Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_9.h

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#pragma once
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#include "align_asset_macro.h"
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#define dHIDAN_room_9DL_002C30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9DL_002C30"
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static const ALIGN_ASSET(2) char HIDAN_room_9DL_002C30[] = dHIDAN_room_9DL_002C30;
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#define dHIDAN_room_9Tex_007768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007768"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007768[] = dHIDAN_room_9Tex_007768;
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#define dHIDAN_room_9Tex_006F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006F68"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006F68[] = dHIDAN_room_9Tex_006F68;
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#define dHIDAN_room_9Tex_006768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006768"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006768[] = dHIDAN_room_9Tex_006768;
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#define dHIDAN_room_9Tex_005F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005F68"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005F68[] = dHIDAN_room_9Tex_005F68;
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#define dHIDAN_room_9Tex_004F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004F68"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004F68[] = dHIDAN_room_9Tex_004F68;
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#define dHIDAN_room_9Tex_005768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005768"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005768[] = dHIDAN_room_9Tex_005768;
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#define dHIDAN_room_9Tex_004768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004768"
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static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004768[] = dHIDAN_room_9Tex_004768;
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#define dHIDAN_room_9Tex_007F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007F68[] = dHIDAN_room_9Tex_007F68;