Shipwright/soh/src/overlays/actors/ovl_End_Title/z_end_title.c

136 lines
5.1 KiB
C

/*
* File: z_end_title.c
* Overlay: ovl_End_Title
* Description: "The End" message
*/
#include "z_end_title.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void EndTitle_Init(Actor* thisx, GlobalContext* globalCtx);
void EndTitle_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EndTitle_Update(Actor* thisx, GlobalContext* globalCtx);
void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx);
void EndTitle_DrawNintendoLogo(Actor* thisx, GlobalContext* globalCtx);
const ActorInit End_Title_InitVars = {
ACTOR_END_TITLE,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EndTitle),
(ActorFunc)EndTitle_Init,
(ActorFunc)EndTitle_Destroy,
(ActorFunc)EndTitle_Update,
(ActorFunc)EndTitle_DrawFull,
NULL,
};
#include "overlays/ovl_End_Title/ovl_End_Title.h"
void EndTitle_Init(Actor* thisx, GlobalContext* globalCtx) {
EndTitle* this = (EndTitle*)thisx;
this->endAlpha = 0;
this->tlozAlpha = 0;
this->ootAlpha = 0;
if (this->actor.params == 1) {
this->actor.draw = EndTitle_DrawNintendoLogo;
}
}
void EndTitle_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void EndTitle_Update(Actor* thisx, GlobalContext* globalCtx) {
}
// Used in the castle courtyard
void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx) {
MtxF* mf;
EndTitle* this = (EndTitle*)thisx;
s32 frameCount = globalCtx->csCtx.frames;
Player* player = GET_PLAYER(globalCtx);
mf = &player->mf_9E0;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 403);
// Draw the Triforce on Link's left hand
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Mult(mf, MTXMODE_NEW);
Matrix_Translate(0.0f, 150.0f, 170.0f, MTXMODE_APPLY);
Matrix_Scale(0.13f, 0.13f, 0.13f, MTXMODE_APPLY);
Matrix_RotateX(0xBB8 * M_PI / 0x8000, MTXMODE_APPLY);
Matrix_RotateY(0.0f, MTXMODE_APPLY);
Matrix_RotateZ(0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_end_title.c", 412), G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sTriforceDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 417);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 419);
// Draw title cards on the screen
if ((frameCount > 890) && (this->endAlpha < 200)) {
this->endAlpha += 7;
}
if ((frameCount > 810) && (this->tlozAlpha < 200)) {
this->tlozAlpha += 15;
}
if ((frameCount > 850) && (this->ootAlpha < 200)) {
this->ootAlpha += 15;
}
OVERLAY_DISP = func_80093F34(OVERLAY_DISP);
if (D_801614B0.a > 0)
gsSPGrayscale(OVERLAY_DISP++, false);
gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
gDPSetEnvColor(OVERLAY_DISP++, 255, 120, 30, 0);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
gSPClearGeometryMode(OVERLAY_DISP++,
G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
COMBINED, 0, 0, 0, COMBINED);
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->endAlpha);
gDPLoadTextureTile(OVERLAY_DISP++, sTheEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 80, 24, 0, 0, 80 - 1, 24 - 1, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
gSPTextureRectangle(OVERLAY_DISP++, 120 << 2, 90 << 2, 200 << 2, 113 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha);
gDPLoadTextureTile(OVERLAY_DISP++, sTheLegendOfZeldaTex, G_IM_FMT_IA, G_IM_SIZ_8b, 120, 24, 0, 0, 120 - 1, 24 - 1, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
gSPTextureRectangle(OVERLAY_DISP++, 100 << 2, 160 << 2, 220 << 2, 183 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->ootAlpha);
gDPLoadTextureTile(OVERLAY_DISP++, sOcarinaOfTimeTex, G_IM_FMT_IA, G_IM_SIZ_8b, 112, 16, 0,
0, 112 - 1, 16 - 1, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
gSPTextureRectangle(OVERLAY_DISP++, 104 << 2, 177 << 2, 216 << 2, 192 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
if (D_801614B0.a > 0)
gsSPGrayscale(OVERLAY_DISP++, true);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 515);
}
// Used in the Temple of Time
void EndTitle_DrawNintendoLogo(Actor* thisx, GlobalContext* globalCtx) {
EndTitle* this = (EndTitle*)thisx;
s32 pad;
s32 frames = globalCtx->csCtx.frames;
if ((frames >= 1101) && (this->endAlpha < 255)) {
this->endAlpha += 3;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 594);
OVERLAY_DISP = func_80093F34(OVERLAY_DISP);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0x80, 0, 0, 0, this->endAlpha);
gSPDisplayList(OVERLAY_DISP++, sPresentedByNintendoDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 600);
}