diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index cfc1dc6f4..bd33748e2 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1170,6 +1170,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo Matrix_RotateZYX(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); + // RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future. if (this->getItemEntry.drawFunc != NULL && (CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) { this->getItemEntry.drawFunc(globalCtx, &this->getItemEntry);