Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_20.h

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#pragma once
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#include "align_asset_macro.h"
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#define djyasinzou_room_20DL_000460 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_000460"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_000460[] = djyasinzou_room_20DL_000460;
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#define djyasinzou_room_20Tex_0051B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0051B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0051B8[] = djyasinzou_room_20Tex_0051B8;
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#define djyasinzou_room_20DL_000908 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_000908"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_000908[] = djyasinzou_room_20DL_000908;
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#define djyasinzou_room_20Tex_007DB8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_007DB8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_007DB8[] = djyasinzou_room_20Tex_007DB8;
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#define djyasinzou_room_20Tex_0041B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0041B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0041B8[] = djyasinzou_room_20Tex_0041B8;
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#define djyasinzou_room_20Tex_0049B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0049B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0049B8[] = djyasinzou_room_20Tex_0049B8;
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#define djyasinzou_room_20DL_000CD8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_000CD8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_000CD8[] = djyasinzou_room_20DL_000CD8;
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#define djyasinzou_room_20Tex_0069B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0069B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0069B8[] = djyasinzou_room_20Tex_0069B8;
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#define djyasinzou_room_20DL_000E98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_000E98"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_000E98[] = djyasinzou_room_20DL_000E98;
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#define djyasinzou_room_20DL_001278 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_001278"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_001278[] = djyasinzou_room_20DL_001278;
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#define djyasinzou_room_20Tex_0065B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0065B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0065B8[] = djyasinzou_room_20Tex_0065B8;
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#define djyasinzou_room_20DL_001738 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_001738"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_001738[] = djyasinzou_room_20DL_001738;
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#define djyasinzou_room_20DL_001AB8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_001AB8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_001AB8[] = djyasinzou_room_20DL_001AB8;
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#define djyasinzou_room_20Tex_005DB8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_005DB8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_005DB8[] = djyasinzou_room_20Tex_005DB8;
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#define djyasinzou_room_20DL_0020E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_0020E0"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_0020E0[] = djyasinzou_room_20DL_0020E0;
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#define djyasinzou_room_20Tex_0031B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0031B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0031B8[] = djyasinzou_room_20Tex_0031B8;
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#define djyasinzou_room_20Tex_0059B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0059B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0059B8[] = djyasinzou_room_20Tex_0059B8;
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#define djyasinzou_room_20DL_002DF8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20DL_002DF8"
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static const ALIGN_ASSET(2) char jyasinzou_room_20DL_002DF8[] = djyasinzou_room_20DL_002DF8;
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#define djyasinzou_room_20Tex_0079B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0079B8"
static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0079B8[] = djyasinzou_room_20Tex_0079B8;