Shipwright/soh/assets/objects/object_fish/object_fish.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgFishingFishAnim "__OTR__objects/object_fish/gFishingFishAnim"
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static const ALIGN_ASSET(2) char gFishingFishAnim[] = dgFishingFishAnim;
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#define dgFishingFishDL_000940 "__OTR__objects/object_fish/gFishingFishDL_000940"
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static const ALIGN_ASSET(2) char gFishingFishDL_000940[] = dgFishingFishDL_000940;
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#define dgFishingFishDL_0009E8 "__OTR__objects/object_fish/gFishingFishDL_0009E8"
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static const ALIGN_ASSET(2) char gFishingFishDL_0009E8[] = dgFishingFishDL_0009E8;
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#define dgFishingFishDL_000B00 "__OTR__objects/object_fish/gFishingFishDL_000B00"
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static const ALIGN_ASSET(2) char gFishingFishDL_000B00[] = dgFishingFishDL_000B00;
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#define dgFishingFishDL_000BA0 "__OTR__objects/object_fish/gFishingFishDL_000BA0"
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static const ALIGN_ASSET(2) char gFishingFishDL_000BA0[] = dgFishingFishDL_000BA0;
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#define dgFishingFishDL_000C40 "__OTR__objects/object_fish/gFishingFishDL_000C40"
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static const ALIGN_ASSET(2) char gFishingFishDL_000C40[] = dgFishingFishDL_000C40;
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#define dgFishingFishDL_000E30 "__OTR__objects/object_fish/gFishingFishDL_000E30"
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static const ALIGN_ASSET(2) char gFishingFishDL_000E30[] = dgFishingFishDL_000E30;
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#define dgFishingFishDL_000ED0 "__OTR__objects/object_fish/gFishingFishDL_000ED0"
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static const ALIGN_ASSET(2) char gFishingFishDL_000ED0[] = dgFishingFishDL_000ED0;
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#define dgFishingFishDL_000F70 "__OTR__objects/object_fish/gFishingFishDL_000F70"
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static const ALIGN_ASSET(2) char gFishingFishDL_000F70[] = dgFishingFishDL_000F70;
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#define dgFishingFishDL_0010A0 "__OTR__objects/object_fish/gFishingFishDL_0010A0"
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static const ALIGN_ASSET(2) char gFishingFishDL_0010A0[] = dgFishingFishDL_0010A0;
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#define dgFishingFishDL_001260 "__OTR__objects/object_fish/gFishingFishDL_001260"
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static const ALIGN_ASSET(2) char gFishingFishDL_001260[] = dgFishingFishDL_001260;
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#define dgFishingFishDL_001300 "__OTR__objects/object_fish/gFishingFishDL_001300"
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static const ALIGN_ASSET(2) char gFishingFishDL_001300[] = dgFishingFishDL_001300;
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#define dgFishingFishDL_0013A0 "__OTR__objects/object_fish/gFishingFishDL_0013A0"
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static const ALIGN_ASSET(2) char gFishingFishDL_0013A0[] = dgFishingFishDL_0013A0;
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#define dgFishingFishTex_0014D0 "__OTR__objects/object_fish/gFishingFishTex_0014D0"
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static const ALIGN_ASSET(2) char gFishingFishTex_0014D0[] = dgFishingFishTex_0014D0;
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#define dgFishingFishTex_0016D0 "__OTR__objects/object_fish/gFishingFishTex_0016D0"
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static const ALIGN_ASSET(2) char gFishingFishTex_0016D0[] = dgFishingFishTex_0016D0;
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#define dgFishingFishTex_0018D0 "__OTR__objects/object_fish/gFishingFishTex_0018D0"
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static const ALIGN_ASSET(2) char gFishingFishTex_0018D0[] = dgFishingFishTex_0018D0;
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#define dgFishingFishTex_001AD0 "__OTR__objects/object_fish/gFishingFishTex_001AD0"
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static const ALIGN_ASSET(2) char gFishingFishTex_001AD0[] = dgFishingFishTex_001AD0;
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#define dgFishingFishTex_0022D0 "__OTR__objects/object_fish/gFishingFishTex_0022D0"
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static const ALIGN_ASSET(2) char gFishingFishTex_0022D0[] = dgFishingFishTex_0022D0;
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#define dgFishingFishTex_0024D0 "__OTR__objects/object_fish/gFishingFishTex_0024D0"
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static const ALIGN_ASSET(2) char gFishingFishTex_0024D0[] = dgFishingFishTex_0024D0;
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#define dgFishingFishTex_0026D0 "__OTR__objects/object_fish/gFishingFishTex_0026D0"
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static const ALIGN_ASSET(2) char gFishingFishTex_0026D0[] = dgFishingFishTex_0026D0;
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#define dgFishingFishSkel "__OTR__objects/object_fish/gFishingFishSkel"
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static const ALIGN_ASSET(2) char gFishingFishSkel[] = dgFishingFishSkel;
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#define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex"
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static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;
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#define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex"
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static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;
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#define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL"
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static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL;
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#define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex"
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static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;
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#define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex"
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static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;
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#define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL"
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static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;
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#define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex"
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static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex;
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#define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL"
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static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;
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#define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL"
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static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;
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#define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex"
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static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex;
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#define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL"
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static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;
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#define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL"
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static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;
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#define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL"
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static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;
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#define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL"
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static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL;
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#define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL"
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static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;
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#define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex"
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static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex;
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#define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;
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#define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL"
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static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;
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#define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim"
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static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim;
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#define dgFishingOwnerDL_006F60 "__OTR__objects/object_fish/gFishingOwnerDL_006F60"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_006F60[] = dgFishingOwnerDL_006F60;
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#define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL"
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static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;
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#define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL"
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static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;
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#define dgFishingOwnerDL_0076B8 "__OTR__objects/object_fish/gFishingOwnerDL_0076B8"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_0076B8[] = dgFishingOwnerDL_0076B8;
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#define dgFishingOwnerDL_007CF8 "__OTR__objects/object_fish/gFishingOwnerDL_007CF8"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_007CF8[] = dgFishingOwnerDL_007CF8;
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#define dgFishingOwnerDL_007E48 "__OTR__objects/object_fish/gFishingOwnerDL_007E48"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_007E48[] = dgFishingOwnerDL_007E48;
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#define dgFishingOwnerDL_007F78 "__OTR__objects/object_fish/gFishingOwnerDL_007F78"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_007F78[] = dgFishingOwnerDL_007F78;
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#define dgFishingOwnerDL_008138 "__OTR__objects/object_fish/gFishingOwnerDL_008138"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_008138[] = dgFishingOwnerDL_008138;
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#define dgFishingOwnerDL_008288 "__OTR__objects/object_fish/gFishingOwnerDL_008288"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_008288[] = dgFishingOwnerDL_008288;
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#define dgFishingOwnerDL_0083B8 "__OTR__objects/object_fish/gFishingOwnerDL_0083B8"
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static const ALIGN_ASSET(2) char gFishingOwnerDL_0083B8[] = dgFishingOwnerDL_0083B8;
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#define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel"
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static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel;
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#define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;
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#define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL"
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static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL;
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#define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex"
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static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex;
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#define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL"
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static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;
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#define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL"
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static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;
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#define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT"
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static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;
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#define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex"
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static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;
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#define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;
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#define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;
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#define dgFishingOwnerHearTex "__OTR__objects/object_fish/gFishingOwnerHearTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHearTex[] = dgFishingOwnerHearTex;
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#define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex"
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static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;
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#define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex"
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static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;
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#define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;
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#define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;
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#define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;
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#define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;
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#define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex"
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static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;
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#define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex"
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static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;
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#define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex"
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static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;
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#define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex"
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static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;
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#define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex"
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static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;
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#define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL"
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static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;
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#define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL"
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static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;
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#define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex"
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static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex;
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#define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL"
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static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;
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#define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL"
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static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;
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#define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL"
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static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;
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#define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex"
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static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;
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#define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim"
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static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim;
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#define dgFishingLoachDL_00DED0 "__OTR__objects/object_fish/gFishingLoachDL_00DED0"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00DED0[] = dgFishingLoachDL_00DED0;
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#define dgFishingLoachDL_00DFA8 "__OTR__objects/object_fish/gFishingLoachDL_00DFA8"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00DFA8[] = dgFishingLoachDL_00DFA8;
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#define dgFishingLoachDL_00E048 "__OTR__objects/object_fish/gFishingLoachDL_00E048"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00E048[] = dgFishingLoachDL_00E048;
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#define dgFishingLoachDL_00E168 "__OTR__objects/object_fish/gFishingLoachDL_00E168"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00E168[] = dgFishingLoachDL_00E168;
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#define dgFishingLoachDL_00E460 "__OTR__objects/object_fish/gFishingLoachDL_00E460"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00E460[] = dgFishingLoachDL_00E460;
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#define dgFishingLoachDL_00E500 "__OTR__objects/object_fish/gFishingLoachDL_00E500"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00E500[] = dgFishingLoachDL_00E500;
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#define dgFishingLoachDL_00E808 "__OTR__objects/object_fish/gFishingLoachDL_00E808"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00E808[] = dgFishingLoachDL_00E808;
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#define dgFishingLoachDL_00E8B0 "__OTR__objects/object_fish/gFishingLoachDL_00E8B0"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00E8B0[] = dgFishingLoachDL_00E8B0;
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#define dgFishingLoachDL_00EB28 "__OTR__objects/object_fish/gFishingLoachDL_00EB28"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00EB28[] = dgFishingLoachDL_00EB28;
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#define dgFishingLoachDL_00EBC8 "__OTR__objects/object_fish/gFishingLoachDL_00EBC8"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00EBC8[] = dgFishingLoachDL_00EBC8;
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#define dgFishingLoachDL_00EC68 "__OTR__objects/object_fish/gFishingLoachDL_00EC68"
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static const ALIGN_ASSET(2) char gFishingLoachDL_00EC68[] = dgFishingLoachDL_00EC68;
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#define dgFishingLoachTex_00ED28 "__OTR__objects/object_fish/gFishingLoachTex_00ED28"
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static const ALIGN_ASSET(2) char gFishingLoachTex_00ED28[] = dgFishingLoachTex_00ED28;
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#define dgFishingLoachTex_00F528 "__OTR__objects/object_fish/gFishingLoachTex_00F528"
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static const ALIGN_ASSET(2) char gFishingLoachTex_00F528[] = dgFishingLoachTex_00F528;
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#define dgFishingLoachTex_00FD28 "__OTR__objects/object_fish/gFishingLoachTex_00FD28"
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static const ALIGN_ASSET(2) char gFishingLoachTex_00FD28[] = dgFishingLoachTex_00FD28;
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#define dgFishingLoachTex_010528 "__OTR__objects/object_fish/gFishingLoachTex_010528"
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static const ALIGN_ASSET(2) char gFishingLoachTex_010528[] = dgFishingLoachTex_010528;
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#define dgFishingLoachTex_010D28 "__OTR__objects/object_fish/gFishingLoachTex_010D28"
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static const ALIGN_ASSET(2) char gFishingLoachTex_010D28[] = dgFishingLoachTex_010D28;
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#define dgFishingLoachTex_010DA8 "__OTR__objects/object_fish/gFishingLoachTex_010DA8"
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static const ALIGN_ASSET(2) char gFishingLoachTex_010DA8[] = dgFishingLoachTex_010DA8;
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#define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel"
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static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel;
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#define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex"
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static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;
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#define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex"
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static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;
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#define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex"
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static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;
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#define dgFishingRodMaterialDL "__OTR__objects/object_fish/gFishingRodMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRodMaterialDL[] = dgFishingRodMaterialDL;
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#define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL"
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static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;
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#define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex"
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static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex;
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#define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex"
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static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex;
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#define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL"
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static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL;
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#define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL"
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static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL;
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#define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex"
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static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex;
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#define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex"
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static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex;
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#define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL"
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static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;
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#define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL"
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static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;
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#define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;
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#define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL"
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static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL;
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#define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex"
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static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex;
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#define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL"
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static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;
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#define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL"
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static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;
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#define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL"
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static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;
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#define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL"
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static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL;
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#define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex"
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static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;
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#define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex"
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static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;
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#define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex"
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static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;
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#define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL"
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static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;
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#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;