Fix languages Zone name on Kaleido (#203)

This fix town/village and zone on maps in Kaleido menu.
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Baoulettes 2022-04-24 17:00:46 +02:00 committed by GitHub
parent eb97186f73
commit 17858fb67c
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@ -3177,15 +3177,9 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
if (gSaveContext.language == LANGUAGE_ENG) { if (gSaveContext.language == LANGUAGE_ENG) {
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[36 + gSaveContext.worldMapArea]), 0xA00); memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[36 + gSaveContext.worldMapArea]), 0xA00);
} else if (gSaveContext.language == LANGUAGE_GER) { } else if (gSaveContext.language == LANGUAGE_GER) {
DmaMgr_SendRequest1(pauseCtx->nameSegment + 0x400, memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[59 + gSaveContext.worldMapArea]), 0xA00);
(uintptr_t)_map_name_staticSegmentRomStart +
(((void)0, gSaveContext.worldMapArea) * 0xA00) + 0x16C00,
0xA00, "../z_kaleido_scope_PAL.c", 3780);
} else { } else {
DmaMgr_SendRequest1(pauseCtx->nameSegment + 0x400, memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[81 + gSaveContext.worldMapArea]), 0xA00);
(uintptr_t)_map_name_staticSegmentRomStart +
(((void)0, gSaveContext.worldMapArea) * 0xA00) + 0x24800,
0xA00, "../z_kaleido_scope_PAL.c", 3784);
} }
} }
// OTRTODO - player on pause // OTRTODO - player on pause