Shipwright/soh/assets/objects/object_oE3/object_oE3.h

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#ifndef OBJECTS_OBJECT_OE3_H
#define OBJECTS_OBJECT_OE3_H 1
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#include "align_asset_macro.h"
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#define dobject_oE3_Skel_000260 "__OTR__objects/object_oE3/object_oE3_Skel_000260"
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static const ALIGN_ASSET(2) char object_oE3_Skel_000260[] = dobject_oE3_Skel_000260;
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#define dobject_oE3_DL_003788 "__OTR__objects/object_oE3/object_oE3_DL_003788"
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static const ALIGN_ASSET(2) char object_oE3_DL_003788[] = dobject_oE3_DL_003788;
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#define dobject_oE3_DL_003938 "__OTR__objects/object_oE3/object_oE3_DL_003938"
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static const ALIGN_ASSET(2) char object_oE3_DL_003938[] = dobject_oE3_DL_003938;
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#define dobject_oE3_DL_003A30 "__OTR__objects/object_oE3/object_oE3_DL_003A30"
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static const ALIGN_ASSET(2) char object_oE3_DL_003A30[] = dobject_oE3_DL_003A30;
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#define dobject_oE3_DL_004000 "__OTR__objects/object_oE3/object_oE3_DL_004000"
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static const ALIGN_ASSET(2) char object_oE3_DL_004000[] = dobject_oE3_DL_004000;
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#define dobject_oE3_DL_0041B0 "__OTR__objects/object_oE3/object_oE3_DL_0041B0"
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static const ALIGN_ASSET(2) char object_oE3_DL_0041B0[] = dobject_oE3_DL_0041B0;
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#define dobject_oE3_DL_004270 "__OTR__objects/object_oE3/object_oE3_DL_004270"
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static const ALIGN_ASSET(2) char object_oE3_DL_004270[] = dobject_oE3_DL_004270;
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#define dobject_oE3_DL_004348 "__OTR__objects/object_oE3/object_oE3_DL_004348"
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static const ALIGN_ASSET(2) char object_oE3_DL_004348[] = dobject_oE3_DL_004348;
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#define dobject_oE3_DL_0044A0 "__OTR__objects/object_oE3/object_oE3_DL_0044A0"
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static const ALIGN_ASSET(2) char object_oE3_DL_0044A0[] = dobject_oE3_DL_0044A0;
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#define dobject_oE3_DL_0045E0 "__OTR__objects/object_oE3/object_oE3_DL_0045E0"
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static const ALIGN_ASSET(2) char object_oE3_DL_0045E0[] = dobject_oE3_DL_0045E0;
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#define dobject_oE3_DL_004790 "__OTR__objects/object_oE3/object_oE3_DL_004790"
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static const ALIGN_ASSET(2) char object_oE3_DL_004790[] = dobject_oE3_DL_004790;
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#define dobject_oE3_DL_004940 "__OTR__objects/object_oE3/object_oE3_DL_004940"
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static const ALIGN_ASSET(2) char object_oE3_DL_004940[] = dobject_oE3_DL_004940;
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#define dobject_oE3_DL_004A00 "__OTR__objects/object_oE3/object_oE3_DL_004A00"
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static const ALIGN_ASSET(2) char object_oE3_DL_004A00[] = dobject_oE3_DL_004A00;
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#define dobject_oE3_DL_004AD8 "__OTR__objects/object_oE3/object_oE3_DL_004AD8"
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static const ALIGN_ASSET(2) char object_oE3_DL_004AD8[] = dobject_oE3_DL_004AD8;
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#define dobject_oE3_DL_004C30 "__OTR__objects/object_oE3/object_oE3_DL_004C30"
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static const ALIGN_ASSET(2) char object_oE3_DL_004C30[] = dobject_oE3_DL_004C30;
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#define dobject_oE3_DL_004D70 "__OTR__objects/object_oE3/object_oE3_DL_004D70"
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static const ALIGN_ASSET(2) char object_oE3_DL_004D70[] = dobject_oE3_DL_004D70;
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#define dobject_oE3_TLUT_004F20 "__OTR__objects/object_oE3/object_oE3_TLUT_004F20"
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static const ALIGN_ASSET(2) char object_oE3_TLUT_004F20[] = dobject_oE3_TLUT_004F20;
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#define dobject_oE3_Tex_005120 "__OTR__objects/object_oE3/object_oE3_Tex_005120"
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static const ALIGN_ASSET(2) char object_oE3_Tex_005120[] = dobject_oE3_Tex_005120;
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#define dobject_oE3_Blob_005520 "__OTR__objects/object_oE3/object_oE3_Blob_005520"
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static const ALIGN_ASSET(2) char object_oE3_Blob_005520[] = dobject_oE3_Blob_005520;
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#define dobject_oE3_TLUT_005D20 "__OTR__objects/object_oE3/object_oE3_TLUT_005D20"
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static const ALIGN_ASSET(2) char object_oE3_TLUT_005D20[] = dobject_oE3_TLUT_005D20;
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#define dobject_oE3_Tex_005F20 "__OTR__objects/object_oE3/object_oE3_Tex_005F20"
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static const ALIGN_ASSET(2) char object_oE3_Tex_005F20[] = dobject_oE3_Tex_005F20;
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#define dobject_oE3_Blob_005F60 "__OTR__objects/object_oE3/object_oE3_Blob_005F60"
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static const ALIGN_ASSET(2) char object_oE3_Blob_005F60[] = dobject_oE3_Blob_005F60;
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#define dobject_oE3_Tex_006160 "__OTR__objects/object_oE3/object_oE3_Tex_006160"
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static const ALIGN_ASSET(2) char object_oE3_Tex_006160[] = dobject_oE3_Tex_006160;
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#define dobject_oE3_Tex_006260 "__OTR__objects/object_oE3/object_oE3_Tex_006260"
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static const ALIGN_ASSET(2) char object_oE3_Tex_006260[] = dobject_oE3_Tex_006260;
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#define dobject_oE3_Blob_006360 "__OTR__objects/object_oE3/object_oE3_Blob_006360"
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static const ALIGN_ASSET(2) char object_oE3_Blob_006360[] = dobject_oE3_Blob_006360;
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#define dobject_oE3_Tex_006560 "__OTR__objects/object_oE3/object_oE3_Tex_006560"
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static const ALIGN_ASSET(2) char object_oE3_Tex_006560[] = dobject_oE3_Tex_006560;
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#define dobject_oE3_Tex_006660 "__OTR__objects/object_oE3/object_oE3_Tex_006660"
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static const ALIGN_ASSET(2) char object_oE3_Tex_006660[] = dobject_oE3_Tex_006660;
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#define dobject_oE3_Tex_006E60 "__OTR__objects/object_oE3/object_oE3_Tex_006E60"
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static const ALIGN_ASSET(2) char object_oE3_Tex_006E60[] = dobject_oE3_Tex_006E60;
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#define dobject_oE3_Tex_006EA0 "__OTR__objects/object_oE3/object_oE3_Tex_006EA0"
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static const ALIGN_ASSET(2) char object_oE3_Tex_006EA0[] = dobject_oE3_Tex_006EA0;
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#define dobject_oE3_Tex_0070A0 "__OTR__objects/object_oE3/object_oE3_Tex_0070A0"
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static const ALIGN_ASSET(2) char object_oE3_Tex_0070A0[] = dobject_oE3_Tex_0070A0;
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#define dobject_oE3_Tex_0070E0 "__OTR__objects/object_oE3/object_oE3_Tex_0070E0"
static const ALIGN_ASSET(2) char object_oE3_Tex_0070E0[] = dobject_oE3_Tex_0070E0;
#endif // OBJECTS_OBJECT_OE3_H