From 0fc75bb8735e80ac826174693ffde9906ea72aff Mon Sep 17 00:00:00 2001 From: PurpleHato Date: Thu, 23 Jun 2022 17:32:19 +0200 Subject: [PATCH] FIX: Increased the maximum actor limit for draw distance Fix issue #529 --- soh/include/z64actor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/include/z64actor.h b/soh/include/z64actor.h index ab1de9fc6..d13069029 100644 --- a/soh/include/z64actor.h +++ b/soh/include/z64actor.h @@ -6,7 +6,7 @@ #include "z64math.h" #include "z64collision_check.h" -#define ACTOR_NUMBER_MAX 200 +#define ACTOR_NUMBER_MAX 2000 #define INVISIBLE_ACTOR_MAX 20 #define AM_FIELD_SIZE 0x27A0 #define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions