Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_1.h

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#pragma once
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#include "align_asset_macro.h"
#define dMIZUsin_room_1DL_003D70 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_003D70"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_003D70[] = dMIZUsin_room_1DL_003D70;
#define dMIZUsin_room_1DL_005818 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_005818"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_005818[] = dMIZUsin_room_1DL_005818;
#define dMIZUsin_room_1DL_004B18 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_004B18"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_004B18[] = dMIZUsin_room_1DL_004B18;
#define dMIZUsin_room_1Tex_0089D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0089D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0089D0[] = dMIZUsin_room_1Tex_0089D0;
#define dMIZUsin_room_1DL_003888 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_003888"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_003888[] = dMIZUsin_room_1DL_003888;
#define dMIZUsin_room_1Tex_0069D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0069D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0069D0[] = dMIZUsin_room_1Tex_0069D0;
#define dMIZUsin_room_1DL_0045D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0045D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0045D0[] = dMIZUsin_room_1DL_0045D0;
#define dMIZUsin_room_1Tex_0071D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0071D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0071D0[] = dMIZUsin_room_1Tex_0071D0;
#define dMIZUsin_room_1DL_003030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_003030"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_003030[] = dMIZUsin_room_1DL_003030;
#define dMIZUsin_room_1Tex_0079D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0079D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0079D0[] = dMIZUsin_room_1Tex_0079D0;
#define dMIZUsin_room_1DL_002C40 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_002C40"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_002C40[] = dMIZUsin_room_1DL_002C40;
#define dMIZUsin_room_1Tex_0091D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0091D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0091D0[] = dMIZUsin_room_1Tex_0091D0;
#define dMIZUsin_room_1DL_004DF8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_004DF8"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_004DF8[] = dMIZUsin_room_1DL_004DF8;
#define dMIZUsin_room_1Tex_0059D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0059D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0059D0[] = dMIZUsin_room_1Tex_0059D0;
#define dMIZUsin_room_1Tex_0061D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0061D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0061D0[] = dMIZUsin_room_1Tex_0061D0;
#define dMIZUsin_room_1DL_005050 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_005050"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_005050[] = dMIZUsin_room_1DL_005050;
#define dMIZUsin_room_1Tex_0099D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0099D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0099D0[] = dMIZUsin_room_1Tex_0099D0;
#define dMIZUsin_room_1DL_001F20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_001F20"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_001F20[] = dMIZUsin_room_1DL_001F20;
#define dMIZUsin_room_1Tex_0081D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1Tex_0081D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0081D0[] = dMIZUsin_room_1Tex_0081D0;
#define dMIZUsin_room_1DL_0028D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0028D8"
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static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0028D8[] = dMIZUsin_room_1DL_0028D8;
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#define dMIZUsin_room_1DL_0053E8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0053E8"
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0053E8[] = dMIZUsin_room_1DL_0053E8;