mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 02:42:18 -05:00
MacOS OTR (#973)
This commit is contained in:
parent
ad3efccb88
commit
9bc6aac81e
408
CMakeLists.txt
408
CMakeLists.txt
@ -1,195 +1,213 @@
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use") - issue with soh compile with MSVC
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set(MACOSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
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endif()
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project(Ship C CXX)
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set(PROJECT_VERSION_MAJOR "3")
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set(PROJECT_VERSION_MINOR "0")
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set(PROJECT_VERSION_PATCH "0")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(CMake/automate-vcpkg.cmake)
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set(VCPKG_TRIPLET x64-windows-static)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libpng SDL2 GLEW glfw3)
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endif()
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
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endif()
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endif()
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################################################################################
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# Global configuration types
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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set(CMAKE_C_FLAGS_DEBUG "-O3 -ffast-math")
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set(CMAKE_CXX_FLAGS_DEBUG "-O3 -ffast-math")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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else()
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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endif()
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if(NOT CMAKE_BUILD_TYPE )
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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################################################################################
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# Global compiler options
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################################################################################
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if(MSVC)
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# remove default flags provided with CMake for MSVC
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set(CMAKE_C_FLAGS "")
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set(CMAKE_C_FLAGS_DEBUG "")
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set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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endif()
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################################################################################
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# Global linker options
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################################################################################
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if(MSVC)
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# remove default flags provided with CMake for MSVC
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set(CMAKE_EXE_LINKER_FLAGS "")
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set(CMAKE_MODULE_LINKER_FLAGS "")
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set(CMAKE_SHARED_LINKER_FLAGS "")
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set(CMAKE_STATIC_LINKER_FLAGS "")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
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set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
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set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
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set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
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set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
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endif()
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################################################################################
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# Common utils
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################################################################################
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include(CMake/Utils.cmake)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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get_linux_lsb_release_information()
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
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else()
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message(STATUS ${CMAKE_SYSTEM_NAME})
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endif()
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################################################################################
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# Additional Global Settings(add specific info there)
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################################################################################
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include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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################################################################################
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# Use solution folders feature
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################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Sub-projects
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################################################################################
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add_subdirectory(libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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add_subdirectory(ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
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add_subdirectory(OTRExporter)
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add_subdirectory(soh)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS")
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add_subdirectory(OTRGui)
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endif()
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
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set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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INSTALL(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
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endif()
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find_package(Python3 COMPONENTS Interpreter)
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add_custom_target(
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ExtractAssets
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# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
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COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>"
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COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_SOURCE_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_BINARY_DIR}/soh
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
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COMMENT "Running asset extraction..."
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DEPENDS ZAPD
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BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr
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)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(ImageMagick COMPONENTS convert)
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if (ImageMagick_FOUND)
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execute_process (
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COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
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OUTPUT_VARIABLE outVar
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)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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add_custom_target(CreateOSXIcons
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COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
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COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
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COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
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COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
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COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Creating OSX icons ..."
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)
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add_dependencies(soh CreateOSXIcons)
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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INSTALL(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(CPACK_GENERATOR "External")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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set(CPACK_GENERATOR "ZIP")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(CPACK_GENERATOR "Bundle")
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endif()
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
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include(CMake/Packaging.cmake)
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use") - issue with soh compile with MSVC
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set(MACOSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
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endif()
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project(Ship C CXX)
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set(PROJECT_VERSION_MAJOR "3")
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set(PROJECT_VERSION_MINOR "0")
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set(PROJECT_VERSION_PATCH "0")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(CMake/automate-vcpkg.cmake)
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set(VCPKG_TRIPLET x64-windows-static)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libpng SDL2 GLEW glfw3)
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endif()
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
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endif()
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||||
endif()
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||||
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################################################################################
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# Global configuration types
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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set(CMAKE_C_FLAGS_DEBUG "-O3 -ffast-math")
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set(CMAKE_CXX_FLAGS_DEBUG "-O3 -ffast-math")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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else()
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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||||
endif()
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if(NOT CMAKE_BUILD_TYPE )
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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################################################################################
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# Global compiler options
|
||||
################################################################################
|
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if(MSVC)
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# remove default flags provided with CMake for MSVC
|
||||
set(CMAKE_C_FLAGS "")
|
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set(CMAKE_C_FLAGS_DEBUG "")
|
||||
set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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endif()
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################################################################################
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# Global linker options
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||||
################################################################################
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||||
if(MSVC)
|
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# remove default flags provided with CMake for MSVC
|
||||
set(CMAKE_EXE_LINKER_FLAGS "")
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||||
set(CMAKE_MODULE_LINKER_FLAGS "")
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set(CMAKE_SHARED_LINKER_FLAGS "")
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set(CMAKE_STATIC_LINKER_FLAGS "")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
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set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
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set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
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set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
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set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
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endif()
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################################################################################
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# Common utils
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################################################################################
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include(CMake/Utils.cmake)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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get_linux_lsb_release_information()
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
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else()
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message(STATUS ${CMAKE_SYSTEM_NAME})
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||||
endif()
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||||
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||||
################################################################################
|
||||
# Additional Global Settings(add specific info there)
|
||||
################################################################################
|
||||
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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||||
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||||
################################################################################
|
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# Use solution folders feature
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||||
################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Sub-projects
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################################################################################
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add_subdirectory(libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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add_subdirectory(ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
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add_subdirectory(OTRExporter)
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add_subdirectory(soh)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS")
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||||
add_subdirectory(OTRGui)
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endif()
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||||
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
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set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
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||||
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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install(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
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||||
endif()
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||||
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||||
find_package(Python3 COMPONENTS Interpreter)
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||||
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||||
add_custom_target(
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||||
ExtractAssets
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||||
# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
|
||||
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr
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||||
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_SOURCE_DIR}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_BINARY_DIR}/soh
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
|
||||
COMMENT "Running asset extraction..."
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||||
DEPENDS ZAPD
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||||
BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr
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||||
)
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||||
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||||
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
|
||||
find_package(ImageMagick COMPONENTS convert)
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||||
if (ImageMagick_FOUND)
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||||
execute_process (
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||||
COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
|
||||
OUTPUT_VARIABLE outVar
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||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
|
||||
add_custom_target(CreateOSXIcons
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||||
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
|
||||
COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
|
||||
COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
|
||||
COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
|
||||
COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
|
||||
COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
|
||||
COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
|
||||
COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
|
||||
COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
|
||||
COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
|
||||
COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
|
||||
COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Creating OSX icons ..."
|
||||
)
|
||||
add_dependencies(soh CreateOSXIcons)
|
||||
|
||||
add_custom_target(Assets ALL
|
||||
COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRGui/assets/extractor" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake"
|
||||
COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRExporter/assets" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/game" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake"
|
||||
COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/soh/assets/xml" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake"
|
||||
)
|
||||
add_dependencies(soh Assets)
|
||||
|
||||
install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets/extractor)
|
||||
|
||||
set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
|
||||
|
||||
install(DIRECTORY ${CMAKE_BINARY_DIR}/assets
|
||||
DESTINATION .
|
||||
PATTERN ZAPD.out
|
||||
PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE}
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
|
||||
install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
|
||||
endif()
|
||||
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
|
||||
set(CPACK_GENERATOR "External")
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
|
||||
set(CPACK_GENERATOR "Bundle")
|
||||
endif()
|
||||
|
||||
set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
|
||||
include(CMake/Packaging.cmake)
|
||||
|
2
Jenkinsfile
vendored
2
Jenkinsfile
vendored
@ -23,7 +23,7 @@ pipeline {
|
||||
])
|
||||
sh '''
|
||||
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
|
||||
cmake --build build-cmake --target ExtractAssets --config Release
|
||||
'''
|
||||
stash includes: 'soh/assets/**/*', name: 'assets'
|
||||
|
@ -1,8 +1,69 @@
|
||||
#!/bin/sh
|
||||
BUNDLE="`echo "$0" | sed -e 's/\/Contents\/MacOS\/.*//'`"
|
||||
RESOURCES="$BUNDLE/Contents/Resources"
|
||||
#!/bin/bash
|
||||
|
||||
export DYLD_FRAMEWORK_PATH=$RESOURCES/Frameworks
|
||||
export DYLD_LIBRARY_PATH=$RESOURCES/bin
|
||||
SNAME="$(dirname $0)"
|
||||
export DATA_SHARE="$HOME/Library/Application Support/com.shipofharkinian.soh"
|
||||
export SNAME
|
||||
export RESPATH="${SNAME%/MacOS*}/Resources"
|
||||
export LIBPATH="${SNAME%/MacOS*}/Frameworks"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH"
|
||||
|
||||
exec "$RESOURCES/soh-macos"
|
||||
while [ ! -e "$DATA_SHARE/oot.otr" ]; do
|
||||
ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
|
||||
export ASSETDIR
|
||||
cp -r "$RESPATH/assets" "$ASSETDIR"
|
||||
mkdir -p "$ASSETDIR"/tmp
|
||||
mkdir -p "$ASSETDIR"/Extract/assets
|
||||
DROPROM="$(osascript -ss - "$ASSETDIR" <<-EOF
|
||||
set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:"
|
||||
set destinationFolder to POSIX file "$ASSETDIR"
|
||||
tell application "Finder"
|
||||
duplicate romFile to destinationFolder
|
||||
end tell
|
||||
EOF
|
||||
)"
|
||||
"$DROPROM"
|
||||
for rom in "$ASSETDIR"/*.*64
|
||||
do
|
||||
if [ ! -e "$rom" ]; then
|
||||
echo "no ROM"
|
||||
osascript -e 'display dialog "Select ROM to generate OTR" giving up after 5'
|
||||
rm -r "$ASSETDIR"
|
||||
exit
|
||||
fi
|
||||
done
|
||||
cp "$ASSETDIR"/*.*64 "$ASSETDIR"/tmp/rom.z64
|
||||
cp -r "$ASSETDIR"/assets/game/ship_of_harkinian "$ASSETDIR"/Extract/assets/
|
||||
cd "$ASSETDIR" || return
|
||||
ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')"
|
||||
case "$ROMHASH" in
|
||||
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
|
||||
export ROM=GC_NMQ_D;;
|
||||
0227d7c0074f2d0ac935631990da8ec5914597b4)
|
||||
export ROM=GC_NMQ_PAL_F;;
|
||||
*)
|
||||
WRONGHASH="$(osascript -ss - "$ROMHASH" <<-EOF
|
||||
display dialog "Incompatible ROM hash $ROMHASH" \
|
||||
with title "Incompatible ROM hash" \
|
||||
with icon caution \
|
||||
giving up after 5
|
||||
EOF
|
||||
)"
|
||||
"$WRONGHASH"
|
||||
rm -r "$ASSETDIR"
|
||||
exit;;
|
||||
esac
|
||||
echo "$ROM"
|
||||
|
||||
osascript -e 'display notification "Processing OTR..." with title "SOH: Generating OTR"'
|
||||
assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR
|
||||
if [ -e "$PWD"/oot.otr ]; then
|
||||
osascript -e 'display notification "OTR Successfully Generated" with title "SOH: Generating OTR"'
|
||||
if [ ! -e "$DATA_SHARE" ]; then mkdir "$DATA_SHARE"; fi
|
||||
cp "$ASSETDIR"/oot.otr "$DATA_SHARE"
|
||||
rm -r "$ASSETDIR"
|
||||
fi
|
||||
break
|
||||
done
|
||||
|
||||
"$RESPATH"/soh-macos
|
||||
exit
|
||||
|
Loading…
Reference in New Issue
Block a user