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synced 2025-02-14 06:10:17 -05:00
only toggle menu with controller when controller nav enabled (#1043)
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@ -73,12 +73,7 @@ namespace Ship {
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}
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void ControlDeck::WriteToPad(OSContPad* pad) const {
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#ifdef __SWITCH__
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bool shouldBlockGameInput = CVar_GetS32("gOpenMenuBar", 0);
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#else
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bool shouldBlockGameInput = CVar_GetS32("gOpenMenuBar", 0) && CVar_GetS32("gControlNav", 0);
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#endif
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for (size_t i = 0; i < virtualDevices.size(); i++) {
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const std::shared_ptr<Controller> backend = physicalDevices[virtualDevices[i]];
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@ -484,12 +484,7 @@ namespace SohImGui {
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io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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}
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#ifdef __SWITCH__
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bool enableControllerNavigation = true;
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#else
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bool enableControllerNavigation = CVar_GetS32("gControlNav", 0);
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#endif
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if (enableControllerNavigation && CVar_GetS32("gOpenMenuBar", 0)) {
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if (CVar_GetS32("gControlNav", 0) && CVar_GetS32("gOpenMenuBar", 0)) {
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io->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_NavEnableKeyboard;
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} else {
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io->ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
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@ -921,19 +916,15 @@ namespace SohImGui {
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ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
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if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) {
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if (ImGui::IsKeyPressed(TOGGLE_BTN) ||
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(ImGui::IsKeyPressed(TOGGLE_PAD_BTN) && CVar_GetS32("gControlNav", 0))) {
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bool menu_bar = CVar_GetS32("gOpenMenuBar", 0);
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CVar_SetS32("gOpenMenuBar", !menu_bar);
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needs_save = true;
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GlobalCtx2::GetInstance()->GetWindow()->SetMenuBar(menu_bar);
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ShowCursor(menu_bar, Dialogues::dMenubar);
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GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck()->SaveControllerSettings();
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#ifdef __SWITCH__
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bool enableControllerNavigation = true;
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#else
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bool enableControllerNavigation = CVar_GetS32("gControlNav", 0);
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#endif
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if (enableControllerNavigation && CVar_GetS32("gOpenMenuBar", 0)) {
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if (CVar_GetS32("gControlNav", 0) && CVar_GetS32("gOpenMenuBar", 0)) {
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io->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_NavEnableKeyboard;
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} else {
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io->ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
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@ -25,6 +25,9 @@ void BootCommands_Init()
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CVar_RegisterS32("gDebugEnabled", 0);
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
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#ifdef __SWITCH__
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CVar_RegisterS32("gControlNav", 1); // always enable controller nav on switch
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#endif
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}
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//void BootCommands_ParseBootArgs(char* str)
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