Shipwright/soh/assets/objects/object_human/object_human.h

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#ifndef OBJECTS_OBJECT_HUMAN_H
#define OBJECTS_OBJECT_HUMAN_H 1
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#include "align_asset_macro.h"
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#define dgHumanEyeLookForwardOpenTex "__OTR__objects/object_human/gHumanEyeLookForwardOpenTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpenTex[] = dgHumanEyeLookForwardOpenTex;
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#define dgHumanEyeLookForwardHalfTex "__OTR__objects/object_human/gHumanEyeLookForwardHalfTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalfTex[] = dgHumanEyeLookForwardHalfTex;
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#define dgHumanEyeLookForwardClosedTex "__OTR__objects/object_human/gHumanEyeLookForwardClosedTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosedTex[] = dgHumanEyeLookForwardClosedTex;
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#define dgHumanEyeLookRightOpenTex "__OTR__objects/object_human/gHumanEyeLookRightOpenTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookRightOpenTex[] = dgHumanEyeLookRightOpenTex;
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#define dgHumanEyeLookRightHalfTex "__OTR__objects/object_human/gHumanEyeLookRightHalfTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookRightHalfTex[] = dgHumanEyeLookRightHalfTex;
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#define dgHumanEyeLookLeftOpenTex "__OTR__objects/object_human/gHumanEyeLookLeftOpenTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpenTex[] = dgHumanEyeLookLeftOpenTex;
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#define dgHumanEyeLookLeftHalfTex "__OTR__objects/object_human/gHumanEyeLookLeftHalfTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalfTex[] = dgHumanEyeLookLeftHalfTex;
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#define dgHumanEyeLookUpOpenTex "__OTR__objects/object_human/gHumanEyeLookUpOpenTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookUpOpenTex[] = dgHumanEyeLookUpOpenTex;
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#define dgHumanEyeLookDownOpenTex "__OTR__objects/object_human/gHumanEyeLookDownOpenTex"
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static const ALIGN_ASSET(2) char gHumanEyeLookDownOpenTex[] = dgHumanEyeLookDownOpenTex;
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#define dgHumanEyebrowNormalTex "__OTR__objects/object_human/gHumanEyebrowNormalTex"
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static const ALIGN_ASSET(2) char gHumanEyebrowNormalTex[] = dgHumanEyebrowNormalTex;
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#define dgHumanEyebrowSurprisedTex "__OTR__objects/object_human/gHumanEyebrowSurprisedTex"
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static const ALIGN_ASSET(2) char gHumanEyebrowSurprisedTex[] = dgHumanEyebrowSurprisedTex;
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#define dgHumanEyebrowSadTex "__OTR__objects/object_human/gHumanEyebrowSadTex"
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static const ALIGN_ASSET(2) char gHumanEyebrowSadTex[] = dgHumanEyebrowSadTex;
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#define dgHumanEyeLookForwardOpen2Tex "__OTR__objects/object_human/gHumanEyeLookForwardOpen2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpen2Tex[] = dgHumanEyeLookForwardOpen2Tex;
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#define dgHumanEyeLookForwardHalf2Tex "__OTR__objects/object_human/gHumanEyeLookForwardHalf2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalf2Tex[] = dgHumanEyeLookForwardHalf2Tex;
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#define dgHumanEyeLookForwardClosed2Tex "__OTR__objects/object_human/gHumanEyeLookForwardClosed2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosed2Tex[] = dgHumanEyeLookForwardClosed2Tex;
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#define dgHumanEyeLookLeftOpen2Tex "__OTR__objects/object_human/gHumanEyeLookLeftOpen2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpen2Tex[] = dgHumanEyeLookLeftOpen2Tex;
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#define dgHumanEyeLookLeftHalf2Tex "__OTR__objects/object_human/gHumanEyeLookLeftHalf2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalf2Tex[] = dgHumanEyeLookLeftHalf2Tex;
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#define dgHumanEyeLookRightOpen2Tex "__OTR__objects/object_human/gHumanEyeLookRightOpen2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookRightOpen2Tex[] = dgHumanEyeLookRightOpen2Tex;
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#define dgHumanEyeLookRightHalf2Tex "__OTR__objects/object_human/gHumanEyeLookRightHalf2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookRightHalf2Tex[] = dgHumanEyeLookRightHalf2Tex;
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#define dgHumanEyeLookUpOpen2Tex "__OTR__objects/object_human/gHumanEyeLookUpOpen2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookUpOpen2Tex[] = dgHumanEyeLookUpOpen2Tex;
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#define dgHumanEyeLookDownOpen2Tex "__OTR__objects/object_human/gHumanEyeLookDownOpen2Tex"
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static const ALIGN_ASSET(2) char gHumanEyeLookDownOpen2Tex[] = dgHumanEyeLookDownOpen2Tex;
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#define dgHumanEyebrowNormal2Tex "__OTR__objects/object_human/gHumanEyebrowNormal2Tex"
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static const ALIGN_ASSET(2) char gHumanEyebrowNormal2Tex[] = dgHumanEyebrowNormal2Tex;
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#define dgHumanEyebrowSurprised2Tex "__OTR__objects/object_human/gHumanEyebrowSurprised2Tex"
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static const ALIGN_ASSET(2) char gHumanEyebrowSurprised2Tex[] = dgHumanEyebrowSurprised2Tex;
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#define dgHumanEyebrowSad2Tex "__OTR__objects/object_human/gHumanEyebrowSad2Tex"
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static const ALIGN_ASSET(2) char gHumanEyebrowSad2Tex[] = dgHumanEyebrowSad2Tex;
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#define dobject_human_Tex_005400 "__OTR__objects/object_human/object_human_Tex_005400"
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static const ALIGN_ASSET(2) char object_human_Tex_005400[] = dobject_human_Tex_005400;
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#define dobject_human_Tex_005500 "__OTR__objects/object_human/object_human_Tex_005500"
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static const ALIGN_ASSET(2) char object_human_Tex_005500[] = dobject_human_Tex_005500;
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#define dgHumanMouthClosed1Tex "__OTR__objects/object_human/gHumanMouthClosed1Tex"
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static const ALIGN_ASSET(2) char gHumanMouthClosed1Tex[] = dgHumanMouthClosed1Tex;
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#define dgHumanMouthOpen1Tex "__OTR__objects/object_human/gHumanMouthOpen1Tex"
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static const ALIGN_ASSET(2) char gHumanMouthOpen1Tex[] = dgHumanMouthOpen1Tex;
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#define dgHumanMouthOpen2Tex "__OTR__objects/object_human/gHumanMouthOpen2Tex"
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static const ALIGN_ASSET(2) char gHumanMouthOpen2Tex[] = dgHumanMouthOpen2Tex;
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#define dgHumanMouthClosed2Tex "__OTR__objects/object_human/gHumanMouthClosed2Tex"
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static const ALIGN_ASSET(2) char gHumanMouthClosed2Tex[] = dgHumanMouthClosed2Tex;
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#define dgHumanMouthOpen3Tex "__OTR__objects/object_human/gHumanMouthOpen3Tex"
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static const ALIGN_ASSET(2) char gHumanMouthOpen3Tex[] = dgHumanMouthOpen3Tex;
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#define dgHumanMouthOpen4Tex "__OTR__objects/object_human/gHumanMouthOpen4Tex"
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static const ALIGN_ASSET(2) char gHumanMouthOpen4Tex[] = dgHumanMouthOpen4Tex;
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#define dgHumanMouthClosed3Tex "__OTR__objects/object_human/gHumanMouthClosed3Tex"
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static const ALIGN_ASSET(2) char gHumanMouthClosed3Tex[] = dgHumanMouthClosed3Tex;
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#define dgHumanMouthOpen5Tex "__OTR__objects/object_human/gHumanMouthOpen5Tex"
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static const ALIGN_ASSET(2) char gHumanMouthOpen5Tex[] = dgHumanMouthOpen5Tex;
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#define dgHumanMouthOpen6Tex "__OTR__objects/object_human/gHumanMouthOpen6Tex"
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static const ALIGN_ASSET(2) char gHumanMouthOpen6Tex[] = dgHumanMouthOpen6Tex;
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#define dgHumanTLUT "__OTR__objects/object_human/gHumanTLUT"
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static const ALIGN_ASSET(2) char gHumanTLUT[] = dgHumanTLUT;
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#define dgHumanLookingBackAnim "__OTR__objects/object_human/gHumanLookingBackAnim"
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static const ALIGN_ASSET(2) char gHumanLookingBackAnim[] = dgHumanLookingBackAnim;
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#define dgHumanLookingBackStartsAnim "__OTR__objects/object_human/gHumanLookingBackStartsAnim"
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static const ALIGN_ASSET(2) char gHumanLookingBackStartsAnim[] = dgHumanLookingBackStartsAnim;
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#define dgHumanTiltHeadAnim "__OTR__objects/object_human/gHumanTiltHeadAnim"
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static const ALIGN_ASSET(2) char gHumanTiltHeadAnim[] = dgHumanTiltHeadAnim;
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#define dgHumanLookingAroundAnim "__OTR__objects/object_human/gHumanLookingAroundAnim"
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static const ALIGN_ASSET(2) char gHumanLookingAroundAnim[] = dgHumanLookingAroundAnim;
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#define dgHumanLookingBackEndsAnim "__OTR__objects/object_human/gHumanLookingBackEndsAnim"
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static const ALIGN_ASSET(2) char gHumanLookingBackEndsAnim[] = dgHumanLookingBackEndsAnim;
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#define dgHumanThinkingEndAnim "__OTR__objects/object_human/gHumanThinkingEndAnim"
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static const ALIGN_ASSET(2) char gHumanThinkingEndAnim[] = dgHumanThinkingEndAnim;
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#define dgHumanThinkingStartsAnim "__OTR__objects/object_human/gHumanThinkingStartsAnim"
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static const ALIGN_ASSET(2) char gHumanThinkingStartsAnim[] = dgHumanThinkingStartsAnim;
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#define dgHumanThinkingAnim "__OTR__objects/object_human/gHumanThinkingAnim"
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static const ALIGN_ASSET(2) char gHumanThinkingAnim[] = dgHumanThinkingAnim;
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#define dgHumanArmLeftDL "__OTR__objects/object_human/gHumanArmLeftDL"
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static const ALIGN_ASSET(2) char gHumanArmLeftDL[] = dgHumanArmLeftDL;
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#define dgHumanArmLeftWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperDL"
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static const ALIGN_ASSET(2) char gHumanArmLeftWrapperDL[] = dgHumanArmLeftWrapperDL;
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#define dgHumanArmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanArmLeftWrapperWrapperDL[] = dgHumanArmLeftWrapperWrapperDL;
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#define dgHumanForearmLeftDL "__OTR__objects/object_human/gHumanForearmLeftDL"
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static const ALIGN_ASSET(2) char gHumanForearmLeftDL[] = dgHumanForearmLeftDL;
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#define dgHumanForearmLeftWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperDL"
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static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperDL[] = dgHumanForearmLeftWrapperDL;
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#define dgHumanForearmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperWrapperDL[] = dgHumanForearmLeftWrapperWrapperDL;
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#define dgHumanFootLeftDL "__OTR__objects/object_human/gHumanFootLeftDL"
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static const ALIGN_ASSET(2) char gHumanFootLeftDL[] = dgHumanFootLeftDL;
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#define dgHumanFootLeftWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperDL"
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static const ALIGN_ASSET(2) char gHumanFootLeftWrapperDL[] = dgHumanFootLeftWrapperDL;
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#define dgHumanFootLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanFootLeftWrapperWrapperDL[] = dgHumanFootLeftWrapperWrapperDL;
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#define dgHumanHandLeftDL "__OTR__objects/object_human/gHumanHandLeftDL"
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static const ALIGN_ASSET(2) char gHumanHandLeftDL[] = dgHumanHandLeftDL;
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#define dgHumanHandLeftWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHandLeftWrapperDL[] = dgHumanHandLeftWrapperDL;
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#define dgHumanHandLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHandLeftWrapperWrapperDL[] = dgHumanHandLeftWrapperWrapperDL;
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#define dgHumanLegLeftDL "__OTR__objects/object_human/gHumanLegLeftDL"
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static const ALIGN_ASSET(2) char gHumanLegLeftDL[] = dgHumanLegLeftDL;
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#define dgHumanLegLeftWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperDL"
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static const ALIGN_ASSET(2) char gHumanLegLeftWrapperDL[] = dgHumanLegLeftWrapperDL;
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#define dgHumanLegLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanLegLeftWrapperWrapperDL[] = dgHumanLegLeftWrapperWrapperDL;
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#define dgHumanArmRightDL "__OTR__objects/object_human/gHumanArmRightDL"
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static const ALIGN_ASSET(2) char gHumanArmRightDL[] = dgHumanArmRightDL;
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#define dgHumanArmRightWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperDL"
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static const ALIGN_ASSET(2) char gHumanArmRightWrapperDL[] = dgHumanArmRightWrapperDL;
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#define dgHumanArmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanArmRightWrapperWrapperDL[] = dgHumanArmRightWrapperWrapperDL;
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#define dgHumanForearmRightDL "__OTR__objects/object_human/gHumanForearmRightDL"
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static const ALIGN_ASSET(2) char gHumanForearmRightDL[] = dgHumanForearmRightDL;
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#define dgHumanForearmRightWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperDL"
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static const ALIGN_ASSET(2) char gHumanForearmRightWrapperDL[] = dgHumanForearmRightWrapperDL;
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#define dgHumanForearmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanForearmRightWrapperWrapperDL[] = dgHumanForearmRightWrapperWrapperDL;
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#define dgHumanFootRightDL "__OTR__objects/object_human/gHumanFootRightDL"
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static const ALIGN_ASSET(2) char gHumanFootRightDL[] = dgHumanFootRightDL;
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#define dgHumanFootRightWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperDL"
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static const ALIGN_ASSET(2) char gHumanFootRightWrapperDL[] = dgHumanFootRightWrapperDL;
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#define dgHumanFootRightWrapperWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanFootRightWrapperWrapperDL[] = dgHumanFootRightWrapperWrapperDL;
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#define dgHumanHandRightDL "__OTR__objects/object_human/gHumanHandRightDL"
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static const ALIGN_ASSET(2) char gHumanHandRightDL[] = dgHumanHandRightDL;
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#define dgHumanHandRightWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHandRightWrapperDL[] = dgHumanHandRightWrapperDL;
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#define dgHumanHandRightWrapperWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHandRightWrapperWrapperDL[] = dgHumanHandRightWrapperWrapperDL;
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#define dgHumanLegRightDL "__OTR__objects/object_human/gHumanLegRightDL"
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static const ALIGN_ASSET(2) char gHumanLegRightDL[] = dgHumanLegRightDL;
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#define dgHumanLegRightWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperDL"
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static const ALIGN_ASSET(2) char gHumanLegRightWrapperDL[] = dgHumanLegRightWrapperDL;
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#define dgHumanLegRightWrapperWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanLegRightWrapperWrapperDL[] = dgHumanLegRightWrapperWrapperDL;
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#define dgHumanTorsoDL "__OTR__objects/object_human/gHumanTorsoDL"
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static const ALIGN_ASSET(2) char gHumanTorsoDL[] = dgHumanTorsoDL;
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#define dgHumanTorsoWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperDL"
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static const ALIGN_ASSET(2) char gHumanTorsoWrapperDL[] = dgHumanTorsoWrapperDL;
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#define dgHumanTorsoWrapperWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanTorsoWrapperWrapperDL[] = dgHumanTorsoWrapperWrapperDL;
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#define dgHumanHairDL "__OTR__objects/object_human/gHumanHairDL"
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static const ALIGN_ASSET(2) char gHumanHairDL[] = dgHumanHairDL;
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#define dgHumanHairWrapperDL "__OTR__objects/object_human/gHumanHairWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHairWrapperDL[] = dgHumanHairWrapperDL;
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#define dgHumanHairWrapperWrapperDL "__OTR__objects/object_human/gHumanHairWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHairWrapperWrapperDL[] = dgHumanHairWrapperWrapperDL;
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#define dgHumanHeadDL "__OTR__objects/object_human/gHumanHeadDL"
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static const ALIGN_ASSET(2) char gHumanHeadDL[] = dgHumanHeadDL;
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#define dgHumanHeadWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHeadWrapperDL[] = dgHumanHeadWrapperDL;
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#define dgHumanHeadWrapperWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanHeadWrapperWrapperDL[] = dgHumanHeadWrapperWrapperDL;
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#define dgHumanWaistDL "__OTR__objects/object_human/gHumanWaistDL"
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static const ALIGN_ASSET(2) char gHumanWaistDL[] = dgHumanWaistDL;
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#define dgHumanWaistWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperDL"
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static const ALIGN_ASSET(2) char gHumanWaistWrapperDL[] = dgHumanWaistWrapperDL;
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#define dgHumanWaistWrapperWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanWaistWrapperWrapperDL[] = dgHumanWaistWrapperWrapperDL;
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#define dgHumanDressLowerDL "__OTR__objects/object_human/gHumanDressLowerDL"
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static const ALIGN_ASSET(2) char gHumanDressLowerDL[] = dgHumanDressLowerDL;
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#define dgHumanDressLowerWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperDL"
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static const ALIGN_ASSET(2) char gHumanDressLowerWrapperDL[] = dgHumanDressLowerWrapperDL;
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#define dgHumanDressLowerWrapperWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperWrapperDL"
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static const ALIGN_ASSET(2) char gHumanDressLowerWrapperWrapperDL[] = dgHumanDressLowerWrapperWrapperDL;
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#define dgHumanEarTex "__OTR__objects/object_human/gHumanEarTex"
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static const ALIGN_ASSET(2) char gHumanEarTex[] = dgHumanEarTex;
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#define dgHumanDressOrnamentsTex "__OTR__objects/object_human/gHumanDressOrnamentsTex"
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static const ALIGN_ASSET(2) char gHumanDressOrnamentsTex[] = dgHumanDressOrnamentsTex;
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#define dgHumanBeltTex "__OTR__objects/object_human/gHumanBeltTex"
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static const ALIGN_ASSET(2) char gHumanBeltTex[] = dgHumanBeltTex;
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#define dgHumanFingersTex "__OTR__objects/object_human/gHumanFingersTex"
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static const ALIGN_ASSET(2) char gHumanFingersTex[] = dgHumanFingersTex;
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#define dgHumanNeckTex "__OTR__objects/object_human/gHumanNeckTex"
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static const ALIGN_ASSET(2) char gHumanNeckTex[] = dgHumanNeckTex;
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#define dgHumanHairSideTex "__OTR__objects/object_human/gHumanHairSideTex"
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static const ALIGN_ASSET(2) char gHumanHairSideTex[] = dgHumanHairSideTex;
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#define dgHumanHairTex "__OTR__objects/object_human/gHumanHairTex"
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static const ALIGN_ASSET(2) char gHumanHairTex[] = dgHumanHairTex;
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#define dobject_human_Tex_010C28 "__OTR__objects/object_human/object_human_Tex_010C28"
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static const ALIGN_ASSET(2) char object_human_Tex_010C28[] = dobject_human_Tex_010C28;
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#define dgHumanSkinTex "__OTR__objects/object_human/gHumanSkinTex"
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static const ALIGN_ASSET(2) char gHumanSkinTex[] = dgHumanSkinTex;
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#define dgHumanShoeTex "__OTR__objects/object_human/gHumanShoeTex"
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static const ALIGN_ASSET(2) char gHumanShoeTex[] = dgHumanShoeTex;
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#define dgHumanIdleAnim "__OTR__objects/object_human/gHumanIdleAnim"
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static const ALIGN_ASSET(2) char gHumanIdleAnim[] = dgHumanIdleAnim;
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#define dgHumanWalkingAnim "__OTR__objects/object_human/gHumanWalkingAnim"
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static const ALIGN_ASSET(2) char gHumanWalkingAnim[] = dgHumanWalkingAnim;
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#define dgHumanWalkingEndAnim "__OTR__objects/object_human/gHumanWalkingEndAnim"
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static const ALIGN_ASSET(2) char gHumanWalkingEndAnim[] = dgHumanWalkingEndAnim;
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#define dgHumanWalkingStartAnim "__OTR__objects/object_human/gHumanWalkingStartAnim"
static const ALIGN_ASSET(2) char gHumanWalkingStartAnim[] = dgHumanWalkingStartAnim;
#endif // OBJECTS_OBJECT_HUMAN_H