Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_1.h

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#pragma once
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#include "align_asset_macro.h"
#define dganontika_room_1DL_0007C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0007C0"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_0007C0[] = dganontika_room_1DL_0007C0;
#define dganontika_room_1Tex_0129E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0129E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0129E0[] = dganontika_room_1Tex_0129E0;
#define dganontika_room_1Tex_0139E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0139E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0139E0[] = dganontika_room_1Tex_0139E0;
#define dganontika_room_1DL_000F60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_000F60"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_000F60[] = dganontika_room_1DL_000F60;
#define dganontika_room_1Tex_019DE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_019DE0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_019DE0[] = dganontika_room_1Tex_019DE0;
#define dganontika_room_1Tex_0199E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0199E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0199E0[] = dganontika_room_1Tex_0199E0;
#define dganontika_room_1DL_001A08 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_001A08"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_001A08[] = dganontika_room_1DL_001A08;
#define dganontika_room_1Tex_0189E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0189E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0189E0[] = dganontika_room_1Tex_0189E0;
#define dganontika_room_1Tex_0141E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0141E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0141E0[] = dganontika_room_1Tex_0141E0;
#define dganontika_room_1DL_002290 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_002290"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_002290[] = dganontika_room_1DL_002290;
#define dganontika_room_1DL_0029D0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0029D0"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_0029D0[] = dganontika_room_1DL_0029D0;
#define dganontika_room_1DL_0030B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0030B8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_0030B8[] = dganontika_room_1DL_0030B8;
#define dganontika_room_1DL_003538 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_003538"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_003538[] = dganontika_room_1DL_003538;
#define dganontika_room_1DL_003978 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_003978"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_003978[] = dganontika_room_1DL_003978;
#define dganontika_room_1DL_003DB0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_003DB0"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_003DB0[] = dganontika_room_1DL_003DB0;
#define dganontika_room_1DL_0040D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0040D8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_0040D8[] = dganontika_room_1DL_0040D8;
#define dganontika_room_1DL_004450 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_004450"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_004450[] = dganontika_room_1DL_004450;
#define dganontika_room_1Tex_0149E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0149E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0149E0[] = dganontika_room_1Tex_0149E0;
#define dganontika_room_1DL_004838 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_004838"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_004838[] = dganontika_room_1DL_004838;
#define dganontika_room_1Tex_0121E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0121E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0121E0[] = dganontika_room_1Tex_0121E0;
#define dganontika_room_1DL_004B88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_004B88"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_004B88[] = dganontika_room_1DL_004B88;
#define dganontika_room_1DL_005138 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_005138"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_005138[] = dganontika_room_1DL_005138;
#define dganontika_room_1DL_005748 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_005748"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_005748[] = dganontika_room_1DL_005748;
#define dganontika_room_1DL_005A98 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_005A98"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_005A98[] = dganontika_room_1DL_005A98;
#define dganontika_room_1DL_006498 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_006498"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_006498[] = dganontika_room_1DL_006498;
#define dganontika_room_1Tex_0151E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0151E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0151E0[] = dganontika_room_1Tex_0151E0;
#define dganontika_room_1Tex_0109E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0109E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0109E0[] = dganontika_room_1Tex_0109E0;
#define dganontika_room_1DL_007120 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_007120"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_007120[] = dganontika_room_1DL_007120;
#define dganontika_room_1DL_0079A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0079A8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_0079A8[] = dganontika_room_1DL_0079A8;
#define dganontika_room_1DL_008220 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008220"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_008220[] = dganontika_room_1DL_008220;
#define dganontika_room_1Tex_0119E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0119E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0119E0[] = dganontika_room_1Tex_0119E0;
#define dganontika_room_1DL_008578 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008578"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_008578[] = dganontika_room_1DL_008578;
#define dganontika_room_1Tex_0181E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0181E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0181E0[] = dganontika_room_1Tex_0181E0;
#define dganontika_room_1TLUT_00D9C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1TLUT_00D9C0"
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static const ALIGN_ASSET(2) char ganontika_room_1TLUT_00D9C0[] = dganontika_room_1TLUT_00D9C0;
#define dganontika_room_1DL_01A810 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01A810"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_01A810[] = dganontika_room_1DL_01A810;
#define dganontika_room_1Tex_01B9C8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_01B9C8"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_01B9C8[] = dganontika_room_1Tex_01B9C8;
#define dganontika_room_1DL_008738 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008738"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_008738[] = dganontika_room_1DL_008738;
#define dganontika_room_1Tex_0179E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0179E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0179E0[] = dganontika_room_1Tex_0179E0;
#define dganontika_room_1DL_01AB58 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01AB58"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_01AB58[] = dganontika_room_1DL_01AB58;
#define dganontika_room_1DL_0088F8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0088F8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_0088F8[] = dganontika_room_1DL_0088F8;
#define dganontika_room_1Tex_0171E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0171E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0171E0[] = dganontika_room_1Tex_0171E0;
#define dganontika_room_1DL_01AEA0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01AEA0"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_01AEA0[] = dganontika_room_1DL_01AEA0;
#define dganontika_room_1DL_008AB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008AB8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_008AB8[] = dganontika_room_1DL_008AB8;
#define dganontika_room_1Tex_0169E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0169E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0169E0[] = dganontika_room_1Tex_0169E0;
#define dganontika_room_1DL_01B1E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01B1E8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_01B1E8[] = dganontika_room_1DL_01B1E8;
#define dganontika_room_1DL_008C78 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008C78"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_008C78[] = dganontika_room_1DL_008C78;
#define dganontika_room_1Tex_0161E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0161E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0161E0[] = dganontika_room_1Tex_0161E0;
#define dganontika_room_1DL_01B530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01B530"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_01B530[] = dganontika_room_1DL_01B530;
#define dganontika_room_1DL_008E38 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008E38"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_008E38[] = dganontika_room_1DL_008E38;
#define dganontika_room_1Tex_0159E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0159E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0159E0[] = dganontika_room_1Tex_0159E0;
#define dganontika_room_1DL_01B878 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01B878"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_01B878[] = dganontika_room_1DL_01B878;
#define dganontika_room_1DL_009168 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_009168"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_009168[] = dganontika_room_1DL_009168;
#define dganontika_room_1DL_009668 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_009668"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_009668[] = dganontika_room_1DL_009668;
#define dganontika_room_1DL_009B68 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_009B68"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_009B68[] = dganontika_room_1DL_009B68;
#define dganontika_room_1DL_00A548 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00A548"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_00A548[] = dganontika_room_1DL_00A548;
#define dganontika_room_1DL_00B730 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00B730"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_00B730[] = dganontika_room_1DL_00B730;
#define dganontika_room_1Tex_00D9E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_00D9E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_00D9E0[] = dganontika_room_1Tex_00D9E0;
#define dganontika_room_1Tex_00E9E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_00E9E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_00E9E0[] = dganontika_room_1Tex_00E9E0;
#define dganontika_room_1Tex_00F9E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_00F9E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_00F9E0[] = dganontika_room_1Tex_00F9E0;
#define dganontika_room_1DL_00C9E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00C9E8"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_00C9E8[] = dganontika_room_1DL_00C9E8;
#define dganontika_room_1Tex_0131E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0131E0"
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static const ALIGN_ASSET(2) char ganontika_room_1Tex_0131E0[] = dganontika_room_1Tex_0131E0;
#define dganontika_room_1DL_00CE08 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00CE08"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_00CE08[] = dganontika_room_1DL_00CE08;
#define dganontika_room_1DL_00D138 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00D138"
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static const ALIGN_ASSET(2) char ganontika_room_1DL_00D138[] = dganontika_room_1DL_00D138;
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#define dganontika_room_1DL_00D560 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00D560"
static const ALIGN_ASSET(2) char ganontika_room_1DL_00D560[] = dganontika_room_1DL_00D560;