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#ifndef TEXTURES_VR_FINE1_STATIC_H
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#define TEXTURES_VR_FINE1_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgDaySkybox1Tex "__OTR__textures/vr_fine1_static/gDaySkybox1Tex"
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static const ALIGN_ASSET(2) char gDaySkybox1Tex[] = dgDaySkybox1Tex;
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#define dgDaySkybox2Tex "__OTR__textures/vr_fine1_static/gDaySkybox2Tex"
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static const ALIGN_ASSET(2) char gDaySkybox2Tex[] = dgDaySkybox2Tex;
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#define dgDaySkybox3Tex "__OTR__textures/vr_fine1_static/gDaySkybox3Tex"
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static const ALIGN_ASSET(2) char gDaySkybox3Tex[] = dgDaySkybox3Tex;
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#define dgDaySkybox4Tex "__OTR__textures/vr_fine1_static/gDaySkybox4Tex"
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static const ALIGN_ASSET(2) char gDaySkybox4Tex[] = dgDaySkybox4Tex;
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#define dgDaySkybox5Tex "__OTR__textures/vr_fine1_static/gDaySkybox5Tex"
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static const ALIGN_ASSET(2) char gDaySkybox5Tex[] = dgDaySkybox5Tex;
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#endif // TEXTURES_VR_FINE1_STATIC_H
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