2022-03-21 21:51:23 -04:00
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/*
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* File: z_title.c
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* Overlay: ovl_title
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* Description: Displays the Nintendo Logo
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*/
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#define NORMAL_GAMEPLAY
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#include "global.h"
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#include "alloca.h"
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#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
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#include <soh/Enhancements/bootcommands.h>
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2022-03-31 19:42:44 -04:00
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#include "GameVersions.h"
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const char* GetGameVersionString();
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2022-03-21 21:51:23 -04:00
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char* quote;
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void Title_PrintBuildInfo(Gfx** gfxp) {
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Gfx* g;
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//GfxPrint* printer;
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GfxPrint printer;
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2022-03-31 19:42:44 -04:00
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const char* gameVersionStr = GetGameVersionString();
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2022-03-21 21:51:23 -04:00
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g = *gfxp;
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g = func_8009411C(g);
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//printer = alloca(sizeof(GfxPrint));
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, g);
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GfxPrint_SetColor(&printer, 255, 155, 255, 255);
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GfxPrint_SetPos(&printer, 12, 20);
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#ifdef _MSC_VER
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GfxPrint_Printf(&printer, "MSVC SHIP");
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#else
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GfxPrint_Printf(printer, "GCC SHIP");
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#endif
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GfxPrint_SetPos(&printer, 5, 4);
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GfxPrint_Printf(&printer, "Game Version: %s", gameVersionStr);
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2022-03-21 21:51:23 -04:00
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GfxPrint_SetColor(&printer, 255, 255, 255, 255);
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GfxPrint_SetPos(&printer, 2, 22);
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GfxPrint_Printf(&printer, quote);
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GfxPrint_SetPos(&printer, 1, 25);
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GfxPrint_Printf(&printer, "Build Date:%s", gBuildDate);
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GfxPrint_SetPos(&printer, 3, 26);
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GfxPrint_Printf(&printer, "%s", gBuildTeam);
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GfxPrint_SetPos(&printer, 3, 28);
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GfxPrint_Printf(&printer, "Release Version: %s", gBuildVersion);
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g = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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*gfxp = g;
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}
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const char* quotes[11] = {
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"My boy! This peace is what all true warriors strive for!",
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"Hmm. How can we help?",
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"Zelda! Duke Onkled is under attack by the evil forces of Ganon!",
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"I'm going to Gamelon to aid him.",
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"I'll take the Triforce of Courage to protect me.",
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"If you don't hear from me in a month, send Link.",
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"Enough! My ship sails in the morning.",
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"I wonder what's for dinner.",
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"You've saved me!",
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"After you've scrubbed all the floors in Hyrule, then we can talk about mercy! Take him away!",
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"Waaaahahahohohahahahahahaha"
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};
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char* SetQuote() {
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srand(time(NULL));
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int randomQuote = rand() % 11;
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return quotes[randomQuote];
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}
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2022-03-31 19:42:44 -04:00
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const char* GetGameVersionString() {
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uint32_t gameVersion = ResourceMgr_GetGameVersion();
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switch (gameVersion) {
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case OOT_NTSC_10:
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return "N64 NTSC 1.0";
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case OOT_NTSC_11:
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return "N64 NTSC 1.1";
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case OOT_NTSC_12:
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return "N64 NTSC 1.2";
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case OOT_PAL_10:
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return "N64 PAL 1.0";
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case OOT_PAL_11:
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return "N64 PAL 1.1";
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case OOT_PAL_GC:
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return "GC PAL";
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case OOT_PAL_MQ:
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return "GC PAL MQ";
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case OOT_PAL_GC_DBG1:
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return "GC PAL DEBUG";
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case OOT_PAL_GC_DBG2:
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return "GC PAL DEBUG MQ";
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case OOT_IQUE_CN:
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return "IQUE CN";
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case OOT_IQUE_TW:
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return "IQUE TW";
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default:
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return "UNKNOWN";
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}
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}
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2022-03-21 21:51:23 -04:00
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// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate
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// the fade-in/fade-out + the duration of the n64 logo animation
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void Title_Calc(TitleContext* this) {
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#ifdef NORMAL_GAMEPLAY
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if ((this->coverAlpha == 0) && (this->visibleDuration != 0)) {
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this->visibleDuration--;
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this->unk_1D4--;
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if (this->unk_1D4 == 0) {
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this->unk_1D4 = 400;
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}
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} else {
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this->coverAlpha += this->addAlpha;
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if (this->coverAlpha <= 0) {
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this->coverAlpha = 0;
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this->addAlpha = 3;
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} else if (this->coverAlpha >= 0xFF) {
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this->coverAlpha = 0xFF;
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this->exit = 1;
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}
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}
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this->uls = this->ult & 0x7F;
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this->ult++;
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if (gSkipLogoTest || gLoadFileSelect) {
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this->exit = 1;
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}
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#else
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this->exit = 1;
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#endif
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}
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void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
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View* view = &this->view;
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Vec3f eye;
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Vec3f lookAt;
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Vec3f up;
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eye.x = x;
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eye.y = y;
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eye.z = z;
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up.x = up.z = 0.0f;
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lookAt.x = lookAt.y = lookAt.z = 0.0f;
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up.y = 1.0f;
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func_800AA460(view, 30.0f, 10.0f, 12800.0f);
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func_800AA358(view, &eye, &lookAt, &up);
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func_800AAA50(view, 0xF);
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}
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void Title_Draw(TitleContext* this) {
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static s16 sTitleRotY = 0;
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static Lights1 sTitleLights = gdSPDefLights1(0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0x45, 0x45, 0x45);
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u16 y;
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u16 idx;
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s32 pad1;
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Vec3f v3;
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Vec3f v1;
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Vec3f v2;
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s32 pad2[2];
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OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 395);
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v3.x = 69;
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v3.y = 69;
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v3.z = 69;
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v2.x = -4949.148;
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v2.y = 4002.5417;
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v1.x = 0;
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v1.y = 0;
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v1.z = 0;
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v2.z = 1119.0837;
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char* n64LogoTex = ResourceMgr_LoadTexByName(nintendo_rogo_static_Tex_000000);
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func_8002EABC(&v1, &v2, &v3, this->state.gfxCtx);
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gSPSetLights1(POLY_OPA_DISP++, sTitleLights);
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Title_SetupView(this, 0, 150.0, 300.0);
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func_80093D18(this->state.gfxCtx);
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Matrix_Translate(-53.0, -5.0, 0, MTXMODE_NEW);
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Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
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Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
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func_800944C4(this->state.gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
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gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP);
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gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
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COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 170, 255, 255, 255);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 128);
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2022-04-25 16:19:00 -04:00
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gDPLoadMultiBlock(POLY_OPA_DISP++, nintendo_rogo_static_Tex_001800, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 11);
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for (idx = 0, y = 94; idx < 16; idx++, y += 2)
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{
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gDPLoadTextureBlock(POLY_OPA_DISP++, &n64LogoTex[0x180 * idx], G_IM_FMT_I,
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G_IM_SIZ_8b, 192, 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTileSize(POLY_OPA_DISP++, 1, this->uls, (this->ult & 0x7F) - idx * 4, 0, 0);
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gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
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sTitleRotY += 300;
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CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 483);
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}
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void Title_Main(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 494);
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gSPSegment(POLY_OPA_DISP++, 0, NULL);
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gSPSegment(POLY_OPA_DISP++, 1, this->staticSegment);
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func_80095248(this->state.gfxCtx, 0, 0, 0);
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Title_Calc(this);
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Title_Draw(this);
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if (1) {
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Gfx* gfx = POLY_OPA_DISP;
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s32 pad;
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Title_PrintBuildInfo(&gfx);
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POLY_OPA_DISP = gfx;
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}
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if (this->exit) {
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = 1;
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this->state.running = false;
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if (gLoadFileSelect)
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SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
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else
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SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext);
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}
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CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 541);
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}
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void Title_Destroy(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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Sram_InitSram(&this->state, &this->sramCtx);
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}
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void Title_Init(GameState* thisx) {
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//u32 size = 0;
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TitleContext* this = (TitleContext*)thisx;
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quote = SetQuote();
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//this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
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osSyncPrintf("z_title.c\n");
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//ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
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//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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View_Init(&this->view, this->state.gfxCtx);
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this->state.main = Title_Main;
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this->state.destroy = Title_Destroy;
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this->exit = false;
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gSaveContext.fileNum = 0xFF;
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Sram_Alloc(&this->state, &this->sramCtx);
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this->ult = 0;
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this->unk_1D4 = 0x14;
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this->coverAlpha = 255;
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this->addAlpha = -3;
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this->visibleDuration = 0x3C;
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}
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