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#pragma once
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#include "align_asset_macro.h"
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#define dgBeamosSkel "__OTR__objects/object_vm/gBeamosSkel"
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static const ALIGN_ASSET(2) char gBeamosSkel[] = dgBeamosSkel;
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#define dgBeamosTopEyelidDL "__OTR__objects/object_vm/gBeamosTopEyelidDL"
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static const ALIGN_ASSET(2) char gBeamosTopEyelidDL[] = dgBeamosTopEyelidDL;
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#define dgBeamosBottomEyelidDL "__OTR__objects/object_vm/gBeamosBottomEyelidDL"
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static const ALIGN_ASSET(2) char gBeamosBottomEyelidDL[] = dgBeamosBottomEyelidDL;
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#define dgBeamosEyeDL "__OTR__objects/object_vm/gBeamosEyeDL"
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static const ALIGN_ASSET(2) char gBeamosEyeDL[] = dgBeamosEyeDL;
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#define dgBeamosBodyDL "__OTR__objects/object_vm/gBeamosBodyDL"
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static const ALIGN_ASSET(2) char gBeamosBodyDL[] = dgBeamosBodyDL;
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#define dgBeamosBodyGradientTex "__OTR__objects/object_vm/gBeamosBodyGradientTex"
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static const ALIGN_ASSET(2) char gBeamosBodyGradientTex[] = dgBeamosBodyGradientTex;
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#define dgBeamosGrayMetalTex "__OTR__objects/object_vm/gBeamosGrayMetalTex"
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static const ALIGN_ASSET(2) char gBeamosGrayMetalTex[] = dgBeamosGrayMetalTex;
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#define dgBeamosBoltAndMetalTex "__OTR__objects/object_vm/gBeamosBoltAndMetalTex"
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static const ALIGN_ASSET(2) char gBeamosBoltAndMetalTex[] = dgBeamosBoltAndMetalTex;
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#define dgBeamosTex_2D40 "__OTR__objects/object_vm/gBeamosTex_2D40"
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static const ALIGN_ASSET(2) char gBeamosTex_2D40[] = dgBeamosTex_2D40;
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#define dgBeamosEyeOutlineTex "__OTR__objects/object_vm/gBeamosEyeOutlineTex"
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static const ALIGN_ASSET(2) char gBeamosEyeOutlineTex[] = dgBeamosEyeOutlineTex;
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#define dgBeamosEyeTex "__OTR__objects/object_vm/gBeamosEyeTex"
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static const ALIGN_ASSET(2) char gBeamosEyeTex[] = dgBeamosEyeTex;
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#define dgBeamosBodyTex "__OTR__objects/object_vm/gBeamosBodyTex"
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static const ALIGN_ASSET(2) char gBeamosBodyTex[] = dgBeamosBodyTex;
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#define dgBeamosLaserTex "__OTR__objects/object_vm/gBeamosLaserTex"
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static const ALIGN_ASSET(2) char gBeamosLaserTex[] = dgBeamosLaserTex;
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#define dgBeamosTeethTex "__OTR__objects/object_vm/gBeamosTeethTex"
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static const ALIGN_ASSET(2) char gBeamosTeethTex[] = dgBeamosTeethTex;
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#define dgBeamosAnim "__OTR__objects/object_vm/gBeamosAnim"
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static const ALIGN_ASSET(2) char gBeamosAnim[] = dgBeamosAnim;
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#define dgBeamosLaserDL "__OTR__objects/object_vm/gBeamosLaserDL"
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static const ALIGN_ASSET(2) char gBeamosLaserDL[] = dgBeamosLaserDL;
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