Shipwright/soh/assets/objects/object_vase/object_vase.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgUnusedVaseDL "__OTR__objects/object_vase/gUnusedVaseDL"
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static const ALIGN_ASSET(2) char gUnusedVaseDL[] = dgUnusedVaseDL;
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#define dgUnusedVaseTopTex "__OTR__objects/object_vase/gUnusedVaseTopTex"
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static const ALIGN_ASSET(2) char gUnusedVaseTopTex[] = dgUnusedVaseTopTex;
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#define dgUnusedVaseBodyTex "__OTR__objects/object_vase/gUnusedVaseBodyTex"
static const ALIGN_ASSET(2) char gUnusedVaseBodyTex[] = dgUnusedVaseBodyTex;