mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-15 14:05:06 -05:00
Merge remote-tracking branch 'upstream/rando-next' into rando-enhanced-magic-arrows
This commit is contained in:
commit
05f7b65d28
@ -121,6 +121,7 @@ set(Source_Files__CustomImpl
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source_group("Source Files\\CustomImpl" FILES ${Source_Files__CustomImpl})
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set(Source_Files__CustomImpl__Hooks
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"Hooks.cpp"
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"Hooks.h"
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)
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source_group("Source Files\\CustomImpl\\Hooks" FILES ${Source_Files__CustomImpl__Hooks})
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|
@ -1,6 +1,9 @@
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#include "spdlog/spdlog.h"
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#include "Utils/StringHelper.h"
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#include "CrashHandler.h"
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#include "Window.h"
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extern "C" void DeinitOTR(void);
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#if defined(__linux__)
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#include <csignal>
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@ -10,163 +13,343 @@
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#include <execinfo.h>
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#include <unistd.h>
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extern "C" void DeinitOTR(void);
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static void PrintRegisters(ucontext_t* ctx) {
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char regbuffer[1024];
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SPDLOG_CRITICAL("Registers:");
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char regbuffer[1024];
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SPDLOG_CRITICAL("Registers:");
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#if defined(__x86_64__)
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RAX]);
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SPDLOG_CRITICAL("RAX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RDI]);
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SPDLOG_CRITICAL("RDI: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RSI]);
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SPDLOG_CRITICAL("RSI: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RDX]);
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SPDLOG_CRITICAL("RDX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RCX]);
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SPDLOG_CRITICAL("RCX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R8]);
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SPDLOG_CRITICAL("R8 : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R9]);
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SPDLOG_CRITICAL("R9 : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R10]);
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SPDLOG_CRITICAL("R10: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R11]);
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SPDLOG_CRITICAL("R11: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RSP]);
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SPDLOG_CRITICAL("RSP: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RBX]);
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SPDLOG_CRITICAL("RBX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RBP]);
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SPDLOG_CRITICAL("RBP: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R12]);
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SPDLOG_CRITICAL("R12: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R13]);
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SPDLOG_CRITICAL("R13: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R14]);
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SPDLOG_CRITICAL("R14: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R15]);
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SPDLOG_CRITICAL("R15: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RIP]);
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SPDLOG_CRITICAL("RIP: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_EFL]);
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SPDLOG_CRITICAL("EFLAGS: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RAX]);
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SPDLOG_CRITICAL("RAX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RDI]);
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SPDLOG_CRITICAL("RDI: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RSI]);
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SPDLOG_CRITICAL("RSI: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RDX]);
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SPDLOG_CRITICAL("RDX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RCX]);
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SPDLOG_CRITICAL("RCX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R8]);
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SPDLOG_CRITICAL("R8 : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R9]);
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SPDLOG_CRITICAL("R9 : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R10]);
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SPDLOG_CRITICAL("R10: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R11]);
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SPDLOG_CRITICAL("R11: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RSP]);
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SPDLOG_CRITICAL("RSP: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RBX]);
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SPDLOG_CRITICAL("RBX: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RBP]);
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SPDLOG_CRITICAL("RBP: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R12]);
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SPDLOG_CRITICAL("R12: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R13]);
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SPDLOG_CRITICAL("R13: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R14]);
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SPDLOG_CRITICAL("R14: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R15]);
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SPDLOG_CRITICAL("R15: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RIP]);
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SPDLOG_CRITICAL("RIP: {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_EFL]);
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SPDLOG_CRITICAL("EFLAGS: {} ", regbuffer);
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#else
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EDI]);
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SPDLOG_CRITICAL("EDI : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ESI]);
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SPDLOG_CRITICAL("ESI : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EBP]);
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SPDLOG_CRITICAL("EBP : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ESP]);
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SPDLOG_CRITICAL("ESP : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EBX]);
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SPDLOG_CRITICAL("EBX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EDX]);
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SPDLOG_CRITICAL("EDX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ECX]);
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SPDLOG_CRITICAL("ECX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EAX]);
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SPDLOG_CRITICAL("EAX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EIP]);
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SPDLOG_CRITICAL("EIP : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EFL]);
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SPDLOG_CRITICAL("EFL : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EDI]);
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SPDLOG_CRITICAL("EDI : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ESI]);
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SPDLOG_CRITICAL("ESI : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EBP]);
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SPDLOG_CRITICAL("EBP : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ESP]);
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SPDLOG_CRITICAL("ESP : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EBX]);
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SPDLOG_CRITICAL("EBX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EDX]);
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SPDLOG_CRITICAL("EDX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ECX]);
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SPDLOG_CRITICAL("ECX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EAX]);
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SPDLOG_CRITICAL("EAX : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EIP]);
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SPDLOG_CRITICAL("EIP : {} ", regbuffer);
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snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EFL]);
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SPDLOG_CRITICAL("EFL : {} ", regbuffer);
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#endif
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}
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static void ErrorHandler(int sig, siginfo_t* sigInfo, void* data)
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{
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std::array<void*, 4096> arr;
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ucontext_t* ctx = static_cast<ucontext_t*>(data);
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constexpr size_t nMaxFrames = arr.size();
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size_t size = backtrace(arr.data(), nMaxFrames);
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char** symbols = backtrace_symbols(arr.data(), nMaxFrames);
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static void ErrorHandler(int sig, siginfo_t* sigInfo, void* data) {
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std::array<void*, 4096> arr;
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ucontext_t* ctx = static_cast<ucontext_t*>(data);
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constexpr size_t nMaxFrames = arr.size();
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size_t size = backtrace(arr.data(), nMaxFrames);
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char** symbols = backtrace_symbols(arr.data(), nMaxFrames);
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SPDLOG_CRITICAL("(Signal: {})\n", sig);
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SPDLOG_CRITICAL("(Signal: {})", sig);
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switch (sig) {
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case SIGILL:
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SPDLOG_CRITICAL("ILLEGAL INSTRUCTION");
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break;
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case SIGABRT:
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SPDLOG_CRITICAL("ABORT");
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break;
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case SIGFPE:
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SPDLOG_CRITICAL("ERRONEUS ARITHEMETIC OPERATION");
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break;
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case SIGSEGV:
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SPDLOG_CRITICAL("INVALID ACCESS TO STORAGE");
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break;
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}
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switch (sig) {
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case SIGILL:
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SPDLOG_CRITICAL("ILLEGAL INSTRUCTION");
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break;
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case SIGABRT:
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||||
SPDLOG_CRITICAL("ABORT");
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||||
break;
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||||
case SIGFPE:
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||||
SPDLOG_CRITICAL("ERRONEUS ARITHEMETIC OPERATION");
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||||
break;
|
||||
case SIGSEGV:
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||||
SPDLOG_CRITICAL("INVALID ACCESS TO STORAGE");
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break;
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}
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PrintRegisters(ctx);
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||||
PrintRegisters(ctx);
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||||
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||||
SPDLOG_CRITICAL("Traceback:\n");
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for (size_t i = 1; i < size; i++)
|
||||
{
|
||||
Dl_info info;
|
||||
int gotAddress = dladdr(arr[i], &info);
|
||||
std::string functionName(symbols[i]);
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||||
SPDLOG_CRITICAL("Traceback:");
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||||
for (size_t i = 1; i < size; i++) {
|
||||
Dl_info info;
|
||||
int gotAddress = dladdr(arr[i], &info);
|
||||
std::string functionName(symbols[i]);
|
||||
|
||||
if (gotAddress != 0 && info.dli_sname != nullptr)
|
||||
{
|
||||
if (gotAddress != 0 && info.dli_sname != nullptr) {
|
||||
FILE* pipe;
|
||||
int32_t status;
|
||||
char* demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
|
||||
const char* nameFound = info.dli_sname;
|
||||
int32_t status;
|
||||
char* demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
|
||||
const char* nameFound = info.dli_sname;
|
||||
|
||||
if (status == 0)
|
||||
{
|
||||
nameFound = demangled;
|
||||
}
|
||||
if (status == 0) {
|
||||
nameFound = demangled;
|
||||
}
|
||||
#if 0
|
||||
char command[256];
|
||||
char command[256];
|
||||
char addrLine[128];
|
||||
snprintf(command, sizeof(command), "addr2line -e soh.elf %s + 0x%lX", nameFound, (uintptr_t)arr[i] - (uintptr_t)info.dli_saddr);
|
||||
pipe = popen(command, "r");
|
||||
pipe = popen(command, "r");
|
||||
fgets(addrLine, 128, pipe);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
functionName = StringHelper::Sprintf("%s (+0x%X)", nameFound,
|
||||
(char*)arr[i] - (char*)info.dli_saddr);
|
||||
free(demangled);
|
||||
}
|
||||
(char*)arr[i] - (char*)info.dli_saddr);
|
||||
free(demangled);
|
||||
}
|
||||
|
||||
SPDLOG_CRITICAL("{} {}", i, functionName.c_str());
|
||||
}
|
||||
SPDLOG_CRITICAL("{} {}", i, functionName.c_str());
|
||||
}
|
||||
|
||||
free(symbols);
|
||||
DeinitOTR();
|
||||
exit(1);
|
||||
free(symbols);
|
||||
DeinitOTR();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
static void ShutdownHandler(int sig, siginfo_t* sigInfo, void* data) {
|
||||
DeinitOTR();
|
||||
exit(1);
|
||||
DeinitOTR();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
extern "C" void SetupHandlerLinux() {
|
||||
struct sigaction action;
|
||||
struct sigaction shutdownAction;
|
||||
struct sigaction action;
|
||||
struct sigaction shutdownAction;
|
||||
|
||||
action.sa_flags = SA_SIGINFO;
|
||||
action.sa_sigaction = ErrorHandler;
|
||||
|
||||
sigaction(SIGILL, &action, nullptr);
|
||||
sigaction(SIGABRT, &action, nullptr);
|
||||
sigaction(SIGFPE, &action, nullptr);
|
||||
sigaction(SIGSEGV, &action, nullptr);
|
||||
|
||||
shutdownAction.sa_flags = SA_SIGINFO;
|
||||
shutdownAction.sa_sigaction = ShutdownHandler;
|
||||
sigaction(SIGINT, &shutdownAction, nullptr);
|
||||
sigaction(SIGTERM, &shutdownAction, nullptr);
|
||||
sigaction(SIGQUIT, &shutdownAction, nullptr);
|
||||
sigaction(SIGKILL, &shutdownAction, nullptr);
|
||||
action.sa_flags = SA_SIGINFO;
|
||||
action.sa_sigaction = ErrorHandler;
|
||||
|
||||
sigaction(SIGILL, &action, nullptr);
|
||||
sigaction(SIGABRT, &action, nullptr);
|
||||
sigaction(SIGFPE, &action, nullptr);
|
||||
sigaction(SIGSEGV, &action, nullptr);
|
||||
|
||||
shutdownAction.sa_flags = SA_SIGINFO;
|
||||
shutdownAction.sa_sigaction = ShutdownHandler;
|
||||
sigaction(SIGINT, &shutdownAction, nullptr);
|
||||
sigaction(SIGTERM, &shutdownAction, nullptr);
|
||||
sigaction(SIGQUIT, &shutdownAction, nullptr);
|
||||
sigaction(SIGKILL, &shutdownAction, nullptr);
|
||||
}
|
||||
#elif _WIN32
|
||||
|
||||
#if defined(_WIN32) && !defined(_WIN64)
|
||||
#define WINDOWS_32_BIT
|
||||
#endif
|
||||
|
||||
static void PrintRegisters(CONTEXT* ctx) {
|
||||
SPDLOG_CRITICAL("Register dump");
|
||||
char regBuff[50];
|
||||
#if defined(_M_AMD64)
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rax);
|
||||
SPDLOG_CRITICAL("RAX: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rcx);
|
||||
SPDLOG_CRITICAL("RCX: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rdx);
|
||||
SPDLOG_CRITICAL("RDX: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rbx);
|
||||
SPDLOG_CRITICAL("RBX: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rsp);
|
||||
SPDLOG_CRITICAL("RSP: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rbp);
|
||||
SPDLOG_CRITICAL("RBP: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rsi);
|
||||
SPDLOG_CRITICAL("RSI: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rdi);
|
||||
SPDLOG_CRITICAL("RDI: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R9);
|
||||
SPDLOG_CRITICAL("R9: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R10);
|
||||
SPDLOG_CRITICAL("R10: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R11);
|
||||
SPDLOG_CRITICAL("R11: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R12);
|
||||
SPDLOG_CRITICAL("R12: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R13);
|
||||
SPDLOG_CRITICAL("R13: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R14);
|
||||
SPDLOG_CRITICAL("R14: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->R15);
|
||||
SPDLOG_CRITICAL("R15: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%016llX", ctx->Rip);
|
||||
SPDLOG_CRITICAL("RIP: {}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->EFlags);
|
||||
SPDLOG_CRITICAL("EFLAGS: {}", regBuff);
|
||||
#elif WINDOWS_32_BIT
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Edi);
|
||||
SPDLOG_CRITICAL("EDI: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Esi);
|
||||
SPDLOG_CRITICAL("ESI: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Ebx);
|
||||
SPDLOG_CRITICAL("EBX: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Ecx);
|
||||
SPDLOG_CRITICAL("ECX: 0x{}", ctx->Ecx);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Eax);
|
||||
SPDLOG_CRITICAL("EAX: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Ebp);
|
||||
SPDLOG_CRITICAL("EBP: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Esp);
|
||||
SPDLOG_CRITICAL("ESP: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->EFlags);
|
||||
SPDLOG_CRITICAL("EFLAGS: 0x{}", regBuff);
|
||||
|
||||
snprintf(regBuff, std::size(regBuff), "0x%08lX", ctx->Eip);
|
||||
SPDLOG_CRITICAL("EIP: 0x{}", regBuff);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void printStack(CONTEXT* ctx) {
|
||||
BOOL result;
|
||||
HANDLE process;
|
||||
HANDLE thread;
|
||||
HMODULE hModule;
|
||||
ULONG frame;
|
||||
DWORD64 displacement;
|
||||
DWORD disp;
|
||||
|
||||
#if defined(_M_AMD64)
|
||||
STACKFRAME64 stack;
|
||||
memset(&stack, 0, sizeof(STACKFRAME64));
|
||||
#elif WINDOWS_32_BIT
|
||||
STACKFRAME stack;
|
||||
memset(&stack, 0, sizeof(STACKFRAME));
|
||||
stack.AddrPC.Offset = (*ctx).Eip;
|
||||
stack.AddrPC.Mode = AddrModeFlat;
|
||||
stack.AddrStack.Offset = (*ctx).Esp;
|
||||
stack.AddrStack.Mode = AddrModeFlat;
|
||||
stack.AddrFrame.Offset = (*ctx).Ebp;
|
||||
stack.AddrFrame.Mode = AddrModeFlat;
|
||||
#endif
|
||||
|
||||
char buffer[sizeof(SYMBOL_INFO) + MAX_SYM_NAME + sizeof(TCHAR)];
|
||||
char module[512];
|
||||
|
||||
PSYMBOL_INFO symbol = (PSYMBOL_INFO)buffer;
|
||||
|
||||
CONTEXT ctx2;
|
||||
memcpy(&ctx2, ctx, sizeof(CONTEXT));
|
||||
|
||||
PrintRegisters(&ctx2);
|
||||
|
||||
process = GetCurrentProcess();
|
||||
thread = GetCurrentThread();
|
||||
SymInitialize(process, nullptr, true);
|
||||
|
||||
|
||||
constexpr DWORD machineType =
|
||||
#if defined(_M_AMD64)
|
||||
IMAGE_FILE_MACHINE_AMD64;
|
||||
#elif WINDOWS_32_BIT
|
||||
IMAGE_FILE_MACHINE_I386;
|
||||
#endif
|
||||
|
||||
displacement = 0;
|
||||
for (frame = 0;; frame++) {
|
||||
result = StackWalk(machineType, process, thread, &stack, &ctx2, nullptr, SymFunctionTableAccess,
|
||||
SymGetModuleBase, nullptr);
|
||||
if (!result) {
|
||||
break;
|
||||
}
|
||||
symbol->SizeOfStruct = sizeof(SYMBOL_INFO);
|
||||
symbol->MaxNameLen = MAX_SYM_NAME;
|
||||
SymFromAddr(process, (ULONG64)stack.AddrPC.Offset, &displacement, symbol);
|
||||
#if defined(_M_AMD64)
|
||||
IMAGEHLP_LINE64 line;
|
||||
line.SizeOfStruct = sizeof(IMAGEHLP_LINE64);
|
||||
#elif WINDOWS_32_BIT
|
||||
IMAGEHLP_LINE line;
|
||||
line.SizeOfStruct = sizeof(IMAGEHLP_LINE);
|
||||
#endif
|
||||
if (SymGetLineFromAddr(process, stack.AddrPC.Offset, &disp, &line)) {
|
||||
SPDLOG_CRITICAL("{} in {}: line: {}: ", symbol->Name, line.FileName, line.LineNumber);
|
||||
}
|
||||
else {
|
||||
char addrString[25];
|
||||
snprintf(addrString, std::size(addrString), "0x%016llX", symbol->Address);
|
||||
SPDLOG_CRITICAL("at {}, addr 0x{}", symbol->Name, addrString);
|
||||
hModule = nullptr;
|
||||
GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
|
||||
(LPCTSTR)(stack.AddrPC.Offset), &hModule);
|
||||
|
||||
if (hModule != nullptr) {
|
||||
GetModuleFileNameA(hModule, module, sizeof(module));
|
||||
}
|
||||
SPDLOG_CRITICAL("In {}", module);
|
||||
}
|
||||
}
|
||||
Ship::Window::GetInstance()->GetLogger()->flush();
|
||||
spdlog::shutdown();
|
||||
DeinitOTR();
|
||||
}
|
||||
|
||||
extern "C" LONG seh_filter(struct _EXCEPTION_POINTERS* ex) {
|
||||
char exceptionString[20];
|
||||
|
||||
snprintf(exceptionString, std::size(exceptionString), "0x%x", ex->ExceptionRecord->ExceptionCode);
|
||||
|
||||
SPDLOG_CRITICAL("EXCEPTION {} occurred", exceptionString);
|
||||
printStack(ex->ContextRecord);
|
||||
MessageBox(nullptr, L"SoH Has crashed. Please upload the logs to the support channel in discord.", L"Crash", MB_OK | MB_ICONERROR);
|
||||
|
||||
return EXCEPTION_EXECUTE_HANDLER;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -13,6 +13,25 @@ void SetupHandlerLinux(void);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __linux__
|
||||
#elif _WIN32 // __linux__ ^^^^ _WIN32 vvvvv
|
||||
#include <windows.h>
|
||||
#include <DbgHelp.h>
|
||||
|
||||
#endif // CRASH_HANDLER_H
|
||||
#include <inttypes.h>
|
||||
#include <excpt.h>
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
LONG seh_filter(struct _EXCEPTION_POINTERS* ex);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "Dbghelp.lib")
|
||||
#endif
|
||||
|
||||
#endif // CRASH_HANDLER_H
|
||||
|
@ -16,28 +16,28 @@ namespace Ship {
|
||||
|
||||
if (CVar_Get(args[2].c_str()) != nullptr) {
|
||||
const char* key = args[2].c_str();
|
||||
GameOverlay* overlay = SohImGui::overlay;
|
||||
GameOverlay* overlay = SohImGui::GetGameOverlay();
|
||||
if (args[1] == "add") {
|
||||
if (!overlay->RegisteredOverlays.contains(key)) {
|
||||
overlay->RegisteredOverlays[key] = new Overlay({ OverlayType::TEXT, ImStrdup(key), -1.0f });
|
||||
SohImGui::console->SendInfoMessage("Added overlay: %s", key);
|
||||
SohImGui::GetConsole()->SendInfoMessage("Added overlay: %s", key);
|
||||
}
|
||||
else {
|
||||
SohImGui::console->SendErrorMessage("Overlay already exists: %s", key);
|
||||
SohImGui::GetConsole()->SendErrorMessage("Overlay already exists: %s", key);
|
||||
}
|
||||
}
|
||||
else if (args[1] == "remove") {
|
||||
if (overlay->RegisteredOverlays.contains(key)) {
|
||||
overlay->RegisteredOverlays.erase(key);
|
||||
SohImGui::console->SendInfoMessage("Removed overlay: %s", key);
|
||||
SohImGui::GetConsole()->SendInfoMessage("Removed overlay: %s", key);
|
||||
}
|
||||
else {
|
||||
SohImGui::console->SendErrorMessage("Overlay not found: %s", key);
|
||||
SohImGui::GetConsole()->SendErrorMessage("Overlay not found: %s", key);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
SohImGui::console->SendErrorMessage("CVar {} does not exist", args[2].c_str());
|
||||
SohImGui::GetConsole()->SendErrorMessage("CVar {} does not exist", args[2].c_str());
|
||||
}
|
||||
|
||||
return CMD_SUCCESS;
|
||||
@ -124,7 +124,7 @@ namespace Ship {
|
||||
else
|
||||
text_display_end = text_end;
|
||||
|
||||
GameOverlay* overlay = SohImGui::overlay;
|
||||
GameOverlay* overlay = SohImGui::GetGameOverlay();
|
||||
|
||||
ImFont* font = overlay->CurrentFont == "Default" ? g.Font : overlay->Fonts[overlay->CurrentFont];
|
||||
const float font_size = font->FontSize;
|
||||
@ -157,7 +157,7 @@ namespace Ship {
|
||||
}
|
||||
}
|
||||
|
||||
SohImGui::console->AddCommand("overlay", { OverlayCommand, "Draw an overlay using a cvar value" });
|
||||
SohImGui::GetConsole()->AddCommand("overlay", { OverlayCommand, "Draw an overlay using a cvar value" });
|
||||
}
|
||||
|
||||
void GameOverlay::DrawSettings() {
|
||||
@ -167,7 +167,7 @@ namespace Ship {
|
||||
if (ImGui::Selectable(name.c_str(), name == this->CurrentFont)) {
|
||||
this->CurrentFont = name;
|
||||
CVar_SetString("gOverlayFont", ImStrdup(name.c_str()));
|
||||
SohImGui::needs_save = true;
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,14 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
void enableBetaQuest();
|
||||
void disableBetaQuest();
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "GameOverlay.h"
|
||||
#include "Lib/ImGui/imgui.h"
|
||||
@ -34,14 +25,6 @@ namespace SohImGui {
|
||||
dLoadSettings,
|
||||
};
|
||||
|
||||
// Enumeration for disabled checkbox graphics
|
||||
enum class ImGuiCheckboxGraphics
|
||||
{
|
||||
Cross,
|
||||
Checkmark,
|
||||
None
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
Backend backend;
|
||||
union {
|
||||
@ -76,8 +59,6 @@ namespace SohImGui {
|
||||
} gx2;
|
||||
} EventImpl;
|
||||
|
||||
extern WindowImpl impl;
|
||||
|
||||
using WindowDrawFunc = void(*)(bool& enabled);
|
||||
|
||||
typedef struct {
|
||||
@ -85,55 +66,49 @@ namespace SohImGui {
|
||||
WindowDrawFunc drawFunc;
|
||||
} CustomWindow;
|
||||
|
||||
extern std::shared_ptr<Ship::Console> console;
|
||||
extern Ship::InputEditor* controller;
|
||||
extern Ship::GameOverlay* overlay;
|
||||
extern bool needs_save;
|
||||
void Init(WindowImpl window_impl);
|
||||
void Update(EventImpl event);
|
||||
void Tooltip(const char* text);
|
||||
|
||||
void EnhancementRadioButton(const char* text, const char* cvarName, int id);
|
||||
void EnhancementCheckbox(const char* text, const char* cvarName, bool disabled = false, const char* disabledTooltipText = "", ImGuiCheckboxGraphics disabledGraphic = ImGuiCheckboxGraphics::Cross);
|
||||
void EnhancementButton(const char* text, const char* cvarName);
|
||||
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false);
|
||||
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton = false);
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
|
||||
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
|
||||
void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector<std::string>& items, int defaultValue = 0);
|
||||
|
||||
void applyEnhancementPresets(void);
|
||||
void applyEnhancementPresetDefault(void);
|
||||
void applyEnhancementPresetVanillaPlus(void);
|
||||
void applyEnhancementPresetEnhanced(void);
|
||||
void applyEnhancementPresetRandomizer(void);
|
||||
|
||||
void DrawMainMenuAndCalculateGameSize(void);
|
||||
void RegisterMenuDrawMethod(std::function<void(void)> drawMethod);
|
||||
void AddSetupHooksDelegate(std::function<void(void)> setupHooksMethod);
|
||||
|
||||
void DrawFramebufferAndGameInput(void);
|
||||
void Render(void);
|
||||
void CancelFrame(void);
|
||||
void ShowCursor(bool hide, Dialogues w);
|
||||
void BindCmd(const std::string& cmd, Ship::CommandEntry entry);
|
||||
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc, bool isEnabled=false, bool isHidden=false);
|
||||
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
|
||||
void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha=false);
|
||||
int ClampFloatToInt(float value, int min, int max);
|
||||
void RandomizeColor(const char* cvarName, ImVec4* colors);
|
||||
void RainbowColor(const char* cvarName, ImVec4* colors);
|
||||
void ResetColor(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha);
|
||||
void DrawSettings();
|
||||
|
||||
Backend WindowBackend();
|
||||
float WindowRefreshRate();
|
||||
std::pair<const char*, const char*>* GetAvailableRenderingBackends();
|
||||
std::pair<const char*, const char*> GetCurrentRenderingBackend();
|
||||
void SetCurrentRenderingBackend(uint8_t index, std::pair<const char*, const char*>);
|
||||
const char** GetSupportedTextureFilters();
|
||||
void SetResolutionMultiplier(float multiplier);
|
||||
void SetMSAALevel(uint32_t value);
|
||||
|
||||
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc, bool isEnabled = false, bool isHidden = false);
|
||||
void EnableWindow(const std::string& name, bool isEnabled = true);
|
||||
|
||||
Ship::GameOverlay* GetGameOverlay();
|
||||
|
||||
Ship::InputEditor* GetInputEditor();
|
||||
void ToggleInputEditorWindow(bool isOpen = true);
|
||||
void ToggleStatisticsWindow(bool isOpen = true);
|
||||
|
||||
std::shared_ptr<Ship::Console> GetConsole();
|
||||
void ToggleConsoleWindow(bool isOpen = true);
|
||||
void DispatchConsoleCommand(const std::string& line);
|
||||
|
||||
void RequestCvarSaveOnNextTick();
|
||||
|
||||
ImTextureID GetTextureByID(int id);
|
||||
ImTextureID GetTextureByName(const std::string& name);
|
||||
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
|
||||
|
||||
void ShowCursor(bool hide, Dialogues w);
|
||||
void BeginGroupPanel(const char* name, const ImVec2 & size = ImVec2(0.0f, 0.0f));
|
||||
void EndGroupPanel(float minHeight = 0.0f);
|
||||
std::string BreakTooltip(const char* text, int lineLength = 60);
|
||||
std::string BreakTooltip(const std::string& text, int lineLength = 60);
|
||||
void InsertPadding(float extraVerticalPadding = 0.0f);
|
||||
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, float extraVerticalBottomPadding = 0.0f);
|
||||
void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool padTop = true, bool padBottom = true);
|
||||
void PaddedEnhancementCheckbox(const char* text, const char* cvarName, bool padTop = true, bool padBottom = true, bool disabled = false, const char* disabledTooltipText = "", ImGuiCheckboxGraphics disabledGraphic = ImGuiCheckboxGraphics::Cross);
|
||||
void PaddedText(const char* text, bool padTop = true, bool padBottom = true);
|
||||
std::string GetWindowButtonText(const char* text, bool menuOpen);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2134,6 +2134,10 @@ static void gfx_run_dl(Gfx* cmd) {
|
||||
|
||||
switch (opcode) {
|
||||
// RSP commands:
|
||||
case G_LOAD_UCODE:
|
||||
rsp.fog_mul = 0;
|
||||
rsp.fog_offset = 0;
|
||||
break;
|
||||
case G_MARKER:
|
||||
{
|
||||
cmd++;
|
||||
|
@ -41,8 +41,8 @@ protected:
|
||||
}
|
||||
formatted.push_back('\0');
|
||||
const char* msg_output = formatted.data();
|
||||
if (CVar_GetS32("gSinkEnabled", 0) && SohImGui::console->IsOpened()) {
|
||||
SohImGui::console->Append("Logs", msg.level, "%s", msg_output);
|
||||
if (CVar_GetS32("gSinkEnabled", 0) && SohImGui::GetConsole()->IsOpened()) {
|
||||
SohImGui::GetConsole()->Append("Logs", msg.level, "%s", msg_output);
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,4 +57,4 @@ private:
|
||||
using soh_sink_mt = sohconsole_sink<std::mutex>;
|
||||
using soh_sink_st = sohconsole_sink<details::null_mutex>;
|
||||
} // namespace sinks
|
||||
} // namespace spdlog
|
||||
} // namespace spdlog
|
||||
|
@ -86,7 +86,7 @@ extern "C" {
|
||||
pad->gyro_x = 0;
|
||||
pad->gyro_y = 0;
|
||||
|
||||
if (SohImGui::controller->IsOpened()) return;
|
||||
if (SohImGui::GetInputEditor()->IsOpened()) return;
|
||||
|
||||
Ship::Window::GetInstance()->GetControlDeck()->WriteToPad(pad);
|
||||
Ship::ExecuteHooks<Ship::ControllerRead>(pad);
|
||||
|
@ -165,6 +165,7 @@ set(Header_Files__soh__Enhancements__controls
|
||||
)
|
||||
source_group("Header Files\\soh\\Enhancements\\controls" FILES ${Header_Files__soh__Enhancements__controls})
|
||||
|
||||
|
||||
set(Header_Files__soh__Enhancements__cosmetics
|
||||
"soh/Enhancements/cosmetics/CosmeticsEditor.h"
|
||||
)
|
||||
@ -175,7 +176,6 @@ set(Header_Files__soh__Enhancements__debugger
|
||||
"soh/Enhancements/debugger/colViewer.h"
|
||||
"soh/Enhancements/debugger/debugger.h"
|
||||
"soh/Enhancements/debugger/debugSaveEditor.h"
|
||||
"soh/Enhancements/debugger/ImGuiHelpers.h"
|
||||
)
|
||||
source_group("Header Files\\soh\\Enhancements\\debugger" FILES ${Header_Files__soh__Enhancements__debugger})
|
||||
|
||||
@ -258,6 +258,10 @@ set(Source_Files__soh
|
||||
"soh/z_message_OTR.cpp"
|
||||
"soh/z_play_otr.cpp"
|
||||
"soh/z_scene_otr.cpp"
|
||||
"soh/GameMenuBar.hpp"
|
||||
"soh/GameMenuBar.cpp"
|
||||
"soh/UIWidgets.hpp"
|
||||
"soh/UIWidgets.cpp"
|
||||
)
|
||||
source_group("Source Files\\soh" FILES ${Source_Files__soh})
|
||||
|
||||
@ -284,7 +288,6 @@ set(Source_Files__soh__Enhancements__debugger
|
||||
"soh/Enhancements/debugger/colViewer.cpp"
|
||||
"soh/Enhancements/debugger/debugger.cpp"
|
||||
"soh/Enhancements/debugger/debugSaveEditor.cpp"
|
||||
"soh/Enhancements/debugger/ImGuiHelpers.cpp"
|
||||
)
|
||||
source_group("Source Files\\soh\\Enhancements\\debugger" FILES ${Source_Files__soh__Enhancements__debugger})
|
||||
|
||||
@ -1679,14 +1682,13 @@ set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE assets
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64/PR
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64/PR
|
||||
${SDL2-INCLUDE}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets/
|
||||
.
|
||||
)
|
||||
|
@ -1063,6 +1063,7 @@ u8 Item_CheckObtainability(u8 item);
|
||||
void Inventory_DeleteItem(u16 item, u16 invSlot);
|
||||
s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem);
|
||||
s32 Inventory_HasEmptyBottle(void);
|
||||
bool Inventory_HasEmptyBottleSlot(void);
|
||||
s32 Inventory_HasSpecificBottle(u8 bottleItem);
|
||||
void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton);
|
||||
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx);
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "macros.h"
|
||||
#include "soh/OTRGlobals.h"
|
||||
#include "soh/Enhancements/gameconsole.h"
|
||||
#include "Cvar.h"
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef MACROS_H
|
||||
#define MACROS_H
|
||||
|
||||
#include "endianness.h"
|
||||
#include <libultraship/endianness.h>
|
||||
|
||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "z64interface.h"
|
||||
#include "sequence.h"
|
||||
#include "sfx.h"
|
||||
#include "color.h"
|
||||
#include <libultraship/color.h>
|
||||
#include "ichain.h"
|
||||
#include "regs.h"
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef Z64_AUDIO_H
|
||||
#define Z64_AUDIO_H
|
||||
|
||||
#include "endianness.h"
|
||||
#include <libultraship/endianness.h>
|
||||
|
||||
#define MK_CMD(b0,b1,b2,b3) ((((b0) & 0xFF) << 0x18) | (((b1) & 0xFF) << 0x10) | (((b2) & 0xFF) << 0x8) | (((b3) & 0xFF) << 0))
|
||||
|
||||
@ -815,7 +815,7 @@ typedef struct {
|
||||
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
|
||||
} SampleDma; // size = 0x10
|
||||
|
||||
#include <PR/ultra64/abi.h>
|
||||
#include <ultra64/abi.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ char unk_0000;
|
||||
@ -1122,4 +1122,4 @@ float Audio_GetGameVolume(int player_id);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef Z64EFFECT_H
|
||||
#define Z64EFFECT_H
|
||||
|
||||
#include "color.h"
|
||||
#include <libultraship/color.h>
|
||||
|
||||
struct GraphicsContext;
|
||||
struct GlobalContext;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "ultra64.h"
|
||||
#include "ultra64/gbi.h"
|
||||
#include "z64math.h"
|
||||
#include "color.h"
|
||||
#include <libultraship/color.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ s16 x;
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define Z64TRANSITION_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "color.h"
|
||||
#include <libultraship/color.h>
|
||||
|
||||
typedef struct {
|
||||
f32 unk_0;
|
||||
|
@ -6,12 +6,14 @@
|
||||
#include <utility>
|
||||
#include <iterator>
|
||||
|
||||
#include "Lib/ImGui/imgui.h"
|
||||
#include "Lib/ImGui/imgui_internal.h"
|
||||
#include "Cvar.h"
|
||||
#include "UltraController.h"
|
||||
#include "Utils/StringHelper.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include <ImGui/imgui.h>
|
||||
#include <ImGui/imgui_internal.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
#include <libultraship/UltraController.h>
|
||||
#include <Utils/StringHelper.h>
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
|
||||
#include "../../UIWidgets.hpp"
|
||||
|
||||
namespace GameControlEditor {
|
||||
const ImGuiTableFlags PANEL_TABLE_FLAGS =
|
||||
@ -50,7 +52,11 @@ namespace GameControlEditor {
|
||||
// place the ? button to the most of the right side of the cell it is using.
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
|
||||
ImGui::SmallButton("?");
|
||||
SohImGui::Tooltip(helptext.c_str());
|
||||
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("%s", helptext.c_str());
|
||||
}
|
||||
|
||||
if (sameline) {
|
||||
//I do not use ImGui::SameLine(); because it make some element vanish.
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
|
||||
@ -119,7 +125,7 @@ namespace GameControlEditor {
|
||||
preview = "Unknown";
|
||||
}
|
||||
|
||||
SohImGui::InsertPadding();
|
||||
UIWidgets::Spacer(0);
|
||||
ImVec2 cursorPos = ImGui::GetCursorPos();
|
||||
ImVec2 textSize = ImGui::CalcTextSize(mapping.label);
|
||||
ImGui::SetCursorPosY(cursorPos.y + textSize.y / 4);
|
||||
@ -140,7 +146,7 @@ namespace GameControlEditor {
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
SohImGui::InsertPadding();
|
||||
UIWidgets::Spacer(0);
|
||||
}
|
||||
|
||||
void DrawOcarinaControlPanel() {
|
||||
@ -157,7 +163,7 @@ namespace GameControlEditor {
|
||||
|
||||
ImVec2 cursor = ImGui::GetCursorPos();
|
||||
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
|
||||
SohImGui::EnhancementCheckbox("Customize Ocarina Controls", "gCustomOcarinaControls");
|
||||
UIWidgets::EnhancementCheckbox("Customize Ocarina Controls", "gCustomOcarinaControls");
|
||||
|
||||
if (CVar_GetS32("gCustomOcarinaControls", 0) == 1) {
|
||||
if (ImGui::BeginTable("tableCustomMainOcarinaControls", 2, ImGuiTableFlags_SizingStretchProp)) {
|
||||
@ -194,10 +200,10 @@ namespace GameControlEditor {
|
||||
ImGui::EndTable();
|
||||
}
|
||||
} else {
|
||||
SohImGui::InsertPadding();
|
||||
UIWidgets::Spacer(0);
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||
ImGui::TextWrapped("To modify the main ocarina controls, select the \"Customize Ocarina Controls\" checkbox.");
|
||||
SohImGui::InsertPadding();
|
||||
UIWidgets::Spacer(0);
|
||||
}
|
||||
|
||||
SohImGui::BeginGroupPanel("Alternate controls", ImGui::GetContentRegionAvail());
|
||||
@ -206,9 +212,9 @@ namespace GameControlEditor {
|
||||
ImGui::TableSetupColumn("Right stick", PANEL_TABLE_COLUMN_FLAGS);
|
||||
TableHelper::InitHeader(false);
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||
SohImGui::EnhancementCheckbox("Play with D-pad", "gDpadOcarina");
|
||||
UIWidgets::EnhancementCheckbox("Play with D-pad", "gDpadOcarina");
|
||||
TableHelper::NextCol();
|
||||
SohImGui::EnhancementCheckbox("Play with camera stick", "gRStickOcarina");
|
||||
UIWidgets::EnhancementCheckbox("Play with camera stick", "gRStickOcarina");
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EndGroupPanel();
|
||||
@ -223,17 +229,17 @@ namespace GameControlEditor {
|
||||
|
||||
ImVec2 cursor = ImGui::GetCursorPos();
|
||||
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
|
||||
SohImGui::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
|
||||
SohImGui::Tooltip("Inverts the Camera X Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
|
||||
UIWidgets::Tooltip("Inverts the Camera X Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||
SohImGui::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis");
|
||||
SohImGui::Tooltip("Inverts the Camera Y Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis");
|
||||
UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||
SohImGui::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
|
||||
SohImGui::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
|
||||
UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||
SohImGui::PaddedEnhancementCheckbox("Auto-Center First Person View", "gAutoCenterView");
|
||||
SohImGui::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Auto-Center First Person View", "gAutoCenterView");
|
||||
UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
|
||||
}
|
||||
|
||||
void DrawUI(bool& open) {
|
||||
|
@ -1,11 +1,13 @@
|
||||
#include "CosmeticsEditor.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
|
||||
#include <string>
|
||||
#include <Cvar.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
#include <random>
|
||||
#include <algorithm>
|
||||
#include <PR/ultra64/types.h>
|
||||
#include <ultra64/types.h>
|
||||
|
||||
#include "../../UIWidgets.hpp"
|
||||
|
||||
const char* RainbowColorCvarList[] = {
|
||||
//This is the list of possible CVars that has rainbow effect.
|
||||
@ -51,9 +53,9 @@ void GetRandomColorRGB(CosmeticsColorSection* ColorSection, int SectionSize){
|
||||
std::string cvarName = Element->CvarName;
|
||||
std::string Cvar_RBM = cvarName + "RBM";
|
||||
colors = RANDOMIZE_32(255);
|
||||
NewColors.r = SohImGui::ClampFloatToInt(colors.x * 255, 0, 255);
|
||||
NewColors.g = SohImGui::ClampFloatToInt(colors.y * 255, 0, 255);
|
||||
NewColors.b = SohImGui::ClampFloatToInt(colors.z * 255, 0, 255);
|
||||
NewColors.r = fmin(fmax(colors.x * 255, 0), 255);
|
||||
NewColors.g = fmin(fmax(colors.y * 255, 0), 255);
|
||||
NewColors.b = fmin(fmax(colors.z * 255, 0), 255);
|
||||
Element->ModifiedColor = colors;
|
||||
CVar_SetRGBA(cvarName.c_str(), NewColors);
|
||||
CVar_SetS32(Cvar_RBM.c_str(), 0);
|
||||
@ -149,9 +151,9 @@ void LoadRainbowColor(bool& open) {
|
||||
case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
|
||||
}
|
||||
Color_RGBA8 NewColorRGB = {
|
||||
SohImGui::ClampFloatToInt(NewColor.x, 0, 255),
|
||||
SohImGui::ClampFloatToInt(NewColor.y, 0, 255),
|
||||
SohImGui::ClampFloatToInt(NewColor.z, 0, 255),
|
||||
fmin(fmax(NewColor.x, 0), 255),
|
||||
fmin(fmax(NewColor.y, 0), 255),
|
||||
fmin(fmax(NewColor.z, 0), 255),
|
||||
255
|
||||
};
|
||||
if (CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
|
||||
@ -187,7 +189,7 @@ void Draw_HelpIcon(const std::string& helptext, bool sameline = true, int Pos =
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x-60);
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
|
||||
ImGui::SmallButton("?");
|
||||
SohImGui::Tooltip(helptext.c_str());
|
||||
UIWidgets::Tooltip(helptext.c_str());
|
||||
if (sameline) {
|
||||
//I do not use ImGui::SameLine(); because it make some element vanish.
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
|
||||
@ -197,96 +199,96 @@ void Draw_HelpIcon(const std::string& helptext, bool sameline = true, int Pos =
|
||||
void DrawUseMarginsSlider(const std::string ElementName, const std::string CvarName){
|
||||
std::string CvarLabel = CvarName + "UseMargins";
|
||||
std::string Label = ElementName + " use margins";
|
||||
SohImGui::EnhancementCheckbox(Label.c_str(), CvarLabel.c_str());
|
||||
SohImGui::Tooltip("Using this allow you move the element with General margins sliders");
|
||||
UIWidgets::EnhancementCheckbox(Label.c_str(), CvarLabel.c_str());
|
||||
UIWidgets::Tooltip("Using this allow you move the element with General margins sliders");
|
||||
}
|
||||
void DrawPositionsRadioBoxes(const std::string CvarName, bool NoAnchorEnabled = true){
|
||||
std::string CvarLabel = CvarName + "PosType";
|
||||
SohImGui::EnhancementRadioButton("Original position", CvarLabel.c_str(), 0);
|
||||
SohImGui::Tooltip("This will use original intended elements position");
|
||||
SohImGui::EnhancementRadioButton("Anchor to the left", CvarLabel.c_str(), 1);
|
||||
SohImGui::Tooltip("This will make your elements follow the left side of your game window");
|
||||
SohImGui::EnhancementRadioButton("Anchor to the right", CvarLabel.c_str(), 2);
|
||||
SohImGui::Tooltip("This will make your elements follow the right side of your game window");
|
||||
UIWidgets::EnhancementRadioButton("Original position", CvarLabel.c_str(), 0);
|
||||
UIWidgets::Tooltip("This will use original intended elements position");
|
||||
UIWidgets::EnhancementRadioButton("Anchor to the left", CvarLabel.c_str(), 1);
|
||||
UIWidgets::Tooltip("This will make your elements follow the left side of your game window");
|
||||
UIWidgets::EnhancementRadioButton("Anchor to the right", CvarLabel.c_str(), 2);
|
||||
UIWidgets::Tooltip("This will make your elements follow the right side of your game window");
|
||||
if (NoAnchorEnabled) {
|
||||
SohImGui::EnhancementRadioButton("No anchors", CvarLabel.c_str(), 3);
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements");
|
||||
UIWidgets::EnhancementRadioButton("No anchors", CvarLabel.c_str(), 3);
|
||||
UIWidgets::Tooltip("This will make your elements to not follow any side\nBetter used for center elements");
|
||||
}
|
||||
SohImGui::EnhancementRadioButton("Hidden", CvarLabel.c_str(), 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
UIWidgets::EnhancementRadioButton("Hidden", CvarLabel.c_str(), 4);
|
||||
UIWidgets::Tooltip("This will make your elements hidden");
|
||||
}
|
||||
void DrawTransitions(const std::string CvarName){
|
||||
SohImGui::EnhancementRadioButton("Really slow fade (white)", CvarName.c_str(), 8);
|
||||
UIWidgets::EnhancementRadioButton("Really slow fade (white)", CvarName.c_str(), 8);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Really slow fade (black)", CvarName.c_str(), 7);
|
||||
UIWidgets::EnhancementRadioButton("Really slow fade (black)", CvarName.c_str(), 7);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Slow fade (white)", CvarName.c_str(), 10);
|
||||
UIWidgets::EnhancementRadioButton("Slow fade (white)", CvarName.c_str(), 10);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Slow fade (black)", CvarName.c_str(), 9);
|
||||
UIWidgets::EnhancementRadioButton("Slow fade (black)", CvarName.c_str(), 9);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Normal fade (white)", CvarName.c_str(), 3);
|
||||
UIWidgets::EnhancementRadioButton("Normal fade (white)", CvarName.c_str(), 3);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Normal fade (black)", CvarName.c_str(), 2);
|
||||
UIWidgets::EnhancementRadioButton("Normal fade (black)", CvarName.c_str(), 2);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Fast fade (white)", CvarName.c_str(), 5);
|
||||
UIWidgets::EnhancementRadioButton("Fast fade (white)", CvarName.c_str(), 5);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Fast fade (black)", CvarName.c_str(), 4);
|
||||
UIWidgets::EnhancementRadioButton("Fast fade (black)", CvarName.c_str(), 4);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Fast circle (white)", CvarName.c_str(), 40);
|
||||
UIWidgets::EnhancementRadioButton("Fast circle (white)", CvarName.c_str(), 40);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Normal circle (black)", CvarName.c_str(), 32);
|
||||
UIWidgets::EnhancementRadioButton("Normal circle (black)", CvarName.c_str(), 32);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Slow circle (white)", CvarName.c_str(), 41);
|
||||
UIWidgets::EnhancementRadioButton("Slow circle (white)", CvarName.c_str(), 41);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Slow circle (black)", CvarName.c_str(), 33);
|
||||
UIWidgets::EnhancementRadioButton("Slow circle (black)", CvarName.c_str(), 33);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Fast noise circle (white)", CvarName.c_str(), 42);
|
||||
UIWidgets::EnhancementRadioButton("Fast noise circle (white)", CvarName.c_str(), 42);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Fast noise circle (black)", CvarName.c_str(), 34);
|
||||
UIWidgets::EnhancementRadioButton("Fast noise circle (black)", CvarName.c_str(), 34);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Slow noise circle (white)", CvarName.c_str(), 43);
|
||||
UIWidgets::EnhancementRadioButton("Slow noise circle (white)", CvarName.c_str(), 43);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Slow noise circle (black)", CvarName.c_str(), 35);
|
||||
UIWidgets::EnhancementRadioButton("Slow noise circle (black)", CvarName.c_str(), 35);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Normal waves circle (white)", CvarName.c_str(), 44);
|
||||
UIWidgets::EnhancementRadioButton("Normal waves circle (white)", CvarName.c_str(), 44);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Normal waves circle (black)", CvarName.c_str(), 36);
|
||||
UIWidgets::EnhancementRadioButton("Normal waves circle (black)", CvarName.c_str(), 36);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Slow waves circle (white)", CvarName.c_str(), 45);
|
||||
UIWidgets::EnhancementRadioButton("Slow waves circle (white)", CvarName.c_str(), 45);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Slow waves circle (black)", CvarName.c_str(), 37);
|
||||
UIWidgets::EnhancementRadioButton("Slow waves circle (black)", CvarName.c_str(), 37);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Normal close circle (white)", CvarName.c_str(), 46);
|
||||
UIWidgets::EnhancementRadioButton("Normal close circle (white)", CvarName.c_str(), 46);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Normal close circle (black)", CvarName.c_str(), 38);
|
||||
UIWidgets::EnhancementRadioButton("Normal close circle (black)", CvarName.c_str(), 38);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Slow close circle (white)", CvarName.c_str(), 47);
|
||||
UIWidgets::EnhancementRadioButton("Slow close circle (white)", CvarName.c_str(), 47);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Slow close circle (black)", CvarName.c_str(), 39);
|
||||
UIWidgets::EnhancementRadioButton("Slow close circle (black)", CvarName.c_str(), 39);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Super fast circle (white)", CvarName.c_str(), 56);
|
||||
UIWidgets::EnhancementRadioButton("Super fast circle (white)", CvarName.c_str(), 56);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Super fast circle (black)", CvarName.c_str(), 58);
|
||||
UIWidgets::EnhancementRadioButton("Super fast circle (black)", CvarName.c_str(), 58);
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Super fast noise circle (white)", CvarName.c_str(), 57);
|
||||
UIWidgets::EnhancementRadioButton("Super fast noise circle (white)", CvarName.c_str(), 57);
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Super fast noise circle (black)", CvarName.c_str(), 59);
|
||||
UIWidgets::EnhancementRadioButton("Super fast noise circle (black)", CvarName.c_str(), 59);
|
||||
}
|
||||
void DrawPositionSlider(const std::string CvarName, int MinY, int MaxY, int MinX, int MaxX){
|
||||
std::string PosXCvar = CvarName+"PosX";
|
||||
std::string PosYCvar = CvarName+"PosY";
|
||||
std::string InvisibleLabelX = "##"+PosXCvar;
|
||||
std::string InvisibleLabelY = "##"+PosYCvar;
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", InvisibleLabelY.c_str(), PosYCvar.c_str(), MinY, MaxY, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", InvisibleLabelX.c_str(), PosXCvar.c_str(), MinX, MaxX, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
UIWidgets::EnhancementSliderInt("Up <-> Down : %d", InvisibleLabelY.c_str(), PosYCvar.c_str(), MinY, MaxY, "", 0, true);
|
||||
UIWidgets::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
UIWidgets::EnhancementSliderInt("Left <-> Right : %d", InvisibleLabelX.c_str(), PosXCvar.c_str(), MinX, MaxX, "", 0, true);
|
||||
UIWidgets::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
}
|
||||
void DrawScaleSlider(const std::string CvarName,float DefaultValue){
|
||||
std::string InvisibleLabel = "##"+CvarName;
|
||||
std::string CvarLabel = CvarName+"Scale";
|
||||
//Disabled for now. feature not done and several fixes needed to be merged.
|
||||
//SohImGui::EnhancementSliderFloat("Scale : %dx", InvisibleLabel.c_str(), CvarLabel.c_str(), 0.1f, 3.0f,"",DefaultValue,true,true);
|
||||
//UIWidgets::EnhancementSliderFloat("Scale : %dx", InvisibleLabel.c_str(), CvarLabel.c_str(), 0.1f, 3.0f,"",DefaultValue,true,true);
|
||||
}
|
||||
void DrawColorSection(CosmeticsColorSection* ColorSection, int SectionSize) {
|
||||
for (s16 i = 0; i < SectionSize; i++) {
|
||||
@ -308,7 +310,7 @@ void DrawColorSection(CosmeticsColorSection* ColorSection, int SectionSize) {
|
||||
Table_NextLine();
|
||||
}
|
||||
Draw_HelpIcon(Tooltip.c_str());
|
||||
SohImGui::EnhancementColor(Name.c_str(), Cvar.c_str(), ModifiedColor, DefaultColor, canRainbow, hasAlpha, sameLine);
|
||||
UIWidgets::EnhancementColor(Name.c_str(), Cvar.c_str(), ModifiedColor, DefaultColor, canRainbow, hasAlpha, sameLine);
|
||||
}
|
||||
}
|
||||
void DrawRandomizeResetButton(const std::string Identifier, CosmeticsColorSection* ColorSection, int SectionSize, bool isAllCosmetics = false){
|
||||
@ -335,21 +337,21 @@ void DrawRandomizeResetButton(const std::string Identifier, CosmeticsColorSectio
|
||||
CVar_SetS32("gCCparated", 1);
|
||||
GetRandomColorRGB(ColorSection, SectionSize);
|
||||
}
|
||||
SohImGui::Tooltip(Tooltip_RNG.c_str());
|
||||
UIWidgets::Tooltip(Tooltip_RNG.c_str());
|
||||
Table_NextCol();
|
||||
if(ImGui::Button(Reset_BtnText.c_str(), ImVec2( ImGui::GetContentRegionAvail().x, 20.0f))){
|
||||
GetDefaultColorRGB(ColorSection, SectionSize);
|
||||
}
|
||||
SohImGui::Tooltip("Enable/Disable custom Link's tunics colors\nIf disabled you will have original colors for Link's tunics.");
|
||||
SohImGui::Tooltip(Tooltip_RNG.c_str());
|
||||
UIWidgets::Tooltip("Enable/Disable custom Link's tunics colors\nIf disabled you will have original colors for Link's tunics.");
|
||||
UIWidgets::Tooltip(Tooltip_RNG.c_str());
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
void Draw_Npcs(){
|
||||
DrawRandomizeResetButton("all NPCs", NPCs_section, SECTION_SIZE(NPCs_section));
|
||||
SohImGui::EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
|
||||
SohImGui::Tooltip("Enable/Disable custom Navi colors\nIf disabled, default colors will be used\nColors go into effect when Navi goes back into your pockets");
|
||||
UIWidgets::EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
|
||||
UIWidgets::Tooltip("Enable/Disable custom Navi colors\nIf disabled, default colors will be used\nColors go into effect when Navi goes back into your pockets");
|
||||
if (CVar_GetS32("gUseNaviCol",0)) {
|
||||
DrawRandomizeResetButton("Navi's", Navi_Section, SECTION_SIZE(Navi_Section));
|
||||
};
|
||||
@ -360,8 +362,8 @@ void Draw_Npcs(){
|
||||
DrawColorSection(Navi_Section, SECTION_SIZE(Navi_Section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Custom colors for Keese", "gUseKeeseCol");
|
||||
SohImGui::Tooltip("Enable/Disable custom Keese element colors\nIf disabled, default element colors will be used\nColors go into effect when Keese respawn (or when the room is reloaded)");
|
||||
UIWidgets::EnhancementCheckbox("Custom colors for Keese", "gUseKeeseCol");
|
||||
UIWidgets::Tooltip("Enable/Disable custom Keese element colors\nIf disabled, default element colors will be used\nColors go into effect when Keese respawn (or when the room is reloaded)");
|
||||
if (CVar_GetS32("gUseKeeseCol",0) && ImGui::BeginTable("tableKeese", 2, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Fire colors##Keese", FlagsCell, TablesCellsWidth/2);
|
||||
ImGui::TableSetupColumn("Ice colors##Keese", FlagsCell, TablesCellsWidth/2);
|
||||
@ -369,8 +371,8 @@ void Draw_Npcs(){
|
||||
DrawColorSection(Keese_Section, SECTION_SIZE(Keese_Section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Custom colors for Dogs", "gUseDogsCol");
|
||||
SohImGui::Tooltip("Enable/Disable custom colors for the two Dog variants\nIf disabled, default colors will be used");
|
||||
UIWidgets::EnhancementCheckbox("Custom colors for Dogs", "gUseDogsCol");
|
||||
UIWidgets::Tooltip("Enable/Disable custom colors for the two Dog variants\nIf disabled, default colors will be used");
|
||||
if (CVar_GetS32("gUseDogsCol",0) && ImGui::BeginTable("tableDogs", 2, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("White Dog color", FlagsCell, TablesCellsWidth/2);
|
||||
ImGui::TableSetupColumn("Brown Dog color", FlagsCell, TablesCellsWidth/2);
|
||||
@ -381,8 +383,8 @@ void Draw_Npcs(){
|
||||
}
|
||||
void Draw_ItemsSkills(){
|
||||
DrawRandomizeResetButton("all skills and items", AllItemsSkills_section, SECTION_SIZE(AllItemsSkills_section));
|
||||
SohImGui::EnhancementCheckbox("Custom tunics color", "gUseTunicsCol");
|
||||
SohImGui::Tooltip("Enable/Disable custom Link's tunics colors\nIf disabled you will have original colors for Link's tunics.");
|
||||
UIWidgets::EnhancementCheckbox("Custom tunics color", "gUseTunicsCol");
|
||||
UIWidgets::Tooltip("Enable/Disable custom Link's tunics colors\nIf disabled you will have original colors for Link's tunics.");
|
||||
if (CVar_GetS32("gUseTunicsCol",0)) {
|
||||
DrawRandomizeResetButton("Link's tunics", Tunics_Section, SECTION_SIZE(Tunics_Section));
|
||||
};
|
||||
@ -394,7 +396,7 @@ void Draw_ItemsSkills(){
|
||||
DrawColorSection(Tunics_Section, SECTION_SIZE(Tunics_Section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Custom arrows colors", "gUseArrowsCol");
|
||||
UIWidgets::EnhancementCheckbox("Custom arrows colors", "gUseArrowsCol");
|
||||
if (CVar_GetS32("gUseArrowsCol",0)) {
|
||||
DrawRandomizeResetButton("elemental arrows", Arrows_section, SECTION_SIZE(Arrows_section));
|
||||
}
|
||||
@ -405,7 +407,7 @@ void Draw_ItemsSkills(){
|
||||
DrawColorSection(Arrows_section, SECTION_SIZE(Arrows_section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Custom spells colors", "gUseSpellsCol");
|
||||
UIWidgets::EnhancementCheckbox("Custom spells colors", "gUseSpellsCol");
|
||||
if (CVar_GetS32("gUseSpellsCol",0)) {
|
||||
DrawRandomizeResetButton("spells", Spells_section, SECTION_SIZE(Spells_section));
|
||||
}
|
||||
@ -416,7 +418,7 @@ void Draw_ItemsSkills(){
|
||||
DrawColorSection(Spells_section, SECTION_SIZE(Spells_section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Custom spin attack colors", "gUseChargedCol");
|
||||
UIWidgets::EnhancementCheckbox("Custom spin attack colors", "gUseChargedCol");
|
||||
if (CVar_GetS32("gUseChargedCol",0)) {
|
||||
DrawRandomizeResetButton("spins attack", SpinAtk_section, SECTION_SIZE(SpinAtk_section));
|
||||
}
|
||||
@ -427,13 +429,13 @@ void Draw_ItemsSkills(){
|
||||
DrawColorSection(SpinAtk_section, SECTION_SIZE(SpinAtk_section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Custom trails color", "gUseTrailsCol");
|
||||
UIWidgets::EnhancementCheckbox("Custom trails color", "gUseTrailsCol");
|
||||
if (CVar_GetS32("gUseTrailsCol",0) && ImGui::BeginTable("tabletrails", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Custom Trails", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader();
|
||||
DrawColorSection(Trails_section, SECTION_SIZE(Trails_section));
|
||||
SohImGui::EnhancementSliderInt("Trails duration: %dx", "##TrailsMul", "gTrailDurantion", 1, 5, "");
|
||||
SohImGui::Tooltip("The longer the trails the weirder it become");
|
||||
UIWidgets::EnhancementSliderInt("Trails duration: %dx", "##TrailsMul", "gTrailDurantion", 1, 5, "");
|
||||
UIWidgets::Tooltip("The longer the trails the weirder it become");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
@ -455,18 +457,18 @@ void Draw_Placements(){
|
||||
if (ImGui::BeginTable("tableMargins", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("General margins settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader();
|
||||
SohImGui::EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
|
||||
SohImGui::EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, ImGui::GetWindowViewport()->Size.x, "", 0, true);
|
||||
SohImGui::EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", (ImGui::GetWindowViewport()->Size.x)*-1, 25, "", 0, true);
|
||||
SohImGui::EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
|
||||
UIWidgets::EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
|
||||
UIWidgets::EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, ImGui::GetWindowViewport()->Size.x, "", 0, true);
|
||||
UIWidgets::EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", (ImGui::GetWindowViewport()->Size.x)*-1, 25, "", 0, true);
|
||||
UIWidgets::EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
|
||||
SetMarginAll("All margins on",true);
|
||||
SohImGui::Tooltip("Set most of the element to use margin\nSome elements with default position will not be affected\nElements without Archor or Hidden will not be turned on");
|
||||
UIWidgets::Tooltip("Set most of the element to use margin\nSome elements with default position will not be affected\nElements without Archor or Hidden will not be turned on");
|
||||
ImGui::SameLine();
|
||||
SetMarginAll("All margins off",false);
|
||||
SohImGui::Tooltip("Set all of the element to not use margin");
|
||||
UIWidgets::Tooltip("Set all of the element to not use margin");
|
||||
ImGui::SameLine();
|
||||
ResetPositionAll();
|
||||
SohImGui::Tooltip("Revert every element to use their original position and no margins");
|
||||
UIWidgets::Tooltip("Revert every element to use their original position and no margins");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
@ -775,7 +777,7 @@ void Draw_HUDButtons(){
|
||||
DrawColorSection(C_Btn_Unified_section, SECTION_SIZE(C_Btn_Unified_section));
|
||||
ImGui::EndTable();
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("C-Buttons use separate colors", "gCCparated");
|
||||
UIWidgets::EnhancementCheckbox("C-Buttons use separate colors", "gCCparated");
|
||||
if (CVar_GetS32("gCCparated",0) && ImGui::CollapsingHeader("C Button individual colors")) {
|
||||
if (ImGui::BeginTable("tableBTN_CSep", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("C-Buttons individual colors", FlagsCell, TablesCellsWidth);
|
||||
@ -813,19 +815,19 @@ void Draw_General(){
|
||||
ImGui::TableSetupColumn("Custom Schemes", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader();
|
||||
Draw_HelpIcon("Change interface color to N64 style");
|
||||
SohImGui::EnhancementRadioButton("N64 Colors", "gHudColors", 0);
|
||||
UIWidgets::EnhancementRadioButton("N64 Colors", "gHudColors", 0);
|
||||
Table_NextCol();
|
||||
Draw_HelpIcon("Change interface color to GameCube style");
|
||||
SohImGui::EnhancementRadioButton("GCN Colors", "gHudColors", 1);
|
||||
UIWidgets::EnhancementRadioButton("GCN Colors", "gHudColors", 1);
|
||||
Table_NextCol();
|
||||
Draw_HelpIcon("Lets you change every interface color to your liking");
|
||||
SohImGui::EnhancementRadioButton("Custom Colors", "gHudColors", 2);
|
||||
UIWidgets::EnhancementRadioButton("Custom Colors", "gHudColors", 2);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
if (CVar_GetS32("gHudColors",0) ==2 ){
|
||||
DrawRandomizeResetButton("interface (excluding buttons)", Misc_Interface_section, SECTION_SIZE(Misc_Interface_section));
|
||||
if (ImGui::CollapsingHeader("Hearts colors")) {
|
||||
SohImGui::Tooltip("Hearts colors in general\nDD stand for Double Defense");
|
||||
UIWidgets::Tooltip("Hearts colors in general\nDD stand for Double Defense");
|
||||
if (ImGui::BeginTable("tableHearts", 3, FlagsTable | ImGuiTableFlags_Hideable)) {
|
||||
ImGui::TableSetupColumn("Hearts (normal)", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_IndentEnable, TablesCellsWidth/3);
|
||||
ImGui::TableSetupColumn("Hearts (DD)", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_IndentEnable, TablesCellsWidth/3);
|
||||
@ -874,25 +876,25 @@ void Draw_General(){
|
||||
ImGui::TableSetupColumn("transitionother1", FlagsCell, TablesCellsWidth/2);
|
||||
ImGui::TableSetupColumn("transitionother2", FlagsCell, TablesCellsWidth/2);
|
||||
Table_InitHeader(false);
|
||||
SohImGui::EnhancementRadioButton("Originals", "gSceneTransitions", 255);
|
||||
SohImGui::Tooltip("This will make the game use original scenes transitions");
|
||||
UIWidgets::EnhancementRadioButton("Originals", "gSceneTransitions", 255);
|
||||
UIWidgets::Tooltip("This will make the game use original scenes transitions");
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("None", "gSceneTransitions", 11);
|
||||
SohImGui::Tooltip("This will make the game use no any scenes transitions");
|
||||
UIWidgets::EnhancementRadioButton("None", "gSceneTransitions", 11);
|
||||
UIWidgets::Tooltip("This will make the game use no any scenes transitions");
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Desert mode (persistant)", "gSceneTransitions", 14);
|
||||
SohImGui::Tooltip("This will make the game use the sand storm scenes transitions that will persist in map");
|
||||
UIWidgets::EnhancementRadioButton("Desert mode (persistant)", "gSceneTransitions", 14);
|
||||
UIWidgets::Tooltip("This will make the game use the sand storm scenes transitions that will persist in map");
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Desert mode (non persistant)", "gSceneTransitions", 15);
|
||||
SohImGui::Tooltip("This will make the game use the sand storm scenes transitions");
|
||||
UIWidgets::EnhancementRadioButton("Desert mode (non persistant)", "gSceneTransitions", 15);
|
||||
UIWidgets::Tooltip("This will make the game use the sand storm scenes transitions");
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Normal fade (green)", "gSceneTransitions", 18);
|
||||
SohImGui::Tooltip("This will make the game use a greenish fade in/out scenes transitions");
|
||||
UIWidgets::EnhancementRadioButton("Normal fade (green)", "gSceneTransitions", 18);
|
||||
UIWidgets::Tooltip("This will make the game use a greenish fade in/out scenes transitions");
|
||||
Table_NextCol();
|
||||
SohImGui::EnhancementRadioButton("Normal fade (blue)", "gSceneTransitions", 19);
|
||||
SohImGui::Tooltip("This will make the game use a blue fade in/out scenes transitions");
|
||||
UIWidgets::EnhancementRadioButton("Normal fade (blue)", "gSceneTransitions", 19);
|
||||
UIWidgets::Tooltip("This will make the game use a blue fade in/out scenes transitions");
|
||||
Table_NextLine();
|
||||
SohImGui::EnhancementRadioButton("Triforce", "gSceneTransitions", 1);
|
||||
UIWidgets::EnhancementRadioButton("Triforce", "gSceneTransitions", 1);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
if (ImGui::BeginTable("tabletransitionCol", 2, FlagsTable | ImGuiTableFlags_Hideable)) {
|
||||
@ -948,6 +950,7 @@ void DrawCosmeticsEditor(bool& open) {
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void InitCosmeticsEditor() {
|
||||
//This allow to hide a window without disturbing the player nor adding things in menu
|
||||
//LoadRainbowColor() will this way run in background once it's window is activated
|
||||
@ -955,4 +958,4 @@ void InitCosmeticsEditor() {
|
||||
SohImGui::AddWindow("Enhancements", "Rainbowfunction", LoadRainbowColor, true, true);
|
||||
//Draw the bar in the menu.
|
||||
SohImGui::AddWindow("Enhancements", "Cosmetics Editor", DrawCosmeticsEditor);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#define SECTION_SIZE(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
#define RANDOMIZE_32(Max) GetRandomValue(Max);
|
||||
#define CATEGORY_NPC 0
|
||||
@ -405,4 +405,4 @@ static CosmeticsColorSection AllItemsSkills_section[]{
|
||||
|
||||
void InitCosmeticsEditor();//Init the menu itself
|
||||
void LoadRainbowColor();
|
||||
void NewSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0);
|
||||
void NewSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "debugconsole.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#include "savestates.h"
|
||||
#include "Console.h"
|
||||
#include <libultraship/Console.h>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@ -12,8 +12,8 @@
|
||||
#define PATH_HACK
|
||||
#include <Utils/StringHelper.h>
|
||||
|
||||
#include "Window.h"
|
||||
#include "Lib/ImGui/imgui_internal.h"
|
||||
#include <libultraship/Window.h>
|
||||
#include <ImGui/imgui_internal.h>
|
||||
#undef PATH_HACK
|
||||
#undef Path
|
||||
|
||||
@ -25,18 +25,18 @@ extern "C" {
|
||||
extern GlobalContext* gGlobalCtx;
|
||||
}
|
||||
|
||||
#include "Cvar.h"
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
#define CMD_REGISTER SohImGui::BindCmd
|
||||
#define CMD_REGISTER SohImGui::GetConsole()->AddCommand
|
||||
|
||||
static bool ActorSpawnHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if ((args.size() != 9) && (args.size() != 3) && (args.size() != 6)) {
|
||||
SohImGui::console->SendErrorMessage("Not enough arguments passed to actorspawn");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Not enough arguments passed to actorspawn");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (gGlobalCtx == nullptr) {
|
||||
SohImGui::console->SendErrorMessage("GlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("GlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -72,7 +72,7 @@ static bool ActorSpawnHandler(std::shared_ptr<Ship::Console> Console, const std:
|
||||
|
||||
if (Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, actorId, spawnPoint.pos.x, spawnPoint.pos.y, spawnPoint.pos.z,
|
||||
spawnPoint.rot.x, spawnPoint.rot.y, spawnPoint.rot.z, params) == NULL) {
|
||||
SohImGui::console->SendErrorMessage("Failed to spawn actor. Actor_Spawn returned NULL");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Failed to spawn actor. Actor_Spawn returned NULL");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
return CMD_SUCCESS;
|
||||
@ -81,13 +81,13 @@ static bool ActorSpawnHandler(std::shared_ptr<Ship::Console> Console, const std:
|
||||
|
||||
static bool KillPlayerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>&) {
|
||||
gSaveContext.health = 0;
|
||||
SohImGui::console->SendInfoMessage("[SOH] You've met with a terrible fate, haven't you?");
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] You've met with a terrible fate, haven't you?");
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
|
||||
static bool SetPlayerHealthHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 2) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -96,18 +96,18 @@ static bool SetPlayerHealthHandler(std::shared_ptr<Ship::Console> Console, const
|
||||
try {
|
||||
health = std::stoi(args[1]);
|
||||
} catch (std::invalid_argument const& ex) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Health value must be an integer.");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Health value must be an integer.");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (health < 0) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Health value must be a positive integer");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Health value must be a positive integer");
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
|
||||
gSaveContext.health = health * 0x10;
|
||||
|
||||
SohImGui::console->SendInfoMessage("[SOH] Player health updated to %d", health);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Player health updated to %d", health);
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
|
||||
@ -129,31 +129,31 @@ static bool RuppeHandler(std::shared_ptr<Ship::Console> Console, const std::vect
|
||||
rupeeAmount = std::stoi(args[1]);
|
||||
}
|
||||
catch (std::invalid_argument const& ex) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Rupee count must be an integer.");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Rupee count must be an integer.");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (rupeeAmount < 0) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Rupee count must be positive");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Rupee count must be positive");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
gSaveContext.rupees = rupeeAmount;
|
||||
|
||||
SohImGui::console->SendInfoMessage("Set rupee count to %u", rupeeAmount);
|
||||
SohImGui::GetConsole()->SendInfoMessage("Set rupee count to %u", rupeeAmount);
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
|
||||
static bool SetPosHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string> args) {
|
||||
if (gGlobalCtx == nullptr) {
|
||||
SohImGui::console->SendErrorMessage("GlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("GlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
|
||||
if (args.size() == 1) {
|
||||
SohImGui::console->SendInfoMessage("Player position is [ %.2f, %.2f, %.2f ]", player->actor.world.pos.x,
|
||||
SohImGui::GetConsole()->SendInfoMessage("Player position is [ %.2f, %.2f, %.2f ]", player->actor.world.pos.x,
|
||||
player->actor.world.pos.y,
|
||||
player->actor.world.pos.z);
|
||||
return CMD_SUCCESS;
|
||||
@ -165,7 +165,7 @@ static bool SetPosHandler(std::shared_ptr<Ship::Console> Console, const std::vec
|
||||
player->actor.world.pos.y = std::stof(args[2]);
|
||||
player->actor.world.pos.z = std::stof(args[3]);
|
||||
|
||||
SohImGui::console->SendInfoMessage("Set player position to [ %.2f, %.2f, %.2f ]", player->actor.world.pos.x,
|
||||
SohImGui::GetConsole()->SendInfoMessage("Set player position to [ %.2f, %.2f, %.2f ]", player->actor.world.pos.x,
|
||||
player->actor.world.pos.y,
|
||||
player->actor.world.pos.z);
|
||||
return CMD_SUCCESS;
|
||||
@ -173,7 +173,7 @@ static bool SetPosHandler(std::shared_ptr<Ship::Console> Console, const std::vec
|
||||
|
||||
static bool ResetHandler(std::shared_ptr<Ship::Console> Console, std::vector<std::string> args) {
|
||||
if (gGlobalCtx == nullptr) {
|
||||
SohImGui::console->SendErrorMessage("GlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("GlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -194,7 +194,7 @@ const static std::map<std::string, uint16_t> ammoItems{
|
||||
|
||||
static bool AmmoHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 3) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -203,19 +203,19 @@ static bool AmmoHandler(std::shared_ptr<Ship::Console> Console, const std::vecto
|
||||
try {
|
||||
count = std::stoi(args[2]);
|
||||
} catch (std::invalid_argument const& ex) {
|
||||
SohImGui::console->SendErrorMessage("Ammo count must be an integer");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Ammo count must be an integer");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (count < 0) {
|
||||
SohImGui::console->SendErrorMessage("Ammo count must be positive");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Ammo count must be positive");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
const auto& it = ammoItems.find(args[1]);
|
||||
|
||||
if (it == ammoItems.end()) {
|
||||
SohImGui::console->SendErrorMessage("Invalid item passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Invalid item passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -237,7 +237,7 @@ const static std::map<std::string, uint16_t> bottleItems{
|
||||
|
||||
static bool BottleHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 3) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -245,19 +245,19 @@ static bool BottleHandler(std::shared_ptr<Ship::Console> Console, const std::vec
|
||||
try {
|
||||
slot = std::stoi(args[2]);
|
||||
} catch (std::invalid_argument const& ex) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Bottle slot must be an integer.");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Bottle slot must be an integer.");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if ((slot < 1) || (slot > 4)) {
|
||||
SohImGui::console->SendErrorMessage("Invalid slot passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Invalid slot passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
const auto& it = bottleItems.find(args[1]);
|
||||
|
||||
if (it == bottleItems.end()) {
|
||||
SohImGui::console->SendErrorMessage("Invalid item passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Invalid item passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -269,7 +269,7 @@ static bool BottleHandler(std::shared_ptr<Ship::Console> Console, const std::vec
|
||||
|
||||
static bool BHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 2) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -279,7 +279,7 @@ static bool BHandler(std::shared_ptr<Ship::Console> Console, const std::vector<s
|
||||
|
||||
static bool ItemHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 3) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -290,7 +290,7 @@ static bool ItemHandler(std::shared_ptr<Ship::Console> Console, const std::vecto
|
||||
|
||||
static bool EntranceHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 2) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -299,7 +299,7 @@ static bool EntranceHandler(std::shared_ptr<Ship::Console> Console, const std::v
|
||||
try {
|
||||
entrance = std::stoi(args[1], nullptr, 16);
|
||||
} catch (std::invalid_argument const& ex) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Entrance value must be a Hex number.");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Entrance value must be a Hex number.");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -319,7 +319,7 @@ static bool VoidHandler(std::shared_ptr<Ship::Console> Console, const std::vecto
|
||||
gGlobalCtx->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
} else {
|
||||
SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
return CMD_SUCCESS;
|
||||
@ -332,7 +332,7 @@ static bool ReloadHandler(std::shared_ptr<Ship::Console> Console, const std::vec
|
||||
gGlobalCtx->fadeTransition = 11;
|
||||
gSaveContext.nextTransition = 11;
|
||||
} else {
|
||||
SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
return CMD_SUCCESS;
|
||||
@ -345,11 +345,11 @@ static bool FWHandler(std::shared_ptr<Ship::Console> Console, const std::vector<
|
||||
gGlobalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex;
|
||||
gGlobalCtx->fadeTransition = 5;
|
||||
} else {
|
||||
SohImGui::console->SendErrorMessage("Farore's wind not set!");
|
||||
SohImGui::GetConsole()->SendErrorMessage("Farore's wind not set!");
|
||||
}
|
||||
}
|
||||
else {
|
||||
SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -361,7 +361,7 @@ static bool FileSelectHandler(std::shared_ptr<Ship::Console> Console, const std:
|
||||
SET_NEXT_GAMESTATE(&gGlobalCtx->state, FileChoose_Init, FileChooseContext);
|
||||
gGlobalCtx->state.running = 0;
|
||||
} else {
|
||||
SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
SohImGui::GetConsole()->SendErrorMessage("gGlobalCtx == nullptr");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
return CMD_SUCCESS;
|
||||
@ -378,10 +378,10 @@ static bool SaveStateHandler(std::shared_ptr<Ship::Console> Console, const std::
|
||||
|
||||
switch (rtn) {
|
||||
case SaveStateReturn::SUCCESS:
|
||||
SohImGui::console->SendInfoMessage("[SOH] Saved state to slot %u", slot);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Saved state to slot %u", slot);
|
||||
return CMD_SUCCESS;
|
||||
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
||||
SohImGui::console->SendErrorMessage("[SOH] Can not save a state outside of \"GamePlay\"");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Can not save a state outside of \"GamePlay\"");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
}
|
||||
@ -392,16 +392,16 @@ static bool LoadStateHandler(std::shared_ptr<Ship::Console> Console, const std::
|
||||
|
||||
switch (rtn) {
|
||||
case SaveStateReturn::SUCCESS:
|
||||
SohImGui::console->SendInfoMessage("[SOH] Loaded state from slot (%u)", slot);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Loaded state from slot (%u)", slot);
|
||||
return CMD_SUCCESS;
|
||||
case SaveStateReturn::FAIL_INVALID_SLOT:
|
||||
SohImGui::console->SendErrorMessage("[SOH] Invalid State Slot Number (%u)", slot);
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Invalid State Slot Number (%u)", slot);
|
||||
return CMD_FAILED;
|
||||
case SaveStateReturn::FAIL_STATE_EMPTY:
|
||||
SohImGui::console->SendErrorMessage("[SOH] State Slot (%u) is empty", slot);
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] State Slot (%u) is empty", slot);
|
||||
return CMD_FAILED;
|
||||
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
||||
SohImGui::console->SendErrorMessage("[SOH] Can not load a state outside of \"GamePlay\"");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Can not load a state outside of \"GamePlay\"");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
@ -409,7 +409,7 @@ static bool LoadStateHandler(std::shared_ptr<Ship::Console> Console, const std::
|
||||
|
||||
static bool StateSlotSelectHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
|
||||
if (args.size() != 2) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
int slot;
|
||||
@ -417,17 +417,17 @@ static bool StateSlotSelectHandler(std::shared_ptr<Ship::Console> Console, const
|
||||
try {
|
||||
slot = std::stoi(args[1], nullptr, 10);
|
||||
} catch (std::invalid_argument const& ex) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] SaveState slot value must be a number.");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] SaveState slot value must be a number.");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (slot < 0) {
|
||||
SohImGui::console->SendErrorMessage("[SOH] Invalid slot passed. Slot must be between 0 and 2");
|
||||
SohImGui::GetConsole()->SendErrorMessage("[SOH] Invalid slot passed. Slot must be between 0 and 2");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot);
|
||||
SohImGui::console->SendInfoMessage("[SOH] Slot %u selected",
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Slot %u selected",
|
||||
OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot());
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
@ -488,7 +488,7 @@ static bool SetCVarHandler(std::shared_ptr<Ship::Console> Console, const std::ve
|
||||
|
||||
CVar_Save();
|
||||
|
||||
//SohImGui::console->SendInfoMessage("[SOH] Updated player position to [ %.2f, %.2f, %.2f ]", pos.x, pos.y, pos.z);
|
||||
//SohImGui::GetConsole()->SendInfoMessage("[SOH] Updated player position to [ %.2f, %.2f, %.2f ]", pos.x, pos.y, pos.z);
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
|
||||
@ -502,17 +502,17 @@ static bool GetCVarHandler(std::shared_ptr<Ship::Console> Console, const std::ve
|
||||
if (cvar != nullptr)
|
||||
{
|
||||
if (cvar->type == CVarType::S32)
|
||||
SohImGui::console->SendInfoMessage("[SOH] Variable %s is %i", args[1].c_str(), cvar->value.valueS32);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Variable %s is %i", args[1].c_str(), cvar->value.valueS32);
|
||||
else if (cvar->type == CVarType::Float)
|
||||
SohImGui::console->SendInfoMessage("[SOH] Variable %s is %f", args[1].c_str(), cvar->value.valueFloat);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Variable %s is %f", args[1].c_str(), cvar->value.valueFloat);
|
||||
else if (cvar->type == CVarType::String)
|
||||
SohImGui::console->SendInfoMessage("[SOH] Variable %s is %s", args[1].c_str(), cvar->value.valueStr);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Variable %s is %s", args[1].c_str(), cvar->value.valueStr);
|
||||
else if (cvar->type == CVarType::RGBA)
|
||||
SohImGui::console->SendInfoMessage("[SOH] Variable %s is %08X", args[1].c_str(), cvar->value.valueRGBA);
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Variable %s is %08X", args[1].c_str(), cvar->value.valueRGBA);
|
||||
}
|
||||
else
|
||||
{
|
||||
SohImGui::console->SendInfoMessage("[SOH] Could not find variable %s", args[1].c_str());
|
||||
SohImGui::GetConsole()->SendInfoMessage("[SOH] Could not find variable %s", args[1].c_str());
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,32 +0,0 @@
|
||||
#include "ImGuiHelpers.h"
|
||||
#include "../../../../libultraship/libultraship/ImGuiImpl.h"
|
||||
|
||||
// Adds a text tooltip for the previous ImGui item
|
||||
void SetLastItemHoverText(const std::string& text) {
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(SohImGui::BreakTooltip(text, 60).c_str());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a "?" next to the previous ImGui item with a custom tooltip
|
||||
void InsertHelpHoverText(const std::string& text) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(SohImGui::BreakTooltip(text, 60).c_str());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void PaddedSeparator(bool padTop, bool padBottom, float extraVerticalPadding) {
|
||||
if (padTop) {
|
||||
ImGui::Dummy(ImVec2(0.0f, extraVerticalPadding));
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (padBottom) {
|
||||
ImGui::Dummy(ImVec2(0.0f, extraVerticalPadding));
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include "../libultraship/Lib/ImGui/imgui.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
void SetLastItemHoverText(const std::string& text);
|
||||
|
||||
void InsertHelpHoverText(const std::string& text);
|
||||
|
||||
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalPadding = 0);
|
@ -1,13 +1,13 @@
|
||||
#include "actorViewer.h"
|
||||
#include "../../util.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include "ImGuiHelpers.h"
|
||||
#include "../../UIWidgets.hpp"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <Cvar.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
extern "C" {
|
||||
#include <z64.h>
|
||||
@ -632,7 +632,7 @@ void DrawActorViewer(bool& open) {
|
||||
|
||||
if (display.category == ACTORCAT_BOSS || display.category == ACTORCAT_ENEMY) {
|
||||
ImGui::InputScalar("Enemy Health", ImGuiDataType_U8, &display.colChkInfo.health);
|
||||
InsertHelpHoverText("Some actors might not use this!");
|
||||
UIWidgets::InsertHelpHoverText("Some actors might not use this!");
|
||||
}
|
||||
|
||||
if (ImGui::Button("Refresh")) {
|
||||
@ -667,7 +667,7 @@ void DrawActorViewer(bool& open) {
|
||||
rm = TARGET;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor with target arrow above it. You might need C-Up for enemies");
|
||||
UIWidgets::InsertHelpHoverText("Grabs actor with target arrow above it. You might need C-Up for enemies");
|
||||
if (ImGui::Button("Fetch from Held")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->heldActor;
|
||||
@ -678,7 +678,7 @@ void DrawActorViewer(bool& open) {
|
||||
rm = HELD;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor that Link is holding");
|
||||
UIWidgets::InsertHelpHoverText("Grabs actor that Link is holding");
|
||||
if (ImGui::Button("Fetch from Interaction")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->interactRangeActor;
|
||||
@ -689,7 +689,7 @@ void DrawActorViewer(bool& open) {
|
||||
rm = INTERACT;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor from \"interaction range\"");
|
||||
UIWidgets::InsertHelpHoverText("Grabs actor from \"interaction range\"");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@ -776,4 +776,4 @@ void DrawActorViewer(bool& open) {
|
||||
|
||||
void InitActorViewer() {
|
||||
SohImGui::AddWindow("Developer Tools", "Actor Viewer", DrawActorViewer);
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
#include "colViewer.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include "ImGuiHelpers.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#include "../../frame_interpolation.h"
|
||||
#include "../../UIWidgets.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
#include <Cvar.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
extern "C" {
|
||||
#include <z64.h>
|
||||
@ -62,42 +62,42 @@ void DrawColViewerWindow(bool& open) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
SohImGui::EnhancementCheckbox("Enabled", "gColViewerEnabled");
|
||||
UIWidgets::EnhancementCheckbox("Enabled", "gColViewerEnabled");
|
||||
|
||||
SohImGui::EnhancementCombo("Scene", "gColViewerScene", ColRenderSettingNames);
|
||||
SohImGui::EnhancementCombo("Bg Actors", "gColViewerBgActors", ColRenderSettingNames);
|
||||
SohImGui::EnhancementCombo("Col Check", "gColViewerColCheck", ColRenderSettingNames);
|
||||
SohImGui::EnhancementCombo("Waterbox", "gColViewerWaterbox", ColRenderSettingNames);
|
||||
UIWidgets::EnhancementCombo("Scene", "gColViewerScene", ColRenderSettingNames);
|
||||
UIWidgets::EnhancementCombo("Bg Actors", "gColViewerBgActors", ColRenderSettingNames);
|
||||
UIWidgets::EnhancementCombo("Col Check", "gColViewerColCheck", ColRenderSettingNames);
|
||||
UIWidgets::EnhancementCombo("Waterbox", "gColViewerWaterbox", ColRenderSettingNames);
|
||||
|
||||
SohImGui::EnhancementCheckbox("Apply as decal", "gColViewerDecal");
|
||||
InsertHelpHoverText("Applies the collision as a decal display. This can be useful if there is z-fighting occuring "
|
||||
UIWidgets::EnhancementCheckbox("Apply as decal", "gColViewerDecal");
|
||||
UIWidgets::InsertHelpHoverText("Applies the collision as a decal display. This can be useful if there is z-fighting occuring "
|
||||
"with the scene geometry, but can cause other artifacts.");
|
||||
SohImGui::EnhancementCheckbox("Shaded", "gColViewerShaded");
|
||||
InsertHelpHoverText("Applies the scene's shading to the collision display.");
|
||||
UIWidgets::EnhancementCheckbox("Shaded", "gColViewerShaded");
|
||||
UIWidgets::InsertHelpHoverText("Applies the scene's shading to the collision display.");
|
||||
|
||||
// This has to be duplicated in both code paths due to the nature of ImGui::IsItemHovered()
|
||||
const std::string colorHelpText = "View and change the colors used for collision display.";
|
||||
if (ImGui::TreeNode("Colors")) {
|
||||
InsertHelpHoverText(colorHelpText);
|
||||
UIWidgets::InsertHelpHoverText(colorHelpText);
|
||||
|
||||
SohImGui::EnhancementColor("Normal", "gColViewerColorNormal", scene_col, ImVec4(255, 255, 255, 255), false);
|
||||
SohImGui::EnhancementColor("Hookshot", "gColViewerColorHookshot", hookshot_col, ImVec4(128, 128, 255, 255),
|
||||
UIWidgets::EnhancementColor("Normal", "gColViewerColorNormal", scene_col, ImVec4(255, 255, 255, 255), false);
|
||||
UIWidgets::EnhancementColor("Hookshot", "gColViewerColorHookshot", hookshot_col, ImVec4(128, 128, 255, 255),
|
||||
false);
|
||||
SohImGui::EnhancementColor("Entrance", "gColViewerColorEntrance", entrance_col, ImVec4(0, 255, 0, 255), false);
|
||||
SohImGui::EnhancementColor("Special Surface (Grass/Sand/Etc)", "gColViewerColorSpecialSurface",
|
||||
UIWidgets::EnhancementColor("Entrance", "gColViewerColorEntrance", entrance_col, ImVec4(0, 255, 0, 255), false);
|
||||
UIWidgets::EnhancementColor("Special Surface (Grass/Sand/Etc)", "gColViewerColorSpecialSurface",
|
||||
specialSurface_col, ImVec4(192, 255, 192, 255), false);
|
||||
SohImGui::EnhancementColor("Interactable (Vines/Crawlspace/Etc)", "gColViewerColorInteractable",
|
||||
UIWidgets::EnhancementColor("Interactable (Vines/Crawlspace/Etc)", "gColViewerColorInteractable",
|
||||
interactable_col, ImVec4(192, 0, 192, 255), false);
|
||||
SohImGui::EnhancementColor("Slope", "gColViewerColorSlope", slope_col, ImVec4(255, 255, 128, 255), false);
|
||||
SohImGui::EnhancementColor("Void", "gColViewerColorVoid", void_col, ImVec4(255, 0, 0, 255), false);
|
||||
SohImGui::EnhancementColor("OC", "gColViewerColorOC", oc_col, ImVec4(255, 255, 255, 255), false);
|
||||
SohImGui::EnhancementColor("AC", "gColViewerColorAC", ac_col, ImVec4(0, 0, 255, 255), false);
|
||||
SohImGui::EnhancementColor("AT", "gColViewerColorAT", at_col, ImVec4(255, 0, 0, 255), false);
|
||||
SohImGui::EnhancementColor("Waterbox", "gColViewerColorWaterbox", waterbox_col, ImVec4(0, 0, 255, 255), false);
|
||||
UIWidgets::EnhancementColor("Slope", "gColViewerColorSlope", slope_col, ImVec4(255, 255, 128, 255), false);
|
||||
UIWidgets::EnhancementColor("Void", "gColViewerColorVoid", void_col, ImVec4(255, 0, 0, 255), false);
|
||||
UIWidgets::EnhancementColor("OC", "gColViewerColorOC", oc_col, ImVec4(255, 255, 255, 255), false);
|
||||
UIWidgets::EnhancementColor("AC", "gColViewerColorAC", ac_col, ImVec4(0, 0, 255, 255), false);
|
||||
UIWidgets::EnhancementColor("AT", "gColViewerColorAT", at_col, ImVec4(255, 0, 0, 255), false);
|
||||
UIWidgets::EnhancementColor("Waterbox", "gColViewerColorWaterbox", waterbox_col, ImVec4(0, 0, 255, 255), false);
|
||||
|
||||
ImGui::TreePop();
|
||||
} else {
|
||||
InsertHelpHoverText(colorHelpText);
|
||||
UIWidgets::InsertHelpHoverText(colorHelpText);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
@ -1,14 +1,14 @@
|
||||
#include "debugSaveEditor.h"
|
||||
#include "../../util.h"
|
||||
#include "../../OTRGlobals.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include "ImGuiHelpers.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#include "../../UIWidgets.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <Cvar.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
extern "C" {
|
||||
#include <z64.h>
|
||||
@ -311,7 +311,7 @@ void DrawInfoTab() {
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
|
||||
ImGui::Text("Name: %s", name.c_str());
|
||||
InsertHelpHoverText("Player Name");
|
||||
UIWidgets::InsertHelpHoverText("Player Name");
|
||||
std::string nameID;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
nameID = z2ASCII(i);
|
||||
@ -328,7 +328,7 @@ void DrawInfoTab() {
|
||||
if (ImGui::IsItemDeactivated()) {
|
||||
gSaveContext.healthCapacity = healthIntermediary;
|
||||
}
|
||||
InsertHelpHoverText("Maximum health. 16 units per full heart");
|
||||
UIWidgets::InsertHelpHoverText("Maximum health. 16 units per full heart");
|
||||
if (gSaveContext.health > gSaveContext.healthCapacity) {
|
||||
gSaveContext.health = gSaveContext.healthCapacity; // Clamp health to new max
|
||||
}
|
||||
@ -337,7 +337,7 @@ void DrawInfoTab() {
|
||||
const uint16_t healthMax = gSaveContext.healthCapacity;
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
|
||||
ImGui::SliderScalar("Health", ImGuiDataType_S16, &gSaveContext.health, &healthMin, &healthMax);
|
||||
InsertHelpHoverText("Current health. 16 units per full heart");
|
||||
UIWidgets::InsertHelpHoverText("Current health. 16 units per full heart");
|
||||
|
||||
bool doubleDefense = gSaveContext.doubleDefense != 0;
|
||||
if (ImGui::Checkbox("Double Defense", &doubleDefense)) {
|
||||
@ -345,7 +345,7 @@ void DrawInfoTab() {
|
||||
gSaveContext.inventory.defenseHearts =
|
||||
gSaveContext.doubleDefense ? 20 : 0; // Set to get the border drawn in the UI
|
||||
}
|
||||
InsertHelpHoverText("Is double defense unlocked?");
|
||||
UIWidgets::InsertHelpHoverText("Is double defense unlocked?");
|
||||
|
||||
std::string magicName;
|
||||
if (gSaveContext.magicLevel == 2) {
|
||||
@ -375,7 +375,7 @@ void DrawInfoTab() {
|
||||
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
InsertHelpHoverText("Current magic level");
|
||||
UIWidgets::InsertHelpHoverText("Current magic level");
|
||||
gSaveContext.unk_13F4 = gSaveContext.magicLevel * 0x30; // Set to get the bar drawn in the UI
|
||||
if (gSaveContext.magic > gSaveContext.unk_13F4) {
|
||||
gSaveContext.magic = gSaveContext.unk_13F4; // Clamp magic to new max
|
||||
@ -385,16 +385,16 @@ void DrawInfoTab() {
|
||||
const uint8_t magicMax = gSaveContext.unk_13F4;
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
|
||||
ImGui::SliderScalar("Magic", ImGuiDataType_S8, &gSaveContext.magic, &magicMin, &magicMax);
|
||||
InsertHelpHoverText("Current magic. 48 units per magic level");
|
||||
UIWidgets::InsertHelpHoverText("Current magic. 48 units per magic level");
|
||||
|
||||
ImGui::InputScalar("Rupees", ImGuiDataType_S16, &gSaveContext.rupees);
|
||||
InsertHelpHoverText("Current rupees");
|
||||
UIWidgets::InsertHelpHoverText("Current rupees");
|
||||
|
||||
const uint16_t dayTimeMin = 0;
|
||||
const uint16_t dayTimeMax = 0xFFFF;
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
|
||||
ImGui::SliderScalar("Time", ImGuiDataType_U16, &gSaveContext.dayTime, &dayTimeMin, &dayTimeMax);
|
||||
InsertHelpHoverText("Time of day");
|
||||
UIWidgets::InsertHelpHoverText("Time of day");
|
||||
if (ImGui::Button("Dawn")) {
|
||||
gSaveContext.dayTime = 0x4000;
|
||||
}
|
||||
@ -412,43 +412,43 @@ void DrawInfoTab() {
|
||||
}
|
||||
|
||||
ImGui::InputScalar("Total Days", ImGuiDataType_S32, &gSaveContext.totalDays);
|
||||
InsertHelpHoverText("Total number of days elapsed since the start of the game");
|
||||
UIWidgets::InsertHelpHoverText("Total number of days elapsed since the start of the game");
|
||||
|
||||
ImGui::InputScalar("Deaths", ImGuiDataType_U16, &gSaveContext.deaths);
|
||||
InsertHelpHoverText("Total number of deaths");
|
||||
UIWidgets::InsertHelpHoverText("Total number of deaths");
|
||||
|
||||
bool bgsFlag = gSaveContext.bgsFlag != 0;
|
||||
if (ImGui::Checkbox("Has BGS", &bgsFlag)) {
|
||||
gSaveContext.bgsFlag = bgsFlag;
|
||||
}
|
||||
InsertHelpHoverText("Is Biggoron sword unlocked? Replaces Giant's knife");
|
||||
UIWidgets::InsertHelpHoverText("Is Biggoron sword unlocked? Replaces Giant's knife");
|
||||
|
||||
ImGui::InputScalar("Sword Health", ImGuiDataType_U16, &gSaveContext.swordHealth);
|
||||
InsertHelpHoverText("Giant's knife health. Default is 8. Must be >0 for Biggoron sword to work");
|
||||
UIWidgets::InsertHelpHoverText("Giant's knife health. Default is 8. Must be >0 for Biggoron sword to work");
|
||||
|
||||
ImGui::InputScalar("Bgs Day Count", ImGuiDataType_S32, &gSaveContext.bgsDayCount);
|
||||
InsertHelpHoverText("Total number of days elapsed since giving Biggoron the claim check");
|
||||
UIWidgets::InsertHelpHoverText("Total number of days elapsed since giving Biggoron the claim check");
|
||||
|
||||
ImGui::InputScalar("Entrance Index", ImGuiDataType_S32, &gSaveContext.entranceIndex);
|
||||
InsertHelpHoverText("From which entrance did Link arrive?");
|
||||
UIWidgets::InsertHelpHoverText("From which entrance did Link arrive?");
|
||||
|
||||
ImGui::InputScalar("Cutscene Index", ImGuiDataType_S32, &gSaveContext.cutsceneIndex);
|
||||
InsertHelpHoverText("Which cutscene is this?");
|
||||
UIWidgets::InsertHelpHoverText("Which cutscene is this?");
|
||||
|
||||
ImGui::InputScalar("Navi Timer", ImGuiDataType_U16, &gSaveContext.naviTimer);
|
||||
InsertHelpHoverText("Navi wants to talk at 600 units, decides not to at 3000.");
|
||||
UIWidgets::InsertHelpHoverText("Navi wants to talk at 600 units, decides not to at 3000.");
|
||||
|
||||
ImGui::InputScalar("Timer 1 State", ImGuiDataType_S16, &gSaveContext.timer1State);
|
||||
InsertHelpHoverText("Heat timer, race timer, etc. Has white font");
|
||||
UIWidgets::InsertHelpHoverText("Heat timer, race timer, etc. Has white font");
|
||||
|
||||
ImGui::InputScalar("Timer 1 Value", ImGuiDataType_S16, &gSaveContext.timer1Value, &one, NULL);
|
||||
InsertHelpHoverText("Time, in seconds");
|
||||
UIWidgets::InsertHelpHoverText("Time, in seconds");
|
||||
|
||||
ImGui::InputScalar("Timer 2 State", ImGuiDataType_S16, &gSaveContext.timer2State);
|
||||
InsertHelpHoverText("Trade timer, Ganon collapse timer, etc. Has yellow font");
|
||||
UIWidgets::InsertHelpHoverText("Trade timer, Ganon collapse timer, etc. Has yellow font");
|
||||
|
||||
ImGui::InputScalar("Timer 2 Value", ImGuiDataType_S16, &gSaveContext.timer2Value, &one, NULL);
|
||||
InsertHelpHoverText("Time, in seconds");
|
||||
UIWidgets::InsertHelpHoverText("Time, in seconds");
|
||||
|
||||
const char* audioName;
|
||||
switch (gSaveContext.audioSetting) {
|
||||
@ -483,13 +483,13 @@ void DrawInfoTab() {
|
||||
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
InsertHelpHoverText("Sound setting");
|
||||
UIWidgets::InsertHelpHoverText("Sound setting");
|
||||
|
||||
bool n64DDFlag = gSaveContext.n64ddFlag != 0;
|
||||
if (ImGui::Checkbox("64 DD file?", &n64DDFlag)) {
|
||||
gSaveContext.n64ddFlag = n64DDFlag;
|
||||
}
|
||||
InsertHelpHoverText("WARNING! If you save, your file may be locked! Use caution!");
|
||||
UIWidgets::InsertHelpHoverText("WARNING! If you save, your file may be locked! Use caution!");
|
||||
|
||||
if (ImGui::BeginCombo("Z Target Mode", gSaveContext.zTargetSetting ? "Hold" : "Switch")) {
|
||||
if (ImGui::Selectable("Switch")) {
|
||||
@ -500,7 +500,7 @@ void DrawInfoTab() {
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
InsertHelpHoverText("Z-Targeting behavior");
|
||||
UIWidgets::InsertHelpHoverText("Z-Targeting behavior");
|
||||
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
|
||||
@ -552,7 +552,7 @@ void DrawInventoryTab() {
|
||||
static bool restrictToValid = true;
|
||||
|
||||
ImGui::Checkbox("Restrict to valid items", &restrictToValid);
|
||||
InsertHelpHoverText("Restricts items and ammo to only what is possible to legally acquire in-game");
|
||||
UIWidgets::InsertHelpHoverText("Restricts items and ammo to only what is possible to legally acquire in-game");
|
||||
|
||||
for (int32_t y = 0; y < 4; y++) {
|
||||
for (int32_t x = 0; x < 6; x++) {
|
||||
@ -594,7 +594,7 @@ void DrawInventoryTab() {
|
||||
}
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SetLastItemHoverText("None");
|
||||
UIWidgets::SetLastItemHoverText("None");
|
||||
|
||||
std::vector<ItemMapEntry> possibleItems;
|
||||
if (restrictToValid) {
|
||||
@ -624,14 +624,14 @@ void DrawInventoryTab() {
|
||||
gSaveContext.inventory.items[selectedIndex] = slotEntry.id;
|
||||
// Set adult trade item flag if you're playing adult trade shuffle in rando
|
||||
if (gSaveContext.n64ddFlag &&
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_ADULT_TRADE);
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_ADULT_TRADE) &&
|
||||
selectedIndex == SLOT_TRADE_ADULT &&
|
||||
slotEntry.id >= ITEM_POCKET_EGG && slotEntry.id <= ITEM_CLAIM_CHECK) {
|
||||
gSaveContext.adultTradeItems |= ADULT_TRADE_FLAG(slotEntry.id);
|
||||
}
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SetLastItemHoverText(SohUtils::GetItemName(slotEntry.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(slotEntry.id));
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
@ -725,7 +725,7 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Switch");
|
||||
InsertHelpHoverText("Permanently-saved switch flags");
|
||||
UIWidgets::InsertHelpHoverText("Permanently-saved switch flags");
|
||||
DrawFlagArray32("Switch", act->flags.swch);
|
||||
});
|
||||
|
||||
@ -733,13 +733,13 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Temp Switch");
|
||||
InsertHelpHoverText("Temporary switch flags. Unset on scene transitions");
|
||||
UIWidgets::InsertHelpHoverText("Temporary switch flags. Unset on scene transitions");
|
||||
DrawFlagArray32("Temp Switch", act->flags.tempSwch);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Clear");
|
||||
InsertHelpHoverText("Permanently-saved room-clear flags");
|
||||
UIWidgets::InsertHelpHoverText("Permanently-saved room-clear flags");
|
||||
DrawFlagArray32("Clear", act->flags.clear);
|
||||
});
|
||||
|
||||
@ -747,13 +747,13 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Temp Clear");
|
||||
InsertHelpHoverText("Temporary room-clear flags. Unset on scene transitions");
|
||||
UIWidgets::InsertHelpHoverText("Temporary room-clear flags. Unset on scene transitions");
|
||||
DrawFlagArray32("Temp Clear", act->flags.tempClear);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Collect");
|
||||
InsertHelpHoverText("Permanently-saved collect flags");
|
||||
UIWidgets::InsertHelpHoverText("Permanently-saved collect flags");
|
||||
DrawFlagArray32("Collect", act->flags.collect);
|
||||
});
|
||||
|
||||
@ -761,13 +761,13 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Temp Collect");
|
||||
InsertHelpHoverText("Temporary collect flags. Unset on scene transitions");
|
||||
UIWidgets::InsertHelpHoverText("Temporary collect flags. Unset on scene transitions");
|
||||
DrawFlagArray32("Temp Collect", act->flags.tempCollect);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Chest");
|
||||
InsertHelpHoverText("Permanently-saved chest flags");
|
||||
UIWidgets::InsertHelpHoverText("Permanently-saved chest flags");
|
||||
DrawFlagArray32("Chest", act->flags.chest);
|
||||
});
|
||||
|
||||
@ -781,7 +781,7 @@ void DrawFlagsTab() {
|
||||
act->flags.collect = gSaveContext.sceneFlags[gGlobalCtx->sceneNum].collect;
|
||||
act->flags.chest = gSaveContext.sceneFlags[gGlobalCtx->sceneNum].chest;
|
||||
}
|
||||
SetLastItemHoverText("Load flags from saved scene flags. Normally happens on scene load");
|
||||
UIWidgets::SetLastItemHoverText("Load flags from saved scene flags. Normally happens on scene load");
|
||||
|
||||
if (ImGui::Button("Save Flags")) {
|
||||
gSaveContext.sceneFlags[gGlobalCtx->sceneNum].swch = act->flags.swch;
|
||||
@ -789,7 +789,7 @@ void DrawFlagsTab() {
|
||||
gSaveContext.sceneFlags[gGlobalCtx->sceneNum].collect = act->flags.collect;
|
||||
gSaveContext.sceneFlags[gGlobalCtx->sceneNum].chest = act->flags.chest;
|
||||
}
|
||||
SetLastItemHoverText("Save current scene flags. Normally happens on scene exit");
|
||||
UIWidgets::SetLastItemHoverText("Save current scene flags. Normally happens on scene exit");
|
||||
|
||||
ImGui::EndGroup();
|
||||
} else {
|
||||
@ -819,12 +819,12 @@ void DrawFlagsTab() {
|
||||
if (ImGui::Button("Current")) {
|
||||
selectedSceneFlagMap = gGlobalCtx->sceneNum;
|
||||
}
|
||||
SetLastItemHoverText("Open flags for current scene");
|
||||
UIWidgets::SetLastItemHoverText("Open flags for current scene");
|
||||
}
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Switch");
|
||||
InsertHelpHoverText("Switch flags");
|
||||
UIWidgets::InsertHelpHoverText("Switch flags");
|
||||
DrawFlagArray32("Switch", gSaveContext.sceneFlags[selectedSceneFlagMap].swch);
|
||||
});
|
||||
|
||||
@ -832,13 +832,13 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Clear");
|
||||
InsertHelpHoverText("Room-clear flags");
|
||||
UIWidgets::InsertHelpHoverText("Room-clear flags");
|
||||
DrawFlagArray32("Clear", gSaveContext.sceneFlags[selectedSceneFlagMap].clear);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Collect");
|
||||
InsertHelpHoverText("Collect flags");
|
||||
UIWidgets::InsertHelpHoverText("Collect flags");
|
||||
DrawFlagArray32("Collect", gSaveContext.sceneFlags[selectedSceneFlagMap].collect);
|
||||
});
|
||||
|
||||
@ -846,13 +846,13 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Chest");
|
||||
InsertHelpHoverText("Chest flags");
|
||||
UIWidgets::InsertHelpHoverText("Chest flags");
|
||||
DrawFlagArray32("Chest", gSaveContext.sceneFlags[selectedSceneFlagMap].chest);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Rooms");
|
||||
InsertHelpHoverText("Flags for visted rooms");
|
||||
UIWidgets::InsertHelpHoverText("Flags for visted rooms");
|
||||
DrawFlagArray32("Rooms", gSaveContext.sceneFlags[selectedSceneFlagMap].rooms);
|
||||
});
|
||||
|
||||
@ -860,7 +860,7 @@ void DrawFlagsTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Floors");
|
||||
InsertHelpHoverText("Flags for visted floors");
|
||||
UIWidgets::InsertHelpHoverText("Flags for visted floors");
|
||||
DrawFlagArray32("Floors", gSaveContext.sceneFlags[selectedSceneFlagMap].floors);
|
||||
});
|
||||
|
||||
@ -916,7 +916,7 @@ void DrawFlagsTab() {
|
||||
if (!(gSaveContext.n64ddFlag && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_TOKENS))) {
|
||||
static bool keepGsCountUpdated = true;
|
||||
ImGui::Checkbox("Keep GS Count Updated", &keepGsCountUpdated);
|
||||
InsertHelpHoverText("Automatically adjust the number of gold skulltula tokens acquired based on set flags.");
|
||||
UIWidgets::InsertHelpHoverText("Automatically adjust the number of gold skulltula tokens acquired based on set flags.");
|
||||
int32_t gsCount = 0;
|
||||
if (keepGsCountUpdated) {
|
||||
for (int32_t gsFlagIndex = 0; gsFlagIndex < 6; gsFlagIndex++) {
|
||||
@ -930,85 +930,85 @@ void DrawFlagsTab() {
|
||||
if (ImGui::TreeNode("Event Check Inf Flags")) {
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("0");
|
||||
InsertHelpHoverText("Mostly Kokiri Forest related");
|
||||
UIWidgets::InsertHelpHoverText("Mostly Kokiri Forest related");
|
||||
DrawFlagArray16("eci0", gSaveContext.eventChkInf[0]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("1");
|
||||
InsertHelpHoverText("Mostly Lon Lon Ranch related");
|
||||
UIWidgets::InsertHelpHoverText("Mostly Lon Lon Ranch related");
|
||||
DrawFlagArray16("eci1", gSaveContext.eventChkInf[1]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("2");
|
||||
InsertHelpHoverText("Dodongo Related?");
|
||||
UIWidgets::InsertHelpHoverText("Dodongo Related?");
|
||||
DrawFlagArray16("eci2", gSaveContext.eventChkInf[2]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("3");
|
||||
InsertHelpHoverText("Mostly Zora related");
|
||||
UIWidgets::InsertHelpHoverText("Mostly Zora related");
|
||||
DrawFlagArray16("eci3", gSaveContext.eventChkInf[3]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("4");
|
||||
InsertHelpHoverText("Random");
|
||||
UIWidgets::InsertHelpHoverText("Random");
|
||||
DrawFlagArray16("eci4", gSaveContext.eventChkInf[4]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("5");
|
||||
InsertHelpHoverText("Mostly song learning related");
|
||||
UIWidgets::InsertHelpHoverText("Mostly song learning related");
|
||||
DrawFlagArray16("eci5", gSaveContext.eventChkInf[5]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("6");
|
||||
InsertHelpHoverText("Random");
|
||||
UIWidgets::InsertHelpHoverText("Random");
|
||||
DrawFlagArray16("eci6", gSaveContext.eventChkInf[6]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("7");
|
||||
InsertHelpHoverText("Boss Battle related");
|
||||
UIWidgets::InsertHelpHoverText("Boss Battle related");
|
||||
DrawFlagArray16("eci7", gSaveContext.eventChkInf[7]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("8");
|
||||
InsertHelpHoverText("Mask related?");
|
||||
UIWidgets::InsertHelpHoverText("Mask related?");
|
||||
DrawFlagArray16("eci8", gSaveContext.eventChkInf[8]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("9");
|
||||
InsertHelpHoverText("Mostly carpenter related");
|
||||
UIWidgets::InsertHelpHoverText("Mostly carpenter related");
|
||||
DrawFlagArray16("eci9", gSaveContext.eventChkInf[9]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("A");
|
||||
InsertHelpHoverText("First-time overworld entrance cs related");
|
||||
UIWidgets::InsertHelpHoverText("First-time overworld entrance cs related");
|
||||
DrawFlagArray16("eci10", gSaveContext.eventChkInf[10]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("B");
|
||||
InsertHelpHoverText("First-time dungeon entrance cs/trial cs related");
|
||||
UIWidgets::InsertHelpHoverText("First-time dungeon entrance cs/trial cs related");
|
||||
DrawFlagArray16("eci11", gSaveContext.eventChkInf[11]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("C");
|
||||
InsertHelpHoverText("Random");
|
||||
UIWidgets::InsertHelpHoverText("Random");
|
||||
DrawFlagArray16("eci12", gSaveContext.eventChkInf[12]);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("D");
|
||||
InsertHelpHoverText("Frog songs/GS rewards");
|
||||
UIWidgets::InsertHelpHoverText("Frog songs/GS rewards");
|
||||
DrawFlagArray16("eci13", gSaveContext.eventChkInf[13]);
|
||||
});
|
||||
|
||||
@ -1061,7 +1061,7 @@ void DrawUpgrade(const std::string& categoryName, int32_t categoryId, const std:
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::PopID();
|
||||
SetLastItemHoverText(categoryName.c_str());
|
||||
UIWidgets::SetLastItemHoverText(categoryName.c_str());
|
||||
}
|
||||
|
||||
// Draws a combo that lets you choose and upgrade value from a popup grid of icons
|
||||
@ -1086,7 +1086,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleColor();
|
||||
SetLastItemHoverText(categoryName.c_str());
|
||||
UIWidgets::SetLastItemHoverText(categoryName.c_str());
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
if (ImGui::BeginPopup(upgradePopupPicker)) {
|
||||
@ -1100,7 +1100,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
|
||||
Inventory_ChangeUpgrade(categoryId, pickerIndex);
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SetLastItemHoverText("None");
|
||||
UIWidgets::SetLastItemHoverText("None");
|
||||
} else {
|
||||
const ItemMapEntry& slotEntry = itemMapping[items[pickerIndex]];
|
||||
if (ImGui::ImageButton(SohImGui::GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
|
||||
@ -1108,7 +1108,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
|
||||
Inventory_ChangeUpgrade(categoryId, pickerIndex);
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SetLastItemHoverText(SohUtils::GetItemName(slotEntry.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(slotEntry.id));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1150,7 +1150,7 @@ void DrawEquipmentTab() {
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::PopID();
|
||||
SetLastItemHoverText(SohUtils::GetItemName(entry.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(entry.id));
|
||||
}
|
||||
|
||||
const std::vector<uint8_t> bulletBagValues = {
|
||||
@ -1240,7 +1240,7 @@ void DrawQuestItemButton(uint32_t item) {
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
SetLastItemHoverText(SohUtils::GetQuestItemName(entry.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetQuestItemName(entry.id));
|
||||
}
|
||||
|
||||
// Draws a toggleable icon for a dungeon item that is faded when disabled
|
||||
@ -1258,7 +1258,7 @@ void DrawDungeonItemButton(uint32_t item, uint32_t scene) {
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
SetLastItemHoverText(SohUtils::GetItemName(entry.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(entry.id));
|
||||
}
|
||||
|
||||
void DrawQuestStatusTab() {
|
||||
@ -1305,11 +1305,11 @@ void DrawQuestStatusTab() {
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
SetLastItemHoverText(SohUtils::GetQuestItemName(entry.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetQuestItemName(entry.id));
|
||||
}
|
||||
|
||||
ImGui::InputScalar("GS Count", ImGuiDataType_S16, &gSaveContext.inventory.gsTokens);
|
||||
InsertHelpHoverText("Number of gold skulltula tokens aquired");
|
||||
UIWidgets::InsertHelpHoverText("Number of gold skulltula tokens aquired");
|
||||
|
||||
uint32_t bitMask = 1 << QUEST_SKULL_TOKEN;
|
||||
bool gsUnlocked = (bitMask & gSaveContext.inventory.questItems) != 0;
|
||||
@ -1320,7 +1320,7 @@ void DrawQuestStatusTab() {
|
||||
gSaveContext.inventory.questItems &= ~bitMask;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("If unlocked, enables showing the gold skulltula count in the quest status menu");
|
||||
UIWidgets::InsertHelpHoverText("If unlocked, enables showing the gold skulltula count in the quest status menu");
|
||||
|
||||
int32_t pohCount = (gSaveContext.inventory.questItems & 0xF0000000) >> 28;
|
||||
if (ImGui::BeginCombo("PoH count", std::to_string(pohCount).c_str())) {
|
||||
@ -1332,7 +1332,7 @@ void DrawQuestStatusTab() {
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
InsertHelpHoverText("The number of pieces of heart acquired towards the next heart container");
|
||||
UIWidgets::InsertHelpHoverText("The number of pieces of heart acquired towards the next heart container");
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Dungeon Items");
|
||||
@ -1457,7 +1457,7 @@ void DrawPlayerTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Link's Rotation");
|
||||
InsertHelpHoverText("For Link's rotation in relation to the world");
|
||||
UIWidgets::InsertHelpHoverText("For Link's rotation in relation to the world");
|
||||
ImGui::InputScalar("X Rot", ImGuiDataType_S16, &player->actor.world.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Y Rot", ImGuiDataType_S16, &player->actor.world.rot.y);
|
||||
@ -1467,7 +1467,7 @@ void DrawPlayerTab() {
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Link's Model Rotation");
|
||||
InsertHelpHoverText("For Link's actual model");
|
||||
UIWidgets::InsertHelpHoverText("For Link's actual model");
|
||||
ImGui::InputScalar("X ModRot", ImGuiDataType_S16, &player->actor.shape.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Y ModRot", ImGuiDataType_S16, &player->actor.shape.rot.y);
|
||||
@ -1476,19 +1476,19 @@ void DrawPlayerTab() {
|
||||
});
|
||||
|
||||
ImGui::InputScalar("Linear Velocity", ImGuiDataType_Float, &player->linearVelocity);
|
||||
InsertHelpHoverText("Link's speed along the XZ plane");
|
||||
UIWidgets::InsertHelpHoverText("Link's speed along the XZ plane");
|
||||
|
||||
ImGui::InputScalar("Y Velocity", ImGuiDataType_Float, &player->actor.velocity.y);
|
||||
InsertHelpHoverText("Link's speed along the Y plane. Caps at -20");
|
||||
UIWidgets::InsertHelpHoverText("Link's speed along the Y plane. Caps at -20");
|
||||
|
||||
ImGui::InputScalar("Wall Height", ImGuiDataType_Float, &player->wallHeight);
|
||||
InsertHelpHoverText("Height used to determine whether Link can climb or grab a ledge at the top");
|
||||
UIWidgets::InsertHelpHoverText("Height used to determine whether Link can climb or grab a ledge at the top");
|
||||
|
||||
ImGui::InputScalar("Invincibility Timer", ImGuiDataType_S8, &player->invincibilityTimer);
|
||||
InsertHelpHoverText("Can't take damage while this is nonzero");
|
||||
UIWidgets::InsertHelpHoverText("Can't take damage while this is nonzero");
|
||||
|
||||
ImGui::InputScalar("Gravity", ImGuiDataType_Float, &player->actor.gravity);
|
||||
InsertHelpHoverText("Rate at which Link falls. Default -4.0f");
|
||||
UIWidgets::InsertHelpHoverText("Rate at which Link falls. Default -4.0f");
|
||||
|
||||
if (ImGui::BeginCombo("Link Age on Load", gGlobalCtx->linkAgeOnLoad == 0 ? "Adult" : "Child")) {
|
||||
if (ImGui::Selectable("Adult")) {
|
||||
@ -1500,7 +1500,7 @@ void DrawPlayerTab() {
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
InsertHelpHoverText("This will change Link's age when you load a map");
|
||||
UIWidgets::InsertHelpHoverText("This will change Link's age when you load a map");
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include <ultra64.h>
|
||||
#include <z64.h>
|
||||
#include "Cvar.h"
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
#define MAX_CVARS 2048
|
||||
|
||||
@ -39,4 +39,4 @@ s32 GameConsole_Split(char* str, char** argv);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include <utility>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <Lib/spdlog/include/spdlog/spdlog.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
std::list<EntranceOverride> entranceOverrides = {};
|
||||
bool noRandomEntrances = false;
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <Lib/spdlog/include/spdlog/spdlog.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
using namespace CustomMessages;
|
||||
using namespace Logic;
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "trial.hpp"
|
||||
#include "entrance.hpp"
|
||||
#include "z64item.h"
|
||||
#include <Lib/spdlog/include/spdlog/spdlog.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
using namespace CustomMessages;
|
||||
using namespace Logic;
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "shops.hpp"
|
||||
#include "debug.hpp"
|
||||
#include "keys.hpp"
|
||||
#include <Lib/spdlog/include/spdlog/spdlog.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include "../randomizerTypes.h"
|
||||
|
||||
//Location definitions
|
||||
@ -1638,4 +1638,4 @@ void CreateItemOverrides() {
|
||||
}
|
||||
SPDLOG_DEBUG("Overrides Created: ");
|
||||
SPDLOG_DEBUG(std::to_string(overrides.size()));
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "settings.hpp"
|
||||
#include "spoiler_log.hpp"
|
||||
#include "z64item.h"
|
||||
#include <Lib/spdlog/include/spdlog/spdlog.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
|
||||
using namespace Settings;
|
||||
|
@ -13,8 +13,8 @@
|
||||
#include "spoiler_log.hpp"
|
||||
#include "location_access.hpp"
|
||||
#include "debug.hpp"
|
||||
#include <Lib/spdlog/include/spdlog/spdlog.h>
|
||||
#include "soh/Enhancements/randomizer/randomizerTypes.h"
|
||||
#include <spdlog/spdlog.h>
|
||||
#include "../../randomizer/randomizerTypes.h"
|
||||
|
||||
namespace {
|
||||
bool seedChanged;
|
||||
@ -547,4 +547,4 @@ std::string GenerateRandomizer(std::unordered_map<RandomizerSettingKey, uint8_t>
|
||||
|
||||
std::string GetInput(const char* hintText) {
|
||||
return std::string();
|
||||
}
|
||||
}
|
||||
|
@ -5,9 +5,9 @@
|
||||
#include "location_access.hpp"
|
||||
#include "rando_main.hpp"
|
||||
// #include <soh/Enhancements/randomizer.h>
|
||||
#include <Cvar.h>
|
||||
#include <Window.h>
|
||||
#include <PR/ultra64/types.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
#include <libultraship/Window.h>
|
||||
#include <ultra64/types.h>
|
||||
|
||||
#define TICKS_PER_SEC 268123480.0
|
||||
|
||||
|
@ -2600,6 +2600,8 @@ namespace Settings {
|
||||
|
||||
NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]);
|
||||
|
||||
LinksPocketItem.SetSelectedIndex(cvarSettings[RSK_LINKS_POCKET]);
|
||||
|
||||
// RANDOTODO implement chest shuffle with keysanity
|
||||
// ShuffleChestMinigame.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_CHEST_MINIGAME]);
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "utils.hpp"
|
||||
#include "shops.hpp"
|
||||
#include "hints.hpp"
|
||||
#include "Lib/nlohmann/json.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
@ -26,7 +26,7 @@
|
||||
#include <filesystem>
|
||||
#include <variables.h>
|
||||
|
||||
#include "Window.h"
|
||||
#include <libultraship/Window.h>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
@ -780,4 +780,4 @@ bool PlacementLog_Write() {
|
||||
contentNode->SetCData(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -8,7 +8,7 @@
|
||||
#include <soh/Enhancements/randomizer/randomizerTypes.h>
|
||||
#include <soh/Enhancements/custom-message/CustomMessageManager.h>
|
||||
|
||||
#define NUM_NAVI_MESSAGES 15
|
||||
#define NUM_NAVI_MESSAGES 19
|
||||
|
||||
class Randomizer {
|
||||
private:
|
||||
@ -21,8 +21,6 @@ class Randomizer {
|
||||
std::string ganonText;
|
||||
std::unordered_map<RandomizerSettingKey, u8> randoSettings;
|
||||
std::unordered_map<RandomizerCheck, u16> randomizerMerchantPrices;
|
||||
s16 GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
|
||||
s16 GetItemFromActor(s16 actorId, s16 actorParams, s16 sceneNum, GetItemID ogItemId);
|
||||
void ParseRandomizerSettingsFile(const char* spoilerFileName);
|
||||
void ParseHintLocationsFile(const char* spoilerFileName);
|
||||
void ParseRequiredTrialsFile(const char* spoilerFileName);
|
||||
@ -50,14 +48,19 @@ class Randomizer {
|
||||
void LoadItemLocations(const char* spoilerFileName,bool silent);
|
||||
bool IsTrialRequired(RandomizerInf trial);
|
||||
u8 GetRandoSettingValue(RandomizerSettingKey randoSettingKey);
|
||||
RandomizerCheck GetCheckFromActor(s16 sceneNum, s16 actorId, s16 actorParams);
|
||||
RandomizerCheck GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
||||
RandomizerGet GetRandomizerGetFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
||||
RandomizerGet GetRandomizerGetFromKnownCheck(RandomizerCheck randomizerCheck);
|
||||
std::string GetChildAltarText() const;
|
||||
std::string GetAdultAltarText() const;
|
||||
std::string GetGanonText() const;
|
||||
std::string GetGanonHintText() const;
|
||||
ScrubIdentity IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
|
||||
s16 GetRandomizedItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
|
||||
s16 GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
|
||||
GetItemID GetItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogItemId);
|
||||
GetItemID GetItemIdFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogItemId);
|
||||
GetItemID GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId);
|
||||
ItemObtainability GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
|
||||
ItemObtainability GetItemObtainabilityFromRandomizerGet(RandomizerGet randomizerCheck);
|
||||
static void CreateCustomMessages();
|
||||
static std::string RandomizeRupeeName(std::string message, int language);
|
||||
static CustomMessageEntry GetRupeeMessage(u16 rupeeTextId);
|
||||
|
@ -1021,8 +1021,18 @@ typedef enum {
|
||||
RSK_BLUE_FIRE_ARROWS,
|
||||
RSK_SUNLIGHT_ARROWS,
|
||||
RSK_BOMBCHUS_IN_LOGIC
|
||||
RSK_BOMBCHUS_IN_LOGIC,
|
||||
RSK_LINKS_POCKET
|
||||
} RandomizerSettingKey;
|
||||
|
||||
typedef enum {
|
||||
CAN_OBTAIN,
|
||||
CANT_OBTAIN_MISC,
|
||||
CANT_OBTAIN_ALREADY_HAVE,
|
||||
CANT_OBTAIN_NEED_UPGRADE,
|
||||
CANT_OBTAIN_NEED_EMPTY_BOTTLE,
|
||||
} ItemObtainability;
|
||||
|
||||
typedef struct ScrubIdentity {
|
||||
RandomizerInf randomizerInf;
|
||||
RandomizerCheck randomizerCheck;
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <Cvar.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
/*
|
||||
typedef struct {
|
||||
|
@ -1,14 +1,13 @@
|
||||
#include "randomizer_item_tracker.h"
|
||||
#include "../../util.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include "../libultraship/Hooks.h"
|
||||
#include "../libultraship/UltraController.h"
|
||||
#include "../debugger/ImGuiHelpers.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#include "../../UIWidgets.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <Cvar.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
#include <libultraship/Hooks.h>
|
||||
|
||||
extern "C" {
|
||||
#include <z64.h>
|
||||
@ -351,7 +350,7 @@ void DrawEquip(ItemTrackerItem item) {
|
||||
ImGui::Image(SohImGui::GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
|
||||
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
|
||||
|
||||
SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
}
|
||||
|
||||
void DrawQuest(ItemTrackerItem item) {
|
||||
@ -367,7 +366,7 @@ void DrawQuest(ItemTrackerItem item) {
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
SetLastItemHoverText(SohUtils::GetQuestItemName(item.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetQuestItemName(item.id));
|
||||
};
|
||||
|
||||
void DrawItem(ItemTrackerItem item) {
|
||||
@ -418,7 +417,7 @@ void DrawItem(ItemTrackerItem item) {
|
||||
DrawItemCount(item);
|
||||
ImGui::EndGroup();
|
||||
|
||||
SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
}
|
||||
|
||||
void DrawBottle(ItemTrackerItem item) {
|
||||
@ -433,7 +432,7 @@ void DrawBottle(ItemTrackerItem item) {
|
||||
ImGui::Image(SohImGui::GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
|
||||
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
|
||||
|
||||
SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
};
|
||||
|
||||
void DrawDungeonItem(ItemTrackerItem item) {
|
||||
@ -471,7 +470,7 @@ void DrawDungeonItem(ItemTrackerItem item) {
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
|
||||
SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
|
||||
}
|
||||
|
||||
void DrawSong(ItemTrackerItem item) {
|
||||
@ -482,7 +481,7 @@ void DrawSong(ItemTrackerItem item) {
|
||||
ImGui::SetCursorScreenPos(ImVec2(p.x + 6, p.y));
|
||||
ImGui::Image(SohImGui::GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
|
||||
ImVec2(iconSize / 1.5, iconSize), ImVec2(0, 0), ImVec2(1, 1));
|
||||
SetLastItemHoverText(SohUtils::GetQuestItemName(item.id));
|
||||
UIWidgets::SetLastItemHoverText(SohUtils::GetQuestItemName(item.id));
|
||||
}
|
||||
|
||||
void DrawNotes(bool resizeable = false) {
|
||||
@ -647,7 +646,7 @@ void LabeledComboBoxRightAligned(const char* label, const char* cvar, std::vecto
|
||||
for (int i = 0; i < options.size(); i++) {
|
||||
if (ImGui::Selectable(options[i].c_str())) {
|
||||
CVar_SetS32(cvar, i);
|
||||
SohImGui::needs_save = true;
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
shouldUpdateVectors = true;
|
||||
}
|
||||
}
|
||||
@ -664,7 +663,7 @@ void PaddedEnhancementCheckbox(const char* text, const char* cvarName, s32 defau
|
||||
bool val = (bool)CVar_GetS32(cvarName, defaultValue);
|
||||
if (ImGui::Checkbox(text, &val)) {
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::needs_save = true;
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
shouldUpdateVectors = true;
|
||||
}
|
||||
if (padBottom) {
|
||||
@ -858,7 +857,7 @@ void DrawItemTrackerOptions(bool& open) {
|
||||
CVar_SetFloat("gItemTrackerBgColorG", ChromaKeyBackground.y);
|
||||
CVar_SetFloat("gItemTrackerBgColorB", ChromaKeyBackground.z);
|
||||
CVar_SetFloat("gItemTrackerBgColorA", ChromaKeyBackground.w);
|
||||
SohImGui::needs_save = true;
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
@ -873,9 +872,9 @@ void DrawItemTrackerOptions(bool& open) {
|
||||
LabeledComboBoxRightAligned("Combo Button 2", "gItemTrackerComboButton2", { "A", "B", "C-Up", "C-Down", "C-Left", "C-Right", "L", "Z", "R", "Start", "D-Up", "D-Down", "D-Left", "D-Right" }, 8);
|
||||
}
|
||||
}
|
||||
PaddedSeparator();
|
||||
SohImGui::EnhancementSliderInt("Icon size : %dpx", "##ITEMTRACKERICONSIZE", "gItemTrackerIconSize", 25, 128, "", 36, true);
|
||||
SohImGui::EnhancementSliderInt("Icon margins : %dpx", "##ITEMTRACKERSPACING", "gItemTrackerIconSpacing", -5, 50, "", 12, true);
|
||||
UIWidgets::PaddedSeparator();
|
||||
UIWidgets::EnhancementSliderInt("Icon size : %dpx", "##ITEMTRACKERICONSIZE", "gItemTrackerIconSize", 25, 128, "", 36, true);
|
||||
UIWidgets::EnhancementSliderInt("Icon margins : %dpx", "##ITEMTRACKERSPACING", "gItemTrackerIconSpacing", -5, 50, "", 12, true);
|
||||
PaddedEnhancementCheckbox("Display \"Current/Max\" values", "gItemTrackerDisplayCurrentMax", 0);
|
||||
if (CVar_GetS32("gItemTrackerDisplayCurrentMax", 0) == 0) {
|
||||
PaddedEnhancementCheckbox("Align count to left side", "gItemTrackerCurrentOnLeft", 0);
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "savestates.h"
|
||||
|
||||
#include "GameVersions.h"
|
||||
#include <libultraship/GameVersions.h>
|
||||
|
||||
#include <cstdio> // std::sprintf
|
||||
|
||||
@ -9,7 +9,7 @@
|
||||
#include <soh/OTRGlobals.h>
|
||||
#include <soh/OTRAudio.h>
|
||||
|
||||
#include <ImGuiImpl.h>
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
|
||||
#include "z64.h"
|
||||
#include "z64save.h"
|
||||
@ -823,7 +823,7 @@ extern "C" void ProcessSaveStateRequests(void) {
|
||||
}
|
||||
|
||||
void SaveStateMgr::SetCurrentSlot(unsigned int slot) {
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "slot %u set", slot);
|
||||
SohImGui::GetGameOverlay()->TextDrawNotification(1.0f, true, "slot %u set", slot);
|
||||
this->currentSlot = slot;
|
||||
}
|
||||
|
||||
@ -841,12 +841,12 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
|
||||
this->states[request.slot] = std::make_shared<SaveState>(OTRGlobals::Instance->gSaveStateMgr, request.slot);
|
||||
}
|
||||
this->states[request.slot]->Save();
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
|
||||
SohImGui::GetGameOverlay()->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
|
||||
break;
|
||||
case RequestType::LOAD:
|
||||
if (this->states.contains(request.slot)) {
|
||||
this->states[request.slot]->Load();
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
|
||||
SohImGui::GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
|
||||
} else {
|
||||
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
|
||||
}
|
||||
@ -862,7 +862,7 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
|
||||
SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
|
||||
if (gGlobalCtx == nullptr) {
|
||||
SPDLOG_ERROR("[SOH] Can not save or load a state outside of \"GamePlay\"");
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "states not available here", request.slot);
|
||||
SohImGui::GetGameOverlay()->TextDrawNotification(1.0f, true, "states not available here", request.slot);
|
||||
return SaveStateReturn::FAIL_WRONG_GAMESTATE;
|
||||
}
|
||||
|
||||
@ -876,7 +876,7 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
|
||||
return SaveStateReturn::SUCCESS;
|
||||
} else {
|
||||
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
|
||||
SohImGui::GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
|
||||
return SaveStateReturn::FAIL_INVALID_SLOT;
|
||||
}
|
||||
[[unlikely]] default:
|
||||
|
1400
soh/soh/GameMenuBar.cpp
Normal file
1400
soh/soh/GameMenuBar.cpp
Normal file
File diff suppressed because it is too large
Load Diff
27
soh/soh/GameMenuBar.hpp
Normal file
27
soh/soh/GameMenuBar.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
//
|
||||
// GameMenuBar.hpp
|
||||
// soh
|
||||
//
|
||||
// Created by David Chavez on 24.08.22.
|
||||
//
|
||||
|
||||
#ifndef GameMenuBar_hpp
|
||||
#define GameMenuBar_hpp
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
void enableBetaQuest();
|
||||
void disableBetaQuest();
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace GameMenuBar {
|
||||
void SetupHooks();
|
||||
void Draw();
|
||||
}
|
||||
|
||||
#endif /* GameMenuBar_hpp */
|
@ -5,46 +5,46 @@
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
#include "ResourceMgr.h"
|
||||
#include "DisplayList.h"
|
||||
#include "PlayerAnimation.h"
|
||||
#include "Skeleton.h"
|
||||
#include "Window.h"
|
||||
#include <libultraship/ResourceMgr.h>
|
||||
#include <libultraship/DisplayList.h>
|
||||
#include <libultraship/PlayerAnimation.h>
|
||||
#include <libultraship/Skeleton.h>
|
||||
#include <libultraship/Window.h>
|
||||
#include "z64animation.h"
|
||||
#include "z64bgcheck.h"
|
||||
#include "Enhancements/gameconsole.h"
|
||||
#include <ultra64/gbi.h>
|
||||
#include <Animation.h>
|
||||
#include <libultraship/Animation.h>
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <time.h>
|
||||
#endif
|
||||
#include <CollisionHeader.h>
|
||||
#include <Array.h>
|
||||
#include <Cutscene.h>
|
||||
#include "Lib/stb/stb_image.h"
|
||||
#include <libultraship/CollisionHeader.h>
|
||||
#include <libultraship/Array.h>
|
||||
#include <libultraship/Cutscene.h>
|
||||
#include <stb/stb_image.h>
|
||||
#define DRMP3_IMPLEMENTATION
|
||||
#include "Lib/dr_libs/mp3.h"
|
||||
#include <dr_libs/mp3.h>
|
||||
#define DRWAV_IMPLEMENTATION
|
||||
#include "Lib/dr_libs/wav.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include <dr_libs/wav.h>
|
||||
#include <libultraship/AudioPlayer.h>
|
||||
#include "Enhancements/controls/GameControlEditor.h"
|
||||
#include "Enhancements/cosmetics/CosmeticsEditor.h"
|
||||
#include "Enhancements/debugconsole.h"
|
||||
#include "Enhancements/debugger/debugger.h"
|
||||
#include <soh/Enhancements/randomizer/randomizer.h>
|
||||
#include <soh/Enhancements/randomizer/randomizer_item_tracker.h>
|
||||
#include "Enhancements/randomizer/randomizer.h"
|
||||
#include "Enhancements/randomizer/randomizer_item_tracker.h"
|
||||
#include "Enhancements/n64_weird_frame_data.inc"
|
||||
#include "soh/frame_interpolation.h"
|
||||
#include "frame_interpolation.h"
|
||||
#include "variables.h"
|
||||
#include "macros.h"
|
||||
#include <Utils/StringHelper.h>
|
||||
#include "Hooks.h"
|
||||
#include <soh/Enhancements/custom-message/CustomMessageManager.h>
|
||||
#include <libultraship/Hooks.h>
|
||||
#include "Enhancements/custom-message/CustomMessageManager.h"
|
||||
|
||||
#include "Lib/Fast3D/gfx_pc.h"
|
||||
#include "Lib/Fast3D/gfx_rendering_api.h"
|
||||
#include <Fast3D/gfx_pc.h>
|
||||
#include <Fast3D/gfx_rendering_api.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <SDL_scancode.h>
|
||||
@ -53,15 +53,16 @@
|
||||
#endif
|
||||
|
||||
#ifdef __SWITCH__
|
||||
#include "SwitchImpl.h"
|
||||
#include <libultraship/SwitchImpl.h>
|
||||
#elif defined(__WIIU__)
|
||||
#include "WiiUImpl.h"
|
||||
#include <libultraship/WiiUImpl.h>
|
||||
#endif
|
||||
|
||||
#include <Audio.h>
|
||||
#include <soh/Enhancements/custom-message/CustomMessageTypes.h>
|
||||
#include <libultraship/Audio.h>
|
||||
#include "Enhancements/custom-message/CustomMessageTypes.h"
|
||||
#include <functions.h>
|
||||
#include <soh/Enhancements/item-tables/ItemTableManager.h>
|
||||
#include "Enhancements/item-tables/ItemTableManager.h"
|
||||
#include "GameMenuBar.hpp"
|
||||
|
||||
OTRGlobals* OTRGlobals::Instance;
|
||||
SaveManager* SaveManager::Instance;
|
||||
@ -290,6 +291,7 @@ extern "C" void VanillaItemTable_Init() {
|
||||
GET_ITEM(ITEM_BULLET_BAG_50, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG_50, 0x6C, 0x80, CHEST_ANIM_LONG, MOD_NONE, GI_BULLET_BAG_50),
|
||||
GET_ITEM_NONE,
|
||||
GET_ITEM_NONE,
|
||||
GET_ITEM_NONE // GI_MAX - if you need to add to this table insert it before this entry.
|
||||
};
|
||||
ItemTableManager::Instance->AddItemTable(MOD_NONE);
|
||||
for (uint8_t i = 0; i < ARRAY_COUNT(getItemTable); i++) {
|
||||
@ -321,6 +323,9 @@ extern "C" void InitOTR() {
|
||||
#elif defined(__WIIU__)
|
||||
Ship::WiiU::Init();
|
||||
#endif
|
||||
SohImGui::AddSetupHooksDelegate(GameMenuBar::SetupHooks);
|
||||
SohImGui::RegisterMenuDrawMethod(GameMenuBar::Draw);
|
||||
|
||||
OTRGlobals::Instance = new OTRGlobals();
|
||||
SaveManager::Instance = new SaveManager();
|
||||
CustomMessageManager::Instance = new CustomMessageManager();
|
||||
@ -1582,8 +1587,8 @@ extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey) {
|
||||
return OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(randoSettingKey);
|
||||
}
|
||||
|
||||
extern "C" RandomizerCheck Randomizer_GetCheckFromActor(s16 sceneNum, s16 actorId, s16 actorParams) {
|
||||
return OTRGlobals::Instance->gRandomizer->GetCheckFromActor(sceneNum, actorId, actorParams);
|
||||
extern "C" RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams) {
|
||||
return OTRGlobals::Instance->gRandomizer->GetCheckFromActor(actorId, sceneNum, actorParams);
|
||||
}
|
||||
|
||||
extern "C" ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData) {
|
||||
@ -1621,7 +1626,7 @@ extern "C" CustomMessageEntry Randomizer_GetHintFromCheck(RandomizerCheck check)
|
||||
}
|
||||
|
||||
extern "C" GetItemEntry ItemTable_Retrieve(int16_t getItemID) {
|
||||
GetItemEntry giEntry = ItemTableManager::Instance->RetrieveItemEntry(OTRGlobals::Instance->getItemModIndex, getItemID);
|
||||
GetItemEntry giEntry = ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, getItemID);
|
||||
return giEntry;
|
||||
}
|
||||
|
||||
@ -1629,15 +1634,20 @@ extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) {
|
||||
return ItemTableManager::Instance->RetrieveItemEntry(tableID, getItemID);
|
||||
}
|
||||
|
||||
extern "C" GetItemEntry Randomizer_GetRandomizedItem(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum) {
|
||||
extern "C" GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) {
|
||||
s16 getItemModIndex;
|
||||
if (OTRGlobals::Instance->gRandomizer->CheckContainsVanillaItem(
|
||||
OTRGlobals::Instance->gRandomizer->GetCheckFromActor(sceneNum, actorId, actorParams))) {
|
||||
RandomizerCheck randomizerCheck = OTRGlobals::Instance->gRandomizer->GetCheckFromActor(actorId, sceneNum, actorParams);
|
||||
if (OTRGlobals::Instance->gRandomizer->CheckContainsVanillaItem(randomizerCheck)) {
|
||||
getItemModIndex = MOD_NONE;
|
||||
} else {
|
||||
getItemModIndex = MOD_RANDOMIZER;
|
||||
}
|
||||
s16 itemID = OTRGlobals::Instance->gRandomizer->GetRandomizedItemId(ogId, actorId, actorParams, sceneNum);
|
||||
s16 itemID = OTRGlobals::Instance->gRandomizer->GetItemIdFromActor(actorId, sceneNum, actorParams, ogId);
|
||||
|
||||
if (OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck) != CAN_OBTAIN) {
|
||||
return ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
|
||||
}
|
||||
|
||||
return ItemTable_RetrieveEntry(getItemModIndex, itemID);
|
||||
}
|
||||
|
||||
@ -1648,7 +1658,12 @@ extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomi
|
||||
} else {
|
||||
getItemModIndex = MOD_RANDOMIZER;
|
||||
}
|
||||
s16 itemID = OTRGlobals::Instance->gRandomizer->GetRandomizedItemIdFromKnownCheck(randomizerCheck, ogId);
|
||||
s16 itemID = OTRGlobals::Instance->gRandomizer->GetItemIdFromKnownCheck(randomizerCheck, ogId);
|
||||
|
||||
if (OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck) != CAN_OBTAIN) {
|
||||
return ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
|
||||
}
|
||||
|
||||
return ItemTable_RetrieveEntry(getItemModIndex, itemID);
|
||||
}
|
||||
|
||||
@ -1707,7 +1722,7 @@ extern "C" int CustomMessage_RetrieveIfExists(GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
RandomizerCheck hintCheck =
|
||||
Randomizer_GetCheckFromActor(globalCtx->sceneNum, msgCtx->talkActor->id, actorParams);
|
||||
Randomizer_GetCheckFromActor(msgCtx->talkActor->id, globalCtx->sceneNum, actorParams);
|
||||
|
||||
messageEntry = Randomizer_GetHintFromCheck(hintCheck);
|
||||
} else if (textId == TEXT_ALTAR_CHILD || textId == TEXT_ALTAR_ADULT) {
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include <soh/Enhancements/item-tables/ItemTableTypes.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "Window.h"
|
||||
#include <libultraship/Window.h>
|
||||
#include "Enhancements/savestates.h"
|
||||
#include "Enhancements/randomizer/randomizer.h"
|
||||
|
||||
@ -21,7 +21,6 @@ public:
|
||||
std::shared_ptr<Ship::Window> context;
|
||||
std::shared_ptr<SaveStateMgr> gSaveStateMgr;
|
||||
std::shared_ptr<Randomizer> gRandomizer;
|
||||
uint16_t getItemModIndex;
|
||||
|
||||
OTRGlobals();
|
||||
~OTRGlobals();
|
||||
@ -97,13 +96,13 @@ void* getN64WeirdFrame(s32 i);
|
||||
Sprite* GetSeedTexture(uint8_t index);
|
||||
void Randomizer_LoadSettings(const char* spoilerFileName);
|
||||
u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
|
||||
RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 actorParams, s16 sceneNum);
|
||||
RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
||||
ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
|
||||
void Randomizer_LoadHintLocations(const char* spoilerFileName);
|
||||
void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
|
||||
void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent);
|
||||
bool Randomizer_IsTrialRequired(RandomizerInf trial);
|
||||
GetItemEntry Randomizer_GetRandomizedItem(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
|
||||
GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
|
||||
GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
|
||||
bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor);
|
||||
bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "z64.h"
|
||||
#include "functions.h"
|
||||
#include "macros.h"
|
||||
#include "Cvar.h"
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
#define NOGDI // avoid various windows defines that conflict with things in z64.h
|
||||
#include "spdlog/spdlog.h"
|
||||
@ -1594,4 +1594,4 @@ extern "C" void Save_DeleteFile(int fileNum) {
|
||||
|
||||
extern "C" bool Save_Exist(int fileNum) {
|
||||
return SaveManager::Instance->SaveFile_Exist(fileNum);
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ typedef struct {
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
|
||||
#include "Lib/nlohmann/json.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
class SaveManager {
|
||||
public:
|
||||
|
523
soh/soh/UIWidgets.cpp
Normal file
523
soh/soh/UIWidgets.cpp
Normal file
@ -0,0 +1,523 @@
|
||||
//
|
||||
// UIWidgets.cpp
|
||||
// soh
|
||||
//
|
||||
// Created by David Chavez on 25.08.22.
|
||||
//
|
||||
|
||||
#include "UIWidgets.hpp"
|
||||
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include <ImGui/imgui_internal.h>
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
#include <ultra64/types.h>
|
||||
|
||||
namespace UIWidgets {
|
||||
|
||||
// MARK: - Layout Helper
|
||||
|
||||
// Automatically adds newlines to break up text longer than a specified number of characters
|
||||
// Manually included newlines will still be respected and reset the line length
|
||||
// If line is midword when it hits the limit, text should break at the last encountered space
|
||||
char* WrappedText(const char* text, unsigned int charactersPerLine) {
|
||||
std::string newText(text);
|
||||
const size_t tipLength = newText.length();
|
||||
int lastSpace = -1;
|
||||
int currentLineLength = 0;
|
||||
for (unsigned int currentCharacter = 0; currentCharacter < tipLength; currentCharacter++) {
|
||||
if (newText[currentCharacter] == '\n') {
|
||||
currentLineLength = 0;
|
||||
lastSpace = -1;
|
||||
continue;
|
||||
} else if (newText[currentCharacter] == ' ') {
|
||||
lastSpace = currentCharacter;
|
||||
}
|
||||
|
||||
if ((currentLineLength >= charactersPerLine) && (lastSpace >= 0)) {
|
||||
newText[lastSpace] = '\n';
|
||||
currentLineLength = currentCharacter - lastSpace - 1;
|
||||
lastSpace = -1;
|
||||
}
|
||||
currentLineLength++;
|
||||
}
|
||||
|
||||
return strdup(newText.c_str());
|
||||
}
|
||||
|
||||
char* WrappedText(const std::string& text, unsigned int charactersPerLine) {
|
||||
return WrappedText(text.c_str(), charactersPerLine);
|
||||
}
|
||||
|
||||
void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha)
|
||||
{
|
||||
Color_RGBA8 defaultColors;
|
||||
defaultColors.r = default_colors.x;
|
||||
defaultColors.g = default_colors.y;
|
||||
defaultColors.b = default_colors.z;
|
||||
defaultColors.a = default_colors.w;
|
||||
|
||||
Color_RGBA8 cvarColor = CVar_GetRGBA(cvarname, defaultColors);
|
||||
|
||||
ColorArray.x = cvarColor.r / 255.0;
|
||||
ColorArray.y = cvarColor.g / 255.0;
|
||||
ColorArray.z = cvarColor.b / 255.0;
|
||||
ColorArray.w = cvarColor.a / 255.0;
|
||||
}
|
||||
|
||||
void SetLastItemHoverText(const std::string& text) {
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("%s", WrappedText(text, 60));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a "?" next to the previous ImGui item with a custom tooltip
|
||||
void InsertHelpHoverText(const std::string& text) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("%s", WrappedText(text, 60));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MARK: - UI Elements
|
||||
|
||||
void Tooltip(const char* text) {
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("%s", WrappedText(text));
|
||||
}
|
||||
}
|
||||
|
||||
void Spacer(float height) {
|
||||
ImGui::Dummy(ImVec2(0.0f, height));
|
||||
}
|
||||
|
||||
void PaddedSeparator(bool padTop, bool padBottom, float extraVerticalTopPadding, float extraVerticalBottomPadding) {
|
||||
if (padTop)
|
||||
Spacer(0);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (padBottom)
|
||||
Spacer(0);
|
||||
}
|
||||
|
||||
void RenderCross(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) {
|
||||
float thickness = ImMax(sz / 5.0f, 1.0f);
|
||||
sz -= thickness * 0.5f;
|
||||
pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
|
||||
|
||||
draw_list->PathLineTo(ImVec2(pos.x, pos.y));
|
||||
draw_list->PathLineTo(ImVec2(pos.x + sz, pos.y + sz));
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
|
||||
draw_list->PathLineTo(ImVec2(pos.x + sz, pos.y));
|
||||
draw_list->PathLineTo(ImVec2(pos.x, pos.y + sz));
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
bool CustomCheckbox(const char* label, bool* v, bool disabled, CheckboxGraphics disabledGraphic) {
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
||||
|
||||
const float square_sz = ImGui::GetFrameHeight();
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
|
||||
ImGui::ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ImGui::ItemAdd(total_bb, id)) {
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ImGui::ButtonBehavior(total_bb, id, &hovered, &held);
|
||||
if (pressed) {
|
||||
*v = !(*v);
|
||||
ImGui::MarkItemEdited(id);
|
||||
}
|
||||
|
||||
const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
|
||||
ImGui::RenderNavHighlight(total_bb, id);
|
||||
ImGui::RenderFrame(check_bb.Min, check_bb.Max, ImGui::GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
ImU32 check_col = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||
ImU32 cross_col = ImGui::GetColorU32(ImVec4(0.50f, 0.50f, 0.50f, 1.00f));
|
||||
bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0;
|
||||
if (mixed_value) {
|
||||
// Undocumented tristate/mixed/indeterminate checkbox (#2644)
|
||||
// This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox)
|
||||
ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)));
|
||||
window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding);
|
||||
} else if ((!disabled && *v) || (disabled && disabledGraphic == CheckboxGraphics::Checkmark)) {
|
||||
const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f));
|
||||
ImGui::RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f);
|
||||
} else if (disabled && disabledGraphic == CheckboxGraphics::Cross) {
|
||||
const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f));
|
||||
RenderCross(window->DrawList, check_bb.Min + ImVec2(pad, pad), cross_col, square_sz - pad * 2.0f);
|
||||
}
|
||||
|
||||
ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
|
||||
if (g.LogEnabled)
|
||||
ImGui::LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
|
||||
if (label_size.x > 0.0f)
|
||||
ImGui::RenderText(label_pos, label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void EnhancementCheckbox(const char* text, const char* cvarName, bool disabled, const char* disabledTooltipText, CheckboxGraphics disabledGraphic) {
|
||||
if (disabled) {
|
||||
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
bool val = (bool)CVar_GetS32(cvarName, 0);
|
||||
if (CustomCheckbox(text, &val, disabled, disabledGraphic)) {
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
|
||||
if (disabled) {
|
||||
ImGui::PopStyleVar(1);
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && strcmp(disabledTooltipText, "") != 0) {
|
||||
ImGui::SetTooltip("%s", disabledTooltipText);
|
||||
}
|
||||
ImGui::PopItemFlag();
|
||||
}
|
||||
}
|
||||
|
||||
void PaddedEnhancementCheckbox(const char* text, const char* cvarName, bool padTop, bool padBottom, bool disabled, const char* disabledTooltipText, CheckboxGraphics disabledGraphic) {
|
||||
if (padTop) Spacer(0);
|
||||
|
||||
EnhancementCheckbox(text, cvarName, disabled, disabledTooltipText, disabledGraphic);
|
||||
|
||||
if (padBottom) Spacer(0);
|
||||
}
|
||||
|
||||
void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector<std::string>& items, int defaultValue) {
|
||||
if (ImGui::BeginCombo(name.c_str(), items[static_cast<int>(CVar_GetS32(cvarName, defaultValue))].c_str())) {
|
||||
for (int settingIndex = 0; settingIndex < (int) items.size(); settingIndex++) {
|
||||
if (ImGui::Selectable(items[settingIndex].c_str())) {
|
||||
CVar_SetS32(cvarName, settingIndex);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue) {
|
||||
if (FirstTimeValue <= 0) {
|
||||
FirstTimeValue = 0;
|
||||
}
|
||||
uint8_t selected = CVar_GetS32(name, FirstTimeValue);
|
||||
uint8_t DefaultValue = selected;
|
||||
std::string comboName = std::string("##") + std::string(name);
|
||||
if (ImGui::BeginCombo(comboName.c_str(), ComboArray[DefaultValue])) {
|
||||
for (uint8_t i = 0; i < arraySize; i++) {
|
||||
if (strlen(ComboArray[i]) > 1) {
|
||||
if (ImGui::Selectable(ComboArray[i], i == selected)) {
|
||||
CVar_SetS32(name, i);
|
||||
selected = i;
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
}
|
||||
|
||||
void PaddedText(const char* text, bool padTop, bool padBottom) {
|
||||
if (padTop)
|
||||
Spacer(0);
|
||||
|
||||
ImGui::Text("%s", text);
|
||||
|
||||
if (padBottom)
|
||||
Spacer(0);
|
||||
}
|
||||
|
||||
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue, bool PlusMinusButton) {
|
||||
int val = CVar_GetS32(cvarName, defaultValue);
|
||||
ImGui::Text(text, val);
|
||||
if(PlusMinusButton) {
|
||||
std::string MinusBTNName = " - ##";
|
||||
MinusBTNName += cvarName;
|
||||
if (ImGui::Button(MinusBTNName.c_str())) {
|
||||
val--;
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
|
||||
}
|
||||
|
||||
if (ImGui::SliderInt(id, &val, min, max, format))
|
||||
{
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
|
||||
if(PlusMinusButton) {
|
||||
std::string PlusBTNName = " + ##";
|
||||
PlusBTNName += cvarName;
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
|
||||
if (ImGui::Button(PlusBTNName.c_str())) {
|
||||
val++;
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
|
||||
if (val < min)
|
||||
{
|
||||
val = min;
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
|
||||
if (val > max)
|
||||
{
|
||||
val = max;
|
||||
CVar_SetS32(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton) {
|
||||
float val = CVar_GetFloat(cvarName, defaultValue);
|
||||
|
||||
if (!isPercentage)
|
||||
ImGui::Text(text, val);
|
||||
else
|
||||
ImGui::Text(text, static_cast<int>(100 * val));
|
||||
|
||||
Spacer(0);
|
||||
|
||||
if(PlusMinusButton) {
|
||||
std::string MinusBTNName = " - ##";
|
||||
MinusBTNName += cvarName;
|
||||
if (ImGui::Button(MinusBTNName.c_str())) {
|
||||
if (!isPercentage)
|
||||
val -= 0.1f;
|
||||
else
|
||||
val -= 0.01f;
|
||||
CVar_SetFloat(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
|
||||
}
|
||||
if (PlusMinusButton) {
|
||||
#ifdef __WIIU__
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
|
||||
#else
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
|
||||
#endif
|
||||
}
|
||||
if (ImGui::SliderFloat(id, &val, min, max, format))
|
||||
{
|
||||
CVar_SetFloat(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
if (PlusMinusButton) {
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
if(PlusMinusButton) {
|
||||
std::string PlusBTNName = " + ##";
|
||||
PlusBTNName += cvarName;
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
|
||||
if (ImGui::Button(PlusBTNName.c_str())) {
|
||||
if (!isPercentage)
|
||||
val += 0.1f;
|
||||
else
|
||||
val += 0.01f;
|
||||
CVar_SetFloat(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
|
||||
if (val < min)
|
||||
{
|
||||
val = min;
|
||||
CVar_SetFloat(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
|
||||
if (val > max)
|
||||
{
|
||||
val = max;
|
||||
CVar_SetFloat(cvarName, val);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
|
||||
void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue, bool PlusMinusButton, bool padTop, bool padBottom) {
|
||||
if (padTop)
|
||||
Spacer(0);
|
||||
|
||||
EnhancementSliderInt(text, id, cvarName, min, max, format, defaultValue, PlusMinusButton);
|
||||
|
||||
if (padBottom)
|
||||
Spacer(0);
|
||||
}
|
||||
|
||||
void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
|
||||
/*Usage :
|
||||
EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
|
||||
First arg is the visible name of the Radio button
|
||||
Second is the cvar name where MyID will be saved.
|
||||
Note: the CVar name should be the same to each Buddies.
|
||||
Example :
|
||||
EnhancementRadioButton("English", "gLanguages", 0);
|
||||
EnhancementRadioButton("German", "gLanguages", 1);
|
||||
EnhancementRadioButton("French", "gLanguages", 2);
|
||||
*/
|
||||
std::string make_invisible = "##";
|
||||
make_invisible += text;
|
||||
make_invisible += cvarName;
|
||||
|
||||
int val = CVar_GetS32(cvarName, 0);
|
||||
if (ImGui::RadioButton(make_invisible.c_str(), id == val)) {
|
||||
CVar_SetS32(cvarName, id);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("%s", text);
|
||||
}
|
||||
|
||||
void ResetColor(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha) {
|
||||
std::string Cvar_RBM = cvarName;
|
||||
Cvar_RBM += "RBM";
|
||||
std::string MakeInvisible = "Reset";
|
||||
MakeInvisible += "##";
|
||||
MakeInvisible += cvarName;
|
||||
MakeInvisible += "Reset";
|
||||
if (ImGui::Button(MakeInvisible.c_str())) {
|
||||
colors->x = defaultcolors.x;
|
||||
colors->y = defaultcolors.y;
|
||||
colors->z = defaultcolors.z;
|
||||
if (has_alpha) { colors->w = defaultcolors.w; };
|
||||
|
||||
Color_RGBA8 colorsRGBA;
|
||||
colorsRGBA.r = defaultcolors.x;
|
||||
colorsRGBA.g = defaultcolors.y;
|
||||
colorsRGBA.b = defaultcolors.z;
|
||||
if (has_alpha) { colorsRGBA.a = defaultcolors.w; };
|
||||
|
||||
CVar_SetRGBA(cvarName, colorsRGBA);
|
||||
CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode.
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
Tooltip("Revert colors to the game's original colors (GameCube version)\nOverwrites previously chosen color");
|
||||
}
|
||||
|
||||
void RandomizeColor(const char* cvarName, ImVec4* colors) {
|
||||
Color_RGBA8 NewColors = {0,0,0,255};
|
||||
std::string Cvar_RBM = cvarName;
|
||||
Cvar_RBM += "RBM";
|
||||
std::string MakeInvisible = "##";
|
||||
MakeInvisible += cvarName;
|
||||
MakeInvisible += "Random";
|
||||
std::string FullName = "Random";
|
||||
FullName += MakeInvisible;
|
||||
if (ImGui::Button(FullName.c_str())) {
|
||||
s16 RND_R = rand() % (255 - 0);
|
||||
s16 RND_G = rand() % (255 - 0);
|
||||
s16 RND_B = rand() % (255 - 0);
|
||||
colors->x = (float)RND_R / 255;
|
||||
colors->y = (float)RND_G / 255;
|
||||
colors->z = (float)RND_B / 255;
|
||||
NewColors.r = fmin(fmax(colors->x, 0), 255);
|
||||
NewColors.g = fmin(fmax(colors->y, 0), 255);
|
||||
NewColors.b = fmin(fmax(colors->z, 0), 255);
|
||||
CVar_SetRGBA(cvarName, NewColors);
|
||||
CVar_SetS32(Cvar_RBM.c_str(), 0); // On click disable rainbow mode.
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
Tooltip("Chooses a random color\nOverwrites previously chosen color");
|
||||
}
|
||||
|
||||
void RainbowColor(const char* cvarName, ImVec4* colors) {
|
||||
std::string Cvar_RBM = cvarName;
|
||||
Cvar_RBM += "RBM";
|
||||
std::string MakeInvisible = "Rainbow";
|
||||
MakeInvisible += "##";
|
||||
MakeInvisible += cvarName;
|
||||
MakeInvisible += "Rainbow";
|
||||
|
||||
EnhancementCheckbox(MakeInvisible.c_str(), Cvar_RBM.c_str());
|
||||
Tooltip("Cycles through colors on a timer\nOverwrites previously chosen color");
|
||||
}
|
||||
|
||||
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow, bool has_alpha, bool TitleSameLine) {
|
||||
LoadPickersColors(ColorRGBA, cvarName, default_colors, has_alpha);
|
||||
|
||||
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
|
||||
|
||||
if (!TitleSameLine) {
|
||||
ImGui::Text("%s", text);
|
||||
flags = ImGuiColorEditFlags_NoLabel;
|
||||
}
|
||||
|
||||
ImGui::PushID(cvarName);
|
||||
|
||||
if (!has_alpha) {
|
||||
if (ImGui::ColorEdit3(text, (float*)&ColorRGBA, flags))
|
||||
{
|
||||
Color_RGBA8 colors;
|
||||
colors.r = ColorRGBA.x * 255.0;
|
||||
colors.g = ColorRGBA.y * 255.0;
|
||||
colors.b = ColorRGBA.z * 255.0;
|
||||
colors.a = ColorRGBA.w * 255.0;
|
||||
|
||||
CVar_SetRGBA(cvarName, colors);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ImGui::ColorEdit4(text, (float*)&ColorRGBA, flags))
|
||||
{
|
||||
Color_RGBA8 colors;
|
||||
colors.r = ColorRGBA.x / 255;
|
||||
colors.g = ColorRGBA.y / 255;
|
||||
colors.b = ColorRGBA.z / 255;
|
||||
colors.a = ColorRGBA.w / 255;
|
||||
|
||||
CVar_SetRGBA(cvarName, colors);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
//ImGui::SameLine(); // Removing that one to gain some width spacing on the HUD editor
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha);
|
||||
ImGui::SameLine();
|
||||
RandomizeColor(cvarName, &ColorRGBA);
|
||||
if (allow_rainbow) {
|
||||
if (ImGui::GetContentRegionAvail().x > 185) {
|
||||
ImGui::SameLine();
|
||||
}
|
||||
RainbowColor(cvarName, &ColorRGBA);
|
||||
}
|
||||
ImGui::NewLine();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
}
|
49
soh/soh/UIWidgets.hpp
Normal file
49
soh/soh/UIWidgets.hpp
Normal file
@ -0,0 +1,49 @@
|
||||
//
|
||||
// UIWidgets.hpp
|
||||
// soh
|
||||
//
|
||||
// Created by David Chavez on 25.08.22.
|
||||
//
|
||||
|
||||
#ifndef UIWidgets_hpp
|
||||
#define UIWidgets_hpp
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
#include <ImGui/imgui.h>
|
||||
|
||||
namespace UIWidgets {
|
||||
|
||||
// MARK: - Enums
|
||||
|
||||
enum class CheckboxGraphics {
|
||||
Cross,
|
||||
Checkmark,
|
||||
None
|
||||
};
|
||||
|
||||
char* WrappedText(const char* text, unsigned int charactersPerLine = 60);
|
||||
char* WrappedText(const std::string& text, unsigned int charactersPerLine);
|
||||
|
||||
void SetLastItemHoverText(const std::string& text);
|
||||
void InsertHelpHoverText(const std::string& text);
|
||||
|
||||
void Tooltip(const char* text);
|
||||
void Spacer(float height);
|
||||
|
||||
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, float extraVerticalBottomPadding = 0.0f);
|
||||
void EnhancementCheckbox(const char* text, const char* cvarName, bool disabled = false, const char* disabledTooltipText = "", CheckboxGraphics disabledGraphic = CheckboxGraphics::Cross);
|
||||
void PaddedEnhancementCheckbox(const char* text, const char* cvarName, bool padTop = true, bool padBottom = true, bool disabled = false, const char* disabledTooltipText = "", CheckboxGraphics disabledGraphic = CheckboxGraphics::Cross);
|
||||
void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector<std::string>& items, int defaultValue = 0);
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
|
||||
void PaddedText(const char* text, bool padTop = true, bool padBottom = true);
|
||||
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false);
|
||||
void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool padTop = true, bool padBottom = true);
|
||||
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton = false);
|
||||
void EnhancementRadioButton(const char* text, const char* cvarName, int id);
|
||||
|
||||
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
|
||||
}
|
||||
|
||||
#endif /* UIWidgets_hpp */
|
@ -1,4 +1,4 @@
|
||||
#include "Cvar.h"
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include "OTRGlobals.h"
|
||||
#include "ResourceMgr.h"
|
||||
#include "Scene.h"
|
||||
#include "Utils/StringHelper.h"
|
||||
#include <libultraship/ResourceMgr.h>
|
||||
#include <libultraship/Scene.h>
|
||||
#include <Utils/StringHelper.h>
|
||||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include <Text.h>
|
||||
#include <libultraship/Text.h>
|
||||
#include <message_data_static.h>
|
||||
#include <soh/Enhancements/custom-message/CustomMessageManager.h>
|
||||
#include <soh/Enhancements/custom-message/CustomMessageTypes.h>
|
||||
#include "Enhancements/custom-message/CustomMessageManager.h"
|
||||
#include "Enhancements/custom-message/CustomMessageTypes.h"
|
||||
|
||||
extern "C" MessageTableEntry* sNesMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sGerMessageEntryTablePtr;
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include "OTRGlobals.h"
|
||||
#include "ResourceMgr.h"
|
||||
#include "Scene.h"
|
||||
#include "Utils/StringHelper.h"
|
||||
#include "OTRGlobals.h"
|
||||
#include <libultraship/ResourceMgr.h>
|
||||
#include <libultraship/Scene.h>
|
||||
#include <Utils/StringHelper.h>
|
||||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include "Vertex.h"
|
||||
#include <libultraship/Vertex.h>
|
||||
|
||||
extern "C" void Gameplay_InitScene(GlobalContext * globalCtx, s32 spawn);
|
||||
extern "C" void Gameplay_InitEnvironment(GlobalContext * globalCtx, s16 skyboxId);
|
||||
@ -60,7 +60,6 @@ void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn) {
|
||||
globalCtx->cUpElfMsgs = nullptr;
|
||||
globalCtx->setupPathList = nullptr;
|
||||
globalCtx->numSetupActors = 0;
|
||||
OTRGlobals::Instance->getItemModIndex = MOD_NONE;
|
||||
Object_InitBank(globalCtx, &globalCtx->objectCtx);
|
||||
LightContext_Init(globalCtx, &globalCtx->lightCtx);
|
||||
TransitionActor_InitContext(&globalCtx->state, &globalCtx->transiActorCtx);
|
||||
@ -77,4 +76,4 @@ void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn) {
|
||||
auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/
|
||||
|
||||
volatile int a = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include "OTRGlobals.h"
|
||||
#include "ResourceMgr.h"
|
||||
#include "Scene.h"
|
||||
#include "Utils/StringHelper.h"
|
||||
#include "OTRGlobals.h"
|
||||
#include <libultraship/ResourceMgr.h>
|
||||
#include <libultraship/Scene.h>
|
||||
#include <Utils/StringHelper.h>
|
||||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include <CollisionHeader.h>
|
||||
#include <DisplayList.h>
|
||||
#include <Cutscene.h>
|
||||
#include <Path.h>
|
||||
#include <Text.h>
|
||||
#include <Blob.h>
|
||||
#include <libultraship/CollisionHeader.h>
|
||||
#include <libultraship/DisplayList.h>
|
||||
#include <libultraship/Cutscene.h>
|
||||
#include <libultraship/Path.h>
|
||||
#include <libultraship/Text.h>
|
||||
#include <libultraship/Blob.h>
|
||||
|
||||
extern Ship::Resource* OTRGameplay_LoadFile(GlobalContext* globalCtx, const char* fileName);
|
||||
extern "C" s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "Cvar.h"
|
||||
#include <libultraship/Cvar.h>
|
||||
|
||||
extern bool gUseLegacySD;
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "ultra64.h"
|
||||
#include "global.h"
|
||||
#include "mixer.h"
|
||||
#include <libultraship/mixer.h>
|
||||
|
||||
#define DEFAULT_LEN_1CH 0x1A0
|
||||
#define DEFAULT_LEN_2CH 0x340
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "ultra64.h"
|
||||
#include "global.h"
|
||||
#include "ultra64/abi.h"
|
||||
#include "mixer.h"
|
||||
#include <ultra64/abi.h>
|
||||
#include <libultraship/mixer.h>
|
||||
|
||||
typedef struct {
|
||||
u8 unk_0;
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <soh/Enhancements/bootcommands.h>
|
||||
#include "soh/OTRGlobals.h"
|
||||
|
||||
#include "../libultraship/CrashHandler.h"
|
||||
#include <libultraship/CrashHandler.h>
|
||||
|
||||
|
||||
s32 gScreenWidth = SCREEN_WIDTH;
|
||||
@ -42,6 +42,8 @@ int main(int argc, char** argv)
|
||||
{
|
||||
#ifdef __linux__
|
||||
SetupHandlerLinux();
|
||||
#elif _WIN32
|
||||
SetUnhandledExceptionFilter(seh_filter);
|
||||
#endif
|
||||
|
||||
GameConsole_Init();
|
||||
|
@ -515,13 +515,13 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
if (!Actor_HasParent(&this->actor, globalCtx)) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
if (getItemId != GI_NONE) {
|
||||
if (getItemId != GI_NONE) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F554(&this->actor, globalCtx, getItemId);
|
||||
} else {
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, getItemId);
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
|
||||
}
|
||||
} else {
|
||||
getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
|
||||
}
|
||||
}
|
||||
|
||||
@ -686,7 +686,7 @@ void func_8001E5C8(EnItem00* this, GlobalContext* globalCtx) {
|
||||
func_8002F434(&this->actor, globalCtx, this->getItemId, 50.0f, 80.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry =
|
||||
Randomizer_GetRandomizedItem(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, this->getItemId);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 50.0f, 80.0f);
|
||||
}
|
||||
this->unk_15A++;
|
||||
@ -911,7 +911,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F554(&this->actor, globalCtx, getItemId);
|
||||
} else {
|
||||
getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, getItemId);
|
||||
getItemId = getItem.getItemId;
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
|
||||
}
|
||||
@ -1380,7 +1380,7 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItemEntry randoGetItemEntry =
|
||||
Randomizer_GetRandomizedItem(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, this->getItemId);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItemEntry);
|
||||
} else {
|
||||
@ -1442,7 +1442,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItemEntry randoGetItemEntry =
|
||||
Randomizer_GetRandomizedItem(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, GI_HEART_PIECE);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItemEntry);
|
||||
} else {
|
||||
|
@ -1575,6 +1575,17 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds the given item to Link's inventory.
|
||||
*
|
||||
* NOTE: This function has been edited to be safe to use with a NULL globalCtx.
|
||||
* If you need to add to this function, be sure you check if the globalCtx is not
|
||||
* NULL before doing any operations requiring it.
|
||||
*
|
||||
* @param globalCtx
|
||||
* @param item
|
||||
* @return u8
|
||||
*/
|
||||
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
|
||||
s16 i;
|
||||
@ -1654,7 +1665,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
|
||||
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
||||
Interface_LoadItemIcon1(globalCtx, 0);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1662,7 +1675,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||||
gSaveContext.equips.equipment &= 0xFFF0;
|
||||
gSaveContext.equips.equipment |= 0x0002;
|
||||
Interface_LoadItemIcon1(globalCtx, 0);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return ITEM_NONE;
|
||||
@ -1677,7 +1692,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
||||
// Boss Key, Compass, and Dungeon Map exceptions for rando.
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
// Rando should never be able to get here for Link's Pocket unless something goes wrong,
|
||||
// but we check for a globalCtx here so the game won't crash if we do somehow get here.
|
||||
if (gSaveContext.n64ddFlag && globalCtx != NULL) {
|
||||
if (globalCtx->sceneNum == 13) { // ganon's castle -> ganon's tower
|
||||
gSaveContext.inventory.dungeonItems[10] |= 1;
|
||||
} else if (globalCtx->sceneNum == 92) { // Desert Colossus -> Spirit Temple.
|
||||
@ -1691,7 +1708,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_KEY_SMALL) {
|
||||
// Small key exceptions for rando with keysanity off.
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
// Rando should never be able to get here for Link's Pocket unless something goes wrong,
|
||||
// but we check for a globalCtx here so the game won't crash if we do somehow get here.
|
||||
if (gSaveContext.n64ddFlag && globalCtx != NULL) {
|
||||
if (globalCtx->sceneNum == 10) { // ganon's tower -> ganon's castle
|
||||
if (gSaveContext.inventory.dungeonKeys[13] < 0) {
|
||||
gSaveContext.inventory.dungeonKeys[13] = 1;
|
||||
@ -1828,7 +1847,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
// update the adult/child equips when rando'd (accounting for equp swapped hookshot as child)
|
||||
@ -1836,7 +1857,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
|
||||
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_HOOKSHOT) {
|
||||
gSaveContext.adultEquips.buttonItems[i] = ITEM_LONGSHOT;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1844,7 +1867,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
|
||||
if (gSaveContext.childEquips.buttonItems[i] == ITEM_HOOKSHOT) {
|
||||
gSaveContext.childEquips.buttonItems[i] = ITEM_LONGSHOT;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1989,7 +2014,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
|
||||
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
||||
gSaveContext.adultEquips.buttonItems[i] = ITEM_OCARINA_TIME;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1997,7 +2024,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
|
||||
if (gSaveContext.childEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
||||
gSaveContext.childEquips.buttonItems[i] = ITEM_OCARINA_TIME;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2021,14 +2050,20 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_HEART) {
|
||||
osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
|
||||
Health_ChangeBy(globalCtx, 0x10);
|
||||
if (globalCtx != NULL) {
|
||||
Health_ChangeBy(globalCtx, 0x10);
|
||||
}
|
||||
return item;
|
||||
} else if (item == ITEM_MAGIC_SMALL) {
|
||||
if (gSaveContext.unk_13F0 != 10) {
|
||||
Magic_Fill(globalCtx);
|
||||
if (globalCtx != NULL) {
|
||||
Magic_Fill(globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
func_80087708(globalCtx, 12, 5);
|
||||
if (globalCtx != NULL) {
|
||||
func_80087708(globalCtx, 12, 5);
|
||||
}
|
||||
|
||||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||||
gSaveContext.infTable[25] |= 0x100;
|
||||
@ -2038,10 +2073,13 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return item;
|
||||
} else if (item == ITEM_MAGIC_LARGE) {
|
||||
if (gSaveContext.unk_13F0 != 10) {
|
||||
Magic_Fill(globalCtx);
|
||||
if (globalCtx != NULL) {
|
||||
Magic_Fill(globalCtx);
|
||||
}
|
||||
}
|
||||
if (globalCtx != NULL) {
|
||||
func_80087708(globalCtx, 24, 5);
|
||||
}
|
||||
|
||||
func_80087708(globalCtx, 24, 5);
|
||||
|
||||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||||
gSaveContext.infTable[25] |= 0x100;
|
||||
@ -2080,7 +2118,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) {
|
||||
if ((temp + i) == gSaveContext.equips.cButtonSlots[buttonIndex - 1]) {
|
||||
gSaveContext.equips.buttonItems[buttonIndex] = item;
|
||||
Interface_LoadItemIcon2(globalCtx, buttonIndex);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon2(globalCtx, buttonIndex);
|
||||
}
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(buttonIndex)] = BTN_ENABLED;
|
||||
break;
|
||||
}
|
||||
@ -2115,7 +2155,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
if (temp == gSaveContext.equips.buttonItems[i]) {
|
||||
if (item != ITEM_SOLD_OUT) {
|
||||
gSaveContext.equips.buttonItems[i] = item;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
if (globalCtx != NULL) {
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
||||
}
|
||||
@ -2132,7 +2174,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
INV_CONTENT(item) = item;
|
||||
|
||||
// Autosave after getting items by default (cvars are not shown in the UI)
|
||||
if (CVar_GetS32("gAutosave", 0)) {
|
||||
if (CVar_GetS32("gAutosave", 0) && globalCtx != NULL) {
|
||||
if (CVar_GetS32("gAutosaveAllItems", 1)) {
|
||||
Gameplay_PerformSave(globalCtx);
|
||||
}
|
||||
@ -2556,6 +2598,17 @@ s32 Inventory_HasEmptyBottle(void) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Inventory_HasEmptyBottleSlot(void) {
|
||||
u8* items = gSaveContext.inventory.items;
|
||||
|
||||
return (
|
||||
items[SLOT_BOTTLE_1] == ITEM_NONE ||
|
||||
items[SLOT_BOTTLE_2] == ITEM_NONE ||
|
||||
items[SLOT_BOTTLE_3] == ITEM_NONE ||
|
||||
items[SLOT_BOTTLE_4] == ITEM_NONE
|
||||
);
|
||||
}
|
||||
|
||||
s32 Inventory_HasSpecificBottle(u8 bottleItem) {
|
||||
u8* items = gSaveContext.inventory.items;
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <string.h>
|
||||
|
||||
#include "soh/Enhancements/gameconsole.h"
|
||||
#include "../libultraship/ImGuiImpl.h"
|
||||
#include <libultraship/ImGuiImpl.h>
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#include <time.h>
|
||||
|
@ -54,31 +54,6 @@ void GiveLinkRupees(int numOfRupees) {
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkRupeesByGetItemId(GetItemID giid) {
|
||||
if (giid == GI_RUPEE_GREEN) {
|
||||
GiveLinkRupees(1);
|
||||
} else if (giid == GI_RUPEE_BLUE) {
|
||||
GiveLinkRupees(5);
|
||||
} else if (giid == GI_RUPEE_RED) {
|
||||
GiveLinkRupees(20);
|
||||
} else if (giid == GI_RUPEE_PURPLE) {
|
||||
GiveLinkRupees(50);
|
||||
} else if (giid == GI_RUPEE_GOLD) {
|
||||
GiveLinkRupees(100);
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkBombchus(GetItemID giid) {
|
||||
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
|
||||
if (giid == GI_BOMBCHUS_5) {
|
||||
AMMO(ITEM_BOMBCHU) += 5;
|
||||
} else if (giid == GI_BOMBCHUS_10) {
|
||||
AMMO(ITEM_BOMBCHU) += 10;
|
||||
} else if (giid == GI_BOMBCHUS_20) {
|
||||
AMMO(ITEM_BOMBCHU) += 20;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDekuSticks(int howManySticks) {
|
||||
int maxStickCount;
|
||||
if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
|
||||
@ -100,16 +75,6 @@ void GiveLinkDekuSticks(int howManySticks) {
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDekuSticksByGetItemId(GetItemID giid) {
|
||||
if (giid == GI_STICKS_1) {
|
||||
GiveLinkDekuSticks(1);
|
||||
} else if (giid == GI_STICKS_5) {
|
||||
GiveLinkDekuSticks(5);
|
||||
} else if (giid == GI_STICKS_10) {
|
||||
GiveLinkDekuSticks(10);
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDekuNuts(int howManyNuts) {
|
||||
int maxNutCount;
|
||||
if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
|
||||
@ -131,441 +96,18 @@ void GiveLinkDekuNuts(int howManyNuts) {
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDekuNutsByGetItemId(GetItemID giid) {
|
||||
if (giid == GI_NUTS_5) {
|
||||
GiveLinkDekuNuts(5);
|
||||
} else if (giid == GI_NUTS_10) {
|
||||
GiveLinkDekuNuts(10);
|
||||
}
|
||||
}
|
||||
void GiveLinksPocketItem() {
|
||||
if (Randomizer_GetSettingValue(RSK_LINKS_POCKET) < 3) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
|
||||
|
||||
void GiveLinkBeans() {
|
||||
INV_CONTENT(ITEM_BEAN) = ITEM_BEAN;
|
||||
AMMO(ITEM_BEAN)++;
|
||||
}
|
||||
|
||||
void GiveLinkKokiriSword() {
|
||||
uint32_t bitMask = 1 << 0;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkGiantsKnife() {
|
||||
gSaveContext.bgsFlag = 0;
|
||||
gSaveContext.swordHealth = 8;
|
||||
uint32_t bitMask = 1 << 2;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkBiggoronSword() {
|
||||
gSaveContext.bgsFlag = 1;
|
||||
gSaveContext.swordHealth = 8;
|
||||
uint32_t bitMask = 1 << 2;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkDekuShield() {
|
||||
uint32_t bitMask = 1 << 4;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkHylianShield() {
|
||||
uint32_t bitMask = 1 << 5;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkMirrorShield() {
|
||||
uint32_t bitMask = 1 << 6;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkGoronTunic() {
|
||||
uint32_t bitMask = 1 << 9;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkZoraTunic() {
|
||||
uint32_t bitMask = 1 << 10;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkIronBoots() {
|
||||
uint32_t bitMask = 1 << 13;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkHoverBoots() {
|
||||
uint32_t bitMask = 1 << 14;
|
||||
gSaveContext.inventory.equipment |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkStoneOfAgony() {
|
||||
uint32_t bitMask = 1 << QUEST_STONE_OF_AGONY;
|
||||
gSaveContext.inventory.questItems |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkGerudoCard() {
|
||||
uint32_t bitMask = 1 << QUEST_GERUDO_CARD;
|
||||
gSaveContext.inventory.questItems |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkPieceOfHeart() {
|
||||
int32_t pohCount = (gSaveContext.inventory.questItems & 0xF0000000) >> 28;
|
||||
pohCount++;
|
||||
gSaveContext.inventory.questItems |= (pohCount << 28);
|
||||
}
|
||||
|
||||
void GiveLinkHeartContainer() {
|
||||
gSaveContext.healthCapacity += 16;
|
||||
gSaveContext.health += 16;
|
||||
}
|
||||
|
||||
void GiveLinkBulletBagUpgrade(GetItemID giid) {
|
||||
if (giid == GI_SLINGSHOT) {
|
||||
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
|
||||
AMMO(ITEM_SLINGSHOT) = 30;
|
||||
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
|
||||
} else if (giid == GI_BULLET_BAG_40) {
|
||||
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
|
||||
AMMO(ITEM_SLINGSHOT) = 40;
|
||||
} else if (giid == GI_BULLET_BAG_50) {
|
||||
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
|
||||
AMMO(ITEM_SLINGSHOT) = 50;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkQuiverUpgrade(GetItemID giid) {
|
||||
if (giid == GI_BOW) {
|
||||
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
|
||||
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
|
||||
AMMO(ITEM_BOW) = 30;
|
||||
} else if (giid == GI_QUIVER_40) {
|
||||
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
|
||||
AMMO(ITEM_BOW) = 40;
|
||||
} else if (giid == GI_QUIVER_50) {
|
||||
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
|
||||
AMMO(ITEM_BOW) = 50;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkBombBagUpgrade(GetItemID giid) {
|
||||
if (giid == GI_BOMB_BAG_20) {
|
||||
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
|
||||
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
|
||||
AMMO(ITEM_BOMB) = 20;
|
||||
} else if (giid == GI_BOMB_BAG_30) {
|
||||
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
|
||||
AMMO(ITEM_BOMB) = 30;
|
||||
} else if (giid == GI_BOMB_BAG_40) {
|
||||
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
|
||||
AMMO(ITEM_BOMB) = 40;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkStrengthUpgrade(GetItemID giid) {
|
||||
if (giid == GI_BRACELET) {
|
||||
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
|
||||
} else if (giid == GI_GAUNTLETS_SILVER) {
|
||||
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
|
||||
} else if (giid == GI_GAUNTLETS_GOLD) {
|
||||
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkScaleUpgrade(GetItemID giid) {
|
||||
if (giid == GI_SCALE_SILVER) {
|
||||
Inventory_ChangeUpgrade(UPG_SCALE, 1);
|
||||
} else if (giid == GI_SCALE_GOLD) {
|
||||
Inventory_ChangeUpgrade(UPG_SCALE, 2);
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkWalletUpgrade(GetItemID giid) {
|
||||
if (giid == GI_WALLET_ADULT) {
|
||||
Inventory_ChangeUpgrade(UPG_WALLET, 1);
|
||||
} else if (giid == GI_WALLET_GIANT) {
|
||||
Inventory_ChangeUpgrade(UPG_WALLET, 2);
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDekuStickUpgrade(GetItemID giid) {
|
||||
if (giid == GI_STICK_UPGRADE_20) {
|
||||
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
||||
Inventory_ChangeUpgrade(UPG_STICKS, 2);
|
||||
AMMO(ITEM_STICK) = 20;
|
||||
} else if (giid == GI_STICK_UPGRADE_30) {
|
||||
Inventory_ChangeUpgrade(UPG_STICKS, 3);
|
||||
AMMO(ITEM_STICK) = 30;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDekuNutUpgrade(GetItemID giid) {
|
||||
if (giid == GI_NUT_UPGRADE_30) {
|
||||
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 2);
|
||||
AMMO(ITEM_NUT) = 30;
|
||||
} else if (giid == GI_NUT_UPGRADE_40) {
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 3);
|
||||
AMMO(ITEM_NUT) = 40;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkSkullToken() {
|
||||
gSaveContext.inventory.questItems |= gBitFlags[QUEST_SKULL_TOKEN];
|
||||
gSaveContext.inventory.gsTokens++;
|
||||
}
|
||||
|
||||
void GiveLinkMagic(GetItemID giid) {
|
||||
if (giid == RG_MAGIC_SINGLE) {
|
||||
gSaveContext.magicLevel = 1;
|
||||
gSaveContext.magicAcquired = true;
|
||||
gSaveContext.doubleMagic = false;
|
||||
} else if (giid == RG_MAGIC_DOUBLE) {
|
||||
gSaveContext.magicLevel = 2;
|
||||
gSaveContext.magicAcquired = true;
|
||||
gSaveContext.doubleMagic = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDoubleDefense() {
|
||||
gSaveContext.doubleDefense = 1;
|
||||
gSaveContext.inventory.defenseHearts = 20;
|
||||
}
|
||||
|
||||
void GiveLinkSong(GetItemID getItemId) {
|
||||
uint32_t bitMask;
|
||||
|
||||
switch (getItemId) {
|
||||
case RG_ZELDAS_LULLABY:
|
||||
bitMask = 1 << QUEST_SONG_LULLABY;
|
||||
break;
|
||||
case RG_SUNS_SONG:
|
||||
bitMask = 1 << QUEST_SONG_SUN;
|
||||
break;
|
||||
case RG_EPONAS_SONG:
|
||||
bitMask = 1 << QUEST_SONG_EPONA;
|
||||
break;
|
||||
case RG_SONG_OF_STORMS:
|
||||
bitMask = 1 << QUEST_SONG_STORMS;
|
||||
break;
|
||||
case RG_SONG_OF_TIME:
|
||||
bitMask = 1 << QUEST_SONG_TIME;
|
||||
break;
|
||||
case RG_SARIAS_SONG:
|
||||
bitMask = 1 << QUEST_SONG_SARIA;
|
||||
break;
|
||||
case RG_MINUET_OF_FOREST:
|
||||
bitMask = 1 << QUEST_SONG_MINUET;
|
||||
break;
|
||||
case RG_BOLERO_OF_FIRE:
|
||||
bitMask = 1 << QUEST_SONG_BOLERO;
|
||||
break;
|
||||
case RG_SERENADE_OF_WATER:
|
||||
bitMask = 1 << QUEST_SONG_SERENADE;
|
||||
break;
|
||||
case RG_NOCTURNE_OF_SHADOW:
|
||||
bitMask = 1 << QUEST_SONG_NOCTURNE;
|
||||
break;
|
||||
case RG_REQUIEM_OF_SPIRIT:
|
||||
bitMask = 1 << QUEST_SONG_REQUIEM;
|
||||
break;
|
||||
case RG_PRELUDE_OF_LIGHT:
|
||||
bitMask = 1 << QUEST_SONG_PRELUDE;
|
||||
break;
|
||||
}
|
||||
|
||||
gSaveContext.inventory.questItems |= bitMask;
|
||||
}
|
||||
|
||||
void GiveLinkDungeonReward(uint16_t getItemId) {
|
||||
s16 item;
|
||||
|
||||
u8 medallion = 0;
|
||||
|
||||
switch (getItemId) {
|
||||
case RG_FOREST_MEDALLION:
|
||||
item = ITEM_MEDALLION_FOREST;
|
||||
medallion = 1;
|
||||
break;
|
||||
case RG_FIRE_MEDALLION:
|
||||
item = ITEM_MEDALLION_FIRE;
|
||||
medallion = 1;
|
||||
break;
|
||||
case RG_WATER_MEDALLION:
|
||||
item = ITEM_MEDALLION_WATER;
|
||||
medallion = 1;
|
||||
break;
|
||||
case RG_SHADOW_MEDALLION:
|
||||
item = ITEM_MEDALLION_SHADOW;
|
||||
medallion = 1;
|
||||
break;
|
||||
case RG_SPIRIT_MEDALLION:
|
||||
item = ITEM_MEDALLION_SPIRIT;
|
||||
medallion = 1;
|
||||
break;
|
||||
case RG_LIGHT_MEDALLION:
|
||||
item = ITEM_MEDALLION_LIGHT;
|
||||
medallion = 1;
|
||||
break;
|
||||
case RG_KOKIRI_EMERALD:
|
||||
item = ITEM_KOKIRI_EMERALD;
|
||||
break;
|
||||
case RG_GORON_RUBY:
|
||||
item = ITEM_GORON_RUBY;
|
||||
break;
|
||||
case RG_ZORA_SAPPHIRE:
|
||||
item = ITEM_ZORA_SAPPHIRE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (medallion == 1) {
|
||||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
|
||||
} else {
|
||||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkDungeonItem(GetItemID getItemId) {
|
||||
int mapIndex;
|
||||
|
||||
switch (getItemId) {
|
||||
case RG_DEKU_TREE_MAP:
|
||||
case RG_DEKU_TREE_COMPASS:
|
||||
mapIndex = SCENE_YDAN;
|
||||
break;
|
||||
case RG_DODONGOS_CAVERN_MAP:
|
||||
case RG_DODONGOS_CAVERN_COMPASS:
|
||||
mapIndex = SCENE_DDAN;
|
||||
break;
|
||||
case RG_JABU_JABUS_BELLY_MAP:
|
||||
case RG_JABU_JABUS_BELLY_COMPASS:
|
||||
mapIndex = SCENE_BDAN;
|
||||
break;
|
||||
case RG_FOREST_TEMPLE_MAP:
|
||||
case RG_FOREST_TEMPLE_COMPASS:
|
||||
case RG_FOREST_TEMPLE_SMALL_KEY:
|
||||
case RG_FOREST_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_BMORI1;
|
||||
break;
|
||||
case RG_FIRE_TEMPLE_MAP:
|
||||
case RG_FIRE_TEMPLE_COMPASS:
|
||||
case RG_FIRE_TEMPLE_SMALL_KEY:
|
||||
case RG_FIRE_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_HIDAN;
|
||||
break;
|
||||
case RG_WATER_TEMPLE_MAP:
|
||||
case RG_WATER_TEMPLE_COMPASS:
|
||||
case RG_WATER_TEMPLE_SMALL_KEY:
|
||||
case RG_WATER_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_MIZUSIN;
|
||||
break;
|
||||
case RG_SPIRIT_TEMPLE_MAP:
|
||||
case RG_SPIRIT_TEMPLE_COMPASS:
|
||||
case RG_SPIRIT_TEMPLE_SMALL_KEY:
|
||||
case RG_SPIRIT_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_JYASINZOU;
|
||||
break;
|
||||
case RG_SHADOW_TEMPLE_MAP:
|
||||
case RG_SHADOW_TEMPLE_COMPASS:
|
||||
case RG_SHADOW_TEMPLE_SMALL_KEY:
|
||||
case RG_SHADOW_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_HAKADAN;
|
||||
break;
|
||||
case RG_BOTTOM_OF_THE_WELL_MAP:
|
||||
case RG_BOTTOM_OF_THE_WELL_COMPASS:
|
||||
case RG_BOTTOM_OF_THE_WELL_SMALL_KEY:
|
||||
mapIndex = SCENE_HAKADANCH;
|
||||
break;
|
||||
case RG_ICE_CAVERN_MAP:
|
||||
case RG_ICE_CAVERN_COMPASS:
|
||||
mapIndex = SCENE_ICE_DOUKUTO;
|
||||
break;
|
||||
case RG_GANONS_CASTLE_BOSS_KEY:
|
||||
mapIndex = SCENE_GANON;
|
||||
break;
|
||||
case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
|
||||
mapIndex = SCENE_MEN;
|
||||
break;
|
||||
case RG_GERUDO_FORTRESS_SMALL_KEY:
|
||||
mapIndex = SCENE_GERUDOWAY;
|
||||
break;
|
||||
case RG_GANONS_CASTLE_SMALL_KEY:
|
||||
mapIndex = SCENE_GANONTIKA;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((getItemId >= RG_GERUDO_FORTRESS_SMALL_KEY) && (getItemId <= RG_GANONS_CASTLE_SMALL_KEY)) {
|
||||
if (gSaveContext.inventory.dungeonKeys[mapIndex] < 0) {
|
||||
gSaveContext.inventory.dungeonKeys[mapIndex] = 1;
|
||||
} else {
|
||||
gSaveContext.inventory.dungeonKeys[mapIndex]++;
|
||||
if (getItemEntry.modIndex == MOD_NONE) {
|
||||
Item_Give(NULL, getItemEntry.itemId);
|
||||
} else if (getItemEntry.modIndex == MOD_RANDOMIZER) {
|
||||
Randomizer_Item_Give(NULL, getItemEntry);
|
||||
}
|
||||
} else {
|
||||
int bitmask;
|
||||
if ((getItemId >= RG_DEKU_TREE_MAP) && (getItemId <= RG_ICE_CAVERN_MAP)) {
|
||||
bitmask = gBitFlags[2];
|
||||
} else if ((getItemId >= RG_DEKU_TREE_COMPASS) && (getItemId <= RG_ICE_CAVERN_COMPASS)) {
|
||||
bitmask = gBitFlags[1];
|
||||
} else {
|
||||
bitmask = gBitFlags[0];
|
||||
}
|
||||
|
||||
gSaveContext.inventory.dungeonItems[mapIndex] |= bitmask;
|
||||
}
|
||||
}
|
||||
|
||||
void GiveLinkAdultTradeItem(GetItemID giid) {
|
||||
ItemID item;
|
||||
switch (giid) {
|
||||
case GI_POCKET_EGG:
|
||||
item = ITEM_POCKET_EGG;
|
||||
break;
|
||||
case GI_POCKET_CUCCO:
|
||||
item = ITEM_POCKET_CUCCO;
|
||||
break;
|
||||
case GI_COJIRO:
|
||||
item = ITEM_COJIRO;
|
||||
break;
|
||||
case GI_ODD_MUSHROOM:
|
||||
item = ITEM_ODD_MUSHROOM;
|
||||
break;
|
||||
case GI_ODD_POTION:
|
||||
item = ITEM_ODD_POTION;
|
||||
break;
|
||||
case GI_SAW:
|
||||
item = ITEM_SAW;
|
||||
break;
|
||||
case GI_SWORD_BROKEN:
|
||||
item = ITEM_SWORD_BROKEN;
|
||||
break;
|
||||
case GI_PRESCRIPTION:
|
||||
item = ITEM_PRESCRIPTION;
|
||||
break;
|
||||
case GI_FROG:
|
||||
item = ITEM_FROG;
|
||||
break;
|
||||
case GI_EYEDROPS:
|
||||
item = ITEM_EYEDROPS;
|
||||
break;
|
||||
case GI_CLAIM_CHECK:
|
||||
item = ITEM_CLAIM_CHECK;
|
||||
break;
|
||||
}
|
||||
if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) {
|
||||
gSaveContext.itemGetInf[1] |= 0x8000;
|
||||
}
|
||||
|
||||
if (item >= ITEM_POCKET_EGG) {
|
||||
gSaveContext.adultTradeItems |= ADULT_TRADE_FLAG(item);
|
||||
}
|
||||
INV_CONTENT(ITEM_TRADE_ADULT) = item;
|
||||
}
|
||||
|
||||
void GiveLinksPocketMedallion() {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
|
||||
|
||||
GiveLinkDungeonReward(getItemEntry.getItemId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
|
||||
* This includes:
|
||||
@ -802,7 +344,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
}
|
||||
|
||||
// Give Link's pocket item
|
||||
GiveLinksPocketMedallion();
|
||||
GiveLinksPocketItem();
|
||||
|
||||
int openForest = Randomizer_GetSettingValue(RSK_FOREST);
|
||||
switch (openForest) {
|
||||
@ -831,8 +373,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
break;
|
||||
}
|
||||
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) GiveLinkKokiriSword();
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) GiveLinkDekuShield();
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI);
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) Item_Give(NULL, ITEM_SHIELD_DEKU);
|
||||
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
|
||||
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
|
||||
@ -858,73 +400,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
s32 giid = getItem.getItemId;
|
||||
|
||||
if (getItem.modIndex == MOD_NONE) {
|
||||
if (getItem.itemId >= ITEM_MEDALLION_FOREST && getItem.itemId <= ITEM_ZORA_SAPPHIRE) {
|
||||
GiveLinkDungeonReward(getItem.getItemId);
|
||||
} else if (getItem.itemId >= ITEM_SONG_MINUET && getItem.itemId <= ITEM_SONG_STORMS) {
|
||||
GiveLinkSong(getItem.getItemId);
|
||||
} else if (giid == GI_RUPEE_GREEN || giid == GI_RUPEE_BLUE || giid == GI_RUPEE_RED ||
|
||||
giid == GI_RUPEE_PURPLE || giid == GI_RUPEE_GOLD) {
|
||||
GiveLinkRupeesByGetItemId(giid);
|
||||
} else if (giid == GI_BOMBCHUS_10 || giid == GI_BOMBCHUS_5 || giid == GI_BOMBCHUS_20) {
|
||||
GiveLinkBombchus(giid);
|
||||
} else if (giid == GI_STICKS_1 || giid == GI_STICKS_5 || giid == GI_STICKS_10) {
|
||||
GiveLinkDekuSticksByGetItemId(giid);
|
||||
} else if (giid == GI_NUTS_5 || giid == GI_NUTS_10) {
|
||||
GiveLinkDekuNutsByGetItemId(giid);
|
||||
} else if (giid == GI_BEAN) {
|
||||
GiveLinkBeans();
|
||||
} else if (giid == GI_SWORD_KOKIRI) {
|
||||
GiveLinkKokiriSword();
|
||||
} else if (giid == GI_SWORD_BGS) {
|
||||
GiveLinkBiggoronSword();
|
||||
} else if (giid == GI_SWORD_KNIFE) {
|
||||
GiveLinkGiantsKnife();
|
||||
} else if (giid == GI_SHIELD_DEKU) {
|
||||
GiveLinkDekuShield();
|
||||
} else if (giid == GI_SHIELD_HYLIAN) {
|
||||
GiveLinkHylianShield();
|
||||
} else if (giid == GI_SHIELD_MIRROR) {
|
||||
GiveLinkMirrorShield();
|
||||
} else if (giid == GI_TUNIC_GORON) {
|
||||
GiveLinkGoronTunic();
|
||||
} else if (giid == GI_TUNIC_ZORA) {
|
||||
GiveLinkZoraTunic();
|
||||
} else if (giid == GI_BOOTS_IRON) {
|
||||
GiveLinkIronBoots();
|
||||
} else if (giid == GI_BOOTS_HOVER) {
|
||||
GiveLinkHoverBoots();
|
||||
} else if (giid == GI_SLINGSHOT || giid == GI_BULLET_BAG_40 || giid == GI_BULLET_BAG_50) {
|
||||
GiveLinkBulletBagUpgrade(giid);
|
||||
} else if (giid == GI_BOW || giid == GI_QUIVER_40 || giid == GI_QUIVER_50) {
|
||||
GiveLinkQuiverUpgrade(giid);
|
||||
} else if (giid == GI_BOMB_BAG_20 || giid == GI_BOMB_BAG_30 || giid == GI_BOMB_BAG_40) {
|
||||
GiveLinkBombBagUpgrade(giid);
|
||||
} else if (giid == GI_BRACELET || giid == GI_GAUNTLETS_SILVER || giid == GI_GAUNTLETS_GOLD) {
|
||||
GiveLinkStrengthUpgrade(giid);
|
||||
} else if (giid == GI_SCALE_SILVER || giid == GI_SCALE_GOLD) {
|
||||
GiveLinkScaleUpgrade(giid);
|
||||
} else if (giid == GI_WALLET_ADULT || giid == GI_WALLET_GIANT) {
|
||||
GiveLinkWalletUpgrade(giid);
|
||||
} else if (giid == GI_STONE_OF_AGONY) {
|
||||
GiveLinkStoneOfAgony();
|
||||
} else if (giid == GI_GERUDO_CARD) {
|
||||
GiveLinkGerudoCard();
|
||||
} else if (giid == GI_HEART_PIECE) {
|
||||
GiveLinkPieceOfHeart();
|
||||
} else if (giid == GI_HEART_CONTAINER) {
|
||||
GiveLinkHeartContainer();
|
||||
} else if (giid == GI_STICK_UPGRADE_20 || giid == GI_STICK_UPGRADE_30) {
|
||||
GiveLinkDekuStickUpgrade(giid);
|
||||
} else if (giid == GI_NUT_UPGRADE_30 || giid == GI_NUT_UPGRADE_40) {
|
||||
GiveLinkDekuNutUpgrade(giid);
|
||||
} else if (giid == GI_SKULL_TOKEN) {
|
||||
GiveLinkSkullToken();
|
||||
} else if (giid >= GI_POCKET_EGG && giid <= GI_CLAIM_CHECK || giid == GI_COJIRO) {
|
||||
GiveLinkAdultTradeItem(giid);
|
||||
} else {
|
||||
s32 iid = getItem.itemId;
|
||||
if (iid != -1) INV_CONTENT(iid) = iid;
|
||||
}
|
||||
Item_Give(NULL, getItem.itemId);
|
||||
} else if (getItem.modIndex == MOD_RANDOMIZER) {
|
||||
Randomizer_Item_Give(NULL, getItem);
|
||||
}
|
||||
@ -1033,7 +509,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
|
||||
|
||||
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
|
||||
GiveLinkGerudoCard();
|
||||
Item_Give(NULL, ITEM_GERUDO_CARD);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,7 +70,7 @@ const ActorInit Bg_Dy_Yoseizo_InitVars = {
|
||||
|
||||
void GivePlayerRandoRewardGreatFairy(BgDyYoseizo* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(GI_NONE, this->actor.id, this->fountainType + 1, globalCtx->sceneNum);
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->fountainType + 1, GI_NONE);
|
||||
|
||||
if (this->actor.parent == GET_PLAYER(globalCtx) && !Flags_GetTreasure(globalCtx, this->fountainType + 1) &&
|
||||
!Player_InBlockingCsMode(globalCtx, GET_PLAYER(globalCtx))) {
|
||||
|
@ -88,7 +88,7 @@ s32 DemoKekkai_CheckEventFlag(s32 params) {
|
||||
if ((params < KEKKAI_TOWER) || (params > KEKKAI_FOREST)) {
|
||||
return true;
|
||||
}
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
if (gSaveContext.n64ddFlag && params > KEKKAI_TOWER) {
|
||||
return Flags_GetRandomizerInf(trialParamToRandInf(params));
|
||||
}
|
||||
return Flags_GetEventChkInf(eventFlags[params]);
|
||||
|
@ -462,7 +462,7 @@ s32 DoorWarp1_PlayerInRange(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void GivePlayerRandoReward(DoorWarp1* this, Player* player, GlobalContext* globalCtx, u8 ruto, u8 adult) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(GI_NONE, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->actor.params, GI_NONE);
|
||||
|
||||
if (this->actor.parent != NULL && this->actor.parent->id == GET_PLAYER(globalCtx)->actor.id &&
|
||||
!Flags_GetTreasure(globalCtx, 0x1F)) {
|
||||
|
@ -446,7 +446,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
|
||||
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
|
||||
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
|
||||
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
|
||||
sItem = Randomizer_GetRandomizedItem(this->dyna.actor.params >> 5 & 0x7F, this->dyna.actor.id, this->dyna.actor.params, globalCtx->sceneNum);
|
||||
sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, globalCtx->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
|
||||
GetItemEntry blueRupee = ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
|
||||
|
||||
// RANDOTODO treasure chest game rando
|
||||
|
@ -187,7 +187,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
GetItem_Draw(globalCtx, GID_SKULL_TOKEN_2);
|
||||
} else {
|
||||
getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->actor.params, GI_SKULL_TOKEN);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, getItem);
|
||||
if (getItem.itemId != ITEM_SKULL_TOKEN) {
|
||||
f32 mtxScale = 1.5f;
|
||||
@ -202,7 +202,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
void Randomizer_UpdateSkullReward(EnSi* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->actor.params, GI_SKULL_TOKEN);
|
||||
getItemId = getItem.getItemId;
|
||||
if (getItemId == RG_ICE_TRAP) {
|
||||
player->pendingIceTrap = true;
|
||||
|
@ -62,7 +62,7 @@ void ItemBHeart_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F434(&this->actor, globalCtx, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(GI_HEART_CONTAINER_2, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->actor.params, GI_HEART_CONTAINER_2);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 30.0f, 40.0f);
|
||||
}
|
||||
}
|
||||
@ -99,8 +99,8 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
GetItemEntry_Draw(globalCtx, Randomizer_GetRandomizedItem(GI_HEART_CONTAINER_2,
|
||||
this->actor.id,this->actor.params, globalCtx->sceneNum));
|
||||
GetItemEntry_Draw(globalCtx, Randomizer_GetItemFromActor(this->actor.id,
|
||||
globalCtx->sceneNum,this->actor.params, GI_HEART_CONTAINER_2));
|
||||
} else {
|
||||
if (flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "alloca.h"
|
||||
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
||||
#include <soh/Enhancements/bootcommands.h>
|
||||
#include "GameVersions.h"
|
||||
#include <libultraship/GameVersions.h>
|
||||
#include <soh/SaveManager.h>
|
||||
|
||||
const char* GetGameVersionString();
|
||||
@ -301,6 +301,9 @@ void Title_Init(GameState* thisx) {
|
||||
saveloading = true;
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_OpenSave();
|
||||
Randomizer_LoadSettings("");
|
||||
Randomizer_LoadHintLocations("");
|
||||
Randomizer_LoadItemLocations("", true);
|
||||
gSaveContext.gameMode = 0;
|
||||
gSaveContext.magic = gSaveContext.magic;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
|
Loading…
Reference in New Issue
Block a user