Shipwright/soh/assets/scenes/overworld/spot15/spot15_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgHyruleCastleIntroCs "__OTR__scenes/nonmq/spot15_scene/gHyruleCastleIntroCs"
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static const ALIGN_ASSET(2) char gHyruleCastleIntroCs[] = dgHyruleCastleIntroCs;
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#define dspot15_sceneCollisionHeader_003CE8 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneCollisionHeader_003CE8"
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static const ALIGN_ASSET(2) char spot15_sceneCollisionHeader_003CE8[] = dspot15_sceneCollisionHeader_003CE8;
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#define dspot15_sceneTex_013400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_013400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_013400[] = dspot15_sceneTex_013400;
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#define dspot15_sceneTex_004900 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_004900"
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static const ALIGN_ASSET(2) char spot15_sceneTex_004900[] = dspot15_sceneTex_004900;
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#define dspot15_sceneTex_004A00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_004A00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_004A00[] = dspot15_sceneTex_004A00;
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#define dspot15_sceneTex_006400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_006400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_006400[] = dspot15_sceneTex_006400;
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#define dspot15_sceneTex_010400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_010400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_010400[] = dspot15_sceneTex_010400;
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#define dspot15_sceneTex_011400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_011400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_011400[] = dspot15_sceneTex_011400;
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#define dspot15_sceneTex_007300 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_007300"
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static const ALIGN_ASSET(2) char spot15_sceneTex_007300[] = dspot15_sceneTex_007300;
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#define dspot15_sceneTex_006F00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_006F00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_006F00[] = dspot15_sceneTex_006F00;
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#define dspot15_sceneTex_007B00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_007B00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_007B00[] = dspot15_sceneTex_007B00;
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#define dspot15_sceneTex_014400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_014400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_014400[] = dspot15_sceneTex_014400;
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#define dspot15_sceneTex_00FC00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00FC00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00FC00[] = dspot15_sceneTex_00FC00;
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#define dspot15_sceneTex_011C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_011C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_011C00[] = dspot15_sceneTex_011C00;
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#define dspot15_sceneTex_014C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_014C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_014C00[] = dspot15_sceneTex_014C00;
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#define dspot15_sceneTex_00DA00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00DA00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00DA00[] = dspot15_sceneTex_00DA00;
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#define dspot15_sceneTex_007C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_007C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_007C00[] = dspot15_sceneTex_007C00;
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#define dspot15_sceneTex_009900 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_009900"
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static const ALIGN_ASSET(2) char spot15_sceneTex_009900[] = dspot15_sceneTex_009900;
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#define dspot15_sceneTex_00A900 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00A900"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00A900[] = dspot15_sceneTex_00A900;
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#define dspot15_sceneTex_010C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_010C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_010C00[] = dspot15_sceneTex_010C00;
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#define dspot15_sceneTex_016C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_016C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_016C00[] = dspot15_sceneTex_016C00;
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#define dspot15_sceneTex_00A100 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00A100"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00A100[] = dspot15_sceneTex_00A100;
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#define dspot15_sceneTex_017400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_017400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_017400[] = dspot15_sceneTex_017400;
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#define dspot15_sceneTex_00EC00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00EC00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00EC00[] = dspot15_sceneTex_00EC00;
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#define dspot15_sceneTex_008E00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_008E00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_008E00[] = dspot15_sceneTex_008E00;
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#define dspot15_sceneTex_015E00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_015E00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_015E00[] = dspot15_sceneTex_015E00;
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#define dspot15_sceneTex_00CA00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00CA00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00CA00[] = dspot15_sceneTex_00CA00;
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#define dspot15_sceneTex_004100 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_004100"
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static const ALIGN_ASSET(2) char spot15_sceneTex_004100[] = dspot15_sceneTex_004100;
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#define dspot15_sceneTex_00BA00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00BA00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00BA00[] = dspot15_sceneTex_00BA00;
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#define dspot15_sceneTex_009800 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_009800"
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static const ALIGN_ASSET(2) char spot15_sceneTex_009800[] = dspot15_sceneTex_009800;
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#define dspot15_sceneTex_015C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_015C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_015C00[] = dspot15_sceneTex_015C00;
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#define dspot15_sceneTex_018400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_018400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_018400[] = dspot15_sceneTex_018400;
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#define dspot15_sceneTex_00B900 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00B900"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00B900[] = dspot15_sceneTex_00B900;
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#define dspot15_sceneTex_00C200 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00C200"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00C200[] = dspot15_sceneTex_00C200;
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#define dspot15_sceneTex_016600 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_016600"
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static const ALIGN_ASSET(2) char spot15_sceneTex_016600[] = dspot15_sceneTex_016600;
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#define dspot15_sceneTex_006D00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_006D00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_006D00[] = dspot15_sceneTex_006D00;
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#define dspot15_sceneTex_00EA00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_00EA00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_00EA00[] = dspot15_sceneTex_00EA00;
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#define dspot15_sceneTex_012400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_012400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_012400[] = dspot15_sceneTex_012400;
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#define dspot15_sceneTex_005400 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_005400"
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static const ALIGN_ASSET(2) char spot15_sceneTex_005400[] = dspot15_sceneTex_005400;
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#define dspot15_sceneTex_007E00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_007E00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_007E00[] = dspot15_sceneTex_007E00;
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#define dspot15_sceneTex_017C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_017C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_017C00[] = dspot15_sceneTex_017C00;
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#define dspot15_sceneTex_006500 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_006500"
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static const ALIGN_ASSET(2) char spot15_sceneTex_006500[] = dspot15_sceneTex_006500;
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#define dspot15_sceneTex_009600 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_009600"
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static const ALIGN_ASSET(2) char spot15_sceneTex_009600[] = dspot15_sceneTex_009600;
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#define dspot15_sceneTex_004C00 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_004C00"
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static const ALIGN_ASSET(2) char spot15_sceneTex_004C00[] = dspot15_sceneTex_004C00;
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#define dspot15_sceneTex_016800 "__OTR__scenes/nonmq/spot15_scene/spot15_sceneTex_016800"
static const ALIGN_ASSET(2) char spot15_sceneTex_016800[] = dspot15_sceneTex_016800;