mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 10:52:19 -05:00
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak
This commit is contained in:
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c3d32182a5
commit
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@ -15,7 +15,7 @@ static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTe
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#define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex"
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static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
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#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx"
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static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx;
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#define dsTransCircleVtx "__OTR__code/z_fbdemo_circle/sTransCircleVtx"
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static const ALIGN_ASSET(2) char sTransCircleVtx[] = dsTransCircleVtx;
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#endif // CODE_Z_FBDEMO_CIRCLE_H
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@ -3,10 +3,10 @@
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#include "align_asset_macro.h"
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#define dsTriforceWipeDL "__OTR__code/z_fbdemo_triforce/sTriforceWipeDL"
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static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL;
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#define dsTransTriforceDL "__OTR__code/z_fbdemo_triforce/sTransTriforceDL"
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static const ALIGN_ASSET(2) char sTransTriforceDL[] = dsTransTriforceDL;
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#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx"
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static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx;
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#define dsTransTriforceVtx "__OTR__code/z_fbdemo_triforce/sTransTriforceVtx"
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static const ALIGN_ASSET(2) char sTransTriforceVtx[] = dsTransTriforceVtx;
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#endif // CODE_Z_FBDEMO_TRIFORCE_H
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@ -3,10 +3,10 @@
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#include "align_asset_macro.h"
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#define dsWipe1Vtx "__OTR__code/z_fbdemo_wipe1/sWipe1Vtx"
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static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx;
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#define dsTransWipeVtx "__OTR__code/z_fbdemo_wipe1/sTransWipeVtx"
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static const ALIGN_ASSET(2) char sTransWipeVtx[] = dsTransWipeVtx;
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#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex"
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static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex;
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#define dsTransWipeTex "__OTR__code/z_fbdemo_wipe1/sTransWipeTex"
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static const ALIGN_ASSET(2) char sTransWipeTex[] = dsTransWipeTex;
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#endif // CODE_Z_FBDEMO_WIPE1_H
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@ -15,8 +15,8 @@ static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex;
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#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
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static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL;
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#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL"
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static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL;
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#define dgDoorChainDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainDL"
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static const ALIGN_ASSET(2) char gDoorChainDL[] = dgDoorChainDL;
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#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex"
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static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;
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@ -2721,17 +2721,17 @@ static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL;
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#define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex"
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static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex;
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#define dgSunTex "__OTR__objects/gameplay_keep/gSunTex"
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static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex;
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#define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
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static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;
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#define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex"
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static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex;
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#define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
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static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;
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#define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL;
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#define dgKokiriDustMoteMaterialDL "__OTR__objects/gameplay_keep/gKokiriDustMoteMaterialDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteMaterialDL[] = dgKokiriDustMoteMaterialDL;
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#define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL;
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#define dgKokiriDustMoteModelDL "__OTR__objects/gameplay_keep/gKokiriDustMoteModelDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteModelDL[] = dgKokiriDustMoteModelDL;
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#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
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static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;
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@ -3,34 +3,34 @@
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#include "align_asset_macro.h"
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#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;
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#define dgBossDoorGanonsCastleTex "__OTR__objects/object_bdoor/gBossDoorGanonsCastleTex"
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static const ALIGN_ASSET(2) char gBossDoorGanonsCastleTex[] = dgBossDoorGanonsCastleTex;
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#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0"
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static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;
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#define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL"
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static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL;
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#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400"
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static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;
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#define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL"
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static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL;
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#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530"
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static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;
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#define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL"
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static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL;
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#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;
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#define dgBossDoorSpiritTex "__OTR__objects/object_bdoor/gBossDoorSpiritTex"
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static const ALIGN_ASSET(2) char gBossDoorSpiritTex[] = dgBossDoorSpiritTex;
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#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;
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#define dgBossDoorForestTex "__OTR__objects/object_bdoor/gBossDoorForestTex"
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static const ALIGN_ASSET(2) char gBossDoorForestTex[] = dgBossDoorForestTex;
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#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;
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#define dgBossDoorFireTex "__OTR__objects/object_bdoor/gBossDoorFireTex"
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static const ALIGN_ASSET(2) char gBossDoorFireTex[] = dgBossDoorFireTex;
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#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;
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#define dgBossDoorShadowTex "__OTR__objects/object_bdoor/gBossDoorShadowTex"
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static const ALIGN_ASSET(2) char gBossDoorShadowTex[] = dgBossDoorShadowTex;
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#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;
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#define dgBossDoorWaterTex "__OTR__objects/object_bdoor/gBossDoorWaterTex"
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static const ALIGN_ASSET(2) char gBossDoorWaterTex[] = dgBossDoorWaterTex;
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#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;
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#define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex"
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static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex;
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#endif // OBJECTS_OBJECT_BDOOR_H
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#include "align_asset_macro.h"
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#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228"
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static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
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#define dgTorchSlugEyestalkWaveAnim "__OTR__objects/object_bw/gTorchSlugEyestalkWaveAnim"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkWaveAnim[] = dgTorchSlugEyestalkWaveAnim;
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#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0"
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static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
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#define dgTorchSlugLeftLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftLowerEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugLeftLowerEyestalkDL[] = dgTorchSlugLeftLowerEyestalkDL;
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#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8"
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static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
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#define dgTorchSlugLeftUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftUpperEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugLeftUpperEyestalkDL[] = dgTorchSlugLeftUpperEyestalkDL;
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#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558"
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static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558;
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#define dgTorchSlugRightLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightLowerEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugRightLowerEyestalkDL[] = dgTorchSlugRightLowerEyestalkDL;
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#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680"
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static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680;
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#define dgTorchSlugRightUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightUpperEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugRightUpperEyestalkDL[] = dgTorchSlugRightUpperEyestalkDL;
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#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050"
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static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050;
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#define dgTorchSlugBodyDL "__OTR__objects/object_bw/gTorchSlugBodyDL"
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static const ALIGN_ASSET(2) char gTorchSlugBodyDL[] = dgTorchSlugBodyDL;
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#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240"
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static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
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#define dgTorchSlugEyestalkTex "__OTR__objects/object_bw/gTorchSlugEyestalkTex"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkTex[] = dgTorchSlugEyestalkTex;
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#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440"
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static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
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#define dgTorchSlugEyeTex "__OTR__objects/object_bw/gTorchSlugEyeTex"
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static const ALIGN_ASSET(2) char gTorchSlugEyeTex[] = dgTorchSlugEyeTex;
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#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640"
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static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
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#define dgTorchSlugBodyTLUT "__OTR__objects/object_bw/gTorchSlugBodyTLUT"
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static const ALIGN_ASSET(2) char gTorchSlugBodyTLUT[] = dgTorchSlugBodyTLUT;
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#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840"
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static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
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#define dgTorchSlugBody1Tex "__OTR__objects/object_bw/gTorchSlugBody1Tex"
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static const ALIGN_ASSET(2) char gTorchSlugBody1Tex[] = dgTorchSlugBody1Tex;
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#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40"
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static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
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#define dgTorchSlugBody2Tex "__OTR__objects/object_bw/gTorchSlugBody2Tex"
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static const ALIGN_ASSET(2) char gTorchSlugBody2Tex[] = dgTorchSlugBody2Tex;
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#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0"
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static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
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#define dgTorchSlugSkel "__OTR__objects/object_bw/gTorchSlugSkel"
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static const ALIGN_ASSET(2) char gTorchSlugSkel[] = dgTorchSlugSkel;
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#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0"
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static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
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#define dgTorchSlugEyestalkRaiseAnim "__OTR__objects/object_bw/gTorchSlugEyestalkRaiseAnim"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkRaiseAnim[] = dgTorchSlugEyestalkRaiseAnim;
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#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
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static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
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#define dgTorchSlugEyestalkFlailAnim "__OTR__objects/object_bw/gTorchSlugEyestalkFlailAnim"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkFlailAnim[] = dgTorchSlugEyestalkFlailAnim;
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#endif // OBJECTS_OBJECT_BW_H
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#include "align_asset_macro.h"
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#define dgVolvagiaBossTitleCardTex "__OTR__objects/object_fd/gVolvagiaBossTitleCardTex"
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static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardTex[] = dgVolvagiaBossTitleCardTex;
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#define dgVolvagiaTitleCardTex "__OTR__objects/object_fd/gVolvagiaTitleCardTex"
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static const ALIGN_ASSET(2) char gVolvagiaTitleCardTex[] = dgVolvagiaTitleCardTex;
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#define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel"
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static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel;
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#define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0"
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static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0;
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#define dobject_ice_objects_DL_0006F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0006F0"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_0006F0[] = dobject_ice_objects_DL_0006F0;
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#define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL"
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static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL;
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#define dobject_ice_objects_DL_0012A0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0012A0"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_0012A0[] = dobject_ice_objects_DL_0012A0;
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#define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL"
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static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL;
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#define dobject_ice_objects_Col_001C1C "__OTR__objects/object_ice_objects/object_ice_objects_Col_001C1C"
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static const ALIGN_ASSET(2) char object_ice_objects_Col_001C1C[] = dobject_ice_objects_Col_001C1C;
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#define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol"
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static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol;
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#define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10;
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@ -30,8 +30,8 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_ob
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#define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594"
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static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594;
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#define dobject_ice_objects_DL_002640 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002640"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_002640[] = dobject_ice_objects_DL_002640;
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#define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL"
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static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL;
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|
||||
#define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740;
|
||||
@ -39,14 +39,14 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_ob
|
||||
#define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854;
|
||||
|
||||
#define dobject_ice_objects_Col_002920 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002920"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Col_002920[] = dobject_ice_objects_Col_002920;
|
||||
#define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol"
|
||||
static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol;
|
||||
|
||||
#define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950;
|
||||
|
||||
#define dobject_ice_objects_Tex_003150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_003150"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_003150[] = dobject_ice_objects_Tex_003150;
|
||||
#define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex"
|
||||
static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex;
|
||||
|
||||
#define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150;
|
||||
@ -54,11 +54,11 @@ static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_o
|
||||
#define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950;
|
||||
|
||||
#define dobject_ice_objects_Tex_005150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005150"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005150[] = dobject_ice_objects_Tex_005150;
|
||||
#define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex"
|
||||
static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex;
|
||||
|
||||
#define dobject_ice_objects_Tex_005550 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005550"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005550[] = dobject_ice_objects_Tex_005550;
|
||||
#define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex"
|
||||
static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex;
|
||||
|
||||
#define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50"
|
||||
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50;
|
||||
|
@ -24,11 +24,11 @@ static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB4
|
||||
#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
|
||||
static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
|
||||
|
||||
#define dobject_ik_Skel_01E178 "__OTR__objects/object_ik/object_ik_Skel_01E178"
|
||||
static const ALIGN_ASSET(2) char object_ik_Skel_01E178[] = dobject_ik_Skel_01E178;
|
||||
#define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;
|
||||
|
||||
#define dobject_ik_Skel_0205C0 "__OTR__objects/object_ik/object_ik_Skel_0205C0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Skel_0205C0[] = dobject_ik_Skel_0205C0;
|
||||
#define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;
|
||||
|
||||
#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
|
||||
@ -45,47 +45,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6
|
||||
#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
|
||||
|
||||
#define dobject_ik_Anim_001C28 "__OTR__objects/object_ik/object_ik_Anim_001C28"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_001C28[] = dobject_ik_Anim_001C28;
|
||||
#define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;
|
||||
|
||||
#define dobject_ik_Anim_002538 "__OTR__objects/object_ik/object_ik_Anim_002538"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_002538[] = dobject_ik_Anim_002538;
|
||||
#define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;
|
||||
|
||||
#define dobject_ik_Anim_0029FC "__OTR__objects/object_ik/object_ik_Anim_0029FC"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_0029FC[] = dobject_ik_Anim_0029FC;
|
||||
#define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;
|
||||
|
||||
#define dobject_ik_Anim_0033C4 "__OTR__objects/object_ik/object_ik_Anim_0033C4"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_0033C4[] = dobject_ik_Anim_0033C4;
|
||||
#define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;
|
||||
|
||||
#define dobject_ik_Anim_003DBC "__OTR__objects/object_ik/object_ik_Anim_003DBC"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_003DBC[] = dobject_ik_Anim_003DBC;
|
||||
#define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;
|
||||
|
||||
#define dobject_ik_Anim_0045BC "__OTR__objects/object_ik/object_ik_Anim_0045BC"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_0045BC[] = dobject_ik_Anim_0045BC;
|
||||
#define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;
|
||||
|
||||
#define dobject_ik_Anim_00485C "__OTR__objects/object_ik/object_ik_Anim_00485C"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_00485C[] = dobject_ik_Anim_00485C;
|
||||
#define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;
|
||||
|
||||
#define dobject_ik_Anim_005944 "__OTR__objects/object_ik/object_ik_Anim_005944"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_005944[] = dobject_ik_Anim_005944;
|
||||
#define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;
|
||||
|
||||
#define dobject_ik_Anim_006194 "__OTR__objects/object_ik/object_ik_Anim_006194"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_006194[] = dobject_ik_Anim_006194;
|
||||
#define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;
|
||||
|
||||
#define dobject_ik_Anim_006734 "__OTR__objects/object_ik/object_ik_Anim_006734"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_006734[] = dobject_ik_Anim_006734;
|
||||
#define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;
|
||||
|
||||
#define dobject_ik_Anim_00C114 "__OTR__objects/object_ik/object_ik_Anim_00C114"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_00C114[] = dobject_ik_Anim_00C114;
|
||||
#define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;
|
||||
|
||||
#define dobject_ik_Anim_00CD70 "__OTR__objects/object_ik/object_ik_Anim_00CD70"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_00CD70[] = dobject_ik_Anim_00CD70;
|
||||
#define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;
|
||||
|
||||
#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
|
||||
|
||||
#define dobject_ik_Anim_00ED24 "__OTR__objects/object_ik/object_ik_Anim_00ED24"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_00ED24[] = dobject_ik_Anim_00ED24;
|
||||
#define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;
|
||||
|
||||
#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
|
||||
@ -93,47 +93,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB1
|
||||
#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
|
||||
|
||||
#define dobject_ik_Anim_0203D8 "__OTR__objects/object_ik/object_ik_Anim_0203D8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Anim_0203D8[] = dobject_ik_Anim_0203D8;
|
||||
#define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;
|
||||
|
||||
#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
|
||||
|
||||
#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0;
|
||||
#define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;
|
||||
|
||||
#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
|
||||
|
||||
#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0;
|
||||
#define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;
|
||||
|
||||
#define dobject_ik_Tex_00FFA0 "__OTR__objects/object_ik/object_ik_Tex_00FFA0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_00FFA0[] = dobject_ik_Tex_00FFA0;
|
||||
#define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;
|
||||
|
||||
#define dobject_ik_Tex_0101A0 "__OTR__objects/object_ik/object_ik_Tex_0101A0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_0101A0[] = dobject_ik_Tex_0101A0;
|
||||
#define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;
|
||||
|
||||
#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
|
||||
|
||||
#define dobject_ik_Tex_010BA0 "__OTR__objects/object_ik/object_ik_Tex_010BA0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_010BA0[] = dobject_ik_Tex_010BA0;
|
||||
#define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;
|
||||
|
||||
#define dobject_ik_Tex_0113A0 "__OTR__objects/object_ik/object_ik_Tex_0113A0"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_0113A0[] = dobject_ik_Tex_0113A0;
|
||||
#define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;
|
||||
|
||||
#define dobject_ik_Tex_011420 "__OTR__objects/object_ik/object_ik_Tex_011420"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_011420[] = dobject_ik_Tex_011420;
|
||||
#define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;
|
||||
|
||||
#define dobject_ik_Tex_011520 "__OTR__objects/object_ik/object_ik_Tex_011520"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_011520[] = dobject_ik_Tex_011520;
|
||||
#define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;
|
||||
|
||||
#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
|
||||
|
||||
#define dobject_ik_Tex_011660 "__OTR__objects/object_ik/object_ik_Tex_011660"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_011660[] = dobject_ik_Tex_011660;
|
||||
#define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;
|
||||
|
||||
#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
|
||||
@ -153,14 +153,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
|
||||
#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
|
||||
|
||||
#define dobject_ik_DL_0154E0 "__OTR__objects/object_ik/object_ik_DL_0154E0"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_0154E0[] = dobject_ik_DL_0154E0;
|
||||
#define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;
|
||||
|
||||
#define dobject_ik_DL_015840 "__OTR__objects/object_ik/object_ik_DL_015840"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_015840[] = dobject_ik_DL_015840;
|
||||
#define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;
|
||||
|
||||
#define dobject_ik_DL_015B00 "__OTR__objects/object_ik/object_ik_DL_015B00"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_015B00[] = dobject_ik_DL_015B00;
|
||||
#define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;
|
||||
|
||||
#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
|
||||
@ -180,14 +180,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
|
||||
#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
|
||||
|
||||
#define dobject_ik_DL_016748 "__OTR__objects/object_ik/object_ik_DL_016748"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_016748[] = dobject_ik_DL_016748;
|
||||
#define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;
|
||||
|
||||
#define dobject_ik_DL_0169E8 "__OTR__objects/object_ik/object_ik_DL_0169E8"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_0169E8[] = dobject_ik_DL_0169E8;
|
||||
#define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;
|
||||
|
||||
#define dobject_ik_DL_016BE0 "__OTR__objects/object_ik/object_ik_DL_016BE0"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_016BE0[] = dobject_ik_DL_016BE0;
|
||||
#define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;
|
||||
|
||||
#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
|
||||
@ -216,8 +216,8 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
|
||||
#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
|
||||
|
||||
#define dobject_ik_Tex_0174B8 "__OTR__objects/object_ik/object_ik_Tex_0174B8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_0174B8[] = dobject_ik_Tex_0174B8;
|
||||
#define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;
|
||||
|
||||
#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
|
||||
@ -228,17 +228,17 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
|
||||
#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
|
||||
|
||||
#define dobject_ik_DL_018E78 "__OTR__objects/object_ik/object_ik_DL_018E78"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_018E78[] = dobject_ik_DL_018E78;
|
||||
#define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;
|
||||
|
||||
#define dobject_ik_DL_019100 "__OTR__objects/object_ik/object_ik_DL_019100"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_019100[] = dobject_ik_DL_019100;
|
||||
#define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;
|
||||
|
||||
#define dobject_ik_DL_019E08 "__OTR__objects/object_ik/object_ik_DL_019E08"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_019E08[] = dobject_ik_DL_019E08;
|
||||
#define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;
|
||||
|
||||
#define dobject_ik_DL_01BA78 "__OTR__objects/object_ik/object_ik_DL_01BA78"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_01BA78[] = dobject_ik_DL_01BA78;
|
||||
#define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;
|
||||
|
||||
#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
|
||||
static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
|
||||
@ -282,11 +282,11 @@ static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A
|
||||
#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
|
||||
|
||||
#define dobject_ik_Tex_01DDA8 "__OTR__objects/object_ik/object_ik_Tex_01DDA8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_01DDA8[] = dobject_ik_Tex_01DDA8;
|
||||
#define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;
|
||||
|
||||
#define dobject_ik_Tex_01DEA8 "__OTR__objects/object_ik/object_ik_Tex_01DEA8"
|
||||
static const ALIGN_ASSET(2) char object_ik_Tex_01DEA8[] = dobject_ik_Tex_01DEA8;
|
||||
#define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
|
||||
static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;
|
||||
|
||||
|
||||
#endif // OBJECTS_OBJECT_IK_H
|
||||
|
@ -12,8 +12,8 @@ static const ALIGN_ASSET(2) char gMoriElevatorTopTex[] = dgMoriElevatorTopTex;
|
||||
#define dgMoriElevatorSideTex "__OTR__objects/object_mori_tex/gMoriElevatorSideTex"
|
||||
static const ALIGN_ASSET(2) char gMoriElevatorSideTex[] = dgMoriElevatorSideTex;
|
||||
|
||||
#define dgMorieStoneWallTex "__OTR__objects/object_mori_tex/gMorieStoneWallTex"
|
||||
static const ALIGN_ASSET(2) char gMorieStoneWallTex[] = dgMorieStoneWallTex;
|
||||
#define dgMoriStoneWallTex "__OTR__objects/object_mori_tex/gMoriStoneWallTex"
|
||||
static const ALIGN_ASSET(2) char gMoriStoneWallTex[] = dgMoriStoneWallTex;
|
||||
|
||||
#define dgMoriKaitenkabeMetalWallTex "__OTR__objects/object_mori_tex/gMoriKaitenkabeMetalWallTex"
|
||||
static const ALIGN_ASSET(2) char gMoriKaitenkabeMetalWallTex[] = dgMoriKaitenkabeMetalWallTex;
|
||||
|
@ -3,77 +3,77 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dobject_os_Anim_0002E4 "__OTR__objects/object_os/object_os_Anim_0002E4"
|
||||
static const ALIGN_ASSET(2) char object_os_Anim_0002E4[] = dobject_os_Anim_0002E4;
|
||||
#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;
|
||||
|
||||
#define dobject_os_DL_001D80 "__OTR__objects/object_os/object_os_DL_001D80"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_001D80[] = dobject_os_DL_001D80;
|
||||
#define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;
|
||||
|
||||
#define dobject_os_DL_0020A8 "__OTR__objects/object_os/object_os_DL_0020A8"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_0020A8[] = dobject_os_DL_0020A8;
|
||||
#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;
|
||||
|
||||
#define dobject_os_DL_0025E8 "__OTR__objects/object_os/object_os_DL_0025E8"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_0025E8[] = dobject_os_DL_0025E8;
|
||||
#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;
|
||||
|
||||
#define dobject_os_DL_002718 "__OTR__objects/object_os/object_os_DL_002718"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002718[] = dobject_os_DL_002718;
|
||||
#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;
|
||||
|
||||
#define dobject_os_DL_002848 "__OTR__objects/object_os/object_os_DL_002848"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002848[] = dobject_os_DL_002848;
|
||||
#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;
|
||||
|
||||
#define dobject_os_DL_002A00 "__OTR__objects/object_os/object_os_DL_002A00"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002A00[] = dobject_os_DL_002A00;
|
||||
#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;
|
||||
|
||||
#define dobject_os_DL_002B30 "__OTR__objects/object_os/object_os_DL_002B30"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002B30[] = dobject_os_DL_002B30;
|
||||
#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;
|
||||
|
||||
#define dobject_os_DL_002C60 "__OTR__objects/object_os/object_os_DL_002C60"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002C60[] = dobject_os_DL_002C60;
|
||||
#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;
|
||||
|
||||
#define dobject_os_TLUT_002E18 "__OTR__objects/object_os/object_os_TLUT_002E18"
|
||||
static const ALIGN_ASSET(2) char object_os_TLUT_002E18[] = dobject_os_TLUT_002E18;
|
||||
#define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;
|
||||
|
||||
#define dobject_os_TLUT_003018 "__OTR__objects/object_os/object_os_TLUT_003018"
|
||||
static const ALIGN_ASSET(2) char object_os_TLUT_003018[] = dobject_os_TLUT_003018;
|
||||
#define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;
|
||||
|
||||
#define dobject_os_Tex_003218 "__OTR__objects/object_os/object_os_Tex_003218"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003218[] = dobject_os_Tex_003218;
|
||||
#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;
|
||||
|
||||
#define dobject_os_Tex_003258 "__OTR__objects/object_os/object_os_Tex_003258"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003258[] = dobject_os_Tex_003258;
|
||||
#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;
|
||||
|
||||
#define dobject_os_Tex_003358 "__OTR__objects/object_os/object_os_Tex_003358"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003358[] = dobject_os_Tex_003358;
|
||||
#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;
|
||||
|
||||
#define dobject_os_Tex_003398 "__OTR__objects/object_os/object_os_Tex_003398"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003398[] = dobject_os_Tex_003398;
|
||||
#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;
|
||||
|
||||
#define dobject_os_Tex_0033D8 "__OTR__objects/object_os/object_os_Tex_0033D8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_0033D8[] = dobject_os_Tex_0033D8;
|
||||
#define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;
|
||||
|
||||
#define dgOsEyeClosedTex "__OTR__objects/object_os/gOsEyeClosedTex"
|
||||
static const ALIGN_ASSET(2) char gOsEyeClosedTex[] = dgOsEyeClosedTex;
|
||||
#define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;
|
||||
|
||||
#define dgOsEyeOpenTex "__OTR__objects/object_os/gOsEyeOpenTex"
|
||||
static const ALIGN_ASSET(2) char gOsEyeOpenTex[] = dgOsEyeOpenTex;
|
||||
#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;
|
||||
|
||||
#define dobject_os_Tex_003DD8 "__OTR__objects/object_os/object_os_Tex_003DD8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003DD8[] = dobject_os_Tex_003DD8;
|
||||
#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;
|
||||
|
||||
#define dobject_os_Tex_003ED8 "__OTR__objects/object_os/object_os_Tex_003ED8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003ED8[] = dobject_os_Tex_003ED8;
|
||||
#define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;
|
||||
|
||||
#define dobject_os_Tex_0040D8 "__OTR__objects/object_os/object_os_Tex_0040D8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_0040D8[] = dobject_os_Tex_0040D8;
|
||||
#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;
|
||||
|
||||
#define dobject_os_Tex_0044D8 "__OTR__objects/object_os/object_os_Tex_0044D8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_0044D8[] = dobject_os_Tex_0044D8;
|
||||
#define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;
|
||||
|
||||
#define dobject_os_Tex_004558 "__OTR__objects/object_os/object_os_Tex_004558"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_004558[] = dobject_os_Tex_004558;
|
||||
#define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;
|
||||
|
||||
#define dobject_os_Skel_004658 "__OTR__objects/object_os/object_os_Skel_004658"
|
||||
static const ALIGN_ASSET(2) char object_os_Skel_004658[] = dobject_os_Skel_004658;
|
||||
#define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;
|
||||
|
||||
|
||||
#endif // OBJECTS_OBJECT_OS_H
|
||||
|
@ -108,11 +108,11 @@ static const ALIGN_ASSET(2) char gObjOsAnim_4E90[] = dgObjOsAnim_4E90;
|
||||
#define dgObjOsAnim_4F28 "__OTR__objects/object_os_anime/gObjOsAnim_4F28"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_4F28[] = dgObjOsAnim_4F28;
|
||||
|
||||
#define dgObjOsAnim_5808 "__OTR__objects/object_os_anime/gObjOsAnim_5808"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_5808[] = dgObjOsAnim_5808;
|
||||
#define dgKokiriLaughingAnim "__OTR__objects/object_os_anime/gKokiriLaughingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriLaughingAnim[] = dgKokiriLaughingAnim;
|
||||
|
||||
#define dgObjOsAnim_62DC "__OTR__objects/object_os_anime/gObjOsAnim_62DC"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_62DC[] = dgObjOsAnim_62DC;
|
||||
#define dgKokiriIdleAnim "__OTR__objects/object_os_anime/gKokiriIdleAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriIdleAnim[] = dgKokiriIdleAnim;
|
||||
|
||||
#define dgObjOsAnim_6458 "__OTR__objects/object_os_anime/gObjOsAnim_6458"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
|
||||
@ -120,77 +120,77 @@ static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
|
||||
#define dgObjOsAnim_6518 "__OTR__objects/object_os_anime/gObjOsAnim_6518"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_6518[] = dgObjOsAnim_6518;
|
||||
|
||||
#define dgObjOsAnim_65E0 "__OTR__objects/object_os_anime/gObjOsAnim_65E0"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_65E0[] = dgObjOsAnim_65E0;
|
||||
#define dgKokiriRecliningSittingUpAnim "__OTR__objects/object_os_anime/gKokiriRecliningSittingUpAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriRecliningSittingUpAnim[] = dgKokiriRecliningSittingUpAnim;
|
||||
|
||||
#define dgObjOsAnim_6A60 "__OTR__objects/object_os_anime/gObjOsAnim_6A60"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_6A60[] = dgObjOsAnim_6A60;
|
||||
#define dgKokiriWipingForeheadAnim "__OTR__objects/object_os_anime/gKokiriWipingForeheadAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriWipingForeheadAnim[] = dgKokiriWipingForeheadAnim;
|
||||
|
||||
#define dgObjOsAnim_6EE0 "__OTR__objects/object_os_anime/gObjOsAnim_6EE0"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_6EE0[] = dgObjOsAnim_6EE0;
|
||||
#define dgKokiriBackflipAnim "__OTR__objects/object_os_anime/gKokiriBackflipAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriBackflipAnim[] = dgKokiriBackflipAnim;
|
||||
|
||||
#define dgObjOsAnim_6F9C "__OTR__objects/object_os_anime/gObjOsAnim_6F9C"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_6F9C[] = dgObjOsAnim_6F9C;
|
||||
#define dgKokiriSittingCrossedArmsLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedArmsLegsAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriSittingCrossedArmsLegsAnim[] = dgKokiriSittingCrossedArmsLegsAnim;
|
||||
|
||||
#define dgObjOsAnim_7064 "__OTR__objects/object_os_anime/gObjOsAnim_7064"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7064[] = dgObjOsAnim_7064;
|
||||
#define dgKokiriStandingApprehensiveAnim "__OTR__objects/object_os_anime/gKokiriStandingApprehensiveAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandingApprehensiveAnim[] = dgKokiriStandingApprehensiveAnim;
|
||||
|
||||
#define dgObjOsAnim_7120 "__OTR__objects/object_os_anime/gObjOsAnim_7120"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7120[] = dgObjOsAnim_7120;
|
||||
#define dgKokiriLeaningOnArmsAnim "__OTR__objects/object_os_anime/gKokiriLeaningOnArmsAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriLeaningOnArmsAnim[] = dgKokiriLeaningOnArmsAnim;
|
||||
|
||||
#define dgObjOsAnim_7454 "__OTR__objects/object_os_anime/gObjOsAnim_7454"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7454[] = dgObjOsAnim_7454;
|
||||
#define dgKokiriSittingDiggingAnim "__OTR__objects/object_os_anime/gKokiriSittingDiggingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriSittingDiggingAnim[] = dgKokiriSittingDiggingAnim;
|
||||
|
||||
#define dgObjOsAnim_7830 "__OTR__objects/object_os_anime/gObjOsAnim_7830"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7830[] = dgObjOsAnim_7830;
|
||||
#define dgKokiriLiftingRockAnim "__OTR__objects/object_os_anime/gKokiriLiftingRockAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriLiftingRockAnim[] = dgKokiriLiftingRockAnim;
|
||||
|
||||
#define dgObjOsAnim_7D94 "__OTR__objects/object_os_anime/gObjOsAnim_7D94"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7D94[] = dgObjOsAnim_7D94;
|
||||
#define dgKokiriCuttingGrassAnim "__OTR__objects/object_os_anime/gKokiriCuttingGrassAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriCuttingGrassAnim[] = dgKokiriCuttingGrassAnim;
|
||||
|
||||
#define dgObjOsAnim_7E64 "__OTR__objects/object_os_anime/gObjOsAnim_7E64"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7E64[] = dgObjOsAnim_7E64;
|
||||
#define dgKokiriSittingHeadOnHandAnim "__OTR__objects/object_os_anime/gKokiriSittingHeadOnHandAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriSittingHeadOnHandAnim[] = dgKokiriSittingHeadOnHandAnim;
|
||||
|
||||
#define dgObjOsAnim_7F38 "__OTR__objects/object_os_anime/gObjOsAnim_7F38"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7F38[] = dgObjOsAnim_7F38;
|
||||
#define dgKokiriRecliningLeaningBackAnim "__OTR__objects/object_os_anime/gKokiriRecliningLeaningBackAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriRecliningLeaningBackAnim[] = dgKokiriRecliningLeaningBackAnim;
|
||||
|
||||
#define dgObjOsAnim_7FFC "__OTR__objects/object_os_anime/gObjOsAnim_7FFC"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_7FFC[] = dgObjOsAnim_7FFC;
|
||||
#define dgKokiriStandingHandOnChestAnim "__OTR__objects/object_os_anime/gKokiriStandingHandOnChestAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandingHandOnChestAnim[] = dgKokiriStandingHandOnChestAnim;
|
||||
|
||||
#define dgObjOsAnim_80B4 "__OTR__objects/object_os_anime/gObjOsAnim_80B4"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_80B4[] = dgObjOsAnim_80B4;
|
||||
#define dgKokiriStandingHandsOnHipsAnim "__OTR__objects/object_os_anime/gKokiriStandingHandsOnHipsAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandingHandsOnHipsAnim[] = dgKokiriStandingHandsOnHipsAnim;
|
||||
|
||||
#define dgObjOsAnim_8178 "__OTR__objects/object_os_anime/gObjOsAnim_8178"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_8178[] = dgObjOsAnim_8178;
|
||||
#define dgKokiriRecliningStandingAnim "__OTR__objects/object_os_anime/gKokiriRecliningStandingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriRecliningStandingAnim[] = dgKokiriRecliningStandingAnim;
|
||||
|
||||
#define dgObjOsAnim_879C "__OTR__objects/object_os_anime/gObjOsAnim_879C"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_879C[] = dgObjOsAnim_879C;
|
||||
#define dgKokiriPunchingAnim "__OTR__objects/object_os_anime/gKokiriPunchingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriPunchingAnim[] = dgKokiriPunchingAnim;
|
||||
|
||||
#define dgObjOsAnim_8F6C "__OTR__objects/object_os_anime/gObjOsAnim_8F6C"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_8F6C[] = dgObjOsAnim_8F6C;
|
||||
#define dgKokiriBlockingAnim "__OTR__objects/object_os_anime/gKokiriBlockingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriBlockingAnim[] = dgKokiriBlockingAnim;
|
||||
|
||||
#define dgObjOsAnim_9028 "__OTR__objects/object_os_anime/gObjOsAnim_9028"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_9028[] = dgObjOsAnim_9028;
|
||||
#define dgKokiriSittingArmsUpAnim "__OTR__objects/object_os_anime/gKokiriSittingArmsUpAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriSittingArmsUpAnim[] = dgKokiriSittingArmsUpAnim;
|
||||
|
||||
#define dgObjOsAnim_90EC "__OTR__objects/object_os_anime/gObjOsAnim_90EC"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_90EC[] = dgObjOsAnim_90EC;
|
||||
#define dgKokiriStandingRightArmUpAnim "__OTR__objects/object_os_anime/gKokiriStandingRightArmUpAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandingRightArmUpAnim[] = dgKokiriStandingRightArmUpAnim;
|
||||
|
||||
#define dgObjOsAnim_91AC "__OTR__objects/object_os_anime/gObjOsAnim_91AC"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_91AC[] = dgObjOsAnim_91AC;
|
||||
#define dgKokiriSittingAnim "__OTR__objects/object_os_anime/gKokiriSittingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriSittingAnim[] = dgKokiriSittingAnim;
|
||||
|
||||
#define dgObjOsAnim_9274 "__OTR__objects/object_os_anime/gObjOsAnim_9274"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_9274[] = dgObjOsAnim_9274;
|
||||
#define dgKokiriStandingAnim "__OTR__objects/object_os_anime/gKokiriStandingAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandingAnim[] = dgKokiriStandingAnim;
|
||||
|
||||
#define dgObjOsAnim_982C "__OTR__objects/object_os_anime/gObjOsAnim_982C"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_982C[] = dgObjOsAnim_982C;
|
||||
#define dgKokiriStandingArmsBehindBackAnim "__OTR__objects/object_os_anime/gKokiriStandingArmsBehindBackAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandingArmsBehindBackAnim[] = dgKokiriStandingArmsBehindBackAnim;
|
||||
|
||||
#define dgObjOsAnim_98EC "__OTR__objects/object_os_anime/gObjOsAnim_98EC"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_98EC[] = dgObjOsAnim_98EC;
|
||||
#define dgKokiriLeaningForwardAnim "__OTR__objects/object_os_anime/gKokiriLeaningForwardAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriLeaningForwardAnim[] = dgKokiriLeaningForwardAnim;
|
||||
|
||||
#define dgObjOsAnim_99A4 "__OTR__objects/object_os_anime/gObjOsAnim_99A4"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_99A4[] = dgObjOsAnim_99A4;
|
||||
#define dgKokiriSittingCrossedLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedLegsAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriSittingCrossedLegsAnim[] = dgKokiriSittingCrossedLegsAnim;
|
||||
|
||||
#define dgObjOsAnim_9B64 "__OTR__objects/object_os_anime/gObjOsAnim_9B64"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_9B64[] = dgObjOsAnim_9B64;
|
||||
#define dgKokiriStandUpAnim "__OTR__objects/object_os_anime/gKokiriStandUpAnim"
|
||||
static const ALIGN_ASSET(2) char gKokiriStandUpAnim[] = dgKokiriStandUpAnim;
|
||||
|
||||
#define dgObjOsAnim_9F94 "__OTR__objects/object_os_anime/gObjOsAnim_9F94"
|
||||
static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94;
|
||||
|
@ -3,44 +3,44 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dobject_rs_Anim_00065C "__OTR__objects/object_rs/object_rs_Anim_00065C"
|
||||
static const ALIGN_ASSET(2) char object_rs_Anim_00065C[] = dobject_rs_Anim_00065C;
|
||||
#define dgBombchuShopkeeperIdleAnim "__OTR__objects/object_rs/gBombchuShopkeeperIdleAnim"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperIdleAnim[] = dgBombchuShopkeeperIdleAnim;
|
||||
|
||||
#define dobject_rs_DL_001FA0 "__OTR__objects/object_rs/object_rs_DL_001FA0"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_001FA0[] = dobject_rs_DL_001FA0;
|
||||
#define dgBombchuShopkeeperTorsoDL "__OTR__objects/object_rs/gBombchuShopkeeperTorsoDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoDL[] = dgBombchuShopkeeperTorsoDL;
|
||||
|
||||
#define dobject_rs_DL_0021F8 "__OTR__objects/object_rs/object_rs_DL_0021F8"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_0021F8[] = dobject_rs_DL_0021F8;
|
||||
#define dgBombchuShopkeeperHeadDL "__OTR__objects/object_rs/gBombchuShopkeeperHeadDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperHeadDL[] = dgBombchuShopkeeperHeadDL;
|
||||
|
||||
#define dobject_rs_DL_0025F8 "__OTR__objects/object_rs/object_rs_DL_0025F8"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_0025F8[] = dobject_rs_DL_0025F8;
|
||||
#define dgBombchuShopkeeperRightUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightUpperArmDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightUpperArmDL[] = dgBombchuShopkeeperRightUpperArmDL;
|
||||
|
||||
#define dobject_rs_DL_002730 "__OTR__objects/object_rs/object_rs_DL_002730"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_002730[] = dobject_rs_DL_002730;
|
||||
#define dgBombchuShopkeeperRightForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightForearmDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightForearmDL[] = dgBombchuShopkeeperRightForearmDL;
|
||||
|
||||
#define dobject_rs_DL_002860 "__OTR__objects/object_rs/object_rs_DL_002860"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_002860[] = dobject_rs_DL_002860;
|
||||
#define dgBombchuShopkeeperRightHandDL "__OTR__objects/object_rs/gBombchuShopkeeperRightHandDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightHandDL[] = dgBombchuShopkeeperRightHandDL;
|
||||
|
||||
#define dobject_rs_DL_002A70 "__OTR__objects/object_rs/object_rs_DL_002A70"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_002A70[] = dobject_rs_DL_002A70;
|
||||
#define dgBombchuShopkeeperLeftUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftUpperArmDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftUpperArmDL[] = dgBombchuShopkeeperLeftUpperArmDL;
|
||||
|
||||
#define dobject_rs_DL_002BA8 "__OTR__objects/object_rs/object_rs_DL_002BA8"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_002BA8[] = dobject_rs_DL_002BA8;
|
||||
#define dgBombchuShopkeeperLeftForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftForearmDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftForearmDL[] = dgBombchuShopkeeperLeftForearmDL;
|
||||
|
||||
#define dobject_rs_DL_002CD8 "__OTR__objects/object_rs/object_rs_DL_002CD8"
|
||||
static const ALIGN_ASSET(2) char object_rs_DL_002CD8[] = dobject_rs_DL_002CD8;
|
||||
#define dgBombchuShopkeeperLeftHandDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftHandDL"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftHandDL[] = dgBombchuShopkeeperLeftHandDL;
|
||||
|
||||
#define dobject_rs_TLUT_002EE8 "__OTR__objects/object_rs/object_rs_TLUT_002EE8"
|
||||
static const ALIGN_ASSET(2) char object_rs_TLUT_002EE8[] = dobject_rs_TLUT_002EE8;
|
||||
#define dgBombchuShopkeeperTLUT "__OTR__objects/object_rs/gBombchuShopkeeperTLUT"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperTLUT[] = dgBombchuShopkeeperTLUT;
|
||||
|
||||
#define dobject_rs_Tex_0030E8 "__OTR__objects/object_rs/object_rs_Tex_0030E8"
|
||||
static const ALIGN_ASSET(2) char object_rs_Tex_0030E8[] = dobject_rs_Tex_0030E8;
|
||||
#define dgBombchuShopkeeperSkinTex "__OTR__objects/object_rs/gBombchuShopkeeperSkinTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperSkinTex[] = dgBombchuShopkeeperSkinTex;
|
||||
|
||||
#define dobject_rs_Tex_003128 "__OTR__objects/object_rs/object_rs_Tex_003128"
|
||||
static const ALIGN_ASSET(2) char object_rs_Tex_003128[] = dobject_rs_Tex_003128;
|
||||
#define dgBombchuShopkeeperEarTex "__OTR__objects/object_rs/gBombchuShopkeeperEarTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperEarTex[] = dgBombchuShopkeeperEarTex;
|
||||
|
||||
#define dobject_rs_Tex_003168 "__OTR__objects/object_rs/object_rs_Tex_003168"
|
||||
static const ALIGN_ASSET(2) char object_rs_Tex_003168[] = dobject_rs_Tex_003168;
|
||||
#define dgBombchuShopkeeperTattooTex "__OTR__objects/object_rs/gBombchuShopkeeperTattooTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperTattooTex[] = dgBombchuShopkeeperTattooTex;
|
||||
|
||||
#define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex;
|
||||
@ -51,17 +51,17 @@ static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeHalfTex[] = dgBombchuShopk
|
||||
#define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex;
|
||||
|
||||
#define dobject_rs_Tex_004568 "__OTR__objects/object_rs/object_rs_Tex_004568"
|
||||
static const ALIGN_ASSET(2) char object_rs_Tex_004568[] = dobject_rs_Tex_004568;
|
||||
#define dgBombchuShopkeeperFingersTex "__OTR__objects/object_rs/gBombchuShopkeeperFingersTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperFingersTex[] = dgBombchuShopkeeperFingersTex;
|
||||
|
||||
#define dobject_rs_Tex_004668 "__OTR__objects/object_rs/object_rs_Tex_004668"
|
||||
static const ALIGN_ASSET(2) char object_rs_Tex_004668[] = dobject_rs_Tex_004668;
|
||||
#define dgBombchuShopkeeperVestTex "__OTR__objects/object_rs/gBombchuShopkeeperVestTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperVestTex[] = dgBombchuShopkeeperVestTex;
|
||||
|
||||
#define dobject_rs_Tex_0046E8 "__OTR__objects/object_rs/object_rs_Tex_0046E8"
|
||||
static const ALIGN_ASSET(2) char object_rs_Tex_0046E8[] = dobject_rs_Tex_0046E8;
|
||||
#define dgBombchuShopkeeperTorsoTex "__OTR__objects/object_rs/gBombchuShopkeeperTorsoTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoTex[] = dgBombchuShopkeeperTorsoTex;
|
||||
|
||||
#define dobject_rs_Skel_004868 "__OTR__objects/object_rs/object_rs_Skel_004868"
|
||||
static const ALIGN_ASSET(2) char object_rs_Skel_004868[] = dobject_rs_Skel_004868;
|
||||
#define dgBombchuShopkeeperSkel "__OTR__objects/object_rs/gBombchuShopkeeperSkel"
|
||||
static const ALIGN_ASSET(2) char gBombchuShopkeeperSkel[] = dgBombchuShopkeeperSkel;
|
||||
|
||||
|
||||
#endif // OBJECTS_OBJECT_RS_H
|
||||
|
@ -3,284 +3,284 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dobject_tr_Anim_000BFC "__OTR__objects/object_tr/object_tr_Anim_000BFC"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_000BFC[] = dobject_tr_Anim_000BFC;
|
||||
#define dgKotakeKoumeLookOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverRightShoulderAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeLookOverRightShoulderAnim[] = dgKotakeKoumeLookOverRightShoulderAnim;
|
||||
|
||||
#define dobject_tr_Anim_0013CC "__OTR__objects/object_tr/object_tr_Anim_0013CC"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_0013CC[] = dobject_tr_Anim_0013CC;
|
||||
#define dgKotakeKoumeLookingOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverRightShoulderAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverRightShoulderAnim[] = dgKotakeKoumeLookingOverRightShoulderAnim;
|
||||
|
||||
#define dobject_tr_Anim_001CDC "__OTR__objects/object_tr/object_tr_Anim_001CDC"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_001CDC[] = dobject_tr_Anim_001CDC;
|
||||
#define dgKotakeKoumeStandingBroomOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverLeftShoulderAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverLeftShoulderAnim[] = dgKotakeKoumeStandingBroomOverLeftShoulderAnim;
|
||||
|
||||
#define dobject_tr_Anim_002BC4 "__OTR__objects/object_tr/object_tr_Anim_002BC4"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_002BC4[] = dobject_tr_Anim_002BC4;
|
||||
#define dgKotakeKoumeLookOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverLeftShoulderAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeLookOverLeftShoulderAnim[] = dgKotakeKoumeLookOverLeftShoulderAnim;
|
||||
|
||||
#define dobject_tr_Anim_0035CC "__OTR__objects/object_tr/object_tr_Anim_0035CC"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_0035CC[] = dobject_tr_Anim_0035CC;
|
||||
#define dgKotakeKoumeLookingOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverLeftShoulderAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverLeftShoulderAnim[] = dgKotakeKoumeLookingOverLeftShoulderAnim;
|
||||
|
||||
#define dobject_tr_Anim_003FC8 "__OTR__objects/object_tr/object_tr_Anim_003FC8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_003FC8[] = dobject_tr_Anim_003FC8;
|
||||
#define dgKotakeKoumeStandingBroomOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderAnim;
|
||||
|
||||
#define dobject_tr_Anim_0049C8 "__OTR__objects/object_tr/object_tr_Anim_0049C8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_0049C8[] = dobject_tr_Anim_0049C8;
|
||||
#define dgKotakeKoumeFlyAnim "__OTR__objects/object_tr/gKotakeKoumeFlyAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeFlyAnim[] = dgKotakeKoumeFlyAnim;
|
||||
|
||||
#define dobject_tr_Anim_005308 "__OTR__objects/object_tr/object_tr_Anim_005308"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_005308[] = dobject_tr_Anim_005308;
|
||||
#define dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim;
|
||||
|
||||
#define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0"
|
||||
static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0;
|
||||
|
||||
#define dobject_tr_DL_006520 "__OTR__objects/object_tr/object_tr_DL_006520"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006520[] = dobject_tr_DL_006520;
|
||||
#define dgKotakePelvisDL "__OTR__objects/object_tr/gKotakePelvisDL"
|
||||
static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL;
|
||||
|
||||
#define dobject_tr_DL_0066A0 "__OTR__objects/object_tr/object_tr_DL_0066A0"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_0066A0[] = dobject_tr_DL_0066A0;
|
||||
#define dgKotakeTorsoDL "__OTR__objects/object_tr/gKotakeTorsoDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL;
|
||||
|
||||
#define dobject_tr_DL_006800 "__OTR__objects/object_tr/object_tr_DL_006800"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006800[] = dobject_tr_DL_006800;
|
||||
#define dgKotakeNeckDL "__OTR__objects/object_tr/gKotakeNeckDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL;
|
||||
|
||||
#define dobject_tr_DL_006940 "__OTR__objects/object_tr/object_tr_DL_006940"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006940[] = dobject_tr_DL_006940;
|
||||
#define dgKotakeLeftBraidStartDL "__OTR__objects/object_tr/gKotakeLeftBraidStartDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL;
|
||||
|
||||
#define dobject_tr_DL_006A50 "__OTR__objects/object_tr/object_tr_DL_006A50"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006A50[] = dobject_tr_DL_006A50;
|
||||
#define dgKotakeLeftBraidEndDL "__OTR__objects/object_tr/gKotakeLeftBraidEndDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL;
|
||||
|
||||
#define dobject_tr_DL_006B48 "__OTR__objects/object_tr/object_tr_DL_006B48"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006B48[] = dobject_tr_DL_006B48;
|
||||
#define dgKotakeRightBraidStartDL "__OTR__objects/object_tr/gKotakeRightBraidStartDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL;
|
||||
|
||||
#define dobject_tr_DL_006C58 "__OTR__objects/object_tr/object_tr_DL_006C58"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006C58[] = dobject_tr_DL_006C58;
|
||||
#define dgKotakeRightBraidEndDL "__OTR__objects/object_tr/gKotakeRightBraidEndDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL;
|
||||
|
||||
#define dobject_tr_DL_006D50 "__OTR__objects/object_tr/object_tr_DL_006D50"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006D50[] = dobject_tr_DL_006D50;
|
||||
#define dgKotakeRightSleeveStartDL "__OTR__objects/object_tr/gKotakeRightSleeveStartDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL;
|
||||
|
||||
#define dobject_tr_DL_006E70 "__OTR__objects/object_tr/object_tr_DL_006E70"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006E70[] = dobject_tr_DL_006E70;
|
||||
#define dgKotakeRightSleeveFrontDL "__OTR__objects/object_tr/gKotakeRightSleeveFrontDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL;
|
||||
|
||||
#define dobject_tr_DL_006FF0 "__OTR__objects/object_tr/object_tr_DL_006FF0"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_006FF0[] = dobject_tr_DL_006FF0;
|
||||
#define dgKotakeRightSleeveMidDL "__OTR__objects/object_tr/gKotakeRightSleeveMidDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL;
|
||||
|
||||
#define dobject_tr_DL_007118 "__OTR__objects/object_tr/object_tr_DL_007118"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_007118[] = dobject_tr_DL_007118;
|
||||
#define dgKotakeRightSleeveEndDL "__OTR__objects/object_tr/gKotakeRightSleeveEndDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL;
|
||||
|
||||
#define dobject_tr_DL_007238 "__OTR__objects/object_tr/object_tr_DL_007238"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_007238[] = dobject_tr_DL_007238;
|
||||
#define dgKotakeLeftSleeveStartDL "__OTR__objects/object_tr/gKotakeLeftSleeveStartDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL;
|
||||
|
||||
#define dobject_tr_DL_007358 "__OTR__objects/object_tr/object_tr_DL_007358"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_007358[] = dobject_tr_DL_007358;
|
||||
#define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_tr/gKotakeLeftSleeveFrontDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL;
|
||||
|
||||
#define dobject_tr_DL_0074D8 "__OTR__objects/object_tr/object_tr_DL_0074D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_0074D8[] = dobject_tr_DL_0074D8;
|
||||
#define dgKotakeLeftSleeveMidDL "__OTR__objects/object_tr/gKotakeLeftSleeveMidDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL;
|
||||
|
||||
#define dobject_tr_DL_007600 "__OTR__objects/object_tr/object_tr_DL_007600"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_007600[] = dobject_tr_DL_007600;
|
||||
#define dgKotakeLeftSleeveEndDL "__OTR__objects/object_tr/gKotakeLeftSleeveEndDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL;
|
||||
|
||||
#define dobject_tr_DL_007720 "__OTR__objects/object_tr/object_tr_DL_007720"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_007720[] = dobject_tr_DL_007720;
|
||||
#define dgKotakeRightThighDL "__OTR__objects/object_tr/gKotakeRightThighDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL;
|
||||
|
||||
#define dobject_tr_DL_007728 "__OTR__objects/object_tr/object_tr_DL_007728"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_007728[] = dobject_tr_DL_007728;
|
||||
#define dgKotakeLeftThighDL "__OTR__objects/object_tr/gKotakeLeftThighDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL;
|
||||
|
||||
#define dobject_tr_TLUT_007730 "__OTR__objects/object_tr/object_tr_TLUT_007730"
|
||||
static const ALIGN_ASSET(2) char object_tr_TLUT_007730[] = dobject_tr_TLUT_007730;
|
||||
#define dgKotakeKoumeTLUT "__OTR__objects/object_tr/gKotakeKoumeTLUT"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeTLUT[] = dgKotakeKoumeTLUT;
|
||||
|
||||
#define dobject_tr_Tex_0078D8 "__OTR__objects/object_tr/object_tr_Tex_0078D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0078D8[] = dobject_tr_Tex_0078D8;
|
||||
#define dgKotakeGerudoFabricTex "__OTR__objects/object_tr/gKotakeGerudoFabricTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex;
|
||||
|
||||
#define dobject_tr_Tex_0080D8 "__OTR__objects/object_tr/object_tr_Tex_0080D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0080D8[] = dobject_tr_Tex_0080D8;
|
||||
#define dgKotakeRobeTex "__OTR__objects/object_tr/gKotakeRobeTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex;
|
||||
|
||||
#define dobject_tr_Tex_0082D8 "__OTR__objects/object_tr/object_tr_Tex_0082D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0082D8[] = dobject_tr_Tex_0082D8;
|
||||
#define dgKotakeKoumeRobePatternTex "__OTR__objects/object_tr/gKotakeKoumeRobePatternTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeRobePatternTex[] = dgKotakeKoumeRobePatternTex;
|
||||
|
||||
#define dobject_tr_Tex_0084D8 "__OTR__objects/object_tr/object_tr_Tex_0084D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0084D8[] = dobject_tr_Tex_0084D8;
|
||||
#define dgKotakeKoumeRobeTrimTex "__OTR__objects/object_tr/gKotakeKoumeRobeTrimTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeRobeTrimTex[] = dgKotakeKoumeRobeTrimTex;
|
||||
|
||||
#define dobject_tr_Tex_0086D8 "__OTR__objects/object_tr/object_tr_Tex_0086D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0086D8[] = dobject_tr_Tex_0086D8;
|
||||
#define dgKotakeKoumeEyeOpenTex "__OTR__objects/object_tr/gKotakeKoumeEyeOpenTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeEyeOpenTex[] = dgKotakeKoumeEyeOpenTex;
|
||||
|
||||
#define dobject_tr_Tex_008AD8 "__OTR__objects/object_tr/object_tr_Tex_008AD8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008AD8[] = dobject_tr_Tex_008AD8;
|
||||
#define dgKotakeKoumeSkinTex "__OTR__objects/object_tr/gKotakeKoumeSkinTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeSkinTex[] = dgKotakeKoumeSkinTex;
|
||||
|
||||
#define dobject_tr_Tex_008B58 "__OTR__objects/object_tr/object_tr_Tex_008B58"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008B58[] = dobject_tr_Tex_008B58;
|
||||
#define dgKotakeKoumeMouthTex "__OTR__objects/object_tr/gKotakeKoumeMouthTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeMouthTex[] = dgKotakeKoumeMouthTex;
|
||||
|
||||
#define dobject_tr_Tex_008B98 "__OTR__objects/object_tr/object_tr_Tex_008B98"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008B98[] = dobject_tr_Tex_008B98;
|
||||
#define dgKotakeKoumeHairTex "__OTR__objects/object_tr/gKotakeKoumeHairTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeHairTex[] = dgKotakeKoumeHairTex;
|
||||
|
||||
#define dobject_tr_Tex_008D98 "__OTR__objects/object_tr/object_tr_Tex_008D98"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008D98[] = dobject_tr_Tex_008D98;
|
||||
#define dgKotakeKoumeEarTex "__OTR__objects/object_tr/gKotakeKoumeEarTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeEarTex[] = dgKotakeKoumeEarTex;
|
||||
|
||||
#define dobject_tr_Tex_008DD8 "__OTR__objects/object_tr/object_tr_Tex_008DD8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008DD8[] = dobject_tr_Tex_008DD8;
|
||||
#define dgKotakeKoumeFingerTex "__OTR__objects/object_tr/gKotakeKoumeFingerTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeFingerTex[] = dgKotakeKoumeFingerTex;
|
||||
|
||||
#define dobject_tr_Tex_008E58 "__OTR__objects/object_tr/object_tr_Tex_008E58"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008E58[] = dobject_tr_Tex_008E58;
|
||||
#define dgKotakeKoumeBroomHandleTex "__OTR__objects/object_tr/gKotakeKoumeBroomHandleTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeBroomHandleTex[] = dgKotakeKoumeBroomHandleTex;
|
||||
|
||||
#define dobject_tr_Tex_008ED8 "__OTR__objects/object_tr/object_tr_Tex_008ED8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_008ED8[] = dobject_tr_Tex_008ED8;
|
||||
#define dgKotakeKoumeBroomHeadTex "__OTR__objects/object_tr/gKotakeKoumeBroomHeadTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeBroomHeadTex[] = dgKotakeKoumeBroomHeadTex;
|
||||
|
||||
#define dobject_tr_Tex_0092D8 "__OTR__objects/object_tr/object_tr_Tex_0092D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0092D8[] = dobject_tr_Tex_0092D8;
|
||||
#define dgKotakeKoumeJewelHolderTex "__OTR__objects/object_tr/gKotakeKoumeJewelHolderTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeJewelHolderTex[] = dgKotakeKoumeJewelHolderTex;
|
||||
|
||||
#define dobject_tr_Tex_0093D8 "__OTR__objects/object_tr/object_tr_Tex_0093D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0093D8[] = dobject_tr_Tex_0093D8;
|
||||
#define dgKotakeJewelTex "__OTR__objects/object_tr/gKotakeJewelTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex;
|
||||
|
||||
#define dobject_tr_Tex_009458 "__OTR__objects/object_tr/object_tr_Tex_009458"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_009458[] = dobject_tr_Tex_009458;
|
||||
#define dgKotakeKoumeNeckTex "__OTR__objects/object_tr/gKotakeKoumeNeckTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeNeckTex[] = dgKotakeKoumeNeckTex;
|
||||
|
||||
#define dobject_tr_Tex_009498 "__OTR__objects/object_tr/object_tr_Tex_009498"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_009498[] = dobject_tr_Tex_009498;
|
||||
#define dgKotakeKoumeNostrilsTex "__OTR__objects/object_tr/gKotakeKoumeNostrilsTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeNostrilsTex[] = dgKotakeKoumeNostrilsTex;
|
||||
|
||||
#define dobject_tr_Tex_0094D8 "__OTR__objects/object_tr/object_tr_Tex_0094D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0094D8[] = dobject_tr_Tex_0094D8;
|
||||
#define dgKotakeKoumeEyeHalfTex "__OTR__objects/object_tr/gKotakeKoumeEyeHalfTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeEyeHalfTex[] = dgKotakeKoumeEyeHalfTex;
|
||||
|
||||
#define dobject_tr_Tex_0098D8 "__OTR__objects/object_tr/object_tr_Tex_0098D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0098D8[] = dobject_tr_Tex_0098D8;
|
||||
#define dgKotakeKoumeEyeClosedTex "__OTR__objects/object_tr/gKotakeKoumeEyeClosedTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeEyeClosedTex[] = dgKotakeKoumeEyeClosedTex;
|
||||
|
||||
#define dobject_tr_DL_00AF38 "__OTR__objects/object_tr/object_tr_DL_00AF38"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00AF38[] = dobject_tr_DL_00AF38;
|
||||
#define dgKotakeHeadDL "__OTR__objects/object_tr/gKotakeHeadDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL;
|
||||
|
||||
#define dobject_tr_DL_00B568 "__OTR__objects/object_tr/object_tr_DL_00B568"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00B568[] = dobject_tr_DL_00B568;
|
||||
#define dgKotakeTeethDL "__OTR__objects/object_tr/gKotakeTeethDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL;
|
||||
|
||||
#define dobject_tr_DL_00B5C8 "__OTR__objects/object_tr/object_tr_DL_00B5C8"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00B5C8[] = dobject_tr_DL_00B5C8;
|
||||
#define dgKotakeRightShinDL "__OTR__objects/object_tr/gKotakeRightShinDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL;
|
||||
|
||||
#define dobject_tr_DL_00B678 "__OTR__objects/object_tr/object_tr_DL_00B678"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00B678[] = dobject_tr_DL_00B678;
|
||||
#define dgKotakeLeftShinDL "__OTR__objects/object_tr/gKotakeLeftShinDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL;
|
||||
|
||||
#define dobject_tr_DL_00B728 "__OTR__objects/object_tr/object_tr_DL_00B728"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00B728[] = dobject_tr_DL_00B728;
|
||||
#define dgKotakeBroomDL "__OTR__objects/object_tr/gKotakeBroomDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL;
|
||||
|
||||
#define dobject_tr_DL_00B8D0 "__OTR__objects/object_tr/object_tr_DL_00B8D0"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00B8D0[] = dobject_tr_DL_00B8D0;
|
||||
#define dgKotakeRightFootDL "__OTR__objects/object_tr/gKotakeRightFootDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL;
|
||||
|
||||
#define dobject_tr_DL_00B968 "__OTR__objects/object_tr/object_tr_DL_00B968"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00B968[] = dobject_tr_DL_00B968;
|
||||
#define dgKotakeLeftFootDL "__OTR__objects/object_tr/gKotakeLeftFootDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL;
|
||||
|
||||
#define dobject_tr_DL_00BA00 "__OTR__objects/object_tr/object_tr_DL_00BA00"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00BA00[] = dobject_tr_DL_00BA00;
|
||||
#define dgKotakeRightHandDL "__OTR__objects/object_tr/gKotakeRightHandDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL;
|
||||
|
||||
#define dobject_tr_DL_00BB68 "__OTR__objects/object_tr/object_tr_DL_00BB68"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00BB68[] = dobject_tr_DL_00BB68;
|
||||
#define dgKotakeLeftHandDL "__OTR__objects/object_tr/gKotakeLeftHandDL"
|
||||
static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL;
|
||||
|
||||
#define dobject_tr_Tex_00BCD0 "__OTR__objects/object_tr/object_tr_Tex_00BCD0"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_00BCD0[] = dobject_tr_Tex_00BCD0;
|
||||
#define dgKotakeKoumeBraidEndTex "__OTR__objects/object_tr/gKotakeKoumeBraidEndTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeBraidEndTex[] = dgKotakeKoumeBraidEndTex;
|
||||
|
||||
#define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50"
|
||||
static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50;
|
||||
|
||||
#define dobject_tr_Tex_00C2D0 "__OTR__objects/object_tr/object_tr_Tex_00C2D0"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_00C2D0[] = dobject_tr_Tex_00C2D0;
|
||||
#define dgKotakeCollarNeckTex "__OTR__objects/object_tr/gKotakeCollarNeckTex"
|
||||
static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex;
|
||||
|
||||
#define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310"
|
||||
static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310;
|
||||
|
||||
#define dobject_tr_Skel_00C530 "__OTR__objects/object_tr/object_tr_Skel_00C530"
|
||||
static const ALIGN_ASSET(2) char object_tr_Skel_00C530[] = dobject_tr_Skel_00C530;
|
||||
#define dgKotakeSkel "__OTR__objects/object_tr/gKotakeSkel"
|
||||
static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel;
|
||||
|
||||
#define dobject_tr_Anim_00C60C "__OTR__objects/object_tr/object_tr_Anim_00C60C"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_00C60C[] = dobject_tr_Anim_00C60C;
|
||||
#define dgKotakeKoumeTPoseAnim "__OTR__objects/object_tr/gKotakeKoumeTPoseAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeTPoseAnim[] = dgKotakeKoumeTPoseAnim;
|
||||
|
||||
#define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0"
|
||||
static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0;
|
||||
|
||||
#define dobject_tr_DL_00D820 "__OTR__objects/object_tr/object_tr_DL_00D820"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00D820[] = dobject_tr_DL_00D820;
|
||||
#define dgKoumePelvisDL "__OTR__objects/object_tr/gKoumePelvisDL"
|
||||
static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL;
|
||||
|
||||
#define dobject_tr_DL_00D9A0 "__OTR__objects/object_tr/object_tr_DL_00D9A0"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00D9A0[] = dobject_tr_DL_00D9A0;
|
||||
#define dgKoumeTorsoDL "__OTR__objects/object_tr/gKoumeTorsoDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL;
|
||||
|
||||
#define dobject_tr_DL_00DB00 "__OTR__objects/object_tr/object_tr_DL_00DB00"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00DB00[] = dobject_tr_DL_00DB00;
|
||||
#define dgKoumeNeckDL "__OTR__objects/object_tr/gKoumeNeckDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL;
|
||||
|
||||
#define dobject_tr_DL_00DC40 "__OTR__objects/object_tr/object_tr_DL_00DC40"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00DC40[] = dobject_tr_DL_00DC40;
|
||||
#define dgKoumeLeftBraidStartDL "__OTR__objects/object_tr/gKoumeLeftBraidStartDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL;
|
||||
|
||||
#define dobject_tr_DL_00DD50 "__OTR__objects/object_tr/object_tr_DL_00DD50"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00DD50[] = dobject_tr_DL_00DD50;
|
||||
#define dgKoumeLeftBraidEndDL "__OTR__objects/object_tr/gKoumeLeftBraidEndDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL;
|
||||
|
||||
#define dobject_tr_DL_00DE48 "__OTR__objects/object_tr/object_tr_DL_00DE48"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00DE48[] = dobject_tr_DL_00DE48;
|
||||
#define dgKoumeRightBraidStartDL "__OTR__objects/object_tr/gKoumeRightBraidStartDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL;
|
||||
|
||||
#define dobject_tr_DL_00DF58 "__OTR__objects/object_tr/object_tr_DL_00DF58"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00DF58[] = dobject_tr_DL_00DF58;
|
||||
#define dgKoumeRightBraidEndDL "__OTR__objects/object_tr/gKoumeRightBraidEndDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL;
|
||||
|
||||
#define dobject_tr_DL_00E050 "__OTR__objects/object_tr/object_tr_DL_00E050"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E050[] = dobject_tr_DL_00E050;
|
||||
#define dgKoumeRightSleeveStartDL "__OTR__objects/object_tr/gKoumeRightSleeveStartDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL;
|
||||
|
||||
#define dobject_tr_DL_00E170 "__OTR__objects/object_tr/object_tr_DL_00E170"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E170[] = dobject_tr_DL_00E170;
|
||||
#define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tr/gKoumeRightSleeveFrontDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL;
|
||||
|
||||
#define dobject_tr_DL_00E2F0 "__OTR__objects/object_tr/object_tr_DL_00E2F0"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E2F0[] = dobject_tr_DL_00E2F0;
|
||||
#define dgKoumeRightSleeveMidDL "__OTR__objects/object_tr/gKoumeRightSleeveMidDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL;
|
||||
|
||||
#define dobject_tr_DL_00E418 "__OTR__objects/object_tr/object_tr_DL_00E418"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E418[] = dobject_tr_DL_00E418;
|
||||
#define dgKoumeRightSleeveEndDL "__OTR__objects/object_tr/gKoumeRightSleeveEndDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL;
|
||||
|
||||
#define dobject_tr_DL_00E538 "__OTR__objects/object_tr/object_tr_DL_00E538"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E538[] = dobject_tr_DL_00E538;
|
||||
#define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tr/gKoumeLeftSleeveStartDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL;
|
||||
|
||||
#define dobject_tr_DL_00E658 "__OTR__objects/object_tr/object_tr_DL_00E658"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E658[] = dobject_tr_DL_00E658;
|
||||
#define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tr/gKoumeLeftSleeveFrontDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL;
|
||||
|
||||
#define dobject_tr_DL_00E7D8 "__OTR__objects/object_tr/object_tr_DL_00E7D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E7D8[] = dobject_tr_DL_00E7D8;
|
||||
#define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tr/gKoumeLeftSleeveMidDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL;
|
||||
|
||||
#define dobject_tr_DL_00E900 "__OTR__objects/object_tr/object_tr_DL_00E900"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00E900[] = dobject_tr_DL_00E900;
|
||||
#define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tr/gKoumeLeftSleeveEndDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL;
|
||||
|
||||
#define dobject_tr_DL_00EA20 "__OTR__objects/object_tr/object_tr_DL_00EA20"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00EA20[] = dobject_tr_DL_00EA20;
|
||||
#define dgKoumeRightThighDL "__OTR__objects/object_tr/gKoumeRightThighDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL;
|
||||
|
||||
#define dobject_tr_DL_00EA28 "__OTR__objects/object_tr/object_tr_DL_00EA28"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_00EA28[] = dobject_tr_DL_00EA28;
|
||||
#define dgKoumeLeftThighDL "__OTR__objects/object_tr/gKoumeLeftThighDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL;
|
||||
|
||||
#define dobject_tr_Tex_00EA30 "__OTR__objects/object_tr/object_tr_Tex_00EA30"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_00EA30[] = dobject_tr_Tex_00EA30;
|
||||
#define dgKoumeGerudoFabricTex "__OTR__objects/object_tr/gKoumeGerudoFabricTex"
|
||||
static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex;
|
||||
|
||||
#define dobject_tr_Tex_00F230 "__OTR__objects/object_tr/object_tr_Tex_00F230"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_00F230[] = dobject_tr_Tex_00F230;
|
||||
#define dgKoumeRobeTex "__OTR__objects/object_tr/gKoumeRobeTex"
|
||||
static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex;
|
||||
|
||||
#define dobject_tr_Tex_00F430 "__OTR__objects/object_tr/object_tr_Tex_00F430"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_00F430[] = dobject_tr_Tex_00F430;
|
||||
#define dgKoumeJewelTex "__OTR__objects/object_tr/gKoumeJewelTex"
|
||||
static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex;
|
||||
|
||||
#define dobject_tr_DL_010710 "__OTR__objects/object_tr/object_tr_DL_010710"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_010710[] = dobject_tr_DL_010710;
|
||||
#define dgKoumeHeadDL "__OTR__objects/object_tr/gKoumeHeadDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL;
|
||||
|
||||
#define dobject_tr_DL_010D40 "__OTR__objects/object_tr/object_tr_DL_010D40"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_010D40[] = dobject_tr_DL_010D40;
|
||||
#define dgKoumeTeethDL "__OTR__objects/object_tr/gKoumeTeethDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL;
|
||||
|
||||
#define dobject_tr_DL_010DA0 "__OTR__objects/object_tr/object_tr_DL_010DA0"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_010DA0[] = dobject_tr_DL_010DA0;
|
||||
#define dgKoumeRightShinDL "__OTR__objects/object_tr/gKoumeRightShinDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL;
|
||||
|
||||
#define dobject_tr_DL_010E50 "__OTR__objects/object_tr/object_tr_DL_010E50"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_010E50[] = dobject_tr_DL_010E50;
|
||||
#define dgKoumeLeftShinDL "__OTR__objects/object_tr/gKoumeLeftShinDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL;
|
||||
|
||||
#define dobject_tr_DL_010F00 "__OTR__objects/object_tr/object_tr_DL_010F00"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_010F00[] = dobject_tr_DL_010F00;
|
||||
#define dgKoumeBroomDL "__OTR__objects/object_tr/gKoumeBroomDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL;
|
||||
|
||||
#define dobject_tr_DL_0110A8 "__OTR__objects/object_tr/object_tr_DL_0110A8"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_0110A8[] = dobject_tr_DL_0110A8;
|
||||
#define dgKoumeRightFootDL "__OTR__objects/object_tr/gKoumeRightFootDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL;
|
||||
|
||||
#define dobject_tr_DL_011140 "__OTR__objects/object_tr/object_tr_DL_011140"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_011140[] = dobject_tr_DL_011140;
|
||||
#define dgKoumeLeftFootDL "__OTR__objects/object_tr/gKoumeLeftFootDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL;
|
||||
|
||||
#define dobject_tr_DL_0111D8 "__OTR__objects/object_tr/object_tr_DL_0111D8"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_0111D8[] = dobject_tr_DL_0111D8;
|
||||
#define dgKoumeRightHandDL "__OTR__objects/object_tr/gKoumeRightHandDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL;
|
||||
|
||||
#define dobject_tr_DL_011340 "__OTR__objects/object_tr/object_tr_DL_011340"
|
||||
static const ALIGN_ASSET(2) char object_tr_DL_011340[] = dobject_tr_DL_011340;
|
||||
#define dgKoumeLeftHandDL "__OTR__objects/object_tr/gKoumeLeftHandDL"
|
||||
static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL;
|
||||
|
||||
#define dobject_tr_Tex_0114A8 "__OTR__objects/object_tr/object_tr_Tex_0114A8"
|
||||
static const ALIGN_ASSET(2) char object_tr_Tex_0114A8[] = dobject_tr_Tex_0114A8;
|
||||
#define dgKoumeCollarNeckTex "__OTR__objects/object_tr/gKoumeCollarNeckTex"
|
||||
static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex;
|
||||
|
||||
#define dobject_tr_Skel_011688 "__OTR__objects/object_tr/object_tr_Skel_011688"
|
||||
static const ALIGN_ASSET(2) char object_tr_Skel_011688[] = dobject_tr_Skel_011688;
|
||||
#define dgKoumeSkel "__OTR__objects/object_tr/gKoumeSkel"
|
||||
static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel;
|
||||
|
||||
#define dobject_tr_Anim_012E1C "__OTR__objects/object_tr/object_tr_Anim_012E1C"
|
||||
static const ALIGN_ASSET(2) char object_tr_Anim_012E1C[] = dobject_tr_Anim_012E1C;
|
||||
#define dgKotakeKoumeCastMagicAnim "__OTR__objects/object_tr/gKotakeKoumeCastMagicAnim"
|
||||
static const ALIGN_ASSET(2) char gKotakeKoumeCastMagicAnim[] = dgKotakeKoumeCastMagicAnim;
|
||||
|
||||
|
||||
#endif // OBJECTS_OBJECT_TR_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,89 +3,89 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00A2C8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00A2C8"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00A2C8[] = dovl_Boss_Ganon2_Tex_00A2C8;
|
||||
#define dgGanonLightOrbTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightOrbTex"
|
||||
static const ALIGN_ASSET(2) char gGanonLightOrbTex[] = dgGanonLightOrbTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00B2C8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00B2C8"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00B2C8[] = dovl_Boss_Ganon2_Vtx_00B2C8;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00B308 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B308"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B308[] = dovl_Boss_Ganon2_DL_00B308;
|
||||
#define dgGanonLightOrbMaterialDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightOrbMaterialDL"
|
||||
static const ALIGN_ASSET(2) char gGanonLightOrbMaterialDL[] = dgGanonLightOrbMaterialDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00B378 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B378"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B378[] = dovl_Boss_Ganon2_DL_00B378;
|
||||
#define dgGanonLightOrbModelDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightOrbModelDL"
|
||||
static const ALIGN_ASSET(2) char gGanonLightOrbModelDL[] = dgGanonLightOrbModelDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00B390 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00B390"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00B390[] = dovl_Boss_Ganon2_Vtx_00B390;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00B3D0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B3D0"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B3D0[] = dovl_Boss_Ganon2_DL_00B3D0;
|
||||
#define dgGanonShadowMaterialDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonShadowMaterialDL"
|
||||
static const ALIGN_ASSET(2) char gGanonShadowMaterialDL[] = dgGanonShadowMaterialDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00B3F0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B3F0"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B3F0[] = dovl_Boss_Ganon2_DL_00B3F0;
|
||||
#define dgGanonShadowModelDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonShadowModelDL"
|
||||
static const ALIGN_ASSET(2) char gGanonShadowModelDL[] = dgGanonShadowModelDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00B420 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00B420"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00B420[] = dovl_Boss_Ganon2_Tex_00B420;
|
||||
#define dgGanonSwordTrailTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailTex"
|
||||
static const ALIGN_ASSET(2) char gGanonSwordTrailTex[] = dgGanonSwordTrailTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00B820 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00B820"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00B820[] = dovl_Boss_Ganon2_Tex_00B820;
|
||||
#define dgGanonSwordTrailMaskTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailMaskTex"
|
||||
static const ALIGN_ASSET(2) char gGanonSwordTrailMaskTex[] = dgGanonSwordTrailMaskTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00BA20 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00BA20"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00BA20[] = dovl_Boss_Ganon2_Vtx_00BA20;
|
||||
#define dgGanonSwordTrailVtx "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailVtx"
|
||||
static const ALIGN_ASSET(2) char gGanonSwordTrailVtx[] = dgGanonSwordTrailVtx;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00BB80 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00BB80"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00BB80[] = dovl_Boss_Ganon2_DL_00BB80;
|
||||
#define dgGanonSwordTrailDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailDL"
|
||||
static const ALIGN_ASSET(2) char gGanonSwordTrailDL[] = dgGanonSwordTrailDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00BC98 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00BC98"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00BC98[] = dovl_Boss_Ganon2_Tex_00BC98;
|
||||
#define dgGanonTriforceTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonTriforceTex"
|
||||
static const ALIGN_ASSET(2) char gGanonTriforceTex[] = dgGanonTriforceTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00CC98 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00CC98"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00CC98[] = dovl_Boss_Ganon2_Vtx_00CC98;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00CCD8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00CCD8"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00CCD8[] = dovl_Boss_Ganon2_DL_00CCD8;
|
||||
#define dgGanonTriforceDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonTriforceDL"
|
||||
static const ALIGN_ASSET(2) char gGanonTriforceDL[] = dgGanonTriforceDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00CD58 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00CD58"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00CD58[] = dovl_Boss_Ganon2_Tex_00CD58;
|
||||
#define dgGanonLightningTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightningTex"
|
||||
static const ALIGN_ASSET(2) char gGanonLightningTex[] = dgGanonLightningTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00D758 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00D758"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00D758[] = dovl_Boss_Ganon2_Vtx_00D758;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00D798 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00D798"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00D798[] = dovl_Boss_Ganon2_DL_00D798;
|
||||
#define dgGanonLightningDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightningDL"
|
||||
static const ALIGN_ASSET(2) char gGanonLightningDL[] = dgGanonLightningDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00D820 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00D820"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00D820[] = dovl_Boss_Ganon2_Tex_00D820;
|
||||
#define dgGanonFireRingTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonFireRingTex"
|
||||
static const ALIGN_ASSET(2) char gGanonFireRingTex[] = dgGanonFireRingTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00E020 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00E020"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00E020[] = dovl_Boss_Ganon2_Vtx_00E020;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00E1C0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00E1C0"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00E1C0[] = dovl_Boss_Ganon2_DL_00E1C0;
|
||||
#define dgGanonFireRingDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonFireRingDL"
|
||||
static const ALIGN_ASSET(2) char gGanonFireRingDL[] = dgGanonFireRingDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00E2E0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00E2E0"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00E2E0[] = dovl_Boss_Ganon2_Tex_00E2E0;
|
||||
#define dgGanonZeldaMagicTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonZeldaMagicTex"
|
||||
static const ALIGN_ASSET(2) char gGanonZeldaMagicTex[] = dgGanonZeldaMagicTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00EAE0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00EAE0"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00EAE0[] = dovl_Boss_Ganon2_Vtx_00EAE0;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00EC40 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00EC40"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00EC40[] = dovl_Boss_Ganon2_DL_00EC40;
|
||||
#define dgGanonZeldaMagicDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonZeldaMagicDL"
|
||||
static const ALIGN_ASSET(2) char gGanonZeldaMagicDL[] = dgGanonZeldaMagicDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00ED48 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00ED48"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00ED48[] = dovl_Boss_Ganon2_Tex_00ED48;
|
||||
#define dgGanonMasterSwordShadowTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowTex"
|
||||
static const ALIGN_ASSET(2) char gGanonMasterSwordShadowTex[] = dgGanonMasterSwordShadowTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00F148 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00F148"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00F148[] = dovl_Boss_Ganon2_Vtx_00F148;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_00F188 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00F188"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00F188[] = dovl_Boss_Ganon2_DL_00F188;
|
||||
#define dgGanonMasterSwordShadowDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowDL"
|
||||
static const ALIGN_ASSET(2) char gGanonMasterSwordShadowDL[] = dgGanonMasterSwordShadowDL;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00F208 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00F208"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00F208[] = dovl_Boss_Ganon2_Tex_00F208;
|
||||
#define dgGanonMasterSwordPommelTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordPommelTex"
|
||||
static const ALIGN_ASSET(2) char gGanonMasterSwordPommelTex[] = dgGanonMasterSwordPommelTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Tex_00F408 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00F408"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00F408[] = dovl_Boss_Ganon2_Tex_00F408;
|
||||
#define dgGanonMasterSwordGuardTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordGuardTex"
|
||||
static const ALIGN_ASSET(2) char gGanonMasterSwordGuardTex[] = dgGanonMasterSwordGuardTex;
|
||||
|
||||
#define dovl_Boss_Ganon2_Vtx_00FC08 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00FC08"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00FC08[] = dovl_Boss_Ganon2_Vtx_00FC08;
|
||||
@ -114,7 +114,7 @@ static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010198[] = dovl_Boss_Ganon2
|
||||
#define dovl_Boss_Ganon2_Vtx_010298 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_010298"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010298[] = dovl_Boss_Ganon2_Vtx_010298;
|
||||
|
||||
#define dovl_Boss_Ganon2_DL_0103A8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_0103A8"
|
||||
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_0103A8[] = dovl_Boss_Ganon2_DL_0103A8;
|
||||
#define dgGanonMasterSwordDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordDL"
|
||||
static const ALIGN_ASSET(2) char gGanonMasterSwordDL[] = dgGanonMasterSwordDL;
|
||||
|
||||
#endif // OVERLAYS_OVL_BOSS_GANON2_H
|
||||
|
@ -9,8 +9,8 @@ static const ALIGN_ASSET(2) char gGreatFairyMagicCs[] = dgGreatFairyMagicCs;
|
||||
#define dgGreatFairyDoubleMagicCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleMagicCs"
|
||||
static const ALIGN_ASSET(2) char gGreatFairyDoubleMagicCs[] = dgGreatFairyDoubleMagicCs;
|
||||
|
||||
#define dgGreatFairyDoubleDefenceCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleDefenceCs"
|
||||
static const ALIGN_ASSET(2) char gGreatFairyDoubleDefenceCs[] = dgGreatFairyDoubleDefenceCs;
|
||||
#define dgGreatFairyDoubleDefenseCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleDefenseCs"
|
||||
static const ALIGN_ASSET(2) char gGreatFairyDoubleDefenseCs[] = dgGreatFairyDoubleDefenseCs;
|
||||
|
||||
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
|
||||
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneCollisionHeader_0043A4[] = ddaiyousei_izumi_sceneCollisionHeader_0043A4;
|
||||
|
@ -3,64 +3,64 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dgForestMedallionIconTex "__OTR__textures/icon_item_24_static/gForestMedallionIconTex"
|
||||
static const ALIGN_ASSET(2) char gForestMedallionIconTex[] = dgForestMedallionIconTex;
|
||||
#define dgQuestIconMedallionForestTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionForestTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMedallionForestTex[] = dgQuestIconMedallionForestTex;
|
||||
|
||||
#define dgFireMedallionIconTex "__OTR__textures/icon_item_24_static/gFireMedallionIconTex"
|
||||
static const ALIGN_ASSET(2) char gFireMedallionIconTex[] = dgFireMedallionIconTex;
|
||||
#define dgQuestIconMedallionFireTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionFireTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMedallionFireTex[] = dgQuestIconMedallionFireTex;
|
||||
|
||||
#define dgWaterMedallionIconTex "__OTR__textures/icon_item_24_static/gWaterMedallionIconTex"
|
||||
static const ALIGN_ASSET(2) char gWaterMedallionIconTex[] = dgWaterMedallionIconTex;
|
||||
#define dgQuestIconMedallionWaterTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionWaterTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMedallionWaterTex[] = dgQuestIconMedallionWaterTex;
|
||||
|
||||
#define dgSpiritMedallionIconTex "__OTR__textures/icon_item_24_static/gSpiritMedallionIconTex"
|
||||
static const ALIGN_ASSET(2) char gSpiritMedallionIconTex[] = dgSpiritMedallionIconTex;
|
||||
#define dgQuestIconMedallionSpiritTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionSpiritTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMedallionSpiritTex[] = dgQuestIconMedallionSpiritTex;
|
||||
|
||||
#define dgShadowMedallionIconTex "__OTR__textures/icon_item_24_static/gShadowMedallionIconTex"
|
||||
static const ALIGN_ASSET(2) char gShadowMedallionIconTex[] = dgShadowMedallionIconTex;
|
||||
#define dgQuestIconMedallionShadowTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionShadowTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMedallionShadowTex[] = dgQuestIconMedallionShadowTex;
|
||||
|
||||
#define dgLightMedallionIconTex "__OTR__textures/icon_item_24_static/gLightMedallionIconTex"
|
||||
static const ALIGN_ASSET(2) char gLightMedallionIconTex[] = dgLightMedallionIconTex;
|
||||
#define dgQuestIconMedallionLightTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionLightTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMedallionLightTex[] = dgQuestIconMedallionLightTex;
|
||||
|
||||
#define dgKokiriEmeraldIconTex "__OTR__textures/icon_item_24_static/gKokiriEmeraldIconTex"
|
||||
static const ALIGN_ASSET(2) char gKokiriEmeraldIconTex[] = dgKokiriEmeraldIconTex;
|
||||
#define dgQuestIconKokiriEmeraldTex "__OTR__textures/icon_item_24_static/gQuestIconKokiriEmeraldTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconKokiriEmeraldTex[] = dgQuestIconKokiriEmeraldTex;
|
||||
|
||||
#define dgGoronRubyIconTex "__OTR__textures/icon_item_24_static/gGoronRubyIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoronRubyIconTex[] = dgGoronRubyIconTex;
|
||||
#define dgQuestIconGoronRubyTex "__OTR__textures/icon_item_24_static/gQuestIconGoronRubyTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconGoronRubyTex[] = dgQuestIconGoronRubyTex;
|
||||
|
||||
#define dgZoraSapphireIconTex "__OTR__textures/icon_item_24_static/gZoraSapphireIconTex"
|
||||
static const ALIGN_ASSET(2) char gZoraSapphireIconTex[] = dgZoraSapphireIconTex;
|
||||
#define dgQuestIconZoraSapphireTex "__OTR__textures/icon_item_24_static/gQuestIconZoraSapphireTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconZoraSapphireTex[] = dgQuestIconZoraSapphireTex;
|
||||
|
||||
#define dgStoneOfAgonyIconTex "__OTR__textures/icon_item_24_static/gStoneOfAgonyIconTex"
|
||||
static const ALIGN_ASSET(2) char gStoneOfAgonyIconTex[] = dgStoneOfAgonyIconTex;
|
||||
#define dgQuestIconStoneOfAgonyTex "__OTR__textures/icon_item_24_static/gQuestIconStoneOfAgonyTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconStoneOfAgonyTex[] = dgQuestIconStoneOfAgonyTex;
|
||||
|
||||
#define dgGerudosCardIconTex "__OTR__textures/icon_item_24_static/gGerudosCardIconTex"
|
||||
static const ALIGN_ASSET(2) char gGerudosCardIconTex[] = dgGerudosCardIconTex;
|
||||
#define dgQuestIconGerudosCardTex "__OTR__textures/icon_item_24_static/gQuestIconGerudosCardTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconGerudosCardTex[] = dgQuestIconGerudosCardTex;
|
||||
|
||||
#define dgGoldSkulltulaIconTex "__OTR__textures/icon_item_24_static/gGoldSkulltulaIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoldSkulltulaIconTex[] = dgGoldSkulltulaIconTex;
|
||||
#define dgQuestIconGoldSkulltulaTex "__OTR__textures/icon_item_24_static/gQuestIconGoldSkulltulaTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconGoldSkulltulaTex[] = dgQuestIconGoldSkulltulaTex;
|
||||
|
||||
#define dgHeartContainerIconTex "__OTR__textures/icon_item_24_static/gHeartContainerIconTex"
|
||||
static const ALIGN_ASSET(2) char gHeartContainerIconTex[] = dgHeartContainerIconTex;
|
||||
#define dgQuestIconHeartContainerTex "__OTR__textures/icon_item_24_static/gQuestIconHeartContainerTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconHeartContainerTex[] = dgQuestIconHeartContainerTex;
|
||||
|
||||
#define dgUnusedPieceOfHeartIconTex "__OTR__textures/icon_item_24_static/gUnusedPieceOfHeartIconTex"
|
||||
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartIconTex[] = dgUnusedPieceOfHeartIconTex;
|
||||
#define dgQuestIconHeartPieceTex "__OTR__textures/icon_item_24_static/gQuestIconHeartPieceTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconHeartPieceTex[] = dgQuestIconHeartPieceTex;
|
||||
|
||||
#define dgBossKeyIconTex "__OTR__textures/icon_item_24_static/gBossKeyIconTex"
|
||||
static const ALIGN_ASSET(2) char gBossKeyIconTex[] = dgBossKeyIconTex;
|
||||
#define dgQuestIconDungeonBossKeyTex "__OTR__textures/icon_item_24_static/gQuestIconDungeonBossKeyTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconDungeonBossKeyTex[] = dgQuestIconDungeonBossKeyTex;
|
||||
|
||||
#define dgCompassIconTex "__OTR__textures/icon_item_24_static/gCompassIconTex"
|
||||
static const ALIGN_ASSET(2) char gCompassIconTex[] = dgCompassIconTex;
|
||||
#define dgQuestIconDungeonCompassTex "__OTR__textures/icon_item_24_static/gQuestIconDungeonCompassTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconDungeonCompassTex[] = dgQuestIconDungeonCompassTex;
|
||||
|
||||
#define dgDungeonMapIconTex "__OTR__textures/icon_item_24_static/gDungeonMapIconTex"
|
||||
static const ALIGN_ASSET(2) char gDungeonMapIconTex[] = dgDungeonMapIconTex;
|
||||
#define dgQuestIconDungeonMapTex "__OTR__textures/icon_item_24_static/gQuestIconDungeonMapTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconDungeonMapTex[] = dgQuestIconDungeonMapTex;
|
||||
|
||||
#define dgSmallKeyIconTex "__OTR__textures/icon_item_24_static/gSmallKeyIconTex"
|
||||
static const ALIGN_ASSET(2) char gSmallKeyIconTex[] = dgSmallKeyIconTex;
|
||||
#define dgQuestIconSmallKeyTex "__OTR__textures/icon_item_24_static/gQuestIconSmallKeyTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconSmallKeyTex[] = dgQuestIconSmallKeyTex;
|
||||
|
||||
#define dgSmallMagicJarIconTex "__OTR__textures/icon_item_24_static/gSmallMagicJarIconTex"
|
||||
static const ALIGN_ASSET(2) char gSmallMagicJarIconTex[] = dgSmallMagicJarIconTex;
|
||||
#define dgQuestIconMagicJarSmallTex "__OTR__textures/icon_item_24_static/gQuestIconMagicJarSmallTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMagicJarSmallTex[] = dgQuestIconMagicJarSmallTex;
|
||||
|
||||
#define dgBigMagicJarIconTex "__OTR__textures/icon_item_24_static/gBigMagicJarIconTex"
|
||||
static const ALIGN_ASSET(2) char gBigMagicJarIconTex[] = dgBigMagicJarIconTex;
|
||||
#define dgQuestIconMagicJarBigTex "__OTR__textures/icon_item_24_static/gQuestIconMagicJarBigTex"
|
||||
static const ALIGN_ASSET(2) char gQuestIconMagicJarBigTex[] = dgQuestIconMagicJarBigTex;
|
||||
|
||||
#endif // TEXTURES_ICON_ITEM_24_STATIC_H
|
||||
|
@ -3,275 +3,275 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dgDekuStickIconTex "__OTR__textures/icon_item_static/gDekuStickIconTex"
|
||||
static const ALIGN_ASSET(2) char gDekuStickIconTex[] = dgDekuStickIconTex;
|
||||
#define dgItemIconDekuStickTex "__OTR__textures/icon_item_static/gItemIconDekuStickTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconDekuStickTex[] = dgItemIconDekuStickTex;
|
||||
|
||||
#define dgDekuNutIconTex "__OTR__textures/icon_item_static/gDekuNutIconTex"
|
||||
static const ALIGN_ASSET(2) char gDekuNutIconTex[] = dgDekuNutIconTex;
|
||||
#define dgItemIconDekuNutTex "__OTR__textures/icon_item_static/gItemIconDekuNutTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconDekuNutTex[] = dgItemIconDekuNutTex;
|
||||
|
||||
#define dgBombIconTex "__OTR__textures/icon_item_static/gBombIconTex"
|
||||
static const ALIGN_ASSET(2) char gBombIconTex[] = dgBombIconTex;
|
||||
#define dgItemIconBombTex "__OTR__textures/icon_item_static/gItemIconBombTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBombTex[] = dgItemIconBombTex;
|
||||
|
||||
#define dgFairyBowIconTex "__OTR__textures/icon_item_static/gFairyBowIconTex"
|
||||
static const ALIGN_ASSET(2) char gFairyBowIconTex[] = dgFairyBowIconTex;
|
||||
#define dgItemIconBowTex "__OTR__textures/icon_item_static/gItemIconBowTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBowTex[] = dgItemIconBowTex;
|
||||
|
||||
#define dgFireArrowIconTex "__OTR__textures/icon_item_static/gFireArrowIconTex"
|
||||
static const ALIGN_ASSET(2) char gFireArrowIconTex[] = dgFireArrowIconTex;
|
||||
#define dgItemIconArrowFireTex "__OTR__textures/icon_item_static/gItemIconArrowFireTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconArrowFireTex[] = dgItemIconArrowFireTex;
|
||||
|
||||
#define dgDinsFireIconTex "__OTR__textures/icon_item_static/gDinsFireIconTex"
|
||||
static const ALIGN_ASSET(2) char gDinsFireIconTex[] = dgDinsFireIconTex;
|
||||
#define dgItemIconDinsFireTex "__OTR__textures/icon_item_static/gItemIconDinsFireTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconDinsFireTex[] = dgItemIconDinsFireTex;
|
||||
|
||||
#define dgFairySlingshotIconTex "__OTR__textures/icon_item_static/gFairySlingshotIconTex"
|
||||
static const ALIGN_ASSET(2) char gFairySlingshotIconTex[] = dgFairySlingshotIconTex;
|
||||
#define dgItemIconSlingshotTex "__OTR__textures/icon_item_static/gItemIconSlingshotTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconSlingshotTex[] = dgItemIconSlingshotTex;
|
||||
|
||||
#define dgFairyOcarinaIconTex "__OTR__textures/icon_item_static/gFairyOcarinaIconTex"
|
||||
static const ALIGN_ASSET(2) char gFairyOcarinaIconTex[] = dgFairyOcarinaIconTex;
|
||||
#define dgItemIconOcarinaFairyTex "__OTR__textures/icon_item_static/gItemIconOcarinaFairyTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconOcarinaFairyTex[] = dgItemIconOcarinaFairyTex;
|
||||
|
||||
#define dgOcarinaofTimeIconTex "__OTR__textures/icon_item_static/gOcarinaofTimeIconTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaofTimeIconTex[] = dgOcarinaofTimeIconTex;
|
||||
#define dgItemIconOcarinaOfTimeTex "__OTR__textures/icon_item_static/gItemIconOcarinaOfTimeTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconOcarinaOfTimeTex[] = dgItemIconOcarinaOfTimeTex;
|
||||
|
||||
#define dgBombchuIconTex "__OTR__textures/icon_item_static/gBombchuIconTex"
|
||||
static const ALIGN_ASSET(2) char gBombchuIconTex[] = dgBombchuIconTex;
|
||||
#define dgItemIconBombchuTex "__OTR__textures/icon_item_static/gItemIconBombchuTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBombchuTex[] = dgItemIconBombchuTex;
|
||||
|
||||
#define dgHookshotIconTex "__OTR__textures/icon_item_static/gHookshotIconTex"
|
||||
static const ALIGN_ASSET(2) char gHookshotIconTex[] = dgHookshotIconTex;
|
||||
#define dgItemIconHookshotTex "__OTR__textures/icon_item_static/gItemIconHookshotTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconHookshotTex[] = dgItemIconHookshotTex;
|
||||
|
||||
#define dgLongshotIconTex "__OTR__textures/icon_item_static/gLongshotIconTex"
|
||||
static const ALIGN_ASSET(2) char gLongshotIconTex[] = dgLongshotIconTex;
|
||||
#define dgItemIconLongshotTex "__OTR__textures/icon_item_static/gItemIconLongshotTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconLongshotTex[] = dgItemIconLongshotTex;
|
||||
|
||||
#define dgIceArrowIconTex "__OTR__textures/icon_item_static/gIceArrowIconTex"
|
||||
static const ALIGN_ASSET(2) char gIceArrowIconTex[] = dgIceArrowIconTex;
|
||||
#define dgItemIconArrowIceTex "__OTR__textures/icon_item_static/gItemIconArrowIceTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconArrowIceTex[] = dgItemIconArrowIceTex;
|
||||
|
||||
#define dgFaroresWindIconTex "__OTR__textures/icon_item_static/gFaroresWindIconTex"
|
||||
static const ALIGN_ASSET(2) char gFaroresWindIconTex[] = dgFaroresWindIconTex;
|
||||
#define dgItemIconFaroresWindTex "__OTR__textures/icon_item_static/gItemIconFaroresWindTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconFaroresWindTex[] = dgItemIconFaroresWindTex;
|
||||
|
||||
#define dgBoomerangIconTex "__OTR__textures/icon_item_static/gBoomerangIconTex"
|
||||
static const ALIGN_ASSET(2) char gBoomerangIconTex[] = dgBoomerangIconTex;
|
||||
#define dgItemIconBoomerangTex "__OTR__textures/icon_item_static/gItemIconBoomerangTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBoomerangTex[] = dgItemIconBoomerangTex;
|
||||
|
||||
#define dgLensofTruthIconTex "__OTR__textures/icon_item_static/gLensofTruthIconTex"
|
||||
static const ALIGN_ASSET(2) char gLensofTruthIconTex[] = dgLensofTruthIconTex;
|
||||
#define dgItemIconLensOfTruthTex "__OTR__textures/icon_item_static/gItemIconLensOfTruthTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconLensOfTruthTex[] = dgItemIconLensOfTruthTex;
|
||||
|
||||
#define dgMagicBeansIconTex "__OTR__textures/icon_item_static/gMagicBeansIconTex"
|
||||
static const ALIGN_ASSET(2) char gMagicBeansIconTex[] = dgMagicBeansIconTex;
|
||||
#define dgItemIconMagicBeanTex "__OTR__textures/icon_item_static/gItemIconMagicBeanTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMagicBeanTex[] = dgItemIconMagicBeanTex;
|
||||
|
||||
#define dgMegatonHammerIconTex "__OTR__textures/icon_item_static/gMegatonHammerIconTex"
|
||||
static const ALIGN_ASSET(2) char gMegatonHammerIconTex[] = dgMegatonHammerIconTex;
|
||||
#define dgItemIconHammerTex "__OTR__textures/icon_item_static/gItemIconHammerTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconHammerTex[] = dgItemIconHammerTex;
|
||||
|
||||
#define dgLightArrowIconTex "__OTR__textures/icon_item_static/gLightArrowIconTex"
|
||||
static const ALIGN_ASSET(2) char gLightArrowIconTex[] = dgLightArrowIconTex;
|
||||
#define dgItemIconArrowLightTex "__OTR__textures/icon_item_static/gItemIconArrowLightTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconArrowLightTex[] = dgItemIconArrowLightTex;
|
||||
|
||||
#define dgNayrusLoveIconTex "__OTR__textures/icon_item_static/gNayrusLoveIconTex"
|
||||
static const ALIGN_ASSET(2) char gNayrusLoveIconTex[] = dgNayrusLoveIconTex;
|
||||
#define dgItemIconNayrusLoveTex "__OTR__textures/icon_item_static/gItemIconNayrusLoveTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconNayrusLoveTex[] = dgItemIconNayrusLoveTex;
|
||||
|
||||
#define dgEmptyBottleIconTex "__OTR__textures/icon_item_static/gEmptyBottleIconTex"
|
||||
static const ALIGN_ASSET(2) char gEmptyBottleIconTex[] = dgEmptyBottleIconTex;
|
||||
#define dgItemIconBottleEmptyTex "__OTR__textures/icon_item_static/gItemIconBottleEmptyTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleEmptyTex[] = dgItemIconBottleEmptyTex;
|
||||
|
||||
#define dgRedPotionIconTex "__OTR__textures/icon_item_static/gRedPotionIconTex"
|
||||
static const ALIGN_ASSET(2) char gRedPotionIconTex[] = dgRedPotionIconTex;
|
||||
#define dgItemIconBottlePotionRedTex "__OTR__textures/icon_item_static/gItemIconBottlePotionRedTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottlePotionRedTex[] = dgItemIconBottlePotionRedTex;
|
||||
|
||||
#define dgGreenPotionIconTex "__OTR__textures/icon_item_static/gGreenPotionIconTex"
|
||||
static const ALIGN_ASSET(2) char gGreenPotionIconTex[] = dgGreenPotionIconTex;
|
||||
#define dgItemIconBottlePotionGreenTex "__OTR__textures/icon_item_static/gItemIconBottlePotionGreenTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottlePotionGreenTex[] = dgItemIconBottlePotionGreenTex;
|
||||
|
||||
#define dgBluePotionIconTex "__OTR__textures/icon_item_static/gBluePotionIconTex"
|
||||
static const ALIGN_ASSET(2) char gBluePotionIconTex[] = dgBluePotionIconTex;
|
||||
#define dgItemIconBottlePotionBlueTex "__OTR__textures/icon_item_static/gItemIconBottlePotionBlueTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottlePotionBlueTex[] = dgItemIconBottlePotionBlueTex;
|
||||
|
||||
#define dgBottledFairyIconTex "__OTR__textures/icon_item_static/gBottledFairyIconTex"
|
||||
static const ALIGN_ASSET(2) char gBottledFairyIconTex[] = dgBottledFairyIconTex;
|
||||
#define dgItemIconBottleFairyTex "__OTR__textures/icon_item_static/gItemIconBottleFairyTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleFairyTex[] = dgItemIconBottleFairyTex;
|
||||
|
||||
#define dgFishIconTex "__OTR__textures/icon_item_static/gFishIconTex"
|
||||
static const ALIGN_ASSET(2) char gFishIconTex[] = dgFishIconTex;
|
||||
#define dgItemIconBottleFishTex "__OTR__textures/icon_item_static/gItemIconBottleFishTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleFishTex[] = dgItemIconBottleFishTex;
|
||||
|
||||
#define dgMilkFullIconTex "__OTR__textures/icon_item_static/gMilkFullIconTex"
|
||||
static const ALIGN_ASSET(2) char gMilkFullIconTex[] = dgMilkFullIconTex;
|
||||
#define dgItemIconBottleMilkFullTex "__OTR__textures/icon_item_static/gItemIconBottleMilkFullTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleMilkFullTex[] = dgItemIconBottleMilkFullTex;
|
||||
|
||||
#define dgRutosLetterIconTex "__OTR__textures/icon_item_static/gRutosLetterIconTex"
|
||||
static const ALIGN_ASSET(2) char gRutosLetterIconTex[] = dgRutosLetterIconTex;
|
||||
#define dgItemIconBottleRutosLetterTex "__OTR__textures/icon_item_static/gItemIconBottleRutosLetterTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleRutosLetterTex[] = dgItemIconBottleRutosLetterTex;
|
||||
|
||||
#define dgBlueFireIconTex "__OTR__textures/icon_item_static/gBlueFireIconTex"
|
||||
static const ALIGN_ASSET(2) char gBlueFireIconTex[] = dgBlueFireIconTex;
|
||||
#define dgItemIconBottleBlueFireTex "__OTR__textures/icon_item_static/gItemIconBottleBlueFireTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleBlueFireTex[] = dgItemIconBottleBlueFireTex;
|
||||
|
||||
#define dgBugIconTex "__OTR__textures/icon_item_static/gBugIconTex"
|
||||
static const ALIGN_ASSET(2) char gBugIconTex[] = dgBugIconTex;
|
||||
#define dgItemIconBottleBugTex "__OTR__textures/icon_item_static/gItemIconBottleBugTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleBugTex[] = dgItemIconBottleBugTex;
|
||||
|
||||
#define dgBigPoeIconTex "__OTR__textures/icon_item_static/gBigPoeIconTex"
|
||||
static const ALIGN_ASSET(2) char gBigPoeIconTex[] = dgBigPoeIconTex;
|
||||
#define dgItemIconBottleBigPoeTex "__OTR__textures/icon_item_static/gItemIconBottleBigPoeTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleBigPoeTex[] = dgItemIconBottleBigPoeTex;
|
||||
|
||||
#define dgMilkhalfIconTex "__OTR__textures/icon_item_static/gMilkhalfIconTex"
|
||||
static const ALIGN_ASSET(2) char gMilkhalfIconTex[] = dgMilkhalfIconTex;
|
||||
#define dgItemIconBottleMilkHalfTex "__OTR__textures/icon_item_static/gItemIconBottleMilkHalfTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottleMilkHalfTex[] = dgItemIconBottleMilkHalfTex;
|
||||
|
||||
#define dgPoeIconTex "__OTR__textures/icon_item_static/gPoeIconTex"
|
||||
static const ALIGN_ASSET(2) char gPoeIconTex[] = dgPoeIconTex;
|
||||
#define dgItemIconBottlePoeTex "__OTR__textures/icon_item_static/gItemIconBottlePoeTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBottlePoeTex[] = dgItemIconBottlePoeTex;
|
||||
|
||||
#define dgWeirdEggIconTex "__OTR__textures/icon_item_static/gWeirdEggIconTex"
|
||||
static const ALIGN_ASSET(2) char gWeirdEggIconTex[] = dgWeirdEggIconTex;
|
||||
#define dgItemIconWeirdEggTex "__OTR__textures/icon_item_static/gItemIconWeirdEggTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconWeirdEggTex[] = dgItemIconWeirdEggTex;
|
||||
|
||||
#define dgCuccoIconTex "__OTR__textures/icon_item_static/gCuccoIconTex"
|
||||
static const ALIGN_ASSET(2) char gCuccoIconTex[] = dgCuccoIconTex;
|
||||
#define dgItemIconChickenTex "__OTR__textures/icon_item_static/gItemIconChickenTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconChickenTex[] = dgItemIconChickenTex;
|
||||
|
||||
#define dgZeldasLetterIconTex "__OTR__textures/icon_item_static/gZeldasLetterIconTex"
|
||||
static const ALIGN_ASSET(2) char gZeldasLetterIconTex[] = dgZeldasLetterIconTex;
|
||||
#define dgItemIconZeldasLetterTex "__OTR__textures/icon_item_static/gItemIconZeldasLetterTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconZeldasLetterTex[] = dgItemIconZeldasLetterTex;
|
||||
|
||||
#define dgKeatonMaskIconTex "__OTR__textures/icon_item_static/gKeatonMaskIconTex"
|
||||
static const ALIGN_ASSET(2) char gKeatonMaskIconTex[] = dgKeatonMaskIconTex;
|
||||
#define dgItemIconMaskKeatonTex "__OTR__textures/icon_item_static/gItemIconMaskKeatonTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskKeatonTex[] = dgItemIconMaskKeatonTex;
|
||||
|
||||
#define dgSkullMaskIconTex "__OTR__textures/icon_item_static/gSkullMaskIconTex"
|
||||
static const ALIGN_ASSET(2) char gSkullMaskIconTex[] = dgSkullMaskIconTex;
|
||||
#define dgItemIconMaskSkullTex "__OTR__textures/icon_item_static/gItemIconMaskSkullTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskSkullTex[] = dgItemIconMaskSkullTex;
|
||||
|
||||
#define dgSpookyMaskIconTex "__OTR__textures/icon_item_static/gSpookyMaskIconTex"
|
||||
static const ALIGN_ASSET(2) char gSpookyMaskIconTex[] = dgSpookyMaskIconTex;
|
||||
#define dgItemIconMaskSpookyTex "__OTR__textures/icon_item_static/gItemIconMaskSpookyTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskSpookyTex[] = dgItemIconMaskSpookyTex;
|
||||
|
||||
#define dgBunnyHoodIconTex "__OTR__textures/icon_item_static/gBunnyHoodIconTex"
|
||||
static const ALIGN_ASSET(2) char gBunnyHoodIconTex[] = dgBunnyHoodIconTex;
|
||||
#define dgItemIconMaskBunnyHoodTex "__OTR__textures/icon_item_static/gItemIconMaskBunnyHoodTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskBunnyHoodTex[] = dgItemIconMaskBunnyHoodTex;
|
||||
|
||||
#define dgGoronMaskIconTex "__OTR__textures/icon_item_static/gGoronMaskIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoronMaskIconTex[] = dgGoronMaskIconTex;
|
||||
#define dgItemIconMaskGoronTex "__OTR__textures/icon_item_static/gItemIconMaskGoronTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskGoronTex[] = dgItemIconMaskGoronTex;
|
||||
|
||||
#define dgZoraMaskIconTex "__OTR__textures/icon_item_static/gZoraMaskIconTex"
|
||||
static const ALIGN_ASSET(2) char gZoraMaskIconTex[] = dgZoraMaskIconTex;
|
||||
#define dgItemIconMaskZoraTex "__OTR__textures/icon_item_static/gItemIconMaskZoraTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskZoraTex[] = dgItemIconMaskZoraTex;
|
||||
|
||||
#define dgGerudoMaskIconTex "__OTR__textures/icon_item_static/gGerudoMaskIconTex"
|
||||
static const ALIGN_ASSET(2) char gGerudoMaskIconTex[] = dgGerudoMaskIconTex;
|
||||
#define dgItemIconMaskGerudoTex "__OTR__textures/icon_item_static/gItemIconMaskGerudoTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskGerudoTex[] = dgItemIconMaskGerudoTex;
|
||||
|
||||
#define dgMaskofTruthIconTex "__OTR__textures/icon_item_static/gMaskofTruthIconTex"
|
||||
static const ALIGN_ASSET(2) char gMaskofTruthIconTex[] = dgMaskofTruthIconTex;
|
||||
#define dgItemIconMaskTruthTex "__OTR__textures/icon_item_static/gItemIconMaskTruthTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconMaskTruthTex[] = dgItemIconMaskTruthTex;
|
||||
|
||||
#define dgSoldOutIconTex "__OTR__textures/icon_item_static/gSoldOutIconTex"
|
||||
static const ALIGN_ASSET(2) char gSoldOutIconTex[] = dgSoldOutIconTex;
|
||||
#define dgItemIconSoldOutTex "__OTR__textures/icon_item_static/gItemIconSoldOutTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconSoldOutTex[] = dgItemIconSoldOutTex;
|
||||
|
||||
#define dgPocketEggIconTex "__OTR__textures/icon_item_static/gPocketEggIconTex"
|
||||
static const ALIGN_ASSET(2) char gPocketEggIconTex[] = dgPocketEggIconTex;
|
||||
#define dgItemIconPocketEggTex "__OTR__textures/icon_item_static/gItemIconPocketEggTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconPocketEggTex[] = dgItemIconPocketEggTex;
|
||||
|
||||
#define dgPocketCuccoIconTex "__OTR__textures/icon_item_static/gPocketCuccoIconTex"
|
||||
static const ALIGN_ASSET(2) char gPocketCuccoIconTex[] = dgPocketCuccoIconTex;
|
||||
#define dgItemIconPocketCuccoTex "__OTR__textures/icon_item_static/gItemIconPocketCuccoTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconPocketCuccoTex[] = dgItemIconPocketCuccoTex;
|
||||
|
||||
#define dgCojiroIconTex "__OTR__textures/icon_item_static/gCojiroIconTex"
|
||||
static const ALIGN_ASSET(2) char gCojiroIconTex[] = dgCojiroIconTex;
|
||||
#define dgItemIconCojiroTex "__OTR__textures/icon_item_static/gItemIconCojiroTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconCojiroTex[] = dgItemIconCojiroTex;
|
||||
|
||||
#define dgOddMushroomIconTex "__OTR__textures/icon_item_static/gOddMushroomIconTex"
|
||||
static const ALIGN_ASSET(2) char gOddMushroomIconTex[] = dgOddMushroomIconTex;
|
||||
#define dgItemIconOddMushroomTex "__OTR__textures/icon_item_static/gItemIconOddMushroomTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconOddMushroomTex[] = dgItemIconOddMushroomTex;
|
||||
|
||||
#define dgOddPotionIconTex "__OTR__textures/icon_item_static/gOddPotionIconTex"
|
||||
static const ALIGN_ASSET(2) char gOddPotionIconTex[] = dgOddPotionIconTex;
|
||||
#define dgItemIconOddPotionTex "__OTR__textures/icon_item_static/gItemIconOddPotionTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconOddPotionTex[] = dgItemIconOddPotionTex;
|
||||
|
||||
#define dgPoachersSawIconTex "__OTR__textures/icon_item_static/gPoachersSawIconTex"
|
||||
static const ALIGN_ASSET(2) char gPoachersSawIconTex[] = dgPoachersSawIconTex;
|
||||
#define dgItemIconPoachersSawTex "__OTR__textures/icon_item_static/gItemIconPoachersSawTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconPoachersSawTex[] = dgItemIconPoachersSawTex;
|
||||
|
||||
#define dgBrokenBiggoronSwordIconTex "__OTR__textures/icon_item_static/gBrokenBiggoronSwordIconTex"
|
||||
static const ALIGN_ASSET(2) char gBrokenBiggoronSwordIconTex[] = dgBrokenBiggoronSwordIconTex;
|
||||
#define dgItemIconBrokenGoronsSwordTex "__OTR__textures/icon_item_static/gItemIconBrokenGoronsSwordTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBrokenGoronsSwordTex[] = dgItemIconBrokenGoronsSwordTex;
|
||||
|
||||
#define dgPrescriptionIconTex "__OTR__textures/icon_item_static/gPrescriptionIconTex"
|
||||
static const ALIGN_ASSET(2) char gPrescriptionIconTex[] = dgPrescriptionIconTex;
|
||||
#define dgItemIconPrescriptionTex "__OTR__textures/icon_item_static/gItemIconPrescriptionTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconPrescriptionTex[] = dgItemIconPrescriptionTex;
|
||||
|
||||
#define dgEyeBallFrogIconTex "__OTR__textures/icon_item_static/gEyeBallFrogIconTex"
|
||||
static const ALIGN_ASSET(2) char gEyeBallFrogIconTex[] = dgEyeBallFrogIconTex;
|
||||
#define dgItemIconEyeballFrogTex "__OTR__textures/icon_item_static/gItemIconEyeballFrogTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconEyeballFrogTex[] = dgItemIconEyeballFrogTex;
|
||||
|
||||
#define dgEyeDropsIconTex "__OTR__textures/icon_item_static/gEyeDropsIconTex"
|
||||
static const ALIGN_ASSET(2) char gEyeDropsIconTex[] = dgEyeDropsIconTex;
|
||||
#define dgItemIconEyeDropsTex "__OTR__textures/icon_item_static/gItemIconEyeDropsTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconEyeDropsTex[] = dgItemIconEyeDropsTex;
|
||||
|
||||
#define dgClaimCheckIconTex "__OTR__textures/icon_item_static/gClaimCheckIconTex"
|
||||
static const ALIGN_ASSET(2) char gClaimCheckIconTex[] = dgClaimCheckIconTex;
|
||||
#define dgItemIconClaimCheckTex "__OTR__textures/icon_item_static/gItemIconClaimCheckTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconClaimCheckTex[] = dgItemIconClaimCheckTex;
|
||||
|
||||
#define dgFairyBowFireIconTex "__OTR__textures/icon_item_static/gFairyBowFireIconTex"
|
||||
static const ALIGN_ASSET(2) char gFairyBowFireIconTex[] = dgFairyBowFireIconTex;
|
||||
#define dgItemIconBowFireTex "__OTR__textures/icon_item_static/gItemIconBowFireTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBowFireTex[] = dgItemIconBowFireTex;
|
||||
|
||||
#define dgFairyBowIceIconTex "__OTR__textures/icon_item_static/gFairyBowIceIconTex"
|
||||
static const ALIGN_ASSET(2) char gFairyBowIceIconTex[] = dgFairyBowIceIconTex;
|
||||
#define dgItemIconBowIceTex "__OTR__textures/icon_item_static/gItemIconBowIceTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBowIceTex[] = dgItemIconBowIceTex;
|
||||
|
||||
#define dgFairyBowLightIconTex "__OTR__textures/icon_item_static/gFairyBowLightIconTex"
|
||||
static const ALIGN_ASSET(2) char gFairyBowLightIconTex[] = dgFairyBowLightIconTex;
|
||||
#define dgItemIconBowLightTex "__OTR__textures/icon_item_static/gItemIconBowLightTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBowLightTex[] = dgItemIconBowLightTex;
|
||||
|
||||
#define dgKokiriSwordIconTex "__OTR__textures/icon_item_static/gKokiriSwordIconTex"
|
||||
static const ALIGN_ASSET(2) char gKokiriSwordIconTex[] = dgKokiriSwordIconTex;
|
||||
#define dgItemIconSwordKokiriTex "__OTR__textures/icon_item_static/gItemIconSwordKokiriTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconSwordKokiriTex[] = dgItemIconSwordKokiriTex;
|
||||
|
||||
#define dgMasterSwordIconTex "__OTR__textures/icon_item_static/gMasterSwordIconTex"
|
||||
static const ALIGN_ASSET(2) char gMasterSwordIconTex[] = dgMasterSwordIconTex;
|
||||
#define dgItemIconSwordMasterTex "__OTR__textures/icon_item_static/gItemIconSwordMasterTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconSwordMasterTex[] = dgItemIconSwordMasterTex;
|
||||
|
||||
#define dgBiggoronSwordIconTex "__OTR__textures/icon_item_static/gBiggoronSwordIconTex"
|
||||
static const ALIGN_ASSET(2) char gBiggoronSwordIconTex[] = dgBiggoronSwordIconTex;
|
||||
#define dgItemIconSwordBiggoronTex "__OTR__textures/icon_item_static/gItemIconSwordBiggoronTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconSwordBiggoronTex[] = dgItemIconSwordBiggoronTex;
|
||||
|
||||
#define dgDekuShieldIconTex "__OTR__textures/icon_item_static/gDekuShieldIconTex"
|
||||
static const ALIGN_ASSET(2) char gDekuShieldIconTex[] = dgDekuShieldIconTex;
|
||||
#define dgItemIconShieldDekuTex "__OTR__textures/icon_item_static/gItemIconShieldDekuTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconShieldDekuTex[] = dgItemIconShieldDekuTex;
|
||||
|
||||
#define dgHylianShieldIconTex "__OTR__textures/icon_item_static/gHylianShieldIconTex"
|
||||
static const ALIGN_ASSET(2) char gHylianShieldIconTex[] = dgHylianShieldIconTex;
|
||||
#define dgItemIconShieldHylianTex "__OTR__textures/icon_item_static/gItemIconShieldHylianTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconShieldHylianTex[] = dgItemIconShieldHylianTex;
|
||||
|
||||
#define dgMirrorShieldIconTex "__OTR__textures/icon_item_static/gMirrorShieldIconTex"
|
||||
static const ALIGN_ASSET(2) char gMirrorShieldIconTex[] = dgMirrorShieldIconTex;
|
||||
#define dgItemIconShieldMirrorTex "__OTR__textures/icon_item_static/gItemIconShieldMirrorTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconShieldMirrorTex[] = dgItemIconShieldMirrorTex;
|
||||
|
||||
#define dgKokiriTunicIconTex "__OTR__textures/icon_item_static/gKokiriTunicIconTex"
|
||||
static const ALIGN_ASSET(2) char gKokiriTunicIconTex[] = dgKokiriTunicIconTex;
|
||||
#define dgItemIconTunicKokiriTex "__OTR__textures/icon_item_static/gItemIconTunicKokiriTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconTunicKokiriTex[] = dgItemIconTunicKokiriTex;
|
||||
|
||||
#define dgGoronTunicIconTex "__OTR__textures/icon_item_static/gGoronTunicIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoronTunicIconTex[] = dgGoronTunicIconTex;
|
||||
#define dgItemIconTunicGoronTex "__OTR__textures/icon_item_static/gItemIconTunicGoronTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconTunicGoronTex[] = dgItemIconTunicGoronTex;
|
||||
|
||||
#define dgZoraTunicIconTex "__OTR__textures/icon_item_static/gZoraTunicIconTex"
|
||||
static const ALIGN_ASSET(2) char gZoraTunicIconTex[] = dgZoraTunicIconTex;
|
||||
#define dgItemIconTunicZoraTex "__OTR__textures/icon_item_static/gItemIconTunicZoraTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconTunicZoraTex[] = dgItemIconTunicZoraTex;
|
||||
|
||||
#define dgKokiriBootsIconTex "__OTR__textures/icon_item_static/gKokiriBootsIconTex"
|
||||
static const ALIGN_ASSET(2) char gKokiriBootsIconTex[] = dgKokiriBootsIconTex;
|
||||
#define dgItemIconBootsKokiriTex "__OTR__textures/icon_item_static/gItemIconBootsKokiriTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBootsKokiriTex[] = dgItemIconBootsKokiriTex;
|
||||
|
||||
#define dgIronBootsIconTex "__OTR__textures/icon_item_static/gIronBootsIconTex"
|
||||
static const ALIGN_ASSET(2) char gIronBootsIconTex[] = dgIronBootsIconTex;
|
||||
#define dgItemIconBootsIronTex "__OTR__textures/icon_item_static/gItemIconBootsIronTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBootsIronTex[] = dgItemIconBootsIronTex;
|
||||
|
||||
#define dgHoverBootsIconTex "__OTR__textures/icon_item_static/gHoverBootsIconTex"
|
||||
static const ALIGN_ASSET(2) char gHoverBootsIconTex[] = dgHoverBootsIconTex;
|
||||
#define dgItemIconBootsHoverTex "__OTR__textures/icon_item_static/gItemIconBootsHoverTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBootsHoverTex[] = dgItemIconBootsHoverTex;
|
||||
|
||||
#define dgBulletBag30IconTex "__OTR__textures/icon_item_static/gBulletBag30IconTex"
|
||||
static const ALIGN_ASSET(2) char gBulletBag30IconTex[] = dgBulletBag30IconTex;
|
||||
#define dgItemIconBulletBag30Tex "__OTR__textures/icon_item_static/gItemIconBulletBag30Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBulletBag30Tex[] = dgItemIconBulletBag30Tex;
|
||||
|
||||
#define dgBulletBag40IconTex "__OTR__textures/icon_item_static/gBulletBag40IconTex"
|
||||
static const ALIGN_ASSET(2) char gBulletBag40IconTex[] = dgBulletBag40IconTex;
|
||||
#define dgItemIconBulletBag40Tex "__OTR__textures/icon_item_static/gItemIconBulletBag40Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBulletBag40Tex[] = dgItemIconBulletBag40Tex;
|
||||
|
||||
#define dgBulletBag50IconTex "__OTR__textures/icon_item_static/gBulletBag50IconTex"
|
||||
static const ALIGN_ASSET(2) char gBulletBag50IconTex[] = dgBulletBag50IconTex;
|
||||
#define dgItemIconBulletBag50Tex "__OTR__textures/icon_item_static/gItemIconBulletBag50Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBulletBag50Tex[] = dgItemIconBulletBag50Tex;
|
||||
|
||||
#define dgQuiver30IconTex "__OTR__textures/icon_item_static/gQuiver30IconTex"
|
||||
static const ALIGN_ASSET(2) char gQuiver30IconTex[] = dgQuiver30IconTex;
|
||||
#define dgItemIconQuiver30Tex "__OTR__textures/icon_item_static/gItemIconQuiver30Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconQuiver30Tex[] = dgItemIconQuiver30Tex;
|
||||
|
||||
#define dgQuiver40IconTex "__OTR__textures/icon_item_static/gQuiver40IconTex"
|
||||
static const ALIGN_ASSET(2) char gQuiver40IconTex[] = dgQuiver40IconTex;
|
||||
#define dgItemIconQuiver40Tex "__OTR__textures/icon_item_static/gItemIconQuiver40Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconQuiver40Tex[] = dgItemIconQuiver40Tex;
|
||||
|
||||
#define dgQuiver50IconTex "__OTR__textures/icon_item_static/gQuiver50IconTex"
|
||||
static const ALIGN_ASSET(2) char gQuiver50IconTex[] = dgQuiver50IconTex;
|
||||
#define dgItemIconQuiver50Tex "__OTR__textures/icon_item_static/gItemIconQuiver50Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconQuiver50Tex[] = dgItemIconQuiver50Tex;
|
||||
|
||||
#define dgBombBag20IconTex "__OTR__textures/icon_item_static/gBombBag20IconTex"
|
||||
static const ALIGN_ASSET(2) char gBombBag20IconTex[] = dgBombBag20IconTex;
|
||||
#define dgItemIconBombBag20Tex "__OTR__textures/icon_item_static/gItemIconBombBag20Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBombBag20Tex[] = dgItemIconBombBag20Tex;
|
||||
|
||||
#define dgBombBag30IconTex "__OTR__textures/icon_item_static/gBombBag30IconTex"
|
||||
static const ALIGN_ASSET(2) char gBombBag30IconTex[] = dgBombBag30IconTex;
|
||||
#define dgItemIconBombBag30Tex "__OTR__textures/icon_item_static/gItemIconBombBag30Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBombBag30Tex[] = dgItemIconBombBag30Tex;
|
||||
|
||||
#define dgBombBag40IconTex "__OTR__textures/icon_item_static/gBombBag40IconTex"
|
||||
static const ALIGN_ASSET(2) char gBombBag40IconTex[] = dgBombBag40IconTex;
|
||||
#define dgItemIconBombBag40Tex "__OTR__textures/icon_item_static/gItemIconBombBag40Tex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBombBag40Tex[] = dgItemIconBombBag40Tex;
|
||||
|
||||
#define dgGoronsBraceletIconTex "__OTR__textures/icon_item_static/gGoronsBraceletIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoronsBraceletIconTex[] = dgGoronsBraceletIconTex;
|
||||
#define dgItemIconGoronsBraceletTex "__OTR__textures/icon_item_static/gItemIconGoronsBraceletTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconGoronsBraceletTex[] = dgItemIconGoronsBraceletTex;
|
||||
|
||||
#define dgSilverGauntletsIconTex "__OTR__textures/icon_item_static/gSilverGauntletsIconTex"
|
||||
static const ALIGN_ASSET(2) char gSilverGauntletsIconTex[] = dgSilverGauntletsIconTex;
|
||||
#define dgItemIconSilverGauntletsTex "__OTR__textures/icon_item_static/gItemIconSilverGauntletsTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconSilverGauntletsTex[] = dgItemIconSilverGauntletsTex;
|
||||
|
||||
#define dgGoldenGauntletsIconTex "__OTR__textures/icon_item_static/gGoldenGauntletsIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoldenGauntletsIconTex[] = dgGoldenGauntletsIconTex;
|
||||
#define dgItemIconGoldenGauntletsTex "__OTR__textures/icon_item_static/gItemIconGoldenGauntletsTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconGoldenGauntletsTex[] = dgItemIconGoldenGauntletsTex;
|
||||
|
||||
#define dgSilverScaleIconTex "__OTR__textures/icon_item_static/gSilverScaleIconTex"
|
||||
static const ALIGN_ASSET(2) char gSilverScaleIconTex[] = dgSilverScaleIconTex;
|
||||
#define dgItemIconScaleSilverTex "__OTR__textures/icon_item_static/gItemIconScaleSilverTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconScaleSilverTex[] = dgItemIconScaleSilverTex;
|
||||
|
||||
#define dgGoldenScaleIconTex "__OTR__textures/icon_item_static/gGoldenScaleIconTex"
|
||||
static const ALIGN_ASSET(2) char gGoldenScaleIconTex[] = dgGoldenScaleIconTex;
|
||||
#define dgItemIconScaleGoldenTex "__OTR__textures/icon_item_static/gItemIconScaleGoldenTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconScaleGoldenTex[] = dgItemIconScaleGoldenTex;
|
||||
|
||||
#define dgBrokenGiantsKnifeIconTex "__OTR__textures/icon_item_static/gBrokenGiantsKnifeIconTex"
|
||||
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeIconTex[] = dgBrokenGiantsKnifeIconTex;
|
||||
#define dgItemIconBrokenGiantsKnifeTex "__OTR__textures/icon_item_static/gItemIconBrokenGiantsKnifeTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconBrokenGiantsKnifeTex[] = dgItemIconBrokenGiantsKnifeTex;
|
||||
|
||||
#define dgAdultsWalletIconTex "__OTR__textures/icon_item_static/gAdultsWalletIconTex"
|
||||
static const ALIGN_ASSET(2) char gAdultsWalletIconTex[] = dgAdultsWalletIconTex;
|
||||
#define dgItemIconAdultsWalletTex "__OTR__textures/icon_item_static/gItemIconAdultsWalletTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconAdultsWalletTex[] = dgItemIconAdultsWalletTex;
|
||||
|
||||
#define dgGiantsWalletIconTex "__OTR__textures/icon_item_static/gGiantsWalletIconTex"
|
||||
static const ALIGN_ASSET(2) char gGiantsWalletIconTex[] = dgGiantsWalletIconTex;
|
||||
#define dgItemIconGiantsWalletTex "__OTR__textures/icon_item_static/gItemIconGiantsWalletTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconGiantsWalletTex[] = dgItemIconGiantsWalletTex;
|
||||
|
||||
#define dgDekuSeedsIconTex "__OTR__textures/icon_item_static/gDekuSeedsIconTex"
|
||||
static const ALIGN_ASSET(2) char gDekuSeedsIconTex[] = dgDekuSeedsIconTex;
|
||||
#define dgItemIconDekuSeedsTex "__OTR__textures/icon_item_static/gItemIconDekuSeedsTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconDekuSeedsTex[] = dgItemIconDekuSeedsTex;
|
||||
|
||||
#define dgFishingPoleIconTex "__OTR__textures/icon_item_static/gFishingPoleIconTex"
|
||||
static const ALIGN_ASSET(2) char gFishingPoleIconTex[] = dgFishingPoleIconTex;
|
||||
#define dgItemIconFishingPoleTex "__OTR__textures/icon_item_static/gItemIconFishingPoleTex"
|
||||
static const ALIGN_ASSET(2) char gItemIconFishingPoleTex[] = dgItemIconFishingPoleTex;
|
||||
|
||||
#define dgHeartPieceIcon1Tex "__OTR__textures/icon_item_static/gHeartPieceIcon1Tex"
|
||||
static const ALIGN_ASSET(2) char gHeartPieceIcon1Tex[] = dgHeartPieceIcon1Tex;
|
||||
|
@ -72,20 +72,20 @@ static const ALIGN_ASSET(2) char gArcheryScoreIconTex[] = dgArcheryScoreIconTex;
|
||||
#define dgMapBossIconTex "__OTR__textures/parameter_static/gMapBossIconTex"
|
||||
static const ALIGN_ASSET(2) char gMapBossIconTex[] = dgMapBossIconTex;
|
||||
|
||||
#define dgOcarinaATex "__OTR__textures/parameter_static/gOcarinaATex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaATex[] = dgOcarinaATex;
|
||||
#define dgOcarinaBtnIconATex "__OTR__textures/parameter_static/gOcarinaBtnIconATex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaBtnIconATex[] = dgOcarinaBtnIconATex;
|
||||
|
||||
#define dgOcarinaCDownTex "__OTR__textures/parameter_static/gOcarinaCDownTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaCDownTex[] = dgOcarinaCDownTex;
|
||||
#define dgOcarinaBtnIconCDownTex "__OTR__textures/parameter_static/gOcarinaBtnIconCDownTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaBtnIconCDownTex[] = dgOcarinaBtnIconCDownTex;
|
||||
|
||||
#define dgOcarinaCRightTex "__OTR__textures/parameter_static/gOcarinaCRightTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaCRightTex[] = dgOcarinaCRightTex;
|
||||
#define dgOcarinaBtnIconCRightTex "__OTR__textures/parameter_static/gOcarinaBtnIconCRightTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaBtnIconCRightTex[] = dgOcarinaBtnIconCRightTex;
|
||||
|
||||
#define dgOcarinaCLeftTex "__OTR__textures/parameter_static/gOcarinaCLeftTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaCLeftTex[] = dgOcarinaCLeftTex;
|
||||
#define dgOcarinaBtnIconCLeftTex "__OTR__textures/parameter_static/gOcarinaBtnIconCLeftTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaBtnIconCLeftTex[] = dgOcarinaBtnIconCLeftTex;
|
||||
|
||||
#define dgOcarinaCUpTex "__OTR__textures/parameter_static/gOcarinaCUpTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaCUpTex[] = dgOcarinaCUpTex;
|
||||
#define dgOcarinaBtnIconCUpTex "__OTR__textures/parameter_static/gOcarinaBtnIconCUpTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaBtnIconCUpTex[] = dgOcarinaBtnIconCUpTex;
|
||||
|
||||
#define dgOcarinaTrebleClefTex "__OTR__textures/parameter_static/gOcarinaTrebleClefTex"
|
||||
static const ALIGN_ASSET(2) char gOcarinaTrebleClefTex[] = dgOcarinaTrebleClefTex;
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
|
||||
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
|
||||
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
|
||||
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD48">
|
||||
<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
|
||||
<DList Name="sTriforceWipeDL" Offset="0x10E1D0"/>
|
||||
<Array Name="sTriforceWipeVtx" Count="10" Offset="0x10E200">
|
||||
<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
|
||||
<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
|
||||
<Array Name="sWipe1Vtx" Count="25" Offset="0x10E2A0">
|
||||
<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
|
||||
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
|
||||
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
|
||||
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
|
@ -933,10 +933,10 @@
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
|
@ -1,15 +1,15 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
|
||||
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
|
||||
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
|
||||
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBossDoorDL" Offset="0x10C0"/>
|
||||
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
|
||||
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
|
||||
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
|
||||
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
|
||||
<DList Name="object_bw_DL_000558" Offset="0x558"/>
|
||||
<DList Name="object_bw_DL_000680" Offset="0x680"/>
|
||||
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
|
||||
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
|
||||
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
|
||||
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
|
@ -2,23 +2,23 @@
|
||||
<File Name="object_ice_objects" Segment="6">
|
||||
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
|
||||
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
|
||||
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/>
|
||||
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/>
|
||||
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/>
|
||||
<DList Name="gRedIceBlockDL" Offset="0x6F0"/>
|
||||
<DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
|
||||
<Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
|
||||
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
|
||||
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
|
||||
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
|
||||
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
|
||||
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/>
|
||||
<DList Name="gRedIceWallDL" Offset="0x2640"/>
|
||||
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
|
||||
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
|
||||
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/>
|
||||
<Collision Name="gRedIceWallCol" Offset="0x2920"/>
|
||||
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
|
||||
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
|
||||
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
|
||||
|
@ -10,66 +10,66 @@
|
||||
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
|
||||
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
|
||||
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
|
||||
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
<Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
|
||||
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
|
||||
<Animation Name="object_ik_Anim_000634" Offset="0x634"/>
|
||||
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
|
||||
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
|
||||
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
|
||||
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/>
|
||||
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/>
|
||||
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/>
|
||||
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/>
|
||||
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/>
|
||||
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/>
|
||||
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/>
|
||||
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/>
|
||||
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/>
|
||||
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/>
|
||||
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/>
|
||||
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/>
|
||||
<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
|
||||
<Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
|
||||
<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
|
||||
<Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
|
||||
<Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
|
||||
<Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
|
||||
<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
|
||||
<Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
|
||||
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
|
||||
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
|
||||
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
|
||||
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/>
|
||||
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
|
||||
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
|
||||
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
|
||||
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/>
|
||||
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
|
||||
|
||||
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
|
||||
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
|
||||
duplicate offset values -->
|
||||
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
|
||||
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
|
||||
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
|
||||
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
|
||||
<DList Name="object_ik_DL_015380" Offset="0x15380"/>
|
||||
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/>
|
||||
<DList Name="object_ik_DL_015840" Offset="0x15840"/>
|
||||
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/>
|
||||
<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
|
||||
<DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
|
||||
<DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
|
||||
<DList Name="object_ik_DL_016118" Offset="0x16118"/>
|
||||
<DList Name="object_ik_DL_016278" Offset="0x16278"/>
|
||||
<DList Name="object_ik_DL_016340" Offset="0x16340"/>
|
||||
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
|
||||
<DList Name="object_ik_DL_016568" Offset="0x16568"/>
|
||||
<DList Name="object_ik_DL_016658" Offset="0x16658"/>
|
||||
<DList Name="object_ik_DL_016748" Offset="0x16748"/>
|
||||
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/>
|
||||
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
|
||||
<DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
|
||||
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
|
||||
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
|
||||
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
|
||||
@ -79,14 +79,14 @@
|
||||
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
|
||||
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/>
|
||||
<DList Name="object_ik_DL_019100" Offset="0x19100"/>
|
||||
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/>
|
||||
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/>
|
||||
<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
|
||||
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
|
||||
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
|
||||
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
|
||||
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
|
||||
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
|
||||
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
|
||||
@ -101,8 +101,8 @@
|
||||
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
|
||||
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
|
||||
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
|
||||
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
|
||||
|
||||
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
|
||||
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
|
||||
|
||||
|
@ -1,36 +1,36 @@
|
||||
<Root>
|
||||
<File Name="object_os" Segment="6">
|
||||
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/>
|
||||
<DList Name="object_os_DL_001D80" Offset="0x1D80"/>
|
||||
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/>
|
||||
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/>
|
||||
<DList Name="object_os_DL_002718" Offset="0x2718"/>
|
||||
<DList Name="object_os_DL_002848" Offset="0x2848"/>
|
||||
<DList Name="object_os_DL_002A00" Offset="0x2A00"/>
|
||||
<DList Name="object_os_DL_002B30" Offset="0x2B30"/>
|
||||
<DList Name="object_os_DL_002C60" Offset="0x2C60"/>
|
||||
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
||||
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
||||
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
|
||||
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
|
||||
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -35,34 +35,34 @@
|
||||
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
|
||||
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
|
||||
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
|
||||
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/>
|
||||
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/>
|
||||
<Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
|
||||
<Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
|
||||
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
|
||||
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
|
||||
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/>
|
||||
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/>
|
||||
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/>
|
||||
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/>
|
||||
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/>
|
||||
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/>
|
||||
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/>
|
||||
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/>
|
||||
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/>
|
||||
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/>
|
||||
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/>
|
||||
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/>
|
||||
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/>
|
||||
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/>
|
||||
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/>
|
||||
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/>
|
||||
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/>
|
||||
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/>
|
||||
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/>
|
||||
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/>
|
||||
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/>
|
||||
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/>
|
||||
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/>
|
||||
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/>
|
||||
<Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
|
||||
<Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
|
||||
<Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
|
||||
<Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
|
||||
<Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
|
||||
<Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
|
||||
<Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
|
||||
<Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
|
||||
<Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
|
||||
<Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
|
||||
<Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
|
||||
<Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
|
||||
<Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
|
||||
<Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
|
||||
<Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
|
||||
<Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
|
||||
<Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
|
||||
<Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
|
||||
<Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
|
||||
<Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
|
||||
<Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
|
||||
<Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
|
||||
<Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
|
||||
<Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
|
||||
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
|
||||
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
|
||||
</File>
|
||||
|
@ -1,32 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_rs" Segment="6">
|
||||
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
|
||||
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
|
||||
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
|
||||
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
|
||||
<DList Name="object_rs_DL_002730" Offset="0x2730"/>
|
||||
<DList Name="object_rs_DL_002860" Offset="0x2860"/>
|
||||
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
|
||||
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
|
||||
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
|
||||
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
|
||||
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
|
||||
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
|
||||
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
|
||||
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
|
||||
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
|
||||
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
|
||||
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,149 +1,149 @@
|
||||
<Root>
|
||||
<File Name="object_tr" Segment="6">
|
||||
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/>
|
||||
<Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
|
||||
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
|
||||
<DList Name="object_tr_DL_006520" Offset="0x6520"/>
|
||||
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/>
|
||||
<DList Name="object_tr_DL_006800" Offset="0x6800"/>
|
||||
<DList Name="object_tr_DL_006940" Offset="0x6940"/>
|
||||
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/>
|
||||
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/>
|
||||
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/>
|
||||
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/>
|
||||
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/>
|
||||
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/>
|
||||
<DList Name="object_tr_DL_007118" Offset="0x7118"/>
|
||||
<DList Name="object_tr_DL_007238" Offset="0x7238"/>
|
||||
<DList Name="object_tr_DL_007358" Offset="0x7358"/>
|
||||
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/>
|
||||
<DList Name="object_tr_DL_007600" Offset="0x7600"/>
|
||||
<DList Name="object_tr_DL_007720" Offset="0x7720"/>
|
||||
<DList Name="object_tr_DL_007728" Offset="0x7728"/>
|
||||
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/>
|
||||
<DList Name="object_tr_DL_00B568" Offset="0xB568"/>
|
||||
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/>
|
||||
<DList Name="object_tr_DL_00B678" Offset="0xB678"/>
|
||||
<DList Name="object_tr_DL_00B728" Offset="0xB728"/>
|
||||
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/>
|
||||
<DList Name="object_tr_DL_00B968" Offset="0xB968"/>
|
||||
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/>
|
||||
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/>
|
||||
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<DList Name="gKotakePelvisDL" Offset="0x6520"/>
|
||||
<DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
|
||||
<DList Name="gKotakeNeckDL" Offset="0x6800"/>
|
||||
<DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
|
||||
<DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
|
||||
<DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
|
||||
<DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
|
||||
<DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
|
||||
<DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
|
||||
<DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
|
||||
<DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
|
||||
<DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
|
||||
<DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
|
||||
<DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
|
||||
<DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
|
||||
<DList Name="gKotakeRightThighDL" Offset="0x7720"/>
|
||||
<DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
|
||||
<Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="gKotakeHeadDL" Offset="0xAF38"/>
|
||||
<DList Name="gKotakeTeethDL" Offset="0xB568"/>
|
||||
<DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
|
||||
<DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
|
||||
<DList Name="gKotakeBroomDL" Offset="0xB728"/>
|
||||
<DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
|
||||
<DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
|
||||
<DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
|
||||
<DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
|
||||
<Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
|
||||
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
|
||||
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/>
|
||||
<Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
|
||||
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
|
||||
<DList Name="object_tr_DL_00D820" Offset="0xD820"/>
|
||||
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/>
|
||||
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/>
|
||||
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/>
|
||||
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/>
|
||||
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/>
|
||||
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/>
|
||||
<DList Name="object_tr_DL_00E050" Offset="0xE050"/>
|
||||
<DList Name="object_tr_DL_00E170" Offset="0xE170"/>
|
||||
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/>
|
||||
<DList Name="object_tr_DL_00E418" Offset="0xE418"/>
|
||||
<DList Name="object_tr_DL_00E538" Offset="0xE538"/>
|
||||
<DList Name="object_tr_DL_00E658" Offset="0xE658"/>
|
||||
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/>
|
||||
<DList Name="object_tr_DL_00E900" Offset="0xE900"/>
|
||||
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/>
|
||||
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/>
|
||||
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="object_tr_DL_010710" Offset="0x10710"/>
|
||||
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/>
|
||||
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/>
|
||||
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/>
|
||||
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/>
|
||||
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/>
|
||||
<DList Name="object_tr_DL_011140" Offset="0x11140"/>
|
||||
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/>
|
||||
<DList Name="object_tr_DL_011340" Offset="0x11340"/>
|
||||
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
<DList Name="gKoumePelvisDL" Offset="0xD820"/>
|
||||
<DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
|
||||
<DList Name="gKoumeNeckDL" Offset="0xDB00"/>
|
||||
<DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
|
||||
<DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
|
||||
<DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
|
||||
<DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
|
||||
<DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
|
||||
<DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
|
||||
<DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
|
||||
<DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
|
||||
<DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
|
||||
<DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
|
||||
<DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
|
||||
<DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
|
||||
<DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
|
||||
<DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
|
||||
<Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="gKoumeHeadDL" Offset="0x10710"/>
|
||||
<DList Name="gKoumeTeethDL" Offset="0x10D40"/>
|
||||
<DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
|
||||
<DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
|
||||
<DList Name="gKoumeBroomDL" Offset="0x10F00"/>
|
||||
<DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
|
||||
<DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
|
||||
<DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
|
||||
<DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
|
||||
<Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,332 +1,332 @@
|
||||
<Root>
|
||||
<File Name="object_tw" Segment="6">
|
||||
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/>
|
||||
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/>
|
||||
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/>
|
||||
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/>
|
||||
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/>
|
||||
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/>
|
||||
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/>
|
||||
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/>
|
||||
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/>
|
||||
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/>
|
||||
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/>
|
||||
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/>
|
||||
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="object_tw_Limb_00703C" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="object_tw_Limb_007048" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="object_tw_Limb_007054" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="object_tw_Limb_007060" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="object_tw_Limb_00706C" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="object_tw_Skel_0070E0" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="object_tw_Anim_007688" Offset="0x7688"/>
|
||||
<Animation Name="object_tw_Anim_007CA8" Offset="0x7CA8"/>
|
||||
<Animation Name="object_tw_Anim_0088C8" Offset="0x88C8"/>
|
||||
<Animation Name="object_tw_Anim_009398" Offset="0x9398"/>
|
||||
<Animation Name="object_tw_Anim_00947C" Offset="0x947C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
|
||||
<Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
|
||||
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||||
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||||
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|
||||
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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<DList Name="gTwinrovaKotakePelvisDL" Offset="0x164D0"/>
|
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|
||||
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
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||||
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||||
<DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame -->
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|
||||
<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="object_tw_DL_01A430" Offset="0x1A430"/>
|
||||
<DList Name="object_tw_DL_01A528" Offset="0x1A528"/>
|
||||
<DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/>
|
||||
<Texture Name="object_tw_Tex_01A5C0" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="object_tw_DL_01A790" Offset="0x1A790"/>
|
||||
<DList Name="object_tw_DL_01A8A0" Offset="0x1A8A0"/>
|
||||
<DList Name="object_tw_DL_01A998" Offset="0x1A998"/>
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||||
<DList Name="object_tw_DL_01AA50" Offset="0x1AA50"/>
|
||||
<DList Name="object_tw_DL_01AB00" Offset="0x1AB00"/>
|
||||
<Texture Name="object_tw_Tex_01AB20" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidEndDL" Offset="0x17910"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidStartDL" Offset="0x17A08"/>
|
||||
<DList Name="gTwinrovaKoumeRightBraidEndDL" Offset="0x17B18"/>
|
||||
<DList Name="gTwinrovaKoumeRightBraidStartDL" Offset="0x17C10"/>
|
||||
<DList Name="gTwinrovaKoumeNeckDL" Offset="0x17D20"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveFrontDL" Offset="0x17E60"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveEndDL" Offset="0x17FE0"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveMidDL" Offset="0x18100"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveStartDL" Offset="0x18228"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveFrontDL" Offset="0x18348"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveEndDL" Offset="0x184C8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveMidDL" Offset="0x185E8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveStartDL" Offset="0x18710"/>
|
||||
<DList Name="gTwinrovaKoumeTorsoDL" Offset="0x18830"/>
|
||||
<DList Name="gTwinrovaKoumeRightThighDL" Offset="0x18990"/>
|
||||
<DList Name="gTwinrovaKoumeLeftThighDL" Offset="0x18998"/>
|
||||
<DList Name="gTwinrovaKoumePelvisDL" Offset="0x189A0"/>
|
||||
<Texture Name="gTwinrovaRightFootTex" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
|
||||
<Texture Name="gTwinrovaFireSmokeTex" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
||||
<Texture Name="gTwinrovaBigFlameTex" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="gTwinrovaBigFlameMaskTex" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- koume Ground Flame -->
|
||||
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="gTwinrovaFireTex" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="gTwinrovaFireMaskTex" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/>
|
||||
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
|
||||
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/>
|
||||
<Texture Name="gTwinrovaMagicParticleTex" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/>
|
||||
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
|
||||
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
|
||||
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
|
||||
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/>
|
||||
<Texture Name="gTwinrovaIcePoolTex" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<!--Blob Name="object_tw_Blob_01BB20" Size="0x40" Offset="0x1BB20" /-->
|
||||
<DList Name="object_tw_DL_01BC00" Offset="0x1BC00"/>
|
||||
<Texture Name="object_tw_Tex_01BCA0" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<DList Name="object_tw_DL_01C1C0" Offset="0x1C1C0"/>
|
||||
<Texture Name="object_tw_Tex_01C2A0" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="object_tw_Tex_01C6A0" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<DList Name="object_tw_DL_01CEE0" Offset="0x1CEE0"/>
|
||||
<Texture Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8"/>
|
||||
<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/>
|
||||
<DList Name="object_tw_DL_01E020" Offset="0x1E020"/>
|
||||
<DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0"/>
|
||||
<DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0"/>
|
||||
<DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0"/>
|
||||
<Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/>
|
||||
<Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
<DList Name="object_tw_DL_01EC68" Offset="0x1EC68"/>
|
||||
<Texture Name="object_tw_Tex_01ECF0" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
<DList Name="object_tw_DL_01EEB0" Offset="0x1EEB0"/>
|
||||
<DList Name="object_tw_DL_01F238" Offset="0x1F238"/>
|
||||
<DList Name="object_tw_DL_01F390" Offset="0x1F390"/>
|
||||
<DList Name="object_tw_DL_01F608" Offset="0x1F608"/>
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||||
<Limb Name="object_tw_Limb_01F6E8" LimbType="Standard" Offset="0x1F6E8"/>
|
||||
<Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/>
|
||||
<Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/>
|
||||
<Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/>
|
||||
<Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/>
|
||||
<Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/>
|
||||
<Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/>
|
||||
<Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/>
|
||||
<Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/>
|
||||
<Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/>
|
||||
<Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/>
|
||||
<Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/>
|
||||
<Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/>
|
||||
<Limb Name="object_tw_Limb_01F784" LimbType="Standard" Offset="0x1F784"/>
|
||||
<Limb Name="object_tw_Limb_01F790" LimbType="Standard" Offset="0x1F790"/>
|
||||
<Limb Name="object_tw_Limb_01F79C" LimbType="Standard" Offset="0x1F79C"/>
|
||||
<Limb Name="object_tw_Limb_01F7A8" LimbType="Standard" Offset="0x1F7A8"/>
|
||||
<Limb Name="object_tw_Limb_01F7B4" LimbType="Standard" Offset="0x1F7B4"/>
|
||||
<Limb Name="object_tw_Limb_01F7C0" LimbType="Standard" Offset="0x1F7C0"/>
|
||||
<Limb Name="object_tw_Limb_01F7CC" LimbType="Standard" Offset="0x1F7CC"/>
|
||||
<Limb Name="object_tw_Limb_01F7D8" LimbType="Standard" Offset="0x1F7D8"/>
|
||||
<Limb Name="object_tw_Limb_01F7E4" LimbType="Standard" Offset="0x1F7E4"/>
|
||||
<Limb Name="object_tw_Limb_01F7F0" LimbType="Standard" Offset="0x1F7F0"/>
|
||||
<Limb Name="object_tw_Limb_01F7FC" LimbType="Standard" Offset="0x1F7FC"/>
|
||||
<Limb Name="object_tw_Limb_01F808" LimbType="Standard" Offset="0x1F808"/>
|
||||
<Limb Name="object_tw_Limb_01F814" LimbType="Standard" Offset="0x1F814"/>
|
||||
<Skeleton Name="object_tw_Skel_01F888" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
|
||||
<Texture Name="object_tw_Tex_02A070" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
|
||||
<Animation Name="object_tw_Anim_0216DC" Offset="0x216DC"/>
|
||||
<Animation Name="object_tw_Anim_022700" Offset="0x22700"/>
|
||||
<Animation Name="object_tw_Anim_023750" Offset="0x23750"/>
|
||||
<Animation Name="object_tw_Anim_024374" Offset="0x24374"/>
|
||||
<Animation Name="object_tw_Anim_0244B4" Offset="0x244B4"/>
|
||||
<Texture Name="object_tw_Tex_0244D0" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
|
||||
<Texture Name="object_tw_Tex_024510" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
|
||||
<Texture Name="object_tw_Tex_024710" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
|
||||
<Texture Name="object_tw_Tex_024910" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
|
||||
<Texture Name="object_tw_Tex_024B10" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
|
||||
<DList Name="object_tw_DL_027720" Offset="0x27720"/>
|
||||
<DList Name="object_tw_DL_027820" Offset="0x27820"/>
|
||||
<DList Name="object_tw_DL_027970" Offset="0x27970"/>
|
||||
<DList Name="object_tw_DL_027A60" Offset="0x27A60"/>
|
||||
<DList Name="object_tw_DL_027B78" Offset="0x27B78"/>
|
||||
<DList Name="object_tw_DL_027C98" Offset="0x27C98"/>
|
||||
<DList Name="object_tw_DL_027DE8" Offset="0x27DE8"/>
|
||||
<DList Name="object_tw_DL_027EE0" Offset="0x27EE0"/>
|
||||
<DList Name="object_tw_DL_027FE8" Offset="0x27FE8"/>
|
||||
<DList Name="object_tw_DL_028100" Offset="0x28100"/>
|
||||
<DList Name="object_tw_DL_028220" Offset="0x28220"/>
|
||||
<DList Name="object_tw_DL_028370" Offset="0x28370"/>
|
||||
<DList Name="object_tw_DL_028468" Offset="0x28468"/>
|
||||
<DList Name="object_tw_DL_028570" Offset="0x28570"/>
|
||||
<DList Name="object_tw_DL_028668" Offset="0x28668"/>
|
||||
<DList Name="object_tw_DL_028778" Offset="0x28778"/>
|
||||
<DList Name="object_tw_DL_028870" Offset="0x28870"/>
|
||||
<DList Name="object_tw_DL_028980" Offset="0x28980"/>
|
||||
<DList Name="object_tw_DL_028B78" Offset="0x28B78"/>
|
||||
<DList Name="object_tw_DL_028D70" Offset="0x28D70"/>
|
||||
<DList Name="object_tw_DL_029268" Offset="0x29268"/>
|
||||
<DList Name="object_tw_DL_0293E0" Offset="0x293E0"/>
|
||||
<DList Name="object_tw_DL_029530" Offset="0x29530"/>
|
||||
<DList Name="object_tw_DL_029620" Offset="0x29620"/>
|
||||
<DList Name="object_tw_DL_029738" Offset="0x29738"/>
|
||||
<DList Name="object_tw_DL_029900" Offset="0x29900"/>
|
||||
<DList Name="object_tw_DL_0299F8" Offset="0x299F8"/>
|
||||
<DList Name="object_tw_DL_029B10" Offset="0x29B10"/>
|
||||
<Texture Name="object_tw_TLUT_029E50" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
|
||||
<Texture Name="object_tw_TLUT_02A020" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
|
||||
<Texture Name="object_tw_Tex_02A470" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
|
||||
<Texture Name="object_tw_Tex_02A870" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
|
||||
<Texture Name="object_tw_Tex_02A970" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
|
||||
<Texture Name="object_tw_Tex_02A9B0" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
|
||||
<Texture Name="object_tw_Tex_02ADB0" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
|
||||
<Texture Name="object_tw_Tex_02ADF0" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
|
||||
<Texture Name="object_tw_Tex_02AE30" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/>
|
||||
<Texture Name="object_tw_Tex_02AF30" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
<DList Name="object_tw_DL_02CAF0" Offset="0x2CAF0"/>
|
||||
<DList Name="object_tw_DL_02CB50" Offset="0x2CB50"/>
|
||||
<DList Name="object_tw_DL_02CBB0" Offset="0x2CBB0"/>
|
||||
<DList Name="object_tw_DL_02D320" Offset="0x2D320"/>
|
||||
<DList Name="object_tw_DL_02D4A0" Offset="0x2D4A0"/>
|
||||
<DList Name="object_tw_DL_02D5D8" Offset="0x2D5D8"/>
|
||||
<DList Name="object_tw_DL_02D710" Offset="0x2D710"/>
|
||||
<DList Name="object_tw_DL_02D890" Offset="0x2D890"/>
|
||||
<DList Name="object_tw_DL_02D940" Offset="0x2D940"/>
|
||||
<DList Name="object_tw_DL_02D9F0" Offset="0x2D9F0"/>
|
||||
<DList Name="object_tw_DL_02DAE0" Offset="0x2DAE0"/>
|
||||
<DList Name="object_tw_DL_02DBC8" Offset="0x2DBC8"/>
|
||||
<DList Name="object_tw_DL_02DCB8" Offset="0x2DCB8"/>
|
||||
<DList Name="object_tw_DL_02DDD8" Offset="0x2DDD8"/>
|
||||
<DList Name="object_tw_DL_02DEB0" Offset="0x2DEB0"/>
|
||||
<DList Name="object_tw_DL_02DFB0" Offset="0x2DFB0"/>
|
||||
<DList Name="object_tw_DL_02E098" Offset="0x2E098"/>
|
||||
<DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/>
|
||||
<Texture Name="gTwinrovaIcePoolShineTex" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/>
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilMaskTex" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilTex" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/>
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilMaskTex" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilTex" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/>
|
||||
<DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
|
||||
<Texture Name="gTwinrovaCloudMaskTex" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
<DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/>
|
||||
<Texture Name="gTwinrovaCircleTex" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
<DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/>
|
||||
<Texture Name="gTwinrovaLightPillarAndHaloTex" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
<DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/>
|
||||
<DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/>
|
||||
<DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/>
|
||||
<DList Name="gTwinrovaHaloDL" Offset="0x1F608"/>
|
||||
<Limb Name="gTwinrovaKoumePelvisLimb" LimbType="Standard" Offset="0x1F6E8"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftThighLimb" LimbType="Standard" Offset="0x1F6F4"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftShinLimb" LimbType="Standard" Offset="0x1F700"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftFootLimb" LimbType="Standard" Offset="0x1F70C"/>
|
||||
<Limb Name="gTwinrovaKoumeRightThighLimb" LimbType="Standard" Offset="0x1F718"/>
|
||||
<Limb Name="gTwinrovaKoumeRightShinLimb" LimbType="Standard" Offset="0x1F724"/>
|
||||
<Limb Name="gTwinrovaKoumeRightFootLimb" LimbType="Standard" Offset="0x1F730"/>
|
||||
<Limb Name="gTwinrovaKoumeTorsoLimb" LimbType="Standard" Offset="0x1F73C"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x1F748"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x1F754"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x1F760"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1F76C"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftHandLimb" LimbType="Standard" Offset="0x1F778"/>
|
||||
<Limb Name="gTwinrovaKoumeBroomLimb" LimbType="Standard" Offset="0x1F784"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x1F790"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1F79C"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x1F7A8"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x1F7B4"/>
|
||||
<Limb Name="gTwinrovaKoumeRightHandLimb" LimbType="Standard" Offset="0x1F7C0"/>
|
||||
<Limb Name="gTwinrovaKoumeNeckLimb" LimbType="Standard" Offset="0x1F7CC"/>
|
||||
<Limb Name="gTwinrovaKoumeHeadLimb" LimbType="Standard" Offset="0x1F7D8"/>
|
||||
<Limb Name="gTwinrovaKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x1F7E4"/>
|
||||
<Limb Name="gTwinrovaKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x1F7F0"/>
|
||||
<Limb Name="gTwinrovaKoumeTeethLimb" LimbType="Standard" Offset="0x1F7FC"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x1F808"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x1F814"/>
|
||||
<Skeleton Name="gTwinrovaKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
|
||||
<Texture Name="gTwinrovaEyeHalfTex" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
|
||||
<Animation Name="gTwinrovaDeathAnim" Offset="0x216DC"/>
|
||||
<Animation Name="gTwinrovaIceAttackAnim" Offset="0x22700"/>
|
||||
<Animation Name="gTwinrovaFireAttackAnim" Offset="0x23750"/>
|
||||
<Animation Name="gTwinrovaDamageAnim" Offset="0x24374"/>
|
||||
<Animation Name="gTwinrovaTPoseAnim" Offset="0x244B4"/>
|
||||
<Texture Name="gTwinrovaSkinAndBangleTex" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
|
||||
<Texture Name="gTwinrovaEmblemTex" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
|
||||
<Texture Name="gTwinrovaBreastTex" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
|
||||
<Texture Name="gTwinrovaRightPantLegTex" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
|
||||
<Texture Name="gTwinrovaLeftPantLegTex" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
|
||||
<DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
|
||||
<DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
|
||||
<DList Name="gTwinrovaRightThighDL" Offset="0x27970"/>
|
||||
<DList Name="gTwinrovaRightSleeveEndDL" Offset="0x27A60"/>
|
||||
<DList Name="gTwinrovaRightSleeveStartDL" Offset="0x27B78"/>
|
||||
<DList Name="gTwinrovaRightForearmDL" Offset="0x27C98"/>
|
||||
<DList Name="gTwinrovaRightUpperArmDL" Offset="0x27DE8"/>
|
||||
<DList Name="gTwinrovaRightShoulderDL" Offset="0x27EE0"/>
|
||||
<DList Name="gTwinrovaLeftSleeveEndDL" Offset="0x27FE8"/>
|
||||
<DList Name="gTwinrovaLeftSleeveStartDL" Offset="0x28100"/>
|
||||
<DList Name="gTwinrovaLeftForearmDL" Offset="0x28220"/>
|
||||
<DList Name="gTwinrovaLeftUpperArmDL" Offset="0x28370"/>
|
||||
<DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
|
||||
<DList Name="gTwinrovaLeftBraidEndDL" Offset="0x28570"/>
|
||||
<DList Name="gTwinrovaLeftBraidStartDL" Offset="0x28668"/>
|
||||
<DList Name="gTwinrovaRightBraidEndDL" Offset="0x28778"/>
|
||||
<DList Name="gTwinrovaRightBraidStartDL" Offset="0x28870"/>
|
||||
<DList Name="gTwinrovaRightBreastDL" Offset="0x28980"/>
|
||||
<DList Name="gTwinrovaLeftBreastDL" Offset="0x28B78"/>
|
||||
<DList Name="gTwinrovaTorsoDL" Offset="0x28D70"/>
|
||||
<DList Name="gTwinrovaLeftFootDL" Offset="0x29268"/>
|
||||
<DList Name="gTwinrovaLeftShinDL" Offset="0x293E0"/>
|
||||
<DList Name="gTwinrovaLeftThighDL" Offset="0x29530"/>
|
||||
<DList Name="gTwinrovaSash4DL" Offset="0x29620"/>
|
||||
<DList Name="gTwinrovaSash3DL" Offset="0x29738"/>
|
||||
<DList Name="gTwinrovaSash2DL" Offset="0x29900"/>
|
||||
<DList Name="gTwinrovaSash1DL" Offset="0x299F8"/>
|
||||
<DList Name="gTwinrovaPelvisDL" Offset="0x29B10"/>
|
||||
<Texture Name="gTwinrovaEyeAndMouthTLUT" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaEarAndFingerTLUT" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
|
||||
<Texture Name="gTwinrovaEyeClosedTex" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaGrimaceTex" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
|
||||
<Texture Name="gTwinrovaEyebrowTex" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
|
||||
<Texture Name="gTwinrovaEyeOpenTex" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaNoseTex" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
|
||||
<Texture Name="gTwinrovaEarTex" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
|
||||
<Texture Name="gTwinrovaSmileTex" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/>
|
||||
<Texture Name="gTwinrovaFingerTex" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
|
||||
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
|
||||
<DList Name="gTwinrovaHeadDL" Offset="0x2CBB0"/>
|
||||
<DList Name="gTwinrovaLeftHandDL" Offset="0x2D320"/>
|
||||
<DList Name="gTwinrovaRightBroomDL" Offset="0x2D4A0"/>
|
||||
<DList Name="gTwinrovaLeftBroomDL" Offset="0x2D5D8"/>
|
||||
<DList Name="gTwinrovaRightHandDL" Offset="0x2D710"/>
|
||||
<DList Name="gTwinrovaRightHairBunDL" Offset="0x2D890"/>
|
||||
<DList Name="gTwinrovaLeftHairBunDL" Offset="0x2D940"/>
|
||||
<DList Name="gTwinrovaHairIceJetDL" Offset="0x2D9F0"/>
|
||||
<DList Name="gTwinrovaHairIceTrailDL" Offset="0x2DAE0"/>
|
||||
<DList Name="gTwinrovaHairFireJetDL" Offset="0x2DBC8"/>
|
||||
<DList Name="gTwinrovaHairFireTrailDL" Offset="0x2DCB8"/>
|
||||
<DList Name="gTwinrovaBroomIceJetDL" Offset="0x2DDD8"/>
|
||||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="object_tw_Limb_031D94" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="object_tw_Limb_031DA0" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="object_tw_Limb_031DAC" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="object_tw_Limb_031DB8" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="object_tw_Limb_031DC4" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="object_tw_Limb_031DD0" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="object_tw_Limb_031DDC" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="object_tw_Limb_031DE8" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/>
|
||||
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/>
|
||||
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/>
|
||||
<Animation Name="object_tw_Anim_035030" Offset="0x35030"/>
|
||||
<Animation Name="object_tw_Anim_035988" Offset="0x35988"/>
|
||||
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/>
|
||||
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/>
|
||||
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/>
|
||||
<DList Name="object_tw_DL_03A680" Offset="0x3A680"/>
|
||||
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="gTwinrovaSash3Limb" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="gTwinrovaSash4Limb" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="gTwinrovaLeftThighLimb" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="gTwinrovaLeftShinLimb" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="gTwinrovaLeftFootLimb" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="gTwinrovaRightThighLimb" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="gTwinrovaRightShinLimb" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="gTwinrovaRightFootLimb" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="gTwinrovaTorsoLimb" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="gTwinrovaLeftBreastLimb" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="gTwinrovaRightBreastLimb" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="gTwinrovaHairIceTrailLimb" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="gTwinrovaHairIceJetLimb" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="gTwinrovaHairFireJetLimb" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="gTwinrovaHairFireTrailLimb" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="gTwinrovaLeftHairBunLimb" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="gTwinrovaRightHairBunLimb" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="gTwinrovaHeadLimb" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="gTwinrovaRightBraidStartLimb" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="gTwinrovaRightBraidEndLimb" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="gTwinrovaLeftBraidStartLimb" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="gTwinrovaLeftBraidEndLimb" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="gTwinrovaLeftShoulderLimb" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="gTwinrovaLeftUpperArmLimb" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="gTwinrovaLeftForearmLimb" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveStartLimb" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveEndLimb" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="gTwinrovaBroomIceTrailLimb" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="gTwinrovaHoverAnim" Offset="0x32BF8"/>
|
||||
<Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x338F0"/>
|
||||
<Animation Name="gTwinrovaStunStartAnim" Offset="0x343B4"/>
|
||||
<Animation Name="gTwinrovaStunLoopAnim" Offset="0x35030"/>
|
||||
<Animation Name="gTwinrovaStunEndAnim" Offset="0x35988"/>
|
||||
<Animation Name="gTwinrovaWindUpAnim" Offset="0x36FBC"/>
|
||||
<Animation Name="gTwinrovaIntroAnim" Offset="0x38E2C"/>
|
||||
<Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/>
|
||||
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
|
||||
<Texture Name="gTwinrovaUnusedBoulderTex" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,50 +1,50 @@
|
||||
<Root>
|
||||
|
||||
<File Name="ovl_Boss_Ganon2" BaseAddress="0x808FCF40" RangeStart="0xA2C8" RangeEnd="0x10778">
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00A2C8" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x00A2C8"/>
|
||||
<Texture Name="gGanonLightOrbTex" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x00A2C8"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00B2C8" Count="4" Offset="0x00B2C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B308" Offset="0x00B308"/>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B378" Offset="0x00B378"/>
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0x00B308"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0x00B378"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00B390" Count="4" Offset="0x00B390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B3D0" Offset="0x00B3D0"/>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B3F0" Offset="0x00B3F0"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00B420" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B420"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00B820" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B820"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00BA20" Count="22" Offset="0x00BA20">
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0x00B3D0"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0x00B3F0"/>
|
||||
<Texture Name="gGanonSwordTrailTex" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B420"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B820"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x00BA20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00BB80" Offset="0x00BB80"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00BC98" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00BC98"/>
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0x00BB80"/>
|
||||
<Texture Name="gGanonTriforceTex" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00BC98"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00CC98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00CCD8"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CD58"/>
|
||||
<DList Name="gGanonTriforceDL" Offset="0x00CCD8"/>
|
||||
<Texture Name="gGanonLightningTex" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CD58"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D758">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00D798" Offset="0x00D798"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00D820" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D820"/>
|
||||
<DList Name="gGanonLightningDL" Offset="0x00D798"/>
|
||||
<Texture Name="gGanonFireRingTex" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D820"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00E020" Count="26" Offset="0x00E020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00E1C0" Offset="0x00E1C0"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00E2E0" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00E2E0"/>
|
||||
<DList Name="gGanonFireRingDL" Offset="0x00E1C0"/>
|
||||
<Texture Name="gGanonZeldaMagicTex" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00E2E0"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00EAE0" Count="22" Offset="0x00EAE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00EC40" Offset="0x00EC40"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00ED48" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00ED48"/>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0x00EC40"/>
|
||||
<Texture Name="gGanonMasterSwordShadowTex" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00ED48"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00F148" Count="4" Offset="0x00F148">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00F188" Offset="0x00F188"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00F208" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00F208"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00F408" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F408"/>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0x00F188"/>
|
||||
<Texture Name="gGanonMasterSwordPommelTex" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00F208"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F408"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00FC08" Count="3" Offset="0x00FC08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
@ -72,6 +72,6 @@
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_010298" Count="17" Offset="0x010298">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_0103A8" Offset="0x0103A8"/>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x0103A8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<File Name="daiyousei_izumi_scene" Segment="2">
|
||||
<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
|
||||
<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenceCs" Offset="0x25D0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
|
||||
<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="daiyousei_izumi_room_0" Segment="3">
|
||||
|
@ -1,24 +1,24 @@
|
||||
<Root>
|
||||
<File Name="icon_item_24_static" Segment="9">
|
||||
<Texture Name="gForestMedallionIconTex" OutName="forest_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gFireMedallionIconTex" OutName="fire_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x900"/>
|
||||
<Texture Name="gWaterMedallionIconTex" OutName="water_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200"/>
|
||||
<Texture Name="gSpiritMedallionIconTex" OutName="spirit_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00"/>
|
||||
<Texture Name="gShadowMedallionIconTex" OutName="shadow_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400"/>
|
||||
<Texture Name="gLightMedallionIconTex" OutName="light_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00"/>
|
||||
<Texture Name="gKokiriEmeraldIconTex" OutName="kokiri_emerald_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600"/>
|
||||
<Texture Name="gGoronRubyIconTex" OutName="goron_ruby_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00"/>
|
||||
<Texture Name="gZoraSapphireIconTex" OutName="zora_sapphire_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800"/>
|
||||
<Texture Name="gStoneOfAgonyIconTex" OutName="stone_of_agony_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100"/>
|
||||
<Texture Name="gGerudosCardIconTex" OutName="gerudos_card_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00"/>
|
||||
<Texture Name="gGoldSkulltulaIconTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300"/>
|
||||
<Texture Name="gHeartContainerIconTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00"/>
|
||||
<Texture Name="gUnusedPieceOfHeartIconTex" OutName="unsed_piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x7500"/>
|
||||
<Texture Name="gBossKeyIconTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x7E00"/>
|
||||
<Texture Name="gCompassIconTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x8700"/>
|
||||
<Texture Name="gDungeonMapIconTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x9000"/>
|
||||
<Texture Name="gSmallKeyIconTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x9900"/>
|
||||
<Texture Name="gSmallMagicJarIconTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xA200"/>
|
||||
<Texture Name="gBigMagicJarIconTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xAB00"/>
|
||||
<Texture Name="gQuestIconMedallionForestTex" OutName="forest_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gQuestIconMedallionFireTex" OutName="fire_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x900"/>
|
||||
<Texture Name="gQuestIconMedallionWaterTex" OutName="water_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200"/>
|
||||
<Texture Name="gQuestIconMedallionSpiritTex" OutName="spirit_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00"/>
|
||||
<Texture Name="gQuestIconMedallionShadowTex" OutName="shadow_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400"/>
|
||||
<Texture Name="gQuestIconMedallionLightTex" OutName="light_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00"/>
|
||||
<Texture Name="gQuestIconKokiriEmeraldTex" OutName="kokiri_emerald_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600"/>
|
||||
<Texture Name="gQuestIconGoronRubyTex" OutName="goron_ruby_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00"/>
|
||||
<Texture Name="gQuestIconZoraSapphireTex" OutName="zora_sapphire_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800"/>
|
||||
<Texture Name="gQuestIconStoneOfAgonyTex" OutName="stone_of_agony_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100"/>
|
||||
<Texture Name="gQuestIconGerudosCardTex" OutName="gerudos_card_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00"/>
|
||||
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300"/>
|
||||
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00"/>
|
||||
<Texture Name="gQuestIconHeartPieceTex" OutName="unsed_piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x7500"/>
|
||||
<Texture Name="gQuestIconDungeonBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x7E00"/>
|
||||
<Texture Name="gQuestIconDungeonCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x8700"/>
|
||||
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x9000"/>
|
||||
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x9900"/>
|
||||
<Texture Name="gQuestIconMagicJarSmallTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xA200"/>
|
||||
<Texture Name="gQuestIconMagicJarBigTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xAB00"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,95 +1,95 @@
|
||||
<Root>
|
||||
<File Name="icon_item_static" Segment="8">
|
||||
<Texture Name="gDekuStickIconTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDekuNutIconTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gBombIconTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="gFairyBowIconTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="gFireArrowIconTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="gDinsFireIconTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="gFairySlingshotIconTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="gFairyOcarinaIconTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="gOcarinaofTimeIconTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
|
||||
<Texture Name="gBombchuIconTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
|
||||
<Texture Name="gHookshotIconTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
|
||||
<Texture Name="gLongshotIconTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
|
||||
<Texture Name="gIceArrowIconTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
|
||||
<Texture Name="gFaroresWindIconTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
|
||||
<Texture Name="gBoomerangIconTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
|
||||
<Texture Name="gLensofTruthIconTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
|
||||
<Texture Name="gMagicBeansIconTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
|
||||
<Texture Name="gMegatonHammerIconTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
|
||||
<Texture Name="gLightArrowIconTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
|
||||
<Texture Name="gNayrusLoveIconTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
|
||||
<Texture Name="gEmptyBottleIconTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
|
||||
<Texture Name="gRedPotionIconTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
|
||||
<Texture Name="gGreenPotionIconTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
|
||||
<Texture Name="gBluePotionIconTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
|
||||
<Texture Name="gBottledFairyIconTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
|
||||
<Texture Name="gFishIconTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
|
||||
<Texture Name="gMilkFullIconTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
|
||||
<Texture Name="gRutosLetterIconTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
|
||||
<Texture Name="gBlueFireIconTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
|
||||
<Texture Name="gBugIconTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
|
||||
<Texture Name="gBigPoeIconTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
|
||||
<Texture Name="gMilkhalfIconTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
|
||||
<Texture Name="gPoeIconTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
|
||||
<Texture Name="gWeirdEggIconTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
|
||||
<Texture Name="gCuccoIconTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
|
||||
<Texture Name="gZeldasLetterIconTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
|
||||
<Texture Name="gKeatonMaskIconTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
|
||||
<Texture Name="gSkullMaskIconTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
|
||||
<Texture Name="gSpookyMaskIconTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
|
||||
<Texture Name="gBunnyHoodIconTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
|
||||
<Texture Name="gGoronMaskIconTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
|
||||
<Texture Name="gZoraMaskIconTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
|
||||
<Texture Name="gGerudoMaskIconTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
|
||||
<Texture Name="gMaskofTruthIconTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
|
||||
<Texture Name="gSoldOutIconTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
|
||||
<Texture Name="gPocketEggIconTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
|
||||
<Texture Name="gPocketCuccoIconTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
|
||||
<Texture Name="gCojiroIconTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
|
||||
<Texture Name="gOddMushroomIconTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
|
||||
<Texture Name="gOddPotionIconTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
|
||||
<Texture Name="gPoachersSawIconTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
|
||||
<Texture Name="gBrokenBiggoronSwordIconTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
|
||||
<Texture Name="gPrescriptionIconTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
|
||||
<Texture Name="gEyeBallFrogIconTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
|
||||
<Texture Name="gEyeDropsIconTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
|
||||
<Texture Name="gClaimCheckIconTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
|
||||
<Texture Name="gFairyBowFireIconTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gFairyBowIceIconTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
|
||||
<Texture Name="gFairyBowLightIconTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
|
||||
<Texture Name="gKokiriSwordIconTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
|
||||
<Texture Name="gMasterSwordIconTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
|
||||
<Texture Name="gBiggoronSwordIconTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
|
||||
<Texture Name="gDekuShieldIconTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
|
||||
<Texture Name="gHylianShieldIconTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
|
||||
<Texture Name="gMirrorShieldIconTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
|
||||
<Texture Name="gKokiriTunicIconTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
|
||||
<Texture Name="gGoronTunicIconTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
|
||||
<Texture Name="gZoraTunicIconTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
|
||||
<Texture Name="gKokiriBootsIconTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
|
||||
<Texture Name="gIronBootsIconTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
|
||||
<Texture Name="gHoverBootsIconTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
|
||||
<Texture Name="gBulletBag30IconTex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
|
||||
<Texture Name="gBulletBag40IconTex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
|
||||
<Texture Name="gBulletBag50IconTex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
|
||||
<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
|
||||
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
|
||||
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
|
||||
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
|
||||
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
|
||||
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
|
||||
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
|
||||
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
|
||||
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
|
||||
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
|
||||
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
|
||||
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
|
||||
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
|
||||
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
|
||||
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
|
||||
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
|
||||
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="gItemIconBowTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="gItemIconArrowFireTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="gItemIconDinsFireTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="gItemIconSlingshotTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="gItemIconOcarinaFairyTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
|
||||
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
|
||||
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
|
||||
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
|
||||
<Texture Name="gItemIconArrowIceTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
|
||||
<Texture Name="gItemIconFaroresWindTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
|
||||
<Texture Name="gItemIconBoomerangTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
|
||||
<Texture Name="gItemIconLensOfTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
|
||||
<Texture Name="gItemIconMagicBeanTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
|
||||
<Texture Name="gItemIconHammerTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
|
||||
<Texture Name="gItemIconArrowLightTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
|
||||
<Texture Name="gItemIconNayrusLoveTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
|
||||
<Texture Name="gItemIconBottleEmptyTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
|
||||
<Texture Name="gItemIconBottlePotionRedTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
|
||||
<Texture Name="gItemIconBottlePotionGreenTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
|
||||
<Texture Name="gItemIconBottlePotionBlueTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
|
||||
<Texture Name="gItemIconBottleFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
|
||||
<Texture Name="gItemIconBottleFishTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
|
||||
<Texture Name="gItemIconBottleMilkFullTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
|
||||
<Texture Name="gItemIconBottleRutosLetterTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
|
||||
<Texture Name="gItemIconBottleBlueFireTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
|
||||
<Texture Name="gItemIconBottleBugTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
|
||||
<Texture Name="gItemIconBottleBigPoeTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
|
||||
<Texture Name="gItemIconBottleMilkHalfTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
|
||||
<Texture Name="gItemIconBottlePoeTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
|
||||
<Texture Name="gItemIconWeirdEggTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
|
||||
<Texture Name="gItemIconChickenTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
|
||||
<Texture Name="gItemIconZeldasLetterTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
|
||||
<Texture Name="gItemIconMaskKeatonTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
|
||||
<Texture Name="gItemIconMaskSkullTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
|
||||
<Texture Name="gItemIconMaskSpookyTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
|
||||
<Texture Name="gItemIconMaskBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
|
||||
<Texture Name="gItemIconMaskGoronTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
|
||||
<Texture Name="gItemIconMaskZoraTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
|
||||
<Texture Name="gItemIconMaskGerudoTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
|
||||
<Texture Name="gItemIconMaskTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
|
||||
<Texture Name="gItemIconSoldOutTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
|
||||
<Texture Name="gItemIconPocketEggTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
|
||||
<Texture Name="gItemIconPocketCuccoTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
|
||||
<Texture Name="gItemIconCojiroTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
|
||||
<Texture Name="gItemIconOddMushroomTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
|
||||
<Texture Name="gItemIconOddPotionTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
|
||||
<Texture Name="gItemIconPoachersSawTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
|
||||
<Texture Name="gItemIconBrokenGoronsSwordTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
|
||||
<Texture Name="gItemIconPrescriptionTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
|
||||
<Texture Name="gItemIconEyeballFrogTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
|
||||
<Texture Name="gItemIconEyeDropsTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
|
||||
<Texture Name="gItemIconClaimCheckTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
|
||||
<Texture Name="gItemIconBowFireTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gItemIconBowIceTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
|
||||
<Texture Name="gItemIconBowLightTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
|
||||
<Texture Name="gItemIconSwordKokiriTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
|
||||
<Texture Name="gItemIconSwordMasterTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
|
||||
<Texture Name="gItemIconSwordBiggoronTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
|
||||
<Texture Name="gItemIconShieldDekuTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
|
||||
<Texture Name="gItemIconShieldHylianTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
|
||||
<Texture Name="gItemIconShieldMirrorTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
|
||||
<Texture Name="gItemIconTunicKokiriTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
|
||||
<Texture Name="gItemIconTunicGoronTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
|
||||
<Texture Name="gItemIconTunicZoraTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
|
||||
<Texture Name="gItemIconBootsKokiriTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
|
||||
<Texture Name="gItemIconBootsIronTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
|
||||
<Texture Name="gItemIconBootsHoverTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
|
||||
<Texture Name="gItemIconBulletBag30Tex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
|
||||
<Texture Name="gItemIconBulletBag40Tex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
|
||||
<Texture Name="gItemIconBulletBag50Tex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
|
||||
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
|
||||
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
|
||||
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
|
||||
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
|
||||
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
|
||||
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
|
||||
<Texture Name="gItemIconGoronsBraceletTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
|
||||
<Texture Name="gItemIconSilverGauntletsTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
|
||||
<Texture Name="gItemIconGoldenGauntletsTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
|
||||
<Texture Name="gItemIconScaleSilverTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
|
||||
<Texture Name="gItemIconScaleGoldenTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
|
||||
<Texture Name="gItemIconBrokenGiantsKnifeTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
|
||||
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
|
||||
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
|
||||
<Texture Name="gItemIconDekuSeedsTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
|
||||
<Texture Name="gItemIconFishingPoleTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
|
||||
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
|
||||
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
|
||||
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>
|
||||
|
@ -23,11 +23,11 @@
|
||||
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
|
||||
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
|
||||
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
|
||||
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
|
||||
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
|
||||
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
|
||||
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
|
||||
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
|
||||
<Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
|
||||
<Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
|
||||
<Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
|
||||
<Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
|
||||
<Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
|
||||
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
|
||||
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
|
||||
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
|
||||
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
|
||||
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
|
||||
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD68">
|
||||
<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
|
||||
<DList Name="sTriforceWipeDL" Offset="0x10E1D0"/>
|
||||
<Array Name="sTriforceWipeVtx" Count="10" Offset="0x10E200">
|
||||
<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
|
||||
<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
|
||||
<Array Name="sWipe1Vtx" Count="25" Offset="0x10E2A0">
|
||||
<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
|
||||
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
|
||||
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
|
||||
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
|
@ -930,10 +930,10 @@
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
|
@ -1,15 +1,15 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
|
||||
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
|
||||
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
|
||||
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBossDoorDL" Offset="0x10C0"/>
|
||||
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
|
||||
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
|
||||
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
|
||||
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
|
||||
<DList Name="object_bw_DL_000558" Offset="0x558"/>
|
||||
<DList Name="object_bw_DL_000680" Offset="0x680"/>
|
||||
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
|
||||
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
|
||||
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
|
||||
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
|
@ -2,23 +2,23 @@
|
||||
<File Name="object_ice_objects" Segment="6">
|
||||
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
|
||||
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
|
||||
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/>
|
||||
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/>
|
||||
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/>
|
||||
<DList Name="gRedIceBlockDL" Offset="0x6F0"/>
|
||||
<DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
|
||||
<Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
|
||||
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
|
||||
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
|
||||
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
|
||||
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
|
||||
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/>
|
||||
<DList Name="gRedIceWallDL" Offset="0x2640"/>
|
||||
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
|
||||
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
|
||||
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/>
|
||||
<Collision Name="gRedIceWallCol" Offset="0x2920"/>
|
||||
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
|
||||
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
|
||||
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
|
||||
|
@ -10,66 +10,66 @@
|
||||
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
|
||||
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
|
||||
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
|
||||
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
<Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
|
||||
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
|
||||
<Animation Name="object_ik_Anim_000634" Offset="0x634"/>
|
||||
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
|
||||
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
|
||||
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
|
||||
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/>
|
||||
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/>
|
||||
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/>
|
||||
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/>
|
||||
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/>
|
||||
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/>
|
||||
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/>
|
||||
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/>
|
||||
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/>
|
||||
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/>
|
||||
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/>
|
||||
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/>
|
||||
<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
|
||||
<Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
|
||||
<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
|
||||
<Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
|
||||
<Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
|
||||
<Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
|
||||
<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
|
||||
<Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
|
||||
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
|
||||
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
|
||||
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
|
||||
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/>
|
||||
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
|
||||
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
|
||||
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
|
||||
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/>
|
||||
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
|
||||
|
||||
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
|
||||
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
|
||||
duplicate offset values -->
|
||||
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
|
||||
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
|
||||
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
|
||||
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
|
||||
<DList Name="object_ik_DL_015380" Offset="0x15380"/>
|
||||
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/>
|
||||
<DList Name="object_ik_DL_015840" Offset="0x15840"/>
|
||||
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/>
|
||||
<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
|
||||
<DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
|
||||
<DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
|
||||
<DList Name="object_ik_DL_016118" Offset="0x16118"/>
|
||||
<DList Name="object_ik_DL_016278" Offset="0x16278"/>
|
||||
<DList Name="object_ik_DL_016340" Offset="0x16340"/>
|
||||
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
|
||||
<DList Name="object_ik_DL_016568" Offset="0x16568"/>
|
||||
<DList Name="object_ik_DL_016658" Offset="0x16658"/>
|
||||
<DList Name="object_ik_DL_016748" Offset="0x16748"/>
|
||||
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/>
|
||||
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
|
||||
<DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
|
||||
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
|
||||
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
|
||||
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
|
||||
@ -79,14 +79,14 @@
|
||||
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
|
||||
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/>
|
||||
<DList Name="object_ik_DL_019100" Offset="0x19100"/>
|
||||
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/>
|
||||
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/>
|
||||
<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
|
||||
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
|
||||
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
|
||||
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
|
||||
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
|
||||
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
|
||||
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
|
||||
@ -101,8 +101,8 @@
|
||||
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
|
||||
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
|
||||
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
|
||||
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
|
||||
|
||||
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
|
||||
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
|
||||
|
||||
|
@ -1,36 +1,36 @@
|
||||
<Root>
|
||||
<File Name="object_os" Segment="6">
|
||||
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/>
|
||||
<DList Name="object_os_DL_001D80" Offset="0x1D80"/>
|
||||
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/>
|
||||
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/>
|
||||
<DList Name="object_os_DL_002718" Offset="0x2718"/>
|
||||
<DList Name="object_os_DL_002848" Offset="0x2848"/>
|
||||
<DList Name="object_os_DL_002A00" Offset="0x2A00"/>
|
||||
<DList Name="object_os_DL_002B30" Offset="0x2B30"/>
|
||||
<DList Name="object_os_DL_002C60" Offset="0x2C60"/>
|
||||
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
||||
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
||||
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
|
||||
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
|
||||
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -35,34 +35,34 @@
|
||||
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
|
||||
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
|
||||
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
|
||||
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/>
|
||||
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/>
|
||||
<Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
|
||||
<Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
|
||||
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
|
||||
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
|
||||
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/>
|
||||
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/>
|
||||
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/>
|
||||
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/>
|
||||
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/>
|
||||
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/>
|
||||
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/>
|
||||
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/>
|
||||
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/>
|
||||
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/>
|
||||
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/>
|
||||
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/>
|
||||
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/>
|
||||
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/>
|
||||
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/>
|
||||
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/>
|
||||
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/>
|
||||
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/>
|
||||
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/>
|
||||
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/>
|
||||
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/>
|
||||
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/>
|
||||
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/>
|
||||
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/>
|
||||
<Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
|
||||
<Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
|
||||
<Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
|
||||
<Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
|
||||
<Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
|
||||
<Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
|
||||
<Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
|
||||
<Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
|
||||
<Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
|
||||
<Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
|
||||
<Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
|
||||
<Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
|
||||
<Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
|
||||
<Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
|
||||
<Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
|
||||
<Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
|
||||
<Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
|
||||
<Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
|
||||
<Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
|
||||
<Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
|
||||
<Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
|
||||
<Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
|
||||
<Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
|
||||
<Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
|
||||
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
|
||||
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
|
||||
</File>
|
||||
|
@ -1,32 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_rs" Segment="6">
|
||||
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
|
||||
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
|
||||
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
|
||||
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
|
||||
<DList Name="object_rs_DL_002730" Offset="0x2730"/>
|
||||
<DList Name="object_rs_DL_002860" Offset="0x2860"/>
|
||||
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
|
||||
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
|
||||
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
|
||||
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
|
||||
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
|
||||
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
|
||||
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
|
||||
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
|
||||
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
|
||||
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
|
||||
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,149 +1,149 @@
|
||||
<Root>
|
||||
<File Name="object_tr" Segment="6">
|
||||
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/>
|
||||
<Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
|
||||
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
|
||||
<DList Name="object_tr_DL_006520" Offset="0x6520"/>
|
||||
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/>
|
||||
<DList Name="object_tr_DL_006800" Offset="0x6800"/>
|
||||
<DList Name="object_tr_DL_006940" Offset="0x6940"/>
|
||||
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/>
|
||||
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/>
|
||||
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/>
|
||||
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/>
|
||||
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/>
|
||||
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/>
|
||||
<DList Name="object_tr_DL_007118" Offset="0x7118"/>
|
||||
<DList Name="object_tr_DL_007238" Offset="0x7238"/>
|
||||
<DList Name="object_tr_DL_007358" Offset="0x7358"/>
|
||||
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/>
|
||||
<DList Name="object_tr_DL_007600" Offset="0x7600"/>
|
||||
<DList Name="object_tr_DL_007720" Offset="0x7720"/>
|
||||
<DList Name="object_tr_DL_007728" Offset="0x7728"/>
|
||||
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/>
|
||||
<DList Name="object_tr_DL_00B568" Offset="0xB568"/>
|
||||
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/>
|
||||
<DList Name="object_tr_DL_00B678" Offset="0xB678"/>
|
||||
<DList Name="object_tr_DL_00B728" Offset="0xB728"/>
|
||||
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/>
|
||||
<DList Name="object_tr_DL_00B968" Offset="0xB968"/>
|
||||
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/>
|
||||
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/>
|
||||
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<DList Name="gKotakePelvisDL" Offset="0x6520"/>
|
||||
<DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
|
||||
<DList Name="gKotakeNeckDL" Offset="0x6800"/>
|
||||
<DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
|
||||
<DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
|
||||
<DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
|
||||
<DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
|
||||
<DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
|
||||
<DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
|
||||
<DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
|
||||
<DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
|
||||
<DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
|
||||
<DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
|
||||
<DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
|
||||
<DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
|
||||
<DList Name="gKotakeRightThighDL" Offset="0x7720"/>
|
||||
<DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
|
||||
<Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="gKotakeHeadDL" Offset="0xAF38"/>
|
||||
<DList Name="gKotakeTeethDL" Offset="0xB568"/>
|
||||
<DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
|
||||
<DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
|
||||
<DList Name="gKotakeBroomDL" Offset="0xB728"/>
|
||||
<DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
|
||||
<DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
|
||||
<DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
|
||||
<DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
|
||||
<Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
|
||||
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
|
||||
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/>
|
||||
<Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
|
||||
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
|
||||
<DList Name="object_tr_DL_00D820" Offset="0xD820"/>
|
||||
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/>
|
||||
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/>
|
||||
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/>
|
||||
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/>
|
||||
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/>
|
||||
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/>
|
||||
<DList Name="object_tr_DL_00E050" Offset="0xE050"/>
|
||||
<DList Name="object_tr_DL_00E170" Offset="0xE170"/>
|
||||
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/>
|
||||
<DList Name="object_tr_DL_00E418" Offset="0xE418"/>
|
||||
<DList Name="object_tr_DL_00E538" Offset="0xE538"/>
|
||||
<DList Name="object_tr_DL_00E658" Offset="0xE658"/>
|
||||
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/>
|
||||
<DList Name="object_tr_DL_00E900" Offset="0xE900"/>
|
||||
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/>
|
||||
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/>
|
||||
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="object_tr_DL_010710" Offset="0x10710"/>
|
||||
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/>
|
||||
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/>
|
||||
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/>
|
||||
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/>
|
||||
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/>
|
||||
<DList Name="object_tr_DL_011140" Offset="0x11140"/>
|
||||
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/>
|
||||
<DList Name="object_tr_DL_011340" Offset="0x11340"/>
|
||||
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
<DList Name="gKoumePelvisDL" Offset="0xD820"/>
|
||||
<DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
|
||||
<DList Name="gKoumeNeckDL" Offset="0xDB00"/>
|
||||
<DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
|
||||
<DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
|
||||
<DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
|
||||
<DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
|
||||
<DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
|
||||
<DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
|
||||
<DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
|
||||
<DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
|
||||
<DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
|
||||
<DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
|
||||
<DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
|
||||
<DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
|
||||
<DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
|
||||
<DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
|
||||
<Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="gKoumeHeadDL" Offset="0x10710"/>
|
||||
<DList Name="gKoumeTeethDL" Offset="0x10D40"/>
|
||||
<DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
|
||||
<DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
|
||||
<DList Name="gKoumeBroomDL" Offset="0x10F00"/>
|
||||
<DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
|
||||
<DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
|
||||
<DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
|
||||
<DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
|
||||
<Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,332 +1,332 @@
|
||||
<Root>
|
||||
<File Name="object_tw" Segment="6">
|
||||
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/>
|
||||
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/>
|
||||
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/>
|
||||
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/>
|
||||
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/>
|
||||
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/>
|
||||
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/>
|
||||
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/>
|
||||
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/>
|
||||
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/>
|
||||
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/>
|
||||
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/>
|
||||
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="object_tw_Limb_00703C" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="object_tw_Limb_007048" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="object_tw_Limb_007054" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="object_tw_Limb_007060" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="object_tw_Limb_00706C" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="object_tw_Skel_0070E0" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="object_tw_Anim_007688" Offset="0x7688"/>
|
||||
<Animation Name="object_tw_Anim_007CA8" Offset="0x7CA8"/>
|
||||
<Animation Name="object_tw_Anim_0088C8" Offset="0x88C8"/>
|
||||
<Animation Name="object_tw_Anim_009398" Offset="0x9398"/>
|
||||
<Animation Name="object_tw_Anim_00947C" Offset="0x947C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
|
||||
<Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="gTwinrovaKotakeRightShinLimb" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightFootLimb" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="gTwinrovaKotakeTorsoLimb" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftHandLimb" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="gTwinrovaKotakeBroomLimb" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightHandLimb" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="gTwinrovaKotakeNeckLimb" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="gTwinrovaKotakeHeadLimb" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="gTwinrovaKotakeRightBraidStartLimb" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightBraidEndLimb" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="gTwinrovaKotakeTeethLimb" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="gTwinrovaKotakeSkel" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackStartAnim" Offset="0x7688"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeSpinAnim" Offset="0x7CA8"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeLaughAnim" Offset="0x88C8"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackLoopAnim" Offset="0x9398"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeTPoseAnim" Offset="0x947C"/>
|
||||
<!--Blob Name="object_tw_Blob_00948C" Size="0x4" Offset="0x948C" /-->
|
||||
<Texture Name="object_tw_TLUT_009490" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_009638" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
|
||||
<Texture Name="object_tw_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
|
||||
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|
||||
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|
||||
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|
||||
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||||
<Texture Name="gTwinrovaKotakeKoumeSkinTex" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeMouthTex" OutName="tex_00A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaHairTex" OutName="tex_00A8F8" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEarTex" OutName="tex_00AAF8" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
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||||
<Texture Name="gTwinrovaKotakeKoumeFingerTex" OutName="tex_00AB38" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaBroomHandleTex" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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<DList Name="gTwinrovaKotakeLeftShinDL" Offset="0x120C8"/>
|
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|
||||
<DList Name="gTwinrovaKotakeLeftFootDL" Offset="0x12210"/>
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|
||||
<DList Name="gTwinrovaKotakeLeftHandDL" Offset="0x12410"/>
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<DList Name="gTwinrovaKoumeRightHandDL" Offset="0x12578"/>
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<DList Name="gTwinrovaKoumeLeftHandDL" Offset="0x126E0"/>
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<DList Name="gTwinrovaKoumeLeftFootDL" Offset="0x12848"/>
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||||
<DList Name="gTwinrovaKoumeRightFootDL" Offset="0x128E0"/>
|
||||
<DList Name="gTwinrovaKoumeLeftShinDL" Offset="0x12978"/>
|
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<DList Name="gTwinrovaKoumeRightShinDL" Offset="0x12A28"/>
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<DList Name="gTwinrovaKotakeBroomDL" Offset="0x12B38"/>
|
||||
<DList Name="gTwinrovaKotakeHeadDL" Offset="0x12CE0"/>
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||||
<DList Name="gTwinrovaKoumeHeadDL" Offset="0x134B8"/>
|
||||
<DList Name="gTwinrovaKotakeIceHairDL" Offset="0x13AE8"/>
|
||||
<DList Name="gTwinrovaKoumeFireHairDL" Offset="0x13D68"/>
|
||||
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|
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<DList Name="gTwinrovaKotakeFireBroomHeadDL" Offset="0x14070"/>
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<Texture Name="object_tw_Tex_0166D0" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
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|
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<DList Name="gTwinrovaKotakeLeftBraidStartDL" Offset="0x15538"/>
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|
||||
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|
||||
<DList Name="gTwinrovaKotakeNeckDL" Offset="0x15850"/>
|
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|
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|
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|
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|
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|
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|
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|
||||
<DList Name="gTwinrovaKotakeLeftSleeveStartDL" Offset="0x16240"/>
|
||||
<DList Name="gTwinrovaKotakeTorsoDL" Offset="0x16360"/>
|
||||
<DList Name="gTwinrovaKotakeRightThighDL" Offset="0x164C0"/>
|
||||
<DList Name="gTwinrovaKotakeLeftThighDL" Offset="0x164C8"/>
|
||||
<DList Name="gTwinrovaKotakePelvisDL" Offset="0x164D0"/>
|
||||
<Texture Name="gTwinrovaBraidEndTex" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
|
||||
<Texture Name="gTwinrovaLeftFootTex" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<DList Name="object_tw_DL_018990" Offset="0x18990"/>
|
||||
<DList Name="object_tw_DL_018998" Offset="0x18998"/>
|
||||
<DList Name="object_tw_DL_0189A0" Offset="0x189A0"/>
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||||
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|
||||
<Texture Name="object_tw_Tex_018B60" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
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|
||||
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|
||||
<DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame -->
|
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|
||||
<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
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||||
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||||
<DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/>
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||||
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|
||||
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||||
<DList Name="object_tw_DL_01AB00" Offset="0x1AB00"/>
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<Texture Name="object_tw_Tex_01AB20" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
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|
||||
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|
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|
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|
||||
<DList Name="gTwinrovaKoumeNeckDL" Offset="0x17D20"/>
|
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|
||||
<DList Name="gTwinrovaKoumeRightSleeveEndDL" Offset="0x17FE0"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<DList Name="gTwinrovaKoumeLeftSleeveMidDL" Offset="0x185E8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveStartDL" Offset="0x18710"/>
|
||||
<DList Name="gTwinrovaKoumeTorsoDL" Offset="0x18830"/>
|
||||
<DList Name="gTwinrovaKoumeRightThighDL" Offset="0x18990"/>
|
||||
<DList Name="gTwinrovaKoumeLeftThighDL" Offset="0x18998"/>
|
||||
<DList Name="gTwinrovaKoumePelvisDL" Offset="0x189A0"/>
|
||||
<Texture Name="gTwinrovaRightFootTex" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
|
||||
<Texture Name="gTwinrovaFireSmokeTex" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
||||
<Texture Name="gTwinrovaBigFlameTex" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="gTwinrovaBigFlameMaskTex" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- koume Ground Flame -->
|
||||
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="gTwinrovaFireTex" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="gTwinrovaFireMaskTex" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/>
|
||||
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
|
||||
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/>
|
||||
<Texture Name="gTwinrovaMagicParticleTex" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/>
|
||||
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
|
||||
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
|
||||
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
|
||||
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/>
|
||||
<Texture Name="gTwinrovaIcePoolTex" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<!--Blob Name="object_tw_Blob_01BB20" Size="0x40" Offset="0x1BB20" /-->
|
||||
<DList Name="object_tw_DL_01BC00" Offset="0x1BC00"/>
|
||||
<Texture Name="object_tw_Tex_01BCA0" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<DList Name="object_tw_DL_01C1C0" Offset="0x1C1C0"/>
|
||||
<Texture Name="object_tw_Tex_01C2A0" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="object_tw_Tex_01C6A0" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<DList Name="object_tw_DL_01CEE0" Offset="0x1CEE0"/>
|
||||
<Texture Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8"/>
|
||||
<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/>
|
||||
<DList Name="object_tw_DL_01E020" Offset="0x1E020"/>
|
||||
<DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0"/>
|
||||
<DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0"/>
|
||||
<DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0"/>
|
||||
<Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/>
|
||||
<Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
<DList Name="object_tw_DL_01EC68" Offset="0x1EC68"/>
|
||||
<Texture Name="object_tw_Tex_01ECF0" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
<DList Name="object_tw_DL_01EEB0" Offset="0x1EEB0"/>
|
||||
<DList Name="object_tw_DL_01F238" Offset="0x1F238"/>
|
||||
<DList Name="object_tw_DL_01F390" Offset="0x1F390"/>
|
||||
<DList Name="object_tw_DL_01F608" Offset="0x1F608"/>
|
||||
<Limb Name="object_tw_Limb_01F6E8" LimbType="Standard" Offset="0x1F6E8"/>
|
||||
<Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/>
|
||||
<Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/>
|
||||
<Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/>
|
||||
<Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/>
|
||||
<Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/>
|
||||
<Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/>
|
||||
<Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/>
|
||||
<Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/>
|
||||
<Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/>
|
||||
<Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/>
|
||||
<Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/>
|
||||
<Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/>
|
||||
<Limb Name="object_tw_Limb_01F784" LimbType="Standard" Offset="0x1F784"/>
|
||||
<Limb Name="object_tw_Limb_01F790" LimbType="Standard" Offset="0x1F790"/>
|
||||
<Limb Name="object_tw_Limb_01F79C" LimbType="Standard" Offset="0x1F79C"/>
|
||||
<Limb Name="object_tw_Limb_01F7A8" LimbType="Standard" Offset="0x1F7A8"/>
|
||||
<Limb Name="object_tw_Limb_01F7B4" LimbType="Standard" Offset="0x1F7B4"/>
|
||||
<Limb Name="object_tw_Limb_01F7C0" LimbType="Standard" Offset="0x1F7C0"/>
|
||||
<Limb Name="object_tw_Limb_01F7CC" LimbType="Standard" Offset="0x1F7CC"/>
|
||||
<Limb Name="object_tw_Limb_01F7D8" LimbType="Standard" Offset="0x1F7D8"/>
|
||||
<Limb Name="object_tw_Limb_01F7E4" LimbType="Standard" Offset="0x1F7E4"/>
|
||||
<Limb Name="object_tw_Limb_01F7F0" LimbType="Standard" Offset="0x1F7F0"/>
|
||||
<Limb Name="object_tw_Limb_01F7FC" LimbType="Standard" Offset="0x1F7FC"/>
|
||||
<Limb Name="object_tw_Limb_01F808" LimbType="Standard" Offset="0x1F808"/>
|
||||
<Limb Name="object_tw_Limb_01F814" LimbType="Standard" Offset="0x1F814"/>
|
||||
<Skeleton Name="object_tw_Skel_01F888" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
|
||||
<Texture Name="object_tw_Tex_02A070" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
|
||||
<Animation Name="object_tw_Anim_0216DC" Offset="0x216DC"/>
|
||||
<Animation Name="object_tw_Anim_022700" Offset="0x22700"/>
|
||||
<Animation Name="object_tw_Anim_023750" Offset="0x23750"/>
|
||||
<Animation Name="object_tw_Anim_024374" Offset="0x24374"/>
|
||||
<Animation Name="object_tw_Anim_0244B4" Offset="0x244B4"/>
|
||||
<Texture Name="object_tw_Tex_0244D0" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
|
||||
<Texture Name="object_tw_Tex_024510" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
|
||||
<Texture Name="object_tw_Tex_024710" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
|
||||
<Texture Name="object_tw_Tex_024910" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
|
||||
<Texture Name="object_tw_Tex_024B10" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
|
||||
<DList Name="object_tw_DL_027720" Offset="0x27720"/>
|
||||
<DList Name="object_tw_DL_027820" Offset="0x27820"/>
|
||||
<DList Name="object_tw_DL_027970" Offset="0x27970"/>
|
||||
<DList Name="object_tw_DL_027A60" Offset="0x27A60"/>
|
||||
<DList Name="object_tw_DL_027B78" Offset="0x27B78"/>
|
||||
<DList Name="object_tw_DL_027C98" Offset="0x27C98"/>
|
||||
<DList Name="object_tw_DL_027DE8" Offset="0x27DE8"/>
|
||||
<DList Name="object_tw_DL_027EE0" Offset="0x27EE0"/>
|
||||
<DList Name="object_tw_DL_027FE8" Offset="0x27FE8"/>
|
||||
<DList Name="object_tw_DL_028100" Offset="0x28100"/>
|
||||
<DList Name="object_tw_DL_028220" Offset="0x28220"/>
|
||||
<DList Name="object_tw_DL_028370" Offset="0x28370"/>
|
||||
<DList Name="object_tw_DL_028468" Offset="0x28468"/>
|
||||
<DList Name="object_tw_DL_028570" Offset="0x28570"/>
|
||||
<DList Name="object_tw_DL_028668" Offset="0x28668"/>
|
||||
<DList Name="object_tw_DL_028778" Offset="0x28778"/>
|
||||
<DList Name="object_tw_DL_028870" Offset="0x28870"/>
|
||||
<DList Name="object_tw_DL_028980" Offset="0x28980"/>
|
||||
<DList Name="object_tw_DL_028B78" Offset="0x28B78"/>
|
||||
<DList Name="object_tw_DL_028D70" Offset="0x28D70"/>
|
||||
<DList Name="object_tw_DL_029268" Offset="0x29268"/>
|
||||
<DList Name="object_tw_DL_0293E0" Offset="0x293E0"/>
|
||||
<DList Name="object_tw_DL_029530" Offset="0x29530"/>
|
||||
<DList Name="object_tw_DL_029620" Offset="0x29620"/>
|
||||
<DList Name="object_tw_DL_029738" Offset="0x29738"/>
|
||||
<DList Name="object_tw_DL_029900" Offset="0x29900"/>
|
||||
<DList Name="object_tw_DL_0299F8" Offset="0x299F8"/>
|
||||
<DList Name="object_tw_DL_029B10" Offset="0x29B10"/>
|
||||
<Texture Name="object_tw_TLUT_029E50" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
|
||||
<Texture Name="object_tw_TLUT_02A020" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
|
||||
<Texture Name="object_tw_Tex_02A470" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
|
||||
<Texture Name="object_tw_Tex_02A870" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
|
||||
<Texture Name="object_tw_Tex_02A970" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
|
||||
<Texture Name="object_tw_Tex_02A9B0" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
|
||||
<Texture Name="object_tw_Tex_02ADB0" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
|
||||
<Texture Name="object_tw_Tex_02ADF0" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
|
||||
<Texture Name="object_tw_Tex_02AE30" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/>
|
||||
<Texture Name="object_tw_Tex_02AF30" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
<DList Name="object_tw_DL_02CAF0" Offset="0x2CAF0"/>
|
||||
<DList Name="object_tw_DL_02CB50" Offset="0x2CB50"/>
|
||||
<DList Name="object_tw_DL_02CBB0" Offset="0x2CBB0"/>
|
||||
<DList Name="object_tw_DL_02D320" Offset="0x2D320"/>
|
||||
<DList Name="object_tw_DL_02D4A0" Offset="0x2D4A0"/>
|
||||
<DList Name="object_tw_DL_02D5D8" Offset="0x2D5D8"/>
|
||||
<DList Name="object_tw_DL_02D710" Offset="0x2D710"/>
|
||||
<DList Name="object_tw_DL_02D890" Offset="0x2D890"/>
|
||||
<DList Name="object_tw_DL_02D940" Offset="0x2D940"/>
|
||||
<DList Name="object_tw_DL_02D9F0" Offset="0x2D9F0"/>
|
||||
<DList Name="object_tw_DL_02DAE0" Offset="0x2DAE0"/>
|
||||
<DList Name="object_tw_DL_02DBC8" Offset="0x2DBC8"/>
|
||||
<DList Name="object_tw_DL_02DCB8" Offset="0x2DCB8"/>
|
||||
<DList Name="object_tw_DL_02DDD8" Offset="0x2DDD8"/>
|
||||
<DList Name="object_tw_DL_02DEB0" Offset="0x2DEB0"/>
|
||||
<DList Name="object_tw_DL_02DFB0" Offset="0x2DFB0"/>
|
||||
<DList Name="object_tw_DL_02E098" Offset="0x2E098"/>
|
||||
<DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/>
|
||||
<Texture Name="gTwinrovaIcePoolShineTex" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/>
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilMaskTex" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilTex" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/>
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilMaskTex" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilTex" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/>
|
||||
<DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
|
||||
<Texture Name="gTwinrovaCloudMaskTex" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
<DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/>
|
||||
<Texture Name="gTwinrovaCircleTex" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
<DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/>
|
||||
<Texture Name="gTwinrovaLightPillarAndHaloTex" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
<DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/>
|
||||
<DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/>
|
||||
<DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/>
|
||||
<DList Name="gTwinrovaHaloDL" Offset="0x1F608"/>
|
||||
<Limb Name="gTwinrovaKoumePelvisLimb" LimbType="Standard" Offset="0x1F6E8"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftThighLimb" LimbType="Standard" Offset="0x1F6F4"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftShinLimb" LimbType="Standard" Offset="0x1F700"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftFootLimb" LimbType="Standard" Offset="0x1F70C"/>
|
||||
<Limb Name="gTwinrovaKoumeRightThighLimb" LimbType="Standard" Offset="0x1F718"/>
|
||||
<Limb Name="gTwinrovaKoumeRightShinLimb" LimbType="Standard" Offset="0x1F724"/>
|
||||
<Limb Name="gTwinrovaKoumeRightFootLimb" LimbType="Standard" Offset="0x1F730"/>
|
||||
<Limb Name="gTwinrovaKoumeTorsoLimb" LimbType="Standard" Offset="0x1F73C"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x1F748"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x1F754"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x1F760"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1F76C"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftHandLimb" LimbType="Standard" Offset="0x1F778"/>
|
||||
<Limb Name="gTwinrovaKoumeBroomLimb" LimbType="Standard" Offset="0x1F784"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x1F790"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1F79C"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x1F7A8"/>
|
||||
<Limb Name="gTwinrovaKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x1F7B4"/>
|
||||
<Limb Name="gTwinrovaKoumeRightHandLimb" LimbType="Standard" Offset="0x1F7C0"/>
|
||||
<Limb Name="gTwinrovaKoumeNeckLimb" LimbType="Standard" Offset="0x1F7CC"/>
|
||||
<Limb Name="gTwinrovaKoumeHeadLimb" LimbType="Standard" Offset="0x1F7D8"/>
|
||||
<Limb Name="gTwinrovaKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x1F7E4"/>
|
||||
<Limb Name="gTwinrovaKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x1F7F0"/>
|
||||
<Limb Name="gTwinrovaKoumeTeethLimb" LimbType="Standard" Offset="0x1F7FC"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x1F808"/>
|
||||
<Limb Name="gTwinrovaKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x1F814"/>
|
||||
<Skeleton Name="gTwinrovaKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
|
||||
<Texture Name="gTwinrovaEyeHalfTex" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
|
||||
<Animation Name="gTwinrovaDeathAnim" Offset="0x216DC"/>
|
||||
<Animation Name="gTwinrovaIceAttackAnim" Offset="0x22700"/>
|
||||
<Animation Name="gTwinrovaFireAttackAnim" Offset="0x23750"/>
|
||||
<Animation Name="gTwinrovaDamageAnim" Offset="0x24374"/>
|
||||
<Animation Name="gTwinrovaTPoseAnim" Offset="0x244B4"/>
|
||||
<Texture Name="gTwinrovaSkinAndBangleTex" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
|
||||
<Texture Name="gTwinrovaEmblemTex" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
|
||||
<Texture Name="gTwinrovaBreastTex" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
|
||||
<Texture Name="gTwinrovaRightPantLegTex" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
|
||||
<Texture Name="gTwinrovaLeftPantLegTex" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
|
||||
<DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
|
||||
<DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
|
||||
<DList Name="gTwinrovaRightThighDL" Offset="0x27970"/>
|
||||
<DList Name="gTwinrovaRightSleeveEndDL" Offset="0x27A60"/>
|
||||
<DList Name="gTwinrovaRightSleeveStartDL" Offset="0x27B78"/>
|
||||
<DList Name="gTwinrovaRightForearmDL" Offset="0x27C98"/>
|
||||
<DList Name="gTwinrovaRightUpperArmDL" Offset="0x27DE8"/>
|
||||
<DList Name="gTwinrovaRightShoulderDL" Offset="0x27EE0"/>
|
||||
<DList Name="gTwinrovaLeftSleeveEndDL" Offset="0x27FE8"/>
|
||||
<DList Name="gTwinrovaLeftSleeveStartDL" Offset="0x28100"/>
|
||||
<DList Name="gTwinrovaLeftForearmDL" Offset="0x28220"/>
|
||||
<DList Name="gTwinrovaLeftUpperArmDL" Offset="0x28370"/>
|
||||
<DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
|
||||
<DList Name="gTwinrovaLeftBraidEndDL" Offset="0x28570"/>
|
||||
<DList Name="gTwinrovaLeftBraidStartDL" Offset="0x28668"/>
|
||||
<DList Name="gTwinrovaRightBraidEndDL" Offset="0x28778"/>
|
||||
<DList Name="gTwinrovaRightBraidStartDL" Offset="0x28870"/>
|
||||
<DList Name="gTwinrovaRightBreastDL" Offset="0x28980"/>
|
||||
<DList Name="gTwinrovaLeftBreastDL" Offset="0x28B78"/>
|
||||
<DList Name="gTwinrovaTorsoDL" Offset="0x28D70"/>
|
||||
<DList Name="gTwinrovaLeftFootDL" Offset="0x29268"/>
|
||||
<DList Name="gTwinrovaLeftShinDL" Offset="0x293E0"/>
|
||||
<DList Name="gTwinrovaLeftThighDL" Offset="0x29530"/>
|
||||
<DList Name="gTwinrovaSash4DL" Offset="0x29620"/>
|
||||
<DList Name="gTwinrovaSash3DL" Offset="0x29738"/>
|
||||
<DList Name="gTwinrovaSash2DL" Offset="0x29900"/>
|
||||
<DList Name="gTwinrovaSash1DL" Offset="0x299F8"/>
|
||||
<DList Name="gTwinrovaPelvisDL" Offset="0x29B10"/>
|
||||
<Texture Name="gTwinrovaEyeAndMouthTLUT" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaEarAndFingerTLUT" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
|
||||
<Texture Name="gTwinrovaEyeClosedTex" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaGrimaceTex" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
|
||||
<Texture Name="gTwinrovaEyebrowTex" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
|
||||
<Texture Name="gTwinrovaEyeOpenTex" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaNoseTex" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
|
||||
<Texture Name="gTwinrovaEarTex" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
|
||||
<Texture Name="gTwinrovaSmileTex" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/>
|
||||
<Texture Name="gTwinrovaFingerTex" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
|
||||
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
|
||||
<DList Name="gTwinrovaHeadDL" Offset="0x2CBB0"/>
|
||||
<DList Name="gTwinrovaLeftHandDL" Offset="0x2D320"/>
|
||||
<DList Name="gTwinrovaRightBroomDL" Offset="0x2D4A0"/>
|
||||
<DList Name="gTwinrovaLeftBroomDL" Offset="0x2D5D8"/>
|
||||
<DList Name="gTwinrovaRightHandDL" Offset="0x2D710"/>
|
||||
<DList Name="gTwinrovaRightHairBunDL" Offset="0x2D890"/>
|
||||
<DList Name="gTwinrovaLeftHairBunDL" Offset="0x2D940"/>
|
||||
<DList Name="gTwinrovaHairIceJetDL" Offset="0x2D9F0"/>
|
||||
<DList Name="gTwinrovaHairIceTrailDL" Offset="0x2DAE0"/>
|
||||
<DList Name="gTwinrovaHairFireJetDL" Offset="0x2DBC8"/>
|
||||
<DList Name="gTwinrovaHairFireTrailDL" Offset="0x2DCB8"/>
|
||||
<DList Name="gTwinrovaBroomIceJetDL" Offset="0x2DDD8"/>
|
||||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="object_tw_Limb_031D94" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="object_tw_Limb_031DA0" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="object_tw_Limb_031DAC" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="object_tw_Limb_031DB8" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="object_tw_Limb_031DC4" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="object_tw_Limb_031DD0" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="object_tw_Limb_031DDC" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="object_tw_Limb_031DE8" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/>
|
||||
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/>
|
||||
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/>
|
||||
<Animation Name="object_tw_Anim_035030" Offset="0x35030"/>
|
||||
<Animation Name="object_tw_Anim_035988" Offset="0x35988"/>
|
||||
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/>
|
||||
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/>
|
||||
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/>
|
||||
<DList Name="object_tw_DL_03A680" Offset="0x3A680"/>
|
||||
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="gTwinrovaSash3Limb" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="gTwinrovaSash4Limb" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="gTwinrovaLeftThighLimb" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="gTwinrovaLeftShinLimb" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="gTwinrovaLeftFootLimb" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="gTwinrovaRightThighLimb" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="gTwinrovaRightShinLimb" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="gTwinrovaRightFootLimb" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="gTwinrovaTorsoLimb" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="gTwinrovaLeftBreastLimb" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="gTwinrovaRightBreastLimb" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="gTwinrovaHairIceTrailLimb" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="gTwinrovaHairIceJetLimb" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="gTwinrovaHairFireJetLimb" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="gTwinrovaHairFireTrailLimb" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="gTwinrovaLeftHairBunLimb" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="gTwinrovaRightHairBunLimb" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="gTwinrovaHeadLimb" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="gTwinrovaRightBraidStartLimb" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="gTwinrovaRightBraidEndLimb" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="gTwinrovaLeftBraidStartLimb" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="gTwinrovaLeftBraidEndLimb" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="gTwinrovaLeftShoulderLimb" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="gTwinrovaLeftUpperArmLimb" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="gTwinrovaLeftForearmLimb" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveStartLimb" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveEndLimb" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="gTwinrovaBroomIceTrailLimb" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="gTwinrovaHoverAnim" Offset="0x32BF8"/>
|
||||
<Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x338F0"/>
|
||||
<Animation Name="gTwinrovaStunStartAnim" Offset="0x343B4"/>
|
||||
<Animation Name="gTwinrovaStunLoopAnim" Offset="0x35030"/>
|
||||
<Animation Name="gTwinrovaStunEndAnim" Offset="0x35988"/>
|
||||
<Animation Name="gTwinrovaWindUpAnim" Offset="0x36FBC"/>
|
||||
<Animation Name="gTwinrovaIntroAnim" Offset="0x38E2C"/>
|
||||
<Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/>
|
||||
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
|
||||
<Texture Name="gTwinrovaUnusedBoulderTex" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,49 +1,49 @@
|
||||
<Root>
|
||||
<File Name="ovl_Boss_Ganon2" BaseAddress="0x808FCFC0" RangeStart="0xA2C8" RangeEnd="0x10778">
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00A2C8" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x00A2C8"/>
|
||||
<Texture Name="gGanonLightOrbTex" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x00A2C8"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00B2C8" Count="4" Offset="0x00B2C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B308" Offset="0x00B308"/>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B378" Offset="0x00B378"/>
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0x00B308"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0x00B378"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00B390" Count="4" Offset="0x00B390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B3D0" Offset="0x00B3D0"/>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B3F0" Offset="0x00B3F0"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00B420" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B420"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00B820" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B820"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00BA20" Count="22" Offset="0x00BA20">
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0x00B3D0"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0x00B3F0"/>
|
||||
<Texture Name="gGanonSwordTrailTex" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B420"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B820"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x00BA20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00BB80" Offset="0x00BB80"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00BC98" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00BC98"/>
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0x00BB80"/>
|
||||
<Texture Name="gGanonTriforceTex" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00BC98"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00CC98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00CCD8"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CD58"/>
|
||||
<DList Name="gGanonTriforceDL" Offset="0x00CCD8"/>
|
||||
<Texture Name="gGanonLightningTex" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CD58"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D758">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00D798" Offset="0x00D798"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00D820" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D820"/>
|
||||
<DList Name="gGanonLightningDL" Offset="0x00D798"/>
|
||||
<Texture Name="gGanonFireRingTex" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D820"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00E020" Count="26" Offset="0x00E020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00E1C0" Offset="0x00E1C0"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00E2E0" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00E2E0"/>
|
||||
<DList Name="gGanonFireRingDL" Offset="0x00E1C0"/>
|
||||
<Texture Name="gGanonZeldaMagicTex" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00E2E0"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00EAE0" Count="22" Offset="0x00EAE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00EC40" Offset="0x00EC40"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00ED48" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00ED48"/>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0x00EC40"/>
|
||||
<Texture Name="gGanonMasterSwordShadowTex" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00ED48"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00F148" Count="4" Offset="0x00F148">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00F188" Offset="0x00F188"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00F208" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00F208"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00F408" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F408"/>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0x00F188"/>
|
||||
<Texture Name="gGanonMasterSwordPommelTex" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00F208"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F408"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00FC08" Count="3" Offset="0x00FC08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
@ -71,6 +71,6 @@
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_010298" Count="17" Offset="0x010298">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_0103A8" Offset="0x0103A8"/>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x0103A8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<File Name="daiyousei_izumi_scene" Segment="2">
|
||||
<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
|
||||
<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenceCs" Offset="0x25D0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
|
||||
<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="daiyousei_izumi_room_0" Segment="3">
|
||||
|
@ -1,24 +1,24 @@
|
||||
<Root>
|
||||
<File Name="icon_item_24_static" Segment="9">
|
||||
<Texture Name="gForestMedallionIconTex" OutName="forest_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gFireMedallionIconTex" OutName="fire_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x900"/>
|
||||
<Texture Name="gWaterMedallionIconTex" OutName="water_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200"/>
|
||||
<Texture Name="gSpiritMedallionIconTex" OutName="spirit_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00"/>
|
||||
<Texture Name="gShadowMedallionIconTex" OutName="shadow_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400"/>
|
||||
<Texture Name="gLightMedallionIconTex" OutName="light_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00"/>
|
||||
<Texture Name="gKokiriEmeraldIconTex" OutName="kokiri_emerald_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600"/>
|
||||
<Texture Name="gGoronRubyIconTex" OutName="goron_ruby_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00"/>
|
||||
<Texture Name="gZoraSapphireIconTex" OutName="zora_sapphire_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800"/>
|
||||
<Texture Name="gStoneOfAgonyIconTex" OutName="stone_of_agony_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100"/>
|
||||
<Texture Name="gGerudosCardIconTex" OutName="gerudos_card_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00"/>
|
||||
<Texture Name="gGoldSkulltulaIconTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300"/>
|
||||
<Texture Name="gHeartContainerIconTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00"/>
|
||||
<Texture Name="gUnusedPieceOfHeartIconTex" OutName="unsed_piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x7500"/>
|
||||
<Texture Name="gBossKeyIconTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x7E00"/>
|
||||
<Texture Name="gCompassIconTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x8700"/>
|
||||
<Texture Name="gDungeonMapIconTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x9000"/>
|
||||
<Texture Name="gSmallKeyIconTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x9900"/>
|
||||
<Texture Name="gSmallMagicJarIconTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xA200"/>
|
||||
<Texture Name="gBigMagicJarIconTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xAB00"/>
|
||||
<Texture Name="gQuestIconMedallionForestTex" OutName="forest_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gQuestIconMedallionFireTex" OutName="fire_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x900"/>
|
||||
<Texture Name="gQuestIconMedallionWaterTex" OutName="water_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200"/>
|
||||
<Texture Name="gQuestIconMedallionSpiritTex" OutName="spirit_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00"/>
|
||||
<Texture Name="gQuestIconMedallionShadowTex" OutName="shadow_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400"/>
|
||||
<Texture Name="gQuestIconMedallionLightTex" OutName="light_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00"/>
|
||||
<Texture Name="gQuestIconKokiriEmeraldTex" OutName="kokiri_emerald_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600"/>
|
||||
<Texture Name="gQuestIconGoronRubyTex" OutName="goron_ruby_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00"/>
|
||||
<Texture Name="gQuestIconZoraSapphireTex" OutName="zora_sapphire_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800"/>
|
||||
<Texture Name="gQuestIconStoneOfAgonyTex" OutName="stone_of_agony_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100"/>
|
||||
<Texture Name="gQuestIconGerudosCardTex" OutName="gerudos_card_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00"/>
|
||||
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300"/>
|
||||
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00"/>
|
||||
<Texture Name="gQuestIconHeartPieceTex" OutName="unsed_piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x7500"/>
|
||||
<Texture Name="gQuestIconDungeonBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x7E00"/>
|
||||
<Texture Name="gQuestIconDungeonCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x8700"/>
|
||||
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x9000"/>
|
||||
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x9900"/>
|
||||
<Texture Name="gQuestIconMagicJarSmallTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xA200"/>
|
||||
<Texture Name="gQuestIconMagicJarBigTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xAB00"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,95 +1,95 @@
|
||||
<Root>
|
||||
<File Name="icon_item_static" Segment="8">
|
||||
<Texture Name="gDekuStickIconTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDekuNutIconTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gBombIconTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="gFairyBowIconTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="gFireArrowIconTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="gDinsFireIconTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="gFairySlingshotIconTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="gFairyOcarinaIconTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="gOcarinaofTimeIconTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
|
||||
<Texture Name="gBombchuIconTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
|
||||
<Texture Name="gHookshotIconTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
|
||||
<Texture Name="gLongshotIconTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
|
||||
<Texture Name="gIceArrowIconTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
|
||||
<Texture Name="gFaroresWindIconTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
|
||||
<Texture Name="gBoomerangIconTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
|
||||
<Texture Name="gLensofTruthIconTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
|
||||
<Texture Name="gMagicBeansIconTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
|
||||
<Texture Name="gMegatonHammerIconTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
|
||||
<Texture Name="gLightArrowIconTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
|
||||
<Texture Name="gNayrusLoveIconTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
|
||||
<Texture Name="gEmptyBottleIconTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
|
||||
<Texture Name="gRedPotionIconTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
|
||||
<Texture Name="gGreenPotionIconTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
|
||||
<Texture Name="gBluePotionIconTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
|
||||
<Texture Name="gBottledFairyIconTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
|
||||
<Texture Name="gFishIconTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
|
||||
<Texture Name="gMilkFullIconTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
|
||||
<Texture Name="gRutosLetterIconTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
|
||||
<Texture Name="gBlueFireIconTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
|
||||
<Texture Name="gBugIconTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
|
||||
<Texture Name="gBigPoeIconTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
|
||||
<Texture Name="gMilkhalfIconTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
|
||||
<Texture Name="gPoeIconTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
|
||||
<Texture Name="gWeirdEggIconTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
|
||||
<Texture Name="gCuccoIconTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
|
||||
<Texture Name="gZeldasLetterIconTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
|
||||
<Texture Name="gKeatonMaskIconTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
|
||||
<Texture Name="gSkullMaskIconTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
|
||||
<Texture Name="gSpookyMaskIconTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
|
||||
<Texture Name="gBunnyHoodIconTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
|
||||
<Texture Name="gGoronMaskIconTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
|
||||
<Texture Name="gZoraMaskIconTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
|
||||
<Texture Name="gGerudoMaskIconTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
|
||||
<Texture Name="gMaskofTruthIconTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
|
||||
<Texture Name="gSoldOutIconTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
|
||||
<Texture Name="gPocketEggIconTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
|
||||
<Texture Name="gPocketCuccoIconTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
|
||||
<Texture Name="gCojiroIconTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
|
||||
<Texture Name="gOddMushroomIconTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
|
||||
<Texture Name="gOddPotionIconTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
|
||||
<Texture Name="gPoachersSawIconTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
|
||||
<Texture Name="gBrokenBiggoronSwordIconTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
|
||||
<Texture Name="gPrescriptionIconTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
|
||||
<Texture Name="gEyeBallFrogIconTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
|
||||
<Texture Name="gEyeDropsIconTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
|
||||
<Texture Name="gClaimCheckIconTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
|
||||
<Texture Name="gFairyBowFireIconTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gFairyBowIceIconTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
|
||||
<Texture Name="gFairyBowLightIconTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
|
||||
<Texture Name="gKokiriSwordIconTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
|
||||
<Texture Name="gMasterSwordIconTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
|
||||
<Texture Name="gBiggoronSwordIconTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
|
||||
<Texture Name="gDekuShieldIconTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
|
||||
<Texture Name="gHylianShieldIconTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
|
||||
<Texture Name="gMirrorShieldIconTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
|
||||
<Texture Name="gKokiriTunicIconTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
|
||||
<Texture Name="gGoronTunicIconTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
|
||||
<Texture Name="gZoraTunicIconTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
|
||||
<Texture Name="gKokiriBootsIconTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
|
||||
<Texture Name="gIronBootsIconTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
|
||||
<Texture Name="gHoverBootsIconTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
|
||||
<Texture Name="gBulletBag30IconTex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
|
||||
<Texture Name="gBulletBag40IconTex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
|
||||
<Texture Name="gBulletBag50IconTex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
|
||||
<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
|
||||
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
|
||||
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
|
||||
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
|
||||
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
|
||||
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
|
||||
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
|
||||
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
|
||||
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
|
||||
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
|
||||
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
|
||||
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
|
||||
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
|
||||
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
|
||||
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
|
||||
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
|
||||
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="gItemIconBowTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="gItemIconArrowFireTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="gItemIconDinsFireTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="gItemIconSlingshotTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="gItemIconOcarinaFairyTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
|
||||
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
|
||||
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
|
||||
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
|
||||
<Texture Name="gItemIconArrowIceTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
|
||||
<Texture Name="gItemIconFaroresWindTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
|
||||
<Texture Name="gItemIconBoomerangTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
|
||||
<Texture Name="gItemIconLensOfTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
|
||||
<Texture Name="gItemIconMagicBeanTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
|
||||
<Texture Name="gItemIconHammerTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
|
||||
<Texture Name="gItemIconArrowLightTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
|
||||
<Texture Name="gItemIconNayrusLoveTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
|
||||
<Texture Name="gItemIconBottleEmptyTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
|
||||
<Texture Name="gItemIconBottlePotionRedTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
|
||||
<Texture Name="gItemIconBottlePotionGreenTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
|
||||
<Texture Name="gItemIconBottlePotionBlueTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
|
||||
<Texture Name="gItemIconBottleFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
|
||||
<Texture Name="gItemIconBottleFishTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
|
||||
<Texture Name="gItemIconBottleMilkFullTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
|
||||
<Texture Name="gItemIconBottleRutosLetterTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
|
||||
<Texture Name="gItemIconBottleBlueFireTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
|
||||
<Texture Name="gItemIconBottleBugTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
|
||||
<Texture Name="gItemIconBottleBigPoeTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
|
||||
<Texture Name="gItemIconBottleMilkHalfTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
|
||||
<Texture Name="gItemIconBottlePoeTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
|
||||
<Texture Name="gItemIconWeirdEggTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
|
||||
<Texture Name="gItemIconChickenTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
|
||||
<Texture Name="gItemIconZeldasLetterTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
|
||||
<Texture Name="gItemIconMaskKeatonTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
|
||||
<Texture Name="gItemIconMaskSkullTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
|
||||
<Texture Name="gItemIconMaskSpookyTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
|
||||
<Texture Name="gItemIconMaskBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
|
||||
<Texture Name="gItemIconMaskGoronTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
|
||||
<Texture Name="gItemIconMaskZoraTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
|
||||
<Texture Name="gItemIconMaskGerudoTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
|
||||
<Texture Name="gItemIconMaskTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
|
||||
<Texture Name="gItemIconSoldOutTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
|
||||
<Texture Name="gItemIconPocketEggTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
|
||||
<Texture Name="gItemIconPocketCuccoTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
|
||||
<Texture Name="gItemIconCojiroTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
|
||||
<Texture Name="gItemIconOddMushroomTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
|
||||
<Texture Name="gItemIconOddPotionTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
|
||||
<Texture Name="gItemIconPoachersSawTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
|
||||
<Texture Name="gItemIconBrokenGoronsSwordTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
|
||||
<Texture Name="gItemIconPrescriptionTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
|
||||
<Texture Name="gItemIconEyeballFrogTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
|
||||
<Texture Name="gItemIconEyeDropsTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
|
||||
<Texture Name="gItemIconClaimCheckTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
|
||||
<Texture Name="gItemIconBowFireTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gItemIconBowIceTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
|
||||
<Texture Name="gItemIconBowLightTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
|
||||
<Texture Name="gItemIconSwordKokiriTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
|
||||
<Texture Name="gItemIconSwordMasterTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
|
||||
<Texture Name="gItemIconSwordBiggoronTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
|
||||
<Texture Name="gItemIconShieldDekuTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
|
||||
<Texture Name="gItemIconShieldHylianTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
|
||||
<Texture Name="gItemIconShieldMirrorTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
|
||||
<Texture Name="gItemIconTunicKokiriTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
|
||||
<Texture Name="gItemIconTunicGoronTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
|
||||
<Texture Name="gItemIconTunicZoraTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
|
||||
<Texture Name="gItemIconBootsKokiriTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
|
||||
<Texture Name="gItemIconBootsIronTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
|
||||
<Texture Name="gItemIconBootsHoverTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
|
||||
<Texture Name="gItemIconBulletBag30Tex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
|
||||
<Texture Name="gItemIconBulletBag40Tex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
|
||||
<Texture Name="gItemIconBulletBag50Tex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
|
||||
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
|
||||
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
|
||||
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
|
||||
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
|
||||
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
|
||||
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
|
||||
<Texture Name="gItemIconGoronsBraceletTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
|
||||
<Texture Name="gItemIconSilverGauntletsTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
|
||||
<Texture Name="gItemIconGoldenGauntletsTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
|
||||
<Texture Name="gItemIconScaleSilverTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
|
||||
<Texture Name="gItemIconScaleGoldenTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
|
||||
<Texture Name="gItemIconBrokenGiantsKnifeTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
|
||||
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
|
||||
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
|
||||
<Texture Name="gItemIconDekuSeedsTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
|
||||
<Texture Name="gItemIconFishingPoleTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
|
||||
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
|
||||
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
|
||||
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>
|
||||
|
@ -23,11 +23,11 @@
|
||||
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
|
||||
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
|
||||
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
|
||||
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
|
||||
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
|
||||
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
|
||||
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
|
||||
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
|
||||
<Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
|
||||
<Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
|
||||
<Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
|
||||
<Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
|
||||
<Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
|
||||
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
|
||||
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
|
||||
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94C8"/>
|
||||
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98C8"/>
|
||||
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CC8"/>
|
||||
<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0C8">
|
||||
<Array Name="sTransCircleVtx" Count="34" Offset="0xEA0C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8550" RangeEnd="0x10E2A0">
|
||||
<DList Name="sTriforceWipeDL" Offset="0xE8550"/>
|
||||
<Array Name="sTriforceWipeVtx" Count="10" Offset="0xE8580">
|
||||
<DList Name="sTransTriforceDL" Offset="0xE8550"/>
|
||||
<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8580">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
|
||||
<Array Name="sWipe1Vtx" Count="25" Offset="0xE8620">
|
||||
<Array Name="sTransWipeVtx" Count="25" Offset="0xE8620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
|
||||
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
|
||||
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
|
||||
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
|
@ -930,10 +930,10 @@
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
|
@ -1,15 +1,15 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
|
||||
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
|
||||
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
|
||||
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBossDoorDL" Offset="0x10C0"/>
|
||||
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
|
||||
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
|
||||
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
|
||||
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
|
||||
<DList Name="object_bw_DL_000558" Offset="0x558"/>
|
||||
<DList Name="object_bw_DL_000680" Offset="0x680"/>
|
||||
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
|
||||
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
|
||||
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
|
||||
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
|
@ -2,23 +2,23 @@
|
||||
<File Name="object_ice_objects" Segment="6">
|
||||
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
|
||||
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
|
||||
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/>
|
||||
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/>
|
||||
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/>
|
||||
<DList Name="gRedIceBlockDL" Offset="0x6F0"/>
|
||||
<DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
|
||||
<Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
|
||||
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
|
||||
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
|
||||
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
|
||||
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
|
||||
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/>
|
||||
<DList Name="gRedIceWallDL" Offset="0x2640"/>
|
||||
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
|
||||
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
|
||||
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/>
|
||||
<Collision Name="gRedIceWallCol" Offset="0x2920"/>
|
||||
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
|
||||
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
|
||||
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
|
||||
|
@ -10,66 +10,66 @@
|
||||
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
|
||||
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
|
||||
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
|
||||
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
<Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
|
||||
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
|
||||
<Animation Name="object_ik_Anim_000634" Offset="0x634"/>
|
||||
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
|
||||
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
|
||||
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
|
||||
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/>
|
||||
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/>
|
||||
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/>
|
||||
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/>
|
||||
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/>
|
||||
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/>
|
||||
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/>
|
||||
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/>
|
||||
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/>
|
||||
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/>
|
||||
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/>
|
||||
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/>
|
||||
<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
|
||||
<Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
|
||||
<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
|
||||
<Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
|
||||
<Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
|
||||
<Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
|
||||
<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
|
||||
<Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
|
||||
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
|
||||
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
|
||||
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
|
||||
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/>
|
||||
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
|
||||
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
|
||||
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
|
||||
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/>
|
||||
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
|
||||
|
||||
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
|
||||
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
|
||||
duplicate offset values -->
|
||||
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
|
||||
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
|
||||
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
|
||||
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
|
||||
<DList Name="object_ik_DL_015380" Offset="0x15380"/>
|
||||
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/>
|
||||
<DList Name="object_ik_DL_015840" Offset="0x15840"/>
|
||||
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/>
|
||||
<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
|
||||
<DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
|
||||
<DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
|
||||
<DList Name="object_ik_DL_016118" Offset="0x16118"/>
|
||||
<DList Name="object_ik_DL_016278" Offset="0x16278"/>
|
||||
<DList Name="object_ik_DL_016340" Offset="0x16340"/>
|
||||
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
|
||||
<DList Name="object_ik_DL_016568" Offset="0x16568"/>
|
||||
<DList Name="object_ik_DL_016658" Offset="0x16658"/>
|
||||
<DList Name="object_ik_DL_016748" Offset="0x16748"/>
|
||||
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/>
|
||||
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
|
||||
<DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
|
||||
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
|
||||
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
|
||||
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
|
||||
@ -79,14 +79,14 @@
|
||||
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
|
||||
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/>
|
||||
<DList Name="object_ik_DL_019100" Offset="0x19100"/>
|
||||
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/>
|
||||
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/>
|
||||
<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
|
||||
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
|
||||
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
|
||||
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
|
||||
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
|
||||
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
|
||||
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
|
||||
@ -101,8 +101,8 @@
|
||||
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
|
||||
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
|
||||
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
|
||||
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
|
||||
|
||||
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
|
||||
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
|
||||
|
||||
|
@ -1,36 +1,36 @@
|
||||
<Root>
|
||||
<File Name="object_os" Segment="6">
|
||||
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/>
|
||||
<DList Name="object_os_DL_001D80" Offset="0x1D80"/>
|
||||
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/>
|
||||
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/>
|
||||
<DList Name="object_os_DL_002718" Offset="0x2718"/>
|
||||
<DList Name="object_os_DL_002848" Offset="0x2848"/>
|
||||
<DList Name="object_os_DL_002A00" Offset="0x2A00"/>
|
||||
<DList Name="object_os_DL_002B30" Offset="0x2B30"/>
|
||||
<DList Name="object_os_DL_002C60" Offset="0x2C60"/>
|
||||
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
||||
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
||||
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
|
||||
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
|
||||
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -35,34 +35,34 @@
|
||||
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
|
||||
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
|
||||
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
|
||||
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/>
|
||||
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/>
|
||||
<Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
|
||||
<Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
|
||||
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
|
||||
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
|
||||
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/>
|
||||
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/>
|
||||
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/>
|
||||
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/>
|
||||
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/>
|
||||
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/>
|
||||
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/>
|
||||
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/>
|
||||
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/>
|
||||
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/>
|
||||
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/>
|
||||
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/>
|
||||
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/>
|
||||
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/>
|
||||
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/>
|
||||
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/>
|
||||
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/>
|
||||
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/>
|
||||
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/>
|
||||
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/>
|
||||
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/>
|
||||
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/>
|
||||
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/>
|
||||
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/>
|
||||
<Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
|
||||
<Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
|
||||
<Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
|
||||
<Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
|
||||
<Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
|
||||
<Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
|
||||
<Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
|
||||
<Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
|
||||
<Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
|
||||
<Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
|
||||
<Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
|
||||
<Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
|
||||
<Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
|
||||
<Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
|
||||
<Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
|
||||
<Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
|
||||
<Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
|
||||
<Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
|
||||
<Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
|
||||
<Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
|
||||
<Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
|
||||
<Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
|
||||
<Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
|
||||
<Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
|
||||
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
|
||||
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
|
||||
</File>
|
||||
|
@ -1,32 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_rs" Segment="6">
|
||||
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
|
||||
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
|
||||
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
|
||||
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
|
||||
<DList Name="object_rs_DL_002730" Offset="0x2730"/>
|
||||
<DList Name="object_rs_DL_002860" Offset="0x2860"/>
|
||||
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
|
||||
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
|
||||
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
|
||||
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
|
||||
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
|
||||
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
|
||||
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
|
||||
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
|
||||
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
|
||||
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
|
||||
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,149 +1,149 @@
|
||||
<Root>
|
||||
<File Name="object_tr" Segment="6">
|
||||
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/>
|
||||
<Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
|
||||
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
|
||||
<DList Name="object_tr_DL_006520" Offset="0x6520"/>
|
||||
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/>
|
||||
<DList Name="object_tr_DL_006800" Offset="0x6800"/>
|
||||
<DList Name="object_tr_DL_006940" Offset="0x6940"/>
|
||||
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/>
|
||||
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/>
|
||||
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/>
|
||||
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/>
|
||||
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/>
|
||||
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/>
|
||||
<DList Name="object_tr_DL_007118" Offset="0x7118"/>
|
||||
<DList Name="object_tr_DL_007238" Offset="0x7238"/>
|
||||
<DList Name="object_tr_DL_007358" Offset="0x7358"/>
|
||||
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/>
|
||||
<DList Name="object_tr_DL_007600" Offset="0x7600"/>
|
||||
<DList Name="object_tr_DL_007720" Offset="0x7720"/>
|
||||
<DList Name="object_tr_DL_007728" Offset="0x7728"/>
|
||||
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/>
|
||||
<DList Name="object_tr_DL_00B568" Offset="0xB568"/>
|
||||
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/>
|
||||
<DList Name="object_tr_DL_00B678" Offset="0xB678"/>
|
||||
<DList Name="object_tr_DL_00B728" Offset="0xB728"/>
|
||||
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/>
|
||||
<DList Name="object_tr_DL_00B968" Offset="0xB968"/>
|
||||
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/>
|
||||
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/>
|
||||
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<DList Name="gKotakePelvisDL" Offset="0x6520"/>
|
||||
<DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
|
||||
<DList Name="gKotakeNeckDL" Offset="0x6800"/>
|
||||
<DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
|
||||
<DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
|
||||
<DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
|
||||
<DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
|
||||
<DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
|
||||
<DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
|
||||
<DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
|
||||
<DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
|
||||
<DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
|
||||
<DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
|
||||
<DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
|
||||
<DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
|
||||
<DList Name="gKotakeRightThighDL" Offset="0x7720"/>
|
||||
<DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
|
||||
<Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="gKotakeHeadDL" Offset="0xAF38"/>
|
||||
<DList Name="gKotakeTeethDL" Offset="0xB568"/>
|
||||
<DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
|
||||
<DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
|
||||
<DList Name="gKotakeBroomDL" Offset="0xB728"/>
|
||||
<DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
|
||||
<DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
|
||||
<DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
|
||||
<DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
|
||||
<Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
|
||||
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
|
||||
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/>
|
||||
<Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
|
||||
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
|
||||
<DList Name="object_tr_DL_00D820" Offset="0xD820"/>
|
||||
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/>
|
||||
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/>
|
||||
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/>
|
||||
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/>
|
||||
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/>
|
||||
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/>
|
||||
<DList Name="object_tr_DL_00E050" Offset="0xE050"/>
|
||||
<DList Name="object_tr_DL_00E170" Offset="0xE170"/>
|
||||
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/>
|
||||
<DList Name="object_tr_DL_00E418" Offset="0xE418"/>
|
||||
<DList Name="object_tr_DL_00E538" Offset="0xE538"/>
|
||||
<DList Name="object_tr_DL_00E658" Offset="0xE658"/>
|
||||
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/>
|
||||
<DList Name="object_tr_DL_00E900" Offset="0xE900"/>
|
||||
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/>
|
||||
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/>
|
||||
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="object_tr_DL_010710" Offset="0x10710"/>
|
||||
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/>
|
||||
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/>
|
||||
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/>
|
||||
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/>
|
||||
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/>
|
||||
<DList Name="object_tr_DL_011140" Offset="0x11140"/>
|
||||
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/>
|
||||
<DList Name="object_tr_DL_011340" Offset="0x11340"/>
|
||||
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
<DList Name="gKoumePelvisDL" Offset="0xD820"/>
|
||||
<DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
|
||||
<DList Name="gKoumeNeckDL" Offset="0xDB00"/>
|
||||
<DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
|
||||
<DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
|
||||
<DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
|
||||
<DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
|
||||
<DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
|
||||
<DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
|
||||
<DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
|
||||
<DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
|
||||
<DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
|
||||
<DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
|
||||
<DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
|
||||
<DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
|
||||
<DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
|
||||
<DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
|
||||
<Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="gKoumeHeadDL" Offset="0x10710"/>
|
||||
<DList Name="gKoumeTeethDL" Offset="0x10D40"/>
|
||||
<DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
|
||||
<DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
|
||||
<DList Name="gKoumeBroomDL" Offset="0x10F00"/>
|
||||
<DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
|
||||
<DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
|
||||
<DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
|
||||
<DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
|
||||
<Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,332 +1,332 @@
|
||||
<Root>
|
||||
<File Name="object_tw" Segment="6">
|
||||
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/>
|
||||
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/>
|
||||
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/>
|
||||
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/>
|
||||
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/>
|
||||
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/>
|
||||
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/>
|
||||
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/>
|
||||
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/>
|
||||
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/>
|
||||
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/>
|
||||
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/>
|
||||
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="object_tw_Limb_00703C" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="object_tw_Limb_007048" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="object_tw_Limb_007054" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="object_tw_Limb_007060" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="object_tw_Limb_00706C" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="object_tw_Skel_0070E0" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="object_tw_Anim_007688" Offset="0x7688"/>
|
||||
<Animation Name="object_tw_Anim_007CA8" Offset="0x7CA8"/>
|
||||
<Animation Name="object_tw_Anim_0088C8" Offset="0x88C8"/>
|
||||
<Animation Name="object_tw_Anim_009398" Offset="0x9398"/>
|
||||
<Animation Name="object_tw_Anim_00947C" Offset="0x947C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
|
||||
<Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="gTwinrovaKotakeRightShinLimb" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightFootLimb" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="gTwinrovaKotakeTorsoLimb" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftHandLimb" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="gTwinrovaKotakeBroomLimb" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightHandLimb" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="gTwinrovaKotakeNeckLimb" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="gTwinrovaKotakeHeadLimb" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="gTwinrovaKotakeRightBraidStartLimb" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightBraidEndLimb" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="gTwinrovaKotakeTeethLimb" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="gTwinrovaKotakeSkel" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackStartAnim" Offset="0x7688"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeSpinAnim" Offset="0x7CA8"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeLaughAnim" Offset="0x88C8"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackLoopAnim" Offset="0x9398"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeTPoseAnim" Offset="0x947C"/>
|
||||
<!--Blob Name="object_tw_Blob_00948C" Size="0x4" Offset="0x948C" /-->
|
||||
<Texture Name="object_tw_TLUT_009490" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_009638" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
|
||||
<Texture Name="object_tw_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
|
||||
<Texture Name="object_tw_Tex_00A038" OutName="tex_00A038" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
|
||||
<Texture Name="object_tw_Tex_00A238" OutName="tex_00A238" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
|
||||
<Texture Name="object_tw_Tex_00A438" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00A838" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00A8B8" OutName="tex_00A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00A8F8" OutName="tex_00A8F8" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
|
||||
<Texture Name="object_tw_Tex_00AAF8" OutName="tex_00AAF8" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00AB38" OutName="tex_00AB38" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00ABB8" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
|
||||
<Texture Name="object_tw_Tex_00AC38" OutName="tex_00AC38" Format="rgba16" Width="16" Height="32" Offset="0xAC38"/>
|
||||
<Texture Name="object_tw_Tex_00B038" OutName="tex_00B038" Format="rgba16" Width="16" Height="8" Offset="0xB038"/>
|
||||
<Texture Name="object_tw_Tex_00B138" OutName="tex_00B138" Format="rgba16" Width="8" Height="8" Offset="0xB138"/>
|
||||
<Texture Name="object_tw_Tex_00B1B8" OutName="tex_00B1B8" Format="ci8" Width="8" Height="8" Offset="0xB1B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00B1F8" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00B238" OutName="tex_00B238" Format="ci8" Width="32" Height="32" Offset="0xB238" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00B638" OutName="tex_00B638" Format="ci8" Width="32" Height="32" Offset="0xB638" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00BA38" OutName="tex_00BA38" Format="i8" Width="32" Height="32" Offset="0xBA38"/>
|
||||
<Texture Name="object_tw_Tex_00BE38" OutName="tex_00BE38" Format="i4" Width="32" Height="64" Offset="0xBE38"/>
|
||||
<Texture Name="object_tw_Tex_00C238" OutName="tex_00C238" Format="rgba16" Width="32" Height="32" Offset="0xC238"/>
|
||||
<Texture Name="object_tw_Tex_00CA38" OutName="tex_00CA38" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
|
||||
<Texture Name="object_tw_Tex_00CAB8" OutName="tex_00CAB8" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
|
||||
<DList Name="object_tw_DL_0110A8" Offset="0x110A8"/>
|
||||
<DList Name="object_tw_DL_0116A0" Offset="0x116A0"/>
|
||||
<DList Name="object_tw_DL_011C98" Offset="0x11C98"/>
|
||||
<DList Name="object_tw_DL_011E28" Offset="0x11E28"/>
|
||||
<DList Name="object_tw_DL_011FB8" Offset="0x11FB8"/>
|
||||
<DList Name="object_tw_DL_012018" Offset="0x12018"/>
|
||||
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||||
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||||
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||||
<DList Name="object_tw_DL_014158" Offset="0x14158"/>
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<Texture Name="gTwinrovaKoumeKotakeTLUT" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeGerudoFabricTex" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
|
||||
<Texture Name="gTwinrovaKotakeRobeTex" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
|
||||
<Texture Name="gTwinrovaRobePatternTex" OutName="tex_00A038" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
|
||||
<Texture Name="gTwinrovaRobeTrimTex" OutName="tex_00A238" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEyeOpenTex" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeSkinTex" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeMouthTex" OutName="tex_00A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaHairTex" OutName="tex_00A8F8" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEarTex" OutName="tex_00AAF8" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeFingerTex" OutName="tex_00AB38" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaBroomHandleTex" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
|
||||
<Texture Name="gTwinrovaBroomHeadTex" OutName="tex_00AC38" Format="rgba16" Width="16" Height="32" Offset="0xAC38"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeJewelHolderTex" OutName="tex_00B038" Format="rgba16" Width="16" Height="8" Offset="0xB038"/>
|
||||
<Texture Name="gTwinrovaKotakeJewelTex" OutName="tex_00B138" Format="rgba16" Width="8" Height="8" Offset="0xB138"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeNeckTex" OutName="tex_00B1B8" Format="ci8" Width="8" Height="8" Offset="0xB1B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeNostrilsTex" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEyeHalfTex" OutName="tex_00B238" Format="ci8" Width="32" Height="32" Offset="0xB238" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEyeClosedTex" OutName="tex_00B638" Format="ci8" Width="32" Height="32" Offset="0xB638" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaEffectTex" OutName="tex_00BA38" Format="i8" Width="32" Height="32" Offset="0xBA38"/>
|
||||
<Texture Name="gTwinrovaEffectMaskTex" OutName="tex_00BE38" Format="i4" Width="32" Height="64" Offset="0xBE38"/>
|
||||
<Texture Name="gTwinrovaKoumeGerudoFabricTex" OutName="tex_00C238" Format="rgba16" Width="32" Height="32" Offset="0xC238"/>
|
||||
<Texture Name="gTwinrovaKoumeJewelTex" OutName="tex_00CA38" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
|
||||
<Texture Name="gTwinrovaKoumeRobeTex" OutName="tex_00CAB8" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
|
||||
<DList Name="gTwinrovaKotakeHeadInvisibleHairDL" Offset="0x110A8"/>
|
||||
<DList Name="gTwinrovaKoumeHeadInvisibleHairDL" Offset="0x116A0"/>
|
||||
<DList Name="gTwinrovaKotakeBroomInvisibleHeadDL" Offset="0x11C98"/>
|
||||
<DList Name="gTwinrovaKoumeBroomInvisibleHeadDL" Offset="0x11E28"/>
|
||||
<DList Name="gTwinrovaKotakeTeethDL" Offset="0x11FB8"/>
|
||||
<DList Name="gTwinrovaKotakeRightShinDL" Offset="0x12018"/>
|
||||
<DList Name="gTwinrovaKotakeLeftShinDL" Offset="0x120C8"/>
|
||||
<DList Name="gTwinrovaKotakeRightFootDL" Offset="0x12178"/>
|
||||
<DList Name="gTwinrovaKotakeLeftFootDL" Offset="0x12210"/>
|
||||
<DList Name="gTwinrovaKotakeRightHandDL" Offset="0x122A8"/>
|
||||
<DList Name="gTwinrovaKotakeLeftHandDL" Offset="0x12410"/>
|
||||
<DList Name="gTwinrovaKoumeRightHandDL" Offset="0x12578"/>
|
||||
<DList Name="gTwinrovaKoumeLeftHandDL" Offset="0x126E0"/>
|
||||
<DList Name="gTwinrovaKoumeLeftFootDL" Offset="0x12848"/>
|
||||
<DList Name="gTwinrovaKoumeRightFootDL" Offset="0x128E0"/>
|
||||
<DList Name="gTwinrovaKoumeLeftShinDL" Offset="0x12978"/>
|
||||
<DList Name="gTwinrovaKoumeRightShinDL" Offset="0x12A28"/>
|
||||
<DList Name="gTwinrovaKoumeTeethDL" Offset="0x12AD8"/>
|
||||
<DList Name="gTwinrovaKotakeBroomDL" Offset="0x12B38"/>
|
||||
<DList Name="gTwinrovaKotakeHeadDL" Offset="0x12CE0"/>
|
||||
<DList Name="gTwinrovaKoumeBroomDL" Offset="0x13310"/>
|
||||
<DList Name="gTwinrovaKoumeHeadDL" Offset="0x134B8"/>
|
||||
<DList Name="gTwinrovaKotakeIceHairDL" Offset="0x13AE8"/>
|
||||
<DList Name="gTwinrovaKoumeFireHairDL" Offset="0x13D68"/>
|
||||
<DList Name="gTwinrovaKotakeIceBroomHeadDL" Offset="0x13E98"/>
|
||||
<DList Name="gTwinrovaKotakeIceBroomHeadOuterDL" Offset="0x13F98"/>
|
||||
<DList Name="gTwinrovaKotakeFireBroomHeadDL" Offset="0x14070"/>
|
||||
<DList Name="gTwinrovaKotakeFireBroomHeadOuterDL" Offset="0x14158"/>
|
||||
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||||
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||||
<DList Name="object_tw_DL_015538" Offset="0x15538"/>
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||||
<DList Name="object_tw_DL_015648" Offset="0x15648"/>
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||||
<DList Name="object_tw_DL_015740" Offset="0x15740"/>
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||||
<DList Name="object_tw_DL_015850" Offset="0x15850"/>
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||||
<DList Name="object_tw_DL_015990" Offset="0x15990"/>
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||||
<DList Name="object_tw_DL_015B10" Offset="0x15B10"/>
|
||||
<DList Name="object_tw_DL_015C30" Offset="0x15C30"/>
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||||
<DList Name="object_tw_DL_015D58" Offset="0x15D58"/>
|
||||
<DList Name="object_tw_DL_015E78" Offset="0x15E78"/>
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||||
<DList Name="object_tw_DL_015FF8" Offset="0x15FF8"/>
|
||||
<DList Name="object_tw_DL_016118" Offset="0x16118"/>
|
||||
<DList Name="object_tw_DL_016240" Offset="0x16240"/>
|
||||
<DList Name="object_tw_DL_016360" Offset="0x16360"/>
|
||||
<DList Name="object_tw_DL_0164C0" Offset="0x164C0"/>
|
||||
<DList Name="object_tw_DL_0164C8" Offset="0x164C8"/>
|
||||
<DList Name="object_tw_DL_0164D0" Offset="0x164D0"/>
|
||||
<Texture Name="object_tw_Tex_016650" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
|
||||
<Texture Name="object_tw_Tex_0166D0" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
|
||||
<DList Name="gTwinrovaKotakeLeftBraidEndDL" Offset="0x15440"/>
|
||||
<DList Name="gTwinrovaKotakeLeftBraidStartDL" Offset="0x15538"/>
|
||||
<DList Name="gTwinrovaKotakeRightBraidEndDL" Offset="0x15648"/>
|
||||
<DList Name="gTwinrovaKotakeRightBraidStartDL" Offset="0x15740"/>
|
||||
<DList Name="gTwinrovaKotakeNeckDL" Offset="0x15850"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveFrontDL" Offset="0x15990"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveEndDL" Offset="0x15B10"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveMidDL" Offset="0x15C30"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveStartDL" Offset="0x15D58"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveFrontDL" Offset="0x15E78"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveEndDL" Offset="0x15FF8"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveMidDL" Offset="0x16118"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveStartDL" Offset="0x16240"/>
|
||||
<DList Name="gTwinrovaKotakeTorsoDL" Offset="0x16360"/>
|
||||
<DList Name="gTwinrovaKotakeRightThighDL" Offset="0x164C0"/>
|
||||
<DList Name="gTwinrovaKotakeLeftThighDL" Offset="0x164C8"/>
|
||||
<DList Name="gTwinrovaKotakePelvisDL" Offset="0x164D0"/>
|
||||
<Texture Name="gTwinrovaBraidEndTex" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
|
||||
<Texture Name="gTwinrovaLeftFootTex" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
|
||||
<!--Blob Name="object_tw_Blob_0176D0" Size="0x60" Offset="0x176D0" /-->
|
||||
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|
||||
<DList Name="object_tw_DL_017A08" Offset="0x17A08"/>
|
||||
<DList Name="object_tw_DL_017B18" Offset="0x17B18"/>
|
||||
<DList Name="object_tw_DL_017C10" Offset="0x17C10"/>
|
||||
<DList Name="object_tw_DL_017D20" Offset="0x17D20"/>
|
||||
<DList Name="object_tw_DL_017E60" Offset="0x17E60"/>
|
||||
<DList Name="object_tw_DL_017FE0" Offset="0x17FE0"/>
|
||||
<DList Name="object_tw_DL_018100" Offset="0x18100"/>
|
||||
<DList Name="object_tw_DL_018228" Offset="0x18228"/>
|
||||
<DList Name="object_tw_DL_018348" Offset="0x18348"/>
|
||||
<DList Name="object_tw_DL_0184C8" Offset="0x184C8"/>
|
||||
<DList Name="object_tw_DL_0185E8" Offset="0x185E8"/>
|
||||
<DList Name="object_tw_DL_018710" Offset="0x18710"/>
|
||||
<DList Name="object_tw_DL_018830" Offset="0x18830"/>
|
||||
<DList Name="object_tw_DL_018990" Offset="0x18990"/>
|
||||
<DList Name="object_tw_DL_018998" Offset="0x18998"/>
|
||||
<DList Name="object_tw_DL_0189A0" Offset="0x189A0"/>
|
||||
<Texture Name="object_tw_Tex_018B20" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
|
||||
<Texture Name="object_tw_Tex_018B60" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
||||
<Texture Name="object_tw_Tex_019078" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="object_tw_Tex_019478" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame -->
|
||||
<Texture Name="object_tw_Tex_019A20" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="object_tw_DL_01A430" Offset="0x1A430"/>
|
||||
<DList Name="object_tw_DL_01A528" Offset="0x1A528"/>
|
||||
<DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/>
|
||||
<Texture Name="object_tw_Tex_01A5C0" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="object_tw_DL_01A790" Offset="0x1A790"/>
|
||||
<DList Name="object_tw_DL_01A8A0" Offset="0x1A8A0"/>
|
||||
<DList Name="object_tw_DL_01A998" Offset="0x1A998"/>
|
||||
<DList Name="object_tw_DL_01AA50" Offset="0x1AA50"/>
|
||||
<DList Name="object_tw_DL_01AB00" Offset="0x1AB00"/>
|
||||
<Texture Name="object_tw_Tex_01AB20" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidEndDL" Offset="0x17910"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidStartDL" Offset="0x17A08"/>
|
||||
<DList Name="gTwinrovaKoumeRightBraidEndDL" Offset="0x17B18"/>
|
||||
<DList Name="gTwinrovaKoumeRightBraidStartDL" Offset="0x17C10"/>
|
||||
<DList Name="gTwinrovaKoumeNeckDL" Offset="0x17D20"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveFrontDL" Offset="0x17E60"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveEndDL" Offset="0x17FE0"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveMidDL" Offset="0x18100"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveStartDL" Offset="0x18228"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveFrontDL" Offset="0x18348"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveEndDL" Offset="0x184C8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveMidDL" Offset="0x185E8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveStartDL" Offset="0x18710"/>
|
||||
<DList Name="gTwinrovaKoumeTorsoDL" Offset="0x18830"/>
|
||||
<DList Name="gTwinrovaKoumeRightThighDL" Offset="0x18990"/>
|
||||
<DList Name="gTwinrovaKoumeLeftThighDL" Offset="0x18998"/>
|
||||
<DList Name="gTwinrovaKoumePelvisDL" Offset="0x189A0"/>
|
||||
<Texture Name="gTwinrovaRightFootTex" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
|
||||
<Texture Name="gTwinrovaFireSmokeTex" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
||||
<Texture Name="gTwinrovaBigFlameTex" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="gTwinrovaBigFlameMaskTex" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- koume Ground Flame -->
|
||||
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="gTwinrovaFireTex" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="gTwinrovaFireMaskTex" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/>
|
||||
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
|
||||
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/>
|
||||
<Texture Name="gTwinrovaMagicParticleTex" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/>
|
||||
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
|
||||
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
|
||||
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
|
||||
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/>
|
||||
<Texture Name="gTwinrovaIcePoolTex" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<!--Blob Name="object_tw_Blob_01BB20" Size="0x40" Offset="0x1BB20" /-->
|
||||
<DList Name="object_tw_DL_01BC00" Offset="0x1BC00"/>
|
||||
<Texture Name="object_tw_Tex_01BCA0" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<DList Name="object_tw_DL_01C1C0" Offset="0x1C1C0"/>
|
||||
<Texture Name="object_tw_Tex_01C2A0" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="object_tw_Tex_01C6A0" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<DList Name="object_tw_DL_01CEE0" Offset="0x1CEE0"/>
|
||||
<Texture Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8"/>
|
||||
<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/>
|
||||
<DList Name="object_tw_DL_01E020" Offset="0x1E020"/>
|
||||
<DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0"/>
|
||||
<DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0"/>
|
||||
<DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0"/>
|
||||
<Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/>
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||||
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||||
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||||
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||||
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<Texture Name="gTwinrovaSkinAndBangleTex" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
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<Texture Name="gTwinrovaEmblemTex" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<DList Name="gTwinrovaLeftFootDL" Offset="0x29268"/>
|
||||
<DList Name="gTwinrovaLeftShinDL" Offset="0x293E0"/>
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||||
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|
||||
<DList Name="gTwinrovaSash4DL" Offset="0x29620"/>
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||||
<DList Name="gTwinrovaSash3DL" Offset="0x29738"/>
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||||
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||||
<DList Name="gTwinrovaSash1DL" Offset="0x299F8"/>
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||||
<DList Name="gTwinrovaPelvisDL" Offset="0x29B10"/>
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||||
<Texture Name="gTwinrovaEyeAndMouthTLUT" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaEarAndFingerTLUT" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
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||||
<Texture Name="gTwinrovaEyeClosedTex" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
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||||
<Texture Name="gTwinrovaGrimaceTex" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
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||||
<Texture Name="gTwinrovaEyebrowTex" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
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<Texture Name="gTwinrovaEyeOpenTex" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
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||||
<Texture Name="gTwinrovaNoseTex" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
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<Texture Name="gTwinrovaEarTex" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
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||||
<Texture Name="gTwinrovaSmileTex" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/>
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||||
<Texture Name="gTwinrovaFingerTex" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
|
||||
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
|
||||
<DList Name="gTwinrovaHeadDL" Offset="0x2CBB0"/>
|
||||
<DList Name="gTwinrovaLeftHandDL" Offset="0x2D320"/>
|
||||
<DList Name="gTwinrovaRightBroomDL" Offset="0x2D4A0"/>
|
||||
<DList Name="gTwinrovaLeftBroomDL" Offset="0x2D5D8"/>
|
||||
<DList Name="gTwinrovaRightHandDL" Offset="0x2D710"/>
|
||||
<DList Name="gTwinrovaRightHairBunDL" Offset="0x2D890"/>
|
||||
<DList Name="gTwinrovaLeftHairBunDL" Offset="0x2D940"/>
|
||||
<DList Name="gTwinrovaHairIceJetDL" Offset="0x2D9F0"/>
|
||||
<DList Name="gTwinrovaHairIceTrailDL" Offset="0x2DAE0"/>
|
||||
<DList Name="gTwinrovaHairFireJetDL" Offset="0x2DBC8"/>
|
||||
<DList Name="gTwinrovaHairFireTrailDL" Offset="0x2DCB8"/>
|
||||
<DList Name="gTwinrovaBroomIceJetDL" Offset="0x2DDD8"/>
|
||||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="object_tw_Limb_031D94" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="object_tw_Limb_031DA0" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="object_tw_Limb_031DAC" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="object_tw_Limb_031DB8" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="object_tw_Limb_031DC4" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="object_tw_Limb_031DD0" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="object_tw_Limb_031DDC" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="object_tw_Limb_031DE8" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/>
|
||||
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/>
|
||||
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/>
|
||||
<Animation Name="object_tw_Anim_035030" Offset="0x35030"/>
|
||||
<Animation Name="object_tw_Anim_035988" Offset="0x35988"/>
|
||||
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/>
|
||||
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/>
|
||||
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/>
|
||||
<DList Name="object_tw_DL_03A680" Offset="0x3A680"/>
|
||||
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="gTwinrovaSash3Limb" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="gTwinrovaSash4Limb" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="gTwinrovaLeftThighLimb" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="gTwinrovaLeftShinLimb" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="gTwinrovaLeftFootLimb" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="gTwinrovaRightThighLimb" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="gTwinrovaRightShinLimb" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="gTwinrovaRightFootLimb" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="gTwinrovaTorsoLimb" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="gTwinrovaLeftBreastLimb" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="gTwinrovaRightBreastLimb" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="gTwinrovaHairIceTrailLimb" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="gTwinrovaHairIceJetLimb" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="gTwinrovaHairFireJetLimb" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="gTwinrovaHairFireTrailLimb" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="gTwinrovaLeftHairBunLimb" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="gTwinrovaRightHairBunLimb" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="gTwinrovaHeadLimb" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="gTwinrovaRightBraidStartLimb" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="gTwinrovaRightBraidEndLimb" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="gTwinrovaLeftBraidStartLimb" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="gTwinrovaLeftBraidEndLimb" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="gTwinrovaLeftShoulderLimb" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="gTwinrovaLeftUpperArmLimb" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="gTwinrovaLeftForearmLimb" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveStartLimb" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveEndLimb" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="gTwinrovaBroomIceTrailLimb" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="gTwinrovaHoverAnim" Offset="0x32BF8"/>
|
||||
<Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x338F0"/>
|
||||
<Animation Name="gTwinrovaStunStartAnim" Offset="0x343B4"/>
|
||||
<Animation Name="gTwinrovaStunLoopAnim" Offset="0x35030"/>
|
||||
<Animation Name="gTwinrovaStunEndAnim" Offset="0x35988"/>
|
||||
<Animation Name="gTwinrovaWindUpAnim" Offset="0x36FBC"/>
|
||||
<Animation Name="gTwinrovaIntroAnim" Offset="0x38E2C"/>
|
||||
<Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/>
|
||||
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
|
||||
<Texture Name="gTwinrovaUnusedBoulderTex" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,49 +1,49 @@
|
||||
<Root>
|
||||
<File Name="ovl_Boss_Ganon2" BaseAddress="0x808F1DB0" RangeStart="0x9F88" RangeEnd="0x10778">
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00A2C8" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x009F88"/>
|
||||
<Texture Name="gGanonLightOrbTex" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x009F88"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00B2C8" Count="4" Offset="0x00AF88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B308" Offset="0x00AFC8"/>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B378" Offset="0x00B038"/>
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0x00AFC8"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0x00B038"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00B390" Count="4" Offset="0x00B050">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B3D0" Offset="0x00B090"/>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00B3F0" Offset="0x00B0B0"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00B420" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B0E0"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00B820" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B4E0"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00BA20" Count="22" Offset="0x00B6E0">
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0x00B090"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0x00B0B0"/>
|
||||
<Texture Name="gGanonSwordTrailTex" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B0E0"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B4E0"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x00B6E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00BB80" Offset="0x00B840"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00BC98" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00B958"/>
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0x00B840"/>
|
||||
<Texture Name="gGanonTriforceTex" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00B958"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00C958">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00C998"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CA18"/>
|
||||
<DList Name="gGanonTriforceDL" Offset="0x00C998"/>
|
||||
<Texture Name="gGanonLightningTex" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CA18"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00D798" Offset="0x00D458"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00D820" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D4E0"/>
|
||||
<DList Name="gGanonLightningDL" Offset="0x00D458"/>
|
||||
<Texture Name="gGanonFireRingTex" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D4E0"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00E020" Count="26" Offset="0x00DCE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00E1C0" Offset="0x00DE80"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00E2E0" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00DFA0"/>
|
||||
<DList Name="gGanonFireRingDL" Offset="0x00DE80"/>
|
||||
<Texture Name="gGanonZeldaMagicTex" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00DFA0"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00EAE0" Count="22" Offset="0x00E7A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00EC40" Offset="0x00E900"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00ED48" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00EA08"/>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0x00E900"/>
|
||||
<Texture Name="gGanonMasterSwordShadowTex" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00EA08"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00F148" Count="4" Offset="0x00EE08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_00F188" Offset="0x00EE48"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00F208" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00EEC8"/>
|
||||
<Texture Name="ovl_Boss_Ganon2_Tex_00F408" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F0C8"/>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0x00EE48"/>
|
||||
<Texture Name="gGanonMasterSwordPommelTex" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00EEC8"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F0C8"/>
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_00FC08" Count="3" Offset="0x00F8C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
@ -71,6 +71,6 @@
|
||||
<Array Name="ovl_Boss_Ganon2_Vtx_010298" Count="17" Offset="0xFF58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="ovl_Boss_Ganon2_DL_0103A8" Offset="0x010168"/>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x010168"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<File Name="daiyousei_izumi_scene" Segment="2">
|
||||
<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
|
||||
<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenceCs" Offset="0x25D0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
|
||||
<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="daiyousei_izumi_room_0" Segment="3">
|
||||
|
@ -1,24 +1,24 @@
|
||||
<Root>
|
||||
<File Name="icon_item_24_static" Segment="9">
|
||||
<Texture Name="gForestMedallionIconTex" OutName="forest_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gFireMedallionIconTex" OutName="fire_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x900"/>
|
||||
<Texture Name="gWaterMedallionIconTex" OutName="water_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200"/>
|
||||
<Texture Name="gSpiritMedallionIconTex" OutName="spirit_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00"/>
|
||||
<Texture Name="gShadowMedallionIconTex" OutName="shadow_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400"/>
|
||||
<Texture Name="gLightMedallionIconTex" OutName="light_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00"/>
|
||||
<Texture Name="gKokiriEmeraldIconTex" OutName="kokiri_emerald_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600"/>
|
||||
<Texture Name="gGoronRubyIconTex" OutName="goron_ruby_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00"/>
|
||||
<Texture Name="gZoraSapphireIconTex" OutName="zora_sapphire_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800"/>
|
||||
<Texture Name="gStoneOfAgonyIconTex" OutName="stone_of_agony_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100"/>
|
||||
<Texture Name="gGerudosCardIconTex" OutName="gerudos_card_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00"/>
|
||||
<Texture Name="gGoldSkulltulaIconTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300"/>
|
||||
<Texture Name="gHeartContainerIconTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00"/>
|
||||
<Texture Name="gUnusedPieceOfHeartIconTex" OutName="unsed_piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x7500"/>
|
||||
<Texture Name="gBossKeyIconTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x7E00"/>
|
||||
<Texture Name="gCompassIconTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x8700"/>
|
||||
<Texture Name="gDungeonMapIconTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x9000"/>
|
||||
<Texture Name="gSmallKeyIconTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x9900"/>
|
||||
<Texture Name="gSmallMagicJarIconTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xA200"/>
|
||||
<Texture Name="gBigMagicJarIconTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xAB00"/>
|
||||
<Texture Name="gQuestIconMedallionForestTex" OutName="forest_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gQuestIconMedallionFireTex" OutName="fire_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x900"/>
|
||||
<Texture Name="gQuestIconMedallionWaterTex" OutName="water_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200"/>
|
||||
<Texture Name="gQuestIconMedallionSpiritTex" OutName="spirit_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00"/>
|
||||
<Texture Name="gQuestIconMedallionShadowTex" OutName="shadow_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400"/>
|
||||
<Texture Name="gQuestIconMedallionLightTex" OutName="light_medallion_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00"/>
|
||||
<Texture Name="gQuestIconKokiriEmeraldTex" OutName="kokiri_emerald_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600"/>
|
||||
<Texture Name="gQuestIconGoronRubyTex" OutName="goron_ruby_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00"/>
|
||||
<Texture Name="gQuestIconZoraSapphireTex" OutName="zora_sapphire_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800"/>
|
||||
<Texture Name="gQuestIconStoneOfAgonyTex" OutName="stone_of_agony_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100"/>
|
||||
<Texture Name="gQuestIconGerudosCardTex" OutName="gerudos_card_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00"/>
|
||||
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300"/>
|
||||
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00"/>
|
||||
<Texture Name="gQuestIconHeartPieceTex" OutName="unsed_piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x7500"/>
|
||||
<Texture Name="gQuestIconDungeonBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x7E00"/>
|
||||
<Texture Name="gQuestIconDungeonCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x8700"/>
|
||||
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x9000"/>
|
||||
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x9900"/>
|
||||
<Texture Name="gQuestIconMagicJarSmallTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xA200"/>
|
||||
<Texture Name="gQuestIconMagicJarBigTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0xAB00"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,95 +1,95 @@
|
||||
<Root>
|
||||
<File Name="icon_item_static" Segment="8">
|
||||
<Texture Name="gDekuStickIconTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDekuNutIconTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gBombIconTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="gFairyBowIconTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="gFireArrowIconTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="gDinsFireIconTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="gFairySlingshotIconTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="gFairyOcarinaIconTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="gOcarinaofTimeIconTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
|
||||
<Texture Name="gBombchuIconTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
|
||||
<Texture Name="gHookshotIconTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
|
||||
<Texture Name="gLongshotIconTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
|
||||
<Texture Name="gIceArrowIconTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
|
||||
<Texture Name="gFaroresWindIconTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
|
||||
<Texture Name="gBoomerangIconTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
|
||||
<Texture Name="gLensofTruthIconTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
|
||||
<Texture Name="gMagicBeansIconTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
|
||||
<Texture Name="gMegatonHammerIconTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
|
||||
<Texture Name="gLightArrowIconTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
|
||||
<Texture Name="gNayrusLoveIconTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
|
||||
<Texture Name="gEmptyBottleIconTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
|
||||
<Texture Name="gRedPotionIconTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
|
||||
<Texture Name="gGreenPotionIconTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
|
||||
<Texture Name="gBluePotionIconTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
|
||||
<Texture Name="gBottledFairyIconTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
|
||||
<Texture Name="gFishIconTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
|
||||
<Texture Name="gMilkFullIconTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
|
||||
<Texture Name="gRutosLetterIconTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
|
||||
<Texture Name="gBlueFireIconTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
|
||||
<Texture Name="gBugIconTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
|
||||
<Texture Name="gBigPoeIconTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
|
||||
<Texture Name="gMilkhalfIconTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
|
||||
<Texture Name="gPoeIconTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
|
||||
<Texture Name="gWeirdEggIconTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
|
||||
<Texture Name="gCuccoIconTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
|
||||
<Texture Name="gZeldasLetterIconTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
|
||||
<Texture Name="gKeatonMaskIconTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
|
||||
<Texture Name="gSkullMaskIconTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
|
||||
<Texture Name="gSpookyMaskIconTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
|
||||
<Texture Name="gBunnyHoodIconTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
|
||||
<Texture Name="gGoronMaskIconTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
|
||||
<Texture Name="gZoraMaskIconTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
|
||||
<Texture Name="gGerudoMaskIconTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
|
||||
<Texture Name="gMaskofTruthIconTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
|
||||
<Texture Name="gSoldOutIconTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
|
||||
<Texture Name="gPocketEggIconTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
|
||||
<Texture Name="gPocketCuccoIconTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
|
||||
<Texture Name="gCojiroIconTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
|
||||
<Texture Name="gOddMushroomIconTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
|
||||
<Texture Name="gOddPotionIconTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
|
||||
<Texture Name="gPoachersSawIconTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
|
||||
<Texture Name="gBrokenBiggoronSwordIconTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
|
||||
<Texture Name="gPrescriptionIconTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
|
||||
<Texture Name="gEyeBallFrogIconTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
|
||||
<Texture Name="gEyeDropsIconTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
|
||||
<Texture Name="gClaimCheckIconTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
|
||||
<Texture Name="gFairyBowFireIconTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gFairyBowIceIconTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
|
||||
<Texture Name="gFairyBowLightIconTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
|
||||
<Texture Name="gKokiriSwordIconTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
|
||||
<Texture Name="gMasterSwordIconTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
|
||||
<Texture Name="gBiggoronSwordIconTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
|
||||
<Texture Name="gDekuShieldIconTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
|
||||
<Texture Name="gHylianShieldIconTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
|
||||
<Texture Name="gMirrorShieldIconTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
|
||||
<Texture Name="gKokiriTunicIconTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
|
||||
<Texture Name="gGoronTunicIconTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
|
||||
<Texture Name="gZoraTunicIconTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
|
||||
<Texture Name="gKokiriBootsIconTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
|
||||
<Texture Name="gIronBootsIconTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
|
||||
<Texture Name="gHoverBootsIconTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
|
||||
<Texture Name="gBulletBag30IconTex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
|
||||
<Texture Name="gBulletBag40IconTex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
|
||||
<Texture Name="gBulletBag50IconTex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
|
||||
<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
|
||||
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
|
||||
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
|
||||
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
|
||||
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
|
||||
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
|
||||
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
|
||||
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
|
||||
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
|
||||
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
|
||||
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
|
||||
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
|
||||
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
|
||||
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
|
||||
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
|
||||
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
|
||||
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="gItemIconBowTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="gItemIconArrowFireTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="gItemIconDinsFireTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="gItemIconSlingshotTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="gItemIconOcarinaFairyTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000"/>
|
||||
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000"/>
|
||||
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000"/>
|
||||
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000"/>
|
||||
<Texture Name="gItemIconArrowIceTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000"/>
|
||||
<Texture Name="gItemIconFaroresWindTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000"/>
|
||||
<Texture Name="gItemIconBoomerangTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000"/>
|
||||
<Texture Name="gItemIconLensOfTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000"/>
|
||||
<Texture Name="gItemIconMagicBeanTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000"/>
|
||||
<Texture Name="gItemIconHammerTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000"/>
|
||||
<Texture Name="gItemIconArrowLightTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000"/>
|
||||
<Texture Name="gItemIconNayrusLoveTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000"/>
|
||||
<Texture Name="gItemIconBottleEmptyTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000"/>
|
||||
<Texture Name="gItemIconBottlePotionRedTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000"/>
|
||||
<Texture Name="gItemIconBottlePotionGreenTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000"/>
|
||||
<Texture Name="gItemIconBottlePotionBlueTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000"/>
|
||||
<Texture Name="gItemIconBottleFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000"/>
|
||||
<Texture Name="gItemIconBottleFishTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000"/>
|
||||
<Texture Name="gItemIconBottleMilkFullTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000"/>
|
||||
<Texture Name="gItemIconBottleRutosLetterTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000"/>
|
||||
<Texture Name="gItemIconBottleBlueFireTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000"/>
|
||||
<Texture Name="gItemIconBottleBugTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000"/>
|
||||
<Texture Name="gItemIconBottleBigPoeTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000"/>
|
||||
<Texture Name="gItemIconBottleMilkHalfTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000"/>
|
||||
<Texture Name="gItemIconBottlePoeTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000"/>
|
||||
<Texture Name="gItemIconWeirdEggTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000"/>
|
||||
<Texture Name="gItemIconChickenTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000"/>
|
||||
<Texture Name="gItemIconZeldasLetterTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000"/>
|
||||
<Texture Name="gItemIconMaskKeatonTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000"/>
|
||||
<Texture Name="gItemIconMaskSkullTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000"/>
|
||||
<Texture Name="gItemIconMaskSpookyTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000"/>
|
||||
<Texture Name="gItemIconMaskBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000"/>
|
||||
<Texture Name="gItemIconMaskGoronTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000"/>
|
||||
<Texture Name="gItemIconMaskZoraTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000"/>
|
||||
<Texture Name="gItemIconMaskGerudoTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000"/>
|
||||
<Texture Name="gItemIconMaskTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000"/>
|
||||
<Texture Name="gItemIconSoldOutTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000"/>
|
||||
<Texture Name="gItemIconPocketEggTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32" Offset="0x2D000"/>
|
||||
<Texture Name="gItemIconPocketCuccoTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000"/>
|
||||
<Texture Name="gItemIconCojiroTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000"/>
|
||||
<Texture Name="gItemIconOddMushroomTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000"/>
|
||||
<Texture Name="gItemIconOddPotionTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000"/>
|
||||
<Texture Name="gItemIconPoachersSawTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000"/>
|
||||
<Texture Name="gItemIconBrokenGoronsSwordTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000"/>
|
||||
<Texture Name="gItemIconPrescriptionTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000"/>
|
||||
<Texture Name="gItemIconEyeballFrogTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000"/>
|
||||
<Texture Name="gItemIconEyeDropsTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000"/>
|
||||
<Texture Name="gItemIconClaimCheckTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000"/>
|
||||
<Texture Name="gItemIconBowFireTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gItemIconBowIceTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000"/>
|
||||
<Texture Name="gItemIconBowLightTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000"/>
|
||||
<Texture Name="gItemIconSwordKokiriTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000"/>
|
||||
<Texture Name="gItemIconSwordMasterTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
|
||||
<Texture Name="gItemIconSwordBiggoronTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
|
||||
<Texture Name="gItemIconShieldDekuTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
|
||||
<Texture Name="gItemIconShieldHylianTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
|
||||
<Texture Name="gItemIconShieldMirrorTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
|
||||
<Texture Name="gItemIconTunicKokiriTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
|
||||
<Texture Name="gItemIconTunicGoronTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
|
||||
<Texture Name="gItemIconTunicZoraTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
|
||||
<Texture Name="gItemIconBootsKokiriTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
|
||||
<Texture Name="gItemIconBootsIronTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
|
||||
<Texture Name="gItemIconBootsHoverTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
|
||||
<Texture Name="gItemIconBulletBag30Tex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
|
||||
<Texture Name="gItemIconBulletBag40Tex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
|
||||
<Texture Name="gItemIconBulletBag50Tex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
|
||||
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
|
||||
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
|
||||
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
|
||||
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
|
||||
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
|
||||
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
|
||||
<Texture Name="gItemIconGoronsBraceletTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
|
||||
<Texture Name="gItemIconSilverGauntletsTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
|
||||
<Texture Name="gItemIconGoldenGauntletsTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
|
||||
<Texture Name="gItemIconScaleSilverTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
|
||||
<Texture Name="gItemIconScaleGoldenTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
|
||||
<Texture Name="gItemIconBrokenGiantsKnifeTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
|
||||
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
|
||||
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
|
||||
<Texture Name="gItemIconDekuSeedsTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
|
||||
<Texture Name="gItemIconFishingPoleTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
|
||||
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
|
||||
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
|
||||
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>
|
||||
|
@ -23,11 +23,11 @@
|
||||
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
|
||||
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
|
||||
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
|
||||
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
|
||||
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
|
||||
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
|
||||
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
|
||||
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
|
||||
<Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
|
||||
<Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
|
||||
<Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
|
||||
<Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
|
||||
<Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
|
||||
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
|
||||
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
|
||||
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9E08"/>
|
||||
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA208"/>
|
||||
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA608"/>
|
||||
<Array Name="sCircleWipeVtx" Count="34" Offset="0xEAA08">
|
||||
<Array Name="sTransCircleVtx" Count="34" Offset="0xEAA08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8E90" RangeEnd="0x10E2A0">
|
||||
<DList Name="sTriforceWipeDL" Offset="0xE8E90"/>
|
||||
<Array Name="sTriforceWipeVtx" Count="10" Offset="0xE8EC0">
|
||||
<DList Name="sTransTriforceDL" Offset="0xE8E90"/>
|
||||
<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8EC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
|
||||
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
|
||||
<Array Name="sWipe1Vtx" Count="25" Offset="0xE8620">
|
||||
<Array Name="sTransWipeVtx" Count="25" Offset="0xE8620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
|
||||
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
|
||||
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
|
||||
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
|
@ -930,10 +930,10 @@
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
|
@ -1,15 +1,15 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
|
||||
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
|
||||
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
|
||||
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBossDoorDL" Offset="0x10C0"/>
|
||||
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
|
||||
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
|
||||
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
|
||||
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
|
||||
<DList Name="object_bw_DL_000558" Offset="0x558"/>
|
||||
<DList Name="object_bw_DL_000680" Offset="0x680"/>
|
||||
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
|
||||
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
|
||||
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
|
||||
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
|
@ -2,23 +2,23 @@
|
||||
<File Name="object_ice_objects" Segment="6">
|
||||
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
|
||||
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
|
||||
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/>
|
||||
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/>
|
||||
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/>
|
||||
<DList Name="gRedIceBlockDL" Offset="0x6F0"/>
|
||||
<DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
|
||||
<Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
|
||||
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
|
||||
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
|
||||
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
|
||||
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
|
||||
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/>
|
||||
<DList Name="gRedIceWallDL" Offset="0x2640"/>
|
||||
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
|
||||
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
|
||||
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/>
|
||||
<Collision Name="gRedIceWallCol" Offset="0x2920"/>
|
||||
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
|
||||
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
|
||||
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
|
||||
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
|
||||
<Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
|
||||
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
|
||||
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
|
||||
|
@ -10,66 +10,66 @@
|
||||
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
|
||||
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
|
||||
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
|
||||
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
<Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
|
||||
<Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
|
||||
|
||||
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
|
||||
<Animation Name="object_ik_Anim_000634" Offset="0x634"/>
|
||||
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
|
||||
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
|
||||
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
|
||||
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/>
|
||||
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/>
|
||||
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/>
|
||||
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/>
|
||||
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/>
|
||||
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/>
|
||||
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/>
|
||||
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/>
|
||||
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/>
|
||||
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/>
|
||||
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/>
|
||||
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/>
|
||||
<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
|
||||
<Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
|
||||
<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
|
||||
<Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
|
||||
<Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
|
||||
<Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
|
||||
<Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
|
||||
<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
|
||||
<Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
|
||||
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
|
||||
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
|
||||
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
|
||||
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/>
|
||||
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
|
||||
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
|
||||
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
|
||||
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/>
|
||||
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
|
||||
|
||||
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
|
||||
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
|
||||
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
|
||||
duplicate offset values -->
|
||||
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
|
||||
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
|
||||
<Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
|
||||
<Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
|
||||
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
|
||||
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
|
||||
<Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
|
||||
<Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
|
||||
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
|
||||
<DList Name="object_ik_DL_015380" Offset="0x15380"/>
|
||||
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/>
|
||||
<DList Name="object_ik_DL_015840" Offset="0x15840"/>
|
||||
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/>
|
||||
<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
|
||||
<DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
|
||||
<DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
|
||||
<DList Name="object_ik_DL_016118" Offset="0x16118"/>
|
||||
<DList Name="object_ik_DL_016278" Offset="0x16278"/>
|
||||
<DList Name="object_ik_DL_016340" Offset="0x16340"/>
|
||||
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
|
||||
<DList Name="object_ik_DL_016568" Offset="0x16568"/>
|
||||
<DList Name="object_ik_DL_016658" Offset="0x16658"/>
|
||||
<DList Name="object_ik_DL_016748" Offset="0x16748"/>
|
||||
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/>
|
||||
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
|
||||
<DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
|
||||
<DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
|
||||
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
|
||||
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
|
||||
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
|
||||
@ -79,14 +79,14 @@
|
||||
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
|
||||
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/>
|
||||
<DList Name="object_ik_DL_019100" Offset="0x19100"/>
|
||||
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/>
|
||||
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/>
|
||||
<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
|
||||
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
|
||||
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
|
||||
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
|
||||
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
|
||||
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
|
||||
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
|
||||
@ -101,8 +101,8 @@
|
||||
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
|
||||
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
|
||||
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
|
||||
<Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
|
||||
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
|
||||
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
|
||||
|
||||
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
|
||||
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
|
||||
|
||||
|
@ -1,36 +1,36 @@
|
||||
<Root>
|
||||
<File Name="object_os" Segment="6">
|
||||
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/>
|
||||
<DList Name="object_os_DL_001D80" Offset="0x1D80"/>
|
||||
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/>
|
||||
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/>
|
||||
<DList Name="object_os_DL_002718" Offset="0x2718"/>
|
||||
<DList Name="object_os_DL_002848" Offset="0x2848"/>
|
||||
<DList Name="object_os_DL_002A00" Offset="0x2A00"/>
|
||||
<DList Name="object_os_DL_002B30" Offset="0x2B30"/>
|
||||
<DList Name="object_os_DL_002C60" Offset="0x2C60"/>
|
||||
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
||||
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
||||
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
|
||||
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
|
||||
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
|
||||
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
|
||||
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
||||
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
||||
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
||||
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
|
||||
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
|
||||
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
|
||||
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
|
||||
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -35,34 +35,34 @@
|
||||
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
|
||||
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
|
||||
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
|
||||
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/>
|
||||
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/>
|
||||
<Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
|
||||
<Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
|
||||
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
|
||||
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
|
||||
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/>
|
||||
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/>
|
||||
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/>
|
||||
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/>
|
||||
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/>
|
||||
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/>
|
||||
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/>
|
||||
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/>
|
||||
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/>
|
||||
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/>
|
||||
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/>
|
||||
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/>
|
||||
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/>
|
||||
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/>
|
||||
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/>
|
||||
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/>
|
||||
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/>
|
||||
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/>
|
||||
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/>
|
||||
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/>
|
||||
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/>
|
||||
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/>
|
||||
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/>
|
||||
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/>
|
||||
<Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
|
||||
<Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
|
||||
<Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
|
||||
<Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
|
||||
<Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
|
||||
<Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
|
||||
<Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
|
||||
<Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
|
||||
<Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
|
||||
<Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
|
||||
<Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
|
||||
<Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
|
||||
<Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
|
||||
<Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
|
||||
<Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
|
||||
<Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
|
||||
<Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
|
||||
<Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
|
||||
<Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
|
||||
<Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
|
||||
<Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
|
||||
<Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
|
||||
<Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
|
||||
<Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
|
||||
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
|
||||
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
|
||||
</File>
|
||||
|
@ -1,32 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_rs" Segment="6">
|
||||
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
|
||||
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
|
||||
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
|
||||
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
|
||||
<DList Name="object_rs_DL_002730" Offset="0x2730"/>
|
||||
<DList Name="object_rs_DL_002860" Offset="0x2860"/>
|
||||
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
|
||||
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
|
||||
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
|
||||
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
|
||||
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
|
||||
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
|
||||
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
|
||||
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
|
||||
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
|
||||
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
|
||||
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
|
||||
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
|
||||
<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
|
||||
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
|
||||
<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
|
||||
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
|
||||
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
|
||||
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
|
||||
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
|
||||
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
|
||||
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,149 +1,149 @@
|
||||
<Root>
|
||||
<File Name="object_tr" Segment="6">
|
||||
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/>
|
||||
<Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
|
||||
<Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
|
||||
<Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
|
||||
<Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
|
||||
<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
|
||||
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
|
||||
<DList Name="object_tr_DL_006520" Offset="0x6520"/>
|
||||
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/>
|
||||
<DList Name="object_tr_DL_006800" Offset="0x6800"/>
|
||||
<DList Name="object_tr_DL_006940" Offset="0x6940"/>
|
||||
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/>
|
||||
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/>
|
||||
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/>
|
||||
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/>
|
||||
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/>
|
||||
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/>
|
||||
<DList Name="object_tr_DL_007118" Offset="0x7118"/>
|
||||
<DList Name="object_tr_DL_007238" Offset="0x7238"/>
|
||||
<DList Name="object_tr_DL_007358" Offset="0x7358"/>
|
||||
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/>
|
||||
<DList Name="object_tr_DL_007600" Offset="0x7600"/>
|
||||
<DList Name="object_tr_DL_007720" Offset="0x7720"/>
|
||||
<DList Name="object_tr_DL_007728" Offset="0x7728"/>
|
||||
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/>
|
||||
<DList Name="object_tr_DL_00B568" Offset="0xB568"/>
|
||||
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/>
|
||||
<DList Name="object_tr_DL_00B678" Offset="0xB678"/>
|
||||
<DList Name="object_tr_DL_00B728" Offset="0xB728"/>
|
||||
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/>
|
||||
<DList Name="object_tr_DL_00B968" Offset="0xB968"/>
|
||||
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/>
|
||||
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/>
|
||||
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<DList Name="gKotakePelvisDL" Offset="0x6520"/>
|
||||
<DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
|
||||
<DList Name="gKotakeNeckDL" Offset="0x6800"/>
|
||||
<DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
|
||||
<DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
|
||||
<DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
|
||||
<DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
|
||||
<DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
|
||||
<DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
|
||||
<DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
|
||||
<DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
|
||||
<DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
|
||||
<DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
|
||||
<DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
|
||||
<DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
|
||||
<DList Name="gKotakeRightThighDL" Offset="0x7720"/>
|
||||
<DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
|
||||
<Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
|
||||
<Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
|
||||
<Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
|
||||
<Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
|
||||
<Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
|
||||
<Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
|
||||
<Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
|
||||
<Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
|
||||
<Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
|
||||
<Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
|
||||
<Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
|
||||
<Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
|
||||
<Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
|
||||
<Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
|
||||
<DList Name="gKotakeHeadDL" Offset="0xAF38"/>
|
||||
<DList Name="gKotakeTeethDL" Offset="0xB568"/>
|
||||
<DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
|
||||
<DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
|
||||
<DList Name="gKotakeBroomDL" Offset="0xB728"/>
|
||||
<DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
|
||||
<DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
|
||||
<DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
|
||||
<DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
|
||||
<Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
|
||||
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
|
||||
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
|
||||
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
|
||||
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/>
|
||||
<Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
|
||||
<Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
|
||||
<Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
|
||||
<Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
|
||||
<Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
|
||||
<Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
|
||||
<Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
|
||||
<Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
|
||||
<Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
|
||||
<Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
|
||||
<Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
|
||||
<Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
|
||||
<Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
|
||||
<Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
|
||||
<Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
|
||||
<Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
|
||||
<Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
|
||||
<Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
|
||||
<Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
|
||||
<Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
|
||||
<Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
|
||||
<Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
|
||||
<Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
|
||||
<Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
|
||||
<Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
|
||||
<Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
|
||||
<Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
|
||||
<Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
|
||||
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
|
||||
<DList Name="object_tr_DL_00D820" Offset="0xD820"/>
|
||||
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/>
|
||||
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/>
|
||||
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/>
|
||||
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/>
|
||||
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/>
|
||||
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/>
|
||||
<DList Name="object_tr_DL_00E050" Offset="0xE050"/>
|
||||
<DList Name="object_tr_DL_00E170" Offset="0xE170"/>
|
||||
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/>
|
||||
<DList Name="object_tr_DL_00E418" Offset="0xE418"/>
|
||||
<DList Name="object_tr_DL_00E538" Offset="0xE538"/>
|
||||
<DList Name="object_tr_DL_00E658" Offset="0xE658"/>
|
||||
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/>
|
||||
<DList Name="object_tr_DL_00E900" Offset="0xE900"/>
|
||||
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/>
|
||||
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/>
|
||||
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="object_tr_DL_010710" Offset="0x10710"/>
|
||||
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/>
|
||||
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/>
|
||||
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/>
|
||||
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/>
|
||||
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/>
|
||||
<DList Name="object_tr_DL_011140" Offset="0x11140"/>
|
||||
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/>
|
||||
<DList Name="object_tr_DL_011340" Offset="0x11340"/>
|
||||
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
<DList Name="gKoumePelvisDL" Offset="0xD820"/>
|
||||
<DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
|
||||
<DList Name="gKoumeNeckDL" Offset="0xDB00"/>
|
||||
<DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
|
||||
<DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
|
||||
<DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
|
||||
<DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
|
||||
<DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
|
||||
<DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
|
||||
<DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
|
||||
<DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
|
||||
<DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
|
||||
<DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
|
||||
<DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
|
||||
<DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
|
||||
<DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
|
||||
<DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
|
||||
<Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
|
||||
<Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
|
||||
<Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
|
||||
<DList Name="gKoumeHeadDL" Offset="0x10710"/>
|
||||
<DList Name="gKoumeTeethDL" Offset="0x10D40"/>
|
||||
<DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
|
||||
<DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
|
||||
<DList Name="gKoumeBroomDL" Offset="0x10F00"/>
|
||||
<DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
|
||||
<DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
|
||||
<DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
|
||||
<DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
|
||||
<Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
|
||||
<Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
|
||||
<Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
|
||||
<Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
|
||||
<Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
|
||||
<Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
|
||||
<Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
|
||||
<Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
|
||||
<Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
|
||||
<Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
|
||||
<Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
|
||||
<Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
|
||||
<Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
|
||||
<Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
|
||||
<Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
|
||||
<Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
|
||||
<Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
|
||||
<Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
|
||||
<Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
|
||||
<Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
|
||||
<Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
|
||||
<Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
|
||||
<Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
|
||||
<Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
|
||||
<Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
|
||||
<Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
|
||||
<Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
|
||||
<Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
|
||||
<Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,332 +1,332 @@
|
||||
<Root>
|
||||
<File Name="object_tw" Segment="6">
|
||||
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/>
|
||||
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/>
|
||||
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/>
|
||||
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/>
|
||||
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/>
|
||||
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/>
|
||||
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/>
|
||||
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/>
|
||||
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/>
|
||||
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/>
|
||||
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/>
|
||||
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/>
|
||||
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="object_tw_Limb_00703C" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="object_tw_Limb_007048" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="object_tw_Limb_007054" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="object_tw_Limb_007060" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="object_tw_Limb_00706C" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="object_tw_Skel_0070E0" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="object_tw_Anim_007688" Offset="0x7688"/>
|
||||
<Animation Name="object_tw_Anim_007CA8" Offset="0x7CA8"/>
|
||||
<Animation Name="object_tw_Anim_0088C8" Offset="0x88C8"/>
|
||||
<Animation Name="object_tw_Anim_009398" Offset="0x9398"/>
|
||||
<Animation Name="object_tw_Anim_00947C" Offset="0x947C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
|
||||
<Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
|
||||
<Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
|
||||
<Limb Name="gTwinrovaKotakeRightShinLimb" LimbType="Standard" Offset="0x6F7C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightFootLimb" LimbType="Standard" Offset="0x6F88"/>
|
||||
<Limb Name="gTwinrovaKotakeTorsoLimb" LimbType="Standard" Offset="0x6F94"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0x6FA0"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0x6FAC"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0x6FB8"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x6FC4"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftHandLimb" LimbType="Standard" Offset="0x6FD0"/>
|
||||
<Limb Name="gTwinrovaKotakeBroomLimb" LimbType="Standard" Offset="0x6FDC"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0x6FE8"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0x6FF4"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0x7000"/>
|
||||
<Limb Name="gTwinrovaKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0x700C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightHandLimb" LimbType="Standard" Offset="0x7018"/>
|
||||
<Limb Name="gTwinrovaKotakeNeckLimb" LimbType="Standard" Offset="0x7024"/>
|
||||
<Limb Name="gTwinrovaKotakeHeadLimb" LimbType="Standard" Offset="0x7030"/>
|
||||
<Limb Name="gTwinrovaKotakeRightBraidStartLimb" LimbType="Standard" Offset="0x703C"/>
|
||||
<Limb Name="gTwinrovaKotakeRightBraidEndLimb" LimbType="Standard" Offset="0x7048"/>
|
||||
<Limb Name="gTwinrovaKotakeTeethLimb" LimbType="Standard" Offset="0x7054"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0x7060"/>
|
||||
<Limb Name="gTwinrovaKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0x706C"/>
|
||||
<Skeleton Name="gTwinrovaKotakeSkel" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackStartAnim" Offset="0x7688"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeSpinAnim" Offset="0x7CA8"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeLaughAnim" Offset="0x88C8"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeChargeUpAttackLoopAnim" Offset="0x9398"/>
|
||||
<Animation Name="gTwinrovaKotakeKoumeTPoseAnim" Offset="0x947C"/>
|
||||
<!--Blob Name="object_tw_Blob_00948C" Size="0x4" Offset="0x948C" /-->
|
||||
<Texture Name="object_tw_TLUT_009490" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_009638" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
|
||||
<Texture Name="object_tw_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
|
||||
<Texture Name="object_tw_Tex_00A038" OutName="tex_00A038" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
|
||||
<Texture Name="object_tw_Tex_00A238" OutName="tex_00A238" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
|
||||
<Texture Name="object_tw_Tex_00A438" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00A838" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00A8B8" OutName="tex_00A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00A8F8" OutName="tex_00A8F8" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
|
||||
<Texture Name="object_tw_Tex_00AAF8" OutName="tex_00AAF8" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00AB38" OutName="tex_00AB38" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00ABB8" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
|
||||
<Texture Name="object_tw_Tex_00AC38" OutName="tex_00AC38" Format="rgba16" Width="16" Height="32" Offset="0xAC38"/>
|
||||
<Texture Name="object_tw_Tex_00B038" OutName="tex_00B038" Format="rgba16" Width="16" Height="8" Offset="0xB038"/>
|
||||
<Texture Name="object_tw_Tex_00B138" OutName="tex_00B138" Format="rgba16" Width="8" Height="8" Offset="0xB138"/>
|
||||
<Texture Name="object_tw_Tex_00B1B8" OutName="tex_00B1B8" Format="ci8" Width="8" Height="8" Offset="0xB1B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00B1F8" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00B238" OutName="tex_00B238" Format="ci8" Width="32" Height="32" Offset="0xB238" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00B638" OutName="tex_00B638" Format="ci8" Width="32" Height="32" Offset="0xB638" TlutOffset="0x9490"/>
|
||||
<Texture Name="object_tw_Tex_00BA38" OutName="tex_00BA38" Format="i8" Width="32" Height="32" Offset="0xBA38"/>
|
||||
<Texture Name="object_tw_Tex_00BE38" OutName="tex_00BE38" Format="i4" Width="32" Height="64" Offset="0xBE38"/>
|
||||
<Texture Name="object_tw_Tex_00C238" OutName="tex_00C238" Format="rgba16" Width="32" Height="32" Offset="0xC238"/>
|
||||
<Texture Name="object_tw_Tex_00CA38" OutName="tex_00CA38" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
|
||||
<Texture Name="object_tw_Tex_00CAB8" OutName="tex_00CAB8" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
|
||||
<DList Name="object_tw_DL_0110A8" Offset="0x110A8"/>
|
||||
<DList Name="object_tw_DL_0116A0" Offset="0x116A0"/>
|
||||
<DList Name="object_tw_DL_011C98" Offset="0x11C98"/>
|
||||
<DList Name="object_tw_DL_011E28" Offset="0x11E28"/>
|
||||
<DList Name="object_tw_DL_011FB8" Offset="0x11FB8"/>
|
||||
<DList Name="object_tw_DL_012018" Offset="0x12018"/>
|
||||
<DList Name="object_tw_DL_0120C8" Offset="0x120C8"/>
|
||||
<DList Name="object_tw_DL_012178" Offset="0x12178"/>
|
||||
<DList Name="object_tw_DL_012210" Offset="0x12210"/>
|
||||
<DList Name="object_tw_DL_0122A8" Offset="0x122A8"/>
|
||||
<DList Name="object_tw_DL_012410" Offset="0x12410"/>
|
||||
<DList Name="object_tw_DL_012578" Offset="0x12578"/>
|
||||
<DList Name="object_tw_DL_0126E0" Offset="0x126E0"/>
|
||||
<DList Name="object_tw_DL_012848" Offset="0x12848"/>
|
||||
<DList Name="object_tw_DL_0128E0" Offset="0x128E0"/>
|
||||
<DList Name="object_tw_DL_012978" Offset="0x12978"/>
|
||||
<DList Name="object_tw_DL_012A28" Offset="0x12A28"/>
|
||||
<DList Name="object_tw_DL_012AD8" Offset="0x12AD8"/>
|
||||
<DList Name="object_tw_DL_012B38" Offset="0x12B38"/>
|
||||
<DList Name="object_tw_DL_012CE0" Offset="0x12CE0"/>
|
||||
<DList Name="object_tw_DL_013310" Offset="0x13310"/>
|
||||
<DList Name="object_tw_DL_0134B8" Offset="0x134B8"/>
|
||||
<DList Name="object_tw_DL_013AE8" Offset="0x13AE8"/>
|
||||
<DList Name="object_tw_DL_013D68" Offset="0x13D68"/>
|
||||
<DList Name="object_tw_DL_013E98" Offset="0x13E98"/>
|
||||
<DList Name="object_tw_DL_013F98" Offset="0x13F98"/>
|
||||
<DList Name="object_tw_DL_014070" Offset="0x14070"/>
|
||||
<DList Name="object_tw_DL_014158" Offset="0x14158"/>
|
||||
<Texture Name="gTwinrovaKoumeKotakeTLUT" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeGerudoFabricTex" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
|
||||
<Texture Name="gTwinrovaKotakeRobeTex" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
|
||||
<Texture Name="gTwinrovaRobePatternTex" OutName="tex_00A038" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
|
||||
<Texture Name="gTwinrovaRobeTrimTex" OutName="tex_00A238" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEyeOpenTex" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeSkinTex" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeMouthTex" OutName="tex_00A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaHairTex" OutName="tex_00A8F8" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEarTex" OutName="tex_00AAF8" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeFingerTex" OutName="tex_00AB38" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaBroomHandleTex" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
|
||||
<Texture Name="gTwinrovaBroomHeadTex" OutName="tex_00AC38" Format="rgba16" Width="16" Height="32" Offset="0xAC38"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeJewelHolderTex" OutName="tex_00B038" Format="rgba16" Width="16" Height="8" Offset="0xB038"/>
|
||||
<Texture Name="gTwinrovaKotakeJewelTex" OutName="tex_00B138" Format="rgba16" Width="8" Height="8" Offset="0xB138"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeNeckTex" OutName="tex_00B1B8" Format="ci8" Width="8" Height="8" Offset="0xB1B8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeNostrilsTex" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEyeHalfTex" OutName="tex_00B238" Format="ci8" Width="32" Height="32" Offset="0xB238" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaKotakeKoumeEyeClosedTex" OutName="tex_00B638" Format="ci8" Width="32" Height="32" Offset="0xB638" TlutOffset="0x9490"/>
|
||||
<Texture Name="gTwinrovaEffectTex" OutName="tex_00BA38" Format="i8" Width="32" Height="32" Offset="0xBA38"/>
|
||||
<Texture Name="gTwinrovaEffectMaskTex" OutName="tex_00BE38" Format="i4" Width="32" Height="64" Offset="0xBE38"/>
|
||||
<Texture Name="gTwinrovaKoumeGerudoFabricTex" OutName="tex_00C238" Format="rgba16" Width="32" Height="32" Offset="0xC238"/>
|
||||
<Texture Name="gTwinrovaKoumeJewelTex" OutName="tex_00CA38" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
|
||||
<Texture Name="gTwinrovaKoumeRobeTex" OutName="tex_00CAB8" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
|
||||
<DList Name="gTwinrovaKotakeHeadInvisibleHairDL" Offset="0x110A8"/>
|
||||
<DList Name="gTwinrovaKoumeHeadInvisibleHairDL" Offset="0x116A0"/>
|
||||
<DList Name="gTwinrovaKotakeBroomInvisibleHeadDL" Offset="0x11C98"/>
|
||||
<DList Name="gTwinrovaKoumeBroomInvisibleHeadDL" Offset="0x11E28"/>
|
||||
<DList Name="gTwinrovaKotakeTeethDL" Offset="0x11FB8"/>
|
||||
<DList Name="gTwinrovaKotakeRightShinDL" Offset="0x12018"/>
|
||||
<DList Name="gTwinrovaKotakeLeftShinDL" Offset="0x120C8"/>
|
||||
<DList Name="gTwinrovaKotakeRightFootDL" Offset="0x12178"/>
|
||||
<DList Name="gTwinrovaKotakeLeftFootDL" Offset="0x12210"/>
|
||||
<DList Name="gTwinrovaKotakeRightHandDL" Offset="0x122A8"/>
|
||||
<DList Name="gTwinrovaKotakeLeftHandDL" Offset="0x12410"/>
|
||||
<DList Name="gTwinrovaKoumeRightHandDL" Offset="0x12578"/>
|
||||
<DList Name="gTwinrovaKoumeLeftHandDL" Offset="0x126E0"/>
|
||||
<DList Name="gTwinrovaKoumeLeftFootDL" Offset="0x12848"/>
|
||||
<DList Name="gTwinrovaKoumeRightFootDL" Offset="0x128E0"/>
|
||||
<DList Name="gTwinrovaKoumeLeftShinDL" Offset="0x12978"/>
|
||||
<DList Name="gTwinrovaKoumeRightShinDL" Offset="0x12A28"/>
|
||||
<DList Name="gTwinrovaKoumeTeethDL" Offset="0x12AD8"/>
|
||||
<DList Name="gTwinrovaKotakeBroomDL" Offset="0x12B38"/>
|
||||
<DList Name="gTwinrovaKotakeHeadDL" Offset="0x12CE0"/>
|
||||
<DList Name="gTwinrovaKoumeBroomDL" Offset="0x13310"/>
|
||||
<DList Name="gTwinrovaKoumeHeadDL" Offset="0x134B8"/>
|
||||
<DList Name="gTwinrovaKotakeIceHairDL" Offset="0x13AE8"/>
|
||||
<DList Name="gTwinrovaKoumeFireHairDL" Offset="0x13D68"/>
|
||||
<DList Name="gTwinrovaKotakeIceBroomHeadDL" Offset="0x13E98"/>
|
||||
<DList Name="gTwinrovaKotakeIceBroomHeadOuterDL" Offset="0x13F98"/>
|
||||
<DList Name="gTwinrovaKotakeFireBroomHeadDL" Offset="0x14070"/>
|
||||
<DList Name="gTwinrovaKotakeFireBroomHeadOuterDL" Offset="0x14158"/>
|
||||
<!--Blob Name="object_tw_Blob_015200" Size="0x60" Offset="0x15200" /-->
|
||||
<DList Name="object_tw_DL_015440" Offset="0x15440"/>
|
||||
<DList Name="object_tw_DL_015538" Offset="0x15538"/>
|
||||
<DList Name="object_tw_DL_015648" Offset="0x15648"/>
|
||||
<DList Name="object_tw_DL_015740" Offset="0x15740"/>
|
||||
<DList Name="object_tw_DL_015850" Offset="0x15850"/>
|
||||
<DList Name="object_tw_DL_015990" Offset="0x15990"/>
|
||||
<DList Name="object_tw_DL_015B10" Offset="0x15B10"/>
|
||||
<DList Name="object_tw_DL_015C30" Offset="0x15C30"/>
|
||||
<DList Name="object_tw_DL_015D58" Offset="0x15D58"/>
|
||||
<DList Name="object_tw_DL_015E78" Offset="0x15E78"/>
|
||||
<DList Name="object_tw_DL_015FF8" Offset="0x15FF8"/>
|
||||
<DList Name="object_tw_DL_016118" Offset="0x16118"/>
|
||||
<DList Name="object_tw_DL_016240" Offset="0x16240"/>
|
||||
<DList Name="object_tw_DL_016360" Offset="0x16360"/>
|
||||
<DList Name="object_tw_DL_0164C0" Offset="0x164C0"/>
|
||||
<DList Name="object_tw_DL_0164C8" Offset="0x164C8"/>
|
||||
<DList Name="object_tw_DL_0164D0" Offset="0x164D0"/>
|
||||
<Texture Name="object_tw_Tex_016650" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
|
||||
<Texture Name="object_tw_Tex_0166D0" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
|
||||
<DList Name="gTwinrovaKotakeLeftBraidEndDL" Offset="0x15440"/>
|
||||
<DList Name="gTwinrovaKotakeLeftBraidStartDL" Offset="0x15538"/>
|
||||
<DList Name="gTwinrovaKotakeRightBraidEndDL" Offset="0x15648"/>
|
||||
<DList Name="gTwinrovaKotakeRightBraidStartDL" Offset="0x15740"/>
|
||||
<DList Name="gTwinrovaKotakeNeckDL" Offset="0x15850"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveFrontDL" Offset="0x15990"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveEndDL" Offset="0x15B10"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveMidDL" Offset="0x15C30"/>
|
||||
<DList Name="gTwinrovaKotakeRightSleeveStartDL" Offset="0x15D58"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveFrontDL" Offset="0x15E78"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveEndDL" Offset="0x15FF8"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveMidDL" Offset="0x16118"/>
|
||||
<DList Name="gTwinrovaKotakeLeftSleeveStartDL" Offset="0x16240"/>
|
||||
<DList Name="gTwinrovaKotakeTorsoDL" Offset="0x16360"/>
|
||||
<DList Name="gTwinrovaKotakeRightThighDL" Offset="0x164C0"/>
|
||||
<DList Name="gTwinrovaKotakeLeftThighDL" Offset="0x164C8"/>
|
||||
<DList Name="gTwinrovaKotakePelvisDL" Offset="0x164D0"/>
|
||||
<Texture Name="gTwinrovaBraidEndTex" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
|
||||
<Texture Name="gTwinrovaLeftFootTex" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
|
||||
<!--Blob Name="object_tw_Blob_0176D0" Size="0x60" Offset="0x176D0" /-->
|
||||
<DList Name="object_tw_DL_017910" Offset="0x17910"/>
|
||||
<DList Name="object_tw_DL_017A08" Offset="0x17A08"/>
|
||||
<DList Name="object_tw_DL_017B18" Offset="0x17B18"/>
|
||||
<DList Name="object_tw_DL_017C10" Offset="0x17C10"/>
|
||||
<DList Name="object_tw_DL_017D20" Offset="0x17D20"/>
|
||||
<DList Name="object_tw_DL_017E60" Offset="0x17E60"/>
|
||||
<DList Name="object_tw_DL_017FE0" Offset="0x17FE0"/>
|
||||
<DList Name="object_tw_DL_018100" Offset="0x18100"/>
|
||||
<DList Name="object_tw_DL_018228" Offset="0x18228"/>
|
||||
<DList Name="object_tw_DL_018348" Offset="0x18348"/>
|
||||
<DList Name="object_tw_DL_0184C8" Offset="0x184C8"/>
|
||||
<DList Name="object_tw_DL_0185E8" Offset="0x185E8"/>
|
||||
<DList Name="object_tw_DL_018710" Offset="0x18710"/>
|
||||
<DList Name="object_tw_DL_018830" Offset="0x18830"/>
|
||||
<DList Name="object_tw_DL_018990" Offset="0x18990"/>
|
||||
<DList Name="object_tw_DL_018998" Offset="0x18998"/>
|
||||
<DList Name="object_tw_DL_0189A0" Offset="0x189A0"/>
|
||||
<Texture Name="object_tw_Tex_018B20" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
|
||||
<Texture Name="object_tw_Tex_018B60" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
||||
<Texture Name="object_tw_Tex_019078" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="object_tw_Tex_019478" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame -->
|
||||
<Texture Name="object_tw_Tex_019A20" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="object_tw_DL_01A430" Offset="0x1A430"/>
|
||||
<DList Name="object_tw_DL_01A528" Offset="0x1A528"/>
|
||||
<DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/>
|
||||
<Texture Name="object_tw_Tex_01A5C0" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="object_tw_DL_01A790" Offset="0x1A790"/>
|
||||
<DList Name="object_tw_DL_01A8A0" Offset="0x1A8A0"/>
|
||||
<DList Name="object_tw_DL_01A998" Offset="0x1A998"/>
|
||||
<DList Name="object_tw_DL_01AA50" Offset="0x1AA50"/>
|
||||
<DList Name="object_tw_DL_01AB00" Offset="0x1AB00"/>
|
||||
<Texture Name="object_tw_Tex_01AB20" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidEndDL" Offset="0x17910"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidStartDL" Offset="0x17A08"/>
|
||||
<DList Name="gTwinrovaKoumeRightBraidEndDL" Offset="0x17B18"/>
|
||||
<DList Name="gTwinrovaKoumeRightBraidStartDL" Offset="0x17C10"/>
|
||||
<DList Name="gTwinrovaKoumeNeckDL" Offset="0x17D20"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveFrontDL" Offset="0x17E60"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveEndDL" Offset="0x17FE0"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveMidDL" Offset="0x18100"/>
|
||||
<DList Name="gTwinrovaKoumeRightSleeveStartDL" Offset="0x18228"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveFrontDL" Offset="0x18348"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveEndDL" Offset="0x184C8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveMidDL" Offset="0x185E8"/>
|
||||
<DList Name="gTwinrovaKoumeLeftSleeveStartDL" Offset="0x18710"/>
|
||||
<DList Name="gTwinrovaKoumeTorsoDL" Offset="0x18830"/>
|
||||
<DList Name="gTwinrovaKoumeRightThighDL" Offset="0x18990"/>
|
||||
<DList Name="gTwinrovaKoumeLeftThighDL" Offset="0x18998"/>
|
||||
<DList Name="gTwinrovaKoumePelvisDL" Offset="0x189A0"/>
|
||||
<Texture Name="gTwinrovaRightFootTex" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
|
||||
<Texture Name="gTwinrovaFireSmokeTex" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
|
||||
<Texture Name="gTwinrovaBigFlameTex" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="gTwinrovaBigFlameMaskTex" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- koume Ground Flame -->
|
||||
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
|
||||
<Texture Name="gTwinrovaFireTex" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="gTwinrovaFireMaskTex" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/>
|
||||
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
|
||||
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/>
|
||||
<Texture Name="gTwinrovaMagicParticleTex" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/>
|
||||
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
|
||||
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
|
||||
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
|
||||
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/>
|
||||
<Texture Name="gTwinrovaIcePoolTex" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
|
||||
<!--Blob Name="object_tw_Blob_01BB20" Size="0x40" Offset="0x1BB20" /-->
|
||||
<DList Name="object_tw_DL_01BC00" Offset="0x1BC00"/>
|
||||
<Texture Name="object_tw_Tex_01BCA0" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<DList Name="object_tw_DL_01C1C0" Offset="0x1C1C0"/>
|
||||
<Texture Name="object_tw_Tex_01C2A0" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="object_tw_Tex_01C6A0" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<DList Name="object_tw_DL_01CEE0" Offset="0x1CEE0"/>
|
||||
<Texture Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8"/>
|
||||
<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/>
|
||||
<DList Name="object_tw_DL_01E020" Offset="0x1E020"/>
|
||||
<DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0"/>
|
||||
<DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0"/>
|
||||
<DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0"/>
|
||||
<Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/>
|
||||
<Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
<DList Name="object_tw_DL_01EC68" Offset="0x1EC68"/>
|
||||
<Texture Name="object_tw_Tex_01ECF0" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
<DList Name="object_tw_DL_01EEB0" Offset="0x1EEB0"/>
|
||||
<DList Name="object_tw_DL_01F238" Offset="0x1F238"/>
|
||||
<DList Name="object_tw_DL_01F390" Offset="0x1F390"/>
|
||||
<DList Name="object_tw_DL_01F608" Offset="0x1F608"/>
|
||||
<Limb Name="object_tw_Limb_01F6E8" LimbType="Standard" Offset="0x1F6E8"/>
|
||||
<Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/>
|
||||
<Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/>
|
||||
<Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/>
|
||||
<Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/>
|
||||
<Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/>
|
||||
<Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/>
|
||||
<Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/>
|
||||
<Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/>
|
||||
<Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/>
|
||||
<Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/>
|
||||
<Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/>
|
||||
<Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/>
|
||||
<Limb Name="object_tw_Limb_01F784" LimbType="Standard" Offset="0x1F784"/>
|
||||
<Limb Name="object_tw_Limb_01F790" LimbType="Standard" Offset="0x1F790"/>
|
||||
<Limb Name="object_tw_Limb_01F79C" LimbType="Standard" Offset="0x1F79C"/>
|
||||
<Limb Name="object_tw_Limb_01F7A8" LimbType="Standard" Offset="0x1F7A8"/>
|
||||
<Limb Name="object_tw_Limb_01F7B4" LimbType="Standard" Offset="0x1F7B4"/>
|
||||
<Limb Name="object_tw_Limb_01F7C0" LimbType="Standard" Offset="0x1F7C0"/>
|
||||
<Limb Name="object_tw_Limb_01F7CC" LimbType="Standard" Offset="0x1F7CC"/>
|
||||
<Limb Name="object_tw_Limb_01F7D8" LimbType="Standard" Offset="0x1F7D8"/>
|
||||
<Limb Name="object_tw_Limb_01F7E4" LimbType="Standard" Offset="0x1F7E4"/>
|
||||
<Limb Name="object_tw_Limb_01F7F0" LimbType="Standard" Offset="0x1F7F0"/>
|
||||
<Limb Name="object_tw_Limb_01F7FC" LimbType="Standard" Offset="0x1F7FC"/>
|
||||
<Limb Name="object_tw_Limb_01F808" LimbType="Standard" Offset="0x1F808"/>
|
||||
<Limb Name="object_tw_Limb_01F814" LimbType="Standard" Offset="0x1F814"/>
|
||||
<Skeleton Name="object_tw_Skel_01F888" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Texture Name="gTwinrovaNoseTex" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
|
||||
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|
||||
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|
||||
<Texture Name="gTwinrovaFingerTex" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C"/>
|
||||
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|
||||
<Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48"/>
|
||||
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|
||||
<Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/>
|
||||
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/>
|
||||
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/>
|
||||
<Animation Name="object_tw_Anim_035030" Offset="0x35030"/>
|
||||
<Animation Name="object_tw_Anim_035988" Offset="0x35988"/>
|
||||
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/>
|
||||
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/>
|
||||
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/>
|
||||
<DList Name="object_tw_DL_03A680" Offset="0x3A680"/>
|
||||
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x31D7C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x31D88"/>
|
||||
<Limb Name="gTwinrovaSash3Limb" LimbType="Standard" Offset="0x31D94"/>
|
||||
<Limb Name="gTwinrovaSash4Limb" LimbType="Standard" Offset="0x31DA0"/>
|
||||
<Limb Name="gTwinrovaLeftThighLimb" LimbType="Standard" Offset="0x31DAC"/>
|
||||
<Limb Name="gTwinrovaLeftShinLimb" LimbType="Standard" Offset="0x31DB8"/>
|
||||
<Limb Name="gTwinrovaLeftFootLimb" LimbType="Standard" Offset="0x31DC4"/>
|
||||
<Limb Name="gTwinrovaRightThighLimb" LimbType="Standard" Offset="0x31DD0"/>
|
||||
<Limb Name="gTwinrovaRightShinLimb" LimbType="Standard" Offset="0x31DDC"/>
|
||||
<Limb Name="gTwinrovaRightFootLimb" LimbType="Standard" Offset="0x31DE8"/>
|
||||
<Limb Name="gTwinrovaTorsoLimb" LimbType="Standard" Offset="0x31DF4"/>
|
||||
<Limb Name="gTwinrovaLeftBreastLimb" LimbType="Standard" Offset="0x31E00"/>
|
||||
<Limb Name="gTwinrovaRightBreastLimb" LimbType="Standard" Offset="0x31E0C"/>
|
||||
<Limb Name="gTwinrovaHairIceTrailLimb" LimbType="Standard" Offset="0x31E18"/>
|
||||
<Limb Name="gTwinrovaHairIceJetLimb" LimbType="Standard" Offset="0x31E24"/>
|
||||
<Limb Name="gTwinrovaHairFireJetLimb" LimbType="Standard" Offset="0x31E30"/>
|
||||
<Limb Name="gTwinrovaHairFireTrailLimb" LimbType="Standard" Offset="0x31E3C"/>
|
||||
<Limb Name="gTwinrovaLeftHairBunLimb" LimbType="Standard" Offset="0x31E48"/>
|
||||
<Limb Name="gTwinrovaRightHairBunLimb" LimbType="Standard" Offset="0x31E54"/>
|
||||
<Limb Name="gTwinrovaHeadLimb" LimbType="Standard" Offset="0x31E60"/>
|
||||
<Limb Name="gTwinrovaRightBraidStartLimb" LimbType="Standard" Offset="0x31E6C"/>
|
||||
<Limb Name="gTwinrovaRightBraidEndLimb" LimbType="Standard" Offset="0x31E78"/>
|
||||
<Limb Name="gTwinrovaLeftBraidStartLimb" LimbType="Standard" Offset="0x31E84"/>
|
||||
<Limb Name="gTwinrovaLeftBraidEndLimb" LimbType="Standard" Offset="0x31E90"/>
|
||||
<Limb Name="gTwinrovaLeftShoulderLimb" LimbType="Standard" Offset="0x31E9C"/>
|
||||
<Limb Name="gTwinrovaLeftUpperArmLimb" LimbType="Standard" Offset="0x31EA8"/>
|
||||
<Limb Name="gTwinrovaLeftForearmLimb" LimbType="Standard" Offset="0x31EB4"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveStartLimb" LimbType="Standard" Offset="0x31EC0"/>
|
||||
<Limb Name="gTwinrovaLeftSleeveEndLimb" LimbType="Standard" Offset="0x31ECC"/>
|
||||
<Limb Name="gTwinrovaBroomIceTrailLimb" LimbType="Standard" Offset="0x31ED8"/>
|
||||
<Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x31EE4"/>
|
||||
<Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x31EF0"/>
|
||||
<Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x31EFC"/>
|
||||
<Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x31F08"/>
|
||||
<Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x31F14"/>
|
||||
<Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x31F20"/>
|
||||
<Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x31F2C"/>
|
||||
<Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x31F38"/>
|
||||
<Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x31F44"/>
|
||||
<Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x31F50"/>
|
||||
<Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x31F5C"/>
|
||||
<Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x31F68"/>
|
||||
<Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x32020"/>
|
||||
<Animation Name="gTwinrovaHoverAnim" Offset="0x32BF8"/>
|
||||
<Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x338F0"/>
|
||||
<Animation Name="gTwinrovaStunStartAnim" Offset="0x343B4"/>
|
||||
<Animation Name="gTwinrovaStunLoopAnim" Offset="0x35030"/>
|
||||
<Animation Name="gTwinrovaStunEndAnim" Offset="0x35988"/>
|
||||
<Animation Name="gTwinrovaWindUpAnim" Offset="0x36FBC"/>
|
||||
<Animation Name="gTwinrovaIntroAnim" Offset="0x38E2C"/>
|
||||
<Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/>
|
||||
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
|
||||
<Texture Name="gTwinrovaUnusedBoulderTex" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user