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@ -1170,6 +1170,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
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Matrix_RotateZYX(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY);
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Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
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// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
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if (this->getItemEntry.drawFunc != NULL &&
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(CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
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this->getItemEntry.drawFunc(globalCtx, &this->getItemEntry);
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