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only add to necessary funcs
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@ -28,10 +28,6 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3
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Vec3f pos;
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Vec3s rot;
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if (CVarGetInteger("gDisableLOD", 0)) {
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lod = 0;
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}
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OPEN_DISPS(play->state.gfxCtx);
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Matrix_Push();
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@ -139,10 +135,6 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
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Vec3f pos;
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Vec3s rot;
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if (CVarGetInteger("gDisableLOD", 0)) {
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lod = 0;
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}
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Matrix_Push();
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limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);
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