TWEAK: Submenus for the enhancement menu (#343)

* TWEAK: Submenus for the enhancement menu

original PR was #322 closed it because I messed it

* Fix for Assignable Tunics and Boots
This commit is contained in:
PurpleHato 2022-05-15 21:51:58 +02:00 committed by GitHub
parent d8d1388ec6
commit 076887e71f
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 60 additions and 53 deletions

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@ -363,7 +363,7 @@ namespace SohImGui {
ModInternal::registerHookListener({ CONTROLLER_READ, [](const HookEvent ev) { ModInternal::registerHookListener({ CONTROLLER_READ, [](const HookEvent ev) {
pads = static_cast<OSContPad*>(ev->baseArgs["cont_pad"]); pads = static_cast<OSContPad*>(ev->baseArgs["cont_pad"]);
}}); } });
Game::InitSettings(); Game::InitSettings();
} }
@ -402,7 +402,7 @@ namespace SohImGui {
EnhancementRadioButton("French", "gLanguages", 2); EnhancementRadioButton("French", "gLanguages", 2);
*/ */
int val = CVar_GetS32(cvarName.c_str(), 0); int val = CVar_GetS32(cvarName.c_str(), 0);
if (ImGui::RadioButton(text.c_str(), id==val)) { if (ImGui::RadioButton(text.c_str(), id == val)) {
CVar_SetS32(cvarName.c_str(), (int)id); CVar_SetS32(cvarName.c_str(), (int)id);
needs_save = true; needs_save = true;
} }
@ -505,12 +505,12 @@ namespace SohImGui {
} }
} }
void Tooltip(std::string text){ void Tooltip(std::string text) {
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", text.c_str()); ImGui::SetTooltip("%s", text.c_str());
} }
void DrawMainMenuAndCalculateGameSize() { void DrawMainMenuAndCalculateGameSize() {
console->Update(); console->Update();
ImGuiBackendNewFrame(); ImGuiBackendNewFrame();
ImGuiWMNewFrame(); ImGuiWMNewFrame();
@ -626,10 +626,10 @@ namespace SohImGui {
if (ImGui::BeginMenu("Graphics")) if (ImGui::BeginMenu("Graphics"))
{ {
EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, ""); EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing"); Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing");
gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1); gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, ""); EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel"); Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1); gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
EXPERIMENTAL(); EXPERIMENTAL();
@ -641,7 +641,7 @@ namespace SohImGui {
INFO("New Filter: %s", filters[fId]); INFO("New Filter: %s", filters[fId]);
gapi->set_texture_filter((FilteringMode)fId); gapi->set_texture_filter((FilteringMode)fId);
CVar_SetS32("gTextureFilter", (int) fId); CVar_SetS32("gTextureFilter", (int)fId);
needs_save = true; needs_save = true;
} }
@ -661,50 +661,57 @@ namespace SohImGui {
if (ImGui::BeginMenu("Enhancements")) if (ImGui::BeginMenu("Enhancements"))
{ {
ImGui::Text("Gameplay"); if (ImGui::BeginMenu("Gameplay"))
ImGui::Separator(); {
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, ""); EnhancementCheckbox("Skip Text", "gSkipText");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, ""); Tooltip("Holding down B skips text");
EnhancementCheckbox("Mute Low HP Alarm", "gLowHpAlarm");
Tooltip("Disable the low HP beeping sound");
EnhancementCheckbox("Minimal UI", "gMinimalUI");
Tooltip("Hides most of the UI when not needed");
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
Tooltip("Allows equiping the tunic and boots to c-buttons");
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
EnhancementCheckbox("Mute Low HP Alarm", "gLowHpAlarm"); ImGui::EndMenu();
EnhancementCheckbox("Skip Text", "gSkipText"); }
Tooltip("Holding down B skips text");
EnhancementCheckbox("Minimal UI", "gMinimalUI");
Tooltip("Hides most of the UI when not needed");
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
Tooltip("Allows equiping the tunic and boots to c-buttons");
ImGui::Text("Graphics"); if (ImGui::BeginMenu("Graphics"))
ImGui::Separator(); {
EnhancementCheckbox("N64 Mode", "gN64Mode");
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
Tooltip("Always shows dungeon entrance icons on the minimap");
EnhancementCheckbox("N64 Mode", "gN64Mode"); ImGui::EndMenu();
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); }
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink"); if (ImGui::BeginMenu("Fixes"))
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops"); {
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush"); EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon"); Tooltip("Makes the L and R buttons in the pause menu the same color");
Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have"); EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon"); Tooltip("Show dungeon entrances icon only when it should be");
Tooltip("Always shows dungeon entrance icons on the minimap"); EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
ImGui::Text("Fixes"); ImGui::EndMenu();
ImGui::Separator(); }
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
Tooltip("Makes the L and R buttons in the pause menu the same color");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
Tooltip("Show dungeon entrances icon only when it should be");
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
EXPERIMENTAL(); EXPERIMENTAL();
EnhancementCheckbox("60 fps interpolation", "g60FPS"); EnhancementCheckbox("60FPS Interpolation", "g60FPS");
EnhancementCheckbox("Disable LOD", "gDisableLOD"); EnhancementCheckbox("Disable LOD", "gDisableLOD");
Tooltip("Turns off the level of detail setting, making models always use their higher poly variants"); Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
@ -748,19 +755,19 @@ namespace SohImGui {
} }
EnhancementCheckbox("No Clip", "gNoClip"); EnhancementCheckbox("No Clip", "gNoClip");
Tooltip("Allows you to walk through walls"); Tooltip("Allows you to walk through walls");
EnhancementCheckbox("Climb Everything", "gClimbEverything"); EnhancementCheckbox("Climb Everything", "gClimbEverything");
Tooltip("Makes every surface in the game climbable"); Tooltip("Makes every surface in the game climbable");
EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL"); EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
Tooltip("Holding L makes you float into the air"); Tooltip("Holding L makes you float into the air");
EnhancementCheckbox("Super Tunic", "gSuperTunic"); EnhancementCheckbox("Super Tunic", "gSuperTunic");
Tooltip("Makes every tunic have the effects of every other tunic"); Tooltip("Makes every tunic have the effects of every other tunic");
EnhancementCheckbox("Easy ISG", "gEzISG"); EnhancementCheckbox("Easy ISG", "gEzISG");
Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword"); Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems"); EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
Tooltip("Allows you to use all items at any age"); Tooltip("Allows you to use any item at any location");
EnhancementCheckbox("Freeze Time", "gFreezeTime"); EnhancementCheckbox("Freeze Time", "gFreezeTime");
Tooltip("Freezes the time of day"); Tooltip("Freezes the time of day");
ImGui::EndMenu(); ImGui::EndMenu();
} }
@ -768,12 +775,12 @@ namespace SohImGui {
if (ImGui::BeginMenu("Developer Tools")) if (ImGui::BeginMenu("Developer Tools"))
{ {
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled"); EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen"); Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
ImGui::Separator(); ImGui::Separator();
EnhancementCheckbox("Stats", "gStatsEnabled"); EnhancementCheckbox("Stats", "gStatsEnabled");
Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on"); Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
EnhancementCheckbox("Console", "gConsoleEnabled"); EnhancementCheckbox("Console", "gConsoleEnabled");
Tooltip("Enables the console window, allowing you to input commands, type help for some examples"); Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
console->opened = CVar_GetS32("gConsoleEnabled", 0); console->opened = CVar_GetS32("gConsoleEnabled", 0);
ImGui::EndMenu(); ImGui::EndMenu();
@ -783,7 +790,7 @@ namespace SohImGui {
if (ImGui::BeginMenu(category.first.c_str())) { if (ImGui::BeginMenu(category.first.c_str())) {
for (const std::string& name : category.second) { for (const std::string& name : category.second) {
std::string varName(name); std::string varName(name);
varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end()); varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
std::string toggleName = "g" + varName + "Enabled"; std::string toggleName = "g" + varName + "Enabled";
EnhancementCheckbox(name, toggleName); EnhancementCheckbox(name, toggleName);