Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_3.h

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#ifndef DUNGEONS_GANON_ROOM_3_H
#define DUNGEONS_GANON_ROOM_3_H 1
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#include "align_asset_macro.h"
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#define dganon_room_3DL_004F20 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3DL_004F20"
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static const ALIGN_ASSET(2) char ganon_room_3DL_004F20[] = dganon_room_3DL_004F20;
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#define dganon_room_3Tex_004F30 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_004F30"
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static const ALIGN_ASSET(2) char ganon_room_3Tex_004F30[] = dganon_room_3Tex_004F30;
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#define dganon_room_3Tex_005330 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_005330"
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static const ALIGN_ASSET(2) char ganon_room_3Tex_005330[] = dganon_room_3Tex_005330;
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#define dganon_room_3Tex_005730 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_005730"
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static const ALIGN_ASSET(2) char ganon_room_3Tex_005730[] = dganon_room_3Tex_005730;
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#define dganon_room_3Tex_005F30 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_005F30"
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static const ALIGN_ASSET(2) char ganon_room_3Tex_005F30[] = dganon_room_3Tex_005F30;
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#define dganon_room_3Tex_006730 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_006730"
static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;
#endif // DUNGEONS_GANON_ROOM_3_H