Shipwright/soh/assets/objects/object_ds2/object_ds2.h

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#ifndef OBJECTS_OBJECT_DS2_H
#define OBJECTS_OBJECT_DS2_H 1
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#include "align_asset_macro.h"
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#define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4"
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static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4;
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#define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990"
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static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990;
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#define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98"
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static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98;
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#define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188"
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static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188;
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#define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0"
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static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0;
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#define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480"
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static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480;
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#define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610"
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static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610;
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#define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738"
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static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738;
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#define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908"
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static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908;
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#define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98"
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static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98;
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#define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98"
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static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98;
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#define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98"
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static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98;
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#define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8"
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static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8;
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#define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8"
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static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8;
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#define dgPotionShopkeeperEyeOpenTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeOpenTex"
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static const ALIGN_ASSET(2) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex;
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#define dgPotionShopkeeperEyeHalfTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeHalfTex"
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static const ALIGN_ASSET(2) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex;
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#define dgPotionShopkeeperEyeClosedTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeClosedTex"
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static const ALIGN_ASSET(2) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex;
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#define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8"
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static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8;
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#define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8"
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static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8;
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#define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8"
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static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8;
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#define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8"
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static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8;
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#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258"
static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;
#endif // OBJECTS_OBJECT_DS2_H