Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_19.h

21 lines
1.1 KiB
C
Raw Normal View History

2023-02-14 08:29:46 -05:00
#pragma once
2023-03-02 09:37:47 -05:00
#include "align_asset_macro.h"
2023-02-14 08:29:46 -05:00
#define dMIZUsin_room_19DL_000D00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19DL_000D00"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char MIZUsin_room_19DL_000D00[] = dMIZUsin_room_19DL_000D00;
2023-02-14 08:29:46 -05:00
#define dMIZUsin_room_19Tex_001130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001130"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001130[] = dMIZUsin_room_19Tex_001130;
2023-02-14 08:29:46 -05:00
#define dMIZUsin_room_19Tex_001930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001930"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001930[] = dMIZUsin_room_19Tex_001930;
2023-02-14 08:29:46 -05:00
#define dMIZUsin_room_19Tex_002130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002130"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002130[] = dMIZUsin_room_19Tex_002130;
2023-02-14 08:29:46 -05:00
#define dMIZUsin_room_19Tex_002930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002930"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002930[] = dMIZUsin_room_19Tex_002930;
2023-02-14 08:29:46 -05:00
2023-03-02 09:37:47 -05:00
#define dMIZUsin_room_19Tex_003130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_003130"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_003130[] = dMIZUsin_room_19Tex_003130;