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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-17 15:05:05 -05:00
Should fix some Skulltula oddities.
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baa17dda27
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@ -1667,7 +1667,13 @@ extern "C" bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetIte
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return gSaveContext.n64ddFlag && Randomizer_GetItemIdFromKnownCheck(randomizerCheck, ogId) == GI_ICE_TRAP;
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}
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extern "C" CustomMessageEntry Randomizer_GetCustomGetItemMessage(GetItemID giid, char* buffer, const int maxBufferSize) {
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extern "C" CustomMessageEntry Randomizer_GetCustomGetItemMessage(Player* player) {
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s16 giid;
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if (player->getItemEntry.objectId != OBJECT_INVALID) {
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giid = player->getItemEntry.getItemId;
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} else {
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giid = player->getItemId;
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}
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const CustomMessageEntry getItemText = CustomMessageManager::Instance->RetrieveMessage(Randomizer::getItemMessageTableID, giid);
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return getItemText;
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}
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@ -1682,7 +1688,7 @@ extern "C" int CustomMessage_RetrieveIfExists(GlobalContext* globalCtx) {
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if (gSaveContext.n64ddFlag) {
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if (textId == TEXT_RANDOMIZER_CUSTOM_ITEM) {
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messageEntry =
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Randomizer_GetCustomGetItemMessage((GetItemID)GET_PLAYER(globalCtx)->getItemId, buffer, maxBufferSize);
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Randomizer_GetCustomGetItemMessage(GET_PLAYER(globalCtx));
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} else if (textId == TEXT_RANDOMIZER_GOSSIP_STONE_HINTS && Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 &&
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 ||
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 &&
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@ -108,6 +108,7 @@ bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, Get
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bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId);
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int CustomMessage_RetrieveIfExists(GlobalContext* globalCtx);
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GetItemEntry ItemTable_Retrieve(int16_t getItemID);
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GetItemEntry ItemTable_RetrieveEntry(s16 modIndex, s16 getItemId);
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#endif
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#endif
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@ -70,7 +70,7 @@ static InitChainEntry sInitChain[] = {
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};
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static UNK_TYPE sUnused;
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int32_t sItem;
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GetItemEntry sItem;
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void EnBox_SetupAction(EnBox* this, EnBoxActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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@ -446,40 +446,42 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
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func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
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if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
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Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
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sItem = Randomizer_GetRandomizedItemId(this->dyna.actor.params >> 5 & 0x7F, this->dyna.actor.id, this->dyna.actor.params, globalCtx->sceneNum);
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sItem = Randomizer_GetRandomizedItem(this->dyna.actor.params >> 5 & 0x7F, this->dyna.actor.id, this->dyna.actor.params, globalCtx->sceneNum);
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GetItemEntry blueRupeeEntry = ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
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// RANDOTODO treasure chest game rando
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
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if (gSaveContext.n64ddFlag && globalCtx->sceneNum == 16 && (this->dyna.actor.params & 0x60) != 0x20) {
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if((this->dyna.actor.params & 0xF) < 2) {
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if(Flags_GetCollectible(globalCtx, 0x1B)) {
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sItem = GI_RUPEE_BLUE;
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sItem = blueRupeeEntry;
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}
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}
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if((this->dyna.actor.params & 0xF) >= 2 && (this->dyna.actor.params & 0xF) < 4) {
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if(Flags_GetCollectible(globalCtx, 0x1C)) {
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sItem = GI_RUPEE_BLUE;
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sItem = blueRupeeEntry;
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}
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}
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if((this->dyna.actor.params & 0xF) >= 4 && (this->dyna.actor.params & 0xF) < 6) {
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if(Flags_GetCollectible(globalCtx, 0x1D)) {
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sItem = GI_RUPEE_BLUE;
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sItem = blueRupeeEntry;
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}
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}
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if((this->dyna.actor.params & 0xF) >= 6 && (this->dyna.actor.params & 0xF) < 8) {
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if(Flags_GetCollectible(globalCtx, 0x1E)) {
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sItem = GI_RUPEE_BLUE;
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sItem = blueRupeeEntry;
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}
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}
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if((this->dyna.actor.params & 0xF) >= 8 && (this->dyna.actor.params & 0xF) < 10) {
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if(Flags_GetCollectible(globalCtx, 0x1F)) {
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sItem = GI_RUPEE_BLUE;
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sItem = blueRupeeEntry;
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}
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}
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}
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}
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func_8002F554(&this->dyna.actor, globalCtx, 0 - sItem);
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func_8002F554(&this->dyna.actor, globalCtx, 0 - sItem.getItemId);
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player->getItemEntry = sItem;
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}
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if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
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EnBox_SetupAction(this, EnBox_Open);
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@ -591,7 +593,7 @@ void EnBox_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (((!gSaveContext.n64ddFlag && ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C)) ||
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(gSaveContext.n64ddFlag && sItem == GI_ICE_TRAP)) &&
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(gSaveContext.n64ddFlag && sItem.getItemId == RG_ICE_TRAP)) &&
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this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 &&
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this->iceSmokeTimer < 100) EnBox_SpawnIceSmoke(this, globalCtx);
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}
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@ -113,7 +113,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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}
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}
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player->getItemEntry = getItem;
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player->getItemId = getItemId;
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//player->getItemId = getItemId;
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} else {
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Item_Give(globalCtx, giveItemId);
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}
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@ -160,7 +160,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
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Randomizer_Item_Give(globalCtx, getItem);
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}
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}
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player->getItemId = getItemId;
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//player->getItemId = getItemId;
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player->getItemEntry = getItem;
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} else {
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Item_Give(globalCtx, giveItemId);
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