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Add CVarClear
to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. (#3916)
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107a365b71
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@ -4689,7 +4689,11 @@ void RandomizerSettingsWindow::DrawElement() {
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excludedLocationString += std::to_string(excludedLocationIt);
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excludedLocationString += ",";
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}
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if (excludedLocationString == "") {
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CVarClear("gRandomizeExcludedLocations");
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} else {
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CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
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}
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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@ -4866,7 +4870,7 @@ void RandomizerSettingsWindow::DrawElement() {
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enabledTrickString += std::to_string(enabledTrickIt);
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enabledTrickString += ",";
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}
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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CVarClear("gRandomizeEnabledTricks");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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@ -5070,7 +5074,7 @@ void RandomizerSettingsWindow::DrawElement() {
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enabledTrickString += std::to_string(enabledTrickIt);
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enabledTrickString += ",";
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}
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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CVarClear("gRandomizeEnabledTricks");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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@ -5108,7 +5112,11 @@ void RandomizerSettingsWindow::DrawElement() {
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enabledTrickString += std::to_string(enabledTrickIt);
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enabledTrickString += ",";
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}
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if (enabledTrickString == "") {
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CVarClear("gRandomizeEnabledTricks");
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} else {
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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}
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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DrawTagChips(*rtObject.rtTags);
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