only add to necessary funcs

This commit is contained in:
inspectredc 2024-02-29 22:09:26 +00:00
parent 5e4f61c40f
commit 19d5b35f9c

View File

@ -28,10 +28,6 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3
Vec3f pos;
Vec3s rot;
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
OPEN_DISPS(play->state.gfxCtx);
Matrix_Push();
@ -139,10 +135,6 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
Vec3f pos;
Vec3s rot;
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
Matrix_Push();
limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);