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#ifndef DUNGEONS_GERUDOWAY_ROOM_0_H
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#define DUNGEONS_GERUDOWAY_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dgerudoway_room_0DL_002B58 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_002B58"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_002B58[] = dgerudoway_room_0DL_002B58;
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#define dgerudoway_room_0DL_004520 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_004520"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_004520[] = dgerudoway_room_0DL_004520;
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#define dgerudoway_room_0DL_002E68 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_002E68"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_002E68[] = dgerudoway_room_0DL_002E68;
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#define dgerudoway_room_0DL_0047A0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_0047A0"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_0047A0[] = dgerudoway_room_0DL_0047A0;
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#define dgerudoway_room_0DL_004BF8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_004BF8"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_004BF8[] = dgerudoway_room_0DL_004BF8;
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#define dgerudoway_room_0DL_002858 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_002858"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_002858[] = dgerudoway_room_0DL_002858;
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#define dgerudoway_room_0DL_002208 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_002208"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_002208[] = dgerudoway_room_0DL_002208;
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#define dgerudoway_room_0DL_000E70 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0DL_000E70"
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static const ALIGN_ASSET(2) char gerudoway_room_0DL_000E70[] = dgerudoway_room_0DL_000E70;
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#define dgerudoway_room_0Tex_002FB0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0Tex_002FB0"
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static const ALIGN_ASSET(2) char gerudoway_room_0Tex_002FB0[] = dgerudoway_room_0Tex_002FB0;
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#define dgerudoway_room_0Tex_003FB0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_0Tex_003FB0"
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static const ALIGN_ASSET(2) char gerudoway_room_0Tex_003FB0[] = dgerudoway_room_0Tex_003FB0;
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#endif // DUNGEONS_GERUDOWAY_ROOM_0_H
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