Shipwright/soh/src/code/z_construct.c

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#include "global.h"
#include <textures/do_action_static/do_action_static.h>
#include <assert.h>
void func_80110990(PlayState* play) {
Map_Destroy(play);
}
void func_801109B0(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
u32 parameterSize;
u8 temp;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gSaveContext.unk_13E8 = gSaveContext.unk_13EA = 0;
View_Init(&interfaceCtx->view, play->state.gfxCtx);
interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0;
interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = interfaceCtx->unk_1F0 = 0;
interfaceCtx->unk_22E = 0;
interfaceCtx->unk_230 = 16;
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_228 = XREG(95);
interfaceCtx->minimapAlpha = 0;
interfaceCtx->unk_260 = 0;
interfaceCtx->unk_244 = interfaceCtx->aAlpha = interfaceCtx->bAlpha = interfaceCtx->cLeftAlpha =
2022-06-22 22:24:20 -04:00
interfaceCtx->cDownAlpha = interfaceCtx->cRightAlpha = interfaceCtx->dpadUpAlpha = interfaceCtx->dpadDownAlpha =
interfaceCtx->dpadLeftAlpha = interfaceCtx->dpadRightAlpha = interfaceCtx->healthAlpha =
interfaceCtx->startAlpha = interfaceCtx->magicAlpha = 0;
parameterSize = (uintptr_t)_parameter_staticSegmentRomEnd - (uintptr_t)_parameter_staticSegmentRomStart;
// "Permanent PARAMETER Segment = %x"
osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize);
interfaceCtx->parameterSegment = GAMESTATE_ALLOC_MC(&play->state, parameterSize);
osSyncPrintf("parameter->parameterSegment=%x\n", interfaceCtx->parameterSegment);
assert(interfaceCtx->parameterSegment != NULL);
DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize,
__FILE__, 162);
spockalicious (#2751) * Rough mockup of LUS XML loading * Updated code for merge * Loading from FS support and custom DList WIP implementation * Added current directory support to F3D and impl most of the dlist cmds * WIP Skeleton support * Almost done * Rebase fixes * Submodule updates * HD Texture Support * Fixes * bump lus * fix exporter build, header update * soh builds * setMesh image path cleanup * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update OTRExporter/OTRExporter/Main.cpp * Update ZAPDTR/ZAPD/ZResource.h * Update soh/src/code/z_skelanime.c * Update OTRExporter/OTRExporter/Main.cpp * Fixed jpeg backgrounds and decreased icon buffer size * Bump lus * Increased even more the buffer because it crashes on long texts * Removed print because sometimes the if is not triggered when the image is already byteswapped * fix non-windows build * fix build Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * add hd checkbox * Various fixes for custom model support (#23) * Some fixes * Updated LUS Version * Fixed issue with Link Skirt on pause menu * Added CVar for custom link model changes * Fixed headers * Additional header fixes * Tweaks * Unload HD game assets on scene transition. (#16) * Unload game assets on scene transition. * Bump LUS * Unloads all HD assets on scene transition. * Only unload hd assets if hd assets are turned on. * Fixes issues on toggling between HD and non HD assets. --------- Co-authored-by: briaguya <briaguya@alice> * fix: actually load hd debug font (#27) * fix: actually load hd debug font * toggle debug text correctly --------- Co-authored-by: briaguya <briaguya> * Yes. (#28) * Merge branch 'develop' into dev-to-ghost * HD Skeleton Swapping and Language Fixes (#32) * Yes. * HD Skeleton Swapping and Language Fixes * Test * Fixed issues with ganon cape (#34) * Fixed Bongo Bongo Crash (#35) * Added HD Assets Toggle (#37) * Ivan the Fairy - Coop Mode (#36) * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * done with all main items * bug fixes & ready * added imgui button * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * fix own dungeon items on shuffled boss rooms (#2683) * bump lus (#2692) * fix: lowercase package names for vcpkg (#2693) vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')` this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase * fix death mountain cloud in rando (#2691) * Fix: Switch Age No Longer Reloads Start Room (#2679) * [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684) * Disable Warning Text * Moved to Reduced Clutter * done with all main items * bug fixes & ready * fix: process roms in consistent order (#2696) * chore: move rando savefile setup and document flags (#2697) * remove rando save init from sram * move rando savefile init logic and set more flags * document flags for rando save creation * Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) * Fix: Kak GS placement on construction site (#2695) * added imgui button * addressed kenix's comments * fixed useless null * added rupee dash mode in extra modes * changed menu position --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> * LUS Scancodes (#42) * Added HD Assets Toggle * Switched out SDL for LUS scancodes * Ivan tweaks (#45) * Magic consumption slowed down; Bosses now affected by Ivan's Din spell * Adjust magic timer * clean up imgui * model fixes/improvements (#50) * replace `gUseCustomLinkModel` with custom resource check * handle adult/child * bump lus * fix model switching with tab * use lus main * fix carpet man (#52) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55) * Use libultra features for CPU-modified textures (#40) * Use libultra features for CPU-modified textures * Comment * bump lus on ghost (#58) * fix: properly use `Interface_LoadActionLabel` to display start button text (#61) * Changes hd -> alt for texture replacement. (#65) * Changes hd -> alt for texture replacement. * Renames variables in gfxprint for hd -> alt change. * Update soh/soh/resource/type/Skeleton.cpp --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Fixes kaleido dungeon maps (#67) * skeleton stuff (#69) * comment out wii u build (#70) * bump lus (#71) * Rework readme (#72) * Update README.md * docs * put custom music docs somewhere * Update README.md * Update README.md * Update README.md * Update README.md * dark/light title image * lus * Update README.md * Fixed vanilla minimap (#73) * Fixed vanilla minimap * Workaround for pulsing SD maps with non-broken HD maps. --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> * Skeleton fix fixed (#75) * WIP skelton patcher fix * Fixes skeleton reference change. * Adds const back to name in ResourceMgr_LoadSkeletonByName --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * Fixes z_message_otr memory leak. * Update soh/soh/z_message_OTR.cpp * Update soh/src/code/game.c * docs: add how to find otr files to switch instructions (#78) * bump lus (#79) * comment out RegisterBlendedTexture in king d (#80) --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: briaguya <briaguya> Co-authored-by: Ralphie Morell <stratomaster64@gmail.com> Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com> Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
interfaceCtx->doActionSegment = GAMESTATE_ALLOC_MC(&play->state, 3 * sizeof(char*));
osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480); // "DO Action Texture Initialization"
osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment);
assert(interfaceCtx->doActionSegment != NULL);
spockalicious (#2751) * Rough mockup of LUS XML loading * Updated code for merge * Loading from FS support and custom DList WIP implementation * Added current directory support to F3D and impl most of the dlist cmds * WIP Skeleton support * Almost done * Rebase fixes * Submodule updates * HD Texture Support * Fixes * bump lus * fix exporter build, header update * soh builds * setMesh image path cleanup * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update OTRExporter/OTRExporter/Main.cpp * Update ZAPDTR/ZAPD/ZResource.h * Update soh/src/code/z_skelanime.c * Update OTRExporter/OTRExporter/Main.cpp * Fixed jpeg backgrounds and decreased icon buffer size * Bump lus * Increased even more the buffer because it crashes on long texts * Removed print because sometimes the if is not triggered when the image is already byteswapped * fix non-windows build * fix build Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * add hd checkbox * Various fixes for custom model support (#23) * Some fixes * Updated LUS Version * Fixed issue with Link Skirt on pause menu * Added CVar for custom link model changes * Fixed headers * Additional header fixes * Tweaks * Unload HD game assets on scene transition. (#16) * Unload game assets on scene transition. * Bump LUS * Unloads all HD assets on scene transition. * Only unload hd assets if hd assets are turned on. * Fixes issues on toggling between HD and non HD assets. --------- Co-authored-by: briaguya <briaguya@alice> * fix: actually load hd debug font (#27) * fix: actually load hd debug font * toggle debug text correctly --------- Co-authored-by: briaguya <briaguya> * Yes. (#28) * Merge branch 'develop' into dev-to-ghost * HD Skeleton Swapping and Language Fixes (#32) * Yes. * HD Skeleton Swapping and Language Fixes * Test * Fixed issues with ganon cape (#34) * Fixed Bongo Bongo Crash (#35) * Added HD Assets Toggle (#37) * Ivan the Fairy - Coop Mode (#36) * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * done with all main items * bug fixes & ready * added imgui button * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * fix own dungeon items on shuffled boss rooms (#2683) * bump lus (#2692) * fix: lowercase package names for vcpkg (#2693) vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')` this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase * fix death mountain cloud in rando (#2691) * Fix: Switch Age No Longer Reloads Start Room (#2679) * [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684) * Disable Warning Text * Moved to Reduced Clutter * done with all main items * bug fixes & ready * fix: process roms in consistent order (#2696) * chore: move rando savefile setup and document flags (#2697) * remove rando save init from sram * move rando savefile init logic and set more flags * document flags for rando save creation * Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) * Fix: Kak GS placement on construction site (#2695) * added imgui button * addressed kenix's comments * fixed useless null * added rupee dash mode in extra modes * changed menu position --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> * LUS Scancodes (#42) * Added HD Assets Toggle * Switched out SDL for LUS scancodes * Ivan tweaks (#45) * Magic consumption slowed down; Bosses now affected by Ivan's Din spell * Adjust magic timer * clean up imgui * model fixes/improvements (#50) * replace `gUseCustomLinkModel` with custom resource check * handle adult/child * bump lus * fix model switching with tab * use lus main * fix carpet man (#52) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55) * Use libultra features for CPU-modified textures (#40) * Use libultra features for CPU-modified textures * Comment * bump lus on ghost (#58) * fix: properly use `Interface_LoadActionLabel` to display start button text (#61) * Changes hd -> alt for texture replacement. (#65) * Changes hd -> alt for texture replacement. * Renames variables in gfxprint for hd -> alt change. * Update soh/soh/resource/type/Skeleton.cpp --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Fixes kaleido dungeon maps (#67) * skeleton stuff (#69) * comment out wii u build (#70) * bump lus (#71) * Rework readme (#72) * Update README.md * docs * put custom music docs somewhere * Update README.md * Update README.md * Update README.md * Update README.md * dark/light title image * lus * Update README.md * Fixed vanilla minimap (#73) * Fixed vanilla minimap * Workaround for pulsing SD maps with non-broken HD maps. --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> * Skeleton fix fixed (#75) * WIP skelton patcher fix * Fixes skeleton reference change. * Adds const back to name in ResourceMgr_LoadSkeletonByName --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * Fixes z_message_otr memory leak. * Update soh/soh/z_message_OTR.cpp * Update soh/src/code/game.c * docs: add how to find otr files to switch instructions (#78) * bump lus (#79) * comment out RegisterBlendedTexture in king d (#80) --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: briaguya <briaguya> Co-authored-by: Ralphie Morell <stratomaster64@gmail.com> Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com> Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
interfaceCtx->doActionSegment[0] = gAttackDoActionENGTex;
interfaceCtx->doActionSegment[1] = gCheckDoActionENGTex;
interfaceCtx->doActionSegment[2] = gReturnDoActionENGTex;
interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
// "Icon Item Texture Initialization = %x"
osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment);
assert(interfaceCtx->iconItemSegment != NULL);
osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0],
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
gSaveContext.equips.buttonItems[3]);
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) {
if (gSaveContext.equips.buttonItems[buttonIndex] < 0xF0) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex,
_icon_item_staticSegmentRomStart +
gSaveContext.equips.buttonItems[buttonIndex] * 0x1000,
0x1000, __FILE__, __LINE__);
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} else if (buttonIndex == 0 && gSaveContext.equips.buttonItems[buttonIndex] != 0xFF) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex,
_icon_item_staticSegmentRomStart +
gSaveContext.equips.buttonItems[buttonIndex] * 0x1000,
0x1000, __FILE__, __LINE__);
2022-06-22 22:24:20 -04:00
}
}
osSyncPrintf("%d\n", ((void)0, gSaveContext.timer1State));
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8) || (gSaveContext.timer2State == 4) ||
(gSaveContext.timer2State == 10)) {
osSyncPrintf("restart_flag=%d\n", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) {
if (gSaveContext.timer1State == 4) {
gSaveContext.timer1State = 1;
gSaveContext.timerX[0] = 140;
gSaveContext.timerY[0] = 80;
}
}
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
temp = 0;
} else {
temp = 1;
}
gSaveContext.timerX[temp] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[temp] = 54;
} else {
gSaveContext.timerY[temp] = 46;
}
}
if ((gSaveContext.timer1State >= 11) && (gSaveContext.timer1State < 16)) {
gSaveContext.timer1State = 0;
// "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer1State);
}
osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300); // "Parameter Area = %x"
HealthMeter_Init(play);
Map_Init(play);
interfaceCtx->unk_23C = interfaceCtx->unk_242 = 0;
R_ITEM_BTN_X(0) = B_BUTTON_X;
R_B_BTN_COLOR(0) = 255;
R_B_BTN_COLOR(1) = 30;
R_B_BTN_COLOR(2) = 30;
R_ITEM_ICON_X(0) = B_BUTTON_X;
R_ITEM_AMMO_X(0) = B_BUTTON_X + 2;
R_A_BTN_X = A_BUTTON_X;
R_A_ICON_X = A_BUTTON_X;
R_A_BTN_COLOR(0) = 0;
R_A_BTN_COLOR(1) = 200;
R_A_BTN_COLOR(2) = 50;
}
void Message_Init(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
s32 pad;
Message_SetTables();
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
msgCtx->msgMode = MSGMODE_NONE;
msgCtx->msgLength = 0;
msgCtx->textId = msgCtx->textboxEndType = msgCtx->choiceIndex = msgCtx->ocarinaAction = msgCtx->textUnskippable = 0;
msgCtx->textColorAlpha = 255;
View_Init(&msgCtx->view, play->state.gfxCtx);
msgCtx->textboxSegment = GAMESTATE_ALLOC_MC(&play->state, 0x2200);
osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment);
osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200); // "Textbox game_alloc=%x"
assert(msgCtx->textboxSegment != NULL);
Font_LoadOrderedFont(&play->msgCtx.font);
YREG(31) = 0;
}
void Regs_InitDataImpl(void) {
YREG(8) = 10;
YREG(14) = 0;
YREG(15) = 0;
R_TEXTBOX_TEXWIDTH = 0;
R_TEXTBOX_TEXHEIGHT = 0;
R_TEXTBOX_WIDTH = 50;
R_TEXTBOX_HEIGHT = 0;
YREG(24) = -60;
YREG(25) = 13;
YREG(26) = 15;
YREG(27) = 41;
YREG(28) = 15;
YREG(32) = 265;
YREG(33) = 55;
YREG(34) = 0;
YREG(35) = 20;
YREG(36) = 0;
YREG(37) = 0;
YREG(38) = 0;
YREG(40) = 2;
YREG(41) = 1;
YREG(42) = 2;
YREG(43) = 1;
YREG(44) = 0;
YREG(45) = 236;
YREG(46) = 36;
YREG(47) = 0;
YREG(48) = -45;
YREG(49) = -48;
YREG(50) = 16;
YREG(51) = 22;
YREG(52) = -55;
YREG(53) = -53;
YREG(54) = 43;
YREG(55) = 47;
YREG(56) = -33;
YREG(57) = -42;
YREG(58) = -33;
YREG(59) = -37;
YREG(60) = 14;
YREG(61) = -2;
YREG(62) = -2;
YREG(63) = -18;
YREG(64) = -18;
YREG(67) = 0;
YREG(68) = 0;
YREG(69) = 0;
YREG(70) = 0;
R_TEXTBOX_ICON_XPOS = -6;
R_TEXTBOX_ICON_YPOS = 10;
YREG(73) = -8;
YREG(74) = 8;
R_TEXTBOX_ICON_SIZE = 24;
YREG(76) = 32;
YREG(77) = 0;
R_MESSAGE_DEBUGGER_SELECT = 0;
R_MESSAGE_DEBUGGER_TEXTID = 48;
YREG(80) = 450;
YREG(81) = 0;
YREG(82) = -15;
YREG(83) = 500;
YREG(84) = 600;
YREG(85) = 0;
YREG(86) = -21;
YREG(87) = 510;
R_C_UP_ICON_X = C_UP_BUTTON_X - 7;
R_C_UP_ICON_Y = C_UP_BUTTON_Y + 4;
YREG(92) = 8;
YREG(93) = 6;
YREG(94) = 3;
YREG(95) = 1;
R_MAGIC_FILL_COLOR(0) = 0;
R_MAGIC_FILL_COLOR(1) = 200;
R_MAGIC_FILL_COLOR(2) = 0;
ZREG(9) = 140;
ZREG(10) = 200;
ZREG(11) = 0;
ZREG(12) = 200;
ZREG(13) = 0;
ZREG(14) = 110;
ZREG(15) = 56;
ZREG(16) = 1;
ZREG(17) = -50;
ZREG(18) = -200;
ZREG(19) = 0;
ZREG(20) = 0;
ZREG(21) = 50;
ZREG(22) = -50;
ZREG(23) = 20;
ZREG(24) = 20;
ZREG(25) = 4;
ZREG(26) = 20;
ZREG(27) = 10;
ZREG(28) = 20;
ZREG(29) = 4;
ZREG(30) = 20;
ZREG(31) = 10;
ZREG(32) = 0;
ZREG(33) = 0;
ZREG(34) = 0;
ZREG(36) = 0;
ZREG(37) = 0;
ZREG(38) = 0;
R_C_BTN_COLOR(0) = 255;
R_C_BTN_COLOR(1) = 160;
R_C_BTN_COLOR(2) = 0;
ZREG(46) = 1;
ZREG(47) = 1;
R_START_LABEL_DD(0) = 100;
R_START_LABEL_DD(1) = 89;
R_START_LABEL_DD(2) = 92;
R_START_LABEL_Y(0) = 20;
R_START_LABEL_Y(1) = 20;
R_START_LABEL_Y(2) = 20;
R_START_LABEL_X(0) = 120;
R_START_LABEL_X(1) = 119;
R_START_LABEL_X(2) = 119;
ZREG(61) = 1;
R_C_UP_BTN_X = C_UP_BUTTON_X;
R_C_UP_BTN_Y = C_UP_BUTTON_Y;
ZREG(64) = 20;
ZREG(65) = 21;
ZREG(66) = 122;
R_ITEM_BTN_X(1) = C_LEFT_BUTTON_X;
R_ITEM_BTN_X(2) = C_DOWN_BUTTON_X;
R_ITEM_BTN_X(3) = C_RIGHT_BUTTON_X;
R_ITEM_BTN_Y(0) = B_BUTTON_Y;
R_ITEM_BTN_Y(1) = C_LEFT_BUTTON_Y;
R_ITEM_BTN_Y(2) = C_DOWN_BUTTON_Y;
R_ITEM_BTN_Y(3) = C_RIGHT_BUTTON_Y;
R_ITEM_BTN_DD(0) = 565;
R_ITEM_BTN_DD(1) = 606;
R_ITEM_BTN_DD(2) = 606;
R_ITEM_BTN_DD(3) = 606;
R_ITEM_ICON_X(1) = C_LEFT_BUTTON_X;
R_ITEM_ICON_X(2) = C_DOWN_BUTTON_X;
R_ITEM_ICON_X(3) = C_RIGHT_BUTTON_X;
R_ITEM_ICON_Y(0) = B_BUTTON_Y;
R_ITEM_ICON_Y(1) = C_LEFT_BUTTON_Y;
R_ITEM_ICON_Y(2) = C_DOWN_BUTTON_Y;
R_ITEM_ICON_Y(3) = C_RIGHT_BUTTON_Y;
R_ITEM_ICON_DD(0) = 550;
R_ITEM_ICON_DD(1) = 680;
R_ITEM_ICON_DD(2) = 680;
R_ITEM_ICON_DD(3) = 680;
ZREG(94) = 1;
ZREG(95) = 0;
XREG(0) = 26;
XREG(1) = 22;
XREG(2) = -11;
XREG(3) = -4;
XREG(4) = 3;
XREG(5) = 0;
XREG(6) = 2;
XREG(7) = 30;
XREG(8) = 10;
XREG(9) = 0;
XREG(10) = -9550;
XREG(11) = 9950;
XREG(12) = 68;
XREG(13) = 36;
XREG(14) = 4;
XREG(15) = 1;
R_A_BTN_Y = A_BUTTON_Y;
XREG(18) = -380;
R_A_ICON_Y = A_BUTTON_Y;
XREG(21) = 48;
XREG(25) = 0;
XREG(26) = 0;
XREG(27) = 0;
XREG(28) = 16;
XREG(29) = 50;
XREG(30) = 15;
XREG(31) = 8;
XREG(32) = 4;
XREG(33) = 2;
XREG(34) = 100;
XREG(35) = 7;
XREG(36) = 20;
XREG(37) = 10;
XREG(38) = 2;
XREG(39) = 140;
XREG(40) = 20;
XREG(41) = 300;
XREG(42) = 100;
XREG(43) = 70;
XREG(44) = 50;
XREG(45) = 36;
XREG(46) = 16;
XREG(47) = 8;
R_MAGIC_BAR_SMALL_Y = 34;
R_MAGIC_BAR_X = 18;
R_MAGIC_BAR_LARGE_Y = 42;
R_MAGIC_FILL_X = 26;
XREG(52) = 0;
XREG(53) = 1;
R_TEXT_INIT_XPOS = 65;
R_TEXT_INIT_YPOS = 60;
R_TEXT_LINE_SPACING = 16;
R_TEXT_CHAR_SCALE = 80;
XREG(58) = 80;
XREG(59) = 12;
R_TEXT_DROP_SHADOW_OFFSET = 1;
R_TEXTBOX_BG_YPOS = 3;
XREG(62) = 0;
XREG(63) = 100;
R_TEXTBOX_END_XPOS = 158;
R_TEXTBOX_END_YPOS = 102;
R_TEXT_CHOICE_XPOS = 48;
R_TEXT_CHOICE_YPOS(0) = 54;
R_TEXT_CHOICE_YPOS(1) = 70;
R_TEXT_CHOICE_YPOS(2) = 86;
XREG(70) = -300;
XREG(71) = 0;
R_TEXTBOX_X_TARGET = 54;
R_TEXTBOX_Y_TARGET = 48;
R_TEXTBOX_WIDTH_TARGET = 128;
R_TEXTBOX_HEIGHT_TARGET = 64;
R_TEXTBOX_TEXWIDTH_TARGET = 2048;
R_TEXTBOX_TEXHEIGHT_TARGET = 512;
XREG(78) = 96;
XREG(79) = 98;
XREG(80) = 0;
XREG(81) = 50;
XREG(82) = 25;
XREG(83) = 100;
XREG(84) = 100;
XREG(85) = 0;
XREG(86) = 0;
XREG(87) = 0;
XREG(88) = -50;
XREG(89) = -100;
XREG(90) = -500;
XREG(91) = 0;
XREG(92) = 100;
XREG(93) = 100;
XREG(94) = 160;
XREG(95) = 200;
WREG(2) = -6080;
WREG(3) = 9355;
WREG(4) = 8;
WREG(5) = 3;
WREG(6) = 8;
WREG(7) = 0;
WREG(8) = 100;
WREG(9) = 109;
WREG(10) = 151;
WREG(11) = 148;
WREG(12) = 23;
WREG(13) = 22;
WREG(14) = -380;
WREG(15) = -350;
WREG(16) = -175;
WREG(17) = 155;
WREG(18) = 10;
WREG(19) = 10;
WREG(20) = -50;
WREG(21) = -54;
WREG(22) = -32;
WREG(23) = -38;
WREG(24) = -36;
WREG(25) = 40;
WREG(26) = -40;
WREG(27) = 0;
WREG(28) = 0;
R_OW_MINIMAP_X = 238;
R_OW_MINIMAP_Y = 164;
if (!CVarGetInteger("gEnhancements.RememberMapToggleState", 0)) {
R_MINIMAP_DISABLED = CVarGetInteger("gMinimalUI", 0);
}
WREG(32) = 122;
WREG(33) = 60;
WREG(35) = 0;
WREG(36) = 0;
WREG(37) = 100;
WREG(38) = 99;
WREG(39) = 109;
R_B_LABEL_X(0) = B_BUTTON_X - 9;
R_B_LABEL_X(1) = B_BUTTON_X - 11;
R_B_LABEL_X(2) = B_BUTTON_X - 12;
R_B_LABEL_Y(0) = B_BUTTON_Y + 6;
R_B_LABEL_Y(1) = B_BUTTON_Y + 5;
R_B_LABEL_Y(2) = B_BUTTON_Y + 5;
WREG(46) = -380;
WREG(47) = -360;
WREG(48) = -350;
WREG(49) = -48;
WREG(50) = 16;
WREG(51) = -62;
WREG(52) = 22;
WREG(53) = -84;
WREG(54) = 20;
WREG(55) = -53;
WREG(56) = 40;
WREG(57) = -64;
WREG(58) = 47;
WREG(59) = -84;
WREG(60) = 44;
WREG(61) = -42;
WREG(62) = 32;
WREG(63) = -45;
WREG(64) = -37;
WREG(65) = 30;
WREG(66) = -50;
R_DGN_MINIMAP_X = 204;
R_DGN_MINIMAP_Y = 140;
WREG(87) = 80;
WREG(88) = 70;
WREG(89) = 40;
WREG(90) = 320;
WREG(91) = 40;
WREG(92) = 3;
WREG(93) = 6;
WREG(94) = 3;
WREG(95) = 6;
if (gSaveContext.gameMode == 0) {
R_TEXTBOX_X = 52;
R_TEXTBOX_Y = 36;
VREG(2) = 214;
VREG(3) = 76;
VREG(4) = 304;
VREG(5) = 430;
VREG(6) = 1;
R_TEXTBOX_CLEF_XPOS = 78;
R_TEXTBOX_CLEF_YPOS = 166;
VREG(9) = 40;
R_COMPASS_SCALE_X = 32;
R_COMPASS_SCALE_Y = 32;
R_COMPASS_OFFSET_X = 110;
R_COMPASS_OFFSET_Y = -740;
R_MINIMAP_COLOR(0) = 0;
R_MINIMAP_COLOR(1) = 255;
R_MINIMAP_COLOR(2) = 255;
}
VREG(21) = 0;
VREG(22) = 0;
VREG(23) = 0;
VREG(24) = 0;
VREG(25) = 0;
VREG(26) = 0;
VREG(27) = 0;
R_OCARINA_NOTES_XPOS = 98;
R_OCARINA_NOTES_XPOS_OFFSET = 18;
VREG(30) = 0;
VREG(31) = 0;
VREG(32) = 0;
R_TEXT_ADJUST_COLOR_1_R = 70;
R_TEXT_ADJUST_COLOR_1_G = 255;
R_TEXT_ADJUST_COLOR_1_B = 80;
R_TEXT_ADJUST_COLOR_2_R = 70;
R_TEXT_ADJUST_COLOR_2_G = 255;
R_TEXT_ADJUST_COLOR_2_B = 80;
VREG(40) = 9;
VREG(42) = 250;
VREG(43) = 440;
VREG(44) = 10;
R_OCARINA_NOTES_YPOS(0) = 190;
R_OCARINA_NOTES_YPOS(1) = 184;
R_OCARINA_NOTES_YPOS(2) = 176;
R_OCARINA_NOTES_YPOS(3) = 172;
R_OCARINA_NOTES_YPOS(4) = 170;
VREG(50) = 30;
R_OCARINA_NOTES_YPOS_OFFSET = 0;
VREG(52) = -16;
VREG(53) = 230;
VREG(54) = 230;
VREG(55) = 120;
VREG(56) = -720;
VREG(57) = 255;
VREG(58) = 255;
VREG(59) = 255;
VREG(60) = 20;
VREG(61) = 100;
VREG(62) = 0;
VREG(63) = 10;
R_ITEM_AMMO_X(1) = C_LEFT_BUTTON_X + 1;
R_ITEM_AMMO_X(2) = C_DOWN_BUTTON_X + 1;
R_ITEM_AMMO_X(3) = C_RIGHT_BUTTON_X + 1;
R_ITEM_AMMO_Y(0) = B_BUTTON_Y + 18;
R_ITEM_AMMO_Y(1) = C_LEFT_BUTTON_Y + 17;
R_ITEM_AMMO_Y(2) = C_DOWN_BUTTON_Y + 17;
R_ITEM_AMMO_Y(3) = C_RIGHT_BUTTON_Y + 17;
VREG(72) = 0;
VREG(73) = 0;
VREG(74) = 0;
VREG(75) = 0;
R_ITEM_ICON_WIDTH(0) = 30;
R_ITEM_ICON_WIDTH(1) = 24;
R_ITEM_ICON_WIDTH(2) = 24;
R_ITEM_ICON_WIDTH(3) = 24;
R_ITEM_BTN_WIDTH(0) = 29;
R_ITEM_BTN_WIDTH(1) = 27;
R_ITEM_BTN_WIDTH(2) = 27;
R_ITEM_BTN_WIDTH(3) = 27;
VREG(84) = 0;
VREG(85) = 50;
VREG(86) = 0;
VREG(87) = 64;
VREG(88) = 66;
VREG(89) = 0;
VREG(90) = 126;
VREG(91) = 124;
VREG(92) = -63;
}
void Regs_InitData(PlayState* play) {
Regs_InitDataImpl();
}