Shipwright/soh/assets/objects/object_oB2/object_oB2.h

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#ifndef OBJECTS_OBJECT_OB2_H
#define OBJECTS_OBJECT_OB2_H 1
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#include "align_asset_macro.h"
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#define dobject_oB2_DL_001F68 "__OTR__objects/object_oB2/object_oB2_DL_001F68"
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static const ALIGN_ASSET(2) char object_oB2_DL_001F68[] = dobject_oB2_DL_001F68;
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#define dobject_oB2_DL_0021D0 "__OTR__objects/object_oB2/object_oB2_DL_0021D0"
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static const ALIGN_ASSET(2) char object_oB2_DL_0021D0[] = dobject_oB2_DL_0021D0;
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#define dobject_oB2_DL_002450 "__OTR__objects/object_oB2/object_oB2_DL_002450"
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static const ALIGN_ASSET(2) char object_oB2_DL_002450[] = dobject_oB2_DL_002450;
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#define dobject_oB2_DL_0025B8 "__OTR__objects/object_oB2/object_oB2_DL_0025B8"
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static const ALIGN_ASSET(2) char object_oB2_DL_0025B8[] = dobject_oB2_DL_0025B8;
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#define dobject_oB2_DL_002678 "__OTR__objects/object_oB2/object_oB2_DL_002678"
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static const ALIGN_ASSET(2) char object_oB2_DL_002678[] = dobject_oB2_DL_002678;
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#define dobject_oB2_DL_002758 "__OTR__objects/object_oB2/object_oB2_DL_002758"
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static const ALIGN_ASSET(2) char object_oB2_DL_002758[] = dobject_oB2_DL_002758;
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#define dobject_oB2_DL_0028B8 "__OTR__objects/object_oB2/object_oB2_DL_0028B8"
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static const ALIGN_ASSET(2) char object_oB2_DL_0028B8[] = dobject_oB2_DL_0028B8;
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#define dobject_oB2_DL_002978 "__OTR__objects/object_oB2/object_oB2_DL_002978"
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static const ALIGN_ASSET(2) char object_oB2_DL_002978[] = dobject_oB2_DL_002978;
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#define dobject_oB2_Tex_002A58 "__OTR__objects/object_oB2/object_oB2_Tex_002A58"
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static const ALIGN_ASSET(2) char object_oB2_Tex_002A58[] = dobject_oB2_Tex_002A58;
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#define dobject_oB2_Tex_002C58 "__OTR__objects/object_oB2/object_oB2_Tex_002C58"
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static const ALIGN_ASSET(2) char object_oB2_Tex_002C58[] = dobject_oB2_Tex_002C58;
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#define dobject_oB2_Tex_002CD8 "__OTR__objects/object_oB2/object_oB2_Tex_002CD8"
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static const ALIGN_ASSET(2) char object_oB2_Tex_002CD8[] = dobject_oB2_Tex_002CD8;
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#define dobject_oB2_Tex_0030D8 "__OTR__objects/object_oB2/object_oB2_Tex_0030D8"
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static const ALIGN_ASSET(2) char object_oB2_Tex_0030D8[] = dobject_oB2_Tex_0030D8;
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#define dobject_oB2_Tex_0031D8 "__OTR__objects/object_oB2/object_oB2_Tex_0031D8"
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static const ALIGN_ASSET(2) char object_oB2_Tex_0031D8[] = dobject_oB2_Tex_0031D8;
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#define dobject_oB2_Tex_0039D8 "__OTR__objects/object_oB2/object_oB2_Tex_0039D8"
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static const ALIGN_ASSET(2) char object_oB2_Tex_0039D8[] = dobject_oB2_Tex_0039D8;
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#define dobject_oB2_Tex_003BD8 "__OTR__objects/object_oB2/object_oB2_Tex_003BD8"
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static const ALIGN_ASSET(2) char object_oB2_Tex_003BD8[] = dobject_oB2_Tex_003BD8;
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#define dobject_oB2_Tex_003C58 "__OTR__objects/object_oB2/object_oB2_Tex_003C58"
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static const ALIGN_ASSET(2) char object_oB2_Tex_003C58[] = dobject_oB2_Tex_003C58;
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#define dobject_oB2_Tex_003E58 "__OTR__objects/object_oB2/object_oB2_Tex_003E58"
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static const ALIGN_ASSET(2) char object_oB2_Tex_003E58[] = dobject_oB2_Tex_003E58;
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#define dobject_oB2_Tex_004058 "__OTR__objects/object_oB2/object_oB2_Tex_004058"
static const ALIGN_ASSET(2) char object_oB2_Tex_004058[] = dobject_oB2_Tex_004058;
#endif // OBJECTS_OBJECT_OB2_H