Shipwright/soh/assets/objects/object_wood02/object_wood02.h

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#pragma once
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#include "align_asset_macro.h"
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#define dobject_wood02_DL_000090 "__OTR__objects/object_wood02/object_wood02_DL_000090"
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static const ALIGN_ASSET(2) char object_wood02_DL_000090[] = dobject_wood02_DL_000090;
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#define dobject_wood02_DL_000160 "__OTR__objects/object_wood02/object_wood02_DL_000160"
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static const ALIGN_ASSET(2) char object_wood02_DL_000160[] = dobject_wood02_DL_000160;
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#define dobject_wood02_DL_000340 "__OTR__objects/object_wood02/object_wood02_DL_000340"
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static const ALIGN_ASSET(2) char object_wood02_DL_000340[] = dobject_wood02_DL_000340;
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#define dobject_wood02_DL_000440 "__OTR__objects/object_wood02/object_wood02_DL_000440"
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static const ALIGN_ASSET(2) char object_wood02_DL_000440[] = dobject_wood02_DL_000440;
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#define dobject_wood02_Tex_0004D0 "__OTR__objects/object_wood02/object_wood02_Tex_0004D0"
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static const ALIGN_ASSET(2) char object_wood02_Tex_0004D0[] = dobject_wood02_Tex_0004D0;
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#define dobject_wood02_DL_000700 "__OTR__objects/object_wood02/object_wood02_DL_000700"
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static const ALIGN_ASSET(2) char object_wood02_DL_000700[] = dobject_wood02_DL_000700;
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#define dobject_wood02_Tex_000790 "__OTR__objects/object_wood02/object_wood02_Tex_000790"
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static const ALIGN_ASSET(2) char object_wood02_Tex_000790[] = dobject_wood02_Tex_000790;
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#define dobject_wood02_Tex_000F90 "__OTR__objects/object_wood02/object_wood02_Tex_000F90"
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static const ALIGN_ASSET(2) char object_wood02_Tex_000F90[] = dobject_wood02_Tex_000F90;
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#define dobject_wood02_Tex_001790 "__OTR__objects/object_wood02/object_wood02_Tex_001790"
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static const ALIGN_ASSET(2) char object_wood02_Tex_001790[] = dobject_wood02_Tex_001790;
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#define dobject_wood02_Tex_002790 "__OTR__objects/object_wood02/object_wood02_Tex_002790"
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static const ALIGN_ASSET(2) char object_wood02_Tex_002790[] = dobject_wood02_Tex_002790;
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#define dobject_wood02_Tex_002F90 "__OTR__objects/object_wood02/object_wood02_Tex_002F90"
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static const ALIGN_ASSET(2) char object_wood02_Tex_002F90[] = dobject_wood02_Tex_002F90;
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#define dobject_wood02_Tex_003790 "__OTR__objects/object_wood02/object_wood02_Tex_003790"
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static const ALIGN_ASSET(2) char object_wood02_Tex_003790[] = dobject_wood02_Tex_003790;
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#define dobject_wood02_Tex_004790 "__OTR__objects/object_wood02/object_wood02_Tex_004790"
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static const ALIGN_ASSET(2) char object_wood02_Tex_004790[] = dobject_wood02_Tex_004790;
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#define dobject_wood02_Tex_004F90 "__OTR__objects/object_wood02/object_wood02_Tex_004F90"
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static const ALIGN_ASSET(2) char object_wood02_Tex_004F90[] = dobject_wood02_Tex_004F90;
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#define dobject_wood02_Tex_005F90 "__OTR__objects/object_wood02/object_wood02_Tex_005F90"
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static const ALIGN_ASSET(2) char object_wood02_Tex_005F90[] = dobject_wood02_Tex_005F90;
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#define dobject_wood02_Tex_006790 "__OTR__objects/object_wood02/object_wood02_Tex_006790"
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static const ALIGN_ASSET(2) char object_wood02_Tex_006790[] = dobject_wood02_Tex_006790;
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#define dobject_wood02_Tex_006F90 "__OTR__objects/object_wood02/object_wood02_Tex_006F90"
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static const ALIGN_ASSET(2) char object_wood02_Tex_006F90[] = dobject_wood02_Tex_006F90;
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#define dobject_wood02_DL_0078D0 "__OTR__objects/object_wood02/object_wood02_DL_0078D0"
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static const ALIGN_ASSET(2) char object_wood02_DL_0078D0[] = dobject_wood02_DL_0078D0;
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#define dobject_wood02_DL_007968 "__OTR__objects/object_wood02/object_wood02_DL_007968"
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static const ALIGN_ASSET(2) char object_wood02_DL_007968[] = dobject_wood02_DL_007968;
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#define dobject_wood02_Blob_007A00 "__OTR__objects/object_wood02/object_wood02_Blob_007A00"
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static const ALIGN_ASSET(2) char object_wood02_Blob_007A00[] = dobject_wood02_Blob_007A00;
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#define dobject_wood02_DL_007AD0 "__OTR__objects/object_wood02/object_wood02_DL_007AD0"
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static const ALIGN_ASSET(2) char object_wood02_DL_007AD0[] = dobject_wood02_DL_007AD0;
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#define dobject_wood02_DL_007CA0 "__OTR__objects/object_wood02/object_wood02_DL_007CA0"
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static const ALIGN_ASSET(2) char object_wood02_DL_007CA0[] = dobject_wood02_DL_007CA0;
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#define dobject_wood02_DL_007D38 "__OTR__objects/object_wood02/object_wood02_DL_007D38"
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static const ALIGN_ASSET(2) char object_wood02_DL_007D38[] = dobject_wood02_DL_007D38;
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#define dobject_wood02_DL_007E20 "__OTR__objects/object_wood02/object_wood02_DL_007E20"
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static const ALIGN_ASSET(2) char object_wood02_DL_007E20[] = dobject_wood02_DL_007E20;
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#define dobject_wood02_DL_0080D0 "__OTR__objects/object_wood02/object_wood02_DL_0080D0"
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static const ALIGN_ASSET(2) char object_wood02_DL_0080D0[] = dobject_wood02_DL_0080D0;
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#define dobject_wood02_DL_0081A8 "__OTR__objects/object_wood02/object_wood02_DL_0081A8"
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static const ALIGN_ASSET(2) char object_wood02_DL_0081A8[] = dobject_wood02_DL_0081A8;
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#define dobject_wood02_DL_0082B0 "__OTR__objects/object_wood02/object_wood02_DL_0082B0"
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static const ALIGN_ASSET(2) char object_wood02_DL_0082B0[] = dobject_wood02_DL_0082B0;
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#define dobject_wood02_DL_008350 "__OTR__objects/object_wood02/object_wood02_DL_008350"
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static const ALIGN_ASSET(2) char object_wood02_DL_008350[] = dobject_wood02_DL_008350;
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#define dobject_wood02_DL_0083E0 "__OTR__objects/object_wood02/object_wood02_DL_0083E0"
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static const ALIGN_ASSET(2) char object_wood02_DL_0083E0[] = dobject_wood02_DL_0083E0;
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#define dobject_wood02_DL_0085C0 "__OTR__objects/object_wood02/object_wood02_DL_0085C0"
static const ALIGN_ASSET(2) char object_wood02_DL_0085C0[] = dobject_wood02_DL_0085C0;