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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
Moved vismono effect to the gpu
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eecad3dc15
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@ -3175,8 +3175,8 @@ _DW({ \
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(_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \
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_SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8)))
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#define gsDPSetGrayscaleColor(pkt, r, g, b) \
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DPRGBColor(pkt, G_SETINTENSITY, r, g, b, 255)
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#define gsDPSetGrayscaleColor(pkt, r, g, b, lerp) \
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DPRGBColor(pkt, G_SETINTENSITY, r, g, b, lerp)
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#define gDPSetEnvColor(pkt, r, g, b, a) \
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DPRGBColor(pkt, G_SETENVCOLOR, r,g,b,a)
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#define gsDPSetEnvColor(r, g, b, a) \
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@ -310,7 +310,8 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
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if (cc_features.opt_grayscale) {
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append_line(buf, &len, "float intensity = (texel.r + texel.g + texel.b) / 3.0;");
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append_line(buf, &len, "texel.rgb = input.grayscale.rgb * intensity;");
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append_line(buf, &len, "float3 new_texel = input.grayscale.rgb * intensity;");
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append_line(buf, &len, "texel.rgb = input.grayscale.a > 0 ? lerp(texel.rgb, new_texel, input.grayscale.a) : new_texel;");
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}
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if (cc_features.opt_alpha && cc_features.opt_noise) {
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@ -370,7 +370,8 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
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if (cc_features.opt_grayscale) {
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append_line(fs_buf, &fs_len, "float intensity = (texel.r + texel.g + texel.b) / 3.0;");
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append_line(fs_buf, &fs_len, "texel.rgb = vGrayscaleColor.rgb * intensity;");
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append_line(fs_buf, &fs_len, "vec3 new_texel = vGrayscaleColor.rgb * intensity;");
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append_line(fs_buf, &fs_len, "texel.rgb = vGrayscaleColor.a > 0 ? mix(texel.rgb, new_texel, vGrayscaleColor.a) : new_texel;");
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}
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if (cc_features.opt_alpha) {
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@ -1,3 +1,5 @@
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#include <stdio.h>
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#include "global.h"
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#include "vt.h"
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@ -1119,6 +1121,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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gfxP = Graph_GfxPlusOne(sp1CC);
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gSPDisplayList(OVERLAY_DISP++, gfxP);
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gsSPGrayscale(gfxP++, false);
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if ((globalCtx->transitionMode == 3) || (globalCtx->transitionMode == 11) ||
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(globalCtx->transitionCtx.transitionType >= 56)) {
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@ -1136,8 +1139,8 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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TransitionFade_Draw(&globalCtx->transitionFade, &gfxP);
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if (D_801614B0.a > 0) {
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D_80161498.primColor.rgba = D_801614B0.rgba;
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VisMono_Draw(&D_80161498, &gfxP);
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gsDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a);
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gsSPGrayscale(gfxP++, true);
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}
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gSPEndDisplayList(gfxP++);
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@ -84,6 +84,8 @@ void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx) {
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}
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OVERLAY_DISP = func_80093F34(OVERLAY_DISP);
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if (D_801614B0.a > 0)
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gsSPGrayscale(OVERLAY_DISP++, false);
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gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
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gDPSetEnvColor(OVERLAY_DISP++, 255, 120, 30, 0);
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gDPSetRenderMode(OVERLAY_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
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@ -108,7 +110,8 @@ void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx) {
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
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gSPTextureRectangle(OVERLAY_DISP++, 104 << 2, 177 << 2, 216 << 2, 192 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
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1 << 10);
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if (D_801614B0.a > 0)
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gsSPGrayscale(OVERLAY_DISP++, true);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 515);
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}
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@ -271,6 +271,8 @@ void Title_Init(GameState* thisx) {
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//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
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// Disable vismono
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D_801614B0.a = 0;
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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View_Init(&this->view, this->state.gfxCtx);
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@ -578,7 +578,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
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int itemId = ITEM_SWORD_KOKIRI + temp;
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bool not_acquired = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
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if (not_acquired) {
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gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109);
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gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 0);
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gsSPGrayscale(POLY_KAL_DISP++, true);
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}
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KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
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@ -470,7 +470,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
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int itemId = gSaveContext.inventory.items[i];
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bool not_acquired = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
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if (not_acquired) {
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gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109);
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gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 0);
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gsSPGrayscale(POLY_KAL_DISP++, true);
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}
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KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32,
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