Merge remote-tracking branch 'origin/develop' into LocationTracker

This commit is contained in:
sonoftunk 2022-11-08 20:14:32 -05:00
commit 142d91d27d
21 changed files with 487 additions and 29 deletions

1
.github/workflows/apt-deps.txt vendored Normal file
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@ -0,0 +1 @@
libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build

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.github/workflows/generate-builds.yml vendored Normal file
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@ -0,0 +1,246 @@
name: generate-builds
on:
push:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
extract-assets:
runs-on: [ self-hosted, asset-builder ]
steps:
- uses: actions/checkout@v2
- name: Extract assets
run: |
cp ../../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target ExtractAssets --config Release
zip -r assets.zip soh/assets
- uses: actions/upload-artifact@v3
with:
name: assets
path: assets.zip
retention-days: 1
build-macos:
needs: extract-assets
runs-on: macos-12
steps:
- uses: actions/checkout@v2
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- name: Install gtar wrapper
run: |
sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig
sudo cp .github/workflows//gtar /usr/local/bin/gtar
sudo chmod +x /usr/local/bin/gtar
- name: Cache MacPorts
id: cache-macports
uses: actions/cache@v2
with:
path: /opt/local/
key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
restore-keys: |
${{ runner.os }}-macports-
- name: Install MacPorts (if necessary)
run: |
if [ -d /opt/local/ ]; then
echo "MacPorts already installed"
else
wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg
sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target /
fi
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies
run: |
brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build build-cmake --config Release --parallel 10
(cd build-cmake && cpack)
mv _packages/*.dmg SoH.dmg
mv README.md readme.txt
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-mac
path: |
SoH.dmg
readme.txt
build-linux:
needs: extract-assets
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.24.1.tar.gz
tar -xzf SDL2-2.24.1.tar.gz
cd SDL2-2.24.1
./configure
make -j 10
sudo make install
- name: Install latest SDL_net
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz
cd SDL2_net-2.2.0
./configure
make -j 10
sudo make install
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target OTRGui -j3
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
mv README.md readme.txt
mv build-cmake/*.appimage soh.appimage
env:
CC: gcc-10
CXX: g++-10
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-linux
path: |
soh.appimage
readme.txt
build-switch:
needs: extract-assets
runs-on: ubuntu-latest
container:
image: devkitpro/devkita64:latest
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- uses: actions/checkout@v2
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-switch-ccache
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-switch --target soh_nro -j3
mv build-switch/soh/*.nro soh.nro
mv README.md readme.txt
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-switch
path: |
soh.nro
readme.txt
build-wiiu:
needs: extract-assets
runs-on: ubuntu-latest
container:
image: devkitpro/devkitppc:latest
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- uses: actions/checkout@v2
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-wiiu-ccache
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-wiiu --target soh_wuhb --config Release -j3
mv build-wiiu/soh/*.rpx soh.rpx
mv build-wiiu/soh/*.wuhb soh.wuhb
mv README.md readme.txt
env:
DEVKITPRO: /opt/devkitpro
DEVKITPPC: /opt/devkitpro/devkitPPC
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-wiiu
path: |
soh.rpx
soh.wuhb
readme.txt
build-windows:
needs: extract-assets
runs-on: windows-latest
steps:
- name: Install dependencies
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force
- uses: actions/checkout@v2
- name: ccache
uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
with:
key: ${{ runner.os }}-ccache
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- uses: ilammy/msvc-dev-cmd@v1
- name: Build SoH
run: |
7z x assets.zip -aoa
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake --build build-windows --target OTRGui --config Release --parallel 10
cmake --build build-windows --config Release --parallel 10
cd build-windows
cpack -G ZIP
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-windows
path: _packages/*.zip

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#!/bin/sh
exec sudo /usr/local/bin/gtar.orig "$@"

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.github/workflows/macports-deps.txt vendored Normal file
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libsdl2 +universal libpng +universal glew +universal

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@ -116,6 +116,13 @@ Official Discord: https://discord.com/invite/BtBmd55HVH
Refer to the [building instructions](BUILDING.md) to compile SoH.
## Getting CI to work on your fork
The CI works via [Github Actions](https://github.com/features/actions) where we mostly make use of machines hosted by Github; except for the very first step of the CI process called "Extract assets". This steps extracts assets from the game file and generates an "assets" folder in `soh/`.
To get this step working on your fork, you'll need to add a machine to your own repository as a self-hosted runner via "Settings > Actions > Runners" in your repository settings. If you're on macOS or Linux take a look at `macports-deps.txt` or `apt-deps.txt` to see the dependencies expected to be on your machine. For Windows, deps get installed as part of the CI process. To setup your runner as a service read the docs [here](https://docs.github.com/en/actions/hosting-your-own-runners/configuring-the-self-hosted-runner-application-as-a-service?platform=linux).
## Troubleshooting The Exporter
- Confirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Confirm that `zapd.exe` exists in the `/assets/extractor` folder

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@ -21,6 +21,9 @@ typedef enum {
TEXT_PURPLE_RUPEE = 0xF1,
TEXT_HUGE_RUPEE = 0xF2,
TEXT_BEAN_SALESMAN = 0x405E,
TEXT_MEDIGORON = 0x304C,
TEXT_CARPET_SALESMAN_1 = 0x6077,
TEXT_CARPET_SALESMAN_2 = 0x6078,
TEXT_SCRUB_RANDOM = 0x9000,
TEXT_SCRUB_RANDOM_FREE = 0x9001,
TEXT_SHOP_ITEM_RANDOM = 0x9100,

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@ -485,5 +485,8 @@ const std::vector<FlagTable> flagTables = {
{ RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6, "SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6" },
{ RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7, "SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7" },
{ RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8, "SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8" },
{ RAND_INF_MERCHANTS_MEDIGORON, "RAND_INF_MERCHANTS_MEDIGORON" },
{ RAND_INF_MERCHANTS_CARPET_SALESMAN, "RAND_INF_MERCHANTS_CARPET_SALESMAN" },
} },
};

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@ -1532,7 +1532,7 @@ void HintTable_Init() {
hintTable[JUNK02] = HintText::Junk({
// obscure text
Text{ "They say you must read the names of \"Special Deal\" shop items carefully.",
/*french*/ "Selon moi, les « Offres spéciales » sont parfois trompeuses... Lisez attentivement!",
/*french*/ "Selon moi, les \"Offres spéciales\" sont parfois trompeuses... Lisez les attentivement!",
/*spanish*/ "Según dicen, se debería prestar atención a los nombres de las ofertas especiales." },
});
@ -1956,7 +1956,7 @@ void HintTable_Init() {
hintTable[JUNK65] = HintText::Junk({
// obscure text
Text{ "They say that the nightly builds may be unstable.",
/*french*/ "Selon moi, les « nightly builds » peuvent être instables.",
/*french*/ "Selon moi, les \"nightly builds\" peuvent être instables.",
/*spanish*/ "Según dicen, las últimas nightlies pueden llegar a ser algo inestables." },
});

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@ -2579,6 +2579,7 @@ namespace Settings {
ShuffleAdultTradeQuest.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_ADULT_TRADE]);
ShuffleMagicBeans.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_MAGIC_BEANS]);
ShuffleMerchants.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_MERCHANTS]);
// the checkbox works because 0 is "Off" and 1 is "Fairy Ocarina"
StartingOcarina.SetSelectedIndex(cvarSettings[RSK_STARTING_OCARINA]);

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@ -202,6 +202,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Settings:Tokensanity", RSK_SHUFFLE_TOKENS },
{ "Shuffle Settings:Shuffle Adult Trade", RSK_SHUFFLE_ADULT_TRADE },
{ "Shuffle Settings:Shuffle Magic Beans", RSK_SHUFFLE_MAGIC_BEANS },
{ "Shuffle Settings:Shuffle Merchants", RSK_SHUFFLE_MERCHANTS },
{ "Start with Deku Shield", RSK_STARTING_DEKU_SHIELD },
{ "Start with Kokiri Sword", RSK_STARTING_KOKIRI_SWORD },
{ "Start with Fairy Ocarina", RSK_STARTING_OCARINA },
@ -452,6 +453,61 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
"%gobjet mystérieux%w pour 60 Rubis?\x1B&%gOui&Non%w",
});
//Setup for merchant text boxes
//Medigoron
//RANDOTODO: Implement obscure/ambiguous hints
CustomMessageManager::Instance->CreateMessage(
Randomizer::merchantMessageTableID, TEXT_MEDIGORON,
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_BOTTOM,
"How about buying %r&{{item}}%w for %g200 rupees%w?\x1B&%gYes&No%w",
"Wie wäre es mit %r&{{item}}%w für %g200 Rubine?%w\x1B&%gJa!&Nein!%w",
"Veux-tu acheter %r&{{item}}%w pour %g200 rubis?%w\x1B&%gOui&Non&w"
});
//Carpet Salesman
//RANDOTODO: Implement obscure/ambiguous hints
std::vector<std::string> cgBoxTwoText;
if (Randomizer::GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) == 2) { //If merchant hints are clear...
cgBoxTwoText = {
"!%w&It's real, I promise!&A lonely man such as myself&wouldn't %rlie%w to you, hmm?^",
"!%w&Ich kann versichern es ist ein&aufrichtiges Angebot!^Ein einsamer Mann wie ich würde dich&doch nicht %ranlügen%w, oder?^",
"!%w&C'est vrai! J'te jure!&Un gars comme moi ne te %rmentirai%w pas&tu ne crois pas?^"
};
} else {
cgBoxTwoText = {
"!%w&I won't tell you what it is until I see&the money...^",
"!%w&Erst kommt das Geld, dann die Ware...^",
"!%w&Je ne te dirai pas ce que c'est avant&d'être payé rubis sur l'ongle...^"
};
}
CustomMessageManager::Instance->CreateMessage(
Randomizer::merchantMessageTableID, TEXT_CARPET_SALESMAN_1,
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_BOTTOM,
"Welcome!^I am selling stuff, strange and rare, &from all over the world to everybody.&Today's special is...^%r{{item}}" + cgBoxTwoText[0] +
"How about %g200 Rupees?%w\x1B&&%gYes&No%w",
"Sei gegrüßt!^Ich verkaufe allerlei Kuriorisäten.&Stets sonderliche und seltene Ware&aus aller Welt für jedermann.&Das heutige Angebot bleibt...^%r{{item}}" +
cgBoxTwoText[1] + "Wie wäre es mit %g200 Rubinen?%w\x1B&&%gJa!&Nein!%w",
"Bienvenue!^Je vends des trucs étranges et rares,&de partout dans le monde et à tout le&monde! L'objet du jour est...^%r{{item}}" +
cgBoxTwoText[2] + "Alors, marché conclu pour %g200 rubis?%w\x1B&&%gOui&Non%w"
}
);
CustomMessageManager::Instance->CreateMessage(
Randomizer::merchantMessageTableID, TEXT_CARPET_SALESMAN_2,
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_TOP,
"Finally! Now I can go back to being &an %rarms dealer!%w",
"Endlich! Schon bald kann ich wieder &%rKrabbelminen-Händler%w sein!",
"Squalala! Je vais enfin pouvoir &%rprendre des vacances!%w"
}
);
// Each shop item has two messages, one for when the cursor is over it, and one for when you select it and are
// prompted buy/don't buy
CustomMessageManager::Instance->CreateMessage(
@ -653,6 +709,15 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 1;
}
break;
case RSK_SHUFFLE_MERCHANTS:
if(it.value() == "Off") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "On (No Hints)") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "On (With Hints)") {
gSaveContext.randoSettings[index].value = 2;
}
break;
// Uses Ammo Drops option for now. "Off" not yet implemented
case RSK_ENABLE_BOMBCHU_DROPS:
if (it.value() == "On") {
@ -2144,6 +2209,9 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
{ RC_MARKET_BOMBCHU_SHOP_ITEM_6, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6 },
{ RC_MARKET_BOMBCHU_SHOP_ITEM_7, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7 },
{ RC_MARKET_BOMBCHU_SHOP_ITEM_8, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8 },
{ RC_GC_MEDIGORON, RAND_INF_MERCHANTS_MEDIGORON },
{ RC_WASTELAND_BOMBCHU_SALESMAN, RAND_INF_MERCHANTS_CARPET_SALESMAN },
};
RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
@ -2208,9 +2276,11 @@ RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 scene
case 15362:
case 14594:
specialRc = RC_JABU_GOSSIP_STONE;
break;
case 14849:
case 14337:
specialRc = RC_FAIRY_GOSSIP_STONE;
break;
}
break;
case SCENE_DDAN:
@ -2419,6 +2489,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_SHUFFLE_MERCHANTS] = CVar_GetS32("gRandomizeShuffleMerchants", 0);
cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
@ -3049,6 +3120,19 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator();
// Shuffle Merchants
ImGui::Text(Settings::ShuffleMerchants.GetName().c_str());
UIWidgets::InsertHelpHoverText(
"Enabling this adds a Giant's Knife and a pack of Bombchus to the item pool "
"and changes both Medigoron and the Haunted Wasteland Carpet Salesman to sell "
"a random item once at the price of 200 rupees.\n\n"
"On (no hints) - Salesmen will be included but won't tell you what you'll get.\n"
"On (with hints) - Salesmen will be included and you'll know what you're buying."
);
UIWidgets::EnhancementCombobox("gRandomizeShuffleMerchants", randoShuffleMerchants, 3, 0);
UIWidgets::PaddedSeparator();
// Shuffle Frog Song Rupees
UIWidgets::EnhancementCheckbox(Settings::ShuffleFrogSongRupees.GetName().c_str(), "gRandomizeShuffleFrogSongRupees");
UIWidgets::InsertHelpHoverText(

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@ -1029,6 +1029,7 @@ typedef enum {
RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MAGIC_BEANS,
RSK_SHUFFLE_MERCHANTS,
RSK_BLUE_FIRE_ARROWS,
RSK_SUNLIGHT_ARROWS,
RSK_ENABLE_BOMBCHU_DROPS,

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@ -140,6 +140,9 @@ typedef enum {
RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7,
RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8,
RAND_INF_MERCHANTS_CARPET_SALESMAN,
RAND_INF_MERCHANTS_MEDIGORON,
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
RAND_INF_MAX,

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@ -147,6 +147,8 @@ namespace GameMenuBar {
CVar_SetS32("gFastChests", 0);
// Chest size & texture matches contents
CVar_SetS32("gChestSizeAndTextureMatchesContents", 0);
// Chest size & texture matches contents only with agony
CVar_SetS32("gChestSizeDependsStoneOfAgony", 0);
// Fast Drops
CVar_SetS32("gFastDrops", 0);
// Better Owl
@ -163,6 +165,11 @@ namespace GameMenuBar {
CVar_SetS32("gMaskSelect", 0);
// Remember Save Location
CVar_SetS32("gRememberSaveLocation", 0);
// Skip Magic Arrow Equip Animation
CVar_SetS32("gSkipArrowAnimation", 0);
// Equip arrows on multiple slots
CVar_SetS32("gSeparateArrows", 0);
// Damage Multiplier (0 to 8)
CVar_SetS32("gDamageMul", 0);
@ -426,6 +433,11 @@ namespace GameMenuBar {
CVar_SetS32("gGoronPot", 1);
// Always Win Dampe Digging
CVar_SetS32("gDampeWin", 1);
// Skip Magic Arrow Equip Animation
CVar_SetS32("gSkipArrowAnimation", 1);
// Equip arrows on multiple slots
CVar_SetS32("gSeparateArrows", 1);
// Disable Navi Call Audio
CVar_SetS32("gDisableNaviCallAudio", 1);
@ -776,7 +788,6 @@ namespace GameMenuBar {
UIWidgets::Tooltip("Kick open every chest");
UIWidgets::PaddedText("Chest size & texture matches contents", true, false);
const char* chestSizeAndTextureMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only"};
UIWidgets::EnhancementCombobox("gChestSizeAndTextureMatchesContents", chestSizeAndTextureMatchesContentsOptions, 4, 0);
UIWidgets::Tooltip(
"Chest sizes and textures are changed to help identify the item inside.\n"
" - Major items: Large gold chests\n"
@ -786,6 +797,15 @@ namespace GameMenuBar {
" - Boss keys: Vanilla size and texture\n"
" - Skulltula Tokens: Small skulltula chest\n"
);
if (UIWidgets::EnhancementCombobox("gChestSizeAndTextureMatchesContents", chestSizeAndTextureMatchesContentsOptions, 4, 0)) {
if (CVar_GetS32("gChestSizeAndTextureMatchesContents", 0) == 0) {
CVar_SetS32("gChestSizeDependsStoneOfAgony", 0);
}
}
if (CVar_GetS32("gChestSizeAndTextureMatchesContents", 0) > 0) {
UIWidgets::PaddedEnhancementCheckbox("Chests of Agony", "gChestSizeDependsStoneOfAgony", true, false);
UIWidgets::Tooltip("Only change the size/texture of chests if you have the Stone of Agony.");
}
UIWidgets::PaddedEnhancementCheckbox("Skip Pickup Messages", "gFastDrops", true, false);
UIWidgets::Tooltip("Skip pickup messages for new consumable items and bottle swipes");
UIWidgets::PaddedEnhancementCheckbox("Ask to Equip New Items", "gAskToEquip", true, false);
@ -804,6 +824,7 @@ namespace GameMenuBar {
UIWidgets::PaddedEnhancementCheckbox("Remember Save Location", "gRememberSaveLocation", true, false);
UIWidgets::Tooltip("When loading a save, places Link at the last entrance he went through.\n"
"This doesn't work if the save was made in a grotto.");
UIWidgets::PaddedEnhancementCheckbox("Skip Magic Arrow Equip Animation", "gSkipArrowAnimation", true, false);
UIWidgets::PaddedEnhancementCheckbox("Skip save confirmation", "gSkipSaveConfirmation", true, false);
UIWidgets::Tooltip("Skip the \"Game saved.\" confirmation screen");
ImGui::EndMenu();
@ -827,6 +848,8 @@ namespace GameMenuBar {
UIWidgets::Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false);
UIWidgets::Tooltip("Makes nuts explode bombs, similar to how they interact with bombchus. This does not affect bombflowers.");
UIWidgets::PaddedEnhancementCheckbox("Equip Multiple Arrows at Once", "gSeparateArrows", true, false);
UIWidgets::Tooltip("Allow the bow and magic arrows to be equipped at the same time on different slots");
ImGui::EndMenu();
}
@ -1289,11 +1312,13 @@ namespace GameMenuBar {
}
UIWidgets::EnhancementCheckbox("Disable LOD", "gDisableLOD");
UIWidgets::Tooltip("Turns off the Level of Detail setting, making models use their higher-poly variants at any distance");
UIWidgets::PaddedEnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance", true, false);
if (UIWidgets::PaddedEnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance", true, false)) {
if (CVar_GetS32("gDisableDrawDistance", 0) == 0) {
CVar_SetS32("gDisableKokiriDrawDistance", 0);
}
}
UIWidgets::Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
if (CVar_GetS32("gDisableDrawDistance", 0) == 0) {
CVar_SetS32("gDisableKokiriDrawDistance", 0);
} else if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance", true, false);
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance");
}

View File

@ -1983,6 +1983,11 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && (textId == TEXT_MEDIGORON ||
(textId == TEXT_CARPET_SALESMAN_1 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) ||
(textId == TEXT_CARPET_SALESMAN_2 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)))) {
RandomizerInf randoInf = (RandomizerInf)(textId == TEXT_MEDIGORON ? RAND_INF_MERCHANTS_MEDIGORON : RAND_INF_MERCHANTS_CARPET_SALESMAN);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != 2);
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);

View File

@ -227,7 +227,8 @@ namespace UIWidgets {
}
}
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue) {
bool EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue) {
bool changed = false;
if (FirstTimeValue <= 0) {
FirstTimeValue = 0;
}
@ -240,12 +241,14 @@ namespace UIWidgets {
if (ImGui::Selectable(ComboArray[i], i == selected)) {
CVar_SetS32(name, i);
selected = i;
changed = true;
SohImGui::RequestCvarSaveOnNextTick();
}
}
}
ImGui::EndCombo();
}
return changed;
}
void PaddedText(const char* text, bool padTop, bool padBottom) {

View File

@ -36,7 +36,7 @@ namespace UIWidgets {
bool EnhancementCheckbox(const char* text, const char* cvarName, bool disabled = false, const char* disabledTooltipText = "", CheckboxGraphics disabledGraphic = CheckboxGraphics::Cross);
bool PaddedEnhancementCheckbox(const char* text, const char* cvarName, bool padTop = true, bool padBottom = true, bool disabled = false, const char* disabledTooltipText = "", CheckboxGraphics disabledGraphic = CheckboxGraphics::Cross);
void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector<std::string>& items, int defaultValue = 0);
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
bool EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
void PaddedText(const char* text, bool padTop = true, bool padBottom = true);
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false);
void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool padTop = true, bool padBottom = true);

View File

@ -619,9 +619,11 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
void EnBox_UpdateSizeAndTexture(EnBox* this, PlayState* play) {
EnBox_CreateExtraChestTextures();
int cvar = CVar_GetS32("gChestSizeAndTextureMatchesContents", 0);
int agonyCVar = CVar_GetS32("gChestSizeDependsStoneOfAgony", 0);
int stoneCheck = CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY);
GetItemCategory getItemCategory;
if (play->sceneNum != SCENE_TAKARAYA && cvar > 0) {
if (play->sceneNum != SCENE_TAKARAYA && cvar > 0 && ((agonyCVar > 0 && stoneCheck) | agonyCVar == 0)) {
getItemCategory = this->getItemEntry.getItemCategory;
// If they don't have bombchu's yet consider the bombchu item major
if (this->getItemEntry.gid == GID_BOMBCHU && INV_CONTENT(ITEM_BOMBCHU) != ITEM_BOMBCHU) {
@ -637,7 +639,7 @@ void EnBox_UpdateSizeAndTexture(EnBox* this, PlayState* play) {
}
}
if (play->sceneNum != SCENE_TAKARAYA && (cvar == 1 || cvar == 3)) {
if (play->sceneNum != SCENE_TAKARAYA && (cvar == 1 || cvar == 3) && ((agonyCVar > 0 && stoneCheck) | agonyCVar == 0)) {
switch (getItemCategory) {
case ITEM_CATEGORY_JUNK:
case ITEM_CATEGORY_SMALL_KEY:
@ -665,7 +667,7 @@ void EnBox_UpdateSizeAndTexture(EnBox* this, PlayState* play) {
}
}
if (play->sceneNum != SCENE_TAKARAYA && (cvar == 1 || cvar == 2)) {
if (play->sceneNum != SCENE_TAKARAYA && (cvar == 1 || cvar == 2) && ((agonyCVar > 0 && stoneCheck) | agonyCVar == 0)) {
switch (getItemCategory) {
case ITEM_CATEGORY_MAJOR:
this->boxBodyDL = gGoldTreasureChestChestFrontDL;

View File

@ -97,6 +97,8 @@ s32 func_80A3D7C8(void) {
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
return 2;
} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS)) && (gBitFlags[2] & gSaveContext.inventory.equipment)){
return 1;
} else {
return 3;
}
@ -209,6 +211,11 @@ void func_80A3DC44(EnGm* this, PlayState* play) {
return;
case 1:
gSaveContext.infTable[11] |= 2;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
//Resets "Talked to Medigoron" flag in infTable to restore initial conversation state
gSaveContext.infTable[11] &= ~2;
}
case 2:
this->actionFunc = EnGm_ProcessChoiceIndex;
default:
@ -243,8 +250,17 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
Message_ContinueTextbox(play, 0xC8);
this->actionFunc = func_80A3DD7C;
} else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2;
this->actionFunc = func_80A3DF00;
} else {
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
this->actionFunc = func_80A3DF00;
}
}
break;
case 1: // no
@ -260,7 +276,17 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
this->actor.parent = NULL;
this->actionFunc = func_80A3DF60;
} else {
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2;
}
else {
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
}
}
}

View File

@ -129,7 +129,15 @@ void func_80A89160(EnJs* this, PlayState* play) {
this->actor.parent = NULL;
En_Js_SetupAction(this, func_80A8910C);
} else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) {
GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10), 90.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN);
} else {
func_8002F434(&this->actor, play, GI_BOMBCHUS_10, 10000.0f, 50.0f);
}
}
}

View File

@ -127,8 +127,8 @@ s32 func_80834A2C(Player* this, PlayState* play);
s32 func_80834B5C(Player* this, PlayState* play);
s32 func_80834C74(Player* this, PlayState* play);
s32 func_8083501C(Player* this, PlayState* play);
s32 func_808351D4(Player* this, PlayState* play);
s32 func_808353D8(Player* this, PlayState* play);
s32 func_808351D4(Player* this, PlayState* play); // Arrow nocked
s32 func_808353D8(Player* this, PlayState* play); // Aiming in first person
s32 func_80835588(Player* this, PlayState* play);
s32 func_808356E8(Player* this, PlayState* play);
s32 func_80835800(Player* this, PlayState* play);
@ -2167,6 +2167,7 @@ void func_80834298(Player* this, PlayState* play) {
}
}
// Determine projectile type for bow or slingshot
s32 func_80834380(PlayState* play, Player* this, s32* itemPtr, s32* typePtr) {
if (LINK_IS_ADULT) {
*itemPtr = ITEM_BOW;
@ -2189,6 +2190,7 @@ s32 func_80834380(PlayState* play, Player* this, s32* itemPtr, s32* typePtr) {
}
}
// The player has pressed the bow or hookshot button
s32 func_8083442C(Player* this, PlayState* play) {
s32 item;
s32 arrowType;
@ -2502,6 +2504,7 @@ s32 func_8083501C(Player* this, PlayState* play) {
return 1;
}
// Fire the projectile
s32 func_808350A4(PlayState* play, Player* this) {
s32 item;
s32 arrowType;
@ -3012,7 +3015,10 @@ void func_80835F44(PlayState* play, Player* this, s32 item) {
if ((this->heldItemActionParam >= 0) && (Player_ActionToMagicSpell(this, actionParam) < 0) &&
(item != this->heldItemId) &&
(D_80854164[gPlayerModelTypes[this->modelGroup][PLAYER_MODELGROUPENTRY_ANIM]][nextAnimType] !=
PLAYER_D_808540F4_0)) {
PLAYER_D_808540F4_0) &&
(!CVar_GetS32("gSeparateArrows", 0) ||
actionParam < PLAYER_AP_BOW || actionParam > PLAYER_AP_BOW_0E ||
this->heldItemActionParam < PLAYER_AP_BOW || this->heldItemActionParam > PLAYER_AP_BOW_0E)) {
this->heldItemId = item;
this->stateFlags1 |= PLAYER_STATE1_8;
} else {
@ -3597,7 +3603,12 @@ void func_80837948(PlayState* play, Player* this, s32 arg2) {
}
if ((arg2 >= 16) && (arg2 < 20)) {
flags = D_80854488[temp][1];
if (CVar_GetS32("gRestoreQPA", 1) && temp == -1) {
flags = 0x16171617;
}
else {
flags = D_80854488[temp][1];
}
} else {
flags = D_80854488[temp][0];
}

View File

@ -577,18 +577,22 @@ void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX,
sEquipMoveTimer = 10;
if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) ||
(pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) {
u16 index = 0;
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
index = 1;
if (CVar_GetS32("gSkipArrowAnimation", 0)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
u16 index = 0;
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
index = 1;
}
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
index = 2;
}
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->equipTargetItem = 0xBF + index;
sEquipState = 0;
pauseCtx->equipAnimAlpha = 0;
sEquipMoveTimer = 6;
}
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
index = 2;
}
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->equipTargetItem = 0xBF + index;
sEquipState = 0;
pauseCtx->equipAnimAlpha = 0;
sEquipMoveTimer = 6;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
@ -784,7 +788,9 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
if (D_8082A488 == 0) {
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
pauseCtx->equipTargetSlot = SLOT_BOW;
if (!CVar_GetS32("gSeparateArrows", 0)) {
pauseCtx->equipTargetSlot = SLOT_BOW;
}
sEquipMoveTimer = 6;
WREG(90) = 320;
WREG(87) = WREG(91);
@ -853,6 +859,26 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
osSyncPrintf("\n\n");
// Skipping the arrow animation: need to change the item's type and
// slot when it hits the button since it didn't get set earlier
if (pauseCtx->equipTargetItem == ITEM_ARROW_FIRE || pauseCtx->equipTargetItem == ITEM_ARROW_ICE ||
pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
switch (pauseCtx->equipTargetItem) {
case ITEM_ARROW_FIRE:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_FIRE;
break;
case ITEM_ARROW_ICE:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_ICE;
break;
case ITEM_ARROW_LIGHT:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_LIGHT;
break;
}
if (!CVar_GetS32("gSeparateArrows", 0)) {
pauseCtx->equipTargetSlot = SLOT_BOW;
}
}
// If the item is on another button already, swap the two
uint16_t targetButtonIndex = pauseCtx->equipTargetCBtn + 1;
for (uint16_t otherSlotIndex = 0; otherSlotIndex < ARRAY_COUNT(gSaveContext.equips.cButtonSlots);