Merge pull request #1690 from HarbourMasters/develop-zhora

zhora -> dev
This commit is contained in:
briaguya 2022-10-03 21:12:58 -04:00 committed by GitHub
commit 236cb0bfb0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 75 additions and 34 deletions

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@ -22,7 +22,7 @@ endif()
if (CPACK_GENERATOR MATCHES "Bundle") if (CPACK_GENERATOR MATCHES "Bundle")
set(CPACK_BUNDLE_NAME "soh") set(CPACK_BUNDLE_NAME "soh")
set(CPACK_BUNDLE_PLIST "../soh/macosx/Info.plist") set(CPACK_BUNDLE_PLIST "macosx/Info.plist")
set(CPACK_BUNDLE_ICON "macosx/soh.icns") set(CPACK_BUNDLE_ICON "macosx/soh.icns")
set(CPACK_BUNDLE_STARTUP_COMMAND "../soh/macosx/soh-macos.sh") set(CPACK_BUNDLE_STARTUP_COMMAND "../soh/macosx/soh-macos.sh")
set(CPACK_BUNDLE_APPLE_CERT_APP "-") set(CPACK_BUNDLE_APPLE_CERT_APP "-")

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@ -6,11 +6,10 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
project(Ship C CXX) project(Ship LANGUAGES C CXX
VERSION 4.0.1)
set(PROJECT_VERSION_MAJOR "4") set(PROJECT_BUILD_NAME "ZHORA BRAVO" CACHE STRING "")
set(PROJECT_VERSION_MINOR "0") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set(PROJECT_VERSION_PATCH "1")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>) add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)

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@ -95,6 +95,8 @@ set(PROJECT_NAME soh)
################################################################################ ################################################################################
# Source groups # Source groups
################################################################################ ################################################################################
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY)
set(Header_Files set(Header_Files
"resource.h" "resource.h"
) )
@ -395,7 +397,7 @@ endif()
set(Source_Files__src__boot set(Source_Files__src__boot
"src/boot/assert.c" "src/boot/assert.c"
"src/boot/boot_main.c" "src/boot/boot_main.c"
"src/boot/build.c" "${CMAKE_BINARY_DIR}/build.c"
"src/boot/idle.c" "src/boot/idle.c"
"src/boot/is_debug.c" "src/boot/is_debug.c"
"src/boot/logutils.c" "src/boot/logutils.c"
@ -2039,6 +2041,7 @@ find_program(CURL NAMES curl DOC "Path to the curl program. Used to download fi
execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT) execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin") if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY)
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS") elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship)
@ -2057,8 +2060,8 @@ if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
nx_generate_nacp(Ship.nacp nx_generate_nacp(Ship.nacp
NAME "Ship of Harkinian" NAME "Ship of Harkinian"
AUTHOR "Harbour Masters" AUTHOR "${PROJECT_TEAM}"
VERSION "4.0.0" VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}"
) )
nx_create_nro(soh nx_create_nro(soh
@ -2075,7 +2078,7 @@ wut_create_rpx(${PROJECT_NAME})
wut_create_wuhb(${PROJECT_NAME} wut_create_wuhb(${PROJECT_NAME}
NAME "Ship of Harkinian" NAME "Ship of Harkinian"
SHORTNAME "SoH" SHORTNAME "SoH"
AUTHOR "Harbour Masters" AUTHOR "${PROJECT_TEAM}"
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg
) )

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
<File Name="object_mori_hineri1" Segment="6"> <File Name="object_mori_hineri1" Segment="6">
<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/> <DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/> <Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
<File Name="object_mori_hineri1a" Segment="6"> <File Name="object_mori_hineri1a" Segment="6">
<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/> <DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/> <Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
<File Name="object_mori_hineri2" Segment="6"> <File Name="object_mori_hineri2" Segment="6">
<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/> <DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/> <Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
<File Name="object_mori_hineri2a" Segment="6"> <File Name="object_mori_hineri2a" Segment="6">
<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/> <DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/> <Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
<File Name="object_mori_objects" Segment="6"> <File Name="object_mori_objects" Segment="6">
<Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/> <Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/> <Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>

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@ -1,5 +1,30 @@
<Root> <Root>
<File Name="object_mori_tex" Segment="6"> <File Name="object_mori_tex" Segment="8">
<Blob Name="object_moriTex_Blob_000000" Size="0x9E00" Offset="0x0"/> <Texture Name="gMoriElevatorBarTex" OutName="elevator_bar" Format="rgba16" Height="16" Width="64" Offset="0x0"/>
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
<Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/>
<Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/>
<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="32" Width="32" Offset="0x4A00"/>
<!-- This is just a guess since its unused -->
<Texture Name="gMoriWaterTex" OutName="water_tex" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>
<Texture Name="gForestTwistedHallwayPillarTex" OutName="twisted_hall_pillar" Format="rgba16" Height="64" Width="16" Offset="0x5C00"/>
<Texture Name="gForestTwistedHallwayWallAndFloorTex" OutName="twisted_hall_wall_and_floor" Format="rgba16" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gForestTwistedHallwayWallDesignTex" OutName="twisted_hall_design" Format="rgba16" Width="64" Height="32" Offset="0x6C00"/>
<Texture Name="gForestTwistedHallCarpetTex" OutName="twisted_hall_carpet" Format="rgba16" Width="16" Height="16" Offset="0x7C00"/>
<Texture Name="gForestTwistedHallLadderTex" OutName="twisted_hall_ladder" Format="rgba16" Height="32" Width="32" Offset="0x7E00"/>
<Texture Name="gForestTwistedHallBrickTex" OutName="twisted_hall_brick" Format="rgba16" Width="32" Height="32" Offset="0x8600"/>
<Texture Name="gMoriHashiraGateTex" OutName="hashira_gate" Format="rgba16" Width="32" Height="64" Offset="0x8E00"/>
</File> </File>
</Root> </Root>

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@ -9,7 +9,7 @@
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>soh</string> <string>soh</string>
<key>CFBundleGetInfoString</key> <key>CFBundleGetInfoString</key>
<string>4.0.1</string> <string>@CMAKE_PROJECT_VERSION@</string>
<key>CFBundleIconFile</key> <key>CFBundleIconFile</key>
<string>soh.icns</string> <string>soh.icns</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
@ -22,11 +22,11 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>APPL</string> <string>APPL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>4.0.1</string> <string>@CMAKE_PROJECT_VERSION@</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>ZOoT</string> <string>ZOoT</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>4.0.1</string> <string>@CMAKE_PROJECT_VERSION@</string>
<key>NSHumanReadableCopyright</key> <key>NSHumanReadableCopyright</key>
<string>Copyright 2022 HarbourMasters.</string> <string>Copyright 2022 HarbourMasters.</string>
<key>LSMinimumSystemVersion</key> <key>LSMinimumSystemVersion</key>

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@ -74,8 +74,8 @@ static CosmeticsColorIndividual Navi_Npc_Inner = { "Navi NPC (Primary)", "Inner
static CosmeticsColorIndividual Navi_Npc_Outer = { "Navi NPC (Secondary)", "Outer color for Navi (when Navi fly around NPCs)", "gNavi_NPC_Outer", navi_npc_o_col, ImVec4(150, 150, 255, 255), false, false, false }; static CosmeticsColorIndividual Navi_Npc_Outer = { "Navi NPC (Secondary)", "Outer color for Navi (when Navi fly around NPCs)", "gNavi_NPC_Outer", navi_npc_o_col, ImVec4(150, 150, 255, 255), false, false, false };
static CosmeticsColorIndividual Navi_Enemy_Inner = { "Navi Enemy (Primary)", "Inner color for Navi (when Navi fly around Enemies or Bosses)", "gNavi_Enemy_Inner", navi_enemy_i_col, ImVec4(255, 255, 0, 255), false, false, false }; static CosmeticsColorIndividual Navi_Enemy_Inner = { "Navi Enemy (Primary)", "Inner color for Navi (when Navi fly around Enemies or Bosses)", "gNavi_Enemy_Inner", navi_enemy_i_col, ImVec4(255, 255, 0, 255), false, false, false };
static CosmeticsColorIndividual Navi_Enemy_Outer = { "Navi Enemy (Secondary)", "Outer color for Navi (when Navi fly around Enemies or Bosses)", "gNavi_Enemy_Outer", navi_enemy_o_col, ImVec4(220, 155, 0, 255), false, false, false }; static CosmeticsColorIndividual Navi_Enemy_Outer = { "Navi Enemy (Secondary)", "Outer color for Navi (when Navi fly around Enemies or Bosses)", "gNavi_Enemy_Outer", navi_enemy_o_col, ImVec4(220, 155, 0, 255), false, false, false };
static CosmeticsColorIndividual Navi_Prop_Inner = { "Navi Enemy (Primary)", "Inner color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Inner", navi_prop_i_col, ImVec4(0, 255, 0, 255), false, false, false }; static CosmeticsColorIndividual Navi_Prop_Inner = { "Navi Props (Primary)", "Inner color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Inner", navi_prop_i_col, ImVec4(0, 255, 0, 255), false, false, false };
static CosmeticsColorIndividual Navi_Prop_Outer = { "Navi Enemy (Secondary)", "Outer color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Outer", navi_prop_o_col, ImVec4(0, 255, 0, 255), false, false, false }; static CosmeticsColorIndividual Navi_Prop_Outer = { "Navi Props (Secondary)", "Outer color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Outer", navi_prop_o_col, ImVec4(0, 255, 0, 255), false, false, false };
//Keese //Keese
static CosmeticsColorIndividual Keese1_prim = { "Fire Primary color", "Affects the primary color of the Fire itself of the Keese", "gKeese1_Ef_Prim", Keese1_primcol, ImVec4(255, 255, 100, 255), true, false, false }; static CosmeticsColorIndividual Keese1_prim = { "Fire Primary color", "Affects the primary color of the Fire itself of the Keese", "gKeese1_Ef_Prim", Keese1_primcol, ImVec4(255, 255, 100, 255), true, false, false };

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@ -1049,7 +1049,7 @@ typedef struct ScrubIdentity {
RandomizerCheck randomizerCheck; RandomizerCheck randomizerCheck;
GetItemID getItemId; GetItemID getItemId;
int32_t itemPrice; int32_t itemPrice;
bool isShuffled; uint8_t isShuffled;
} ScrubIdentity; } ScrubIdentity;
typedef struct ShopItemIdentity { typedef struct ShopItemIdentity {

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@ -1,4 +0,0 @@
const char gBuildVersion[] = "ZHORA BRAVO (4.0.1)";
const char gBuildTeam[] = "github.com/harbourmasters";
const char gBuildDate[] = __DATE__ " " __TIME__;
const char gBuildMakeOption[] = "";

5
soh/src/boot/build.c.in Normal file
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@ -0,0 +1,5 @@
const char gBuildVersion[] = "@PROJECT_BUILD_NAME@ (@CMAKE_PROJECT_VERSION_MAJOR@.@CMAKE_PROJECT_VERSION_MINOR@.@CMAKE_PROJECT_VERSION_PATCH@)";
const char gBuildTeam[] = "@PROJECT_TEAM@";
const char gBuildDate[] = __DATE__ " " __TIME__;
const char gBuildMakeOption[] = "";

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@ -335,8 +335,10 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) { void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) {
NaviColor* naviColor = &sNaviColorList[actorCategory]; NaviColor* naviColor = &sNaviColorList[actorCategory];
Color_RGB8 customInnerNaviColor;
Color_RGB8 customOuterNaviColor;
if (CVar_GetS32("gUseNaviCol",0) != 1 ) { if (!CVar_GetS32("gUseNaviCol",0)) {
if (actorCategory == ACTORCAT_PLAYER) { if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255; naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255; naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
@ -355,21 +357,27 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
} }
} else { } else {
if (actorCategory == ACTORCAT_PLAYER) { if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner = CVar_GetRGBA("gNavi_Idle_Inner", naviColor->inner); customInnerNaviColor = CVar_GetRGB("gNavi_Idle_Inner", (Color_RGB8){ 0, 0, 0 });
naviColor->outer = CVar_GetRGBA("gNavi_Idle_Outer", naviColor->outer); customOuterNaviColor = CVar_GetRGB("gNavi_Idle_Outer", (Color_RGB8){ 0, 0, 0 });
} }
if (actorCategory == ACTORCAT_NPC) { if (actorCategory == ACTORCAT_NPC) {
naviColor->inner = CVar_GetRGBA("gNavi_NPC_Inner", naviColor->inner); customInnerNaviColor = CVar_GetRGB("gNavi_NPC_Inner", (Color_RGB8){ 0, 0, 0 });
naviColor->outer = CVar_GetRGBA("gNavi_NPC_Outer", naviColor->outer); customOuterNaviColor = CVar_GetRGB("gNavi_NPC_Outer", (Color_RGB8){ 0, 0, 0 });
} }
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
naviColor->inner = CVar_GetRGBA("gNavi_Enemy_Inner", naviColor->inner); customInnerNaviColor = CVar_GetRGB("gNavi_Enemy_Inner", (Color_RGB8){ 0, 0, 0 });
naviColor->outer = CVar_GetRGBA("gNavi_Enemy_Outer", naviColor->outer); customOuterNaviColor = CVar_GetRGB("gNavi_Enemy_Outer", (Color_RGB8){ 0, 0, 0 });
} }
if (actorCategory == ACTORCAT_PROP) { if (actorCategory == ACTORCAT_PROP) {
naviColor->inner = CVar_GetRGBA("gNavi_Prop_Inner", naviColor->inner); customInnerNaviColor = CVar_GetRGB("gNavi_Prop_Inner", (Color_RGB8){ 0, 0, 0 });
naviColor->outer = CVar_GetRGBA("gNavi_Prop_Outer", naviColor->outer); customOuterNaviColor = CVar_GetRGB("gNavi_Prop_Outer", (Color_RGB8){ 0, 0, 0 });
} }
naviColor->inner.r = customInnerNaviColor.r;
naviColor->inner.g = customInnerNaviColor.g;
naviColor->inner.b = customInnerNaviColor.b;
naviColor->outer.r = customOuterNaviColor.r;
naviColor->outer.g = customOuterNaviColor.g;
naviColor->outer.b = customOuterNaviColor.b;
} }
targetCtx->naviRefPos.x = actor->focus.pos.x; targetCtx->naviRefPos.x = actor->focus.pos.x;

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@ -172,7 +172,7 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1); s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
this->scrubIdentity = Randomizer_IdentifyScrub(globalCtx->sceneNum, this->actor.params, respawnData); this->scrubIdentity = Randomizer_IdentifyScrub(globalCtx->sceneNum, this->actor.params, respawnData);
if (Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3 && this->scrubIdentity.itemPrice != -1) { if ((Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3) && this->scrubIdentity.itemPrice != -1) {
this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice; this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
} }

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@ -11178,7 +11178,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) { if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
if (!CVar_GetS32("gDisableAutoCenterView", 0)) { if (!CVar_GetS32("gDisableAutoCenterView", 0)) {
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1); temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1);
Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30); Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1); temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);

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@ -1618,8 +1618,8 @@ void FileChoose_LoadGame(GameState* thisx) {
Randomizer_LoadSettings(""); Randomizer_LoadSettings("");
Randomizer_LoadHintLocations(""); Randomizer_LoadHintLocations("");
Randomizer_LoadMerchantMessages("");
Randomizer_LoadItemLocations("", true); Randomizer_LoadItemLocations("", true);
Randomizer_LoadMerchantMessages("");
gSaveContext.respawn[0].entranceIndex = -1; gSaveContext.respawn[0].entranceIndex = -1;
gSaveContext.respawnFlag = 0; gSaveContext.respawnFlag = 0;