Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_26.h

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#pragma once
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#include "align_asset_macro.h"
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#define dHIDAN_room_26DL_003590 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_003590"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_003590[] = dHIDAN_room_26DL_003590;
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#define dHIDAN_room_26Tex_006098 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_006098"
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static const ALIGN_ASSET(2) char HIDAN_room_26Tex_006098[] = dHIDAN_room_26Tex_006098;
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#define dHIDAN_room_26DL_0037A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0037A0"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_0037A0[] = dHIDAN_room_26DL_0037A0;
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#define dHIDAN_room_26Tex_005898 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005898"
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static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005898[] = dHIDAN_room_26Tex_005898;
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#define dHIDAN_room_26DL_000A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_000A80"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_000A80[] = dHIDAN_room_26DL_000A80;
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#define dHIDAN_room_26DL_000EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_000EF0"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_000EF0[] = dHIDAN_room_26DL_000EF0;
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#define dHIDAN_room_26DL_0010C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0010C0"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_0010C0[] = dHIDAN_room_26DL_0010C0;
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#define dHIDAN_room_26DL_001D40 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_001D40"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_001D40[] = dHIDAN_room_26DL_001D40;
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#define dHIDAN_room_26Tex_005698 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005698"
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static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005698[] = dHIDAN_room_26Tex_005698;
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#define dHIDAN_room_26Tex_005298 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005298"
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static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005298[] = dHIDAN_room_26Tex_005298;
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#define dHIDAN_room_26DL_0015B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0015B8"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_0015B8[] = dHIDAN_room_26DL_0015B8;
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#define dHIDAN_room_26DL_0024F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0024F8"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_0024F8[] = dHIDAN_room_26DL_0024F8;
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#define dHIDAN_room_26DL_002F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_002F68"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_002F68[] = dHIDAN_room_26DL_002F68;
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#define dHIDAN_room_26DL_0046B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0046B8"
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static const ALIGN_ASSET(2) char HIDAN_room_26DL_0046B8[] = dHIDAN_room_26DL_0046B8;
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#define dHIDAN_room_26Tex_004A98 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_004A98"
static const ALIGN_ASSET(2) char HIDAN_room_26Tex_004A98[] = dHIDAN_room_26Tex_004A98;