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Fix languages Zone name on Kaleido (#203)
This fix town/village and zone on maps in Kaleido menu.
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@ -3177,15 +3177,9 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
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if (gSaveContext.language == LANGUAGE_ENG) {
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if (gSaveContext.language == LANGUAGE_ENG) {
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memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[36 + gSaveContext.worldMapArea]), 0xA00);
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memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[36 + gSaveContext.worldMapArea]), 0xA00);
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} else if (gSaveContext.language == LANGUAGE_GER) {
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} else if (gSaveContext.language == LANGUAGE_GER) {
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DmaMgr_SendRequest1(pauseCtx->nameSegment + 0x400,
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memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[59 + gSaveContext.worldMapArea]), 0xA00);
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(uintptr_t)_map_name_staticSegmentRomStart +
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(((void)0, gSaveContext.worldMapArea) * 0xA00) + 0x16C00,
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0xA00, "../z_kaleido_scope_PAL.c", 3780);
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} else {
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} else {
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DmaMgr_SendRequest1(pauseCtx->nameSegment + 0x400,
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memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[81 + gSaveContext.worldMapArea]), 0xA00);
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(uintptr_t)_map_name_staticSegmentRomStart +
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(((void)0, gSaveContext.worldMapArea) * 0xA00) + 0x24800,
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0xA00, "../z_kaleido_scope_PAL.c", 3784);
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}
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}
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}
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}
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// OTRTODO - player on pause
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// OTRTODO - player on pause
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