FIX: Increased the maximum actor limit for draw distance

Fix issue #529
This commit is contained in:
PurpleHato 2022-06-23 17:32:19 +02:00 committed by Kenix3
parent 375932f43b
commit 0fc75bb873
1 changed files with 1 additions and 1 deletions

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@ -6,7 +6,7 @@
#include "z64math.h"
#include "z64collision_check.h"
#define ACTOR_NUMBER_MAX 200
#define ACTOR_NUMBER_MAX 2000
#define INVISIBLE_ACTOR_MAX 20
#define AM_FIELD_SIZE 0x27A0
#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions