Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_13.h

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#ifndef DUNGEONS_JYASINZOU_ROOM_13_H
#define DUNGEONS_JYASINZOU_ROOM_13_H 1
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#include "align_asset_macro.h"
#define djyasinzou_room_13DL_001B60 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13DL_001B60"
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static const ALIGN_ASSET(2) char jyasinzou_room_13DL_001B60[] = djyasinzou_room_13DL_001B60;
#define djyasinzou_room_13Tex_0044A8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_0044A8"
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static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_0044A8[] = djyasinzou_room_13Tex_0044A8;
#define djyasinzou_room_13Tex_0028A8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_0028A8"
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static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_0028A8[] = djyasinzou_room_13Tex_0028A8;
#define djyasinzou_room_13Tex_0030A8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_0030A8"
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static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_0030A8[] = djyasinzou_room_13Tex_0030A8;
#define djyasinzou_room_13Tex_003CA8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_003CA8"
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static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_003CA8[] = djyasinzou_room_13Tex_003CA8;
#define djyasinzou_room_13Tex_0050A8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_0050A8"
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static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_0050A8[] = djyasinzou_room_13Tex_0050A8;
#define djyasinzou_room_13DL_002710 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13DL_002710"
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static const ALIGN_ASSET(2) char jyasinzou_room_13DL_002710[] = djyasinzou_room_13DL_002710;
#define djyasinzou_room_13Tex_0038A8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_0038A8"
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static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_0038A8[] = djyasinzou_room_13Tex_0038A8;
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#define djyasinzou_room_13Tex_004CA8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_004CA8"
static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_004CA8[] = djyasinzou_room_13Tex_004CA8;
#endif // DUNGEONS_JYASINZOU_ROOM_13_H