Shipwright/soh/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.h

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#ifndef DUNGEONS_JYASINBOSS_ROOM_2_H
#define DUNGEONS_JYASINBOSS_ROOM_2_H 1
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#include "align_asset_macro.h"
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#define djyasinboss_room_2DL_0021A0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2DL_0021A0"
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static const ALIGN_ASSET(2) char jyasinboss_room_2DL_0021A0[] = djyasinboss_room_2DL_0021A0;
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#define djyasinboss_room_2Tex_0021C0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2Tex_0021C0"
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static const ALIGN_ASSET(2) char jyasinboss_room_2Tex_0021C0[] = djyasinboss_room_2Tex_0021C0;
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#define djyasinboss_room_2Tex_0029C0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2Tex_0029C0"
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static const ALIGN_ASSET(2) char jyasinboss_room_2Tex_0029C0[] = djyasinboss_room_2Tex_0029C0;
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#define djyasinboss_room_2Tex_0039C0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2Tex_0039C0"
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static const ALIGN_ASSET(2) char jyasinboss_room_2Tex_0039C0[] = djyasinboss_room_2Tex_0039C0;
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#define djyasinboss_room_2Set_0000F0DL_0021A0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2Set_0000F0DL_0021A0"
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static const ALIGN_ASSET(2) char jyasinboss_room_2Set_0000F0DL_0021A0[] = djyasinboss_room_2Set_0000F0DL_0021A0;
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#define djyasinboss_room_2Set_000130DL_0021A0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2Set_000130DL_0021A0"
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static const ALIGN_ASSET(2) char jyasinboss_room_2Set_000130DL_0021A0[] = djyasinboss_room_2Set_000130DL_0021A0;
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#define djyasinboss_room_2Set_000170DL_0021A0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_2Set_000170DL_0021A0"
static const ALIGN_ASSET(2) char jyasinboss_room_2Set_000170DL_0021A0[] = djyasinboss_room_2Set_000170DL_0021A0;
#endif // DUNGEONS_JYASINBOSS_ROOM_2_H