Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_25.h

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#pragma once
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#include "align_asset_macro.h"
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#define dHIDAN_room_25DL_001A90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25DL_001A90"
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static const ALIGN_ASSET(2) char HIDAN_room_25DL_001A90[] = dHIDAN_room_25DL_001A90;
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#define dHIDAN_room_25Tex_0052D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0052D8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0052D8[] = dHIDAN_room_25Tex_0052D8;
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#define dHIDAN_room_25Tex_0062D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0062D8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0062D8[] = dHIDAN_room_25Tex_0062D8;
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#define dHIDAN_room_25Tex_005AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_005AD8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_005AD8[] = dHIDAN_room_25Tex_005AD8;
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#define dHIDAN_room_25Tex_004AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_004AD8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_004AD8[] = dHIDAN_room_25Tex_004AD8;
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#define dHIDAN_room_25Tex_0042D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0042D8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0042D8[] = dHIDAN_room_25Tex_0042D8;
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#define dHIDAN_room_25Tex_002AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_002AD8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_002AD8[] = dHIDAN_room_25Tex_002AD8;
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#define dHIDAN_room_25Tex_0032D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_0032D8"
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static const ALIGN_ASSET(2) char HIDAN_room_25Tex_0032D8[] = dHIDAN_room_25Tex_0032D8;
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#define dHIDAN_room_25Tex_003AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_25Tex_003AD8"
static const ALIGN_ASSET(2) char HIDAN_room_25Tex_003AD8[] = dHIDAN_room_25Tex_003AD8;