Shipwright/soh/assets/objects/object_fw/object_fw.h

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#ifndef OBJECTS_OBJECT_FW_H
#define OBJECTS_OBJECT_FW_H 1
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#include "align_asset_macro.h"
#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90;
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#define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel"
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static const ALIGN_ASSET(2) char gFlareDancerSkel[] = dgFlareDancerSkel;
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#define dgFlareDancerUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerUpperRightLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL;
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#define dgFlareDancerRightStiltDL "__OTR__objects/object_fw/gFlareDancerRightStiltDL"
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static const ALIGN_ASSET(2) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL;
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#define dgFlareDancerLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerLowerRightLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL;
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#define dgFlareDancerUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerUpperLeftLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL;
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#define dgFlareDancerLeftStiltDL "__OTR__objects/object_fw/gFlareDancerLeftStiltDL"
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static const ALIGN_ASSET(2) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL;
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#define dgFlareDancerLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerLowerLeftLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL;
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#define dgFlareDancerDressDL "__OTR__objects/object_fw/gFlareDancerDressDL"
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static const ALIGN_ASSET(2) char gFlareDancerDressDL[] = dgFlareDancerDressDL;
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#define dgFlareDancerFuseDL "__OTR__objects/object_fw/gFlareDancerFuseDL"
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static const ALIGN_ASSET(2) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL;
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#define dgFlareDancerRightUpperArmDL "__OTR__objects/object_fw/gFlareDancerRightUpperArmDL"
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static const ALIGN_ASSET(2) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL;
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#define dgFlareDancerRightForearmDL "__OTR__objects/object_fw/gFlareDancerRightForearmDL"
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static const ALIGN_ASSET(2) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL;
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#define dgFlareDancerRightSwordDL "__OTR__objects/object_fw/gFlareDancerRightSwordDL"
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static const ALIGN_ASSET(2) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL;
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#define dgFlareDancerLeftUpperArmDL "__OTR__objects/object_fw/gFlareDancerLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL;
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#define dgFlareDancerLeftForearmDL "__OTR__objects/object_fw/gFlareDancerLeftForearmDL"
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static const ALIGN_ASSET(2) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL;
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#define dgFlareDancerLeftSwordDL "__OTR__objects/object_fw/gFlareDancerLeftSwordDL"
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static const ALIGN_ASSET(2) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL;
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#define dgFlareDancerHeadDL "__OTR__objects/object_fw/gFlareDancerHeadDL"
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static const ALIGN_ASSET(2) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL;
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#define dgFlareDancerTorsoDL "__OTR__objects/object_fw/gFlareDancerTorsoDL"
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static const ALIGN_ASSET(2) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL;
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#define dgFlareDancerUpperFireHairDL "__OTR__objects/object_fw/gFlareDancerUpperFireHairDL"
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static const ALIGN_ASSET(2) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL;
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#define dgFlareDancerMiddleFireHair1DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair1DL"
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static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL;
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#define dgFlareDancerMiddleFireHair2DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair2DL"
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static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL;
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#define dgFlareDancerMiddleFireHair3DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair3DL"
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static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL;
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#define dgFlareDancerLowerFireHairDL "__OTR__objects/object_fw/gFlareDancerLowerFireHairDL"
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static const ALIGN_ASSET(2) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL;
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#define dgFlareDancerCoreSkel "__OTR__objects/object_fw/gFlareDancerCoreSkel"
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static const ALIGN_ASSET(2) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel;
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#define dgFlareDancerCoreBodyDL "__OTR__objects/object_fw/gFlareDancerCoreBodyDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL;
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#define dgFlareDancerCoreFuseDL "__OTR__objects/object_fw/gFlareDancerCoreFuseDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL;
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#define dgFlareDancerCoreUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperRightLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL;
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#define dgFlareDancerCoreLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerRightLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL;
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#define dgFlareDancerCoreRightFootDL "__OTR__objects/object_fw/gFlareDancerCoreRightFootDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL;
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#define dgFlareDancerCoreUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperLeftLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL;
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#define dgFlareDancerCoreLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerLeftLegDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL;
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#define dgFlareDancerCoreLeftFootDL "__OTR__objects/object_fw/gFlareDancerCoreLeftFootDL"
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static const ALIGN_ASSET(2) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL;
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#define dgFlareDancerDL_7928 "__OTR__objects/object_fw/gFlareDancerDL_7928"
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static const ALIGN_ASSET(2) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928;
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#define dgFlareDancerSquareParticleDL "__OTR__objects/object_fw/gFlareDancerSquareParticleDL"
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static const ALIGN_ASSET(2) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL;
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#define dgFlareDancerDL_79F8 "__OTR__objects/object_fw/gFlareDancerDL_79F8"
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static const ALIGN_ASSET(2) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8;
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#define dgFlareDancerTriangleParticleDL "__OTR__objects/object_fw/gFlareDancerTriangleParticleDL"
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static const ALIGN_ASSET(2) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL;
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#define dgFlareDancerBlueFlameTex "__OTR__objects/object_fw/gFlareDancerBlueFlameTex"
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static const ALIGN_ASSET(2) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex;
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#define dgFlareDancerFireTex "__OTR__objects/object_fw/gFlareDancerFireTex"
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static const ALIGN_ASSET(2) char gFlareDancerFireTex[] = dgFlareDancerFireTex;
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#define dgFlareDancerFirePatternTex "__OTR__objects/object_fw/gFlareDancerFirePatternTex"
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static const ALIGN_ASSET(2) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex;
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#define dgFlareDancerFuseTex "__OTR__objects/object_fw/gFlareDancerFuseTex"
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static const ALIGN_ASSET(2) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex;
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#define dgFlareDancerSwordHiltTex "__OTR__objects/object_fw/gFlareDancerSwordHiltTex"
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static const ALIGN_ASSET(2) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex;
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#define dgFlareDancerCoreBodyTex "__OTR__objects/object_fw/gFlareDancerCoreBodyTex"
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static const ALIGN_ASSET(2) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex;
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#define dgFlareDancerCastingFireAnim "__OTR__objects/object_fw/gFlareDancerCastingFireAnim"
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static const ALIGN_ASSET(2) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim;
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#define dgFlareDancerBackflipAnim "__OTR__objects/object_fw/gFlareDancerBackflipAnim"
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static const ALIGN_ASSET(2) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim;
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#define dgFlareDancerGettingUpAnim "__OTR__objects/object_fw/gFlareDancerGettingUpAnim"
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static const ALIGN_ASSET(2) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim;
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#define dgFlareDancerChasingAnim "__OTR__objects/object_fw/gFlareDancerChasingAnim"
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static const ALIGN_ASSET(2) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim;
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#define dgFlareDancerTwirlAnim "__OTR__objects/object_fw/gFlareDancerTwirlAnim"
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static const ALIGN_ASSET(2) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim;
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#define dgFlareDancerCoreInitRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreInitRunCycleAnim"
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static const ALIGN_ASSET(2) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim;
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#define dgFlareDancerCoreRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreRunCycleAnim"
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static const ALIGN_ASSET(2) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim;
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#define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim"
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static const ALIGN_ASSET(2) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim;
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#endif // OBJECTS_OBJECT_FW_H