[Mod]HUD Editor - Color Scheme incl. N64 colors. (#202)

* Update SohImGuiImpl.cpp

* Add int variant of CVar_ Get/Set/Register

* Add variant of CVar_ Get/Set/Register

* Add LoadHUDColors()

* Added temporary menu for custom colors

* vars added

* added section load

* variables save/load

* register boolean for colors radiobox

* Minimap recolor

* Hearts (top left) color, incl. DD variant

* Add A/B/C/Start btn colors and rupee

* A & C button icon and save prompt cursor.

* A & C notes and cursor

* Some notes I forgot tbh was open since hours.

* Shops cursor color with included pulse

* Wrong section was added

* Fixed some logic there and removed an unused if

* Moved a condition to make it better.

* That what happen when you left it open for hours

* Update z_message_PAL.c

* Added color array for A button

* Get/Set/Register Int not needed anymore

* Update Cvar.h

* Update Cvar.cpp

* Removed HUDCOLOR_SECTION moved it to cosmetics

Updated Tunics and navi mod too.

* changed categorie name and updated

* Updated Cosmetics menu and add colors there

* Update GameSettings.cpp

* Update GameSettings.h

* A more generic name

* Update SohImGuiImpl.cpp

* Update bootcommands.c

* update var name

* var name update

* var name update (creative name I know...)

* Updated variables names to match gHudColors

* to lazy to name this one

* gHudColors renaming stuff there too

* guess what, variable renaming.

* Update Tunic/Navi mods with new variable name.

* Updated Links tunic variable names

* Fix condition for Right C button

* Add condition to check if the button is on

* Added system to check if color tunics is turned on.

* Added empty C button colors

* Add ability to move Hearts

* Ability to move minimap (incl. dgn one)

Add Dungeon icon fix requirement. once merged I will fix conflict with this one.

* Compass icon move with the minimap

* Added several button move function

* stone of agony folly the interface too.

* fix minimap alpha

* Fixes notes env color (was showing incorrectly)

* PR repo mass update, cleaning incoming

* Clean_PR stuff

* useless there ...

* Properly load the function.

Imagine creating a pseudo function to load load of colour and you actually forgot to add it, could not be me right , RIGHT ?

* fix conflict and useless edit

* Fix default color for A/B and C btns

* Fix Rupee default color in ImGUI

* Reworked Tunics handling, much better this way

* Fix minimap default color

* C button default color fix

* better behavior and default color fix

* Fixed every default color to match gamecube style

* Fix dungeon entrance icon n.2

it was not using margin and always show icon system

* This need a scene else it show everywhere oof
This commit is contained in:
Baoulettes 2022-05-21 19:16:28 +02:00 committed by GitHub
parent a3cf852267
commit 0993337721
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 919 additions and 300 deletions

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@ -65,19 +65,28 @@ namespace SohImGui {
bool needs_save = false; bool needs_save = false;
std::vector<const char*> CustomTexts; std::vector<const char*> CustomTexts;
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube.
float hearts_colors[3] = {0,0,0};
float hearts_dd_colors[3] = {0,0,0};
float a_btn_colors[3] = {0,0,0};
float b_btn_colors[3] = {0,0,0};
float c_btn_colors[3] = {0,0,0};
float start_btn_colors[3] = {0,0,0};
float magic_border_colors[3] = {0,0,0};
float magic_remaining_colors[3] = {0,0,0};
float magic_use_colors[3] = {0,0,0};
float minimap_colors[3] = {0,0,0};
float rupee_colors[3] = {0,0,0};
float smolekey_colors[3] = {0,0,0};
float kokiri_col[3] = { 0.118f, 0.41f, 0.106f }; float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
float goron_col[3] = { 0.392f, 0.078f, 0.0f }; float goron_col[3] = { 0.392f, 0.078f, 0.0f };
float zora_col[3] = { 0.0f, 0.235f, 0.392f }; float zora_col[3] = { 0.0f, 0.235f, 0.392f };
float navi_idle_i_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_idle_i_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_idle_o_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_idle_o_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_npc_i_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_npc_i_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_npc_o_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_npc_o_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_enemy_i_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_enemy_i_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_enemy_o_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_enemy_o_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f };
@ -104,50 +113,6 @@ namespace SohImGui {
break; break;
} }
// OTRTODO: This gameplay specific stuff should not be in libultraship. This needs to be moved to soh and use sTunicColors
kokiri_col[0] = 30 / 255.0f;
kokiri_col[1] = 105 / 255.0f;
kokiri_col[2] = 27 / 255.0f;
goron_col[0] = 100 / 255.0f;
goron_col[1] = 20 / 255.0f;
goron_col[2] = 0;
zora_col[0] = 0;
zora_col[1] = 60 / 255.0f;
zora_col[2] = 100 / 255.0f;
navi_idle_i_col[0] = 0;
navi_idle_i_col[1] = 0;
navi_idle_i_col[2] = 0;
navi_idle_o_col[0] = 0;
navi_idle_o_col[1] = 0;
navi_idle_o_col[2] = 0;
navi_npc_i_col[0] = 0;
navi_npc_i_col[1] = 0;
navi_npc_i_col[2] = 0;
navi_npc_o_col[0] = 0;
navi_npc_o_col[1] = 0;
navi_npc_o_col[2] = 0;
navi_enemy_i_col[0] = 0;
navi_enemy_i_col[1] = 0;
navi_enemy_i_col[2] = 0;
navi_enemy_o_col[0] = 0;
navi_enemy_o_col[1] = 0;
navi_enemy_o_col[2] = 0;
navi_prop_i_col[0] = 0;
navi_prop_i_col[1] = 0;
navi_prop_i_col[2] = 0;
navi_prop_o_col[0] = 0;
navi_prop_o_col[1] = 0;
navi_prop_o_col[2] = 0;
} }
void ImGuiBackendInit() { void ImGuiBackendInit() {
@ -275,6 +240,85 @@ namespace SohImGui {
stbi_image_free(img_data); stbi_image_free(img_data);
} }
void LoadInterfaceEditor(){//This function is necessary as without it IMGui wont load the updated float array.
hearts_colors[0] = (float)CVar_GetS32("gCCHeartsPrimR", 255)/255;
hearts_colors[1] = (float)CVar_GetS32("gCCHeartsPrimG", 70)/255;
hearts_colors[2] = (float)CVar_GetS32("gCCHeartsPrimB", 50)/255;
hearts_dd_colors[0] = (float)CVar_GetS32("gDDCCHeartsPrimR", 255)/255;
hearts_dd_colors[1] = (float)CVar_GetS32("gDDCCHeartsPrimG", 255)/255;
hearts_dd_colors[2] = (float)CVar_GetS32("gDDCCHeartsPrimB", 255)/255;
a_btn_colors[0] = (float)CVar_GetS32("gCCABtnPrimR", 90)/255;
a_btn_colors[1] = (float)CVar_GetS32("gCCABtnPrimG", 90)/255;
a_btn_colors[2] = (float)CVar_GetS32("gCCABtnPrimB", 255)/255;
b_btn_colors[0] = (float)CVar_GetS32("gCCBBtnPrimR", 0)/255;
b_btn_colors[1] = (float)CVar_GetS32("gCCBBtnPrimG", 150)/255;
b_btn_colors[2] = (float)CVar_GetS32("gCCBBtnPrimB", 0)/255;
c_btn_colors[0] = (float)CVar_GetS32("gCCCBtnPrimR", 255)/255;
c_btn_colors[1] = (float)CVar_GetS32("gCCCBtnPrimG", 160)/255;
c_btn_colors[2] = (float)CVar_GetS32("gCCCBtnPrimB", 0)/255;
start_btn_colors[0] = (float)CVar_GetS32("gCCStartBtnPrimR", 120)/255;
start_btn_colors[1] = (float)CVar_GetS32("gCCStartBtnPrimG", 120)/255;
start_btn_colors[2] = (float)CVar_GetS32("gCCStartBtnPrimB", 120)/255;
magic_border_colors[0] = (float)CVar_GetS32("gCCMagicBorderPrimR", 255)/255;
magic_border_colors[1] = (float)CVar_GetS32("gCCMagicBorderPrimG", 255)/255;
magic_border_colors[2] = (float)CVar_GetS32("gCCMagicBorderPrimB", 255)/255;
magic_use_colors[0] = (float)CVar_GetS32("gCCMagicPrimR", 250)/255;
magic_use_colors[1] = (float)CVar_GetS32("gCCMagicPrimG", 250)/255;
magic_use_colors[2] = (float)CVar_GetS32("gCCMagicPrimB", 0)/255;
magic_remaining_colors[0] = (float)CVar_GetS32("gCCMagicUsePrimR", 0)/255;
magic_remaining_colors[1] = (float)CVar_GetS32("gCCMagicUsePrimG", 200)/255;
magic_remaining_colors[2] = (float)CVar_GetS32("gCCMagicUsePrimB", 0)/255;
minimap_colors[0] = (float)CVar_GetS32("gCCMinimapPrimR", 0)/255;
minimap_colors[1] = (float)CVar_GetS32("gCCMinimapPrimG", 255)/255;
minimap_colors[2] = (float)CVar_GetS32("gCCMinimapPrimB", 255)/255;
rupee_colors[0] = (float)CVar_GetS32("gCCRupeePrimR", 200)/255;
rupee_colors[1] = (float)CVar_GetS32("gCCRupeePrimG", 255)/255;
rupee_colors[2] = (float)CVar_GetS32("gCCRupeePrimB", 100)/255;
smolekey_colors[0] = (float)CVar_GetS32("gCCKeysPrimR", 200)/255;
smolekey_colors[1] = (float)CVar_GetS32("gCCKeysPrimG", 230)/255;
smolekey_colors[2] = (float)CVar_GetS32("gCCKeysPrimB", 255)/255;
kokiri_col[0] = (float)CVar_GetS32("gTunic_Kokiri_R", 30)/255;
kokiri_col[1] = (float)CVar_GetS32("gTunic_Kokiri_G", 105)/255;
kokiri_col[2] = (float)CVar_GetS32("gTunic_Kokiri_B", 27)/255;
goron_col[0] = (float)CVar_GetS32("gTunic_Goron_R", 100)/255;
goron_col[1] = (float)CVar_GetS32("gTunic_Goron_G", 20)/255;
goron_col[2] = (float)CVar_GetS32("gTunic_Goron_B", 0)/255;
zora_col[0] = (float)CVar_GetS32("gTunic_Zora_R", 0)/255;
zora_col[1] = (float)CVar_GetS32("gTunic_Zora_G", 60)/255;
zora_col[2] = (float)CVar_GetS32("gTunic_Zora_B", 100)/255;
navi_idle_i_col[0] = (float)CVar_GetS32("gNavi_Idle_Inner_R", 255)/255;
navi_idle_i_col[1] = (float)CVar_GetS32("gNavi_Idle_Inner_G", 255)/255;
navi_idle_i_col[2] = (float)CVar_GetS32("gNavi_Idle_Inner_B", 255)/255;
navi_idle_o_col[0] = (float)CVar_GetS32("gNavi_Idle_Outer_R", 115)/255;
navi_idle_o_col[1] = (float)CVar_GetS32("gNavi_Idle_Outer_G", 230)/255;
navi_idle_o_col[2] = (float)CVar_GetS32("gNavi_Idle_Outer_B", 255)/255;
navi_npc_i_col[0] = (float)CVar_GetS32("gNavi_NPC_Inner_R", 100)/255;
navi_npc_i_col[1] = (float)CVar_GetS32("gNavi_NPC_Inner_G", 100)/255;
navi_npc_i_col[2] = (float)CVar_GetS32("gNavi_NPC_Inner_B", 255)/255;
navi_npc_o_col[0] = (float)CVar_GetS32("gNavi_NPC_Outer_R", 90)/255;
navi_npc_o_col[1] = (float)CVar_GetS32("gNavi_NPC_Outer_G", 90)/255;
navi_npc_o_col[2] = (float)CVar_GetS32("gNavi_NPC_Outer_B", 255)/255;
navi_enemy_i_col[0] = (float)CVar_GetS32("gNavi_Enemy_Inner_R", 255)/255;
navi_enemy_i_col[1] = (float)CVar_GetS32("gNavi_Enemy_Inner_G", 255)/255;
navi_enemy_i_col[2] = (float)CVar_GetS32("gNavi_Enemy_Inner_B", 0)/255;
navi_enemy_o_col[0] = (float)CVar_GetS32("gNavi_Enemy_Outer_R", 220)/255;
navi_enemy_o_col[1] = (float)CVar_GetS32("gNavi_Enemy_Outer_G", 220)/255;
navi_enemy_o_col[2] = (float)CVar_GetS32("gNavi_Enemy_Outer_B", 0)/255;
navi_prop_i_col[0] = (float)CVar_GetS32("gNavi_Prop_Inner_R", 0)/255;
navi_prop_i_col[1] = (float)CVar_GetS32("gNavi_Prop_Inner_G", 255)/255;
navi_prop_i_col[2] = (float)CVar_GetS32("gNavi_Prop_Inner_B", 0)/255;
navi_prop_o_col[0] = (float)CVar_GetS32("gNavi_Prop_Outer_R", 0)/255;
navi_prop_o_col[1] = (float)CVar_GetS32("gNavi_Prop_Outer_G", 220)/255;
navi_prop_o_col[2] = (float)CVar_GetS32("gNavi_Prop_Outer_B", 0)/255;
if (CVar_GetS32("gHudColors", 1) ==0) {
SelectedHUD = 0;
} else if (CVar_GetS32("gHudColors", 1) == 1) {
SelectedHUD = 1;
} else if (CVar_GetS32("gHudColors", 1) == 2) {
SelectedHUD = 2;
}
}
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) { void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) {
GfxRenderingAPI* api = gfx_get_current_rendering_api(); GfxRenderingAPI* api = gfx_get_current_rendering_api();
const auto res = static_cast<Ship::Texture*>(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path).get()); const auto res = static_cast<Ship::Texture*>(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path).get());
@ -483,25 +527,22 @@ namespace SohImGui {
} }
} }
void EnhancementColor3(std::string text, std::string cvarName, float defaultColors[3]) int ClampFloatToInt(float value, int min, int max){
{ return fmin(fmax(value,min),max);
int r = CVar_GetS32((cvarName + "_Red").c_str(), (defaultColors[0] * 255.0f));
int g = CVar_GetS32((cvarName + "_Green").c_str(), (defaultColors[1] * 255.0f));
int b = CVar_GetS32((cvarName + "_Blue").c_str(), (defaultColors[2] * 255.0f));
float colors[3];
colors[0] = r / 255.0f;
colors[1] = g / 255.0f;
colors[2] = b / 255.0f;
{
if (ImGui::ColorEdit3(text.c_str(), colors))
{
CVar_SetS32((cvarName + "_Red").c_str(), (int)(colors[0] * 255));
CVar_SetS32((cvarName + "_Green").c_str(), (int)(colors[1] * 255));
CVar_SetS32((cvarName + "_Blue").c_str(), (int)(colors[2] * 255));
needs_save = true;
} }
void EnhancementColor3(std::string text, std::string cvarName, float ColorRGB[3], bool TitleSameLine) {
//Simplified.
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
if (!TitleSameLine){
ImGui::Text("%s", text.c_str());
flags = ImGuiColorEditFlags_NoLabel;
}
if (ImGui::ColorEdit3(text.c_str(), ColorRGB, flags)) {
CVar_SetS32((cvarName+"R").c_str(), ClampFloatToInt(ColorRGB[0]*255,0,255));
CVar_SetS32((cvarName+"G").c_str(), ClampFloatToInt(ColorRGB[1]*255,0,255));
CVar_SetS32((cvarName+"B").c_str(), ClampFloatToInt(ColorRGB[2]*255,0,255));
needs_save = true;
} }
} }
@ -515,6 +556,7 @@ namespace SohImGui {
ImGuiBackendNewFrame(); ImGuiBackendNewFrame();
ImGuiWMNewFrame(); ImGuiWMNewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
LoadInterfaceEditor();
const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow(); const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
@ -720,27 +762,20 @@ namespace SohImGui {
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Cosmetics")) if (ImGui::BeginMenu("Cosmetics")) {
{ EnhancementCheckbox("Cosmetics editor", "gCosmticsEditor");
ImGui::Text("Tunics"); Tooltip("Edit Navi and Link's Tunics color.");
ImGui::Separator(); EnhancementCheckbox("HUD Margins editor", "gUseMargins");
EnhancementRadioButton("N64 interface", "gHudColors", 0);
EnhancementColor3("Kokiri Tunic", "gTunic_Kokiri", kokiri_col); Tooltip("Change interface color to N64 style.");
EnhancementColor3("Goron Tunic", "gTunic_Goron", goron_col); EnhancementRadioButton("Gamecube interface", "gHudColors", 1);
EnhancementColor3("Zora Tunic", "gTunic_Zora", zora_col); Tooltip("Change interface color to Gamecube style.");
EnhancementRadioButton("Custom interface", "gHudColors", 2);
ImGui::Text("Navi"); Tooltip("Change interface color to your own made style.");
ImGui::Separator(); if (CVar_GetS32("gHudColors", 1) == 2) {
EnhancementCheckbox("Interface editor", "gColorsEditor");
EnhancementColor3("Navi Idle Inner", "gNavi_Idle_Inner", navi_idle_i_col); Tooltip("Edit the colors used for your own interface");
EnhancementColor3("Navi Idle Outer", "gNavi_Idle_Outer", navi_idle_o_col); }
EnhancementColor3("Navi NPC Inner", "gNavi_NPC_Inner", navi_npc_i_col);
EnhancementColor3("Navi NPC Outer", "gNavi_NPC_Outer", navi_npc_o_col);
EnhancementColor3("Navi Enemy Inner", "gNavi_Enemy_Inner", navi_enemy_i_col);
EnhancementColor3("Navi Enemy Outer", "gNavi_Enemy_Outer", navi_enemy_o_col);
EnhancementColor3("Navi Prop Inner", "gNavi_Prop_Inner", navi_prop_i_col);
EnhancementColor3("Navi Prop Outer", "gNavi_Prop_Outer", navi_prop_o_col);
ImGui::EndMenu(); ImGui::EndMenu();
} }
@ -788,6 +823,126 @@ namespace SohImGui {
ImGui::EndMenu(); ImGui::EndMenu();
} }
bool Margins_isOpen = CVar_GetS32("gUseMargins", 0);
bool Cosmetics_isOpen = CVar_GetS32("gCosmticsEditor", 0);
bool Interface_isOpen = CVar_GetS32("gColorsEditor", 0);
if (Margins_isOpen) {
if (!Margins_isOpen) {
return;
}
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::Begin("Margins Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
if (ImGui::BeginTabBar("Margins Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Interface margins")) {
EnhancementCheckbox("Use margins", "gHUDMargins");
Tooltip("Enable/Disable custom margins. \nIf disabled you will have original margins");
EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", -20, 20, "");
EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, 25, "");
EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", -25, 25, "");
EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", -20, 20, "");
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopStyleColor();
ImGui::End();
}
if (Cosmetics_isOpen) {
if (!Cosmetics_isOpen) {
return;
}
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::Begin("Cosmetics Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Navi")) {
EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets");
EnhancementColor3("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, false);
Tooltip("Inner color for Navi (idle flying around)");
EnhancementColor3("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, false);
Tooltip("Outer color for Navi (idle flying around)");
ImGui::Separator();
EnhancementColor3("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, false);
Tooltip("Inner color for Navi (when Navi fly around NPCs)");
EnhancementColor3("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, false);
Tooltip("Outer color for Navi (when Navi fly around NPCs)");
ImGui::Separator();
EnhancementColor3("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, false);
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
EnhancementColor3("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, false);
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
ImGui::Separator();
EnhancementColor3("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, false);
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
EnhancementColor3("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, false);
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tunics")) {
EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol");
Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics");
EnhancementColor3("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, false);
ImGui::Separator();
EnhancementColor3("Goron Tunic", "gTunic_Goron_", goron_col, false);
ImGui::Separator();
EnhancementColor3("Zora Tunic", "gTunic_Zora_", zora_col, false);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopStyleColor();
ImGui::End();
}
if (Interface_isOpen) {
if (!Interface_isOpen) {
return;
}
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Hearts")) {
EnhancementColor3("Hearts inner", "gCCHeartsPrim", hearts_colors, false);
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
EnhancementColor3("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, false);
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Buttons")) {
EnhancementColor3("A Buttons", "gCCABtnPrim", a_btn_colors, false);
Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors");
EnhancementColor3("B Buttons", "gCCBBtnPrim", b_btn_colors, false);
Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
EnhancementColor3("C Buttons", "gCCCBtnPrim", c_btn_colors, false);
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
EnhancementColor3("Start Buttons", "gCCStartBtnPrim", start_btn_colors, false);
Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Magic Bar")) {
EnhancementColor3("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, false);
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game");
EnhancementColor3("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, false);
Tooltip("Affect the magic bar color\nGreen in original game");
EnhancementColor3("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, false);
Tooltip("Affect the magic bar when being used\nYellow in original game");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Misc")) {
EnhancementColor3("Minimap color", "gCCMinimapPrim", minimap_colors, false);
Tooltip("Affect the Dungeon and Overworld minimaps");
EnhancementColor3("Rupee icon color", "gCCRupeePrim", rupee_colors, false);
Tooltip("Affect the Rupee icon on interface\nGreen by default");
EnhancementColor3("Small Keys icon color", "gCCKeysPrim", smolekey_colors, false);
Tooltip("Affect the Small keys icon on interface\nGray by default");
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopStyleColor();
ImGui::End();
}
for (const auto& category : windowCategories) { for (const auto& category : windowCategories) {
if (ImGui::BeginMenu(category.first.c_str())) { if (ImGui::BeginMenu(category.first.c_str())) {
for (const std::string& name : category.second) { for (const std::string& name : category.second) {

View File

@ -68,6 +68,7 @@ namespace SohImGui {
void EnhancementCheckbox(std::string text, std::string cvarName); void EnhancementCheckbox(std::string text, std::string cvarName);
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format); void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue); void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
void EnhancementColor3(std::string text, std::string cvarName, float ColorRGB[3], bool TitleSameLine);
void DrawMainMenuAndCalculateGameSize(void); void DrawMainMenuAndCalculateGameSize(void);
@ -78,6 +79,7 @@ namespace SohImGui {
void BindCmd(const std::string& cmd, CommandEntry entry); void BindCmd(const std::string& cmd, CommandEntry entry);
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc); void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc);
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1)); void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
void LoadInterfaceEditor();
ImTextureID GetTextureByID(int id); ImTextureID GetTextureByID(int id);
ImTextureID GetTextureByName(const std::string& name); ImTextureID GetTextureByName(const std::string& name);
} }

View File

@ -32,6 +32,9 @@ void BootCommands_Init()
CVar_RegisterS32("gNewDrops", 0); CVar_RegisterS32("gNewDrops", 0);
CVar_RegisterS32("gVisualAgony", 0); CVar_RegisterS32("gVisualAgony", 0);
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
CVar_RegisterS32("gUseNaviCol", 0);
CVar_RegisterS32("gUseTunicsCol", 0);
} }
//void BootCommands_ParseBootArgs(char* str) //void BootCommands_ParseBootArgs(char* str)

View File

@ -335,38 +335,59 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) { void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) {
NaviColor* naviColor = &sNaviColorList[actorCategory]; NaviColor* naviColor = &sNaviColorList[actorCategory];
if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
if (actorCategory == ACTORCAT_PLAYER) { if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_Red", naviColor->inner.r); naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_Green", naviColor->inner.g); naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255;
naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_Blue", naviColor->outer.b);
} }
if (actorCategory == ACTORCAT_NPC) { if (actorCategory == ACTORCAT_NPC) {
naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_Red", naviColor->inner.r); naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255;
naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_Green", naviColor->inner.g); naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255;
naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_Blue", naviColor->outer.b);
} }
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_Red", naviColor->inner.r); naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_Green", naviColor->inner.g); naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0;
naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_Blue", naviColor->outer.b);
} }
if (actorCategory == ACTORCAT_PROP) { if (actorCategory == ACTORCAT_PROP) {
naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_Red", naviColor->inner.r); naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90;
naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_Green", naviColor->inner.g); naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0;
naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_Blue", naviColor->outer.b);
} }
} else {
if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_R", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_G", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_B", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_R", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_G", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_B", naviColor->outer.b);
}
if (actorCategory == ACTORCAT_NPC) {
naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_R", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_G", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_B", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_R", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_G", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_B", naviColor->outer.b);
}
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_R", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_G", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_B", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_R", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_G", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_B", naviColor->outer.b);
}
if (actorCategory == ACTORCAT_PROP) {
naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_R", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_G", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_B", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_R", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_G", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_B", naviColor->outer.b);
}
}
targetCtx->naviRefPos.x = actor->focus.pos.x; targetCtx->naviRefPos.x = actor->focus.pos.x;
targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y); targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y);
targetCtx->naviRefPos.z = actor->focus.pos.z; targetCtx->naviRefPos.z = actor->focus.pos.z;

View File

@ -1,6 +1,11 @@
#include "global.h" #include "global.h"
#include "textures/parameter_static/parameter_static.h" #include "textures/parameter_static/parameter_static.h"
s16 Top_LM_Margin = 0;
s16 Left_LM_Margin = 0;
s16 Right_LM_Margin = 0;
s16 Bottom_LM_Margin = 0;
static s16 sHeartsPrimColors[3][3] = { static s16 sHeartsPrimColors[3][3] = {
{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }, { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
@ -106,6 +111,9 @@ static s16 sHeartsDDEnvFactors[3][3] = {
}; };
// Current colors for the double defense hearts // Current colors for the double defense hearts
s16 HeartInner[3] = {HEARTS_PRIM_R,HEARTS_PRIM_G,HEARTS_PRIM_B};
s16 HeartDDOutline[3] = {HEARTS_DD_PRIM_R,HEARTS_DD_PRIM_G,HEARTS_DD_PRIM_B};
s16 HeartDDInner[3] = {HEARTS_DD_ENV_R,HEARTS_DD_ENV_G,HEARTS_DD_ENV_B};
s16 sBeatingHeartsDDPrim[3]; s16 sBeatingHeartsDDPrim[3];
s16 sBeatingHeartsDDEnv[3]; s16 sBeatingHeartsDDEnv[3];
s16 sHeartsDDPrim[2][3]; s16 sHeartsDDPrim[2][3];
@ -113,35 +121,47 @@ s16 sHeartsDDEnv[2][3];
void HealthMeter_Init(GlobalContext* globalCtx) { void HealthMeter_Init(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (CVar_GetS32("gHudColors", 1) == 2) {
HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", 90);
HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", 90);
HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", 90);
HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90);
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90);
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90);
}
interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_228 = 0x140;
interfaceCtx->unk_226 = gSaveContext.health; interfaceCtx->unk_226 = gSaveContext.health;
interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0; interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0; interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; interfaceCtx->heartsPrimR[0] = HeartInner[0];
interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; interfaceCtx->heartsPrimG[0] = HeartInner[1];
interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; interfaceCtx->heartsPrimB[0] = HeartInner[2];
interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R; interfaceCtx->heartsPrimR[1] = HeartInner[0];
interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G; interfaceCtx->heartsPrimG[1] = HeartInner[1];
interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B; interfaceCtx->heartsPrimB[1] = HeartInner[2];
interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R; interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G; interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B; interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B;
sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R; sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HeartDDOutline[0];
sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G; sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HeartDDOutline[1];
sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B; sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HeartDDOutline[2];
sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HEARTS_DD_ENV_R; sHeartsDDPrim[2][0] = HeartInner[0];
sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HEARTS_DD_ENV_G; sHeartsDDPrim[2][1] = HeartInner[1];
sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HEARTS_DD_ENV_B; sHeartsDDPrim[2][2] = HeartInner[2];
sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HeartDDInner[0];
sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HeartDDInner[1];
sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HeartDDInner[2];
} }
void HealthMeter_Update(GlobalContext* globalCtx) { void HealthMeter_Update(GlobalContext* globalCtx) {
@ -154,7 +174,33 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
s16 gFactor; s16 gFactor;
s16 bFactor; s16 bFactor;
if (interfaceCtx) {} if (CVar_GetS32("gHUDMargins", 0) != 0) {
Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0);
Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0);
Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0);
Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0);
} else {
Top_LM_Margin = 0;
Left_LM_Margin = 0;
Right_LM_Margin = 0;
Bottom_LM_Margin = 0;
}
if (CVar_GetS32("gHudColors", 1) == 2) {
HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", sHeartsPrimColors[0][0]);
HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", sHeartsPrimColors[0][1]);
HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", sHeartsPrimColors[0][2]);
HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", sHeartsDDPrim[0][0]);
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]);
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]);
} else {
HeartInner[0] = sHeartsPrimColors[0][0];
HeartInner[1] = sHeartsPrimColors[0][1];
HeartInner[2] = sHeartsPrimColors[0][2];
HeartDDOutline[0] = sHeartsDDPrim[0][0];
HeartDDOutline[1] = sHeartsDDPrim[0][1];
HeartDDOutline[2] = sHeartsDDPrim[0][2];
}
if (interfaceCtx->unk_200 != 0) { if (interfaceCtx->unk_200 != 0) {
interfaceCtx->unk_1FE--; interfaceCtx->unk_1FE--;
@ -172,17 +218,23 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
ddFactor = factor; ddFactor = factor;
interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; interfaceCtx->heartsPrimR[0] = HeartInner[0];
interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; interfaceCtx->heartsPrimG[0] = HeartInner[1];
interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; interfaceCtx->heartsPrimB[0] = HeartInner[2];
interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
if (CVar_GetS32("gHudColors", 1) == 2) {
interfaceCtx->heartsPrimR[1] = HeartInner[0];
interfaceCtx->heartsPrimG[1] = HeartInner[1];
interfaceCtx->heartsPrimB[1] = HeartInner[2];
} else {
interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
}
interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0]; interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0];
interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1]; interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1];
@ -192,28 +244,64 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
gFactor = sHeartsPrimFactors[0][1] * factor; gFactor = sHeartsPrimFactors[0][1] * factor;
bFactor = sHeartsPrimFactors[0][2] * factor; bFactor = sHeartsPrimFactors[0][2] * factor;
interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF; interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HeartInner[0]) & 0xFF;
interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF; interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HeartInner[1]) & 0xFF;
interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF; interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HeartInner[2]) & 0xFF;
rFactor = sHeartsEnvFactors[0][0] * factor; rFactor = sHeartsEnvFactors[0][0] * factor;
gFactor = sHeartsEnvFactors[0][1] * factor; gFactor = sHeartsEnvFactors[0][1] * factor;
bFactor = sHeartsEnvFactors[0][2] * factor; bFactor = sHeartsEnvFactors[0][2] * factor;
if (1) {}
ddType = type;
interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF; interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF;
interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF; interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF;
interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF; interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF;
sHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R; ddType = type;
sHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G;
sHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B;
sHeartsDDEnv[0][0] = HEARTS_DD_ENV_R; sHeartsDDPrim[0][0] = HeartDDOutline[0];
sHeartsDDEnv[0][1] = HEARTS_DD_ENV_G; sHeartsDDPrim[0][1] = HeartDDOutline[1];
sHeartsDDEnv[0][2] = HEARTS_DD_ENV_B; sHeartsDDPrim[0][2] = HeartDDOutline[2];
sHeartsDDEnv[0][0] = HeartDDInner[0];
sHeartsDDEnv[0][1] = HeartDDInner[1];
sHeartsDDEnv[0][2] = HeartDDInner[2];
if (CVar_GetS32("gHudColors", 1) == 2) {
sHeartsDDPrim[2][0] = HeartInner[0];
sHeartsDDPrim[2][1] = HeartInner[1];
sHeartsDDPrim[2][2] = HeartInner[2];
sHeartsDDPrim[1][0] = HeartDDOutline[0];
sHeartsDDPrim[1][1] = HeartDDOutline[1];
sHeartsDDPrim[1][2] = HeartDDOutline[2];
sHeartsDDEnv[1][0] = HeartDDInner[0];
sHeartsDDEnv[1][1] = HeartDDInner[1];
sHeartsDDEnv[1][2] = HeartDDInner[2];
HeartDDInner[0] = HeartInner[0];
HeartDDInner[1] = HeartInner[1];
HeartDDInner[2] = HeartInner[2];
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF;
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF;
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF;
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF;
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
} else {
sHeartsDDPrim[2][0] = HeartInner[0];
sHeartsDDPrim[2][1] = HeartInner[1];
sHeartsDDPrim[2][2] = HeartInner[2];
sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0]; sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1]; sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
@ -227,17 +315,19 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF; sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF;
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF; sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF;
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF; sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF;
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_DD_ENV_R) & 0xFF; sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF;
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_DD_ENV_G) & 0xFF; sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF; sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
}
} }
s32 func_80078E18(GlobalContext* globalCtx) { s32 func_80078E18(GlobalContext* globalCtx) {
@ -322,8 +412,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
} }
curColorSet = -1; curColorSet = -1;
offsetY = 0.0f; offsetY = 0.0f+(Top_LM_Margin*-1);
offsetX = OTRGetDimensionFromLeftEdge(0.0f); offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
for (i = 0; i < totalHeartCount; i++) { for (i = 0; i < totalHeartCount; i++) {
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) { if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
@ -483,7 +573,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
offsetX += 10.0f; offsetX += 10.0f;
if (i == 9) { if (i == 9) {
offsetY += 10.0f; offsetY += 10.0f;
offsetX = OTRGetDimensionFromLeftEdge(0.0f); offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
} }
} }

View File

@ -12,6 +12,11 @@ s16 sPlayerInitialPosZ = 0;
s16 sPlayerInitialDirection = 0; s16 sPlayerInitialDirection = 0;
s16 sEntranceIconMapIndex = 0; s16 sEntranceIconMapIndex = 0;
s16 Top_MM_Margin = 0;
s16 Left_MM_Margin = 0;
s16 Right_MM_Margin = 0;
s16 Bottom_MM_Margin = 0;
void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) { void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx); Player* player = GET_PLAYER(globalCtx);
@ -604,11 +609,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
tempX = player->actor.world.pos.x; tempX = player->actor.world.pos.x+Right_MM_Margin;
tempZ = player->actor.world.pos.z; tempZ = player->actor.world.pos.z+Bottom_MM_Margin;
tempX /= R_COMPASS_SCALE_X; tempX /= R_COMPASS_SCALE_X;
tempZ /= R_COMPASS_SCALE_Y; tempZ /= R_COMPASS_SCALE_Y;
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
@ -619,11 +624,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
tempX = sPlayerInitialPosX; tempX = sPlayerInitialPosX+Right_MM_Margin;
tempZ = sPlayerInitialPosZ; tempZ = sPlayerInitialPosZ+Bottom_MM_Margin;
tempX /= R_COMPASS_SCALE_X; tempX /= R_COMPASS_SCALE_X;
tempZ /= R_COMPASS_SCALE_Y; tempZ /= R_COMPASS_SCALE_Y;
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
@ -662,17 +667,22 @@ void Minimap_Draw(GlobalContext* globalCtx) {
TEXEL0, 0, PRIMITIVE, 0); TEXEL0, 0, PRIMITIVE, 0);
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
}
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment); gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X); const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + Right_MM_Margin);
const s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Bottom_MM_Margin;
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, R_DGN_MINIMAP_Y << 2, gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
(dgnMiniMapX + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE, (dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
0, 0, 1 << 10, 1 << 10); 0, 0, 1 << 10, 1 << 10);
} }
@ -719,27 +729,35 @@ void Minimap_Draw(GlobalContext* globalCtx) {
func_80094520(globalCtx->state.gfxCtx); func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap
interfaceCtx->minimapAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
}
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X); const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + Right_MM_Margin);
const s16 oWMiniMapY = R_OW_MINIMAP_Y + Bottom_MM_Margin;
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, R_OW_MINIMAP_Y << 2, gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2, (oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10); 0, 1 << 10, 1 << 10);
if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
}
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) && if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
(globalCtx->sceneNum != SCENE_SPOT08)) || (globalCtx->sceneNum != SCENE_SPOT08)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) { (LINK_AGE_IN_YEARS != YEARS_ADULT)) {
s16 IconSize = 8; s16 IconSize = 8;
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]; s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin;
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]; s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin;
//gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed. //gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed.
if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){ if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
//No idea why and how Original value work but this does actually fix them all. //No idea why and how Original value work but this does actually fix them all.
@ -766,14 +784,20 @@ void Minimap_Draw(GlobalContext* globalCtx) {
} }
} }
const s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + Right_MM_Margin);
const s16 entranceY = 154 + Bottom_MM_Margin;
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) { if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else if ((globalCtx->sceneNum == SCENE_SPOT08) && CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
const s16 entranceX = OTRGetRectDimensionFromRightEdge(270); gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, 154 << 2, (entranceX + 32) << 2, (154 + 8) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} }
@ -809,6 +833,18 @@ void Map_Update(GlobalContext* globalCtx) {
s16 floor; s16 floor;
s16 i; s16 i;
if (CVar_GetS32("gHUDMargins", 0) != 0) {
Top_MM_Margin = CVar_GetS32("gHUDMargin_T", 0);
Left_MM_Margin = CVar_GetS32("gHUDMargin_L", 0);
Right_MM_Margin = CVar_GetS32("gHUDMargin_R", 0);
Bottom_MM_Margin = CVar_GetS32("gHUDMargin_B", 0);
} else {
Top_MM_Margin = 0;
Left_MM_Margin = 0;
Right_MM_Margin = 0;
Bottom_MM_Margin = 0;
}
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) { if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
switch (globalCtx->sceneNum) { switch (globalCtx->sceneNum) {
case SCENE_YDAN: case SCENE_YDAN:

View File

@ -108,6 +108,22 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
s16 Top_MC_Margin = 0;
s16 Left_MC_Margin = 0;
s16 Right_MC_Margin = 0;
s16 Bottom_MC_Margin = 0;
if (CVar_GetS32("gHUDMargins", 0) != 0) {
Top_MC_Margin = CVar_GetS32("gHUDMargin_T", 0);
Left_MC_Margin = CVar_GetS32("gHUDMargin_L", 0);
Right_MC_Margin = CVar_GetS32("gHUDMargin_R", 0);
Bottom_MC_Margin = CVar_GetS32("gHUDMargin_B", 0);
} else {
Top_MC_Margin = 0;
Left_MC_Margin = 0;
Right_MC_Margin = 0;
Bottom_MC_Margin = 0;
}
markPoint = &mapMarkIconData->points[0]; markPoint = &mapMarkIconData->points[0];
for (i = 0; i < mapMarkIconData->count; i++) { for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) { if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
@ -118,8 +134,8 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x) + 204) << 2; rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+Right_MC_Margin) + 204) << 2;
rectTop = (GREG(95) + markPoint->y + 140) << 2; rectTop = (GREG(95) + markPoint->y + Bottom_MC_Margin + 140) << 2;
gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft, gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx, rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx,
markInfo->dtdy); markInfo->dtdy);

View File

@ -446,6 +446,46 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
static s16 sIconEnvR = 0; static s16 sIconEnvR = 0;
static s16 sIconEnvG = 0; static s16 sIconEnvG = 0;
static s16 sIconEnvB = 0; static s16 sIconEnvB = 0;
if (CVar_GetS32("gHudColors", 1) == 0) {
sIconPrimColors[0][0] = 4;
sIconPrimColors[0][1] = 84;
sIconPrimColors[0][2] = 204;
sIconPrimColors[1][0] = 45;
sIconPrimColors[1][1] = 125;
sIconPrimColors[1][2] = 255;
sIconEnvColors[0][0] = 0;
sIconEnvColors[0][1] = 0;
sIconEnvColors[0][2] = 0;
sIconEnvColors[1][0] = 0;
sIconEnvColors[1][1] = 70;
sIconEnvColors[1][2] = 255;
} else if (CVar_GetS32("gHudColors", 1) == 1) {
sIconPrimColors[0][0] = 4;
sIconPrimColors[0][1] = 200;
sIconPrimColors[0][2] = 80;
sIconPrimColors[1][0] = 50;
sIconPrimColors[1][1] = 255;
sIconPrimColors[1][2] = 130;
sIconEnvColors[0][0] = 0;
sIconEnvColors[0][1] = 0;
sIconEnvColors[0][2] = 0;
sIconEnvColors[1][0] = 0;
sIconEnvColors[1][1] = 255;
sIconEnvColors[1][2] = 130;
} else if (CVar_GetS32("gHudColors", 1) == 2) {
sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 50)/255)*95;
sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 255)/255)*95;
sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 130)/255)*95;
sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 50);
sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 255);
sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 130);
sIconEnvColors[0][0] = 0;
sIconEnvColors[0][1] = 0;
sIconEnvColors[0][2] = 0;
sIconEnvColors[1][0] = 10;
sIconEnvColors[1][1] = 10;
sIconEnvColors[1][2] = 10;
}
MessageContext* msgCtx = &globalCtx->msgCtx; MessageContext* msgCtx = &globalCtx->msgCtx;
Font* font = &msgCtx->font; Font* font = &msgCtx->font;
Gfx* gfx = *p; Gfx* gfx = *p;
@ -2827,12 +2867,22 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
gDPPipeSync(gfx++); gDPPipeSync(gfx++);
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A) { if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A) {
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, if (CVar_GetS32("gHudColors", 1) == 0) { //A buttons :)
sOcarinaNotesAlphaValues[i]); gDPSetPrimColor(gfx++, 0, 0, 80, 150, 255, sOcarinaNotesAlphaValues[i]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, sOcarinaNotesAlphaValues[i]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 0), CVar_GetS32("gCCABtnPrimB", 0), sOcarinaNotesAlphaValues[i]);
}
gDPSetEnvColor(gfx++, sOcarinaNoteAEnvR, sOcarinaNoteAEnvG, sOcarinaNoteAEnvB, 0); gDPSetEnvColor(gfx++, sOcarinaNoteAEnvR, sOcarinaNoteAEnvG, sOcarinaNoteAEnvB, 0);
} else { } else {
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, if (CVar_GetS32("gHudColors", 1) == 0) { //C buttons :)
sOcarinaNotesAlphaValues[i]); gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 0), CVar_GetS32("gCCCBtnPrimG", 0), CVar_GetS32("gCCCBtnPrimB", 0), sOcarinaNotesAlphaValues[i]);
}
gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0); gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0);
} }

View File

@ -15,6 +15,11 @@
#define DO_ACTION_TEX_HEIGHT 16 #define DO_ACTION_TEX_HEIGHT 16
#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) #define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
s16 Top_HUD_Margin = 0;
s16 Left_HUD_Margin = 0;
s16 Right_HUD_Margin = 0;
s16 Bottom_HUD_Margin = 0;
typedef struct { typedef struct {
/* 0x00 */ u8 scene; /* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1; /* 0x01 */ u8 flags1;
@ -2441,6 +2446,25 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
{ 255, 255, 150 }, { 255, 255, 150 },
{ 255, 255, 50 }, { 255, 255, 50 },
}; };
if (CVar_GetS32("gHudColors", 1) == 2) { //This will make custom color based on users selected colors.
sMagicBorderColors[0][0] = CVar_GetS32("gCCMagicBorderPrimR", 255);
sMagicBorderColors[0][1] = CVar_GetS32("gCCMagicBorderPrimG", 255);
sMagicBorderColors[0][2] = CVar_GetS32("gCCMagicBorderPrimB", 255);
sMagicBorderColors[1][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
sMagicBorderColors[1][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
sMagicBorderColors[1][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
sMagicBorderColors[2][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/3;
sMagicBorderColors[2][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/3;
sMagicBorderColors[2][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/3;
sMagicBorderColors[3][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
sMagicBorderColors[3][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
sMagicBorderColors[3][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
}
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2; static s16 sMagicBorderRatio = 2;
static s16 sMagicBorderStep = 1; static s16 sMagicBorderStep = 1;
@ -2631,27 +2655,31 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
if (gSaveContext.magicLevel != 0) { if (gSaveContext.magicLevel != 0) {
if (gSaveContext.healthCapacity > 0xA0) { if (gSaveContext.healthCapacity > 0xA0) {
magicBarY = R_MAGIC_BAR_LARGE_Y; magicBarY = R_MAGIC_BAR_LARGE_Y + (Top_HUD_Margin*-1);
} else { } else {
magicBarY = R_MAGIC_BAR_SMALL_Y; magicBarY = R_MAGIC_BAR_SMALL_Y + (Top_HUD_Margin*-1);
} }
func_80094520(globalCtx->state.gfxCtx); func_80094520(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :)
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
} else {
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
}
OVERLAY_DISP = OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X), Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)),
magicBarY, 8, 16, 1 << 10, 1 << 10); magicBarY, 8, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY, OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)) + 8, magicBarY,
gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X); const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1));
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, ((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
@ -2662,11 +2690,15 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X); const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + (Left_HUD_Margin*-1));
if (gSaveContext.unk_13F0 == 4) { if (gSaveContext.unk_13F0 == 4) {
// Yellow part of the bar indicating the amount of magic to be subtracted // Yellow part of the bar indicating the amount of magic to be subtracted
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicUsePrimR", 250), CVar_GetS32("gCCMagicUsePrimG", 250), CVar_GetS32("gCCMagicUsePrimB", 0), interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
}
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@ -2678,16 +2710,22 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
// Fill the rest of the bar with the normal magic color // Fill the rest of the bar with the normal magic color
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 2) {
interfaceCtx->magicAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
(rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, (rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
0, 0, 1 << 10, 1 << 10); 0, 0, 1 << 10, 1 << 10);
} else { } else {
// Fill the whole bar with the normal magic color // Fill the whole bar with the normal magic color
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 2) {
interfaceCtx->magicAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
}
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@ -2761,51 +2799,83 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
s16 width; s16 width;
s16 height; s16 height;
s16 C_Left_BTN_Pos[] = { C_LEFT_BUTTON_X+Right_HUD_Margin, C_LEFT_BUTTON_Y+(Top_HUD_Margin*-1) }; //(X,Y)
s16 C_Right_BTN_Pos[] = { C_RIGHT_BUTTON_X+Right_HUD_Margin, C_RIGHT_BUTTON_Y+(Top_HUD_Margin*-1) };
s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) };
s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) };
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900); OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
// B Button Color & Texture // B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards // Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCBBtnPrimR", R_B_BTN_COLOR(0)), CVar_GetS32("gCCBBtnPrimG", R_B_BTN_COLOR(1)), CVar_GetS32("gCCBBtnPrimB", R_B_BTN_COLOR(2)), interfaceCtx->bAlpha);
}
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
OVERLAY_DISP = OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0), Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+Right_HUD_Margin), R_ITEM_BTN_Y(0)+(Top_HUD_Margin*-1),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1); R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
// C-Left Button Color & Texture // C-Left Button Color & Texture
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 0) {
interfaceCtx->cLeftAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2, } else if (CVar_GetS32("gHudColors", 1) == 1) {
(OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2, gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
(R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) << 2, C_Left_BTN_Pos[1] << 2,
(OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(1)) << 2,
(C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
// C-Down Button Color & Texture // C-Down Button Color & Texture
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 0) {
interfaceCtx->cDownAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2, } else if (CVar_GetS32("gHudColors", 1) == 1) {
(OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2, gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
(R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) << 2, C_Down_BTN_Pos[1] << 2,
(OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(2)) << 2,
(C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
// C-Right Button Color & Texture // C-Right Button Color & Texture
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 0) {
interfaceCtx->cRightAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2, } else if (CVar_GetS32("gHudColors", 1) == 1) {
(OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2, gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
(R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) << 2, C_Right_BTN_Pos[1] << 2,
(OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(3)) << 2,
(C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
// Start Button Texture, Color & Label // Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68, } else if (CVar_GetS32("gHudColors", 1) == 2) {
(OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156, gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCStartBtnPrimR", 120), CVar_GetS32("gCCStartBtnPrimG", 120), CVar_GetS32("gCCStartBtnPrimB", 120), interfaceCtx->startAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) << 2, 68+((Top_HUD_Margin*-1)*4),
(OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) + 22) << 2, 156+((Top_HUD_Margin*-1)*4),
G_TX_RENDERTILE, 0, 0, 1462, 1462); G_TX_RENDERTILE, 0, 0, 1462, 1462);
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
@ -2820,11 +2890,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)); const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
gSPWideTextureRectangle( gSPWideTextureRectangle(
OVERLAY_DISP++, rStartLabelX << 2, OVERLAY_DISP++, rStartLabelX << 2,
R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2, R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rStartLabelX + width) << 2,
(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); (R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
} }
} }
@ -2843,12 +2913,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
temp = interfaceCtx->healthAlpha; temp = interfaceCtx->healthAlpha;
} }
const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X); const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin);
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X); const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin);
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), temp);
}
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2, gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y+(Top_HUD_Margin*-1) << 2, (rCUpBtnX + 16) << 2,
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); (R_C_UP_BTN_Y+(Top_HUD_Margin*-1) + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
@ -2859,8 +2935,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD); G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2, gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y+(Top_HUD_Margin*-1) << 2, (rCUPIconX + 32) << 2,
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); (R_C_UP_ICON_Y+(Top_HUD_Margin*-1) + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} }
sCUpTimer--; sCUpTimer--;
@ -2886,8 +2962,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
interfaceCtx->cRightAlpha); interfaceCtx->cRightAlpha);
} }
if (CVar_GetS32("gHudColors", 1) == 2) {
//This later will feature color per C button right now that it.
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
}
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex, const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
@ -2895,7 +2976,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}; };
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32,
OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
} }
} }
@ -2909,9 +2990,9 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2, gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) << 2, R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) << 2,
(OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2, (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) + R_ITEM_ICON_WIDTH(button)) << 2,
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, (R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1); R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
@ -2972,11 +3053,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
if (i != 0) { if (i != 0) {
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin), R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
} }
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin) + 6, R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
} }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
@ -3195,10 +3276,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
rColor = &rupeeWalletColors[0]; rColor = &rupeeWalletColors[0];
} }
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCRupeePrimR", rColor[0]), CVar_GetS32("gCCRupeePrimG", rColor[1]), CVar_GetS32("gCCRupeePrimB", rColor[2]), interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), }
206, 16, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)),
206+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10);
switch (globalCtx->sceneNum) { switch (globalCtx->sceneNum) {
case SCENE_BMORI1: case SCENE_BMORI1:
@ -3218,9 +3305,15 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
// Small Key Icon // Small Key Icon
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCKeysPrimR", 200), CVar_GetS32("gCCKeysPrimG", 230), CVar_GetS32("gCCKeysPrimB", 255), interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16, }
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), 190+(Bottom_HUD_Margin), 16, 16,
1 << 10, 1 << 10); 1 << 10, 1 << 10);
// Small Key Counter // Small Key Counter
@ -3237,17 +3330,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
interfaceCtx->counterDigits[3] -= 10; interfaceCtx->counterDigits[3] -= 10;
} }
svar3 = OTRGetRectDimensionFromLeftEdge(42); svar3 = OTRGetRectDimensionFromLeftEdge(42+(Left_HUD_Margin*-1));
if (interfaceCtx->counterDigits[2] != 0) { if (interfaceCtx->counterDigits[2] != 0) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8,
16, svar3, 190, 8, 16, 1 << 10, 1 << 10); 16, svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
svar3 += 8; svar3 += 8;
} }
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
svar3, 190, 8, 16, 1 << 10, 1 << 10); svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
} }
break; break;
default: default:
@ -3291,7 +3384,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) { for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
OVERLAY_DISP = OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16, Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10); OTRGetRectDimensionFromLeftEdge(svar3+(Left_HUD_Margin*-1)), 206+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
} }
} }
else { else {
@ -3353,8 +3446,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f); R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)); const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2, gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2,
(rBLabelX + DO_ACTION_TEX_WIDTH) << 2, (rBLabelX + DO_ACTION_TEX_WIDTH) << 2,
(R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, (R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0,
R_B_LABEL_DD, R_B_LABEL_DD); R_B_LABEL_DD, R_B_LABEL_DD);
@ -3401,24 +3494,29 @@ void Interface_Draw(GlobalContext* globalCtx) {
// A Button // A Button
func_80094A14(globalCtx->state.gfxCtx); func_80094A14(globalCtx->state.gfxCtx);
const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X); const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X+Right_HUD_Margin);
//func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45); //func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45);
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH); gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), if (CVar_GetS32("gHudColors", 1) == 0) {
interfaceCtx->aAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, interfaceCtx->aAlpha);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", R_A_BTN_COLOR(0)), CVar_GetS32("gCCABtnPrimG", R_A_BTN_COLOR(1)), CVar_GetS32("gCCABtnPrimB", R_A_BTN_COLOR(2)), interfaceCtx->aAlpha);
}
if (fullUi) { if (fullUi) {
Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y); Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y+(Top_HUD_Margin*-1));
} }
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X); const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X+Right_HUD_Margin);
//func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45); //func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
@ -3987,6 +4085,18 @@ void Interface_Update(GlobalContext* globalCtx) {
u16 action; u16 action;
Input* debugInput = &globalCtx->state.input[2]; Input* debugInput = &globalCtx->state.input[2];
if (CVar_GetS32("gHUDMargins", 0) != 0) {
Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0);
Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0);
Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0);
Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0);
} else {
Top_HUD_Margin = 0;
Left_HUD_Margin = 0;
Right_HUD_Margin = 0;
Bottom_HUD_Margin = 0;
}
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
gSaveContext.language = LANGUAGE_ENG; gSaveContext.language = LANGUAGE_ENG;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);

View File

@ -744,24 +744,25 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
#else #else
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex]));
#endif #endif
Color_RGB8 sTemp; Color_RGB8 NewColor[3];
color = &sTemp; color = &sTunicColors[tunic];
if (tunic == PLAYER_TUNIC_KOKIRI) { if (CVar_GetS32("gUseTunicsCol",0) == 1) {
color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r); if (tunic == PLAYER_TUNIC_KOKIRI || tunic == PLAYER_TUNIC_GORON || tunic == PLAYER_TUNIC_ZORA) {
color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g); NewColor[PLAYER_TUNIC_KOKIRI].r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b); NewColor[PLAYER_TUNIC_KOKIRI].g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
} else if (tunic == PLAYER_TUNIC_GORON) { NewColor[PLAYER_TUNIC_KOKIRI].b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
color->r = CVar_GetS32("gTunic_Goron_Red", sTunicColors[PLAYER_TUNIC_GORON].r); NewColor[PLAYER_TUNIC_GORON].r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r);
color->g = CVar_GetS32("gTunic_Goron_Green", sTunicColors[PLAYER_TUNIC_GORON].g); NewColor[PLAYER_TUNIC_GORON].g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g);
color->b = CVar_GetS32("gTunic_Goron_Blue", sTunicColors[PLAYER_TUNIC_GORON].b); NewColor[PLAYER_TUNIC_GORON].b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b);
} else if (tunic == PLAYER_TUNIC_ZORA) { NewColor[PLAYER_TUNIC_ZORA].r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r);
color->r = CVar_GetS32("gTunic_Zora_Red", sTunicColors[PLAYER_TUNIC_ZORA].r); NewColor[PLAYER_TUNIC_ZORA].g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g);
color->g = CVar_GetS32("gTunic_Zora_Green", sTunicColors[PLAYER_TUNIC_ZORA].g); NewColor[PLAYER_TUNIC_ZORA].b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b);
color->b = CVar_GetS32("gTunic_Zora_Blue", sTunicColors[PLAYER_TUNIC_ZORA].b);
} else { } else {
color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r); NewColor[PLAYER_TUNIC_KOKIRI].r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g); NewColor[PLAYER_TUNIC_KOKIRI].g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b); NewColor[PLAYER_TUNIC_KOKIRI].b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
}
color = NewColor;
} }
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0); gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);

View File

@ -1887,9 +1887,19 @@ void EnOssan_UpdateCursorAnim(EnOssan* this) {
this->cursorAnimState = 0; this->cursorAnimState = 0;
} }
} }
if (CVar_GetS32("gHudColors", 1) == 0) {
this->cursorColorR = ColChanMix(0, 0.0f, t);
this->cursorColorG = ColChanMix(80, 80.0f, t);
this->cursorColorB = ColChanMix(255, 0.0f, t);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
this->cursorColorR = ColChanMix(0, 0.0f, t); this->cursorColorR = ColChanMix(0, 0.0f, t);
this->cursorColorG = ColChanMix(255, 80.0f, t); this->cursorColorG = ColChanMix(255, 80.0f, t);
this->cursorColorB = ColChanMix(80, 0.0f, t); this->cursorColorB = ColChanMix(80, 0.0f, t);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
this->cursorColorR = ColChanMix(CVar_GetS32("gCCABtnPrimR", 90), ((CVar_GetS32("gCCABtnPrimR", 90)/255)*100), t);
this->cursorColorG = ColChanMix(CVar_GetS32("gCCABtnPrimG", 90), ((CVar_GetS32("gCCABtnPrimG", 90)/255)*100), t);
this->cursorColorB = ColChanMix(CVar_GetS32("gCCABtnPrimB", 90), ((CVar_GetS32("gCCABtnPrimB", 90)/255)*100), t);
}
this->cursorColorA = ColChanMix(255, 0.0f, t); this->cursorColorA = ColChanMix(255, 0.0f, t);
this->cursorAnimTween = t; this->cursorAnimTween = t;
} }

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@ -10324,6 +10324,14 @@ void func_80848EF8(Player* this, GlobalContext* globalCtx) {
int rectHeight = 24; //Texture Heigh int rectHeight = 24; //Texture Heigh
int DefaultIconA= 50; //Default icon alphe (55 on 255) int DefaultIconA= 50; //Default icon alphe (55 on 255)
if (CVar_GetS32("gHUDMargins", 0) != 0) {
rectLeft = OTRGetRectDimensionFromLeftEdge(26+(CVar_GetS32("gHUDMargin_L", 0)*-1));
rectTop = 60+(CVar_GetS32("gHUDMargin_T", 0)*-1);
} else {
rectTop = 60;
rectLeft = OTRGetRectDimensionFromLeftEdge(26);
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824); OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824);
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);

View File

@ -494,9 +494,21 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPPipeSync(POLY_KAL_DISP++); gDPPipeSync(POLY_KAL_DISP++);
if (D_8082A124[sp218] == 0) { if (D_8082A124[sp218] == 0) {
if (CVar_GetS32("gHudColors", 1) == 0) { // A Button notes
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 150, 255, D_8082A150[sp218]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[sp218]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[sp218]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 80), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 150), D_8082A150[sp218]);
}
} else { } else {
if (CVar_GetS32("gHudColors", 1) == 0) { // C Buttons notes
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 255), CVar_GetS32("gCCCBtnPrimB", 50), D_8082A150[sp218]);
}
} }
gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0); gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0);
@ -524,9 +536,21 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
if (pauseCtx->unk_1E4 == 8) { if (pauseCtx->unk_1E4 == 8) {
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == 0) { if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == 0) {
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 150, 255, 200);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, 200); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, 200);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 80), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 150), 200);
}
} else { } else {
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, 200); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, 200);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, 200);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 255), CVar_GetS32("gCCCBtnPrimB", 50), 200);
}
} }
} else { } else {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 150, 150, 150, 150); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 150, 150, 150, 150);
@ -579,9 +603,21 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPPipeSync(POLY_KAL_DISP++); gDPPipeSync(POLY_KAL_DISP++);
if (D_8082A124[phi_s3] == 0) { if (D_8082A124[phi_s3] == 0) {
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 150, 255, D_8082A150[phi_s3]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[phi_s3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[phi_s3]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 80), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 150), D_8082A150[phi_s3]);
}
} else { } else {
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s3]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s3]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 160), CVar_GetS32("gCCCBtnPrimB", 0), D_8082A150[phi_s3]);
}
} }
gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0); gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0);

View File

@ -975,6 +975,20 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) {
temp = pauseCtx->unk_1E4; temp = pauseCtx->unk_1E4;
if (CVar_GetS32("gHudColors", 1) == 0) {
sCursorColors[2][0] = 0;
sCursorColors[2][1] = 50;
sCursorColors[2][2] = 255;
} else if (CVar_GetS32("gHudColors", 1) == 1) {
sCursorColors[2][0] = 0;
sCursorColors[2][1] = 255;
sCursorColors[2][2] = 50;
} else if (CVar_GetS32("gHudColors", 1) == 2) {
sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0);
sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 255);
sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 50);
}
if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) || if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) ||
((pauseCtx->pageIndex == PAUSE_QUEST) && ((temp < 3) || (temp == 5) || (temp == 8)))) { ((pauseCtx->pageIndex == PAUSE_QUEST) && ((temp < 3) || (temp == 5) || (temp == 8)))) {
@ -1045,6 +1059,28 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
}; };
if (CVar_GetS32("gHudColors", 1) == 0) {
D_8082ACF4[8][0] = 0;
D_8082ACF4[8][1] = 50;
D_8082ACF4[8][2] = 255;
D_8082ACF4[11][0] = 0;
D_8082ACF4[11][1] = 50;
D_8082ACF4[11][2] = 255;
} else if (CVar_GetS32("gHudColors", 1) == 1) {
D_8082ACF4[8][0] = 0;
D_8082ACF4[8][1] = 255;
D_8082ACF4[8][2] = 50;
D_8082ACF4[11][0] = 0;
D_8082ACF4[11][1] = 255;
D_8082ACF4[11][2] = 50;
} else if (CVar_GetS32("gHudColors", 1) == 2) {
D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0);
D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 255);
D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 50);
D_8082ACF4[11][0] = CVar_GetS32("gCCABtnPrimR", 0);
D_8082ACF4[11][1] = CVar_GetS32("gCCABtnPrimG", 255);
D_8082ACF4[11][2] = CVar_GetS32("gCCABtnPrimB", 50);
}
static s16 D_8082AD3C = 20; static s16 D_8082AD3C = 20;
static s16 D_8082AD40 = 0; static s16 D_8082AD40 = 0;
static s16 D_8082AD44 = 0; static s16 D_8082AD44 = 0;
@ -1373,7 +1409,13 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0,
0, PRIMITIVE, 0); 0, PRIMITIVE, 0);
if (CVar_GetS32("gHudColors", 1) == 0) {//Save prompt cursor colour
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 255, VREG(61));
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61)); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 100), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 100), VREG(61)); //Save prompt cursor colour
}
if (pauseCtx->promptChoice == 0) { if (pauseCtx->promptChoice == 0) {
gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL); gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL);
@ -1432,6 +1474,10 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
} }
void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
static s16 gABtnTexColour[][4] = { //A button colors
{ 0, 255, 100, 255 },//Gamecube
{ 0, 100, 255, 255 },//Original N64
};
static void* D_8082AD54[3] = { static void* D_8082AD54[3] = {
gPauseToEquipENGTex, gPauseToEquipENGTex,
gPauseToEquipGERTex, gPauseToEquipGERTex,
@ -1757,8 +1803,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language] pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language]
<< 5; << 5;
if (CVar_GetS32("gHudColors", 1) == 0) {//A icon to decide in save prompt
gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", gABtnTexColour[0][0]), CVar_GetS32("gCCABtnPrimG", gABtnTexColour[0][1]), CVar_GetS32("gCCABtnPrimB", gABtnTexColour[0][2]), gABtnTexColour[0][3]);
}
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it.
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_KAL_DISP++); gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
@ -1804,7 +1858,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADD8[gSaveContext.language] << 5; D_8082ADD8[gSaveContext.language] << 5;
gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); if (CVar_GetS32("gHudColors", 1) == 0) {//To equip text C button icon
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), 255);
}
//gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them.
gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_KAL_DISP++); gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
@ -1838,7 +1901,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADE8[gSaveContext.language] << 5; D_8082ADE8[gSaveContext.language] << 5;
gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); if (CVar_GetS32("gHudColors", 1) == 0) {//To play melody A button
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", gABtnTexColour[0][0]), CVar_GetS32("gCCABtnPrimG", gABtnTexColour[0][1]), CVar_GetS32("gCCABtnPrimB", gABtnTexColour[0][2]), gABtnTexColour[0][3]);
}
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_KAL_DISP++); gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
@ -1864,7 +1936,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADD8[gSaveContext.language] << 5; D_8082ADD8[gSaveContext.language] << 5;
gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); //gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
if (CVar_GetS32("gHudColors", 1) == 0) {//To equip A button
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
} else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", gABtnTexColour[0][0]), CVar_GetS32("gCCABtnPrimG", gABtnTexColour[0][1]), CVar_GetS32("gCCABtnPrimB", gABtnTexColour[0][2]), gABtnTexColour[0][3]);
}
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_KAL_DISP++); gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);