mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-17 23:15:11 -05:00
59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
|
#pragma once
|
||
|
|
||
|
#include <cstdint>
|
||
|
#include <map>
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "Utils/Directory.h"
|
||
|
#include "tinyxml2.h"
|
||
|
|
||
|
struct TexturePoolEntry
|
||
|
{
|
||
|
fs::path path = ""; // Path to Shared Texture
|
||
|
};
|
||
|
|
||
|
class ExternalFile
|
||
|
{
|
||
|
public:
|
||
|
fs::path xmlPath, outPath;
|
||
|
|
||
|
ExternalFile(fs::path nXmlPath, fs::path nOutPath);
|
||
|
};
|
||
|
|
||
|
class ZFile;
|
||
|
|
||
|
class GameConfig
|
||
|
{
|
||
|
public:
|
||
|
std::string configFilePath;
|
||
|
std::map<int32_t, std::vector<ZFile*>> segmentRefFiles;
|
||
|
std::map<uint32_t, std::string> symbolMap;
|
||
|
std::vector<std::string> actorList;
|
||
|
std::vector<std::string> objectList;
|
||
|
std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
|
||
|
|
||
|
// ZBackground
|
||
|
uint32_t bgScreenWidth = 320, bgScreenHeight = 240;
|
||
|
|
||
|
// ExternalFile
|
||
|
fs::path externalXmlFolder;
|
||
|
std::vector<ExternalFile> externalFiles;
|
||
|
|
||
|
GameConfig() = default;
|
||
|
~GameConfig();
|
||
|
|
||
|
void ReadTexturePool(const fs::path& texturePoolXmlPath);
|
||
|
void GenSymbolMap(const fs::path& symbolMapPath);
|
||
|
|
||
|
void ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element);
|
||
|
void ConfigFunc_ActorList(const tinyxml2::XMLElement& element);
|
||
|
void ConfigFunc_ObjectList(const tinyxml2::XMLElement& element);
|
||
|
void ConfigFunc_TexturePool(const tinyxml2::XMLElement& element);
|
||
|
void ConfigFunc_BGConfig(const tinyxml2::XMLElement& element);
|
||
|
void ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element);
|
||
|
void ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element);
|
||
|
|
||
|
void ReadConfigFile(const fs::path& configFilePath);
|
||
|
};
|