Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird 2023-09-10 19:21:56 +02:00 committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
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GPG Key ID: 4AEE18F83AFDEB23
136 changed files with 4956 additions and 4956 deletions

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@ -15,7 +15,7 @@ static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTe
#define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex" #define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex"
static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex; static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx" #define dsTransCircleVtx "__OTR__code/z_fbdemo_circle/sTransCircleVtx"
static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx; static const ALIGN_ASSET(2) char sTransCircleVtx[] = dsTransCircleVtx;
#endif // CODE_Z_FBDEMO_CIRCLE_H #endif // CODE_Z_FBDEMO_CIRCLE_H

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@ -3,10 +3,10 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dsTriforceWipeDL "__OTR__code/z_fbdemo_triforce/sTriforceWipeDL" #define dsTransTriforceDL "__OTR__code/z_fbdemo_triforce/sTransTriforceDL"
static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL; static const ALIGN_ASSET(2) char sTransTriforceDL[] = dsTransTriforceDL;
#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx" #define dsTransTriforceVtx "__OTR__code/z_fbdemo_triforce/sTransTriforceVtx"
static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx; static const ALIGN_ASSET(2) char sTransTriforceVtx[] = dsTransTriforceVtx;
#endif // CODE_Z_FBDEMO_TRIFORCE_H #endif // CODE_Z_FBDEMO_TRIFORCE_H

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@ -3,10 +3,10 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dsWipe1Vtx "__OTR__code/z_fbdemo_wipe1/sWipe1Vtx" #define dsTransWipeVtx "__OTR__code/z_fbdemo_wipe1/sTransWipeVtx"
static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx; static const ALIGN_ASSET(2) char sTransWipeVtx[] = dsTransWipeVtx;
#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex" #define dsTransWipeTex "__OTR__code/z_fbdemo_wipe1/sTransWipeTex"
static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex; static const ALIGN_ASSET(2) char sTransWipeTex[] = dsTransWipeTex;
#endif // CODE_Z_FBDEMO_WIPE1_H #endif // CODE_Z_FBDEMO_WIPE1_H

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@ -15,8 +15,8 @@ static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex;
#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL" #define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL; static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL;
#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL" #define dgDoorChainDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainDL"
static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL; static const ALIGN_ASSET(2) char gDoorChainDL[] = dgDoorChainDL;
#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex" #define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex"
static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex; static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;

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@ -2721,17 +2721,17 @@ static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL;
#define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex" #define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex"
static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex; static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex;
#define dgSunTex "__OTR__objects/gameplay_keep/gSunTex" #define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex; static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;
#define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex" #define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex; static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;
#define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL" #define dgKokiriDustMoteMaterialDL "__OTR__objects/gameplay_keep/gKokiriDustMoteMaterialDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL; static const ALIGN_ASSET(2) char gKokiriDustMoteMaterialDL[] = dgKokiriDustMoteMaterialDL;
#define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL" #define dgKokiriDustMoteModelDL "__OTR__objects/gameplay_keep/gKokiriDustMoteModelDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL; static const ALIGN_ASSET(2) char gKokiriDustMoteModelDL[] = dgKokiriDustMoteModelDL;
#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL" #define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL; static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;

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@ -3,34 +3,34 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000" #define dgBossDoorGanonsCastleTex "__OTR__objects/object_bdoor/gBossDoorGanonsCastleTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000; static const ALIGN_ASSET(2) char gBossDoorGanonsCastleTex[] = dgBossDoorGanonsCastleTex;
#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0" #define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL"
static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0; static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL;
#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400" #define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL"
static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400; static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL;
#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530" #define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL"
static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530; static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL;
#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0" #define dgBossDoorSpiritTex "__OTR__objects/object_bdoor/gBossDoorSpiritTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0; static const ALIGN_ASSET(2) char gBossDoorSpiritTex[] = dgBossDoorSpiritTex;
#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0" #define dgBossDoorForestTex "__OTR__objects/object_bdoor/gBossDoorForestTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0; static const ALIGN_ASSET(2) char gBossDoorForestTex[] = dgBossDoorForestTex;
#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0" #define dgBossDoorFireTex "__OTR__objects/object_bdoor/gBossDoorFireTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0; static const ALIGN_ASSET(2) char gBossDoorFireTex[] = dgBossDoorFireTex;
#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0" #define dgBossDoorShadowTex "__OTR__objects/object_bdoor/gBossDoorShadowTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0; static const ALIGN_ASSET(2) char gBossDoorShadowTex[] = dgBossDoorShadowTex;
#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0" #define dgBossDoorWaterTex "__OTR__objects/object_bdoor/gBossDoorWaterTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0; static const ALIGN_ASSET(2) char gBossDoorWaterTex[] = dgBossDoorWaterTex;
#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0" #define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0; static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex;
#endif // OBJECTS_OBJECT_BDOOR_H #endif // OBJECTS_OBJECT_BDOOR_H

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@ -3,47 +3,47 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228" #define dgTorchSlugEyestalkWaveAnim "__OTR__objects/object_bw/gTorchSlugEyestalkWaveAnim"
static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228; static const ALIGN_ASSET(2) char gTorchSlugEyestalkWaveAnim[] = dgTorchSlugEyestalkWaveAnim;
#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0" #define dgTorchSlugLeftLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftLowerEyestalkDL"
static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0; static const ALIGN_ASSET(2) char gTorchSlugLeftLowerEyestalkDL[] = dgTorchSlugLeftLowerEyestalkDL;
#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8" #define dgTorchSlugLeftUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftUpperEyestalkDL"
static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8; static const ALIGN_ASSET(2) char gTorchSlugLeftUpperEyestalkDL[] = dgTorchSlugLeftUpperEyestalkDL;
#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558" #define dgTorchSlugRightLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightLowerEyestalkDL"
static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558; static const ALIGN_ASSET(2) char gTorchSlugRightLowerEyestalkDL[] = dgTorchSlugRightLowerEyestalkDL;
#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680" #define dgTorchSlugRightUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightUpperEyestalkDL"
static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680; static const ALIGN_ASSET(2) char gTorchSlugRightUpperEyestalkDL[] = dgTorchSlugRightUpperEyestalkDL;
#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050" #define dgTorchSlugBodyDL "__OTR__objects/object_bw/gTorchSlugBodyDL"
static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050; static const ALIGN_ASSET(2) char gTorchSlugBodyDL[] = dgTorchSlugBodyDL;
#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240" #define dgTorchSlugEyestalkTex "__OTR__objects/object_bw/gTorchSlugEyestalkTex"
static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240; static const ALIGN_ASSET(2) char gTorchSlugEyestalkTex[] = dgTorchSlugEyestalkTex;
#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440" #define dgTorchSlugEyeTex "__OTR__objects/object_bw/gTorchSlugEyeTex"
static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440; static const ALIGN_ASSET(2) char gTorchSlugEyeTex[] = dgTorchSlugEyeTex;
#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640" #define dgTorchSlugBodyTLUT "__OTR__objects/object_bw/gTorchSlugBodyTLUT"
static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640; static const ALIGN_ASSET(2) char gTorchSlugBodyTLUT[] = dgTorchSlugBodyTLUT;
#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840" #define dgTorchSlugBody1Tex "__OTR__objects/object_bw/gTorchSlugBody1Tex"
static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840; static const ALIGN_ASSET(2) char gTorchSlugBody1Tex[] = dgTorchSlugBody1Tex;
#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40" #define dgTorchSlugBody2Tex "__OTR__objects/object_bw/gTorchSlugBody2Tex"
static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40; static const ALIGN_ASSET(2) char gTorchSlugBody2Tex[] = dgTorchSlugBody2Tex;
#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0" #define dgTorchSlugSkel "__OTR__objects/object_bw/gTorchSlugSkel"
static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0; static const ALIGN_ASSET(2) char gTorchSlugSkel[] = dgTorchSlugSkel;
#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0" #define dgTorchSlugEyestalkRaiseAnim "__OTR__objects/object_bw/gTorchSlugEyestalkRaiseAnim"
static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0; static const ALIGN_ASSET(2) char gTorchSlugEyestalkRaiseAnim[] = dgTorchSlugEyestalkRaiseAnim;
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250" #define dgTorchSlugEyestalkFlailAnim "__OTR__objects/object_bw/gTorchSlugEyestalkFlailAnim"
static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250; static const ALIGN_ASSET(2) char gTorchSlugEyestalkFlailAnim[] = dgTorchSlugEyestalkFlailAnim;
#endif // OBJECTS_OBJECT_BW_H #endif // OBJECTS_OBJECT_BW_H

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@ -3,8 +3,8 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dgVolvagiaBossTitleCardTex "__OTR__objects/object_fd/gVolvagiaBossTitleCardTex" #define dgVolvagiaTitleCardTex "__OTR__objects/object_fd/gVolvagiaTitleCardTex"
static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardTex[] = dgVolvagiaBossTitleCardTex; static const ALIGN_ASSET(2) char gVolvagiaTitleCardTex[] = dgVolvagiaTitleCardTex;
#define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel" #define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel; static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel;

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@ -9,14 +9,14 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_000190[] = dobject_ice_ob
#define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0" #define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0"
static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0; static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0;
#define dobject_ice_objects_DL_0006F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0006F0" #define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0006F0[] = dobject_ice_objects_DL_0006F0; static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL;
#define dobject_ice_objects_DL_0012A0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0012A0" #define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0012A0[] = dobject_ice_objects_DL_0012A0; static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL;
#define dobject_ice_objects_Col_001C1C "__OTR__objects/object_ice_objects/object_ice_objects_Col_001C1C" #define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol"
static const ALIGN_ASSET(2) char object_ice_objects_Col_001C1C[] = dobject_ice_objects_Col_001C1C; static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol;
#define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10" #define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10"
static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10; static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10;
@ -30,8 +30,8 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_ob
#define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594" #define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594; static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594;
#define dobject_ice_objects_DL_002640 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002640" #define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL"
static const ALIGN_ASSET(2) char object_ice_objects_DL_002640[] = dobject_ice_objects_DL_002640; static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL;
#define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740" #define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740"
static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740; static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740;
@ -39,14 +39,14 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_ob
#define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854" #define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854; static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854;
#define dobject_ice_objects_Col_002920 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002920" #define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002920[] = dobject_ice_objects_Col_002920; static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol;
#define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950" #define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950; static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950;
#define dobject_ice_objects_Tex_003150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_003150" #define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_003150[] = dobject_ice_objects_Tex_003150; static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex;
#define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150" #define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150; static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150;
@ -54,11 +54,11 @@ static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_o
#define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950" #define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950; static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950;
#define dobject_ice_objects_Tex_005150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005150" #define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005150[] = dobject_ice_objects_Tex_005150; static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex;
#define dobject_ice_objects_Tex_005550 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005550" #define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005550[] = dobject_ice_objects_Tex_005550; static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex;
#define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50" #define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50; static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50;

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@ -24,11 +24,11 @@ static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB4
#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60" #define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60; static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
#define dobject_ik_Skel_01E178 "__OTR__objects/object_ik/object_ik_Skel_01E178" #define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
static const ALIGN_ASSET(2) char object_ik_Skel_01E178[] = dobject_ik_Skel_01E178; static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;
#define dobject_ik_Skel_0205C0 "__OTR__objects/object_ik/object_ik_Skel_0205C0" #define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
static const ALIGN_ASSET(2) char object_ik_Skel_0205C0[] = dobject_ik_Skel_0205C0; static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;
#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C" #define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C; static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
@ -45,47 +45,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6
#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C" #define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C; static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
#define dobject_ik_Anim_001C28 "__OTR__objects/object_ik/object_ik_Anim_001C28" #define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_001C28[] = dobject_ik_Anim_001C28; static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;
#define dobject_ik_Anim_002538 "__OTR__objects/object_ik/object_ik_Anim_002538" #define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_002538[] = dobject_ik_Anim_002538; static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;
#define dobject_ik_Anim_0029FC "__OTR__objects/object_ik/object_ik_Anim_0029FC" #define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_0029FC[] = dobject_ik_Anim_0029FC; static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;
#define dobject_ik_Anim_0033C4 "__OTR__objects/object_ik/object_ik_Anim_0033C4" #define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_0033C4[] = dobject_ik_Anim_0033C4; static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;
#define dobject_ik_Anim_003DBC "__OTR__objects/object_ik/object_ik_Anim_003DBC" #define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_003DBC[] = dobject_ik_Anim_003DBC; static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;
#define dobject_ik_Anim_0045BC "__OTR__objects/object_ik/object_ik_Anim_0045BC" #define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_0045BC[] = dobject_ik_Anim_0045BC; static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;
#define dobject_ik_Anim_00485C "__OTR__objects/object_ik/object_ik_Anim_00485C" #define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_00485C[] = dobject_ik_Anim_00485C; static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;
#define dobject_ik_Anim_005944 "__OTR__objects/object_ik/object_ik_Anim_005944" #define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_005944[] = dobject_ik_Anim_005944; static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;
#define dobject_ik_Anim_006194 "__OTR__objects/object_ik/object_ik_Anim_006194" #define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_006194[] = dobject_ik_Anim_006194; static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;
#define dobject_ik_Anim_006734 "__OTR__objects/object_ik/object_ik_Anim_006734" #define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_006734[] = dobject_ik_Anim_006734; static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;
#define dobject_ik_Anim_00C114 "__OTR__objects/object_ik/object_ik_Anim_00C114" #define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_00C114[] = dobject_ik_Anim_00C114; static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;
#define dobject_ik_Anim_00CD70 "__OTR__objects/object_ik/object_ik_Anim_00CD70" #define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_00CD70[] = dobject_ik_Anim_00CD70; static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;
#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50" #define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50; static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
#define dobject_ik_Anim_00ED24 "__OTR__objects/object_ik/object_ik_Anim_00ED24" #define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_00ED24[] = dobject_ik_Anim_00ED24; static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;
#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14" #define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14; static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
@ -93,47 +93,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB1
#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34" #define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34; static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
#define dobject_ik_Anim_0203D8 "__OTR__objects/object_ik/object_ik_Anim_0203D8" #define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
static const ALIGN_ASSET(2) char object_ik_Anim_0203D8[] = dobject_ik_Anim_0203D8; static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;
#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630" #define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630; static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0" #define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0; static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;
#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex" #define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex; static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0" #define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0; static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;
#define dobject_ik_Tex_00FFA0 "__OTR__objects/object_ik/object_ik_Tex_00FFA0" #define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
static const ALIGN_ASSET(2) char object_ik_Tex_00FFA0[] = dobject_ik_Tex_00FFA0; static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;
#define dobject_ik_Tex_0101A0 "__OTR__objects/object_ik/object_ik_Tex_0101A0" #define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
static const ALIGN_ASSET(2) char object_ik_Tex_0101A0[] = dobject_ik_Tex_0101A0; static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;
#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0" #define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0; static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
#define dobject_ik_Tex_010BA0 "__OTR__objects/object_ik/object_ik_Tex_010BA0" #define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
static const ALIGN_ASSET(2) char object_ik_Tex_010BA0[] = dobject_ik_Tex_010BA0; static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;
#define dobject_ik_Tex_0113A0 "__OTR__objects/object_ik/object_ik_Tex_0113A0" #define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
static const ALIGN_ASSET(2) char object_ik_Tex_0113A0[] = dobject_ik_Tex_0113A0; static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;
#define dobject_ik_Tex_011420 "__OTR__objects/object_ik/object_ik_Tex_011420" #define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
static const ALIGN_ASSET(2) char object_ik_Tex_011420[] = dobject_ik_Tex_011420; static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;
#define dobject_ik_Tex_011520 "__OTR__objects/object_ik/object_ik_Tex_011520" #define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char object_ik_Tex_011520[] = dobject_ik_Tex_011520; static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;
#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620" #define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620; static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
#define dobject_ik_Tex_011660 "__OTR__objects/object_ik/object_ik_Tex_011660" #define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
static const ALIGN_ASSET(2) char object_ik_Tex_011660[] = dobject_ik_Tex_011660; static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;
#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760" #define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760; static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
@ -153,14 +153,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380" #define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380; static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
#define dobject_ik_DL_0154E0 "__OTR__objects/object_ik/object_ik_DL_0154E0" #define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
static const ALIGN_ASSET(2) char object_ik_DL_0154E0[] = dobject_ik_DL_0154E0; static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;
#define dobject_ik_DL_015840 "__OTR__objects/object_ik/object_ik_DL_015840" #define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
static const ALIGN_ASSET(2) char object_ik_DL_015840[] = dobject_ik_DL_015840; static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;
#define dobject_ik_DL_015B00 "__OTR__objects/object_ik/object_ik_DL_015B00" #define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
static const ALIGN_ASSET(2) char object_ik_DL_015B00[] = dobject_ik_DL_015B00; static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;
#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118" #define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118; static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
@ -180,14 +180,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658" #define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658; static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
#define dobject_ik_DL_016748 "__OTR__objects/object_ik/object_ik_DL_016748" #define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
static const ALIGN_ASSET(2) char object_ik_DL_016748[] = dobject_ik_DL_016748; static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;
#define dobject_ik_DL_0169E8 "__OTR__objects/object_ik/object_ik_DL_0169E8" #define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
static const ALIGN_ASSET(2) char object_ik_DL_0169E8[] = dobject_ik_DL_0169E8; static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;
#define dobject_ik_DL_016BE0 "__OTR__objects/object_ik/object_ik_DL_016BE0" #define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
static const ALIGN_ASSET(2) char object_ik_DL_016BE0[] = dobject_ik_DL_016BE0; static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;
#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8" #define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8; static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
@ -216,8 +216,8 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478" #define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478; static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
#define dobject_ik_Tex_0174B8 "__OTR__objects/object_ik/object_ik_Tex_0174B8" #define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
static const ALIGN_ASSET(2) char object_ik_Tex_0174B8[] = dobject_ik_Tex_0174B8; static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;
#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8" #define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8; static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
@ -228,17 +228,17 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8" #define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8; static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
#define dobject_ik_DL_018E78 "__OTR__objects/object_ik/object_ik_DL_018E78" #define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
static const ALIGN_ASSET(2) char object_ik_DL_018E78[] = dobject_ik_DL_018E78; static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;
#define dobject_ik_DL_019100 "__OTR__objects/object_ik/object_ik_DL_019100" #define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
static const ALIGN_ASSET(2) char object_ik_DL_019100[] = dobject_ik_DL_019100; static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;
#define dobject_ik_DL_019E08 "__OTR__objects/object_ik/object_ik_DL_019E08" #define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
static const ALIGN_ASSET(2) char object_ik_DL_019E08[] = dobject_ik_DL_019E08; static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;
#define dobject_ik_DL_01BA78 "__OTR__objects/object_ik/object_ik_DL_01BA78" #define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
static const ALIGN_ASSET(2) char object_ik_DL_01BA78[] = dobject_ik_DL_01BA78; static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;
#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98" #define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98; static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
@ -282,11 +282,11 @@ static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A
#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8" #define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8; static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
#define dobject_ik_Tex_01DDA8 "__OTR__objects/object_ik/object_ik_Tex_01DDA8" #define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
static const ALIGN_ASSET(2) char object_ik_Tex_01DDA8[] = dobject_ik_Tex_01DDA8; static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;
#define dobject_ik_Tex_01DEA8 "__OTR__objects/object_ik/object_ik_Tex_01DEA8" #define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
static const ALIGN_ASSET(2) char object_ik_Tex_01DEA8[] = dobject_ik_Tex_01DEA8; static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;
#endif // OBJECTS_OBJECT_IK_H #endif // OBJECTS_OBJECT_IK_H

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@ -12,8 +12,8 @@ static const ALIGN_ASSET(2) char gMoriElevatorTopTex[] = dgMoriElevatorTopTex;
#define dgMoriElevatorSideTex "__OTR__objects/object_mori_tex/gMoriElevatorSideTex" #define dgMoriElevatorSideTex "__OTR__objects/object_mori_tex/gMoriElevatorSideTex"
static const ALIGN_ASSET(2) char gMoriElevatorSideTex[] = dgMoriElevatorSideTex; static const ALIGN_ASSET(2) char gMoriElevatorSideTex[] = dgMoriElevatorSideTex;
#define dgMorieStoneWallTex "__OTR__objects/object_mori_tex/gMorieStoneWallTex" #define dgMoriStoneWallTex "__OTR__objects/object_mori_tex/gMoriStoneWallTex"
static const ALIGN_ASSET(2) char gMorieStoneWallTex[] = dgMorieStoneWallTex; static const ALIGN_ASSET(2) char gMoriStoneWallTex[] = dgMoriStoneWallTex;
#define dgMoriKaitenkabeMetalWallTex "__OTR__objects/object_mori_tex/gMoriKaitenkabeMetalWallTex" #define dgMoriKaitenkabeMetalWallTex "__OTR__objects/object_mori_tex/gMoriKaitenkabeMetalWallTex"
static const ALIGN_ASSET(2) char gMoriKaitenkabeMetalWallTex[] = dgMoriKaitenkabeMetalWallTex; static const ALIGN_ASSET(2) char gMoriKaitenkabeMetalWallTex[] = dgMoriKaitenkabeMetalWallTex;

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@ -3,77 +3,77 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dobject_os_Anim_0002E4 "__OTR__objects/object_os/object_os_Anim_0002E4" #define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
static const ALIGN_ASSET(2) char object_os_Anim_0002E4[] = dobject_os_Anim_0002E4; static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;
#define dobject_os_DL_001D80 "__OTR__objects/object_os/object_os_DL_001D80" #define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
static const ALIGN_ASSET(2) char object_os_DL_001D80[] = dobject_os_DL_001D80; static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;
#define dobject_os_DL_0020A8 "__OTR__objects/object_os/object_os_DL_0020A8" #define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
static const ALIGN_ASSET(2) char object_os_DL_0020A8[] = dobject_os_DL_0020A8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;
#define dobject_os_DL_0025E8 "__OTR__objects/object_os/object_os_DL_0025E8" #define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
static const ALIGN_ASSET(2) char object_os_DL_0025E8[] = dobject_os_DL_0025E8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;
#define dobject_os_DL_002718 "__OTR__objects/object_os/object_os_DL_002718" #define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
static const ALIGN_ASSET(2) char object_os_DL_002718[] = dobject_os_DL_002718; static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;
#define dobject_os_DL_002848 "__OTR__objects/object_os/object_os_DL_002848" #define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
static const ALIGN_ASSET(2) char object_os_DL_002848[] = dobject_os_DL_002848; static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;
#define dobject_os_DL_002A00 "__OTR__objects/object_os/object_os_DL_002A00" #define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
static const ALIGN_ASSET(2) char object_os_DL_002A00[] = dobject_os_DL_002A00; static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;
#define dobject_os_DL_002B30 "__OTR__objects/object_os/object_os_DL_002B30" #define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
static const ALIGN_ASSET(2) char object_os_DL_002B30[] = dobject_os_DL_002B30; static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;
#define dobject_os_DL_002C60 "__OTR__objects/object_os/object_os_DL_002C60" #define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
static const ALIGN_ASSET(2) char object_os_DL_002C60[] = dobject_os_DL_002C60; static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;
#define dobject_os_TLUT_002E18 "__OTR__objects/object_os/object_os_TLUT_002E18" #define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
static const ALIGN_ASSET(2) char object_os_TLUT_002E18[] = dobject_os_TLUT_002E18; static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;
#define dobject_os_TLUT_003018 "__OTR__objects/object_os/object_os_TLUT_003018" #define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
static const ALIGN_ASSET(2) char object_os_TLUT_003018[] = dobject_os_TLUT_003018; static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;
#define dobject_os_Tex_003218 "__OTR__objects/object_os/object_os_Tex_003218" #define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
static const ALIGN_ASSET(2) char object_os_Tex_003218[] = dobject_os_Tex_003218; static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;
#define dobject_os_Tex_003258 "__OTR__objects/object_os/object_os_Tex_003258" #define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
static const ALIGN_ASSET(2) char object_os_Tex_003258[] = dobject_os_Tex_003258; static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;
#define dobject_os_Tex_003358 "__OTR__objects/object_os/object_os_Tex_003358" #define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
static const ALIGN_ASSET(2) char object_os_Tex_003358[] = dobject_os_Tex_003358; static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;
#define dobject_os_Tex_003398 "__OTR__objects/object_os/object_os_Tex_003398" #define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
static const ALIGN_ASSET(2) char object_os_Tex_003398[] = dobject_os_Tex_003398; static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;
#define dobject_os_Tex_0033D8 "__OTR__objects/object_os/object_os_Tex_0033D8" #define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
static const ALIGN_ASSET(2) char object_os_Tex_0033D8[] = dobject_os_Tex_0033D8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;
#define dgOsEyeClosedTex "__OTR__objects/object_os/gOsEyeClosedTex" #define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
static const ALIGN_ASSET(2) char gOsEyeClosedTex[] = dgOsEyeClosedTex; static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;
#define dgOsEyeOpenTex "__OTR__objects/object_os/gOsEyeOpenTex" #define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
static const ALIGN_ASSET(2) char gOsEyeOpenTex[] = dgOsEyeOpenTex; static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;
#define dobject_os_Tex_003DD8 "__OTR__objects/object_os/object_os_Tex_003DD8" #define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
static const ALIGN_ASSET(2) char object_os_Tex_003DD8[] = dobject_os_Tex_003DD8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;
#define dobject_os_Tex_003ED8 "__OTR__objects/object_os/object_os_Tex_003ED8" #define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
static const ALIGN_ASSET(2) char object_os_Tex_003ED8[] = dobject_os_Tex_003ED8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;
#define dobject_os_Tex_0040D8 "__OTR__objects/object_os/object_os_Tex_0040D8" #define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
static const ALIGN_ASSET(2) char object_os_Tex_0040D8[] = dobject_os_Tex_0040D8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;
#define dobject_os_Tex_0044D8 "__OTR__objects/object_os/object_os_Tex_0044D8" #define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
static const ALIGN_ASSET(2) char object_os_Tex_0044D8[] = dobject_os_Tex_0044D8; static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;
#define dobject_os_Tex_004558 "__OTR__objects/object_os/object_os_Tex_004558" #define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
static const ALIGN_ASSET(2) char object_os_Tex_004558[] = dobject_os_Tex_004558; static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;
#define dobject_os_Skel_004658 "__OTR__objects/object_os/object_os_Skel_004658" #define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
static const ALIGN_ASSET(2) char object_os_Skel_004658[] = dobject_os_Skel_004658; static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;
#endif // OBJECTS_OBJECT_OS_H #endif // OBJECTS_OBJECT_OS_H

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@ -108,11 +108,11 @@ static const ALIGN_ASSET(2) char gObjOsAnim_4E90[] = dgObjOsAnim_4E90;
#define dgObjOsAnim_4F28 "__OTR__objects/object_os_anime/gObjOsAnim_4F28" #define dgObjOsAnim_4F28 "__OTR__objects/object_os_anime/gObjOsAnim_4F28"
static const ALIGN_ASSET(2) char gObjOsAnim_4F28[] = dgObjOsAnim_4F28; static const ALIGN_ASSET(2) char gObjOsAnim_4F28[] = dgObjOsAnim_4F28;
#define dgObjOsAnim_5808 "__OTR__objects/object_os_anime/gObjOsAnim_5808" #define dgKokiriLaughingAnim "__OTR__objects/object_os_anime/gKokiriLaughingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_5808[] = dgObjOsAnim_5808; static const ALIGN_ASSET(2) char gKokiriLaughingAnim[] = dgKokiriLaughingAnim;
#define dgObjOsAnim_62DC "__OTR__objects/object_os_anime/gObjOsAnim_62DC" #define dgKokiriIdleAnim "__OTR__objects/object_os_anime/gKokiriIdleAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_62DC[] = dgObjOsAnim_62DC; static const ALIGN_ASSET(2) char gKokiriIdleAnim[] = dgKokiriIdleAnim;
#define dgObjOsAnim_6458 "__OTR__objects/object_os_anime/gObjOsAnim_6458" #define dgObjOsAnim_6458 "__OTR__objects/object_os_anime/gObjOsAnim_6458"
static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458; static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
@ -120,77 +120,77 @@ static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
#define dgObjOsAnim_6518 "__OTR__objects/object_os_anime/gObjOsAnim_6518" #define dgObjOsAnim_6518 "__OTR__objects/object_os_anime/gObjOsAnim_6518"
static const ALIGN_ASSET(2) char gObjOsAnim_6518[] = dgObjOsAnim_6518; static const ALIGN_ASSET(2) char gObjOsAnim_6518[] = dgObjOsAnim_6518;
#define dgObjOsAnim_65E0 "__OTR__objects/object_os_anime/gObjOsAnim_65E0" #define dgKokiriRecliningSittingUpAnim "__OTR__objects/object_os_anime/gKokiriRecliningSittingUpAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_65E0[] = dgObjOsAnim_65E0; static const ALIGN_ASSET(2) char gKokiriRecliningSittingUpAnim[] = dgKokiriRecliningSittingUpAnim;
#define dgObjOsAnim_6A60 "__OTR__objects/object_os_anime/gObjOsAnim_6A60" #define dgKokiriWipingForeheadAnim "__OTR__objects/object_os_anime/gKokiriWipingForeheadAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_6A60[] = dgObjOsAnim_6A60; static const ALIGN_ASSET(2) char gKokiriWipingForeheadAnim[] = dgKokiriWipingForeheadAnim;
#define dgObjOsAnim_6EE0 "__OTR__objects/object_os_anime/gObjOsAnim_6EE0" #define dgKokiriBackflipAnim "__OTR__objects/object_os_anime/gKokiriBackflipAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_6EE0[] = dgObjOsAnim_6EE0; static const ALIGN_ASSET(2) char gKokiriBackflipAnim[] = dgKokiriBackflipAnim;
#define dgObjOsAnim_6F9C "__OTR__objects/object_os_anime/gObjOsAnim_6F9C" #define dgKokiriSittingCrossedArmsLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedArmsLegsAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_6F9C[] = dgObjOsAnim_6F9C; static const ALIGN_ASSET(2) char gKokiriSittingCrossedArmsLegsAnim[] = dgKokiriSittingCrossedArmsLegsAnim;
#define dgObjOsAnim_7064 "__OTR__objects/object_os_anime/gObjOsAnim_7064" #define dgKokiriStandingApprehensiveAnim "__OTR__objects/object_os_anime/gKokiriStandingApprehensiveAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7064[] = dgObjOsAnim_7064; static const ALIGN_ASSET(2) char gKokiriStandingApprehensiveAnim[] = dgKokiriStandingApprehensiveAnim;
#define dgObjOsAnim_7120 "__OTR__objects/object_os_anime/gObjOsAnim_7120" #define dgKokiriLeaningOnArmsAnim "__OTR__objects/object_os_anime/gKokiriLeaningOnArmsAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7120[] = dgObjOsAnim_7120; static const ALIGN_ASSET(2) char gKokiriLeaningOnArmsAnim[] = dgKokiriLeaningOnArmsAnim;
#define dgObjOsAnim_7454 "__OTR__objects/object_os_anime/gObjOsAnim_7454" #define dgKokiriSittingDiggingAnim "__OTR__objects/object_os_anime/gKokiriSittingDiggingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7454[] = dgObjOsAnim_7454; static const ALIGN_ASSET(2) char gKokiriSittingDiggingAnim[] = dgKokiriSittingDiggingAnim;
#define dgObjOsAnim_7830 "__OTR__objects/object_os_anime/gObjOsAnim_7830" #define dgKokiriLiftingRockAnim "__OTR__objects/object_os_anime/gKokiriLiftingRockAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7830[] = dgObjOsAnim_7830; static const ALIGN_ASSET(2) char gKokiriLiftingRockAnim[] = dgKokiriLiftingRockAnim;
#define dgObjOsAnim_7D94 "__OTR__objects/object_os_anime/gObjOsAnim_7D94" #define dgKokiriCuttingGrassAnim "__OTR__objects/object_os_anime/gKokiriCuttingGrassAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7D94[] = dgObjOsAnim_7D94; static const ALIGN_ASSET(2) char gKokiriCuttingGrassAnim[] = dgKokiriCuttingGrassAnim;
#define dgObjOsAnim_7E64 "__OTR__objects/object_os_anime/gObjOsAnim_7E64" #define dgKokiriSittingHeadOnHandAnim "__OTR__objects/object_os_anime/gKokiriSittingHeadOnHandAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7E64[] = dgObjOsAnim_7E64; static const ALIGN_ASSET(2) char gKokiriSittingHeadOnHandAnim[] = dgKokiriSittingHeadOnHandAnim;
#define dgObjOsAnim_7F38 "__OTR__objects/object_os_anime/gObjOsAnim_7F38" #define dgKokiriRecliningLeaningBackAnim "__OTR__objects/object_os_anime/gKokiriRecliningLeaningBackAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7F38[] = dgObjOsAnim_7F38; static const ALIGN_ASSET(2) char gKokiriRecliningLeaningBackAnim[] = dgKokiriRecliningLeaningBackAnim;
#define dgObjOsAnim_7FFC "__OTR__objects/object_os_anime/gObjOsAnim_7FFC" #define dgKokiriStandingHandOnChestAnim "__OTR__objects/object_os_anime/gKokiriStandingHandOnChestAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_7FFC[] = dgObjOsAnim_7FFC; static const ALIGN_ASSET(2) char gKokiriStandingHandOnChestAnim[] = dgKokiriStandingHandOnChestAnim;
#define dgObjOsAnim_80B4 "__OTR__objects/object_os_anime/gObjOsAnim_80B4" #define dgKokiriStandingHandsOnHipsAnim "__OTR__objects/object_os_anime/gKokiriStandingHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_80B4[] = dgObjOsAnim_80B4; static const ALIGN_ASSET(2) char gKokiriStandingHandsOnHipsAnim[] = dgKokiriStandingHandsOnHipsAnim;
#define dgObjOsAnim_8178 "__OTR__objects/object_os_anime/gObjOsAnim_8178" #define dgKokiriRecliningStandingAnim "__OTR__objects/object_os_anime/gKokiriRecliningStandingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_8178[] = dgObjOsAnim_8178; static const ALIGN_ASSET(2) char gKokiriRecliningStandingAnim[] = dgKokiriRecliningStandingAnim;
#define dgObjOsAnim_879C "__OTR__objects/object_os_anime/gObjOsAnim_879C" #define dgKokiriPunchingAnim "__OTR__objects/object_os_anime/gKokiriPunchingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_879C[] = dgObjOsAnim_879C; static const ALIGN_ASSET(2) char gKokiriPunchingAnim[] = dgKokiriPunchingAnim;
#define dgObjOsAnim_8F6C "__OTR__objects/object_os_anime/gObjOsAnim_8F6C" #define dgKokiriBlockingAnim "__OTR__objects/object_os_anime/gKokiriBlockingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_8F6C[] = dgObjOsAnim_8F6C; static const ALIGN_ASSET(2) char gKokiriBlockingAnim[] = dgKokiriBlockingAnim;
#define dgObjOsAnim_9028 "__OTR__objects/object_os_anime/gObjOsAnim_9028" #define dgKokiriSittingArmsUpAnim "__OTR__objects/object_os_anime/gKokiriSittingArmsUpAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_9028[] = dgObjOsAnim_9028; static const ALIGN_ASSET(2) char gKokiriSittingArmsUpAnim[] = dgKokiriSittingArmsUpAnim;
#define dgObjOsAnim_90EC "__OTR__objects/object_os_anime/gObjOsAnim_90EC" #define dgKokiriStandingRightArmUpAnim "__OTR__objects/object_os_anime/gKokiriStandingRightArmUpAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_90EC[] = dgObjOsAnim_90EC; static const ALIGN_ASSET(2) char gKokiriStandingRightArmUpAnim[] = dgKokiriStandingRightArmUpAnim;
#define dgObjOsAnim_91AC "__OTR__objects/object_os_anime/gObjOsAnim_91AC" #define dgKokiriSittingAnim "__OTR__objects/object_os_anime/gKokiriSittingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_91AC[] = dgObjOsAnim_91AC; static const ALIGN_ASSET(2) char gKokiriSittingAnim[] = dgKokiriSittingAnim;
#define dgObjOsAnim_9274 "__OTR__objects/object_os_anime/gObjOsAnim_9274" #define dgKokiriStandingAnim "__OTR__objects/object_os_anime/gKokiriStandingAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_9274[] = dgObjOsAnim_9274; static const ALIGN_ASSET(2) char gKokiriStandingAnim[] = dgKokiriStandingAnim;
#define dgObjOsAnim_982C "__OTR__objects/object_os_anime/gObjOsAnim_982C" #define dgKokiriStandingArmsBehindBackAnim "__OTR__objects/object_os_anime/gKokiriStandingArmsBehindBackAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_982C[] = dgObjOsAnim_982C; static const ALIGN_ASSET(2) char gKokiriStandingArmsBehindBackAnim[] = dgKokiriStandingArmsBehindBackAnim;
#define dgObjOsAnim_98EC "__OTR__objects/object_os_anime/gObjOsAnim_98EC" #define dgKokiriLeaningForwardAnim "__OTR__objects/object_os_anime/gKokiriLeaningForwardAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_98EC[] = dgObjOsAnim_98EC; static const ALIGN_ASSET(2) char gKokiriLeaningForwardAnim[] = dgKokiriLeaningForwardAnim;
#define dgObjOsAnim_99A4 "__OTR__objects/object_os_anime/gObjOsAnim_99A4" #define dgKokiriSittingCrossedLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedLegsAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_99A4[] = dgObjOsAnim_99A4; static const ALIGN_ASSET(2) char gKokiriSittingCrossedLegsAnim[] = dgKokiriSittingCrossedLegsAnim;
#define dgObjOsAnim_9B64 "__OTR__objects/object_os_anime/gObjOsAnim_9B64" #define dgKokiriStandUpAnim "__OTR__objects/object_os_anime/gKokiriStandUpAnim"
static const ALIGN_ASSET(2) char gObjOsAnim_9B64[] = dgObjOsAnim_9B64; static const ALIGN_ASSET(2) char gKokiriStandUpAnim[] = dgKokiriStandUpAnim;
#define dgObjOsAnim_9F94 "__OTR__objects/object_os_anime/gObjOsAnim_9F94" #define dgObjOsAnim_9F94 "__OTR__objects/object_os_anime/gObjOsAnim_9F94"
static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94; static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94;

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@ -3,44 +3,44 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dobject_rs_Anim_00065C "__OTR__objects/object_rs/object_rs_Anim_00065C" #define dgBombchuShopkeeperIdleAnim "__OTR__objects/object_rs/gBombchuShopkeeperIdleAnim"
static const ALIGN_ASSET(2) char object_rs_Anim_00065C[] = dobject_rs_Anim_00065C; static const ALIGN_ASSET(2) char gBombchuShopkeeperIdleAnim[] = dgBombchuShopkeeperIdleAnim;
#define dobject_rs_DL_001FA0 "__OTR__objects/object_rs/object_rs_DL_001FA0" #define dgBombchuShopkeeperTorsoDL "__OTR__objects/object_rs/gBombchuShopkeeperTorsoDL"
static const ALIGN_ASSET(2) char object_rs_DL_001FA0[] = dobject_rs_DL_001FA0; static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoDL[] = dgBombchuShopkeeperTorsoDL;
#define dobject_rs_DL_0021F8 "__OTR__objects/object_rs/object_rs_DL_0021F8" #define dgBombchuShopkeeperHeadDL "__OTR__objects/object_rs/gBombchuShopkeeperHeadDL"
static const ALIGN_ASSET(2) char object_rs_DL_0021F8[] = dobject_rs_DL_0021F8; static const ALIGN_ASSET(2) char gBombchuShopkeeperHeadDL[] = dgBombchuShopkeeperHeadDL;
#define dobject_rs_DL_0025F8 "__OTR__objects/object_rs/object_rs_DL_0025F8" #define dgBombchuShopkeeperRightUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightUpperArmDL"
static const ALIGN_ASSET(2) char object_rs_DL_0025F8[] = dobject_rs_DL_0025F8; static const ALIGN_ASSET(2) char gBombchuShopkeeperRightUpperArmDL[] = dgBombchuShopkeeperRightUpperArmDL;
#define dobject_rs_DL_002730 "__OTR__objects/object_rs/object_rs_DL_002730" #define dgBombchuShopkeeperRightForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightForearmDL"
static const ALIGN_ASSET(2) char object_rs_DL_002730[] = dobject_rs_DL_002730; static const ALIGN_ASSET(2) char gBombchuShopkeeperRightForearmDL[] = dgBombchuShopkeeperRightForearmDL;
#define dobject_rs_DL_002860 "__OTR__objects/object_rs/object_rs_DL_002860" #define dgBombchuShopkeeperRightHandDL "__OTR__objects/object_rs/gBombchuShopkeeperRightHandDL"
static const ALIGN_ASSET(2) char object_rs_DL_002860[] = dobject_rs_DL_002860; static const ALIGN_ASSET(2) char gBombchuShopkeeperRightHandDL[] = dgBombchuShopkeeperRightHandDL;
#define dobject_rs_DL_002A70 "__OTR__objects/object_rs/object_rs_DL_002A70" #define dgBombchuShopkeeperLeftUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftUpperArmDL"
static const ALIGN_ASSET(2) char object_rs_DL_002A70[] = dobject_rs_DL_002A70; static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftUpperArmDL[] = dgBombchuShopkeeperLeftUpperArmDL;
#define dobject_rs_DL_002BA8 "__OTR__objects/object_rs/object_rs_DL_002BA8" #define dgBombchuShopkeeperLeftForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftForearmDL"
static const ALIGN_ASSET(2) char object_rs_DL_002BA8[] = dobject_rs_DL_002BA8; static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftForearmDL[] = dgBombchuShopkeeperLeftForearmDL;
#define dobject_rs_DL_002CD8 "__OTR__objects/object_rs/object_rs_DL_002CD8" #define dgBombchuShopkeeperLeftHandDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftHandDL"
static const ALIGN_ASSET(2) char object_rs_DL_002CD8[] = dobject_rs_DL_002CD8; static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftHandDL[] = dgBombchuShopkeeperLeftHandDL;
#define dobject_rs_TLUT_002EE8 "__OTR__objects/object_rs/object_rs_TLUT_002EE8" #define dgBombchuShopkeeperTLUT "__OTR__objects/object_rs/gBombchuShopkeeperTLUT"
static const ALIGN_ASSET(2) char object_rs_TLUT_002EE8[] = dobject_rs_TLUT_002EE8; static const ALIGN_ASSET(2) char gBombchuShopkeeperTLUT[] = dgBombchuShopkeeperTLUT;
#define dobject_rs_Tex_0030E8 "__OTR__objects/object_rs/object_rs_Tex_0030E8" #define dgBombchuShopkeeperSkinTex "__OTR__objects/object_rs/gBombchuShopkeeperSkinTex"
static const ALIGN_ASSET(2) char object_rs_Tex_0030E8[] = dobject_rs_Tex_0030E8; static const ALIGN_ASSET(2) char gBombchuShopkeeperSkinTex[] = dgBombchuShopkeeperSkinTex;
#define dobject_rs_Tex_003128 "__OTR__objects/object_rs/object_rs_Tex_003128" #define dgBombchuShopkeeperEarTex "__OTR__objects/object_rs/gBombchuShopkeeperEarTex"
static const ALIGN_ASSET(2) char object_rs_Tex_003128[] = dobject_rs_Tex_003128; static const ALIGN_ASSET(2) char gBombchuShopkeeperEarTex[] = dgBombchuShopkeeperEarTex;
#define dobject_rs_Tex_003168 "__OTR__objects/object_rs/object_rs_Tex_003168" #define dgBombchuShopkeeperTattooTex "__OTR__objects/object_rs/gBombchuShopkeeperTattooTex"
static const ALIGN_ASSET(2) char object_rs_Tex_003168[] = dobject_rs_Tex_003168; static const ALIGN_ASSET(2) char gBombchuShopkeeperTattooTex[] = dgBombchuShopkeeperTattooTex;
#define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex" #define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex; static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex;
@ -51,17 +51,17 @@ static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeHalfTex[] = dgBombchuShopk
#define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex" #define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex; static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex;
#define dobject_rs_Tex_004568 "__OTR__objects/object_rs/object_rs_Tex_004568" #define dgBombchuShopkeeperFingersTex "__OTR__objects/object_rs/gBombchuShopkeeperFingersTex"
static const ALIGN_ASSET(2) char object_rs_Tex_004568[] = dobject_rs_Tex_004568; static const ALIGN_ASSET(2) char gBombchuShopkeeperFingersTex[] = dgBombchuShopkeeperFingersTex;
#define dobject_rs_Tex_004668 "__OTR__objects/object_rs/object_rs_Tex_004668" #define dgBombchuShopkeeperVestTex "__OTR__objects/object_rs/gBombchuShopkeeperVestTex"
static const ALIGN_ASSET(2) char object_rs_Tex_004668[] = dobject_rs_Tex_004668; static const ALIGN_ASSET(2) char gBombchuShopkeeperVestTex[] = dgBombchuShopkeeperVestTex;
#define dobject_rs_Tex_0046E8 "__OTR__objects/object_rs/object_rs_Tex_0046E8" #define dgBombchuShopkeeperTorsoTex "__OTR__objects/object_rs/gBombchuShopkeeperTorsoTex"
static const ALIGN_ASSET(2) char object_rs_Tex_0046E8[] = dobject_rs_Tex_0046E8; static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoTex[] = dgBombchuShopkeeperTorsoTex;
#define dobject_rs_Skel_004868 "__OTR__objects/object_rs/object_rs_Skel_004868" #define dgBombchuShopkeeperSkel "__OTR__objects/object_rs/gBombchuShopkeeperSkel"
static const ALIGN_ASSET(2) char object_rs_Skel_004868[] = dobject_rs_Skel_004868; static const ALIGN_ASSET(2) char gBombchuShopkeeperSkel[] = dgBombchuShopkeeperSkel;
#endif // OBJECTS_OBJECT_RS_H #endif // OBJECTS_OBJECT_RS_H

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#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dobject_tr_Anim_000BFC "__OTR__objects/object_tr/object_tr_Anim_000BFC" #define dgKotakeKoumeLookOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverRightShoulderAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_000BFC[] = dobject_tr_Anim_000BFC; static const ALIGN_ASSET(2) char gKotakeKoumeLookOverRightShoulderAnim[] = dgKotakeKoumeLookOverRightShoulderAnim;
#define dobject_tr_Anim_0013CC "__OTR__objects/object_tr/object_tr_Anim_0013CC" #define dgKotakeKoumeLookingOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverRightShoulderAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_0013CC[] = dobject_tr_Anim_0013CC; static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverRightShoulderAnim[] = dgKotakeKoumeLookingOverRightShoulderAnim;
#define dobject_tr_Anim_001CDC "__OTR__objects/object_tr/object_tr_Anim_001CDC" #define dgKotakeKoumeStandingBroomOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_001CDC[] = dobject_tr_Anim_001CDC; static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverLeftShoulderAnim[] = dgKotakeKoumeStandingBroomOverLeftShoulderAnim;
#define dobject_tr_Anim_002BC4 "__OTR__objects/object_tr/object_tr_Anim_002BC4" #define dgKotakeKoumeLookOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_002BC4[] = dobject_tr_Anim_002BC4; static const ALIGN_ASSET(2) char gKotakeKoumeLookOverLeftShoulderAnim[] = dgKotakeKoumeLookOverLeftShoulderAnim;
#define dobject_tr_Anim_0035CC "__OTR__objects/object_tr/object_tr_Anim_0035CC" #define dgKotakeKoumeLookingOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_0035CC[] = dobject_tr_Anim_0035CC; static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverLeftShoulderAnim[] = dgKotakeKoumeLookingOverLeftShoulderAnim;
#define dobject_tr_Anim_003FC8 "__OTR__objects/object_tr/object_tr_Anim_003FC8" #define dgKotakeKoumeStandingBroomOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_003FC8[] = dobject_tr_Anim_003FC8; static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderAnim;
#define dobject_tr_Anim_0049C8 "__OTR__objects/object_tr/object_tr_Anim_0049C8" #define dgKotakeKoumeFlyAnim "__OTR__objects/object_tr/gKotakeKoumeFlyAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_0049C8[] = dobject_tr_Anim_0049C8; static const ALIGN_ASSET(2) char gKotakeKoumeFlyAnim[] = dgKotakeKoumeFlyAnim;
#define dobject_tr_Anim_005308 "__OTR__objects/object_tr/object_tr_Anim_005308" #define dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_005308[] = dobject_tr_Anim_005308; static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim;
#define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0" #define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0"
static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0; static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0;
#define dobject_tr_DL_006520 "__OTR__objects/object_tr/object_tr_DL_006520" #define dgKotakePelvisDL "__OTR__objects/object_tr/gKotakePelvisDL"
static const ALIGN_ASSET(2) char object_tr_DL_006520[] = dobject_tr_DL_006520; static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL;
#define dobject_tr_DL_0066A0 "__OTR__objects/object_tr/object_tr_DL_0066A0" #define dgKotakeTorsoDL "__OTR__objects/object_tr/gKotakeTorsoDL"
static const ALIGN_ASSET(2) char object_tr_DL_0066A0[] = dobject_tr_DL_0066A0; static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL;
#define dobject_tr_DL_006800 "__OTR__objects/object_tr/object_tr_DL_006800" #define dgKotakeNeckDL "__OTR__objects/object_tr/gKotakeNeckDL"
static const ALIGN_ASSET(2) char object_tr_DL_006800[] = dobject_tr_DL_006800; static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL;
#define dobject_tr_DL_006940 "__OTR__objects/object_tr/object_tr_DL_006940" #define dgKotakeLeftBraidStartDL "__OTR__objects/object_tr/gKotakeLeftBraidStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_006940[] = dobject_tr_DL_006940; static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL;
#define dobject_tr_DL_006A50 "__OTR__objects/object_tr/object_tr_DL_006A50" #define dgKotakeLeftBraidEndDL "__OTR__objects/object_tr/gKotakeLeftBraidEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_006A50[] = dobject_tr_DL_006A50; static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL;
#define dobject_tr_DL_006B48 "__OTR__objects/object_tr/object_tr_DL_006B48" #define dgKotakeRightBraidStartDL "__OTR__objects/object_tr/gKotakeRightBraidStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_006B48[] = dobject_tr_DL_006B48; static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL;
#define dobject_tr_DL_006C58 "__OTR__objects/object_tr/object_tr_DL_006C58" #define dgKotakeRightBraidEndDL "__OTR__objects/object_tr/gKotakeRightBraidEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_006C58[] = dobject_tr_DL_006C58; static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL;
#define dobject_tr_DL_006D50 "__OTR__objects/object_tr/object_tr_DL_006D50" #define dgKotakeRightSleeveStartDL "__OTR__objects/object_tr/gKotakeRightSleeveStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_006D50[] = dobject_tr_DL_006D50; static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL;
#define dobject_tr_DL_006E70 "__OTR__objects/object_tr/object_tr_DL_006E70" #define dgKotakeRightSleeveFrontDL "__OTR__objects/object_tr/gKotakeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char object_tr_DL_006E70[] = dobject_tr_DL_006E70; static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL;
#define dobject_tr_DL_006FF0 "__OTR__objects/object_tr/object_tr_DL_006FF0" #define dgKotakeRightSleeveMidDL "__OTR__objects/object_tr/gKotakeRightSleeveMidDL"
static const ALIGN_ASSET(2) char object_tr_DL_006FF0[] = dobject_tr_DL_006FF0; static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL;
#define dobject_tr_DL_007118 "__OTR__objects/object_tr/object_tr_DL_007118" #define dgKotakeRightSleeveEndDL "__OTR__objects/object_tr/gKotakeRightSleeveEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_007118[] = dobject_tr_DL_007118; static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL;
#define dobject_tr_DL_007238 "__OTR__objects/object_tr/object_tr_DL_007238" #define dgKotakeLeftSleeveStartDL "__OTR__objects/object_tr/gKotakeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_007238[] = dobject_tr_DL_007238; static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL;
#define dobject_tr_DL_007358 "__OTR__objects/object_tr/object_tr_DL_007358" #define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_tr/gKotakeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char object_tr_DL_007358[] = dobject_tr_DL_007358; static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL;
#define dobject_tr_DL_0074D8 "__OTR__objects/object_tr/object_tr_DL_0074D8" #define dgKotakeLeftSleeveMidDL "__OTR__objects/object_tr/gKotakeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char object_tr_DL_0074D8[] = dobject_tr_DL_0074D8; static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL;
#define dobject_tr_DL_007600 "__OTR__objects/object_tr/object_tr_DL_007600" #define dgKotakeLeftSleeveEndDL "__OTR__objects/object_tr/gKotakeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_007600[] = dobject_tr_DL_007600; static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL;
#define dobject_tr_DL_007720 "__OTR__objects/object_tr/object_tr_DL_007720" #define dgKotakeRightThighDL "__OTR__objects/object_tr/gKotakeRightThighDL"
static const ALIGN_ASSET(2) char object_tr_DL_007720[] = dobject_tr_DL_007720; static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL;
#define dobject_tr_DL_007728 "__OTR__objects/object_tr/object_tr_DL_007728" #define dgKotakeLeftThighDL "__OTR__objects/object_tr/gKotakeLeftThighDL"
static const ALIGN_ASSET(2) char object_tr_DL_007728[] = dobject_tr_DL_007728; static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL;
#define dobject_tr_TLUT_007730 "__OTR__objects/object_tr/object_tr_TLUT_007730" #define dgKotakeKoumeTLUT "__OTR__objects/object_tr/gKotakeKoumeTLUT"
static const ALIGN_ASSET(2) char object_tr_TLUT_007730[] = dobject_tr_TLUT_007730; static const ALIGN_ASSET(2) char gKotakeKoumeTLUT[] = dgKotakeKoumeTLUT;
#define dobject_tr_Tex_0078D8 "__OTR__objects/object_tr/object_tr_Tex_0078D8" #define dgKotakeGerudoFabricTex "__OTR__objects/object_tr/gKotakeGerudoFabricTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0078D8[] = dobject_tr_Tex_0078D8; static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex;
#define dobject_tr_Tex_0080D8 "__OTR__objects/object_tr/object_tr_Tex_0080D8" #define dgKotakeRobeTex "__OTR__objects/object_tr/gKotakeRobeTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0080D8[] = dobject_tr_Tex_0080D8; static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex;
#define dobject_tr_Tex_0082D8 "__OTR__objects/object_tr/object_tr_Tex_0082D8" #define dgKotakeKoumeRobePatternTex "__OTR__objects/object_tr/gKotakeKoumeRobePatternTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0082D8[] = dobject_tr_Tex_0082D8; static const ALIGN_ASSET(2) char gKotakeKoumeRobePatternTex[] = dgKotakeKoumeRobePatternTex;
#define dobject_tr_Tex_0084D8 "__OTR__objects/object_tr/object_tr_Tex_0084D8" #define dgKotakeKoumeRobeTrimTex "__OTR__objects/object_tr/gKotakeKoumeRobeTrimTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0084D8[] = dobject_tr_Tex_0084D8; static const ALIGN_ASSET(2) char gKotakeKoumeRobeTrimTex[] = dgKotakeKoumeRobeTrimTex;
#define dobject_tr_Tex_0086D8 "__OTR__objects/object_tr/object_tr_Tex_0086D8" #define dgKotakeKoumeEyeOpenTex "__OTR__objects/object_tr/gKotakeKoumeEyeOpenTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0086D8[] = dobject_tr_Tex_0086D8; static const ALIGN_ASSET(2) char gKotakeKoumeEyeOpenTex[] = dgKotakeKoumeEyeOpenTex;
#define dobject_tr_Tex_008AD8 "__OTR__objects/object_tr/object_tr_Tex_008AD8" #define dgKotakeKoumeSkinTex "__OTR__objects/object_tr/gKotakeKoumeSkinTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008AD8[] = dobject_tr_Tex_008AD8; static const ALIGN_ASSET(2) char gKotakeKoumeSkinTex[] = dgKotakeKoumeSkinTex;
#define dobject_tr_Tex_008B58 "__OTR__objects/object_tr/object_tr_Tex_008B58" #define dgKotakeKoumeMouthTex "__OTR__objects/object_tr/gKotakeKoumeMouthTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008B58[] = dobject_tr_Tex_008B58; static const ALIGN_ASSET(2) char gKotakeKoumeMouthTex[] = dgKotakeKoumeMouthTex;
#define dobject_tr_Tex_008B98 "__OTR__objects/object_tr/object_tr_Tex_008B98" #define dgKotakeKoumeHairTex "__OTR__objects/object_tr/gKotakeKoumeHairTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008B98[] = dobject_tr_Tex_008B98; static const ALIGN_ASSET(2) char gKotakeKoumeHairTex[] = dgKotakeKoumeHairTex;
#define dobject_tr_Tex_008D98 "__OTR__objects/object_tr/object_tr_Tex_008D98" #define dgKotakeKoumeEarTex "__OTR__objects/object_tr/gKotakeKoumeEarTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008D98[] = dobject_tr_Tex_008D98; static const ALIGN_ASSET(2) char gKotakeKoumeEarTex[] = dgKotakeKoumeEarTex;
#define dobject_tr_Tex_008DD8 "__OTR__objects/object_tr/object_tr_Tex_008DD8" #define dgKotakeKoumeFingerTex "__OTR__objects/object_tr/gKotakeKoumeFingerTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008DD8[] = dobject_tr_Tex_008DD8; static const ALIGN_ASSET(2) char gKotakeKoumeFingerTex[] = dgKotakeKoumeFingerTex;
#define dobject_tr_Tex_008E58 "__OTR__objects/object_tr/object_tr_Tex_008E58" #define dgKotakeKoumeBroomHandleTex "__OTR__objects/object_tr/gKotakeKoumeBroomHandleTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008E58[] = dobject_tr_Tex_008E58; static const ALIGN_ASSET(2) char gKotakeKoumeBroomHandleTex[] = dgKotakeKoumeBroomHandleTex;
#define dobject_tr_Tex_008ED8 "__OTR__objects/object_tr/object_tr_Tex_008ED8" #define dgKotakeKoumeBroomHeadTex "__OTR__objects/object_tr/gKotakeKoumeBroomHeadTex"
static const ALIGN_ASSET(2) char object_tr_Tex_008ED8[] = dobject_tr_Tex_008ED8; static const ALIGN_ASSET(2) char gKotakeKoumeBroomHeadTex[] = dgKotakeKoumeBroomHeadTex;
#define dobject_tr_Tex_0092D8 "__OTR__objects/object_tr/object_tr_Tex_0092D8" #define dgKotakeKoumeJewelHolderTex "__OTR__objects/object_tr/gKotakeKoumeJewelHolderTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0092D8[] = dobject_tr_Tex_0092D8; static const ALIGN_ASSET(2) char gKotakeKoumeJewelHolderTex[] = dgKotakeKoumeJewelHolderTex;
#define dobject_tr_Tex_0093D8 "__OTR__objects/object_tr/object_tr_Tex_0093D8" #define dgKotakeJewelTex "__OTR__objects/object_tr/gKotakeJewelTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0093D8[] = dobject_tr_Tex_0093D8; static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex;
#define dobject_tr_Tex_009458 "__OTR__objects/object_tr/object_tr_Tex_009458" #define dgKotakeKoumeNeckTex "__OTR__objects/object_tr/gKotakeKoumeNeckTex"
static const ALIGN_ASSET(2) char object_tr_Tex_009458[] = dobject_tr_Tex_009458; static const ALIGN_ASSET(2) char gKotakeKoumeNeckTex[] = dgKotakeKoumeNeckTex;
#define dobject_tr_Tex_009498 "__OTR__objects/object_tr/object_tr_Tex_009498" #define dgKotakeKoumeNostrilsTex "__OTR__objects/object_tr/gKotakeKoumeNostrilsTex"
static const ALIGN_ASSET(2) char object_tr_Tex_009498[] = dobject_tr_Tex_009498; static const ALIGN_ASSET(2) char gKotakeKoumeNostrilsTex[] = dgKotakeKoumeNostrilsTex;
#define dobject_tr_Tex_0094D8 "__OTR__objects/object_tr/object_tr_Tex_0094D8" #define dgKotakeKoumeEyeHalfTex "__OTR__objects/object_tr/gKotakeKoumeEyeHalfTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0094D8[] = dobject_tr_Tex_0094D8; static const ALIGN_ASSET(2) char gKotakeKoumeEyeHalfTex[] = dgKotakeKoumeEyeHalfTex;
#define dobject_tr_Tex_0098D8 "__OTR__objects/object_tr/object_tr_Tex_0098D8" #define dgKotakeKoumeEyeClosedTex "__OTR__objects/object_tr/gKotakeKoumeEyeClosedTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0098D8[] = dobject_tr_Tex_0098D8; static const ALIGN_ASSET(2) char gKotakeKoumeEyeClosedTex[] = dgKotakeKoumeEyeClosedTex;
#define dobject_tr_DL_00AF38 "__OTR__objects/object_tr/object_tr_DL_00AF38" #define dgKotakeHeadDL "__OTR__objects/object_tr/gKotakeHeadDL"
static const ALIGN_ASSET(2) char object_tr_DL_00AF38[] = dobject_tr_DL_00AF38; static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL;
#define dobject_tr_DL_00B568 "__OTR__objects/object_tr/object_tr_DL_00B568" #define dgKotakeTeethDL "__OTR__objects/object_tr/gKotakeTeethDL"
static const ALIGN_ASSET(2) char object_tr_DL_00B568[] = dobject_tr_DL_00B568; static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL;
#define dobject_tr_DL_00B5C8 "__OTR__objects/object_tr/object_tr_DL_00B5C8" #define dgKotakeRightShinDL "__OTR__objects/object_tr/gKotakeRightShinDL"
static const ALIGN_ASSET(2) char object_tr_DL_00B5C8[] = dobject_tr_DL_00B5C8; static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL;
#define dobject_tr_DL_00B678 "__OTR__objects/object_tr/object_tr_DL_00B678" #define dgKotakeLeftShinDL "__OTR__objects/object_tr/gKotakeLeftShinDL"
static const ALIGN_ASSET(2) char object_tr_DL_00B678[] = dobject_tr_DL_00B678; static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL;
#define dobject_tr_DL_00B728 "__OTR__objects/object_tr/object_tr_DL_00B728" #define dgKotakeBroomDL "__OTR__objects/object_tr/gKotakeBroomDL"
static const ALIGN_ASSET(2) char object_tr_DL_00B728[] = dobject_tr_DL_00B728; static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL;
#define dobject_tr_DL_00B8D0 "__OTR__objects/object_tr/object_tr_DL_00B8D0" #define dgKotakeRightFootDL "__OTR__objects/object_tr/gKotakeRightFootDL"
static const ALIGN_ASSET(2) char object_tr_DL_00B8D0[] = dobject_tr_DL_00B8D0; static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL;
#define dobject_tr_DL_00B968 "__OTR__objects/object_tr/object_tr_DL_00B968" #define dgKotakeLeftFootDL "__OTR__objects/object_tr/gKotakeLeftFootDL"
static const ALIGN_ASSET(2) char object_tr_DL_00B968[] = dobject_tr_DL_00B968; static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL;
#define dobject_tr_DL_00BA00 "__OTR__objects/object_tr/object_tr_DL_00BA00" #define dgKotakeRightHandDL "__OTR__objects/object_tr/gKotakeRightHandDL"
static const ALIGN_ASSET(2) char object_tr_DL_00BA00[] = dobject_tr_DL_00BA00; static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL;
#define dobject_tr_DL_00BB68 "__OTR__objects/object_tr/object_tr_DL_00BB68" #define dgKotakeLeftHandDL "__OTR__objects/object_tr/gKotakeLeftHandDL"
static const ALIGN_ASSET(2) char object_tr_DL_00BB68[] = dobject_tr_DL_00BB68; static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL;
#define dobject_tr_Tex_00BCD0 "__OTR__objects/object_tr/object_tr_Tex_00BCD0" #define dgKotakeKoumeBraidEndTex "__OTR__objects/object_tr/gKotakeKoumeBraidEndTex"
static const ALIGN_ASSET(2) char object_tr_Tex_00BCD0[] = dobject_tr_Tex_00BCD0; static const ALIGN_ASSET(2) char gKotakeKoumeBraidEndTex[] = dgKotakeKoumeBraidEndTex;
#define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50" #define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50"
static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50; static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50;
#define dobject_tr_Tex_00C2D0 "__OTR__objects/object_tr/object_tr_Tex_00C2D0" #define dgKotakeCollarNeckTex "__OTR__objects/object_tr/gKotakeCollarNeckTex"
static const ALIGN_ASSET(2) char object_tr_Tex_00C2D0[] = dobject_tr_Tex_00C2D0; static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex;
#define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310" #define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310"
static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310; static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310;
#define dobject_tr_Skel_00C530 "__OTR__objects/object_tr/object_tr_Skel_00C530" #define dgKotakeSkel "__OTR__objects/object_tr/gKotakeSkel"
static const ALIGN_ASSET(2) char object_tr_Skel_00C530[] = dobject_tr_Skel_00C530; static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel;
#define dobject_tr_Anim_00C60C "__OTR__objects/object_tr/object_tr_Anim_00C60C" #define dgKotakeKoumeTPoseAnim "__OTR__objects/object_tr/gKotakeKoumeTPoseAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_00C60C[] = dobject_tr_Anim_00C60C; static const ALIGN_ASSET(2) char gKotakeKoumeTPoseAnim[] = dgKotakeKoumeTPoseAnim;
#define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0" #define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0"
static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0; static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0;
#define dobject_tr_DL_00D820 "__OTR__objects/object_tr/object_tr_DL_00D820" #define dgKoumePelvisDL "__OTR__objects/object_tr/gKoumePelvisDL"
static const ALIGN_ASSET(2) char object_tr_DL_00D820[] = dobject_tr_DL_00D820; static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL;
#define dobject_tr_DL_00D9A0 "__OTR__objects/object_tr/object_tr_DL_00D9A0" #define dgKoumeTorsoDL "__OTR__objects/object_tr/gKoumeTorsoDL"
static const ALIGN_ASSET(2) char object_tr_DL_00D9A0[] = dobject_tr_DL_00D9A0; static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL;
#define dobject_tr_DL_00DB00 "__OTR__objects/object_tr/object_tr_DL_00DB00" #define dgKoumeNeckDL "__OTR__objects/object_tr/gKoumeNeckDL"
static const ALIGN_ASSET(2) char object_tr_DL_00DB00[] = dobject_tr_DL_00DB00; static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL;
#define dobject_tr_DL_00DC40 "__OTR__objects/object_tr/object_tr_DL_00DC40" #define dgKoumeLeftBraidStartDL "__OTR__objects/object_tr/gKoumeLeftBraidStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_00DC40[] = dobject_tr_DL_00DC40; static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL;
#define dobject_tr_DL_00DD50 "__OTR__objects/object_tr/object_tr_DL_00DD50" #define dgKoumeLeftBraidEndDL "__OTR__objects/object_tr/gKoumeLeftBraidEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_00DD50[] = dobject_tr_DL_00DD50; static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL;
#define dobject_tr_DL_00DE48 "__OTR__objects/object_tr/object_tr_DL_00DE48" #define dgKoumeRightBraidStartDL "__OTR__objects/object_tr/gKoumeRightBraidStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_00DE48[] = dobject_tr_DL_00DE48; static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL;
#define dobject_tr_DL_00DF58 "__OTR__objects/object_tr/object_tr_DL_00DF58" #define dgKoumeRightBraidEndDL "__OTR__objects/object_tr/gKoumeRightBraidEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_00DF58[] = dobject_tr_DL_00DF58; static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL;
#define dobject_tr_DL_00E050 "__OTR__objects/object_tr/object_tr_DL_00E050" #define dgKoumeRightSleeveStartDL "__OTR__objects/object_tr/gKoumeRightSleeveStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E050[] = dobject_tr_DL_00E050; static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL;
#define dobject_tr_DL_00E170 "__OTR__objects/object_tr/object_tr_DL_00E170" #define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tr/gKoumeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E170[] = dobject_tr_DL_00E170; static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL;
#define dobject_tr_DL_00E2F0 "__OTR__objects/object_tr/object_tr_DL_00E2F0" #define dgKoumeRightSleeveMidDL "__OTR__objects/object_tr/gKoumeRightSleeveMidDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E2F0[] = dobject_tr_DL_00E2F0; static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL;
#define dobject_tr_DL_00E418 "__OTR__objects/object_tr/object_tr_DL_00E418" #define dgKoumeRightSleeveEndDL "__OTR__objects/object_tr/gKoumeRightSleeveEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E418[] = dobject_tr_DL_00E418; static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL;
#define dobject_tr_DL_00E538 "__OTR__objects/object_tr/object_tr_DL_00E538" #define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tr/gKoumeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E538[] = dobject_tr_DL_00E538; static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL;
#define dobject_tr_DL_00E658 "__OTR__objects/object_tr/object_tr_DL_00E658" #define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tr/gKoumeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E658[] = dobject_tr_DL_00E658; static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL;
#define dobject_tr_DL_00E7D8 "__OTR__objects/object_tr/object_tr_DL_00E7D8" #define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tr/gKoumeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E7D8[] = dobject_tr_DL_00E7D8; static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL;
#define dobject_tr_DL_00E900 "__OTR__objects/object_tr/object_tr_DL_00E900" #define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tr/gKoumeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char object_tr_DL_00E900[] = dobject_tr_DL_00E900; static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL;
#define dobject_tr_DL_00EA20 "__OTR__objects/object_tr/object_tr_DL_00EA20" #define dgKoumeRightThighDL "__OTR__objects/object_tr/gKoumeRightThighDL"
static const ALIGN_ASSET(2) char object_tr_DL_00EA20[] = dobject_tr_DL_00EA20; static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL;
#define dobject_tr_DL_00EA28 "__OTR__objects/object_tr/object_tr_DL_00EA28" #define dgKoumeLeftThighDL "__OTR__objects/object_tr/gKoumeLeftThighDL"
static const ALIGN_ASSET(2) char object_tr_DL_00EA28[] = dobject_tr_DL_00EA28; static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL;
#define dobject_tr_Tex_00EA30 "__OTR__objects/object_tr/object_tr_Tex_00EA30" #define dgKoumeGerudoFabricTex "__OTR__objects/object_tr/gKoumeGerudoFabricTex"
static const ALIGN_ASSET(2) char object_tr_Tex_00EA30[] = dobject_tr_Tex_00EA30; static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex;
#define dobject_tr_Tex_00F230 "__OTR__objects/object_tr/object_tr_Tex_00F230" #define dgKoumeRobeTex "__OTR__objects/object_tr/gKoumeRobeTex"
static const ALIGN_ASSET(2) char object_tr_Tex_00F230[] = dobject_tr_Tex_00F230; static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex;
#define dobject_tr_Tex_00F430 "__OTR__objects/object_tr/object_tr_Tex_00F430" #define dgKoumeJewelTex "__OTR__objects/object_tr/gKoumeJewelTex"
static const ALIGN_ASSET(2) char object_tr_Tex_00F430[] = dobject_tr_Tex_00F430; static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex;
#define dobject_tr_DL_010710 "__OTR__objects/object_tr/object_tr_DL_010710" #define dgKoumeHeadDL "__OTR__objects/object_tr/gKoumeHeadDL"
static const ALIGN_ASSET(2) char object_tr_DL_010710[] = dobject_tr_DL_010710; static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL;
#define dobject_tr_DL_010D40 "__OTR__objects/object_tr/object_tr_DL_010D40" #define dgKoumeTeethDL "__OTR__objects/object_tr/gKoumeTeethDL"
static const ALIGN_ASSET(2) char object_tr_DL_010D40[] = dobject_tr_DL_010D40; static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL;
#define dobject_tr_DL_010DA0 "__OTR__objects/object_tr/object_tr_DL_010DA0" #define dgKoumeRightShinDL "__OTR__objects/object_tr/gKoumeRightShinDL"
static const ALIGN_ASSET(2) char object_tr_DL_010DA0[] = dobject_tr_DL_010DA0; static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL;
#define dobject_tr_DL_010E50 "__OTR__objects/object_tr/object_tr_DL_010E50" #define dgKoumeLeftShinDL "__OTR__objects/object_tr/gKoumeLeftShinDL"
static const ALIGN_ASSET(2) char object_tr_DL_010E50[] = dobject_tr_DL_010E50; static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL;
#define dobject_tr_DL_010F00 "__OTR__objects/object_tr/object_tr_DL_010F00" #define dgKoumeBroomDL "__OTR__objects/object_tr/gKoumeBroomDL"
static const ALIGN_ASSET(2) char object_tr_DL_010F00[] = dobject_tr_DL_010F00; static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL;
#define dobject_tr_DL_0110A8 "__OTR__objects/object_tr/object_tr_DL_0110A8" #define dgKoumeRightFootDL "__OTR__objects/object_tr/gKoumeRightFootDL"
static const ALIGN_ASSET(2) char object_tr_DL_0110A8[] = dobject_tr_DL_0110A8; static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL;
#define dobject_tr_DL_011140 "__OTR__objects/object_tr/object_tr_DL_011140" #define dgKoumeLeftFootDL "__OTR__objects/object_tr/gKoumeLeftFootDL"
static const ALIGN_ASSET(2) char object_tr_DL_011140[] = dobject_tr_DL_011140; static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL;
#define dobject_tr_DL_0111D8 "__OTR__objects/object_tr/object_tr_DL_0111D8" #define dgKoumeRightHandDL "__OTR__objects/object_tr/gKoumeRightHandDL"
static const ALIGN_ASSET(2) char object_tr_DL_0111D8[] = dobject_tr_DL_0111D8; static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL;
#define dobject_tr_DL_011340 "__OTR__objects/object_tr/object_tr_DL_011340" #define dgKoumeLeftHandDL "__OTR__objects/object_tr/gKoumeLeftHandDL"
static const ALIGN_ASSET(2) char object_tr_DL_011340[] = dobject_tr_DL_011340; static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL;
#define dobject_tr_Tex_0114A8 "__OTR__objects/object_tr/object_tr_Tex_0114A8" #define dgKoumeCollarNeckTex "__OTR__objects/object_tr/gKoumeCollarNeckTex"
static const ALIGN_ASSET(2) char object_tr_Tex_0114A8[] = dobject_tr_Tex_0114A8; static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex;
#define dobject_tr_Skel_011688 "__OTR__objects/object_tr/object_tr_Skel_011688" #define dgKoumeSkel "__OTR__objects/object_tr/gKoumeSkel"
static const ALIGN_ASSET(2) char object_tr_Skel_011688[] = dobject_tr_Skel_011688; static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel;
#define dobject_tr_Anim_012E1C "__OTR__objects/object_tr/object_tr_Anim_012E1C" #define dgKotakeKoumeCastMagicAnim "__OTR__objects/object_tr/gKotakeKoumeCastMagicAnim"
static const ALIGN_ASSET(2) char object_tr_Anim_012E1C[] = dobject_tr_Anim_012E1C; static const ALIGN_ASSET(2) char gKotakeKoumeCastMagicAnim[] = dgKotakeKoumeCastMagicAnim;
#endif // OBJECTS_OBJECT_TR_H #endif // OBJECTS_OBJECT_TR_H

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@ -3,89 +3,89 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dovl_Boss_Ganon2_Tex_00A2C8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00A2C8" #define dgGanonLightOrbTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightOrbTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00A2C8[] = dovl_Boss_Ganon2_Tex_00A2C8; static const ALIGN_ASSET(2) char gGanonLightOrbTex[] = dgGanonLightOrbTex;
#define dovl_Boss_Ganon2_Vtx_00B2C8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00B2C8" #define dovl_Boss_Ganon2_Vtx_00B2C8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00B2C8"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00B2C8[] = dovl_Boss_Ganon2_Vtx_00B2C8; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00B2C8[] = dovl_Boss_Ganon2_Vtx_00B2C8;
#define dovl_Boss_Ganon2_DL_00B308 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B308" #define dgGanonLightOrbMaterialDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightOrbMaterialDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B308[] = dovl_Boss_Ganon2_DL_00B308; static const ALIGN_ASSET(2) char gGanonLightOrbMaterialDL[] = dgGanonLightOrbMaterialDL;
#define dovl_Boss_Ganon2_DL_00B378 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B378" #define dgGanonLightOrbModelDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightOrbModelDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B378[] = dovl_Boss_Ganon2_DL_00B378; static const ALIGN_ASSET(2) char gGanonLightOrbModelDL[] = dgGanonLightOrbModelDL;
#define dovl_Boss_Ganon2_Vtx_00B390 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00B390" #define dovl_Boss_Ganon2_Vtx_00B390 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00B390"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00B390[] = dovl_Boss_Ganon2_Vtx_00B390; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00B390[] = dovl_Boss_Ganon2_Vtx_00B390;
#define dovl_Boss_Ganon2_DL_00B3D0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B3D0" #define dgGanonShadowMaterialDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonShadowMaterialDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B3D0[] = dovl_Boss_Ganon2_DL_00B3D0; static const ALIGN_ASSET(2) char gGanonShadowMaterialDL[] = dgGanonShadowMaterialDL;
#define dovl_Boss_Ganon2_DL_00B3F0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00B3F0" #define dgGanonShadowModelDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonShadowModelDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00B3F0[] = dovl_Boss_Ganon2_DL_00B3F0; static const ALIGN_ASSET(2) char gGanonShadowModelDL[] = dgGanonShadowModelDL;
#define dovl_Boss_Ganon2_Tex_00B420 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00B420" #define dgGanonSwordTrailTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00B420[] = dovl_Boss_Ganon2_Tex_00B420; static const ALIGN_ASSET(2) char gGanonSwordTrailTex[] = dgGanonSwordTrailTex;
#define dovl_Boss_Ganon2_Tex_00B820 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00B820" #define dgGanonSwordTrailMaskTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailMaskTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00B820[] = dovl_Boss_Ganon2_Tex_00B820; static const ALIGN_ASSET(2) char gGanonSwordTrailMaskTex[] = dgGanonSwordTrailMaskTex;
#define dovl_Boss_Ganon2_Vtx_00BA20 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00BA20" #define dgGanonSwordTrailVtx "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailVtx"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00BA20[] = dovl_Boss_Ganon2_Vtx_00BA20; static const ALIGN_ASSET(2) char gGanonSwordTrailVtx[] = dgGanonSwordTrailVtx;
#define dovl_Boss_Ganon2_DL_00BB80 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00BB80" #define dgGanonSwordTrailDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonSwordTrailDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00BB80[] = dovl_Boss_Ganon2_DL_00BB80; static const ALIGN_ASSET(2) char gGanonSwordTrailDL[] = dgGanonSwordTrailDL;
#define dovl_Boss_Ganon2_Tex_00BC98 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00BC98" #define dgGanonTriforceTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonTriforceTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00BC98[] = dovl_Boss_Ganon2_Tex_00BC98; static const ALIGN_ASSET(2) char gGanonTriforceTex[] = dgGanonTriforceTex;
#define dovl_Boss_Ganon2_Vtx_00CC98 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00CC98" #define dovl_Boss_Ganon2_Vtx_00CC98 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00CC98"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00CC98[] = dovl_Boss_Ganon2_Vtx_00CC98; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00CC98[] = dovl_Boss_Ganon2_Vtx_00CC98;
#define dovl_Boss_Ganon2_DL_00CCD8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00CCD8" #define dgGanonTriforceDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonTriforceDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00CCD8[] = dovl_Boss_Ganon2_DL_00CCD8; static const ALIGN_ASSET(2) char gGanonTriforceDL[] = dgGanonTriforceDL;
#define dovl_Boss_Ganon2_Tex_00CD58 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00CD58" #define dgGanonLightningTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightningTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00CD58[] = dovl_Boss_Ganon2_Tex_00CD58; static const ALIGN_ASSET(2) char gGanonLightningTex[] = dgGanonLightningTex;
#define dovl_Boss_Ganon2_Vtx_00D758 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00D758" #define dovl_Boss_Ganon2_Vtx_00D758 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00D758"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00D758[] = dovl_Boss_Ganon2_Vtx_00D758; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00D758[] = dovl_Boss_Ganon2_Vtx_00D758;
#define dovl_Boss_Ganon2_DL_00D798 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00D798" #define dgGanonLightningDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonLightningDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00D798[] = dovl_Boss_Ganon2_DL_00D798; static const ALIGN_ASSET(2) char gGanonLightningDL[] = dgGanonLightningDL;
#define dovl_Boss_Ganon2_Tex_00D820 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00D820" #define dgGanonFireRingTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonFireRingTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00D820[] = dovl_Boss_Ganon2_Tex_00D820; static const ALIGN_ASSET(2) char gGanonFireRingTex[] = dgGanonFireRingTex;
#define dovl_Boss_Ganon2_Vtx_00E020 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00E020" #define dovl_Boss_Ganon2_Vtx_00E020 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00E020"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00E020[] = dovl_Boss_Ganon2_Vtx_00E020; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00E020[] = dovl_Boss_Ganon2_Vtx_00E020;
#define dovl_Boss_Ganon2_DL_00E1C0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00E1C0" #define dgGanonFireRingDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonFireRingDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00E1C0[] = dovl_Boss_Ganon2_DL_00E1C0; static const ALIGN_ASSET(2) char gGanonFireRingDL[] = dgGanonFireRingDL;
#define dovl_Boss_Ganon2_Tex_00E2E0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00E2E0" #define dgGanonZeldaMagicTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonZeldaMagicTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00E2E0[] = dovl_Boss_Ganon2_Tex_00E2E0; static const ALIGN_ASSET(2) char gGanonZeldaMagicTex[] = dgGanonZeldaMagicTex;
#define dovl_Boss_Ganon2_Vtx_00EAE0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00EAE0" #define dovl_Boss_Ganon2_Vtx_00EAE0 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00EAE0"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00EAE0[] = dovl_Boss_Ganon2_Vtx_00EAE0; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00EAE0[] = dovl_Boss_Ganon2_Vtx_00EAE0;
#define dovl_Boss_Ganon2_DL_00EC40 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00EC40" #define dgGanonZeldaMagicDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonZeldaMagicDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00EC40[] = dovl_Boss_Ganon2_DL_00EC40; static const ALIGN_ASSET(2) char gGanonZeldaMagicDL[] = dgGanonZeldaMagicDL;
#define dovl_Boss_Ganon2_Tex_00ED48 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00ED48" #define dgGanonMasterSwordShadowTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00ED48[] = dovl_Boss_Ganon2_Tex_00ED48; static const ALIGN_ASSET(2) char gGanonMasterSwordShadowTex[] = dgGanonMasterSwordShadowTex;
#define dovl_Boss_Ganon2_Vtx_00F148 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00F148" #define dovl_Boss_Ganon2_Vtx_00F148 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00F148"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00F148[] = dovl_Boss_Ganon2_Vtx_00F148; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00F148[] = dovl_Boss_Ganon2_Vtx_00F148;
#define dovl_Boss_Ganon2_DL_00F188 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_00F188" #define dgGanonMasterSwordShadowDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_00F188[] = dovl_Boss_Ganon2_DL_00F188; static const ALIGN_ASSET(2) char gGanonMasterSwordShadowDL[] = dgGanonMasterSwordShadowDL;
#define dovl_Boss_Ganon2_Tex_00F208 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00F208" #define dgGanonMasterSwordPommelTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordPommelTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00F208[] = dovl_Boss_Ganon2_Tex_00F208; static const ALIGN_ASSET(2) char gGanonMasterSwordPommelTex[] = dgGanonMasterSwordPommelTex;
#define dovl_Boss_Ganon2_Tex_00F408 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Tex_00F408" #define dgGanonMasterSwordGuardTex "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordGuardTex"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Tex_00F408[] = dovl_Boss_Ganon2_Tex_00F408; static const ALIGN_ASSET(2) char gGanonMasterSwordGuardTex[] = dgGanonMasterSwordGuardTex;
#define dovl_Boss_Ganon2_Vtx_00FC08 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00FC08" #define dovl_Boss_Ganon2_Vtx_00FC08 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_00FC08"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00FC08[] = dovl_Boss_Ganon2_Vtx_00FC08; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_00FC08[] = dovl_Boss_Ganon2_Vtx_00FC08;
@ -114,7 +114,7 @@ static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010198[] = dovl_Boss_Ganon2
#define dovl_Boss_Ganon2_Vtx_010298 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_010298" #define dovl_Boss_Ganon2_Vtx_010298 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_Vtx_010298"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010298[] = dovl_Boss_Ganon2_Vtx_010298; static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010298[] = dovl_Boss_Ganon2_Vtx_010298;
#define dovl_Boss_Ganon2_DL_0103A8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_0103A8" #define dgGanonMasterSwordDL "__OTR__overlays/ovl_Boss_Ganon2/gGanonMasterSwordDL"
static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_0103A8[] = dovl_Boss_Ganon2_DL_0103A8; static const ALIGN_ASSET(2) char gGanonMasterSwordDL[] = dgGanonMasterSwordDL;
#endif // OVERLAYS_OVL_BOSS_GANON2_H #endif // OVERLAYS_OVL_BOSS_GANON2_H

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@ -9,8 +9,8 @@ static const ALIGN_ASSET(2) char gGreatFairyMagicCs[] = dgGreatFairyMagicCs;
#define dgGreatFairyDoubleMagicCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleMagicCs" #define dgGreatFairyDoubleMagicCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleMagicCs"
static const ALIGN_ASSET(2) char gGreatFairyDoubleMagicCs[] = dgGreatFairyDoubleMagicCs; static const ALIGN_ASSET(2) char gGreatFairyDoubleMagicCs[] = dgGreatFairyDoubleMagicCs;
#define dgGreatFairyDoubleDefenceCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleDefenceCs" #define dgGreatFairyDoubleDefenseCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleDefenseCs"
static const ALIGN_ASSET(2) char gGreatFairyDoubleDefenceCs[] = dgGreatFairyDoubleDefenceCs; static const ALIGN_ASSET(2) char gGreatFairyDoubleDefenseCs[] = dgGreatFairyDoubleDefenseCs;
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4" #define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneCollisionHeader_0043A4[] = ddaiyousei_izumi_sceneCollisionHeader_0043A4; static const ALIGN_ASSET(2) char daiyousei_izumi_sceneCollisionHeader_0043A4[] = ddaiyousei_izumi_sceneCollisionHeader_0043A4;

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@ -3,64 +3,64 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dgForestMedallionIconTex "__OTR__textures/icon_item_24_static/gForestMedallionIconTex" #define dgQuestIconMedallionForestTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionForestTex"
static const ALIGN_ASSET(2) char gForestMedallionIconTex[] = dgForestMedallionIconTex; static const ALIGN_ASSET(2) char gQuestIconMedallionForestTex[] = dgQuestIconMedallionForestTex;
#define dgFireMedallionIconTex "__OTR__textures/icon_item_24_static/gFireMedallionIconTex" #define dgQuestIconMedallionFireTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionFireTex"
static const ALIGN_ASSET(2) char gFireMedallionIconTex[] = dgFireMedallionIconTex; static const ALIGN_ASSET(2) char gQuestIconMedallionFireTex[] = dgQuestIconMedallionFireTex;
#define dgWaterMedallionIconTex "__OTR__textures/icon_item_24_static/gWaterMedallionIconTex" #define dgQuestIconMedallionWaterTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionWaterTex"
static const ALIGN_ASSET(2) char gWaterMedallionIconTex[] = dgWaterMedallionIconTex; static const ALIGN_ASSET(2) char gQuestIconMedallionWaterTex[] = dgQuestIconMedallionWaterTex;
#define dgSpiritMedallionIconTex "__OTR__textures/icon_item_24_static/gSpiritMedallionIconTex" #define dgQuestIconMedallionSpiritTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionSpiritTex"
static const ALIGN_ASSET(2) char gSpiritMedallionIconTex[] = dgSpiritMedallionIconTex; static const ALIGN_ASSET(2) char gQuestIconMedallionSpiritTex[] = dgQuestIconMedallionSpiritTex;
#define dgShadowMedallionIconTex "__OTR__textures/icon_item_24_static/gShadowMedallionIconTex" #define dgQuestIconMedallionShadowTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionShadowTex"
static const ALIGN_ASSET(2) char gShadowMedallionIconTex[] = dgShadowMedallionIconTex; static const ALIGN_ASSET(2) char gQuestIconMedallionShadowTex[] = dgQuestIconMedallionShadowTex;
#define dgLightMedallionIconTex "__OTR__textures/icon_item_24_static/gLightMedallionIconTex" #define dgQuestIconMedallionLightTex "__OTR__textures/icon_item_24_static/gQuestIconMedallionLightTex"
static const ALIGN_ASSET(2) char gLightMedallionIconTex[] = dgLightMedallionIconTex; static const ALIGN_ASSET(2) char gQuestIconMedallionLightTex[] = dgQuestIconMedallionLightTex;
#define dgKokiriEmeraldIconTex "__OTR__textures/icon_item_24_static/gKokiriEmeraldIconTex" #define dgQuestIconKokiriEmeraldTex "__OTR__textures/icon_item_24_static/gQuestIconKokiriEmeraldTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldIconTex[] = dgKokiriEmeraldIconTex; static const ALIGN_ASSET(2) char gQuestIconKokiriEmeraldTex[] = dgQuestIconKokiriEmeraldTex;
#define dgGoronRubyIconTex "__OTR__textures/icon_item_24_static/gGoronRubyIconTex" #define dgQuestIconGoronRubyTex "__OTR__textures/icon_item_24_static/gQuestIconGoronRubyTex"
static const ALIGN_ASSET(2) char gGoronRubyIconTex[] = dgGoronRubyIconTex; static const ALIGN_ASSET(2) char gQuestIconGoronRubyTex[] = dgQuestIconGoronRubyTex;
#define dgZoraSapphireIconTex "__OTR__textures/icon_item_24_static/gZoraSapphireIconTex" #define dgQuestIconZoraSapphireTex "__OTR__textures/icon_item_24_static/gQuestIconZoraSapphireTex"
static const ALIGN_ASSET(2) char gZoraSapphireIconTex[] = dgZoraSapphireIconTex; static const ALIGN_ASSET(2) char gQuestIconZoraSapphireTex[] = dgQuestIconZoraSapphireTex;
#define dgStoneOfAgonyIconTex "__OTR__textures/icon_item_24_static/gStoneOfAgonyIconTex" #define dgQuestIconStoneOfAgonyTex "__OTR__textures/icon_item_24_static/gQuestIconStoneOfAgonyTex"
static const ALIGN_ASSET(2) char gStoneOfAgonyIconTex[] = dgStoneOfAgonyIconTex; static const ALIGN_ASSET(2) char gQuestIconStoneOfAgonyTex[] = dgQuestIconStoneOfAgonyTex;
#define dgGerudosCardIconTex "__OTR__textures/icon_item_24_static/gGerudosCardIconTex" #define dgQuestIconGerudosCardTex "__OTR__textures/icon_item_24_static/gQuestIconGerudosCardTex"
static const ALIGN_ASSET(2) char gGerudosCardIconTex[] = dgGerudosCardIconTex; static const ALIGN_ASSET(2) char gQuestIconGerudosCardTex[] = dgQuestIconGerudosCardTex;
#define dgGoldSkulltulaIconTex "__OTR__textures/icon_item_24_static/gGoldSkulltulaIconTex" #define dgQuestIconGoldSkulltulaTex "__OTR__textures/icon_item_24_static/gQuestIconGoldSkulltulaTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaIconTex[] = dgGoldSkulltulaIconTex; static const ALIGN_ASSET(2) char gQuestIconGoldSkulltulaTex[] = dgQuestIconGoldSkulltulaTex;
#define dgHeartContainerIconTex "__OTR__textures/icon_item_24_static/gHeartContainerIconTex" #define dgQuestIconHeartContainerTex "__OTR__textures/icon_item_24_static/gQuestIconHeartContainerTex"
static const ALIGN_ASSET(2) char gHeartContainerIconTex[] = dgHeartContainerIconTex; static const ALIGN_ASSET(2) char gQuestIconHeartContainerTex[] = dgQuestIconHeartContainerTex;
#define dgUnusedPieceOfHeartIconTex "__OTR__textures/icon_item_24_static/gUnusedPieceOfHeartIconTex" #define dgQuestIconHeartPieceTex "__OTR__textures/icon_item_24_static/gQuestIconHeartPieceTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartIconTex[] = dgUnusedPieceOfHeartIconTex; static const ALIGN_ASSET(2) char gQuestIconHeartPieceTex[] = dgQuestIconHeartPieceTex;
#define dgBossKeyIconTex "__OTR__textures/icon_item_24_static/gBossKeyIconTex" #define dgQuestIconDungeonBossKeyTex "__OTR__textures/icon_item_24_static/gQuestIconDungeonBossKeyTex"
static const ALIGN_ASSET(2) char gBossKeyIconTex[] = dgBossKeyIconTex; static const ALIGN_ASSET(2) char gQuestIconDungeonBossKeyTex[] = dgQuestIconDungeonBossKeyTex;
#define dgCompassIconTex "__OTR__textures/icon_item_24_static/gCompassIconTex" #define dgQuestIconDungeonCompassTex "__OTR__textures/icon_item_24_static/gQuestIconDungeonCompassTex"
static const ALIGN_ASSET(2) char gCompassIconTex[] = dgCompassIconTex; static const ALIGN_ASSET(2) char gQuestIconDungeonCompassTex[] = dgQuestIconDungeonCompassTex;
#define dgDungeonMapIconTex "__OTR__textures/icon_item_24_static/gDungeonMapIconTex" #define dgQuestIconDungeonMapTex "__OTR__textures/icon_item_24_static/gQuestIconDungeonMapTex"
static const ALIGN_ASSET(2) char gDungeonMapIconTex[] = dgDungeonMapIconTex; static const ALIGN_ASSET(2) char gQuestIconDungeonMapTex[] = dgQuestIconDungeonMapTex;
#define dgSmallKeyIconTex "__OTR__textures/icon_item_24_static/gSmallKeyIconTex" #define dgQuestIconSmallKeyTex "__OTR__textures/icon_item_24_static/gQuestIconSmallKeyTex"
static const ALIGN_ASSET(2) char gSmallKeyIconTex[] = dgSmallKeyIconTex; static const ALIGN_ASSET(2) char gQuestIconSmallKeyTex[] = dgQuestIconSmallKeyTex;
#define dgSmallMagicJarIconTex "__OTR__textures/icon_item_24_static/gSmallMagicJarIconTex" #define dgQuestIconMagicJarSmallTex "__OTR__textures/icon_item_24_static/gQuestIconMagicJarSmallTex"
static const ALIGN_ASSET(2) char gSmallMagicJarIconTex[] = dgSmallMagicJarIconTex; static const ALIGN_ASSET(2) char gQuestIconMagicJarSmallTex[] = dgQuestIconMagicJarSmallTex;
#define dgBigMagicJarIconTex "__OTR__textures/icon_item_24_static/gBigMagicJarIconTex" #define dgQuestIconMagicJarBigTex "__OTR__textures/icon_item_24_static/gQuestIconMagicJarBigTex"
static const ALIGN_ASSET(2) char gBigMagicJarIconTex[] = dgBigMagicJarIconTex; static const ALIGN_ASSET(2) char gQuestIconMagicJarBigTex[] = dgQuestIconMagicJarBigTex;
#endif // TEXTURES_ICON_ITEM_24_STATIC_H #endif // TEXTURES_ICON_ITEM_24_STATIC_H

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@ -3,275 +3,275 @@
#include "align_asset_macro.h" #include "align_asset_macro.h"
#define dgDekuStickIconTex "__OTR__textures/icon_item_static/gDekuStickIconTex" #define dgItemIconDekuStickTex "__OTR__textures/icon_item_static/gItemIconDekuStickTex"
static const ALIGN_ASSET(2) char gDekuStickIconTex[] = dgDekuStickIconTex; static const ALIGN_ASSET(2) char gItemIconDekuStickTex[] = dgItemIconDekuStickTex;
#define dgDekuNutIconTex "__OTR__textures/icon_item_static/gDekuNutIconTex" #define dgItemIconDekuNutTex "__OTR__textures/icon_item_static/gItemIconDekuNutTex"
static const ALIGN_ASSET(2) char gDekuNutIconTex[] = dgDekuNutIconTex; static const ALIGN_ASSET(2) char gItemIconDekuNutTex[] = dgItemIconDekuNutTex;
#define dgBombIconTex "__OTR__textures/icon_item_static/gBombIconTex" #define dgItemIconBombTex "__OTR__textures/icon_item_static/gItemIconBombTex"
static const ALIGN_ASSET(2) char gBombIconTex[] = dgBombIconTex; static const ALIGN_ASSET(2) char gItemIconBombTex[] = dgItemIconBombTex;
#define dgFairyBowIconTex "__OTR__textures/icon_item_static/gFairyBowIconTex" #define dgItemIconBowTex "__OTR__textures/icon_item_static/gItemIconBowTex"
static const ALIGN_ASSET(2) char gFairyBowIconTex[] = dgFairyBowIconTex; static const ALIGN_ASSET(2) char gItemIconBowTex[] = dgItemIconBowTex;
#define dgFireArrowIconTex "__OTR__textures/icon_item_static/gFireArrowIconTex" #define dgItemIconArrowFireTex "__OTR__textures/icon_item_static/gItemIconArrowFireTex"
static const ALIGN_ASSET(2) char gFireArrowIconTex[] = dgFireArrowIconTex; static const ALIGN_ASSET(2) char gItemIconArrowFireTex[] = dgItemIconArrowFireTex;
#define dgDinsFireIconTex "__OTR__textures/icon_item_static/gDinsFireIconTex" #define dgItemIconDinsFireTex "__OTR__textures/icon_item_static/gItemIconDinsFireTex"
static const ALIGN_ASSET(2) char gDinsFireIconTex[] = dgDinsFireIconTex; static const ALIGN_ASSET(2) char gItemIconDinsFireTex[] = dgItemIconDinsFireTex;
#define dgFairySlingshotIconTex "__OTR__textures/icon_item_static/gFairySlingshotIconTex" #define dgItemIconSlingshotTex "__OTR__textures/icon_item_static/gItemIconSlingshotTex"
static const ALIGN_ASSET(2) char gFairySlingshotIconTex[] = dgFairySlingshotIconTex; static const ALIGN_ASSET(2) char gItemIconSlingshotTex[] = dgItemIconSlingshotTex;
#define dgFairyOcarinaIconTex "__OTR__textures/icon_item_static/gFairyOcarinaIconTex" #define dgItemIconOcarinaFairyTex "__OTR__textures/icon_item_static/gItemIconOcarinaFairyTex"
static const ALIGN_ASSET(2) char gFairyOcarinaIconTex[] = dgFairyOcarinaIconTex; static const ALIGN_ASSET(2) char gItemIconOcarinaFairyTex[] = dgItemIconOcarinaFairyTex;
#define dgOcarinaofTimeIconTex "__OTR__textures/icon_item_static/gOcarinaofTimeIconTex" #define dgItemIconOcarinaOfTimeTex "__OTR__textures/icon_item_static/gItemIconOcarinaOfTimeTex"
static const ALIGN_ASSET(2) char gOcarinaofTimeIconTex[] = dgOcarinaofTimeIconTex; static const ALIGN_ASSET(2) char gItemIconOcarinaOfTimeTex[] = dgItemIconOcarinaOfTimeTex;
#define dgBombchuIconTex "__OTR__textures/icon_item_static/gBombchuIconTex" #define dgItemIconBombchuTex "__OTR__textures/icon_item_static/gItemIconBombchuTex"
static const ALIGN_ASSET(2) char gBombchuIconTex[] = dgBombchuIconTex; static const ALIGN_ASSET(2) char gItemIconBombchuTex[] = dgItemIconBombchuTex;
#define dgHookshotIconTex "__OTR__textures/icon_item_static/gHookshotIconTex" #define dgItemIconHookshotTex "__OTR__textures/icon_item_static/gItemIconHookshotTex"
static const ALIGN_ASSET(2) char gHookshotIconTex[] = dgHookshotIconTex; static const ALIGN_ASSET(2) char gItemIconHookshotTex[] = dgItemIconHookshotTex;
#define dgLongshotIconTex "__OTR__textures/icon_item_static/gLongshotIconTex" #define dgItemIconLongshotTex "__OTR__textures/icon_item_static/gItemIconLongshotTex"
static const ALIGN_ASSET(2) char gLongshotIconTex[] = dgLongshotIconTex; static const ALIGN_ASSET(2) char gItemIconLongshotTex[] = dgItemIconLongshotTex;
#define dgIceArrowIconTex "__OTR__textures/icon_item_static/gIceArrowIconTex" #define dgItemIconArrowIceTex "__OTR__textures/icon_item_static/gItemIconArrowIceTex"
static const ALIGN_ASSET(2) char gIceArrowIconTex[] = dgIceArrowIconTex; static const ALIGN_ASSET(2) char gItemIconArrowIceTex[] = dgItemIconArrowIceTex;
#define dgFaroresWindIconTex "__OTR__textures/icon_item_static/gFaroresWindIconTex" #define dgItemIconFaroresWindTex "__OTR__textures/icon_item_static/gItemIconFaroresWindTex"
static const ALIGN_ASSET(2) char gFaroresWindIconTex[] = dgFaroresWindIconTex; static const ALIGN_ASSET(2) char gItemIconFaroresWindTex[] = dgItemIconFaroresWindTex;
#define dgBoomerangIconTex "__OTR__textures/icon_item_static/gBoomerangIconTex" #define dgItemIconBoomerangTex "__OTR__textures/icon_item_static/gItemIconBoomerangTex"
static const ALIGN_ASSET(2) char gBoomerangIconTex[] = dgBoomerangIconTex; static const ALIGN_ASSET(2) char gItemIconBoomerangTex[] = dgItemIconBoomerangTex;
#define dgLensofTruthIconTex "__OTR__textures/icon_item_static/gLensofTruthIconTex" #define dgItemIconLensOfTruthTex "__OTR__textures/icon_item_static/gItemIconLensOfTruthTex"
static const ALIGN_ASSET(2) char gLensofTruthIconTex[] = dgLensofTruthIconTex; static const ALIGN_ASSET(2) char gItemIconLensOfTruthTex[] = dgItemIconLensOfTruthTex;
#define dgMagicBeansIconTex "__OTR__textures/icon_item_static/gMagicBeansIconTex" #define dgItemIconMagicBeanTex "__OTR__textures/icon_item_static/gItemIconMagicBeanTex"
static const ALIGN_ASSET(2) char gMagicBeansIconTex[] = dgMagicBeansIconTex; static const ALIGN_ASSET(2) char gItemIconMagicBeanTex[] = dgItemIconMagicBeanTex;
#define dgMegatonHammerIconTex "__OTR__textures/icon_item_static/gMegatonHammerIconTex" #define dgItemIconHammerTex "__OTR__textures/icon_item_static/gItemIconHammerTex"
static const ALIGN_ASSET(2) char gMegatonHammerIconTex[] = dgMegatonHammerIconTex; static const ALIGN_ASSET(2) char gItemIconHammerTex[] = dgItemIconHammerTex;
#define dgLightArrowIconTex "__OTR__textures/icon_item_static/gLightArrowIconTex" #define dgItemIconArrowLightTex "__OTR__textures/icon_item_static/gItemIconArrowLightTex"
static const ALIGN_ASSET(2) char gLightArrowIconTex[] = dgLightArrowIconTex; static const ALIGN_ASSET(2) char gItemIconArrowLightTex[] = dgItemIconArrowLightTex;
#define dgNayrusLoveIconTex "__OTR__textures/icon_item_static/gNayrusLoveIconTex" #define dgItemIconNayrusLoveTex "__OTR__textures/icon_item_static/gItemIconNayrusLoveTex"
static const ALIGN_ASSET(2) char gNayrusLoveIconTex[] = dgNayrusLoveIconTex; static const ALIGN_ASSET(2) char gItemIconNayrusLoveTex[] = dgItemIconNayrusLoveTex;
#define dgEmptyBottleIconTex "__OTR__textures/icon_item_static/gEmptyBottleIconTex" #define dgItemIconBottleEmptyTex "__OTR__textures/icon_item_static/gItemIconBottleEmptyTex"
static const ALIGN_ASSET(2) char gEmptyBottleIconTex[] = dgEmptyBottleIconTex; static const ALIGN_ASSET(2) char gItemIconBottleEmptyTex[] = dgItemIconBottleEmptyTex;
#define dgRedPotionIconTex "__OTR__textures/icon_item_static/gRedPotionIconTex" #define dgItemIconBottlePotionRedTex "__OTR__textures/icon_item_static/gItemIconBottlePotionRedTex"
static const ALIGN_ASSET(2) char gRedPotionIconTex[] = dgRedPotionIconTex; static const ALIGN_ASSET(2) char gItemIconBottlePotionRedTex[] = dgItemIconBottlePotionRedTex;
#define dgGreenPotionIconTex "__OTR__textures/icon_item_static/gGreenPotionIconTex" #define dgItemIconBottlePotionGreenTex "__OTR__textures/icon_item_static/gItemIconBottlePotionGreenTex"
static const ALIGN_ASSET(2) char gGreenPotionIconTex[] = dgGreenPotionIconTex; static const ALIGN_ASSET(2) char gItemIconBottlePotionGreenTex[] = dgItemIconBottlePotionGreenTex;
#define dgBluePotionIconTex "__OTR__textures/icon_item_static/gBluePotionIconTex" #define dgItemIconBottlePotionBlueTex "__OTR__textures/icon_item_static/gItemIconBottlePotionBlueTex"
static const ALIGN_ASSET(2) char gBluePotionIconTex[] = dgBluePotionIconTex; static const ALIGN_ASSET(2) char gItemIconBottlePotionBlueTex[] = dgItemIconBottlePotionBlueTex;
#define dgBottledFairyIconTex "__OTR__textures/icon_item_static/gBottledFairyIconTex" #define dgItemIconBottleFairyTex "__OTR__textures/icon_item_static/gItemIconBottleFairyTex"
static const ALIGN_ASSET(2) char gBottledFairyIconTex[] = dgBottledFairyIconTex; static const ALIGN_ASSET(2) char gItemIconBottleFairyTex[] = dgItemIconBottleFairyTex;
#define dgFishIconTex "__OTR__textures/icon_item_static/gFishIconTex" #define dgItemIconBottleFishTex "__OTR__textures/icon_item_static/gItemIconBottleFishTex"
static const ALIGN_ASSET(2) char gFishIconTex[] = dgFishIconTex; static const ALIGN_ASSET(2) char gItemIconBottleFishTex[] = dgItemIconBottleFishTex;
#define dgMilkFullIconTex "__OTR__textures/icon_item_static/gMilkFullIconTex" #define dgItemIconBottleMilkFullTex "__OTR__textures/icon_item_static/gItemIconBottleMilkFullTex"
static const ALIGN_ASSET(2) char gMilkFullIconTex[] = dgMilkFullIconTex; static const ALIGN_ASSET(2) char gItemIconBottleMilkFullTex[] = dgItemIconBottleMilkFullTex;
#define dgRutosLetterIconTex "__OTR__textures/icon_item_static/gRutosLetterIconTex" #define dgItemIconBottleRutosLetterTex "__OTR__textures/icon_item_static/gItemIconBottleRutosLetterTex"
static const ALIGN_ASSET(2) char gRutosLetterIconTex[] = dgRutosLetterIconTex; static const ALIGN_ASSET(2) char gItemIconBottleRutosLetterTex[] = dgItemIconBottleRutosLetterTex;
#define dgBlueFireIconTex "__OTR__textures/icon_item_static/gBlueFireIconTex" #define dgItemIconBottleBlueFireTex "__OTR__textures/icon_item_static/gItemIconBottleBlueFireTex"
static const ALIGN_ASSET(2) char gBlueFireIconTex[] = dgBlueFireIconTex; static const ALIGN_ASSET(2) char gItemIconBottleBlueFireTex[] = dgItemIconBottleBlueFireTex;
#define dgBugIconTex "__OTR__textures/icon_item_static/gBugIconTex" #define dgItemIconBottleBugTex "__OTR__textures/icon_item_static/gItemIconBottleBugTex"
static const ALIGN_ASSET(2) char gBugIconTex[] = dgBugIconTex; static const ALIGN_ASSET(2) char gItemIconBottleBugTex[] = dgItemIconBottleBugTex;
#define dgBigPoeIconTex "__OTR__textures/icon_item_static/gBigPoeIconTex" #define dgItemIconBottleBigPoeTex "__OTR__textures/icon_item_static/gItemIconBottleBigPoeTex"
static const ALIGN_ASSET(2) char gBigPoeIconTex[] = dgBigPoeIconTex; static const ALIGN_ASSET(2) char gItemIconBottleBigPoeTex[] = dgItemIconBottleBigPoeTex;
#define dgMilkhalfIconTex "__OTR__textures/icon_item_static/gMilkhalfIconTex" #define dgItemIconBottleMilkHalfTex "__OTR__textures/icon_item_static/gItemIconBottleMilkHalfTex"
static const ALIGN_ASSET(2) char gMilkhalfIconTex[] = dgMilkhalfIconTex; static const ALIGN_ASSET(2) char gItemIconBottleMilkHalfTex[] = dgItemIconBottleMilkHalfTex;
#define dgPoeIconTex "__OTR__textures/icon_item_static/gPoeIconTex" #define dgItemIconBottlePoeTex "__OTR__textures/icon_item_static/gItemIconBottlePoeTex"
static const ALIGN_ASSET(2) char gPoeIconTex[] = dgPoeIconTex; static const ALIGN_ASSET(2) char gItemIconBottlePoeTex[] = dgItemIconBottlePoeTex;
#define dgWeirdEggIconTex "__OTR__textures/icon_item_static/gWeirdEggIconTex" #define dgItemIconWeirdEggTex "__OTR__textures/icon_item_static/gItemIconWeirdEggTex"
static const ALIGN_ASSET(2) char gWeirdEggIconTex[] = dgWeirdEggIconTex; static const ALIGN_ASSET(2) char gItemIconWeirdEggTex[] = dgItemIconWeirdEggTex;
#define dgCuccoIconTex "__OTR__textures/icon_item_static/gCuccoIconTex" #define dgItemIconChickenTex "__OTR__textures/icon_item_static/gItemIconChickenTex"
static const ALIGN_ASSET(2) char gCuccoIconTex[] = dgCuccoIconTex; static const ALIGN_ASSET(2) char gItemIconChickenTex[] = dgItemIconChickenTex;
#define dgZeldasLetterIconTex "__OTR__textures/icon_item_static/gZeldasLetterIconTex" #define dgItemIconZeldasLetterTex "__OTR__textures/icon_item_static/gItemIconZeldasLetterTex"
static const ALIGN_ASSET(2) char gZeldasLetterIconTex[] = dgZeldasLetterIconTex; static const ALIGN_ASSET(2) char gItemIconZeldasLetterTex[] = dgItemIconZeldasLetterTex;
#define dgKeatonMaskIconTex "__OTR__textures/icon_item_static/gKeatonMaskIconTex" #define dgItemIconMaskKeatonTex "__OTR__textures/icon_item_static/gItemIconMaskKeatonTex"
static const ALIGN_ASSET(2) char gKeatonMaskIconTex[] = dgKeatonMaskIconTex; static const ALIGN_ASSET(2) char gItemIconMaskKeatonTex[] = dgItemIconMaskKeatonTex;
#define dgSkullMaskIconTex "__OTR__textures/icon_item_static/gSkullMaskIconTex" #define dgItemIconMaskSkullTex "__OTR__textures/icon_item_static/gItemIconMaskSkullTex"
static const ALIGN_ASSET(2) char gSkullMaskIconTex[] = dgSkullMaskIconTex; static const ALIGN_ASSET(2) char gItemIconMaskSkullTex[] = dgItemIconMaskSkullTex;
#define dgSpookyMaskIconTex "__OTR__textures/icon_item_static/gSpookyMaskIconTex" #define dgItemIconMaskSpookyTex "__OTR__textures/icon_item_static/gItemIconMaskSpookyTex"
static const ALIGN_ASSET(2) char gSpookyMaskIconTex[] = dgSpookyMaskIconTex; static const ALIGN_ASSET(2) char gItemIconMaskSpookyTex[] = dgItemIconMaskSpookyTex;
#define dgBunnyHoodIconTex "__OTR__textures/icon_item_static/gBunnyHoodIconTex" #define dgItemIconMaskBunnyHoodTex "__OTR__textures/icon_item_static/gItemIconMaskBunnyHoodTex"
static const ALIGN_ASSET(2) char gBunnyHoodIconTex[] = dgBunnyHoodIconTex; static const ALIGN_ASSET(2) char gItemIconMaskBunnyHoodTex[] = dgItemIconMaskBunnyHoodTex;
#define dgGoronMaskIconTex "__OTR__textures/icon_item_static/gGoronMaskIconTex" #define dgItemIconMaskGoronTex "__OTR__textures/icon_item_static/gItemIconMaskGoronTex"
static const ALIGN_ASSET(2) char gGoronMaskIconTex[] = dgGoronMaskIconTex; static const ALIGN_ASSET(2) char gItemIconMaskGoronTex[] = dgItemIconMaskGoronTex;
#define dgZoraMaskIconTex "__OTR__textures/icon_item_static/gZoraMaskIconTex" #define dgItemIconMaskZoraTex "__OTR__textures/icon_item_static/gItemIconMaskZoraTex"
static const ALIGN_ASSET(2) char gZoraMaskIconTex[] = dgZoraMaskIconTex; static const ALIGN_ASSET(2) char gItemIconMaskZoraTex[] = dgItemIconMaskZoraTex;
#define dgGerudoMaskIconTex "__OTR__textures/icon_item_static/gGerudoMaskIconTex" #define dgItemIconMaskGerudoTex "__OTR__textures/icon_item_static/gItemIconMaskGerudoTex"
static const ALIGN_ASSET(2) char gGerudoMaskIconTex[] = dgGerudoMaskIconTex; static const ALIGN_ASSET(2) char gItemIconMaskGerudoTex[] = dgItemIconMaskGerudoTex;
#define dgMaskofTruthIconTex "__OTR__textures/icon_item_static/gMaskofTruthIconTex" #define dgItemIconMaskTruthTex "__OTR__textures/icon_item_static/gItemIconMaskTruthTex"
static const ALIGN_ASSET(2) char gMaskofTruthIconTex[] = dgMaskofTruthIconTex; static const ALIGN_ASSET(2) char gItemIconMaskTruthTex[] = dgItemIconMaskTruthTex;
#define dgSoldOutIconTex "__OTR__textures/icon_item_static/gSoldOutIconTex" #define dgItemIconSoldOutTex "__OTR__textures/icon_item_static/gItemIconSoldOutTex"
static const ALIGN_ASSET(2) char gSoldOutIconTex[] = dgSoldOutIconTex; static const ALIGN_ASSET(2) char gItemIconSoldOutTex[] = dgItemIconSoldOutTex;
#define dgPocketEggIconTex "__OTR__textures/icon_item_static/gPocketEggIconTex" #define dgItemIconPocketEggTex "__OTR__textures/icon_item_static/gItemIconPocketEggTex"
static const ALIGN_ASSET(2) char gPocketEggIconTex[] = dgPocketEggIconTex; static const ALIGN_ASSET(2) char gItemIconPocketEggTex[] = dgItemIconPocketEggTex;
#define dgPocketCuccoIconTex "__OTR__textures/icon_item_static/gPocketCuccoIconTex" #define dgItemIconPocketCuccoTex "__OTR__textures/icon_item_static/gItemIconPocketCuccoTex"
static const ALIGN_ASSET(2) char gPocketCuccoIconTex[] = dgPocketCuccoIconTex; static const ALIGN_ASSET(2) char gItemIconPocketCuccoTex[] = dgItemIconPocketCuccoTex;
#define dgCojiroIconTex "__OTR__textures/icon_item_static/gCojiroIconTex" #define dgItemIconCojiroTex "__OTR__textures/icon_item_static/gItemIconCojiroTex"
static const ALIGN_ASSET(2) char gCojiroIconTex[] = dgCojiroIconTex; static const ALIGN_ASSET(2) char gItemIconCojiroTex[] = dgItemIconCojiroTex;
#define dgOddMushroomIconTex "__OTR__textures/icon_item_static/gOddMushroomIconTex" #define dgItemIconOddMushroomTex "__OTR__textures/icon_item_static/gItemIconOddMushroomTex"
static const ALIGN_ASSET(2) char gOddMushroomIconTex[] = dgOddMushroomIconTex; static const ALIGN_ASSET(2) char gItemIconOddMushroomTex[] = dgItemIconOddMushroomTex;
#define dgOddPotionIconTex "__OTR__textures/icon_item_static/gOddPotionIconTex" #define dgItemIconOddPotionTex "__OTR__textures/icon_item_static/gItemIconOddPotionTex"
static const ALIGN_ASSET(2) char gOddPotionIconTex[] = dgOddPotionIconTex; static const ALIGN_ASSET(2) char gItemIconOddPotionTex[] = dgItemIconOddPotionTex;
#define dgPoachersSawIconTex "__OTR__textures/icon_item_static/gPoachersSawIconTex" #define dgItemIconPoachersSawTex "__OTR__textures/icon_item_static/gItemIconPoachersSawTex"
static const ALIGN_ASSET(2) char gPoachersSawIconTex[] = dgPoachersSawIconTex; static const ALIGN_ASSET(2) char gItemIconPoachersSawTex[] = dgItemIconPoachersSawTex;
#define dgBrokenBiggoronSwordIconTex "__OTR__textures/icon_item_static/gBrokenBiggoronSwordIconTex" #define dgItemIconBrokenGoronsSwordTex "__OTR__textures/icon_item_static/gItemIconBrokenGoronsSwordTex"
static const ALIGN_ASSET(2) char gBrokenBiggoronSwordIconTex[] = dgBrokenBiggoronSwordIconTex; static const ALIGN_ASSET(2) char gItemIconBrokenGoronsSwordTex[] = dgItemIconBrokenGoronsSwordTex;
#define dgPrescriptionIconTex "__OTR__textures/icon_item_static/gPrescriptionIconTex" #define dgItemIconPrescriptionTex "__OTR__textures/icon_item_static/gItemIconPrescriptionTex"
static const ALIGN_ASSET(2) char gPrescriptionIconTex[] = dgPrescriptionIconTex; static const ALIGN_ASSET(2) char gItemIconPrescriptionTex[] = dgItemIconPrescriptionTex;
#define dgEyeBallFrogIconTex "__OTR__textures/icon_item_static/gEyeBallFrogIconTex" #define dgItemIconEyeballFrogTex "__OTR__textures/icon_item_static/gItemIconEyeballFrogTex"
static const ALIGN_ASSET(2) char gEyeBallFrogIconTex[] = dgEyeBallFrogIconTex; static const ALIGN_ASSET(2) char gItemIconEyeballFrogTex[] = dgItemIconEyeballFrogTex;
#define dgEyeDropsIconTex "__OTR__textures/icon_item_static/gEyeDropsIconTex" #define dgItemIconEyeDropsTex "__OTR__textures/icon_item_static/gItemIconEyeDropsTex"
static const ALIGN_ASSET(2) char gEyeDropsIconTex[] = dgEyeDropsIconTex; static const ALIGN_ASSET(2) char gItemIconEyeDropsTex[] = dgItemIconEyeDropsTex;
#define dgClaimCheckIconTex "__OTR__textures/icon_item_static/gClaimCheckIconTex" #define dgItemIconClaimCheckTex "__OTR__textures/icon_item_static/gItemIconClaimCheckTex"
static const ALIGN_ASSET(2) char gClaimCheckIconTex[] = dgClaimCheckIconTex; static const ALIGN_ASSET(2) char gItemIconClaimCheckTex[] = dgItemIconClaimCheckTex;
#define dgFairyBowFireIconTex "__OTR__textures/icon_item_static/gFairyBowFireIconTex" #define dgItemIconBowFireTex "__OTR__textures/icon_item_static/gItemIconBowFireTex"
static const ALIGN_ASSET(2) char gFairyBowFireIconTex[] = dgFairyBowFireIconTex; static const ALIGN_ASSET(2) char gItemIconBowFireTex[] = dgItemIconBowFireTex;
#define dgFairyBowIceIconTex "__OTR__textures/icon_item_static/gFairyBowIceIconTex" #define dgItemIconBowIceTex "__OTR__textures/icon_item_static/gItemIconBowIceTex"
static const ALIGN_ASSET(2) char gFairyBowIceIconTex[] = dgFairyBowIceIconTex; static const ALIGN_ASSET(2) char gItemIconBowIceTex[] = dgItemIconBowIceTex;
#define dgFairyBowLightIconTex "__OTR__textures/icon_item_static/gFairyBowLightIconTex" #define dgItemIconBowLightTex "__OTR__textures/icon_item_static/gItemIconBowLightTex"
static const ALIGN_ASSET(2) char gFairyBowLightIconTex[] = dgFairyBowLightIconTex; static const ALIGN_ASSET(2) char gItemIconBowLightTex[] = dgItemIconBowLightTex;
#define dgKokiriSwordIconTex "__OTR__textures/icon_item_static/gKokiriSwordIconTex" #define dgItemIconSwordKokiriTex "__OTR__textures/icon_item_static/gItemIconSwordKokiriTex"
static const ALIGN_ASSET(2) char gKokiriSwordIconTex[] = dgKokiriSwordIconTex; static const ALIGN_ASSET(2) char gItemIconSwordKokiriTex[] = dgItemIconSwordKokiriTex;
#define dgMasterSwordIconTex "__OTR__textures/icon_item_static/gMasterSwordIconTex" #define dgItemIconSwordMasterTex "__OTR__textures/icon_item_static/gItemIconSwordMasterTex"
static const ALIGN_ASSET(2) char gMasterSwordIconTex[] = dgMasterSwordIconTex; static const ALIGN_ASSET(2) char gItemIconSwordMasterTex[] = dgItemIconSwordMasterTex;
#define dgBiggoronSwordIconTex "__OTR__textures/icon_item_static/gBiggoronSwordIconTex" #define dgItemIconSwordBiggoronTex "__OTR__textures/icon_item_static/gItemIconSwordBiggoronTex"
static const ALIGN_ASSET(2) char gBiggoronSwordIconTex[] = dgBiggoronSwordIconTex; static const ALIGN_ASSET(2) char gItemIconSwordBiggoronTex[] = dgItemIconSwordBiggoronTex;
#define dgDekuShieldIconTex "__OTR__textures/icon_item_static/gDekuShieldIconTex" #define dgItemIconShieldDekuTex "__OTR__textures/icon_item_static/gItemIconShieldDekuTex"
static const ALIGN_ASSET(2) char gDekuShieldIconTex[] = dgDekuShieldIconTex; static const ALIGN_ASSET(2) char gItemIconShieldDekuTex[] = dgItemIconShieldDekuTex;
#define dgHylianShieldIconTex "__OTR__textures/icon_item_static/gHylianShieldIconTex" #define dgItemIconShieldHylianTex "__OTR__textures/icon_item_static/gItemIconShieldHylianTex"
static const ALIGN_ASSET(2) char gHylianShieldIconTex[] = dgHylianShieldIconTex; static const ALIGN_ASSET(2) char gItemIconShieldHylianTex[] = dgItemIconShieldHylianTex;
#define dgMirrorShieldIconTex "__OTR__textures/icon_item_static/gMirrorShieldIconTex" #define dgItemIconShieldMirrorTex "__OTR__textures/icon_item_static/gItemIconShieldMirrorTex"
static const ALIGN_ASSET(2) char gMirrorShieldIconTex[] = dgMirrorShieldIconTex; static const ALIGN_ASSET(2) char gItemIconShieldMirrorTex[] = dgItemIconShieldMirrorTex;
#define dgKokiriTunicIconTex "__OTR__textures/icon_item_static/gKokiriTunicIconTex" #define dgItemIconTunicKokiriTex "__OTR__textures/icon_item_static/gItemIconTunicKokiriTex"
static const ALIGN_ASSET(2) char gKokiriTunicIconTex[] = dgKokiriTunicIconTex; static const ALIGN_ASSET(2) char gItemIconTunicKokiriTex[] = dgItemIconTunicKokiriTex;
#define dgGoronTunicIconTex "__OTR__textures/icon_item_static/gGoronTunicIconTex" #define dgItemIconTunicGoronTex "__OTR__textures/icon_item_static/gItemIconTunicGoronTex"
static const ALIGN_ASSET(2) char gGoronTunicIconTex[] = dgGoronTunicIconTex; static const ALIGN_ASSET(2) char gItemIconTunicGoronTex[] = dgItemIconTunicGoronTex;
#define dgZoraTunicIconTex "__OTR__textures/icon_item_static/gZoraTunicIconTex" #define dgItemIconTunicZoraTex "__OTR__textures/icon_item_static/gItemIconTunicZoraTex"
static const ALIGN_ASSET(2) char gZoraTunicIconTex[] = dgZoraTunicIconTex; static const ALIGN_ASSET(2) char gItemIconTunicZoraTex[] = dgItemIconTunicZoraTex;
#define dgKokiriBootsIconTex "__OTR__textures/icon_item_static/gKokiriBootsIconTex" #define dgItemIconBootsKokiriTex "__OTR__textures/icon_item_static/gItemIconBootsKokiriTex"
static const ALIGN_ASSET(2) char gKokiriBootsIconTex[] = dgKokiriBootsIconTex; static const ALIGN_ASSET(2) char gItemIconBootsKokiriTex[] = dgItemIconBootsKokiriTex;
#define dgIronBootsIconTex "__OTR__textures/icon_item_static/gIronBootsIconTex" #define dgItemIconBootsIronTex "__OTR__textures/icon_item_static/gItemIconBootsIronTex"
static const ALIGN_ASSET(2) char gIronBootsIconTex[] = dgIronBootsIconTex; static const ALIGN_ASSET(2) char gItemIconBootsIronTex[] = dgItemIconBootsIronTex;
#define dgHoverBootsIconTex "__OTR__textures/icon_item_static/gHoverBootsIconTex" #define dgItemIconBootsHoverTex "__OTR__textures/icon_item_static/gItemIconBootsHoverTex"
static const ALIGN_ASSET(2) char gHoverBootsIconTex[] = dgHoverBootsIconTex; static const ALIGN_ASSET(2) char gItemIconBootsHoverTex[] = dgItemIconBootsHoverTex;
#define dgBulletBag30IconTex "__OTR__textures/icon_item_static/gBulletBag30IconTex" #define dgItemIconBulletBag30Tex "__OTR__textures/icon_item_static/gItemIconBulletBag30Tex"
static const ALIGN_ASSET(2) char gBulletBag30IconTex[] = dgBulletBag30IconTex; static const ALIGN_ASSET(2) char gItemIconBulletBag30Tex[] = dgItemIconBulletBag30Tex;
#define dgBulletBag40IconTex "__OTR__textures/icon_item_static/gBulletBag40IconTex" #define dgItemIconBulletBag40Tex "__OTR__textures/icon_item_static/gItemIconBulletBag40Tex"
static const ALIGN_ASSET(2) char gBulletBag40IconTex[] = dgBulletBag40IconTex; static const ALIGN_ASSET(2) char gItemIconBulletBag40Tex[] = dgItemIconBulletBag40Tex;
#define dgBulletBag50IconTex "__OTR__textures/icon_item_static/gBulletBag50IconTex" #define dgItemIconBulletBag50Tex "__OTR__textures/icon_item_static/gItemIconBulletBag50Tex"
static const ALIGN_ASSET(2) char gBulletBag50IconTex[] = dgBulletBag50IconTex; static const ALIGN_ASSET(2) char gItemIconBulletBag50Tex[] = dgItemIconBulletBag50Tex;
#define dgQuiver30IconTex "__OTR__textures/icon_item_static/gQuiver30IconTex" #define dgItemIconQuiver30Tex "__OTR__textures/icon_item_static/gItemIconQuiver30Tex"
static const ALIGN_ASSET(2) char gQuiver30IconTex[] = dgQuiver30IconTex; static const ALIGN_ASSET(2) char gItemIconQuiver30Tex[] = dgItemIconQuiver30Tex;
#define dgQuiver40IconTex "__OTR__textures/icon_item_static/gQuiver40IconTex" #define dgItemIconQuiver40Tex "__OTR__textures/icon_item_static/gItemIconQuiver40Tex"
static const ALIGN_ASSET(2) char gQuiver40IconTex[] = dgQuiver40IconTex; static const ALIGN_ASSET(2) char gItemIconQuiver40Tex[] = dgItemIconQuiver40Tex;
#define dgQuiver50IconTex "__OTR__textures/icon_item_static/gQuiver50IconTex" #define dgItemIconQuiver50Tex "__OTR__textures/icon_item_static/gItemIconQuiver50Tex"
static const ALIGN_ASSET(2) char gQuiver50IconTex[] = dgQuiver50IconTex; static const ALIGN_ASSET(2) char gItemIconQuiver50Tex[] = dgItemIconQuiver50Tex;
#define dgBombBag20IconTex "__OTR__textures/icon_item_static/gBombBag20IconTex" #define dgItemIconBombBag20Tex "__OTR__textures/icon_item_static/gItemIconBombBag20Tex"
static const ALIGN_ASSET(2) char gBombBag20IconTex[] = dgBombBag20IconTex; static const ALIGN_ASSET(2) char gItemIconBombBag20Tex[] = dgItemIconBombBag20Tex;
#define dgBombBag30IconTex "__OTR__textures/icon_item_static/gBombBag30IconTex" #define dgItemIconBombBag30Tex "__OTR__textures/icon_item_static/gItemIconBombBag30Tex"
static const ALIGN_ASSET(2) char gBombBag30IconTex[] = dgBombBag30IconTex; static const ALIGN_ASSET(2) char gItemIconBombBag30Tex[] = dgItemIconBombBag30Tex;
#define dgBombBag40IconTex "__OTR__textures/icon_item_static/gBombBag40IconTex" #define dgItemIconBombBag40Tex "__OTR__textures/icon_item_static/gItemIconBombBag40Tex"
static const ALIGN_ASSET(2) char gBombBag40IconTex[] = dgBombBag40IconTex; static const ALIGN_ASSET(2) char gItemIconBombBag40Tex[] = dgItemIconBombBag40Tex;
#define dgGoronsBraceletIconTex "__OTR__textures/icon_item_static/gGoronsBraceletIconTex" #define dgItemIconGoronsBraceletTex "__OTR__textures/icon_item_static/gItemIconGoronsBraceletTex"
static const ALIGN_ASSET(2) char gGoronsBraceletIconTex[] = dgGoronsBraceletIconTex; static const ALIGN_ASSET(2) char gItemIconGoronsBraceletTex[] = dgItemIconGoronsBraceletTex;
#define dgSilverGauntletsIconTex "__OTR__textures/icon_item_static/gSilverGauntletsIconTex" #define dgItemIconSilverGauntletsTex "__OTR__textures/icon_item_static/gItemIconSilverGauntletsTex"
static const ALIGN_ASSET(2) char gSilverGauntletsIconTex[] = dgSilverGauntletsIconTex; static const ALIGN_ASSET(2) char gItemIconSilverGauntletsTex[] = dgItemIconSilverGauntletsTex;
#define dgGoldenGauntletsIconTex "__OTR__textures/icon_item_static/gGoldenGauntletsIconTex" #define dgItemIconGoldenGauntletsTex "__OTR__textures/icon_item_static/gItemIconGoldenGauntletsTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsIconTex[] = dgGoldenGauntletsIconTex; static const ALIGN_ASSET(2) char gItemIconGoldenGauntletsTex[] = dgItemIconGoldenGauntletsTex;
#define dgSilverScaleIconTex "__OTR__textures/icon_item_static/gSilverScaleIconTex" #define dgItemIconScaleSilverTex "__OTR__textures/icon_item_static/gItemIconScaleSilverTex"
static const ALIGN_ASSET(2) char gSilverScaleIconTex[] = dgSilverScaleIconTex; static const ALIGN_ASSET(2) char gItemIconScaleSilverTex[] = dgItemIconScaleSilverTex;
#define dgGoldenScaleIconTex "__OTR__textures/icon_item_static/gGoldenScaleIconTex" #define dgItemIconScaleGoldenTex "__OTR__textures/icon_item_static/gItemIconScaleGoldenTex"
static const ALIGN_ASSET(2) char gGoldenScaleIconTex[] = dgGoldenScaleIconTex; static const ALIGN_ASSET(2) char gItemIconScaleGoldenTex[] = dgItemIconScaleGoldenTex;
#define dgBrokenGiantsKnifeIconTex "__OTR__textures/icon_item_static/gBrokenGiantsKnifeIconTex" #define dgItemIconBrokenGiantsKnifeTex "__OTR__textures/icon_item_static/gItemIconBrokenGiantsKnifeTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeIconTex[] = dgBrokenGiantsKnifeIconTex; static const ALIGN_ASSET(2) char gItemIconBrokenGiantsKnifeTex[] = dgItemIconBrokenGiantsKnifeTex;
#define dgAdultsWalletIconTex "__OTR__textures/icon_item_static/gAdultsWalletIconTex" #define dgItemIconAdultsWalletTex "__OTR__textures/icon_item_static/gItemIconAdultsWalletTex"
static const ALIGN_ASSET(2) char gAdultsWalletIconTex[] = dgAdultsWalletIconTex; static const ALIGN_ASSET(2) char gItemIconAdultsWalletTex[] = dgItemIconAdultsWalletTex;
#define dgGiantsWalletIconTex "__OTR__textures/icon_item_static/gGiantsWalletIconTex" #define dgItemIconGiantsWalletTex "__OTR__textures/icon_item_static/gItemIconGiantsWalletTex"
static const ALIGN_ASSET(2) char gGiantsWalletIconTex[] = dgGiantsWalletIconTex; static const ALIGN_ASSET(2) char gItemIconGiantsWalletTex[] = dgItemIconGiantsWalletTex;
#define dgDekuSeedsIconTex "__OTR__textures/icon_item_static/gDekuSeedsIconTex" #define dgItemIconDekuSeedsTex "__OTR__textures/icon_item_static/gItemIconDekuSeedsTex"
static const ALIGN_ASSET(2) char gDekuSeedsIconTex[] = dgDekuSeedsIconTex; static const ALIGN_ASSET(2) char gItemIconDekuSeedsTex[] = dgItemIconDekuSeedsTex;
#define dgFishingPoleIconTex "__OTR__textures/icon_item_static/gFishingPoleIconTex" #define dgItemIconFishingPoleTex "__OTR__textures/icon_item_static/gItemIconFishingPoleTex"
static const ALIGN_ASSET(2) char gFishingPoleIconTex[] = dgFishingPoleIconTex; static const ALIGN_ASSET(2) char gItemIconFishingPoleTex[] = dgItemIconFishingPoleTex;
#define dgHeartPieceIcon1Tex "__OTR__textures/icon_item_static/gHeartPieceIcon1Tex" #define dgHeartPieceIcon1Tex "__OTR__textures/icon_item_static/gHeartPieceIcon1Tex"
static const ALIGN_ASSET(2) char gHeartPieceIcon1Tex[] = dgHeartPieceIcon1Tex; static const ALIGN_ASSET(2) char gHeartPieceIcon1Tex[] = dgHeartPieceIcon1Tex;

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@ -72,20 +72,20 @@ static const ALIGN_ASSET(2) char gArcheryScoreIconTex[] = dgArcheryScoreIconTex;
#define dgMapBossIconTex "__OTR__textures/parameter_static/gMapBossIconTex" #define dgMapBossIconTex "__OTR__textures/parameter_static/gMapBossIconTex"
static const ALIGN_ASSET(2) char gMapBossIconTex[] = dgMapBossIconTex; static const ALIGN_ASSET(2) char gMapBossIconTex[] = dgMapBossIconTex;
#define dgOcarinaATex "__OTR__textures/parameter_static/gOcarinaATex" #define dgOcarinaBtnIconATex "__OTR__textures/parameter_static/gOcarinaBtnIconATex"
static const ALIGN_ASSET(2) char gOcarinaATex[] = dgOcarinaATex; static const ALIGN_ASSET(2) char gOcarinaBtnIconATex[] = dgOcarinaBtnIconATex;
#define dgOcarinaCDownTex "__OTR__textures/parameter_static/gOcarinaCDownTex" #define dgOcarinaBtnIconCDownTex "__OTR__textures/parameter_static/gOcarinaBtnIconCDownTex"
static const ALIGN_ASSET(2) char gOcarinaCDownTex[] = dgOcarinaCDownTex; static const ALIGN_ASSET(2) char gOcarinaBtnIconCDownTex[] = dgOcarinaBtnIconCDownTex;
#define dgOcarinaCRightTex "__OTR__textures/parameter_static/gOcarinaCRightTex" #define dgOcarinaBtnIconCRightTex "__OTR__textures/parameter_static/gOcarinaBtnIconCRightTex"
static const ALIGN_ASSET(2) char gOcarinaCRightTex[] = dgOcarinaCRightTex; static const ALIGN_ASSET(2) char gOcarinaBtnIconCRightTex[] = dgOcarinaBtnIconCRightTex;
#define dgOcarinaCLeftTex "__OTR__textures/parameter_static/gOcarinaCLeftTex" #define dgOcarinaBtnIconCLeftTex "__OTR__textures/parameter_static/gOcarinaBtnIconCLeftTex"
static const ALIGN_ASSET(2) char gOcarinaCLeftTex[] = dgOcarinaCLeftTex; static const ALIGN_ASSET(2) char gOcarinaBtnIconCLeftTex[] = dgOcarinaBtnIconCLeftTex;
#define dgOcarinaCUpTex "__OTR__textures/parameter_static/gOcarinaCUpTex" #define dgOcarinaBtnIconCUpTex "__OTR__textures/parameter_static/gOcarinaBtnIconCUpTex"
static const ALIGN_ASSET(2) char gOcarinaCUpTex[] = dgOcarinaCUpTex; static const ALIGN_ASSET(2) char gOcarinaBtnIconCUpTex[] = dgOcarinaBtnIconCUpTex;
#define dgOcarinaTrebleClefTex "__OTR__textures/parameter_static/gOcarinaTrebleClefTex" #define dgOcarinaTrebleClefTex "__OTR__textures/parameter_static/gOcarinaTrebleClefTex"
static const ALIGN_ASSET(2) char gOcarinaTrebleClefTex[] = dgOcarinaTrebleClefTex; static const ALIGN_ASSET(2) char gOcarinaTrebleClefTex[] = dgOcarinaTrebleClefTex;

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@ -4,7 +4,7 @@
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/> <Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/> <Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/> <Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD48"> <Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
<Vtx/> <Vtx/>
</Array> </Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`--> <!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->

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@ -1,7 +1,7 @@
<Root> <Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0"> <File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
<DList Name="sTriforceWipeDL" Offset="0x10E1D0"/> <DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
<Array Name="sTriforceWipeVtx" Count="10" Offset="0x10E200"> <Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
<Vtx/> <Vtx/>
</Array> </Array>
</File> </File>

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@ -1,10 +1,10 @@
<Root> <Root>
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`--> <!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0"> <File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
<Array Name="sWipe1Vtx" Count="25" Offset="0x10E2A0"> <Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
<Vtx/> <Vtx/>
</Array> </Array>
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0x10E430"/> <Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>--> <!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File> </File>
</Root> </Root>

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@ -4,7 +4,7 @@
<DList Name="gBrownFragmentDL" Offset="0x530"/> <DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/> <Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/> <DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/> <DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/> <Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/> <Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/> <DList Name="gUnusedBombBagDL" Offset="0x32C0"/>

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@ -933,10 +933,10 @@
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/> <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/> <DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/> <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/> <Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/> <Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/> <DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/> <DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/> <DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/> <DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/> <DList Name="gEffFire1DL" Offset="0x4D4E0"/>

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@ -1,15 +1,15 @@
<Root> <Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/> <ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6"> <File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/> <Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/> <DList Name="gBossDoorDL" Offset="0x10C0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/> <DList Name="gBossDoorLockDL" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/> <DList Name="gBossDoorChainDL" Offset="0x1530"/>
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/> <Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/> <Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/> <Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/> <Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/> <Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/> <Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File> </File>
</Root> </Root>

View File

@ -1,29 +1,29 @@
<Root> <Root>
<File Name="object_bw" Segment="6"> <File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/> <Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/> <DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/> <DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/> <DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/> <DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/> <DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/> <Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/> <Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/> <Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/> <Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/> <Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/> <Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/> <Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/> <Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/> <Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/> <Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/> <Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/> <Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/> <Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/> <Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/> <Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/> <Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/> <Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
</File> </File>
</Root> </Root>

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="object_fd" Segment="6"> <File Name="object_fd" Segment="6">
<!-- Boss title card --> <!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons --> <!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/> <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>

View File

@ -2,23 +2,23 @@
<File Name="object_ice_objects" Segment="6"> <File Name="object_ice_objects" Segment="6">
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/> <DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/> <Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/> <DList Name="gRedIceBlockDL" Offset="0x6F0"/>
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/> <DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/> <Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/> <DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/> <DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/> <DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/> <Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/> <DList Name="gRedIceWallDL" Offset="0x2640"/>
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/> <DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/> <Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/> <Collision Name="gRedIceWallCol" Offset="0x2920"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/> <Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/> <Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/> <Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/> <Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/> <Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/> <Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/> <Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/> <Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/> <Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>

View File

@ -10,66 +10,66 @@
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/> <Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/> <Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/> <Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/> <Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/> <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/> <Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
<Animation Name="object_ik_Anim_000634" Offset="0x634"/> <Animation Name="object_ik_Anim_000634" Offset="0x634"/>
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/> <Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/> <Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/> <Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/> <Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/> <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/> <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/> <Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/> <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/> <Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/> <Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/> <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/> <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/> <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/> <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/> <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/> <Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/> <Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/> <Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> <Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/> <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> <Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
<!-- This is a duplicate texture to accound for authentic texture overflowing --> <!-- This is a duplicate texture to accound for authentic texture overflowing -->
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit <!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
duplicate offset values --> duplicate offset values -->
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/> <Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> <Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> <Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> <Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/> <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> <Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> <Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/> <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/> <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
<DList Name="object_ik_DL_015380" Offset="0x15380"/> <DList Name="object_ik_DL_015380" Offset="0x15380"/>
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/> <DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
<DList Name="object_ik_DL_015840" Offset="0x15840"/> <DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/> <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
<DList Name="object_ik_DL_016118" Offset="0x16118"/> <DList Name="object_ik_DL_016118" Offset="0x16118"/>
<DList Name="object_ik_DL_016278" Offset="0x16278"/> <DList Name="object_ik_DL_016278" Offset="0x16278"/>
<DList Name="object_ik_DL_016340" Offset="0x16340"/> <DList Name="object_ik_DL_016340" Offset="0x16340"/>
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/> <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
<DList Name="object_ik_DL_016568" Offset="0x16568"/> <DList Name="object_ik_DL_016568" Offset="0x16568"/>
<DList Name="object_ik_DL_016658" Offset="0x16658"/> <DList Name="object_ik_DL_016658" Offset="0x16658"/>
<DList Name="object_ik_DL_016748" Offset="0x16748"/> <DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/> <DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/> <DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/> <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/> <DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/> <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
@ -79,14 +79,14 @@
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/> <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
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<DList Name="object_ik_DL_018E78" Offset="0x18E78"/> <DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
<DList Name="object_ik_DL_019100" Offset="0x19100"/> <DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/> <DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
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<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/> <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
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@ -101,8 +101,8 @@
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<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
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</Root> </Root>

View File

@ -4,7 +4,7 @@
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<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/> <Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/> <Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/> <Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/> <Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>

View File

@ -1,36 +1,36 @@
<Root> <Root>
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<DList Name="object_os_DL_002848" Offset="0x2848"/> <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
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<DList Name="object_os_DL_002B30" Offset="0x2B30"/> <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
<DList Name="object_os_DL_002C60" Offset="0x2C60"/> <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
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</File> </File>
</Root> </Root>

View File

@ -35,34 +35,34 @@
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View File

@ -1,32 +1,32 @@
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</Root> </Root>

View File

@ -1,149 +1,149 @@
<Root> <Root>
<File Name="object_tr" Segment="6"> <File Name="object_tr" Segment="6">
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder --> <Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder --> <Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand --> <Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder --> <Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder --> <Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder --> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom --> <Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/> <Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
<DList Name="object_tr_DL_006520" Offset="0x6520"/> <DList Name="gKotakePelvisDL" Offset="0x6520"/>
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/> <DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
<DList Name="object_tr_DL_006800" Offset="0x6800"/> <DList Name="gKotakeNeckDL" Offset="0x6800"/>
<DList Name="object_tr_DL_006940" Offset="0x6940"/> <DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/> <DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/> <DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/> <DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/> <DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/> <DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/> <DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
<DList Name="object_tr_DL_007118" Offset="0x7118"/> <DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
<DList Name="object_tr_DL_007238" Offset="0x7238"/> <DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
<DList Name="object_tr_DL_007358" Offset="0x7358"/> <DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/> <DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
<DList Name="object_tr_DL_007600" Offset="0x7600"/> <DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
<DList Name="object_tr_DL_007720" Offset="0x7720"/> <DList Name="gKotakeRightThighDL" Offset="0x7720"/>
<DList Name="object_tr_DL_007728" Offset="0x7728"/> <DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/> <Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/> <Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/> <Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/> <Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/> <Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open --> <Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/> <Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/> <Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/> <Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/> <Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/> <Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half --> <Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed --> <Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/> <DList Name="gKotakeHeadDL" Offset="0xAF38"/>
<DList Name="object_tr_DL_00B568" Offset="0xB568"/> <DList Name="gKotakeTeethDL" Offset="0xB568"/>
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/> <DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
<DList Name="object_tr_DL_00B678" Offset="0xB678"/> <DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
<DList Name="object_tr_DL_00B728" Offset="0xB728"/> <DList Name="gKotakeBroomDL" Offset="0xB728"/>
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/> <DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
<DList Name="object_tr_DL_00B968" Offset="0xB968"/> <DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/> <DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/> <DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/> <Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/> <Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/> <Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/> <Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/> <Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/> <Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/> <Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/> <Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/> <Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/> <Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/> <Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/> <Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/> <Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/> <Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/> <Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/> <Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/> <Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/> <Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/> <Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/> <Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/> <Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/> <Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/> <Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/> <Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/> <Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/> <Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/> <Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/> <Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/> <Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/> <Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/> <Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/> <Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/> <Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
<DList Name="object_tr_DL_00D820" Offset="0xD820"/> <DList Name="gKoumePelvisDL" Offset="0xD820"/>
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/> <DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/> <DList Name="gKoumeNeckDL" Offset="0xDB00"/>
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/> <DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/> <DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/> <DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/> <DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
<DList Name="object_tr_DL_00E050" Offset="0xE050"/> <DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
<DList Name="object_tr_DL_00E170" Offset="0xE170"/> <DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/> <DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
<DList Name="object_tr_DL_00E418" Offset="0xE418"/> <DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
<DList Name="object_tr_DL_00E538" Offset="0xE538"/> <DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
<DList Name="object_tr_DL_00E658" Offset="0xE658"/> <DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/> <DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
<DList Name="object_tr_DL_00E900" Offset="0xE900"/> <DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/> <DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/> <DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/> <Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/> <Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/> <Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
<DList Name="object_tr_DL_010710" Offset="0x10710"/> <DList Name="gKoumeHeadDL" Offset="0x10710"/>
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/> <DList Name="gKoumeTeethDL" Offset="0x10D40"/>
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/> <DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/> <DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/> <DList Name="gKoumeBroomDL" Offset="0x10F00"/>
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/> <DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
<DList Name="object_tr_DL_011140" Offset="0x11140"/> <DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/> <DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
<DList Name="object_tr_DL_011340" Offset="0x11340"/> <DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/> <Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/> <Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/> <Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/> <Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/> <Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/> <Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/> <Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/> <Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/> <Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/> <Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/> <Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/> <Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/> <Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/> <Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/> <Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/> <Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/> <Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/> <Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/> <Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/> <Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/> <Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/> <Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/> <Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/> <Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/> <Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/> <Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/> <Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/> <Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic --> <Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
</File> </File>
</Root> </Root>

View File

@ -1,332 +1,332 @@
<Root> <Root>
<File Name="object_tw" Segment="6"> <File Name="object_tw" Segment="6">
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/> <Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/> <Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/> <Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/> <Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/> <Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/> <Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/> <Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/> <Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/> <Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/> <Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/> <Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/> <Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
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<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/> <Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/> <Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
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<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/> <Limb Name="gTwinrovaKotakeTorsoLimb" LimbType="Standard" Offset="0x6F94"/>
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<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/> <Limb Name="gTwinrovaKotakeNeckLimb" LimbType="Standard" Offset="0x7024"/>
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/> <Limb Name="gTwinrovaKotakeHeadLimb" LimbType="Standard" Offset="0x7030"/>
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<Texture Name="object_tw_Tex_00ABB8" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/> <Texture Name="gTwinrovaBroomHandleTex" OutName="tex_00ABB8" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
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<Texture Name="object_tw_Tex_00B1F8" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/> <Texture Name="gTwinrovaKotakeKoumeNostrilsTex" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
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<DList Name="object_tw_DL_0164D0" Offset="0x164D0"/> <DList Name="gTwinrovaKotakePelvisDL" Offset="0x164D0"/>
<Texture Name="object_tw_Tex_016650" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/> <Texture Name="gTwinrovaBraidEndTex" OutName="tex_016650" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
<Texture Name="object_tw_Tex_0166D0" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/> <Texture Name="gTwinrovaLeftFootTex" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
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<Texture Name="object_tw_Tex_018B60" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/> <Texture Name="gTwinrovaFireSmokeTex" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke --> <DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
<Texture Name="object_tw_Tex_019078" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/> <Texture Name="gTwinrovaBigFlameTex" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
<Texture Name="object_tw_Tex_019478" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/> <Texture Name="gTwinrovaBigFlameMaskTex" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
<DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame --> <DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- koume Ground Flame -->
<Texture Name="object_tw_Tex_019A20" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/> <Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater --> <DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/> <Texture Name="gTwinrovaFireTex" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/> <Texture Name="gTwinrovaFireMaskTex" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
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<DList Name="object_tw_DL_01A528" Offset="0x1A528"/> <DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
<DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/> <DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/>
<Texture Name="object_tw_Tex_01A5C0" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/> <Texture Name="gTwinrovaMagicParticleTex" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
<DList Name="object_tw_DL_01A790" Offset="0x1A790"/> <DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/>
<DList Name="object_tw_DL_01A8A0" Offset="0x1A8A0"/> <DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
<DList Name="object_tw_DL_01A998" Offset="0x1A998"/> <DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
<DList Name="object_tw_DL_01AA50" Offset="0x1AA50"/> <DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
<DList Name="object_tw_DL_01AB00" Offset="0x1AB00"/> <DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/>
<Texture Name="object_tw_Tex_01AB20" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/> <Texture Name="gTwinrovaIcePoolTex" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
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<Texture Name="object_tw_Tex_01BCA0" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/> <Texture Name="gTwinrovaIcePoolShineTex" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/> <Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
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<Texture Name="object_tw_Tex_01C2A0" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/> <Texture Name="gTwinrovaKotakeMagicSigilMaskTex" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
<Texture Name="object_tw_Tex_01C6A0" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/> <Texture Name="gTwinrovaKotakeMagicSigilTex" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
<DList Name="object_tw_DL_01CEE0" Offset="0x1CEE0"/> <DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/>
<Texture Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/> <Texture Name="gTwinrovaKoumeMagicSigilMaskTex" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
<Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/> <Texture Name="gTwinrovaKoumeMagicSigilTex" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
<DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8"/> <DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/>
<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/> <DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/>
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<DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0"/> <DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
<DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0"/> <DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
<DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0"/> <DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
<Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/> <Texture Name="gTwinrovaCloudMaskTex" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/> <DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/>
<Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/> <Texture Name="gTwinrovaCircleTex" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
<DList Name="object_tw_DL_01EC68" Offset="0x1EC68"/> <DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/>
<Texture Name="object_tw_Tex_01ECF0" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/> <Texture Name="gTwinrovaLightPillarAndHaloTex" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
<DList Name="object_tw_DL_01EEB0" Offset="0x1EEB0"/> <DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/>
<DList Name="object_tw_DL_01F238" Offset="0x1F238"/> <DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/>
<DList Name="object_tw_DL_01F390" Offset="0x1F390"/> <DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/>
<DList Name="object_tw_DL_01F608" Offset="0x1F608"/> <DList Name="gTwinrovaHaloDL" Offset="0x1F608"/>
<Limb Name="object_tw_Limb_01F6E8" LimbType="Standard" Offset="0x1F6E8"/> <Limb Name="gTwinrovaKoumePelvisLimb" LimbType="Standard" Offset="0x1F6E8"/>
<Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/> <Limb Name="gTwinrovaKoumeLeftThighLimb" LimbType="Standard" Offset="0x1F6F4"/>
<Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/> <Limb Name="gTwinrovaKoumeLeftShinLimb" LimbType="Standard" Offset="0x1F700"/>
<Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/> <Limb Name="gTwinrovaKoumeLeftFootLimb" LimbType="Standard" Offset="0x1F70C"/>
<Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/> <Limb Name="gTwinrovaKoumeRightThighLimb" LimbType="Standard" Offset="0x1F718"/>
<Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/> <Limb Name="gTwinrovaKoumeRightShinLimb" LimbType="Standard" Offset="0x1F724"/>
<Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/> <Limb Name="gTwinrovaKoumeRightFootLimb" LimbType="Standard" Offset="0x1F730"/>
<Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/> <Limb Name="gTwinrovaKoumeTorsoLimb" LimbType="Standard" Offset="0x1F73C"/>
<Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/> <Limb Name="gTwinrovaKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x1F748"/>
<Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/> <Limb Name="gTwinrovaKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x1F754"/>
<Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/> <Limb Name="gTwinrovaKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x1F760"/>
<Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/> <Limb Name="gTwinrovaKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1F76C"/>
<Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/> <Limb Name="gTwinrovaKoumeLeftHandLimb" LimbType="Standard" Offset="0x1F778"/>
<Limb Name="object_tw_Limb_01F784" LimbType="Standard" Offset="0x1F784"/> <Limb Name="gTwinrovaKoumeBroomLimb" LimbType="Standard" Offset="0x1F784"/>
<Limb Name="object_tw_Limb_01F790" LimbType="Standard" Offset="0x1F790"/> <Limb Name="gTwinrovaKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x1F790"/>
<Limb Name="object_tw_Limb_01F79C" LimbType="Standard" Offset="0x1F79C"/> <Limb Name="gTwinrovaKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1F79C"/>
<Limb Name="object_tw_Limb_01F7A8" LimbType="Standard" Offset="0x1F7A8"/> <Limb Name="gTwinrovaKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x1F7A8"/>
<Limb Name="object_tw_Limb_01F7B4" LimbType="Standard" Offset="0x1F7B4"/> <Limb Name="gTwinrovaKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x1F7B4"/>
<Limb Name="object_tw_Limb_01F7C0" LimbType="Standard" Offset="0x1F7C0"/> <Limb Name="gTwinrovaKoumeRightHandLimb" LimbType="Standard" Offset="0x1F7C0"/>
<Limb Name="object_tw_Limb_01F7CC" LimbType="Standard" Offset="0x1F7CC"/> <Limb Name="gTwinrovaKoumeNeckLimb" LimbType="Standard" Offset="0x1F7CC"/>
<Limb Name="object_tw_Limb_01F7D8" LimbType="Standard" Offset="0x1F7D8"/> <Limb Name="gTwinrovaKoumeHeadLimb" LimbType="Standard" Offset="0x1F7D8"/>
<Limb Name="object_tw_Limb_01F7E4" LimbType="Standard" Offset="0x1F7E4"/> <Limb Name="gTwinrovaKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x1F7E4"/>
<Limb Name="object_tw_Limb_01F7F0" LimbType="Standard" Offset="0x1F7F0"/> <Limb Name="gTwinrovaKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x1F7F0"/>
<Limb Name="object_tw_Limb_01F7FC" LimbType="Standard" Offset="0x1F7FC"/> <Limb Name="gTwinrovaKoumeTeethLimb" LimbType="Standard" Offset="0x1F7FC"/>
<Limb Name="object_tw_Limb_01F808" LimbType="Standard" Offset="0x1F808"/> <Limb Name="gTwinrovaKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x1F808"/>
<Limb Name="object_tw_Limb_01F814" LimbType="Standard" Offset="0x1F814"/> <Limb Name="gTwinrovaKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x1F814"/>
<Skeleton Name="object_tw_Skel_01F888" Type="Flex" LimbType="Standard" Offset="0x1F888"/> <Skeleton Name="gTwinrovaKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
<Texture Name="object_tw_Tex_02A070" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/> <Texture Name="gTwinrovaEyeHalfTex" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
<Animation Name="object_tw_Anim_0216DC" Offset="0x216DC"/> <Animation Name="gTwinrovaDeathAnim" Offset="0x216DC"/>
<Animation Name="object_tw_Anim_022700" Offset="0x22700"/> <Animation Name="gTwinrovaIceAttackAnim" Offset="0x22700"/>
<Animation Name="object_tw_Anim_023750" Offset="0x23750"/> <Animation Name="gTwinrovaFireAttackAnim" Offset="0x23750"/>
<Animation Name="object_tw_Anim_024374" Offset="0x24374"/> <Animation Name="gTwinrovaDamageAnim" Offset="0x24374"/>
<Animation Name="object_tw_Anim_0244B4" Offset="0x244B4"/> <Animation Name="gTwinrovaTPoseAnim" Offset="0x244B4"/>
<Texture Name="object_tw_Tex_0244D0" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/> <Texture Name="gTwinrovaSkinAndBangleTex" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
<Texture Name="object_tw_Tex_024510" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/> <Texture Name="gTwinrovaEmblemTex" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
<Texture Name="object_tw_Tex_024710" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/> <Texture Name="gTwinrovaBreastTex" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
<Texture Name="object_tw_Tex_024910" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/> <Texture Name="gTwinrovaRightPantLegTex" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
<Texture Name="object_tw_Tex_024B10" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/> <Texture Name="gTwinrovaLeftPantLegTex" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
<DList Name="object_tw_DL_027720" Offset="0x27720"/> <DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
<DList Name="object_tw_DL_027820" Offset="0x27820"/> <DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
<DList Name="object_tw_DL_027970" Offset="0x27970"/> <DList Name="gTwinrovaRightThighDL" Offset="0x27970"/>
<DList Name="object_tw_DL_027A60" Offset="0x27A60"/> <DList Name="gTwinrovaRightSleeveEndDL" Offset="0x27A60"/>
<DList Name="object_tw_DL_027B78" Offset="0x27B78"/> <DList Name="gTwinrovaRightSleeveStartDL" Offset="0x27B78"/>
<DList Name="object_tw_DL_027C98" Offset="0x27C98"/> <DList Name="gTwinrovaRightForearmDL" Offset="0x27C98"/>
<DList Name="object_tw_DL_027DE8" Offset="0x27DE8"/> <DList Name="gTwinrovaRightUpperArmDL" Offset="0x27DE8"/>
<DList Name="object_tw_DL_027EE0" Offset="0x27EE0"/> <DList Name="gTwinrovaRightShoulderDL" Offset="0x27EE0"/>
<DList Name="object_tw_DL_027FE8" Offset="0x27FE8"/> <DList Name="gTwinrovaLeftSleeveEndDL" Offset="0x27FE8"/>
<DList Name="object_tw_DL_028100" Offset="0x28100"/> <DList Name="gTwinrovaLeftSleeveStartDL" Offset="0x28100"/>
<DList Name="object_tw_DL_028220" Offset="0x28220"/> <DList Name="gTwinrovaLeftForearmDL" Offset="0x28220"/>
<DList Name="object_tw_DL_028370" Offset="0x28370"/> <DList Name="gTwinrovaLeftUpperArmDL" Offset="0x28370"/>
<DList Name="object_tw_DL_028468" Offset="0x28468"/> <DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
<DList Name="object_tw_DL_028570" Offset="0x28570"/> <DList Name="gTwinrovaLeftBraidEndDL" Offset="0x28570"/>
<DList Name="object_tw_DL_028668" Offset="0x28668"/> <DList Name="gTwinrovaLeftBraidStartDL" Offset="0x28668"/>
<DList Name="object_tw_DL_028778" Offset="0x28778"/> <DList Name="gTwinrovaRightBraidEndDL" Offset="0x28778"/>
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@ -2,7 +2,7 @@
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View File

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View File

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<Texture Name="gMasterSwordIconTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/> <Texture Name="gItemIconSwordMasterTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000"/>
<Texture Name="gBiggoronSwordIconTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/> <Texture Name="gItemIconSwordBiggoronTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000"/>
<Texture Name="gDekuShieldIconTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/> <Texture Name="gItemIconShieldDekuTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000"/>
<Texture Name="gHylianShieldIconTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/> <Texture Name="gItemIconShieldHylianTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000"/>
<Texture Name="gMirrorShieldIconTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/> <Texture Name="gItemIconShieldMirrorTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000"/>
<Texture Name="gKokiriTunicIconTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/> <Texture Name="gItemIconTunicKokiriTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000"/>
<Texture Name="gGoronTunicIconTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/> <Texture Name="gItemIconTunicGoronTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000"/>
<Texture Name="gZoraTunicIconTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/> <Texture Name="gItemIconTunicZoraTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000"/>
<Texture Name="gKokiriBootsIconTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/> <Texture Name="gItemIconBootsKokiriTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000"/>
<Texture Name="gIronBootsIconTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/> <Texture Name="gItemIconBootsIronTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000"/>
<Texture Name="gHoverBootsIconTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/> <Texture Name="gItemIconBootsHoverTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000"/>
<Texture Name="gBulletBag30IconTex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/> <Texture Name="gItemIconBulletBag30Tex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000"/>
<Texture Name="gBulletBag40IconTex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/> <Texture Name="gItemIconBulletBag40Tex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000"/>
<Texture Name="gBulletBag50IconTex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/> <Texture Name="gItemIconBulletBag50Tex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000"/>
<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/> <Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/> <Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/> <Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/> <Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/> <Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/> <Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/> <Texture Name="gItemIconGoronsBraceletTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/> <Texture Name="gItemIconSilverGauntletsTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/> <Texture Name="gItemIconGoldenGauntletsTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/> <Texture Name="gItemIconScaleSilverTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/> <Texture Name="gItemIconScaleGoldenTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/> <Texture Name="gItemIconBrokenGiantsKnifeTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/> <Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/> <Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/> <Texture Name="gItemIconDekuSeedsTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/> <Texture Name="gItemIconFishingPoleTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/> <Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/> <Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/> <Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>

View File

@ -23,11 +23,11 @@
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/> <Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/> <Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/> <Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/> <Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/> <Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/> <Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/> <Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/> <Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/> <Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/> <Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/> <Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>

View File

@ -4,7 +4,7 @@
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/> <Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/> <Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/> <Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD68"> <Array Name="sTransCircleVtx" Count="34" Offset="0x10FD68">
<Vtx/> <Vtx/>
</Array> </Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`--> <!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0"> <File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
<DList Name="sTriforceWipeDL" Offset="0x10E1D0"/> <DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
<Array Name="sTriforceWipeVtx" Count="10" Offset="0x10E200"> <Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
<Vtx/> <Vtx/>
</Array> </Array>
</File> </File>

View File

@ -1,10 +1,10 @@
<Root> <Root>
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`--> <!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0"> <File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
<Array Name="sWipe1Vtx" Count="25" Offset="0x10E2A0"> <Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
<Vtx/> <Vtx/>
</Array> </Array>
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0x10E430"/> <Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>--> <!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File> </File>
</Root> </Root>

View File

@ -4,7 +4,7 @@
<DList Name="gBrownFragmentDL" Offset="0x530"/> <DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/> <Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/> <DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/> <DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/> <Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/> <Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/> <DList Name="gUnusedBombBagDL" Offset="0x32C0"/>

View File

@ -930,10 +930,10 @@
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/> <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/> <DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/> <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/> <Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/> <Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/> <DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/> <DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/> <DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/> <DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/> <DList Name="gEffFire1DL" Offset="0x4D4E0"/>

View File

@ -1,15 +1,15 @@
<Root> <Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/> <ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6"> <File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/> <Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/> <DList Name="gBossDoorDL" Offset="0x10C0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/> <DList Name="gBossDoorLockDL" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/> <DList Name="gBossDoorChainDL" Offset="0x1530"/>
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/> <Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/> <Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/> <Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/> <Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/> <Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/> <Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File> </File>
</Root> </Root>

View File

@ -1,29 +1,29 @@
<Root> <Root>
<File Name="object_bw" Segment="6"> <File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/> <Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/> <DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/> <DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/> <DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/> <DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/> <DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/> <Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/> <Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/> <Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/> <Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/> <Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/> <Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/> <Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/> <Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/> <Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/> <Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/> <Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/> <Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/> <Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/> <Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/> <Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/> <Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/> <Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
</File> </File>
</Root> </Root>

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="object_fd" Segment="6"> <File Name="object_fd" Segment="6">
<!-- Boss title card --> <!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons --> <!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/> <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>

View File

@ -2,23 +2,23 @@
<File Name="object_ice_objects" Segment="6"> <File Name="object_ice_objects" Segment="6">
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/> <DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/> <Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/> <DList Name="gRedIceBlockDL" Offset="0x6F0"/>
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/> <DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/> <Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/> <DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/> <DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/> <DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/> <Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/> <DList Name="gRedIceWallDL" Offset="0x2640"/>
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/> <DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/> <Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/> <Collision Name="gRedIceWallCol" Offset="0x2920"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/> <Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/> <Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/> <Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/> <Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/> <Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/> <Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/> <Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/> <Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/> <Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>

View File

@ -10,66 +10,66 @@
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/> <Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/> <Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/> <Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/> <Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/> <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/> <Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
<Animation Name="object_ik_Anim_000634" Offset="0x634"/> <Animation Name="object_ik_Anim_000634" Offset="0x634"/>
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/> <Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/> <Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/> <Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/> <Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/> <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/> <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/> <Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/> <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/> <Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/> <Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/> <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/> <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/> <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/> <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/> <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/> <Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/> <Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/> <Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> <Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/> <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> <Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
<!-- This is a duplicate texture to accound for authentic texture overflowing --> <!-- This is a duplicate texture to accound for authentic texture overflowing -->
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit <!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
duplicate offset values --> duplicate offset values -->
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/> <Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> <Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> <Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> <Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/> <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> <Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> <Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/> <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/> <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
<DList Name="object_ik_DL_015380" Offset="0x15380"/> <DList Name="object_ik_DL_015380" Offset="0x15380"/>
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/> <DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
<DList Name="object_ik_DL_015840" Offset="0x15840"/> <DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/> <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
<DList Name="object_ik_DL_016118" Offset="0x16118"/> <DList Name="object_ik_DL_016118" Offset="0x16118"/>
<DList Name="object_ik_DL_016278" Offset="0x16278"/> <DList Name="object_ik_DL_016278" Offset="0x16278"/>
<DList Name="object_ik_DL_016340" Offset="0x16340"/> <DList Name="object_ik_DL_016340" Offset="0x16340"/>
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/> <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
<DList Name="object_ik_DL_016568" Offset="0x16568"/> <DList Name="object_ik_DL_016568" Offset="0x16568"/>
<DList Name="object_ik_DL_016658" Offset="0x16658"/> <DList Name="object_ik_DL_016658" Offset="0x16658"/>
<DList Name="object_ik_DL_016748" Offset="0x16748"/> <DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/> <DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/> <DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/> <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/> <DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/> <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
@ -79,14 +79,14 @@
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/> <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> <Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/> <DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
<DList Name="object_ik_DL_019100" Offset="0x19100"/> <DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/> <DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/> <DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/> <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/> <DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/> <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
@ -101,8 +101,8 @@
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/> <DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/> <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/> <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
</File> </File>
</Root> </Root>

View File

@ -4,7 +4,7 @@
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/> <Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/> <Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/> <Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/> <Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/> <Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>

View File

@ -1,36 +1,36 @@
<Root> <Root>
<File Name="object_os" Segment="6"> <File Name="object_os" Segment="6">
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/> <Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
<DList Name="object_os_DL_001D80" Offset="0x1D80"/> <DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/> <DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/> <DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
<DList Name="object_os_DL_002718" Offset="0x2718"/> <DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
<DList Name="object_os_DL_002848" Offset="0x2848"/> <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
<DList Name="object_os_DL_002A00" Offset="0x2A00"/> <DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
<DList Name="object_os_DL_002B30" Offset="0x2B30"/> <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
<DList Name="object_os_DL_002C60" Offset="0x2C60"/> <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/> <Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/> <Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/> <Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/> <Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/> <Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/> <Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/> <Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/> <Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/> <Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/> <Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
</File> </File>
</Root> </Root>

View File

@ -35,34 +35,34 @@
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/> <Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/> <Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/> <Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/> <Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/> <Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/> <Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/> <Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/> <Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/> <Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/> <Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/> <Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/> <Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/> <Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/> <Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/> <Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/> <Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/> <Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/> <Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/> <Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/> <Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/> <Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/> <Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/> <Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/> <Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/> <Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/> <Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/> <Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/> <Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/> <Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/> <Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/> <Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/> <Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/> <Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
</File> </File>

View File

@ -1,32 +1,32 @@
<Root> <Root>
<File Name="object_rs" Segment="6"> <File Name="object_rs" Segment="6">
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/> <Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/> <DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/> <DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/> <DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
<DList Name="object_rs_DL_002730" Offset="0x2730"/> <DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
<DList Name="object_rs_DL_002860" Offset="0x2860"/> <DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/> <DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/> <DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/> <DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/> <Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/> <Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/> <Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/> <Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/> <Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/> <Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/> <Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/> <Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/> <Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/> <Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File> </File>
</Root> </Root>

View File

@ -1,149 +1,149 @@
<Root> <Root>
<File Name="object_tr" Segment="6"> <File Name="object_tr" Segment="6">
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder --> <Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder --> <Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand --> <Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder --> <Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder --> <Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder --> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom --> <Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/> <Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
<DList Name="object_tr_DL_006520" Offset="0x6520"/> <DList Name="gKotakePelvisDL" Offset="0x6520"/>
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/> <DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
<DList Name="object_tr_DL_006800" Offset="0x6800"/> <DList Name="gKotakeNeckDL" Offset="0x6800"/>
<DList Name="object_tr_DL_006940" Offset="0x6940"/> <DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/> <DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/> <DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/> <DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/> <DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/> <DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/> <DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
<DList Name="object_tr_DL_007118" Offset="0x7118"/> <DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
<DList Name="object_tr_DL_007238" Offset="0x7238"/> <DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
<DList Name="object_tr_DL_007358" Offset="0x7358"/> <DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/> <DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
<DList Name="object_tr_DL_007600" Offset="0x7600"/> <DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
<DList Name="object_tr_DL_007720" Offset="0x7720"/> <DList Name="gKotakeRightThighDL" Offset="0x7720"/>
<DList Name="object_tr_DL_007728" Offset="0x7728"/> <DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/> <Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/> <Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/> <Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/> <Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/> <Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open --> <Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/> <Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/> <Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/> <Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/> <Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/> <Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half --> <Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed --> <Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/> <DList Name="gKotakeHeadDL" Offset="0xAF38"/>
<DList Name="object_tr_DL_00B568" Offset="0xB568"/> <DList Name="gKotakeTeethDL" Offset="0xB568"/>
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/> <DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
<DList Name="object_tr_DL_00B678" Offset="0xB678"/> <DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
<DList Name="object_tr_DL_00B728" Offset="0xB728"/> <DList Name="gKotakeBroomDL" Offset="0xB728"/>
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/> <DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
<DList Name="object_tr_DL_00B968" Offset="0xB968"/> <DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/> <DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/> <DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/> <Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/> <Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/> <Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/> <Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/> <Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/> <Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/> <Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/> <Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/> <Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/> <Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/> <Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/> <Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/> <Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/> <Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/> <Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/> <Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/> <Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/> <Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/> <Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/> <Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/> <Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/> <Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/> <Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/> <Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/> <Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/> <Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/> <Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/> <Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/> <Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/> <Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/> <Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/> <Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/> <Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
<DList Name="object_tr_DL_00D820" Offset="0xD820"/> <DList Name="gKoumePelvisDL" Offset="0xD820"/>
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/> <DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/> <DList Name="gKoumeNeckDL" Offset="0xDB00"/>
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/> <DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/> <DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/> <DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/> <DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
<DList Name="object_tr_DL_00E050" Offset="0xE050"/> <DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
<DList Name="object_tr_DL_00E170" Offset="0xE170"/> <DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/> <DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
<DList Name="object_tr_DL_00E418" Offset="0xE418"/> <DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
<DList Name="object_tr_DL_00E538" Offset="0xE538"/> <DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
<DList Name="object_tr_DL_00E658" Offset="0xE658"/> <DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/> <DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
<DList Name="object_tr_DL_00E900" Offset="0xE900"/> <DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/> <DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/> <DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/> <Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/> <Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/> <Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
<DList Name="object_tr_DL_010710" Offset="0x10710"/> <DList Name="gKoumeHeadDL" Offset="0x10710"/>
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/> <DList Name="gKoumeTeethDL" Offset="0x10D40"/>
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/> <DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/> <DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/> <DList Name="gKoumeBroomDL" Offset="0x10F00"/>
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/> <DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
<DList Name="object_tr_DL_011140" Offset="0x11140"/> <DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/> <DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
<DList Name="object_tr_DL_011340" Offset="0x11340"/> <DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/> <Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/> <Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/> <Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/> <Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/> <Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/> <Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/> <Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/> <Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/> <Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/> <Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/> <Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/> <Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/> <Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/> <Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/> <Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/> <Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/> <Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/> <Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/> <Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/> <Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/> <Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/> <Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/> <Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/> <Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/> <Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/> <Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/> <Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/> <Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic --> <Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
</File> </File>
</Root> </Root>

View File

@ -1,332 +1,332 @@
<Root> <Root>
<File Name="object_tw" Segment="6"> <File Name="object_tw" Segment="6">
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/> <Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/> <Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/> <Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/> <Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/> <Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/> <Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/> <Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
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<Texture Name="object_tw_Tex_018B60" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/> <Texture Name="gTwinrovaFireSmokeTex" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke --> <DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
<Texture Name="object_tw_Tex_019078" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/> <Texture Name="gTwinrovaBigFlameTex" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078"/>
<Texture Name="object_tw_Tex_019478" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/> <Texture Name="gTwinrovaBigFlameMaskTex" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/>
<DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame --> <DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- koume Ground Flame -->
<Texture Name="object_tw_Tex_019A20" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/> <Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater --> <DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/> <Texture Name="gTwinrovaFireTex" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/> <Texture Name="gTwinrovaFireMaskTex" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
<DList Name="object_tw_DL_01A430" Offset="0x1A430"/> <DList Name="gTwinrovaFireDL" Offset="0x1A430"/>
<DList Name="object_tw_DL_01A528" Offset="0x1A528"/> <DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
<DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/> <DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/>
<Texture Name="object_tw_Tex_01A5C0" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/> <Texture Name="gTwinrovaMagicParticleTex" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
<DList Name="object_tw_DL_01A790" Offset="0x1A790"/> <DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/>
<DList Name="object_tw_DL_01A8A0" Offset="0x1A8A0"/> <DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
<DList Name="object_tw_DL_01A998" Offset="0x1A998"/> <DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
<DList Name="object_tw_DL_01AA50" Offset="0x1AA50"/> <DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
<DList Name="object_tw_DL_01AB00" Offset="0x1AB00"/> <DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/>
<Texture Name="object_tw_Tex_01AB20" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/> <Texture Name="gTwinrovaIcePoolTex" OutName="tex_01AB20" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
<!--Blob Name="object_tw_Blob_01BB20" Size="0x40" Offset="0x1BB20" /--> <!--Blob Name="object_tw_Blob_01BB20" Size="0x40" Offset="0x1BB20" /-->
<DList Name="object_tw_DL_01BC00" Offset="0x1BC00"/> <DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/>
<Texture Name="object_tw_Tex_01BCA0" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/> <Texture Name="gTwinrovaIcePoolShineTex" OutName="tex_01BCA0" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/> <Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
<DList Name="object_tw_DL_01C1C0" Offset="0x1C1C0"/> <DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/>
<Texture Name="object_tw_Tex_01C2A0" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/> <Texture Name="gTwinrovaKotakeMagicSigilMaskTex" OutName="tex_01C2A0" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
<Texture Name="object_tw_Tex_01C6A0" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/> <Texture Name="gTwinrovaKotakeMagicSigilTex" OutName="tex_01C6A0" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
<DList Name="object_tw_DL_01CEE0" Offset="0x1CEE0"/> <DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/>
<Texture Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/> <Texture Name="gTwinrovaKoumeMagicSigilMaskTex" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
<Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/> <Texture Name="gTwinrovaKoumeMagicSigilTex" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
<DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8"/> <DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/>
<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/> <DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/>
<DList Name="object_tw_DL_01E020" Offset="0x1E020"/> <DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
<DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0"/> <DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
<DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0"/> <DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
<DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0"/> <DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
<Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/> <Texture Name="gTwinrovaCloudMaskTex" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/> <DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/>
<Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/> <Texture Name="gTwinrovaCircleTex" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
<DList Name="object_tw_DL_01EC68" Offset="0x1EC68"/> <DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/>
<Texture Name="object_tw_Tex_01ECF0" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/> <Texture Name="gTwinrovaLightPillarAndHaloTex" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
<DList Name="object_tw_DL_01EEB0" Offset="0x1EEB0"/> <DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/>
<DList Name="object_tw_DL_01F238" Offset="0x1F238"/> <DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/>
<DList Name="object_tw_DL_01F390" Offset="0x1F390"/> <DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/>
<DList Name="object_tw_DL_01F608" Offset="0x1F608"/> <DList Name="gTwinrovaHaloDL" Offset="0x1F608"/>
<Limb Name="object_tw_Limb_01F6E8" LimbType="Standard" Offset="0x1F6E8"/> <Limb Name="gTwinrovaKoumePelvisLimb" LimbType="Standard" Offset="0x1F6E8"/>
<Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/> <Limb Name="gTwinrovaKoumeLeftThighLimb" LimbType="Standard" Offset="0x1F6F4"/>
<Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/> <Limb Name="gTwinrovaKoumeLeftShinLimb" LimbType="Standard" Offset="0x1F700"/>
<Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/> <Limb Name="gTwinrovaKoumeLeftFootLimb" LimbType="Standard" Offset="0x1F70C"/>
<Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/> <Limb Name="gTwinrovaKoumeRightThighLimb" LimbType="Standard" Offset="0x1F718"/>
<Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/> <Limb Name="gTwinrovaKoumeRightShinLimb" LimbType="Standard" Offset="0x1F724"/>
<Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/> <Limb Name="gTwinrovaKoumeRightFootLimb" LimbType="Standard" Offset="0x1F730"/>
<Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/> <Limb Name="gTwinrovaKoumeTorsoLimb" LimbType="Standard" Offset="0x1F73C"/>
<Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/> <Limb Name="gTwinrovaKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x1F748"/>
<Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/> <Limb Name="gTwinrovaKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x1F754"/>
<Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/> <Limb Name="gTwinrovaKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x1F760"/>
<Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/> <Limb Name="gTwinrovaKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1F76C"/>
<Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/> <Limb Name="gTwinrovaKoumeLeftHandLimb" LimbType="Standard" Offset="0x1F778"/>
<Limb Name="object_tw_Limb_01F784" LimbType="Standard" Offset="0x1F784"/> <Limb Name="gTwinrovaKoumeBroomLimb" LimbType="Standard" Offset="0x1F784"/>
<Limb Name="object_tw_Limb_01F790" LimbType="Standard" Offset="0x1F790"/> <Limb Name="gTwinrovaKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x1F790"/>
<Limb Name="object_tw_Limb_01F79C" LimbType="Standard" Offset="0x1F79C"/> <Limb Name="gTwinrovaKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1F79C"/>
<Limb Name="object_tw_Limb_01F7A8" LimbType="Standard" Offset="0x1F7A8"/> <Limb Name="gTwinrovaKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x1F7A8"/>
<Limb Name="object_tw_Limb_01F7B4" LimbType="Standard" Offset="0x1F7B4"/> <Limb Name="gTwinrovaKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x1F7B4"/>
<Limb Name="object_tw_Limb_01F7C0" LimbType="Standard" Offset="0x1F7C0"/> <Limb Name="gTwinrovaKoumeRightHandLimb" LimbType="Standard" Offset="0x1F7C0"/>
<Limb Name="object_tw_Limb_01F7CC" LimbType="Standard" Offset="0x1F7CC"/> <Limb Name="gTwinrovaKoumeNeckLimb" LimbType="Standard" Offset="0x1F7CC"/>
<Limb Name="object_tw_Limb_01F7D8" LimbType="Standard" Offset="0x1F7D8"/> <Limb Name="gTwinrovaKoumeHeadLimb" LimbType="Standard" Offset="0x1F7D8"/>
<Limb Name="object_tw_Limb_01F7E4" LimbType="Standard" Offset="0x1F7E4"/> <Limb Name="gTwinrovaKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x1F7E4"/>
<Limb Name="object_tw_Limb_01F7F0" LimbType="Standard" Offset="0x1F7F0"/> <Limb Name="gTwinrovaKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x1F7F0"/>
<Limb Name="object_tw_Limb_01F7FC" LimbType="Standard" Offset="0x1F7FC"/> <Limb Name="gTwinrovaKoumeTeethLimb" LimbType="Standard" Offset="0x1F7FC"/>
<Limb Name="object_tw_Limb_01F808" LimbType="Standard" Offset="0x1F808"/> <Limb Name="gTwinrovaKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x1F808"/>
<Limb Name="object_tw_Limb_01F814" LimbType="Standard" Offset="0x1F814"/> <Limb Name="gTwinrovaKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x1F814"/>
<Skeleton Name="object_tw_Skel_01F888" Type="Flex" LimbType="Standard" Offset="0x1F888"/> <Skeleton Name="gTwinrovaKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
<Texture Name="object_tw_Tex_02A070" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/> <Texture Name="gTwinrovaEyeHalfTex" OutName="tex_02A070" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
<Animation Name="object_tw_Anim_0216DC" Offset="0x216DC"/> <Animation Name="gTwinrovaDeathAnim" Offset="0x216DC"/>
<Animation Name="object_tw_Anim_022700" Offset="0x22700"/> <Animation Name="gTwinrovaIceAttackAnim" Offset="0x22700"/>
<Animation Name="object_tw_Anim_023750" Offset="0x23750"/> <Animation Name="gTwinrovaFireAttackAnim" Offset="0x23750"/>
<Animation Name="object_tw_Anim_024374" Offset="0x24374"/> <Animation Name="gTwinrovaDamageAnim" Offset="0x24374"/>
<Animation Name="object_tw_Anim_0244B4" Offset="0x244B4"/> <Animation Name="gTwinrovaTPoseAnim" Offset="0x244B4"/>
<Texture Name="object_tw_Tex_0244D0" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/> <Texture Name="gTwinrovaSkinAndBangleTex" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
<Texture Name="object_tw_Tex_024510" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/> <Texture Name="gTwinrovaEmblemTex" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
<Texture Name="object_tw_Tex_024710" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/> <Texture Name="gTwinrovaBreastTex" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
<Texture Name="object_tw_Tex_024910" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/> <Texture Name="gTwinrovaRightPantLegTex" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
<Texture Name="object_tw_Tex_024B10" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/> <Texture Name="gTwinrovaLeftPantLegTex" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
<DList Name="object_tw_DL_027720" Offset="0x27720"/> <DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
<DList Name="object_tw_DL_027820" Offset="0x27820"/> <DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
<DList Name="object_tw_DL_027970" Offset="0x27970"/> <DList Name="gTwinrovaRightThighDL" Offset="0x27970"/>
<DList Name="object_tw_DL_027A60" Offset="0x27A60"/> <DList Name="gTwinrovaRightSleeveEndDL" Offset="0x27A60"/>
<DList Name="object_tw_DL_027B78" Offset="0x27B78"/> <DList Name="gTwinrovaRightSleeveStartDL" Offset="0x27B78"/>
<DList Name="object_tw_DL_027C98" Offset="0x27C98"/> <DList Name="gTwinrovaRightForearmDL" Offset="0x27C98"/>
<DList Name="object_tw_DL_027DE8" Offset="0x27DE8"/> <DList Name="gTwinrovaRightUpperArmDL" Offset="0x27DE8"/>
<DList Name="object_tw_DL_027EE0" Offset="0x27EE0"/> <DList Name="gTwinrovaRightShoulderDL" Offset="0x27EE0"/>
<DList Name="object_tw_DL_027FE8" Offset="0x27FE8"/> <DList Name="gTwinrovaLeftSleeveEndDL" Offset="0x27FE8"/>
<DList Name="object_tw_DL_028100" Offset="0x28100"/> <DList Name="gTwinrovaLeftSleeveStartDL" Offset="0x28100"/>
<DList Name="object_tw_DL_028220" Offset="0x28220"/> <DList Name="gTwinrovaLeftForearmDL" Offset="0x28220"/>
<DList Name="object_tw_DL_028370" Offset="0x28370"/> <DList Name="gTwinrovaLeftUpperArmDL" Offset="0x28370"/>
<DList Name="object_tw_DL_028468" Offset="0x28468"/> <DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
<DList Name="object_tw_DL_028570" Offset="0x28570"/> <DList Name="gTwinrovaLeftBraidEndDL" Offset="0x28570"/>
<DList Name="object_tw_DL_028668" Offset="0x28668"/> <DList Name="gTwinrovaLeftBraidStartDL" Offset="0x28668"/>
<DList Name="object_tw_DL_028778" Offset="0x28778"/> <DList Name="gTwinrovaRightBraidEndDL" Offset="0x28778"/>
<DList Name="object_tw_DL_028870" Offset="0x28870"/> <DList Name="gTwinrovaRightBraidStartDL" Offset="0x28870"/>
<DList Name="object_tw_DL_028980" Offset="0x28980"/> <DList Name="gTwinrovaRightBreastDL" Offset="0x28980"/>
<DList Name="object_tw_DL_028B78" Offset="0x28B78"/> <DList Name="gTwinrovaLeftBreastDL" Offset="0x28B78"/>
<DList Name="object_tw_DL_028D70" Offset="0x28D70"/> <DList Name="gTwinrovaTorsoDL" Offset="0x28D70"/>
<DList Name="object_tw_DL_029268" Offset="0x29268"/> <DList Name="gTwinrovaLeftFootDL" Offset="0x29268"/>
<DList Name="object_tw_DL_0293E0" Offset="0x293E0"/> <DList Name="gTwinrovaLeftShinDL" Offset="0x293E0"/>
<DList Name="object_tw_DL_029530" Offset="0x29530"/> <DList Name="gTwinrovaLeftThighDL" Offset="0x29530"/>
<DList Name="object_tw_DL_029620" Offset="0x29620"/> <DList Name="gTwinrovaSash4DL" Offset="0x29620"/>
<DList Name="object_tw_DL_029738" Offset="0x29738"/> <DList Name="gTwinrovaSash3DL" Offset="0x29738"/>
<DList Name="object_tw_DL_029900" Offset="0x29900"/> <DList Name="gTwinrovaSash2DL" Offset="0x29900"/>
<DList Name="object_tw_DL_0299F8" Offset="0x299F8"/> <DList Name="gTwinrovaSash1DL" Offset="0x299F8"/>
<DList Name="object_tw_DL_029B10" Offset="0x29B10"/> <DList Name="gTwinrovaPelvisDL" Offset="0x29B10"/>
<Texture Name="object_tw_TLUT_029E50" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/> <Texture Name="gTwinrovaEyeAndMouthTLUT" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
<Texture Name="object_tw_TLUT_02A020" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/> <Texture Name="gTwinrovaEarAndFingerTLUT" OutName="tlut_02A020" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
<Texture Name="object_tw_Tex_02A470" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/> <Texture Name="gTwinrovaEyeClosedTex" OutName="tex_02A470" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
<Texture Name="object_tw_Tex_02A870" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/> <Texture Name="gTwinrovaGrimaceTex" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
<Texture Name="object_tw_Tex_02A970" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/> <Texture Name="gTwinrovaEyebrowTex" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
<Texture Name="object_tw_Tex_02A9B0" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/> <Texture Name="gTwinrovaEyeOpenTex" OutName="tex_02A9B0" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
<Texture Name="object_tw_Tex_02ADB0" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/> <Texture Name="gTwinrovaNoseTex" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
<Texture Name="object_tw_Tex_02ADF0" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/> <Texture Name="gTwinrovaEarTex" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
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</File> </File>
</Root> </Root>

View File

@ -1,95 +1,95 @@
<Root> <Root>
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<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/> <Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000"/>
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/> <Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000"/>
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/> <Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000"/>
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/> <Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000"/>
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/> <Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000"/>
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/> <Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000"/>
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/> <Texture Name="gItemIconGoronsBraceletTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000"/>
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/> <Texture Name="gItemIconSilverGauntletsTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000"/>
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/> <Texture Name="gItemIconGoldenGauntletsTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000"/>
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/> <Texture Name="gItemIconScaleSilverTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000"/>
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/> <Texture Name="gItemIconScaleGoldenTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000"/>
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/> <Texture Name="gItemIconBrokenGiantsKnifeTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000"/>
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/> <Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000"/>
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/> <Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000"/>
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/> <Texture Name="gItemIconDekuSeedsTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000"/>
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/> <Texture Name="gItemIconFishingPoleTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000"/>
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/> <Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/> <Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/> <Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>

View File

@ -23,11 +23,11 @@
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/> <Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/> <Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/> <Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/> <Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/> <Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/> <Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/> <Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/> <Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/> <Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/> <Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/> <Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>

View File

@ -4,7 +4,7 @@
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94C8"/> <Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94C8"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98C8"/> <Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98C8"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CC8"/> <Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CC8"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0C8"> <Array Name="sTransCircleVtx" Count="34" Offset="0xEA0C8">
<Vtx/> <Vtx/>
</Array> </Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`--> <!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8550" RangeEnd="0x10E2A0"> <File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8550" RangeEnd="0x10E2A0">
<DList Name="sTriforceWipeDL" Offset="0xE8550"/> <DList Name="sTransTriforceDL" Offset="0xE8550"/>
<Array Name="sTriforceWipeVtx" Count="10" Offset="0xE8580"> <Array Name="sTransTriforceVtx" Count="10" Offset="0xE8580">
<Vtx/> <Vtx/>
</Array> </Array>
</File> </File>

View File

@ -1,10 +1,10 @@
<Root> <Root>
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`--> <!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0"> <File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
<Array Name="sWipe1Vtx" Count="25" Offset="0xE8620"> <Array Name="sTransWipeVtx" Count="25" Offset="0xE8620">
<Vtx/> <Vtx/>
</Array> </Array>
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/> <Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>--> <!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File> </File>
</Root> </Root>

View File

@ -4,7 +4,7 @@
<DList Name="gBrownFragmentDL" Offset="0x530"/> <DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/> <Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/> <DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/> <DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/> <Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/> <Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/> <DList Name="gUnusedBombBagDL" Offset="0x32C0"/>

View File

@ -930,10 +930,10 @@
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/> <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/> <DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/> <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/> <Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/> <Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/> <DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/> <DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/> <DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/> <DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/> <DList Name="gEffFire1DL" Offset="0x4D4E0"/>

View File

@ -1,15 +1,15 @@
<Root> <Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/> <ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6"> <File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/> <Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/> <DList Name="gBossDoorDL" Offset="0x10C0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/> <DList Name="gBossDoorLockDL" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/> <DList Name="gBossDoorChainDL" Offset="0x1530"/>
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/> <Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/> <Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/> <Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/> <Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/> <Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/> <Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File> </File>
</Root> </Root>

View File

@ -1,29 +1,29 @@
<Root> <Root>
<File Name="object_bw" Segment="6"> <File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/> <Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/> <DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/> <DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/> <DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/> <DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/> <DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/> <Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/> <Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/> <Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/> <Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/> <Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/> <Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/> <Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/> <Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/> <Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/> <Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/> <Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/> <Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/> <Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/> <Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/> <Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/> <Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/> <Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
</File> </File>
</Root> </Root>

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="object_fd" Segment="6"> <File Name="object_fd" Segment="6">
<!-- Boss title card --> <!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons --> <!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/> <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>

View File

@ -2,23 +2,23 @@
<File Name="object_ice_objects" Segment="6"> <File Name="object_ice_objects" Segment="6">
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/> <DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/> <Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/> <DList Name="gRedIceBlockDL" Offset="0x6F0"/>
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/> <DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/> <Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/> <DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/> <DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/> <DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/> <Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/> <DList Name="gRedIceWallDL" Offset="0x2640"/>
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/> <DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/> <Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/> <Collision Name="gRedIceWallCol" Offset="0x2920"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/> <Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/> <Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/> <Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/> <Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/> <Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/> <Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/> <Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/> <Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/> <Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>

View File

@ -10,66 +10,66 @@
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/> <Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/> <Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/> <Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/> <Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/> <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/> <Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
<Animation Name="object_ik_Anim_000634" Offset="0x634"/> <Animation Name="object_ik_Anim_000634" Offset="0x634"/>
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/> <Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/> <Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/> <Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/> <Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/> <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/> <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/> <Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/> <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/> <Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/> <Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/> <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/> <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/> <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/> <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/> <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/> <Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/> <Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/> <Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> <Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/> <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> <Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
<!-- This is a duplicate texture to accound for authentic texture overflowing --> <!-- This is a duplicate texture to accound for authentic texture overflowing -->
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit <!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
duplicate offset values --> duplicate offset values -->
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/> <Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> <Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> <Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> <Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/> <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> <Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> <Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/> <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/> <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
<DList Name="object_ik_DL_015380" Offset="0x15380"/> <DList Name="object_ik_DL_015380" Offset="0x15380"/>
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/> <DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
<DList Name="object_ik_DL_015840" Offset="0x15840"/> <DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/> <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
<DList Name="object_ik_DL_016118" Offset="0x16118"/> <DList Name="object_ik_DL_016118" Offset="0x16118"/>
<DList Name="object_ik_DL_016278" Offset="0x16278"/> <DList Name="object_ik_DL_016278" Offset="0x16278"/>
<DList Name="object_ik_DL_016340" Offset="0x16340"/> <DList Name="object_ik_DL_016340" Offset="0x16340"/>
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/> <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
<DList Name="object_ik_DL_016568" Offset="0x16568"/> <DList Name="object_ik_DL_016568" Offset="0x16568"/>
<DList Name="object_ik_DL_016658" Offset="0x16658"/> <DList Name="object_ik_DL_016658" Offset="0x16658"/>
<DList Name="object_ik_DL_016748" Offset="0x16748"/> <DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/> <DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/> <DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/> <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/> <DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/> <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
@ -79,14 +79,14 @@
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/> <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> <Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/> <DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
<DList Name="object_ik_DL_019100" Offset="0x19100"/> <DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/> <DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/> <DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/> <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/> <DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/> <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
@ -101,8 +101,8 @@
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/> <DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/> <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/> <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
</File> </File>
</Root> </Root>

View File

@ -4,7 +4,7 @@
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/> <Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/> <Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/> <Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/> <Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/> <Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>

View File

@ -1,36 +1,36 @@
<Root> <Root>
<File Name="object_os" Segment="6"> <File Name="object_os" Segment="6">
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/> <Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
<DList Name="object_os_DL_001D80" Offset="0x1D80"/> <DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/> <DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/> <DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
<DList Name="object_os_DL_002718" Offset="0x2718"/> <DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
<DList Name="object_os_DL_002848" Offset="0x2848"/> <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
<DList Name="object_os_DL_002A00" Offset="0x2A00"/> <DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
<DList Name="object_os_DL_002B30" Offset="0x2B30"/> <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
<DList Name="object_os_DL_002C60" Offset="0x2C60"/> <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/> <Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/> <Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/> <Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/> <Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/> <Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/> <Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/> <Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/> <Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/> <Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/> <Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
</File> </File>
</Root> </Root>

View File

@ -35,34 +35,34 @@
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/> <Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/> <Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/> <Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/> <Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/> <Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/> <Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/> <Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/> <Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/> <Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/> <Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/> <Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/> <Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/> <Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/> <Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/> <Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/> <Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/> <Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/> <Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/> <Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/> <Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/> <Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/> <Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/> <Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/> <Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/> <Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/> <Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/> <Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/> <Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/> <Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/> <Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/> <Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/> <Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/> <Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
</File> </File>

View File

@ -1,32 +1,32 @@
<Root> <Root>
<File Name="object_rs" Segment="6"> <File Name="object_rs" Segment="6">
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/> <Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/> <DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/> <DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/> <DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
<DList Name="object_rs_DL_002730" Offset="0x2730"/> <DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
<DList Name="object_rs_DL_002860" Offset="0x2860"/> <DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/> <DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/> <DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/> <DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/> <Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/> <Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/> <Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/> <Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/> <Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/> <Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/> <Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/> <Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/> <Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/> <Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File> </File>
</Root> </Root>

View File

@ -1,149 +1,149 @@
<Root> <Root>
<File Name="object_tr" Segment="6"> <File Name="object_tr" Segment="6">
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder --> <Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder --> <Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand --> <Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder --> <Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder --> <Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder --> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom --> <Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/> <Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
<DList Name="object_tr_DL_006520" Offset="0x6520"/> <DList Name="gKotakePelvisDL" Offset="0x6520"/>
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/> <DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
<DList Name="object_tr_DL_006800" Offset="0x6800"/> <DList Name="gKotakeNeckDL" Offset="0x6800"/>
<DList Name="object_tr_DL_006940" Offset="0x6940"/> <DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/> <DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/> <DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/> <DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/> <DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/> <DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/> <DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
<DList Name="object_tr_DL_007118" Offset="0x7118"/> <DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
<DList Name="object_tr_DL_007238" Offset="0x7238"/> <DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
<DList Name="object_tr_DL_007358" Offset="0x7358"/> <DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/> <DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
<DList Name="object_tr_DL_007600" Offset="0x7600"/> <DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
<DList Name="object_tr_DL_007720" Offset="0x7720"/> <DList Name="gKotakeRightThighDL" Offset="0x7720"/>
<DList Name="object_tr_DL_007728" Offset="0x7728"/> <DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/> <Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/> <Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/> <Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/> <Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/> <Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open --> <Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/> <Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/> <Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/> <Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/> <Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/> <Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half --> <Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed --> <Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/> <DList Name="gKotakeHeadDL" Offset="0xAF38"/>
<DList Name="object_tr_DL_00B568" Offset="0xB568"/> <DList Name="gKotakeTeethDL" Offset="0xB568"/>
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/> <DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
<DList Name="object_tr_DL_00B678" Offset="0xB678"/> <DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
<DList Name="object_tr_DL_00B728" Offset="0xB728"/> <DList Name="gKotakeBroomDL" Offset="0xB728"/>
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/> <DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
<DList Name="object_tr_DL_00B968" Offset="0xB968"/> <DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/> <DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/> <DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/> <Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/> <Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/> <Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/> <Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/> <Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/> <Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/> <Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/> <Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/> <Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/> <Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/> <Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/> <Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/> <Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/> <Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/> <Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/> <Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/> <Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/> <Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/> <Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/> <Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/> <Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/> <Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/> <Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/> <Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/> <Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/> <Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/> <Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/> <Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/> <Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/> <Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/> <Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/> <Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/> <Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
<DList Name="object_tr_DL_00D820" Offset="0xD820"/> <DList Name="gKoumePelvisDL" Offset="0xD820"/>
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/> <DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/> <DList Name="gKoumeNeckDL" Offset="0xDB00"/>
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/> <DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/> <DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/> <DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/> <DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
<DList Name="object_tr_DL_00E050" Offset="0xE050"/> <DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
<DList Name="object_tr_DL_00E170" Offset="0xE170"/> <DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/> <DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
<DList Name="object_tr_DL_00E418" Offset="0xE418"/> <DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
<DList Name="object_tr_DL_00E538" Offset="0xE538"/> <DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
<DList Name="object_tr_DL_00E658" Offset="0xE658"/> <DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/> <DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
<DList Name="object_tr_DL_00E900" Offset="0xE900"/> <DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/> <DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/> <DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/> <Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/> <Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/> <Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
<DList Name="object_tr_DL_010710" Offset="0x10710"/> <DList Name="gKoumeHeadDL" Offset="0x10710"/>
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/> <DList Name="gKoumeTeethDL" Offset="0x10D40"/>
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/> <DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/> <DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/> <DList Name="gKoumeBroomDL" Offset="0x10F00"/>
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/> <DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
<DList Name="object_tr_DL_011140" Offset="0x11140"/> <DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/> <DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
<DList Name="object_tr_DL_011340" Offset="0x11340"/> <DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/> <Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/> <Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/> <Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/> <Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/> <Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/> <Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/> <Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/> <Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/> <Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/> <Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/> <Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/> <Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/> <Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/> <Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/> <Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/> <Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/> <Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/> <Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/> <Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/> <Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/> <Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/> <Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/> <Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/> <Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/> <Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/> <Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/> <Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/> <Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic --> <Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
</File> </File>
</Root> </Root>

View File

@ -1,332 +1,332 @@
<Root> <Root>
<File Name="object_tw" Segment="6"> <File Name="object_tw" Segment="6">
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/> <Animation Name="gTwinrovaKotakeKoumeIdleLoopAnim" Offset="0x4A4"/>
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/> <Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/> <Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/> <Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/> <Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/> <Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/> <Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/> <Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/> <Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/> <Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/> <Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/> <Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/> <Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/> <Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/> <Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/> <Limb Name="gTwinrovaKotakeRightShinLimb" LimbType="Standard" Offset="0x6F7C"/>
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/> <Limb Name="gTwinrovaKotakeRightFootLimb" LimbType="Standard" Offset="0x6F88"/>
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/> <Limb Name="gTwinrovaKotakeTorsoLimb" LimbType="Standard" Offset="0x6F94"/>
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/> <Limb Name="gTwinrovaKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0x6FA0"/>
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/> <Limb Name="gTwinrovaKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0x6FAC"/>
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/> <Limb Name="gTwinrovaKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0x6FB8"/>
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/> <Limb Name="gTwinrovaKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x6FC4"/>
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/> <Limb Name="gTwinrovaKotakeLeftHandLimb" LimbType="Standard" Offset="0x6FD0"/>
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/> <Limb Name="gTwinrovaKotakeBroomLimb" LimbType="Standard" Offset="0x6FDC"/>
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/> <Limb Name="gTwinrovaKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0x6FE8"/>
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/> <Limb Name="gTwinrovaKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0x6FF4"/>
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/> <Limb Name="gTwinrovaKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0x7000"/>
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/> <Limb Name="gTwinrovaKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0x700C"/>
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View File

@ -1,49 +1,49 @@
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View File

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<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/> <Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x5A000"/>
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/> <Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x5A900"/>
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/> <Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x5B200"/>

View File

@ -23,11 +23,11 @@
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/> <Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/> <Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/> <Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/> <Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/> <Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/> <Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/> <Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/> <Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/> <Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/> <Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/> <Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>

View File

@ -4,7 +4,7 @@
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9E08"/> <Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9E08"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA208"/> <Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA208"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA608"/> <Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA608"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0xEAA08"> <Array Name="sTransCircleVtx" Count="34" Offset="0xEAA08">
<Vtx/> <Vtx/>
</Array> </Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`--> <!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8E90" RangeEnd="0x10E2A0"> <File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8E90" RangeEnd="0x10E2A0">
<DList Name="sTriforceWipeDL" Offset="0xE8E90"/> <DList Name="sTransTriforceDL" Offset="0xE8E90"/>
<Array Name="sTriforceWipeVtx" Count="10" Offset="0xE8EC0"> <Array Name="sTransTriforceVtx" Count="10" Offset="0xE8EC0">
<Vtx/> <Vtx/>
</Array> </Array>
</File> </File>

View File

@ -1,10 +1,10 @@
<Root> <Root>
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`--> <!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0"> <File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
<Array Name="sWipe1Vtx" Count="25" Offset="0xE8620"> <Array Name="sTransWipeVtx" Count="25" Offset="0xE8620">
<Vtx/> <Vtx/>
</Array> </Array>
<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/> <Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>--> <!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File> </File>
</Root> </Root>

View File

@ -4,7 +4,7 @@
<DList Name="gBrownFragmentDL" Offset="0x530"/> <DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/> <Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/> <DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/> <DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/> <Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/> <Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/> <DList Name="gUnusedBombBagDL" Offset="0x32C0"/>

View File

@ -930,10 +930,10 @@
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/> <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/> <DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/> <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/> <Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/> <Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/> <DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/> <DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/> <DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/> <DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/> <DList Name="gEffFire1DL" Offset="0x4D4E0"/>

View File

@ -1,15 +1,15 @@
<Root> <Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/> <ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6"> <File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/> <Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/> <DList Name="gBossDoorDL" Offset="0x10C0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/> <DList Name="gBossDoorLockDL" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/> <DList Name="gBossDoorChainDL" Offset="0x1530"/>
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/> <Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/> <Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/> <Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/> <Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/> <Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/> <Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File> </File>
</Root> </Root>

View File

@ -1,29 +1,29 @@
<Root> <Root>
<File Name="object_bw" Segment="6"> <File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/> <Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/> <DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/> <DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/> <DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/> <DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/> <DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/> <Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/> <Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/> <Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/> <Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/> <Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/> <Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/> <Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/> <Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/> <Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/> <Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/> <Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/> <Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/> <Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/> <Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/> <Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/> <Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/> <Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
<Animation Name="object_bw_Anim_002250" Offset="0x2250"/> <Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
</File> </File>
</Root> </Root>

View File

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="object_fd" Segment="6"> <File Name="object_fd" Segment="6">
<!-- Boss title card --> <!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons --> <!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/> <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>

View File

@ -2,23 +2,23 @@
<File Name="object_ice_objects" Segment="6"> <File Name="object_ice_objects" Segment="6">
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/> <DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/> <Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/> <DList Name="gRedIceBlockDL" Offset="0x6F0"/>
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/> <DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/> <Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/> <DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/> <DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/> <DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/> <Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/> <DList Name="gRedIceWallDL" Offset="0x2640"/>
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/> <DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/> <Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/> <Collision Name="gRedIceWallCol" Offset="0x2920"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/> <Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/> <Texture Name="gRedIceWallTex" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/> <Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/> <Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/> <Texture Name="gRedIceBlockTex" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/> <Texture Name="gRedIcePlatformTex" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/> <Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/> <Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/> <Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>

View File

@ -10,66 +10,66 @@
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/> <Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/> <Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/> <Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
<Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/> <Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
<Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/> <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/> <Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
<Animation Name="object_ik_Anim_000634" Offset="0x634"/> <Animation Name="object_ik_Anim_000634" Offset="0x634"/>
<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/> <Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/> <Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/> <Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
<Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/> <Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
<Animation Name="object_ik_Anim_002538" Offset="0x2538"/> <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
<Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/> <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
<Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/> <Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
<Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/> <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
<Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/> <Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
<Animation Name="object_ik_Anim_00485C" Offset="0x485C"/> <Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
<Animation Name="object_ik_Anim_005944" Offset="0x5944"/> <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
<Animation Name="object_ik_Anim_006194" Offset="0x6194"/> <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
<Animation Name="object_ik_Anim_006734" Offset="0x6734"/> <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
<Animation Name="object_ik_Anim_00C114" Offset="0xC114"/> <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
<Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/> <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/> <Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
<Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/> <Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/> <Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> <Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/> <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> <Texture Name="gIronKnuckleMetalTex" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
<!-- This is a duplicate texture to accound for authentic texture overflowing --> <!-- This is a duplicate texture to accound for authentic texture overflowing -->
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit <!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
duplicate offset values --> duplicate offset values -->
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/> <Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> <Texture Name="gIronKnuckleBigRivetTex" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> <Texture Name="gIronKnuckleBlockPatternTex" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> <Texture Name="gIronKnuckleChainMailTex" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/> <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> <Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> <Texture Name="gIronKnuckleNabooruLipTex" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleJewelTex" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/> <Texture Name="gIronKnuckleNabooruHair1Tex" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/> <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/> <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
<DList Name="object_ik_DL_015380" Offset="0x15380"/> <DList Name="object_ik_DL_015380" Offset="0x15380"/>
<DList Name="object_ik_DL_0154E0" Offset="0x154E0"/> <DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
<DList Name="object_ik_DL_015840" Offset="0x15840"/> <DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
<DList Name="object_ik_DL_015B00" Offset="0x15B00"/> <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
<DList Name="object_ik_DL_016118" Offset="0x16118"/> <DList Name="object_ik_DL_016118" Offset="0x16118"/>
<DList Name="object_ik_DL_016278" Offset="0x16278"/> <DList Name="object_ik_DL_016278" Offset="0x16278"/>
<DList Name="object_ik_DL_016340" Offset="0x16340"/> <DList Name="object_ik_DL_016340" Offset="0x16340"/>
<DList Name="object_ik_DL_0164A0" Offset="0x164A0"/> <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
<DList Name="object_ik_DL_016568" Offset="0x16568"/> <DList Name="object_ik_DL_016568" Offset="0x16568"/>
<DList Name="object_ik_DL_016658" Offset="0x16658"/> <DList Name="object_ik_DL_016658" Offset="0x16658"/>
<DList Name="object_ik_DL_016748" Offset="0x16748"/> <DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
<DList Name="object_ik_DL_0169E8" Offset="0x169E8"/> <DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/> <DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/> <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
<DList Name="object_ik_DL_016D88" Offset="0x16D88"/> <DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/> <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
@ -79,14 +79,14 @@
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/> <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> <Texture Name="gIronKnuckleHair2Tex" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
<DList Name="object_ik_DL_018E78" Offset="0x18E78"/> <DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
<DList Name="object_ik_DL_019100" Offset="0x19100"/> <DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
<DList Name="object_ik_DL_019E08" Offset="0x19E08"/> <DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/> <DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/> <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/> <DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/> <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
@ -101,8 +101,8 @@
<DList Name="object_ik_DL_01D638" Offset="0x1D638"/> <DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/> <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/> <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleHair3Tex" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> <Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->
</File> </File>
</Root> </Root>

View File

@ -4,7 +4,7 @@
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/> <Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/> <Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/> <Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/> <Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/> <Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>

View File

@ -1,36 +1,36 @@
<Root> <Root>
<File Name="object_os" Segment="6"> <File Name="object_os" Segment="6">
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/> <Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
<DList Name="object_os_DL_001D80" Offset="0x1D80"/> <DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/> <DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/> <DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
<DList Name="object_os_DL_002718" Offset="0x2718"/> <DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
<DList Name="object_os_DL_002848" Offset="0x2848"/> <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
<DList Name="object_os_DL_002A00" Offset="0x2A00"/> <DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
<DList Name="object_os_DL_002B30" Offset="0x2B30"/> <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
<DList Name="object_os_DL_002C60" Offset="0x2C60"/> <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/> <Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
<Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
<Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/> <Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/> <Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/> <Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/> <Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/> <Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/> <Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/> <Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/> <Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/> <Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
</File> </File>
</Root> </Root>

View File

@ -35,34 +35,34 @@
<Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/> <Animation Name="gObjOsAnim_4CF4" Offset="0x4CF4"/>
<Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/> <Animation Name="gObjOsAnim_4E90" Offset="0x4E90"/>
<Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/> <Animation Name="gObjOsAnim_4F28" Offset="0x4F28"/>
<Animation Name="gObjOsAnim_5808" Offset="0x5808"/> <Animation Name="gKokiriLaughingAnim" Offset="0x5808"/>
<Animation Name="gObjOsAnim_62DC" Offset="0x62DC"/> <Animation Name="gKokiriIdleAnim" Offset="0x62DC"/>
<Animation Name="gObjOsAnim_6458" Offset="0x6458"/> <Animation Name="gObjOsAnim_6458" Offset="0x6458"/>
<Animation Name="gObjOsAnim_6518" Offset="0x6518"/> <Animation Name="gObjOsAnim_6518" Offset="0x6518"/>
<Animation Name="gObjOsAnim_65E0" Offset="0x65E0"/> <Animation Name="gKokiriRecliningSittingUpAnim" Offset="0x65E0"/>
<Animation Name="gObjOsAnim_6A60" Offset="0x6A60"/> <Animation Name="gKokiriWipingForeheadAnim" Offset="0x6A60"/>
<Animation Name="gObjOsAnim_6EE0" Offset="0x6EE0"/> <Animation Name="gKokiriBackflipAnim" Offset="0x6EE0"/>
<Animation Name="gObjOsAnim_6F9C" Offset="0x6F9C"/> <Animation Name="gKokiriSittingCrossedArmsLegsAnim" Offset="0x6F9C"/>
<Animation Name="gObjOsAnim_7064" Offset="0x7064"/> <Animation Name="gKokiriStandingApprehensiveAnim" Offset="0x7064"/>
<Animation Name="gObjOsAnim_7120" Offset="0x7120"/> <Animation Name="gKokiriLeaningOnArmsAnim" Offset="0x7120"/>
<Animation Name="gObjOsAnim_7454" Offset="0x7454"/> <Animation Name="gKokiriSittingDiggingAnim" Offset="0x7454"/>
<Animation Name="gObjOsAnim_7830" Offset="0x7830"/> <Animation Name="gKokiriLiftingRockAnim" Offset="0x7830"/>
<Animation Name="gObjOsAnim_7D94" Offset="0x7D94"/> <Animation Name="gKokiriCuttingGrassAnim" Offset="0x7D94"/>
<Animation Name="gObjOsAnim_7E64" Offset="0x7E64"/> <Animation Name="gKokiriSittingHeadOnHandAnim" Offset="0x7E64"/>
<Animation Name="gObjOsAnim_7F38" Offset="0x7F38"/> <Animation Name="gKokiriRecliningLeaningBackAnim" Offset="0x7F38"/>
<Animation Name="gObjOsAnim_7FFC" Offset="0x7FFC"/> <Animation Name="gKokiriStandingHandOnChestAnim" Offset="0x7FFC"/>
<Animation Name="gObjOsAnim_80B4" Offset="0x80B4"/> <Animation Name="gKokiriStandingHandsOnHipsAnim" Offset="0x80B4"/>
<Animation Name="gObjOsAnim_8178" Offset="0x8178"/> <Animation Name="gKokiriRecliningStandingAnim" Offset="0x8178"/>
<Animation Name="gObjOsAnim_879C" Offset="0x879C"/> <Animation Name="gKokiriPunchingAnim" Offset="0x879C"/>
<Animation Name="gObjOsAnim_8F6C" Offset="0x8F6C"/> <Animation Name="gKokiriBlockingAnim" Offset="0x8F6C"/>
<Animation Name="gObjOsAnim_9028" Offset="0x9028"/> <Animation Name="gKokiriSittingArmsUpAnim" Offset="0x9028"/>
<Animation Name="gObjOsAnim_90EC" Offset="0x90EC"/> <Animation Name="gKokiriStandingRightArmUpAnim" Offset="0x90EC"/>
<Animation Name="gObjOsAnim_91AC" Offset="0x91AC"/> <Animation Name="gKokiriSittingAnim" Offset="0x91AC"/>
<Animation Name="gObjOsAnim_9274" Offset="0x9274"/> <Animation Name="gKokiriStandingAnim" Offset="0x9274"/>
<Animation Name="gObjOsAnim_982C" Offset="0x982C"/> <Animation Name="gKokiriStandingArmsBehindBackAnim" Offset="0x982C"/>
<Animation Name="gObjOsAnim_98EC" Offset="0x98EC"/> <Animation Name="gKokiriLeaningForwardAnim" Offset="0x98EC"/>
<Animation Name="gObjOsAnim_99A4" Offset="0x99A4"/> <Animation Name="gKokiriSittingCrossedLegsAnim" Offset="0x99A4"/>
<Animation Name="gObjOsAnim_9B64" Offset="0x9B64"/> <Animation Name="gKokiriStandUpAnim" Offset="0x9B64"/>
<Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/> <Animation Name="gObjOsAnim_9F94" Offset="0x9F94"/>
<Animation Name="gObjOsAnim_A630" Offset="0xA630"/> <Animation Name="gObjOsAnim_A630" Offset="0xA630"/>
</File> </File>

View File

@ -1,32 +1,32 @@
<Root> <Root>
<File Name="object_rs" Segment="6"> <File Name="object_rs" Segment="6">
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/> <Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/> <DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/> <DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/> <DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
<DList Name="object_rs_DL_002730" Offset="0x2730"/> <DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
<DList Name="object_rs_DL_002860" Offset="0x2860"/> <DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/> <DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/> <DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/> <DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/> <Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/> <Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/> <Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/> <Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/> <Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/> <Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/> <Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/> <Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/> <Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/> <Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/> <Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File> </File>
</Root> </Root>

View File

@ -1,149 +1,149 @@
<Root> <Root>
<File Name="object_tr" Segment="6"> <File Name="object_tr" Segment="6">
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder --> <Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder --> <Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/> <!-- Looking over right shoulder -->
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand --> <Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder --> <Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder --> <Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/> <!-- Looking over left shoulder -->
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder --> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom --> <Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/> <!-- Floating on broom -->
<Animation Name="object_tr_Anim_005308" Offset="0x5308"/> <Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/>
<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/> <Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
<DList Name="object_tr_DL_006520" Offset="0x6520"/> <DList Name="gKotakePelvisDL" Offset="0x6520"/>
<DList Name="object_tr_DL_0066A0" Offset="0x66A0"/> <DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
<DList Name="object_tr_DL_006800" Offset="0x6800"/> <DList Name="gKotakeNeckDL" Offset="0x6800"/>
<DList Name="object_tr_DL_006940" Offset="0x6940"/> <DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
<DList Name="object_tr_DL_006A50" Offset="0x6A50"/> <DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
<DList Name="object_tr_DL_006B48" Offset="0x6B48"/> <DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
<DList Name="object_tr_DL_006C58" Offset="0x6C58"/> <DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
<DList Name="object_tr_DL_006D50" Offset="0x6D50"/> <DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
<DList Name="object_tr_DL_006E70" Offset="0x6E70"/> <DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
<DList Name="object_tr_DL_006FF0" Offset="0x6FF0"/> <DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
<DList Name="object_tr_DL_007118" Offset="0x7118"/> <DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
<DList Name="object_tr_DL_007238" Offset="0x7238"/> <DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
<DList Name="object_tr_DL_007358" Offset="0x7358"/> <DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
<DList Name="object_tr_DL_0074D8" Offset="0x74D8"/> <DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
<DList Name="object_tr_DL_007600" Offset="0x7600"/> <DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
<DList Name="object_tr_DL_007720" Offset="0x7720"/> <DList Name="gKotakeRightThighDL" Offset="0x7720"/>
<DList Name="object_tr_DL_007728" Offset="0x7728"/> <DList Name="gKotakeLeftThighDL" Offset="0x7728"/>
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/> <Texture Name="gKotakeKoumeTLUT" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/> <Texture Name="gKotakeGerudoFabricTex" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/> <Texture Name="gKotakeRobeTex" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/> <Texture Name="gKotakeKoumeRobePatternTex" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/> <Texture Name="gKotakeKoumeRobeTrimTex" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open --> <Texture Name="gKotakeKoumeEyeOpenTex" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeSkinTex" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeMouthTex" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/> <Texture Name="gKotakeKoumeHairTex" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeEarTex" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeFingerTex" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/> <Texture Name="gKotakeKoumeBroomHandleTex" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/> <Texture Name="gKotakeKoumeBroomHeadTex" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/> <Texture Name="gKotakeKoumeJewelHolderTex" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/> <Texture Name="gKotakeJewelTex" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNeckTex" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/> <Texture Name="gKotakeKoumeNostrilsTex" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half --> <Texture Name="gKotakeKoumeEyeHalfTex" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed --> <Texture Name="gKotakeKoumeEyeClosedTex" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/> <DList Name="gKotakeHeadDL" Offset="0xAF38"/>
<DList Name="object_tr_DL_00B568" Offset="0xB568"/> <DList Name="gKotakeTeethDL" Offset="0xB568"/>
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/> <DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
<DList Name="object_tr_DL_00B678" Offset="0xB678"/> <DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
<DList Name="object_tr_DL_00B728" Offset="0xB728"/> <DList Name="gKotakeBroomDL" Offset="0xB728"/>
<DList Name="object_tr_DL_00B8D0" Offset="0xB8D0"/> <DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
<DList Name="object_tr_DL_00B968" Offset="0xB968"/> <DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
<DList Name="object_tr_DL_00BA00" Offset="0xBA00"/> <DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
<DList Name="object_tr_DL_00BB68" Offset="0xBB68"/> <DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
<Texture Name="object_tr_Tex_00BCD0" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/> <Texture Name="gKotakeKoumeBraidEndTex" OutName="tex_0000BCD0" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/> <Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
<Texture Name="object_tr_Tex_00C2D0" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/> <Texture Name="gKotakeCollarNeckTex" OutName="tex_0000C2D0" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/> <Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
<Limb Name="object_tr_Limb_00C390" LimbType="Standard" Offset="0xC390"/> <Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
<Limb Name="object_tr_Limb_00C39C" LimbType="Standard" Offset="0xC39C"/> <Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
<Limb Name="object_tr_Limb_00C3A8" LimbType="Standard" Offset="0xC3A8"/> <Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
<Limb Name="object_tr_Limb_00C3B4" LimbType="Standard" Offset="0xC3B4"/> <Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
<Limb Name="object_tr_Limb_00C3C0" LimbType="Standard" Offset="0xC3C0"/> <Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
<Limb Name="object_tr_Limb_00C3CC" LimbType="Standard" Offset="0xC3CC"/> <Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
<Limb Name="object_tr_Limb_00C3D8" LimbType="Standard" Offset="0xC3D8"/> <Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
<Limb Name="object_tr_Limb_00C3E4" LimbType="Standard" Offset="0xC3E4"/> <Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
<Limb Name="object_tr_Limb_00C3F0" LimbType="Standard" Offset="0xC3F0"/> <Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
<Limb Name="object_tr_Limb_00C3FC" LimbType="Standard" Offset="0xC3FC"/> <Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
<Limb Name="object_tr_Limb_00C408" LimbType="Standard" Offset="0xC408"/> <Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
<Limb Name="object_tr_Limb_00C414" LimbType="Standard" Offset="0xC414"/> <Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
<Limb Name="object_tr_Limb_00C420" LimbType="Standard" Offset="0xC420"/> <Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
<Limb Name="object_tr_Limb_00C42C" LimbType="Standard" Offset="0xC42C"/> <Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
<Limb Name="object_tr_Limb_00C438" LimbType="Standard" Offset="0xC438"/> <Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
<Limb Name="object_tr_Limb_00C444" LimbType="Standard" Offset="0xC444"/> <Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
<Limb Name="object_tr_Limb_00C450" LimbType="Standard" Offset="0xC450"/> <Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
<Limb Name="object_tr_Limb_00C45C" LimbType="Standard" Offset="0xC45C"/> <Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
<Limb Name="object_tr_Limb_00C468" LimbType="Standard" Offset="0xC468"/> <Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
<Limb Name="object_tr_Limb_00C474" LimbType="Standard" Offset="0xC474"/> <Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
<Limb Name="object_tr_Limb_00C480" LimbType="Standard" Offset="0xC480"/> <Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
<Limb Name="object_tr_Limb_00C48C" LimbType="Standard" Offset="0xC48C"/> <Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
<Limb Name="object_tr_Limb_00C498" LimbType="Standard" Offset="0xC498"/> <Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
<Limb Name="object_tr_Limb_00C4A4" LimbType="Standard" Offset="0xC4A4"/> <Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
<Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/> <Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
<Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/> <Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
<Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/> <Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
<Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/> <Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/> <Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
<DList Name="object_tr_DL_00D820" Offset="0xD820"/> <DList Name="gKoumePelvisDL" Offset="0xD820"/>
<DList Name="object_tr_DL_00D9A0" Offset="0xD9A0"/> <DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
<DList Name="object_tr_DL_00DB00" Offset="0xDB00"/> <DList Name="gKoumeNeckDL" Offset="0xDB00"/>
<DList Name="object_tr_DL_00DC40" Offset="0xDC40"/> <DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
<DList Name="object_tr_DL_00DD50" Offset="0xDD50"/> <DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
<DList Name="object_tr_DL_00DE48" Offset="0xDE48"/> <DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
<DList Name="object_tr_DL_00DF58" Offset="0xDF58"/> <DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
<DList Name="object_tr_DL_00E050" Offset="0xE050"/> <DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
<DList Name="object_tr_DL_00E170" Offset="0xE170"/> <DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
<DList Name="object_tr_DL_00E2F0" Offset="0xE2F0"/> <DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
<DList Name="object_tr_DL_00E418" Offset="0xE418"/> <DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
<DList Name="object_tr_DL_00E538" Offset="0xE538"/> <DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
<DList Name="object_tr_DL_00E658" Offset="0xE658"/> <DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
<DList Name="object_tr_DL_00E7D8" Offset="0xE7D8"/> <DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
<DList Name="object_tr_DL_00E900" Offset="0xE900"/> <DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
<DList Name="object_tr_DL_00EA20" Offset="0xEA20"/> <DList Name="gKoumeRightThighDL" Offset="0xEA20"/>
<DList Name="object_tr_DL_00EA28" Offset="0xEA28"/> <DList Name="gKoumeLeftThighDL" Offset="0xEA28"/>
<Texture Name="object_tr_Tex_00EA30" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/> <Texture Name="gKoumeGerudoFabricTex" OutName="tex_0000EA30" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
<Texture Name="object_tr_Tex_00F230" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/> <Texture Name="gKoumeRobeTex" OutName="tex_0000F230" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
<Texture Name="object_tr_Tex_00F430" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/> <Texture Name="gKoumeJewelTex" OutName="tex_0000F430" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
<DList Name="object_tr_DL_010710" Offset="0x10710"/> <DList Name="gKoumeHeadDL" Offset="0x10710"/>
<DList Name="object_tr_DL_010D40" Offset="0x10D40"/> <DList Name="gKoumeTeethDL" Offset="0x10D40"/>
<DList Name="object_tr_DL_010DA0" Offset="0x10DA0"/> <DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
<DList Name="object_tr_DL_010E50" Offset="0x10E50"/> <DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
<DList Name="object_tr_DL_010F00" Offset="0x10F00"/> <DList Name="gKoumeBroomDL" Offset="0x10F00"/>
<DList Name="object_tr_DL_0110A8" Offset="0x110A8"/> <DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
<DList Name="object_tr_DL_011140" Offset="0x11140"/> <DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
<DList Name="object_tr_DL_0111D8" Offset="0x111D8"/> <DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
<DList Name="object_tr_DL_011340" Offset="0x11340"/> <DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
<Texture Name="object_tr_Tex_0114A8" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/> <Texture Name="gKoumeCollarNeckTex" OutName="tex_000114A8" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
<Limb Name="object_tr_Limb_0114E8" LimbType="Standard" Offset="0x114E8"/> <Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
<Limb Name="object_tr_Limb_0114F4" LimbType="Standard" Offset="0x114F4"/> <Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
<Limb Name="object_tr_Limb_011500" LimbType="Standard" Offset="0x11500"/> <Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
<Limb Name="object_tr_Limb_01150C" LimbType="Standard" Offset="0x1150C"/> <Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
<Limb Name="object_tr_Limb_011518" LimbType="Standard" Offset="0x11518"/> <Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
<Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/> <Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
<Limb Name="object_tr_Limb_011530" LimbType="Standard" Offset="0x11530"/> <Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
<Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/> <Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
<Limb Name="object_tr_Limb_011548" LimbType="Standard" Offset="0x11548"/> <Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
<Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/> <Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
<Limb Name="object_tr_Limb_011560" LimbType="Standard" Offset="0x11560"/> <Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
<Limb Name="object_tr_Limb_01156C" LimbType="Standard" Offset="0x1156C"/> <Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
<Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/> <Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
<Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/> <Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
<Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/> <Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
<Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/> <Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
<Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/> <Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
<Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/> <Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
<Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/> <Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
<Limb Name="object_tr_Limb_0115CC" LimbType="Standard" Offset="0x115CC"/> <Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
<Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/> <Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
<Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/> <Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
<Limb Name="object_tr_Limb_0115F0" LimbType="Standard" Offset="0x115F0"/> <Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
<Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/> <Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/> <Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/> <Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/> <Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic --> <Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/> <!-- Casting magic -->
</File> </File>
</Root> </Root>

View File

@ -1,332 +1,332 @@
<Root> <Root>
<File Name="object_tw" Segment="6"> <File Name="object_tw" Segment="6">
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<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/> <Animation Name="gTwinrovaKotakeKoumeIdleEndAnim" Offset="0xAAC"/>
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/> <Animation Name="gTwinrovaKotakeKoumeBickerAnim" Offset="0x12A4"/>
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookUpAnim" Offset="0x17E0"/>
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/> <Animation Name="gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset="0x1D10"/>
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/> <Animation Name="gTwinrovaKotakeKoumeShakeHandAnim" Offset="0x230C"/>
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/> <Animation Name="gTwinrovaKotakeKoumeAttackStartAnim" Offset="0x3614"/>
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/> <Animation Name="gTwinrovaKotakeKoumeAttackLoopAnim" Offset="0x3E34"/>
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/> <Animation Name="gTwinrovaKotakeKoumeAttackEndAnim" Offset="0x4548"/>
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/> <Animation Name="gTwinrovaKotakeKoumeDamageStartAnim" Offset="0x578C"/>
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/> <Animation Name="gTwinrovaKotakeKoumeDamageEndAnim" Offset="0x6530"/>
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/> <Animation Name="gTwinrovaKotakeKoumeFlyAnim" Offset="0x6F28"/>
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/> <Limb Name="gTwinrovaKotakePelvisLimb" LimbType="Standard" Offset="0x6F40"/>
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/> <Limb Name="gTwinrovaKotakeLeftThighLimb" LimbType="Standard" Offset="0x6F4C"/>
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/> <Limb Name="gTwinrovaKotakeLeftShinLimb" LimbType="Standard" Offset="0x6F58"/>
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/> <Limb Name="gTwinrovaKotakeLeftFootLimb" LimbType="Standard" Offset="0x6F64"/>
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/> <Limb Name="gTwinrovaKotakeRightThighLimb" LimbType="Standard" Offset="0x6F70"/>
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<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/> <Limb Name="gTwinrovaKotakeRightFootLimb" LimbType="Standard" Offset="0x6F88"/>
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<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/> <Limb Name="gTwinrovaKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0x6FA0"/>
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/> <Limb Name="gTwinrovaKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0x6FAC"/>
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/> <Limb Name="gTwinrovaKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0x6FB8"/>
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/> <Limb Name="gTwinrovaKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x6FC4"/>
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/> <Limb Name="gTwinrovaKotakeLeftHandLimb" LimbType="Standard" Offset="0x6FD0"/>
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/> <Limb Name="gTwinrovaKotakeBroomLimb" LimbType="Standard" Offset="0x6FDC"/>
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/> <Limb Name="gTwinrovaKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0x6FE8"/>
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/> <Limb Name="gTwinrovaKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0x6FF4"/>
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/> <Limb Name="gTwinrovaKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0x7000"/>
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/> <Limb Name="gTwinrovaKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0x700C"/>
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/> <Limb Name="gTwinrovaKotakeRightHandLimb" LimbType="Standard" Offset="0x7018"/>
<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/> <Limb Name="gTwinrovaKotakeNeckLimb" LimbType="Standard" Offset="0x7024"/>
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/> <Limb Name="gTwinrovaKotakeHeadLimb" LimbType="Standard" Offset="0x7030"/>
<Limb Name="object_tw_Limb_00703C" LimbType="Standard" Offset="0x703C"/> <Limb Name="gTwinrovaKotakeRightBraidStartLimb" LimbType="Standard" Offset="0x703C"/>
<Limb Name="object_tw_Limb_007048" LimbType="Standard" Offset="0x7048"/> <Limb Name="gTwinrovaKotakeRightBraidEndLimb" LimbType="Standard" Offset="0x7048"/>
<Limb Name="object_tw_Limb_007054" LimbType="Standard" Offset="0x7054"/> <Limb Name="gTwinrovaKotakeTeethLimb" LimbType="Standard" Offset="0x7054"/>
<Limb Name="object_tw_Limb_007060" LimbType="Standard" Offset="0x7060"/> <Limb Name="gTwinrovaKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0x7060"/>
<Limb Name="object_tw_Limb_00706C" LimbType="Standard" Offset="0x706C"/> <Limb Name="gTwinrovaKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0x706C"/>
<Skeleton Name="object_tw_Skel_0070E0" Type="Flex" LimbType="Standard" Offset="0x70E0"/> <Skeleton Name="gTwinrovaKotakeSkel" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
<Animation Name="object_tw_Anim_007688" Offset="0x7688"/> <Animation Name="gTwinrovaKotakeKoumeChargeUpAttackStartAnim" Offset="0x7688"/>
<Animation Name="object_tw_Anim_007CA8" Offset="0x7CA8"/> <Animation Name="gTwinrovaKotakeKoumeSpinAnim" Offset="0x7CA8"/>
<Animation Name="object_tw_Anim_0088C8" Offset="0x88C8"/> <Animation Name="gTwinrovaKotakeKoumeLaughAnim" Offset="0x88C8"/>
<Animation Name="object_tw_Anim_009398" Offset="0x9398"/> <Animation Name="gTwinrovaKotakeKoumeChargeUpAttackLoopAnim" Offset="0x9398"/>
<Animation Name="object_tw_Anim_00947C" Offset="0x947C"/> <Animation Name="gTwinrovaKotakeKoumeTPoseAnim" Offset="0x947C"/>
<!--Blob Name="object_tw_Blob_00948C" Size="0x4" Offset="0x948C" /--> <!--Blob Name="object_tw_Blob_00948C" Size="0x4" Offset="0x948C" /-->
<Texture Name="object_tw_TLUT_009490" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/> <Texture Name="gTwinrovaKoumeKotakeTLUT" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
<Texture Name="object_tw_Tex_009638" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/> <Texture Name="gTwinrovaKotakeGerudoFabricTex" OutName="tex_009638" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
<Texture Name="object_tw_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/> <Texture Name="gTwinrovaKotakeRobeTex" OutName="tex_009E38" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
<Texture Name="object_tw_Tex_00A038" OutName="tex_00A038" Format="rgba16" Width="16" Height="16" Offset="0xA038"/> <Texture Name="gTwinrovaRobePatternTex" OutName="tex_00A038" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
<Texture Name="object_tw_Tex_00A238" OutName="tex_00A238" Format="rgba16" Width="16" Height="16" Offset="0xA238"/> <Texture Name="gTwinrovaRobeTrimTex" OutName="tex_00A238" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
<Texture Name="object_tw_Tex_00A438" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/> <Texture Name="gTwinrovaKotakeKoumeEyeOpenTex" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00A838" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/> <Texture Name="gTwinrovaKotakeKoumeSkinTex" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
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<Texture Name="object_tw_Tex_0166D0" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/> <Texture Name="gTwinrovaLeftFootTex" OutName="tex_0166D0" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
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<DList Name="object_tw_DL_018FC0" Offset="0x18FC0"/> <!-- Koume Ground Smoke --> <DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Koume Ground Smoke -->
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<DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater --> <DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Koume Ground Crater -->
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<Texture Name="object_tw_Tex_01C0A0" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/> <Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="tex_01C0A0" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
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<DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0"/> <DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/>
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<DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0"/> <DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/>
<Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/> <Texture Name="gTwinrovaCircleTex" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
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<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/> <Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x31EE4"/>
<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/> <Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x31EF0"/>
<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/> <Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x31EFC"/>
<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/> <Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x31F08"/>
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/> <Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x31F14"/>
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/> <Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x31F20"/>
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/> <Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x31F2C"/>
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/> <Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x31F38"/>
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/> <Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x31F44"/>
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/> <Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x31F50"/>
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/> <Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x31F5C"/>
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/> <Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x31F68"/>
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/> <Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x32020"/>
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/> <Animation Name="gTwinrovaHoverAnim" Offset="0x32BF8"/>
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/> <Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x338F0"/>
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/> <Animation Name="gTwinrovaStunStartAnim" Offset="0x343B4"/>
<Animation Name="object_tw_Anim_035030" Offset="0x35030"/> <Animation Name="gTwinrovaStunLoopAnim" Offset="0x35030"/>
<Animation Name="object_tw_Anim_035988" Offset="0x35988"/> <Animation Name="gTwinrovaStunEndAnim" Offset="0x35988"/>
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/> <Animation Name="gTwinrovaWindUpAnim" Offset="0x36FBC"/>
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/> <Animation Name="gTwinrovaIntroAnim" Offset="0x38E2C"/>
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/> <Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/>
<DList Name="object_tw_DL_03A680" Offset="0x3A680"/> <DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/> <Texture Name="gTwinrovaUnusedBoulderTex" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
</File> </File>
</Root> </Root>

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