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#ifndef OBJECTS_OBJECT_OA1_H
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#define OBJECTS_OBJECT_OA1_H 1
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#include "align_asset_macro.h"
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#define dobject_oA1_Skel_00000260 "__OTR__objects/object_oA1/object_oA1_Skel_00000260"
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static const ALIGN_ASSET(2) char object_oA1_Skel_00000260[] = dobject_oA1_Skel_00000260;
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#define dobject_oA1_DL_00002228 "__OTR__objects/object_oA1/object_oA1_DL_00002228"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002228[] = dobject_oA1_DL_00002228;
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#define dobject_oA1_DL_000024C8 "__OTR__objects/object_oA1/object_oA1_DL_000024C8"
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static const ALIGN_ASSET(2) char object_oA1_DL_000024C8[] = dobject_oA1_DL_000024C8;
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#define dobject_oA1_DL_00002640 "__OTR__objects/object_oA1/object_oA1_DL_00002640"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002640[] = dobject_oA1_DL_00002640;
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#define dobject_oA1_DL_000029D8 "__OTR__objects/object_oA1/object_oA1_DL_000029D8"
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static const ALIGN_ASSET(2) char object_oA1_DL_000029D8[] = dobject_oA1_DL_000029D8;
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#define dobject_oA1_DL_00002AF0 "__OTR__objects/object_oA1/object_oA1_DL_00002AF0"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002AF0[] = dobject_oA1_DL_00002AF0;
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#define dobject_oA1_DL_00002BE8 "__OTR__objects/object_oA1/object_oA1_DL_00002BE8"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002BE8[] = dobject_oA1_DL_00002BE8;
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#define dobject_oA1_DL_00002D18 "__OTR__objects/object_oA1/object_oA1_DL_00002D18"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002D18[] = dobject_oA1_DL_00002D18;
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#define dobject_oA1_DL_00002E50 "__OTR__objects/object_oA1/object_oA1_DL_00002E50"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002E50[] = dobject_oA1_DL_00002E50;
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#define dobject_oA1_DL_00002FC0 "__OTR__objects/object_oA1/object_oA1_DL_00002FC0"
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static const ALIGN_ASSET(2) char object_oA1_DL_00002FC0[] = dobject_oA1_DL_00002FC0;
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#define dobject_oA1_DL_00003090 "__OTR__objects/object_oA1/object_oA1_DL_00003090"
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static const ALIGN_ASSET(2) char object_oA1_DL_00003090[] = dobject_oA1_DL_00003090;
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#define dobject_oA1_DL_000031A8 "__OTR__objects/object_oA1/object_oA1_DL_000031A8"
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static const ALIGN_ASSET(2) char object_oA1_DL_000031A8[] = dobject_oA1_DL_000031A8;
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#define dobject_oA1_DL_000032A0 "__OTR__objects/object_oA1/object_oA1_DL_000032A0"
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static const ALIGN_ASSET(2) char object_oA1_DL_000032A0[] = dobject_oA1_DL_000032A0;
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#define dobject_oA1_DL_000033D0 "__OTR__objects/object_oA1/object_oA1_DL_000033D0"
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static const ALIGN_ASSET(2) char object_oA1_DL_000033D0[] = dobject_oA1_DL_000033D0;
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#define dobject_oA1_DL_00003508 "__OTR__objects/object_oA1/object_oA1_DL_00003508"
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static const ALIGN_ASSET(2) char object_oA1_DL_00003508[] = dobject_oA1_DL_00003508;
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#define dobject_oA1_DL_00003678 "__OTR__objects/object_oA1/object_oA1_DL_00003678"
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static const ALIGN_ASSET(2) char object_oA1_DL_00003678[] = dobject_oA1_DL_00003678;
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#define dobject_oA1_TLUT_00003748 "__OTR__objects/object_oA1/object_oA1_TLUT_00003748"
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static const ALIGN_ASSET(2) char object_oA1_TLUT_00003748[] = dobject_oA1_TLUT_00003748;
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#define dobject_oA1_Tex_00003948 "__OTR__objects/object_oA1/object_oA1_Tex_00003948"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00003948[] = dobject_oA1_Tex_00003948;
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#define dobject_oA1_Tex_00003D48 "__OTR__objects/object_oA1/object_oA1_Tex_00003D48"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00003D48[] = dobject_oA1_Tex_00003D48;
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#define dobject_oA1_Tex_00003E48 "__OTR__objects/object_oA1/object_oA1_Tex_00003E48"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00003E48[] = dobject_oA1_Tex_00003E48;
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#define dobject_oA1_Tex_00003E88 "__OTR__objects/object_oA1/object_oA1_Tex_00003E88"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00003E88[] = dobject_oA1_Tex_00003E88;
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#define dobject_oA1_Tex_00003F88 "__OTR__objects/object_oA1/object_oA1_Tex_00003F88"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00003F88[] = dobject_oA1_Tex_00003F88;
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#define dobject_oA1_Tex_00004088 "__OTR__objects/object_oA1/object_oA1_Tex_00004088"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00004088[] = dobject_oA1_Tex_00004088;
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#define dobject_oA1_Tex_00004188 "__OTR__objects/object_oA1/object_oA1_Tex_00004188"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00004188[] = dobject_oA1_Tex_00004188;
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#define dobject_oA1_Tex_00004208 "__OTR__objects/object_oA1/object_oA1_Tex_00004208"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00004208[] = dobject_oA1_Tex_00004208;
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#define dobject_oA1_Tex_00004308 "__OTR__objects/object_oA1/object_oA1_Tex_00004308"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00004308[] = dobject_oA1_Tex_00004308;
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#define dobject_oA1_Tex_00004508 "__OTR__objects/object_oA1/object_oA1_Tex_00004508"
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static const ALIGN_ASSET(2) char object_oA1_Tex_00004508[] = dobject_oA1_Tex_00004508;
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#endif // OBJECTS_OBJECT_OA1_H
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