Shipwright/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c

544 lines
19 KiB
C

/*
* File: z_en_dns.c
* Overlay: En_Dns
* Description: Deku Salesman
*/
#include "z_en_dns.h"
#include "objects/object_shopnuts/object_shopnuts.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnDns_Init(Actor* thisx, GlobalContext* globalCtx);
void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnDns_Update(Actor* thisx, GlobalContext* globalCtx);
void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx);
u32 EnDns_RandomizerPurchaseableCheck(EnDns* this);
u32 func_809EF5A4(EnDns* this);
u32 func_809EF658(EnDns* this);
u32 func_809EF70C(EnDns* this);
u32 func_809EF73C(EnDns* this);
u32 func_809EF800(EnDns* this);
u32 func_809EF854(EnDns* this);
u32 func_809EF8F4(EnDns* this);
u32 func_809EF9A4(EnDns* this);
void EnDns_RandomizerPurchase(EnDns* this);
void func_809EF9F8(EnDns* this);
void func_809EFA28(EnDns* this);
void func_809EFA58(EnDns* this);
void func_809EFA9C(EnDns* this);
void func_809EFACC(EnDns* this);
void func_809EFAFC(EnDns* this);
void func_809EFB40(EnDns* this);
void EnDns_SetupWait(EnDns* this, GlobalContext* globalCtx);
void EnDns_Wait(EnDns* this, GlobalContext* globalCtx);
void EnDns_Talk(EnDns* this, GlobalContext* globalCtx);
void func_809EFDD0(EnDns* this, GlobalContext* globalCtx);
void func_809EFEE8(EnDns* this, GlobalContext* globalCtx);
void func_809EFF50(EnDns* this, GlobalContext* globalCtx);
void func_809EFF98(EnDns* this, GlobalContext* globalCtx);
void func_809F008C(EnDns* this, GlobalContext* globalCtx);
void EnDns_SetupBurrow(EnDns* this, GlobalContext* globalCtx);
void EnDns_Burrow(EnDns* this, GlobalContext* globalCtx);
const ActorInit En_Dns_InitVars = {
ACTOR_EN_DNS,
ACTORCAT_BG,
FLAGS,
OBJECT_SHOPNUTS,
sizeof(EnDns),
(ActorFunc)EnDns_Init,
(ActorFunc)EnDns_Destroy,
(ActorFunc)EnDns_Update,
(ActorFunc)EnDns_Draw,
NULL,
};
static ColliderCylinderInitType1 sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 18, 32, 0, { 0, 0, 0 } },
};
static u16 D_809F040C[] = {
0x10A0, 0x10A1, 0x10A2, 0x10CA, 0x10CB, 0x10CC, 0x10CD, 0x10CE, 0x10CF, 0x10DC, 0x10DD,
};
// Debug text: "sells" { "Deku Nuts", "Deku Sticks", "Piece of Heart", "Deku Seeds",
// "Deku Shield", "Bombs", "Arrows", "Red Potion",
// "Green Potion", "Deku Stick Upgrade", "Deku Nut Upgrade" }
static char* D_809F0424[] = {
"デクの実売り ", "デクの棒売り ", "ハートの欠片売り ", "デクの種売り ",
"デクの盾売り ", "バクダン売り ", "矢売り ", "赤のくすり売り ",
"緑のくすり売り ", "デクの棒持てる数を増やす", "デクの実持てる数を増やす",
};
static DnsItemEntry D_809F0450 = { 20, 5, GI_NUTS_5_2, func_809EF5A4, func_809EFA28 };
static DnsItemEntry D_809F0460 = { 15, 1, GI_STICKS_1, func_809EF658, func_809EF9F8 };
static DnsItemEntry D_809F0470 = { 10, 1, GI_HEART_PIECE, func_809EF70C, func_809EFA58 };
static DnsItemEntry D_809F0480 = { 40, 30, GI_SEEDS_30, func_809EF73C, func_809EF9F8 };
static DnsItemEntry D_809F0490 = { 50, 1, GI_SHIELD_DEKU, func_809EF800, func_809EF9F8 };
static DnsItemEntry D_809F04A0 = { 40, 5, GI_BOMBS_5, func_809EF854, func_809EFA9C };
static DnsItemEntry D_809F04B0 = { 70, 20, GI_ARROWS_LARGE, func_809EF8F4, func_809EFACC };
static DnsItemEntry D_809F04C0 = { 40, 1, GI_POTION_RED, func_809EF9A4, func_809EF9F8 };
static DnsItemEntry D_809F04D0 = { 40, 1, GI_POTION_GREEN, func_809EF9A4, func_809EF9F8 };
static DnsItemEntry D_809F04E0 = { 40, 1, GI_STICK_UPGRADE_20, func_809EF70C, func_809EFAFC };
static DnsItemEntry D_809F04F0 = { 40, 1, GI_NUT_UPGRADE_30, func_809EF70C, func_809EFB40 };
static DnsItemEntry* sItemEntries[] = {
&D_809F0450, &D_809F0460, &D_809F0470, &D_809F0480, &D_809F0490, &D_809F04A0,
&D_809F04B0, &D_809F04C0, &D_809F04D0, &D_809F04E0, &D_809F04F0,
};
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, 0x4E, ICHAIN_CONTINUE),
ICHAIN_U8(targetMode, 2, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 30, ICHAIN_STOP),
};
typedef enum {
/* 0 */ ENDNS_ANIM_0,
/* 1 */ ENDNS_ANIM_1,
/* 2 */ ENDNS_ANIM_2
} EnDnsAnimation;
static AnimationMinimalInfo sAnimationInfo[] = {
{ &gBusinessScrubNervousIdleAnim, ANIMMODE_LOOP, 0.0f },
{ &gBusinessScrubAnim_4404, ANIMMODE_ONCE, 0.0f },
{ &gBusinessScrubNervousTransitionAnim, ANIMMODE_ONCE, 0.0f },
};
void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = (EnDns*)thisx;
if (this->actor.params < 0) {
// "Function Error (Deku Salesman)"
osSyncPrintf(VT_FGCOL(RED) "引数エラー(売りナッツ)[ arg_data = %d ]" VT_RST "\n", this->actor.params);
Actor_Kill(&this->actor);
return;
}
// Sell Seeds instead of Arrows if Link is child
if ((this->actor.params == 0x0006) && (LINK_AGE_IN_YEARS == YEARS_CHILD)) {
this->actor.params = 0x0003;
}
// "Deku Salesman"
osSyncPrintf(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", D_809F0424[this->actor.params],
this->actor.params);
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gBusinessScrubSkel, &gBusinessScrubNervousTransitionAnim,
this->jointTable, this->morphTable, 18);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
Actor_SetScale(&this->actor, 0.01f);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->maintainCollider = 1;
this->standOnGround = 1;
this->dropCollectible = 0;
this->actor.speedXZ = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.gravity = -1.0f;
this->actor.textId = D_809F040C[this->actor.params];
this->dnsItemEntry = sItemEntries[this->actor.params];
if (gSaveContext.n64ddFlag) {
// Ugly, but the best way we can identify which grotto we are in, same method 3DRando uses, but we'll need to account for entrance rando
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
this->scrubIdentity = Randomizer_IdentifyScrub(globalCtx->sceneNum, this->actor.params, respawnData);
if ((Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3) && this->scrubIdentity.itemPrice != -1) {
this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
}
if (this->scrubIdentity.isShuffled) {
this->dnsItemEntry->getItemId = this->scrubIdentity.getItemId;
this->dnsItemEntry->purchaseableCheck = EnDns_RandomizerPurchaseableCheck;
this->dnsItemEntry->setRupeesAndFlags = EnDns_RandomizerPurchase;
this->dnsItemEntry->itemAmount = 1;
// Currently the textID is simply identified by the item price since that is the only thing
// unique to it, later on this will change to identifying by scrubIdentity.randomizerInf
this->actor.textId = 0x9000 + this->dnsItemEntry->itemPrice;
}
}
this->actionFunc = EnDns_SetupWait;
}
void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = (EnDns*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnDns_ChangeAnim(EnDns* this, u8 index) {
s16 frameCount;
frameCount = Animation_GetLastFrame(sAnimationInfo[index].animation);
this->unk_2BA = index; // Not used anywhere else?
Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, 1.0f, 0.0f, (f32)frameCount,
sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
}
/* Item give checking functions */
u32 EnDns_RandomizerPurchaseableCheck(EnDns* this) {
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice || Flags_GetRandomizerInf(this->scrubIdentity.randomizerInf)) {
return 0;
}
return 4;
}
u32 func_809EF5A4(EnDns* this) {
if ((CUR_CAPACITY(UPG_NUTS) != 0) && (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS))) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
if (Item_CheckObtainability(ITEM_NUT) == ITEM_NONE) {
return 2;
}
return 4;
}
u32 func_809EF658(EnDns* this) {
if ((CUR_CAPACITY(UPG_STICKS) != 0) && (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS))) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
if (Item_CheckObtainability(ITEM_STICK) == ITEM_NONE) {
return 2;
}
return 4;
}
u32 func_809EF70C(EnDns* this) {
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
return 4;
}
u32 func_809EF73C(EnDns* this) {
if (INV_CONTENT(ITEM_SLINGSHOT) == ITEM_NONE) {
return 3;
}
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
if (Item_CheckObtainability(ITEM_SEEDS) == ITEM_NONE) {
return 2;
}
return 4;
}
u32 func_809EF800(EnDns* this) {
if (gBitFlags[4] & gSaveContext.inventory.equipment) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
return 4;
}
u32 func_809EF854(EnDns* this) {
if (!CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 3;
}
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
return 4;
}
u32 func_809EF8F4(EnDns* this) {
if (Item_CheckObtainability(ITEM_BOW) == ITEM_NONE) {
return 3;
}
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
return 4;
}
u32 func_809EF9A4(EnDns* this) {
if (!Inventory_HasEmptyBottle()) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
return 0;
}
return 4;
}
/* Paying and flagging functions */
void EnDns_RandomizerPurchase(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
Flags_SetRandomizerInf(this->scrubIdentity.randomizerInf);
}
void func_809EF9F8(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFA28(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFA58(EnDns* this) {
gSaveContext.itemGetInf[0] |= 0x800;
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFA9C(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFACC(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFAFC(EnDns* this) {
gSaveContext.infTable[25] |= 0x4;
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFB40(EnDns* this) {
gSaveContext.infTable[25] |= 0x8;
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void EnDns_SetupWait(EnDns* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame == this->skelAnime.endFrame) {
this->actionFunc = EnDns_Wait;
EnDns_ChangeAnim(this, ENDNS_ANIM_0);
}
}
void EnDns_Wait(EnDns* this, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 2000, 0);
this->actor.world.rot.y = this->actor.shape.rot.y;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actionFunc = EnDns_Talk;
} else {
if ((this->collider.base.ocFlags1 & OC1_HIT) || this->actor.isTargeted) {
this->actor.flags |= ACTOR_FLAG_16;
} else {
this->actor.flags &= ~ACTOR_FLAG_16;
}
if (this->actor.xzDistToPlayer < 130.0f) {
func_8002F2F4(&this->actor, globalCtx);
}
}
}
void EnDns_Talk(EnDns* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
case 0: // OK
switch (this->dnsItemEntry->purchaseableCheck(this)) {
case 0:
Message_ContinueTextbox(globalCtx, 0x10A5);
this->actionFunc = func_809F008C;
break;
case 1:
Message_ContinueTextbox(globalCtx, 0x10A6);
this->actionFunc = func_809F008C;
break;
case 3:
Message_ContinueTextbox(globalCtx, 0x10DE);
this->actionFunc = func_809F008C;
break;
case 2:
case 4:
Message_ContinueTextbox(globalCtx, 0x10A7);
this->actionFunc = func_809EFEE8;
break;
}
break;
case 1: // No way
Message_ContinueTextbox(globalCtx, 0x10A4);
this->actionFunc = func_809F008C;
}
}
}
void func_809EFDD0(EnDns* this, GlobalContext* globalCtx) {
if (!gSaveContext.n64ddFlag || !this->scrubIdentity.isShuffled) {
if (this->actor.params == 0x9) {
if (CUR_UPG_VALUE(UPG_STICKS) < 2) {
func_8002F434(&this->actor, globalCtx, GI_STICK_UPGRADE_20, 130.0f, 100.0f);
} else {
func_8002F434(&this->actor, globalCtx, GI_STICK_UPGRADE_30, 130.0f, 100.0f);
}
} else if (this->actor.params == 0xA) {
if (CUR_UPG_VALUE(UPG_NUTS) < 2) {
func_8002F434(&this->actor, globalCtx, GI_NUT_UPGRADE_30, 130.0f, 100.0f);
} else {
func_8002F434(&this->actor, globalCtx, GI_NUT_UPGRADE_40, 130.0f, 100.0f);
}
} else {
func_8002F434(&this->actor, globalCtx, this->dnsItemEntry->getItemId, 130.0f, 100.0f);
}
} else {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(this->scrubIdentity.randomizerCheck, this->scrubIdentity.getItemId);
GiveItemEntryFromActor(&this->actor, globalCtx, itemEntry, 130.0f, 100.0f);
}
}
void func_809EFEE8(EnDns* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
func_809EFDD0(this, globalCtx);
this->actionFunc = func_809EFF50;
}
}
void func_809EFF50(EnDns* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->actionFunc = func_809EFF98;
} else {
func_809EFDD0(this, globalCtx);
}
}
void func_809EFF98(EnDns* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (player->stateFlags1 & 0x400) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
this->dnsItemEntry->setRupeesAndFlags(this);
this->dropCollectible = 1;
this->maintainCollider = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, ENDNS_ANIM_1);
this->actionFunc = EnDns_SetupBurrow;
}
} else {
this->dnsItemEntry->setRupeesAndFlags(this);
this->dropCollectible = 1;
this->maintainCollider = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, ENDNS_ANIM_1);
this->actionFunc = EnDns_SetupBurrow;
}
}
void func_809F008C(EnDns* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
this->maintainCollider = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, ENDNS_ANIM_1);
this->actionFunc = EnDns_SetupBurrow;
}
}
void EnDns_SetupBurrow(EnDns* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&gBusinessScrubAnim_4404);
if (this->skelAnime.curFrame == frameCount) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_AKINDONUTS_HIDE);
this->actionFunc = EnDns_Burrow;
this->standOnGround = 0;
this->yInitPos = this->actor.world.pos.y;
}
}
void EnDns_Burrow(EnDns* this, GlobalContext* globalCtx) {
f32 depth;
Vec3f initPos;
s32 i;
depth = this->yInitPos - this->actor.world.pos.y;
if ((this->dustTimer & 3) == 0) {
initPos.x = this->actor.world.pos.x;
initPos.y = this->yInitPos;
initPos.z = this->actor.world.pos.z;
func_80028990(globalCtx, 20.0f, &initPos);
}
this->actor.shape.rot.y += 0x2000;
// Drops only if you bought its item
if (depth > 400.0f) {
if (this->dropCollectible) {
initPos.x = this->actor.world.pos.x;
initPos.y = this->yInitPos;
initPos.z = this->actor.world.pos.z;
for (i = 0; i < 3; i++) {
Item_DropCollectible(globalCtx, &initPos, ITEM00_HEART);
}
}
Actor_Kill(&this->actor);
}
}
void EnDns_Update(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = (EnDns*)thisx;
s16 pad;
this->dustTimer++;
this->actor.textId = D_809F040C[this->actor.params];
if (gSaveContext.n64ddFlag && this->scrubIdentity.isShuffled) {
// Currently the textID is simply identified by the item price since that is the only thing
// unique to it, later on this will change to identifying by scrubIdentity.randomizerInf
this->actor.textId = 0x9000 + this->dnsItemEntry->itemPrice;
}
Actor_SetFocus(&this->actor, 60.0f);
Actor_SetScale(&this->actor, 0.01f);
SkelAnime_Update(&this->skelAnime);
Actor_MoveForward(&this->actor);
this->actionFunc(this, globalCtx);
if (this->standOnGround) {
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 20.0f, 20.0f, 4);
}
if (this->maintainCollider) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = (EnDns*)thisx;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, NULL, &this->actor);
}