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Changed default value
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@ -177,7 +177,7 @@ void EnBom_Explode(EnBom* this, PlayState* play) {
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func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96);
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}
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if (CVar_GetS32("gStaticExplosionRadius", 1)) {
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if (CVar_GetS32("gStaticExplosionRadius", 0)) {
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this->explosionCollider.elements[0].dim.worldSphere.radius = 40;
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} else {
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this->explosionCollider.elements[0].dim.worldSphere.radius += this->actor.shape.rot.z + 8;
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