Shipwright/soh/assets/objects/object_ms/object_ms.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBeanSalesmanSkel "__OTR__objects/object_ms/gBeanSalesmanSkel"
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static const ALIGN_ASSET(2) char gBeanSalesmanSkel[] = dgBeanSalesmanSkel;
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#define dgBeanSalesmanLeftUpperArmDL "__OTR__objects/object_ms/gBeanSalesmanLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanLeftUpperArmDL[] = dgBeanSalesmanLeftUpperArmDL;
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#define dgBeanSalesmanLeftForearmDL "__OTR__objects/object_ms/gBeanSalesmanLeftForearmDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanLeftForearmDL[] = dgBeanSalesmanLeftForearmDL;
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#define dgBeanSalesmanLeftHandDL "__OTR__objects/object_ms/gBeanSalesmanLeftHandDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanLeftHandDL[] = dgBeanSalesmanLeftHandDL;
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#define dgBeanSalesmanHeadDL "__OTR__objects/object_ms/gBeanSalesmanHeadDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanHeadDL[] = dgBeanSalesmanHeadDL;
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#define dgBeanSalesmanMouthDL "__OTR__objects/object_ms/gBeanSalesmanMouthDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanMouthDL[] = dgBeanSalesmanMouthDL;
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#define dgBeanSalesmanBodyDL "__OTR__objects/object_ms/gBeanSalesmanBodyDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanBodyDL[] = dgBeanSalesmanBodyDL;
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#define dgBeanSalesmanBeanbagDL "__OTR__objects/object_ms/gBeanSalesmanBeanbagDL"
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static const ALIGN_ASSET(2) char gBeanSalesmanBeanbagDL[] = dgBeanSalesmanBeanbagDL;
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#define dgBeanSalesmanTLUT "__OTR__objects/object_ms/gBeanSalesmanTLUT"
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static const ALIGN_ASSET(2) char gBeanSalesmanTLUT[] = dgBeanSalesmanTLUT;
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#define dgBeanSalesmanBackOfHandTex "__OTR__objects/object_ms/gBeanSalesmanBackOfHandTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanBackOfHandTex[] = dgBeanSalesmanBackOfHandTex;
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#define dgBeanSalesmanTattooTex "__OTR__objects/object_ms/gBeanSalesmanTattooTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanTattooTex[] = dgBeanSalesmanTattooTex;
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#define dgBeanSalesmanMouthTex "__OTR__objects/object_ms/gBeanSalesmanMouthTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanMouthTex[] = dgBeanSalesmanMouthTex;
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#define dgBeanSalesmanEarTex "__OTR__objects/object_ms/gBeanSalesmanEarTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanEarTex[] = dgBeanSalesmanEarTex;
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#define dgBeanSalesmanNoseTex "__OTR__objects/object_ms/gBeanSalesmanNoseTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanNoseTex[] = dgBeanSalesmanNoseTex;
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#define dgBeanSalesmanEyeTex "__OTR__objects/object_ms/gBeanSalesmanEyeTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanEyeTex[] = dgBeanSalesmanEyeTex;
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#define dgBeanSalesmanPantsTex "__OTR__objects/object_ms/gBeanSalesmanPantsTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanPantsTex[] = dgBeanSalesmanPantsTex;
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#define dgBeanSalesmanShoeTex "__OTR__objects/object_ms/gBeanSalesmanShoeTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanShoeTex[] = dgBeanSalesmanShoeTex;
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#define dgBeanSalesmanSkinGradientTex "__OTR__objects/object_ms/gBeanSalesmanSkinGradientTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanSkinGradientTex[] = dgBeanSalesmanSkinGradientTex;
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#define dgBeanSalesmanBeanbagTex "__OTR__objects/object_ms/gBeanSalesmanBeanbagTex"
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static const ALIGN_ASSET(2) char gBeanSalesmanBeanbagTex[] = dgBeanSalesmanBeanbagTex;
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#define dgBeanSalesmanEatingAnim "__OTR__objects/object_ms/gBeanSalesmanEatingAnim"
static const ALIGN_ASSET(2) char gBeanSalesmanEatingAnim[] = dgBeanSalesmanEatingAnim;